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Preservationist Spent $900 And Strung Together 90 GPUs To Save A Lost Final Fantasy 7 Spinoff – Kotaku

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Preservationist Spent 0 And Strung Together 90 GPUs To Save A Lost Final Fantasy 7 Spinoff – Kotaku



A piece of Final Fantasy VII lost media has been restored after an expensive and painstaking process. First reported by Wccftech, hacker and game preservationist Yuvi has restored Dirge of Cerberus Lost Episode -Final Fantasy VII- to working order.

Dirge of Cerberus Lost Episode -Final Fantasy VII- (yup, that’s the full title) was a mobile-only spinoff game for Final Fantasy VII spinoff game Dirge of Cerberus. The game was released in 2006 on the Amp’d Mobile cellphone network and became fully unplayable when Square Enix shut game servers down in 2018.

However, in 2024, Yuvi acquired all the files for the game on an encrypted SD card and set about trying to decrypt them and restore the game. They wrote on their blog that they spent two years trying to procure the keys necessary to decrypt the files, but to no avail. “So this past week I said enough is enough; I’m going to solve this issue. We have the data; we just need to unencrypt it. Let’s figure out how,” Yuvi wrote.

According to Yuvi, it took a lot of extremely involved work. And while they were making progress, Yuvi deemed that the process was taking too long. So… “I made a GPU farm,” they wrote. “I spun up well over 90 GPU Servers to crunch these numbers so fast,” with those GPUs including “RTX 4090s, A4000s, A4500s, A5000s, RTX 6000s H200, and more.” They also said they spent over $900 to make this all happen.

As a result, a job that was projected to take a few months was finished in a couple of days, and we now have a working copy of a game that’s been lost since 2018. Yuvi put up a video of the game on their YouTube channel.

In addition to Dirge of Cerberus Lost Episode, there are a number of other lost Final Fantasy mobile titles including Before Crisis Final Fantasy VII and Square Enix has itself attempted to revive elements of these lost games. Portions of Dirge of Cerberus‘ story have made it into the Final Fantasy VII remake trilogy, and during a Final Fantasy XIV Fan Fest event in Berlin, director Naoki Hamaguchi said the team is planning to incorporate more lore from these spinoffs into Revelation.



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Disney Dreamlight Valley: How to Complete Picture This Neon CD Demo Player Duty

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Disney Dreamlight Valley: How to Complete Picture This Neon CD Demo Player Duty


Disney Dreamlight Valley: Pixel Perfect free update is available now, bringing Ralph to the Valley, new cosmetics, improvements, and a new Star Path. With every new Star Path, there comes a new theme and numerous new duties to complete. The Pop City Star Path offers various items, including clothing, furniture, motifs, Dream Styles, and Companions. Players can acquire the items by redeeming them from the Star Path tiers in exchange for Neon Tokens. One of the confusing duties in the Pop City Star Path is to take a picture of the Neon CD Demo Player. In this guide, we will explain how to complete the Picture This Neon CD Demo Player Duty in Disney Dreamlight Valley.

How to Complete Picture This: Neon CD Demo Player Duty

The Picture This: Neon CD Demo Player is one of this week’s Routine Duties for the Pop City Star Path in Disney Dreamlight Valley. Completing this new duty requires players to take a picture of the Neon CD Demo Player. It is one of the redeemable rewards from the Pop City Star Path.

Related Article: How to Get Neon Koi Lantern & Take a Photo in Disney Dreamlight Valley

How to Get Neon CD Demo Player in Disney Dreamlight Valley

The Neon CD Demo Player is one of the redeemable rewards in the Pop City Star Path. Meaning, it can only be obtained by progressing in the new Star Path. Pop City Star Path contains several rewards among 7 tiers. Players can redeem these rewards using the Event Currency, Neon Tokens. Tier 2 of the Star Path includes the Neon CD Demo Player reward, which players can redeem for 75 Neon Tokens.

