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Beast Of Reincarnation: Does The Dog Die?

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Beast Of Reincarnation: Does The Dog Die?


Beast of Reincarnation is out now, and Game Freak’s got a pretty good if flawed action-RPG on its hands. The game follows Emma and Koo, a girl and her wolf-like companion who grow to care for one another over the course of the game. However, if you’re an animal lover who can’t stand the sight of dogs, including big ones like Koo, in pain, distress, or even dying, you might be wondering if Beast of Reincarnation is for you. 

Well, if you’re here to find out if you’re setting yourself up for heartbreak if you buy the game, scroll on. If you’re trying to avoid spoilers, I don’t know why you would have shown up here. Scroll back. Click on the big Kotaku logo and go to the homepage where there are plenty of other non-spoiler stories for you to read.

© Game Freak

They gone? Alright, cool. Koo doesn’t die in Beast of Reincarnation, but fair warning that the game doesn’t really pull any punches as far as dog violence goes. Koo is obviously in most combat scenarios in the game, and is just as subject to all the danger as Emma is. And even outside of the regular fights, there are some brutal scenes in which Koo gets hurt. One in particular that sees him impaled by an enemy made me wince. I was sure he was a goner. 

But no, Koo does make it to the end of Beast of Reincarnation alive. You’ll just see him bloodied and bruised a bunch of times throughout the game. Determine based on your own level of tolerance if that’s something you want to watch happen over the course of a couple dozen hours.

If you do decide to play Beast of Reincarnation despite the animal violence, take some tips to get started with you before you go.



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Fire Emblem: Fortune’s Weave is getting its own Direct on August 4 – Adventure Gamers

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Fire Emblem: Fortune’s Weave is getting its own Direct on August 4 – Adventure Gamers


Nintendo is preparing to pull back the curtain on Fire Emblem: Fortune’s Weave with a dedicated Direct presentation taking place on August 4.

The showcase will begin at 7 AM PT/10 AM ET/3 PM BST and run for approximately 20 minutes, hopefully giving us all a decent chunk of new information about the upcoming tactical RPG. This is obviously not particularly long compared to a full Nintendo Direct, but with the entire presentation focused on one game, there should be plenty squeezed in.

If you don’t know much about the game, Fire Emblem: Fortune’s Weave is set to launch exclusively for Nintendo Switch 2 on September 17, 2026. The game takes place within the Dagdan Empire, where fighters from across the land compete in the Heroic Games. Victory comes with quite the prize too, as the winner is granted a single wish.

The story follows four different heroes, each entering the competition for their own reasons. Cai wants to save his imprisoned father, Dietrich is searching for a worthy opponent, Theodora hopes to fulfil her homeland’s long-held dream, while Leda is driven by revenge.

Away from the tournament matches, you will be able to explore Dagsion, train your units, and build relationships to recruit new allies. There will also be opportunities to venture outside the capital, battle monsters and bandits, gather resources and explore dungeons.

However, something to note is that there is preparation time between matches is limited, so you won’t be able to casually complete everything before returning to the arena.

As for what Nintendo might reveal during the Direct, a deeper look at the four separate stories seems pretty likely. We could also learn more about classes, character recruitment, relationship mechanics, and how the limited-time preparation system actually works.

Nintendo may also use the presentation to clarify returning Fire Emblem features such as permadeath, difficulty options, and the weapon triangle. A broader look at combat maps, dungeon exploration and any Nintendo Switch 2-specific features would obviously be welcome too.



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The Magic of Friendship Quest Guide in Disney Dreamlight Valley

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The Magic of Friendship Quest Guide in Disney Dreamlight Valley


The Magic of Friendship is a brand-new quest for Merlin in Disney Dreamlight Valley. This new friendship quest was added with the recent Pixel Perfect update. As the new update brings a lot of new improvements to the old systems, especially friendship, this quest introduces the Best Friends mechanics to the player. During this quest, Merlin will ask the player to test out the “collect an item” and “best friend glow” features. In this guide, we will walk you through the Magic of Friendship quest in Disney Dreamlight Valley.

How to Complete the Magic of Friendship Quest in Disney Dreamlight Valley

The Magic of Friendship quest becomes available once you have at least one villager with Friendship Level 10. It does not matter who the villager is; the quest will appear in the quest log. There are a number of ways you can increase the Friendship Level with a villager. Do daily discussions, hang out with them, and give them their favorite gifts to increase the Friendship Level with the villager. Once the quest is available, speak with Merlin to get the introduction on “Item Assist” mechanic.