The Neon Tokens are earned by completing the daily duties of the Star Path. There are 3 daily duties that players can complete per day with the Regular Star Path. Completing each duty will reward players with 5 – 50 tokens. However, players who have the Premium Star Path will have access to 6 daily duties, allowing them to farm the tokens quickly. In addition to the regular duties, there are also the Routine Duties. The Routine Duties include three weekly tasks for players to complete. Every Wednesday, a new set of weekly duties will unlock under the Routine Duties section. Completing the weekly duties will also reward you with Neon Tokens.

Upon earning the event currency of the Star Path, go into the Star Path menu and select the ‘Rewards’ tab to redeem the Neon CD Demo Player.

How to Take a Photo of Neon CD Demo Player in Disney Dreamlight Valley

Once you have the Neon CD Demo Player, you can set it up how you like it. Place it either in the Valley or inside the player’s house to take a picture of it. Once you are done setting it up, open the camera and either take a selfie with it or a regular photo. Either way, the “Picture This: Neon CD Demo Player” duty will be completed. Completing this duty rewards the player with 50 Neon Tokens.



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Games Global raises the mask limit in 12 Masks of Fire: Night Fever – Adventure Gamers

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Games Global raises the mask limit in 12 Masks of Fire: Night Fever – Adventure Gamers


Games Global has expanded one of its most recognizable slot franchises with 12 Masks of Fire: Night Fever. This one is a neon-soaked sequel developed by exclusive partner Gameburger Studios.

The latest installment takes the familiar mask-collecting formula to a colorful drum party, introducing the new Split Strike feature, alongside returning Epic Strike mechanics, and several bonus modes.

Split Strike gives Epic Strike Mask symbols a random chance to divide into two separate masks. This allows you to move beyond the series’ traditional 12-mask limit and potentially build a considerably larger collection.

Apparently, even a game called 12 Masks of Fire is willing to bend the rules when enough prizes are involved.

Split Strike upgrades the Epic Strike feature

Epic Strike is activated by landing three or more matching symbols, each carrying its own cash value.

These values contribute towards a prize ladder, with larger collections unlocking increasingly valuable rewards. Thanks to Split Strike, individual masks can duplicate during the feature, creating additional opportunities to climb further up the ladder and secure a larger payout.

The Tower Bonus provides another route to rewards, guaranteeing a prize whenever it is activated. You can receive an instant cash value or unlock one of three Drum features: Cash Drum, Jumbo Drum or Drum Frenzy. Always nice to get an instant hit.

Each Drum feature begins with three bonus spins. You collect drum symbols and progress through eight levels, with the top prize reaching the impressive 5,000x the stake.

12 Masks of Fire: Night Fever also includes Fever Boost, an optional mode that places greater focus on high-value symbols while increasing the likelihood of triggering the game’s main features.

Of course, a Buy Bonus option is available in eligible markets. If you’re feeling a little impatient, this allows you to skip the base game and enter the bonus action immediately.



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Monsters are Coming! – A New Day One Game Pass Drop Now On Xbox And Play Anywhere | TheXboxHub

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Monsters are Coming! – A New Day One Game Pass Drop Now On Xbox And Play Anywhere | TheXboxHub


Monsters Are Coming Keyart
Monsters Are Coming! Rock & Road – out now on Game Pass

Updated Article – August 6th 2026

Some nine months after Monsters are Coming! launched on PC, the game is now also available on Xbox Series X|S and Play Anywhere. Again, it lands as a day one drop on Game Pass, so you’ve got zero excuse to not be playing.

The Xbox Store page is available if you need it. As is the launch trailer.

Original Article – November 20th 2025

A new contender for the roguelite crown has just hit the digital highway, fusing tower defense with action-roguelite mechanics… and putting the entire operation on wheels. Monsters are Coming! Rock & Road has launched and it’s free to play for Game Pass subscribers.

This brand-new genre mashup from developer Ludogram and publisher Raw Fury is available Day One on PC Game Pass!

It is important to note the game’s staggered release: the Xbox Series X|S console version will be launching at a later date. However, this doesn’t stop the fun! You can play Monsters are Coming! Rock & Road right now via PC Game Pass.

Your Mission: The Ever-Moving City

The world has been overrun by a never-ending army of darkness, and the world’s last hope resides in an ever-moving city that must constantly push forward to the Arch/Ark.

You act as a highly disposable, multi-tasking hero – the peon – who must protect this rolling fortress of destruction from ancient horrors that approach from all sides.

Fortify, Forage, Fight

The core of Rock & Road is a unique loop of three distinct actions, all balanced by constant enemy pressure.

Fortify (Build) – The city must endure! You will reach shelters and buy new districts from the city shop, then strategically choose where you place them. You can add defensive structures like archery outposts, necromancer towers, and even fire-breathing dragons to repel the monsters from the gates.

Forage (Resource Gathering) – You must gather wood, stone, and gold as a persistent peon. This requires you to constantly balance risk vs. reward while fighting back endless armies of monsters. Stray from the beaten path to find richer, rarer rewards, but make sure you get back in time!

Fight (Action Roguelite) – Your job is to protect the city at all costs. You will need to level up your peon, increase your potential through vast player progression, and take charge of special weaponry to continually adapt your strategies. Even if the Peon falls, the run only ends once the city is destroyed. You must jump back into the fight before all hope is lost.

Your Dispatcher’s Briefing

Here is a bulleted summary of what you can expect from this unique simulation:

A New Genre: Tower-Survivor, Action-Rogue-lite on Wheels.

Fortify: Build and upgrade districts and defenses (archery outposts, dragons).

Forage: Gather resources with high risk/reward, straying from the path for rich loot.

Fight: Level up your peon and face Bad Ass Bosses.

The city is moving, the darkness is closing in, and a new rogue-lite obsession is ready to begin. If you’re looking for a chaotic, highly original Game Pass drop, Monsters are Coming! Rock & Road is ready for your command on the Xbox Store and PC Game Pass right now.



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GeForce NOW Shakes Up August With 26 New Games

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GeForce NOW Shakes Up August With 26 New Games


August is here, bringing 26 new games for GeForce NOW members. 

Command the seas in World of Warships: Legends and discover what’s next in the GeForce NOW library, starting with the eight newly added games this week. 

In addition, GeForce NOW is at the QuakeCon gaming conference this week in Grapevine, Texas, with hands-on experiences awaiting attendees.

Return to QuakeCon 

Visit the NVIDIA booth at QuakeCon to experience GeForce RTX 5080-powered Ultimate cloud gaming in action, with demos showcasing stunning visuals at up to 5K 120 frames per second on an ultrawide display, as well as seamless gameplay on the Lenovo Legion Go S handheld device.

Conference attendees can see how thousands of PC games, including fan-favorite Bethesda titles, can move effortlessly across laptops, Macs, handhelds, mobile devices, TVs and more — letting members pick up where they left off on nearly any supported screen.

Gamers not at the show can try out Ultimate cloud gaming in action with a day pass and jump into Bethesda titles from any device.

All Games on Deck

Sail the seas from nearly any screen.

World of Warships: Legends drops anchor on GeForce NOW this week, bringing free-to-play naval combat. Captains can command destroyers, cruisers and battleships across massive multiplayer battles while exploring the latest update, featuring the Pacific Hammer Campaign, a new line of U.S. destroyers and more.

Chart a course straight into the latest content across devices today without any installs needed, and check out all the games available this week:

Big Walk (New release on Steam Aug. 4)
Beacon Pines (Free on Epic Games Store Aug. 6)
Sovereign Tower (New release on Steam Aug. 6)
Expeditions: Samurai (New release on Steam Aug. 7)
The Adventures of Elliot: The Millennium Tales (Xbox, available on the Microsoft Store)
The Incident at Galley House (Steam)
Machine Party (Steam)
World of Warships: Legends (Steam)

And look forward to the games coming throughout the month:

Pax Autocratica (New release on Steam Aug. 10)
Car Wash Simulator (New release on Steam Aug. 10)
Clawed (New release on Steam Aug. 13)
Hell Let Loose: Vietnam (New release on Steam Aug. 13)
Sandustry (New release on Steam and Xbox, available on Game Pass, Aug. 13)
The Sinking City 2 (New release on Steam Aug. 18)
Mortal Shell II (New release on Steam Aug. 20)
Gallipoli (New release on Steam, Aug. 20)
Aliens: Fireteam Elite 2 (New release on Steam Aug. 25)
Resonance: A Plague Tale Legacy (New release on Steam and Xbox, available on Game Pass, Aug. 27)
Breathedge 2 (New release on Steam Aug. 30)
World of Warships: Legends (Steam)
High on Life (Steam)
High on Life 2 (Steam and Xbox, available on Game Pass)
Paradise Killer (Steam)
Misery (Steam)
Pratfall (Steam)
Starvester (Steam)

Extra Joy From July

In addition to the dozen games announced last month, 15 more joined the GeForce NOW library. 

Breath of Fire IV (Steam)
Call of Duty: Black Ops 6 (Ubisoft Connect)
CloverPit (Xbox, available on Game Pass)
Dinoblade (Steam)
Dino Crisis (Steam)
Dino Crisis 2 (Steam)
Esports Manager 2026 (Steam)
Funnel Runners (Steam)
Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam)
Halo: Campaign Evolved (Steam and Xbox, available on Game Pass)
Mistfall Hunter (Steam)
Onimusha: Way of the Sword DEMO (Steam)
Pathogenic (Steam)
Sudden Attack Zero Point (Steam)
The Life and Suffering of Prince Jerian (Steam)

Mistfall Hunter didn’t make it this month. Stay tuned to GFN Thursday for the latest updates.

What are you planning to play this weekend? Let us know on X or in the comments below.



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SFII: Ape Edition – Another Amiga Street Fighter 2 project makes an appearance, and it’s looking GOOD so far!

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SFII: Ape Edition – Another Amiga Street Fighter 2 project makes an appearance, and it’s looking GOOD so far!


As if you couldn’t get enough Street Fight! As I’ve just found out through Saberman that APE is working on a Street Fighter 2 game called SFII: Ape Edition. An in-development fan project for the Amiga 500 utilizing the Scorpion Engine, currently requiring 512KB Chip RAM and 1MB of other RAM. Developed with a focus on character accuracy, the WIP version includes mostly complete movesets for Chun-Li, Blanka, and Zangief, with future plans to implement dynamic frame loading and add Ryu. A playable .adf file is available for testing, with further development focusing on character movesets, shading, and AI optimization.

Here’s the latest from the developer “I was gonna wait a bit longer to create a thread about this, but probably better to post my stuff here rather than hijack that other SF2 thread going on nowadays. Atm this needs 512kb chipram + 1MB other ram. Earok has plans to allow framedata to be loaded into memory as needed instead of all at once, so that’ll certainly help. This might end up being the minimum specs anyway though. Still quite a few things up in the air, like how lean I can make the AI code for example. Downloadable .adf included for people to try out. Obviously very wip at the moment, but more to come : ) Next is Ryu: moves, collision boxes etc and shading all of his and Chunli’s frames. Then AI when I’ve got all the movements and other details close enough to the arcade.”

“The aim is to explore what’s possible to achieve on A500 OCS. My focus is on replicating the arcade gameplay at 50fps and with music and sfx since I think those things are the most important, so I compromised on graphics scale by using the Gameboy sprites as a base. An approach using SNES sprites or similar would need to compromise on other stuff in fact, like framerate, animation frames/moves etc. 512kb chipram means cuts need to be made one way or the other “

And that’s all there is to say so far, but for further information visit the link below.

Links :1) Source  (Download via EAB)



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Starseeker update 1.1.0 brings the Sinking Reef content | TheSixthAxis

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Starseeker update 1.1.0 brings the Sinking Reef content | TheSixthAxis


Starseeker: Astroneer Expeditions has received its first big content update through 1.1.0 Sinking Reef. This new content has added a brand new region for players to explore, more unlockable Gear Blueprints, and more Crew Member missions. This update for Starseeker: Astroneer Expeditions is part of the Life’s A Beach region rally which will unlock additional cosmetics when completed.

In the Sinking Reef region rally players are tasked with finding resources across the beaches and under the waves of the new region. The items players need to be on the look out for Coilcup Husks, Bristle Bulbs, Star Shells, Floral Corals, Seamelons, Glimmerstones, Algae Bulbs, Glow Bulbs, and Kelp Bulbs. There are three tiers of reward which are detailed below.

Tier 1 at 20% of the Goal – Bubble Head Visor
Tier 2 at 50% of the Goal – Lily Livery Hat
Tier 3 at 100% of the Goal – Little Daddy Mask

The full patch notes for Starseeker: Astroneer Expeditions update 1.1.0 are below.

General: 

Made improvements to character movement so that it now feels more natural while gliding and aiming to throw an item.
Repositioned a Malfunctioning Demolition Device in the Tangle Region so it no longer spawns on the very edge of a cliff.

General:

Fixed a number of crashes across PC and consoles, including a PS5 specific crash.
Addressed an FPS drop that players were experiencing when opening the Customizer on the station.
Fixed an issue specific to the Nintendo Switch 2 where deforming terrain on the planet would create missing voxel pieces.
Addressed a number of visual issues with flora spawning above the terrain and appearing like it’s floating.

Player Customization:

AG-17949 – Player Customization items now show up in their correct positions in player profile pictures and highlighted in station screens.
AG-17430 – Fixed an issue that was preventing the “Explorer” Animation from looping its Walk and Run cycles when toggling it in the Customizer’s Expression tab.
AG-18598 – Fixed an issue that was preventing swapping between the Animation and Emote categories in the Customizer’s Expression tab.
AG-18268 – Fixed an issue that was causing the preview area in the Customizer to get out of sync after opening and closing the “Examine” view in the EXO Outlet.
AG-17996 – Fixed an issue that was maintaining the same character orientation when previewing items in the EXO Outlet, exiting it, and re-entering it.

UI:

AG-17955 – Fixed an issue that could cause the Account Linking option to be highlighted after closing the Player Info window in the Main Menu’s Game Settings.
AG-18339 – Made a correction to the Crew Member Mission interaction buttons so that they display in green rather than red.
AG-18485 – Fixed a visual issue on consoles where accessing the Settings from the Main Menu would show no highlight of the selected option in the Visuals tab.
AG-18009 – Fixed an issue that would prevent player characters from displaying on the station screens when getting highlighted for earning a Sticker.
AG-18650 – Fixed a visual issue in the EXO Outlet, where switching between tabs would show the UI dashing in from beyond the intended UI boundaries.
AG-14736 – Fixed an issue where there were no assigned keys in the bottom UI of the EXO Outlet for navigating between tabs while using Mouse and Keyboard.
AG-18308 – Fixed an issue where there was no assigned button to confirm and close the pop-up message for using the EXO Outlet for the first time.

In our most recent Hotfix, we messaged that players who completed Ensign Blandrew’s Mission Chain would be receiving the Get Fluxed Palette reward in the next content update. That’s this update! So as long as you completed all Missions of the “State of Flux” Community Challenge, up to the “Splashdown” Mission from Muriel, then you should now have this Palette waiting for you in your Inbox.

If you didn’t manage to earn it this time around, then don’t worry. It will return in the future to the Clowder Emporium and be purchasable from Felix for Baubles.

The following are some of the most relevant issues that have been reported by the community and we’re already working to address.

AG-19025 – The Golden Pathos Achievement that asks players to complete a Mission Chain currently can’t be earned. Once we issue a fix for this, we’ll make sure to grant it to those who should have earned it.
AG-12481 – Gliders aren’t applying Palette colors as intended. This is a bug and not intentional.
AG-4484 – Gliders can sometimes stay unfolded while transitioning into a climb or during the climb over animation.
AG-11032 – The Expedition launch screen can often repeat a Squad member’s name and make it appear as if the Squad is larger than it is.
AG-17103 – Player character’s right hand appears dislocated when previewing some cosmetics in the Customization Closet and the EXO Outlet.
AG-18354 – Controller button mapping changes are reset when closing and relaunching the game.
AG-18208 – Movement keys cannot be rebinded for Mouse & Keyboard controls.

If you experience any griefing from other players, remember you can report them in-game. Go to the Social tab in the DAD menu, select the profile of the offending player, and select Report Player.
You can change your Display Name by opening the DAD menu and in the Social tab selecting your username under Squad Members. This will open your Player Profile where you can find the Change Display Name option.
If you’re experiencing connection issues on the Nintendo Switch 2, try going to your Switch’s “Settings”, select “Date and Time”, and in that menu make sure “Synchronize Clock via Internet” is toggled on.

Source: Steam



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Prison Architect devs Introversion Software announce Arise Dark Lord

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Prison Architect devs Introversion Software announce Arise Dark Lord


Arise Dark Lord is an action-strategy hybrid RTS that blends tower defence, base building and direct control of your Dark Lord avatar. Coming from Introversion Software who originally created Prison Architect, The Last Starship, Multiwinia, Darwinia, Uplink and more.

From the press email sent to GamingOnLinux

“You are The Dark Lord. Your evil aim: To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror. Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.”

Key Features

Directly control the Dark Lord in this Hybrid RTS – by keyboard, mouse or joypad.



Unleash devastating sorcery upon all of human civilisation. Every kill grants Mana, powering your spells.



Summon vast orc armies from the underworld, and raise the dead as a zombies.



Corrupt the peaceful forests and beautiful mountains of the realm. Extract resources to equip your army, and build vast impenetrable evil defenses.



Fortify your Dark Tower against human counter attack, with evil turrets, siege weapons, barricades and cursed traps.



Upgrade your spell book – every sacked human city or ruined fortress grants more Insight.


It’s currently in development with a plan to release it sometime in 2027. You can play a free prototype on their itch.io page. Nice to see that after selling off Prison Architect that Introversion are back to making some unique looking games again.

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Star Wars Eclipse Devs Accuse Studio of ‘Illegal Deadlines’ as Talks Stall

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Star Wars Eclipse Devs Accuse Studio of ‘Illegal Deadlines’ as Talks Stall


If it feels like Star Wars Eclipse was announced years ago, that’s probably because, well… it was.

Following its cinematic reveal trailer from the 2021 Game Awards, we haven’t really seen much of anything on the game since. Developer Quantic Dream has been busy making several games this past decade, none of which are called Star Wars Eclipse. Under the “Spotlight by Quantic Dream” label, they’ve released Sea of Solitude: The Director’s Cut, Under the Weaves, Lysfanga: The Time Shift Warrior, and Dustborn.

Last October, they also announced a new multiplayer game while promising that Eclipse is totally 100% still in development. Early rumors stated that Eclipse wouldn’t see the light of day until 2026 or 2027 at the earliest. That’s not looking like a very generous timeframe.

It has us wondering if the game will even launch at all. Of course, that’s all inconsequential, as the more important story recently around Quantic Dream has to do with the studio’s developers. That story took another turn this morning.

Related

Quantic Dream Issues Statement Amid NetEase’s Reported Withdrawal From Western Games Development

Quantic Dream assures people they remain unaffected by any widespread NetEase shutdowns and layoffs.

An Open-Ended Strike is Being Called Against Quantic Dream

Star Wars Eclipse jedi

Following the cancellation of their MOBA Spellcasters Chronicles, Quantic Dream announced plans to “undertake an internal reorganization,” according to a statement on social media. They stressed that development of Star Wars Eclipse “is not affected” by the cancellation of Spellcasters Chronicles, and work on the game is continuing as planned.

In response to that reorganization, a strike outside Quantic Dream’s Paris headquarters began to help save the 115 Spellcaster Chronicles developers who would be effected by the “internal reorganization.” According to the French outlet Gamekult, the goal is to not only save as many jobs as possible, but also do what they can to save Star Wars Eclipse. Here’s how one developer puts it, according to the piece from Gamekult:

It’s far from being an act of sabotage. On the contrary, we’re trying to save Star Wars Eclipse We could manage to release it with 115 additional people, and that wouldn’t be ‘overstaffed’: it’s what’s needed. We’re understaffed, like in many other companies in the sector.

In a new development, French union Syndicat des Travailleureuses du Jeu Vidéo (STJV) is calling for an open-ended strike (a strike without a pre-set end date) by workers at Quantic Dream.

Every Star Wars Game Currently In Development

Related

Every Star Wars Game Currently in Development

May the Force be with our wallets.

Quantic Dream is Accused of Doing the Bare Minimum

Quantic Dream

In a blog post, the STJV explains that Quantic Dream is imposing illegal deadlines that are forced to keep terms that will not hold up under labor administration rather than inspire confidence in the workers. They continue saying that the studio “wasted half of the negotiation time (6 weeks over a total of 3 months) to discuss the terms of negotiation.”

Beyond that, the STJV paints a grim picture of how things are going. They claim that CEO Guillaume de Fondaumière, as well as other executives at the company, is merely aiming to do the bare minimum.

This third-rate money-grubbing translates into actions that are beyond understanding. For instance, the company is complaining about the training costs for laid-off workers, seemingly forgetting that it is a legal obligation. It is never enjoyable to pay one’s debts, so we would like Quantic Dream to share with us its magic trick to be exempted from it.

Finally, the STJV points out that Quantic Dream is owned by NetEease, “a group which is doing really fine, and as such is able to offer more than decent layoff packages to the victims of its management.” They also stress that, at the end of the day, they’re making sure they’re looking out for the workers who were sidelined without work for two months after the cancellation of Spellcasters Chronicles. Additionally, they state that “before terminating contracts, Quantic Dream should first fulfill their most basic obligations.”

10 Canceled Video Games That Deserve a Comeback

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10 Canceled Video Games That Deserve a Comeback

These 10 canceled video games that had near limitless potential deserve to be completed or revived in the near future.



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The Walking Dead: Streets of Survival release date confirmed – VideoGamer

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The Walking Dead: Streets of Survival release date confirmed – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

The Walking Dead: Streets of Survival will launch on September 18, 2026, bringing its walker-smashing beat-’em-up action to PC and consoles.

Developed by TRAILMARK Games in partnership with AMC Global Media, the single-player brawler will be available on PC via Steam, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

A new release date and pre-order trailer offers another look at the game’s bloody combat, which allows players to combine melee attacks, ranged weapons, special moves, and grisly finishing blows against hordes of walkers and human enemies.

The Walking Dead: Streets of Survival editions and pre-order bonuses

Two editions of The Walking Dead: Streets of Survival are now available to pre-order.

The Standard Edition costs £16.99/€19.99 and includes the base game, while the Deluxe Edition is priced at £24.99/€29.99.

The Deluxe Edition also includes the Arcade Apocalypse Pack, containing additional weapon skins, a premium Rick Grimes skin, and an exclusive Endless Survival mode. This challenges players to survive against a continuous onslaught of walkers while building increasingly destructive combos and attempting to improve their previous scores.

Players who pre-order either edition will receive the Golden Survival Pack when the game launches. The pack includes seven golden weapon skins.

Fight walkers, Saviors, and familiar bosses

The Walking Dead: Streets of Survival is built around fast-paced arcade combat, with players able to switch between close-quarters combos and ranged attacks while dealing with groups of enemies.

Alongside the undead, players will encounter hostile members of the Saviors who can force them to change tactics during a fight.

Several recognisable enemies from AMC’s The Walking Dead will also appear as bosses, including Winslow and the infamous Well Walker. Negan, Simon, and other members of the Saviors will feature in multi-stage boss battles designed to test players’ understanding of each character’s abilities.

Characters will have their own movesets and skill trees, allowing players to unlock and improve abilities over the course of the game. Multiple difficulty settings will be available, including an optional Easy Mode for players more interested in the story and spectacle than mastering its combat systems.

A free demo for The Walking Dead: Streets of Survival is available now on Steam.

The full game launches on September 18 for PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.



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Top NFT Collections – February 17, 2025 | NFT CULTURE |...

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