Ask a Level 7 or higher Villager to collect an item for you

Go to a Level 7 or a higher-level villager that you have and speak with them. As the dialogue option appears, select the “Can you help me find something?” option. This will open a menu with all of the items that the corresponding villager can find for you. Select any one item from the menu, and the villager will tell you that they will have it the next day.

NOTE: You must wait until the next day to retrieve the item from the villager.

On the next day, go to the same villager and speak with them to collect the item.

Ask Merlin and hang out with a villager

ask merlin and hang out with a level 10 villager

Now, go back to Merlin and ask him what is next for the friendship journey. He will ask you to hang out with a Level 10 villager to experience the best friend glow mechanic. Go to one of your Level 10 villagers and fill up the Glow Progress Bar by giving them their favorite gifts, daily discussions, or hanging out with them casually. Once the bar is full, the villager will have a Best Friend Glow on them. Now, you can ask them for Best Friend Hangout.

During the Best Friend Hangout, the villager will get bonus items for all of your tasks, and if you glide or sprint, it consumes the Glow Progress Bar instead of the player’s Energy.

Once you are done hanging out with a villager, go back to Merlin. Speak with Merlin and go through the dialogue to conclude the quest.



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Forever Skies Review | TheXboxHub

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Forever Skies Review | TheXboxHub


A Fresh Survival Adventure Above A Ruined Earth

Decayed and crumbling buildings, massive storms that disrupt the environment and pose a threat to anyone within them, and clouds of toxic dust as far as the eye can see. This is the world of Forever Skies.

Players find themselves on an ecologically ruined Earth where the ground has become virtually uninhabitable and the only way to explore it is by repairing and upgrading an airship. Players can be accompanied by up to three friends as they work to explore the few structures that remain standing above the clouds, all while searching for a cure to save humanity. 

Forever Skies airship
Your airship awaits…

Building And Expanding Your Airship

Much of the game takes place in an airship; one that begins as bare bones as you can imagine. There is a single room in the ship with a control console to pilot it. Before taking off, Forever Skies walks players through the basics of gathering resources, building items, and adding minor structures into the airship. Once the first tasks begin, the game prompts you to begin your search for a man named Noah, the final member of a previous expedition to earth.

Flashing lights on the horizon serve as beacons in the storm, as a never-ending dust storm covers the surface of the planet. These lights are structures that can be explored and looted for resources. The winds from the storm also blow materials through the sky which can be harvested with your extractor tool. While these have limited uses at first, as more of the structures are explored, computers containing blueprints and scannable items will unlock new items for the airship.

The first step is to begin adding new rooms to the airship. After all, a single room is pretty cramped and doesn’t make for a very self-sufficient airship. Rooms can be connected and rearranged as needed, and there are also catwalks that can be positioned outside the ship. These make it easier to harvest resources flying by. They are also needed for placing certain items like rainwater collectors and lures.

Survival Mechanics Keep You Constantly Busy

These become important quickly because players also need to manage their thirst, hunger, and exhaustion. It’s an ever-present battle that frankly feels overbearing at times. These meters constantly decrease, even when sitting passive on the ship flying around the world. Staying stocked on food and drink are essential and unfortunately it’s not a simple matter of just collecting rainwater or fishing for bugs out of the sky.

Ecological ruin doesn’t pair well with clean drinking water and sanitized food, so all water and food needs to be purified and cooked before consuming. Well, it is possible to skip that step but doing so will cause health damage. In some cases, that damage from toxic food is enough in itself to kill. Thankfully the respawn is right on the airship, but ultimately it’s easier in some cases just to die and respawn with the meters partially refilled.

Forever Skies explorationForever Skies exploration
A world ripe for exploration

There is a resource loss penalty for dying, but especially early on when there isn’t a large variety of resources to stockpile, it can be more manageable than tending to food and drink collection.

Because of this, and several other reasons, Forever Skies is made significantly more enjoyable with a friend.

One player can operate the airship controls while the other tends to managing stations around the base. While piloting the airship, it is also possible to set a cruise control so that the ship maintains speed in whichever direction it is pointing. This means even alone, it’s possible to keep the ship moving while crafting and performing other tasks. But many hands make light work…

Exploration And Co-op Are Where Forever Skies Shines

This is true not just when on the airship but when exploring any of the structures of the world. Robot guards will patrol certain areas and attack indiscriminately. These take plenty of hits to take out, and players are limited to a crossbow and knife early on. These knives are the easiest to build, but they also break fairly quickly. And once you run out of ammo for the crossbow or break a knife, then there is no way to defend yourself, left to flee.

There aren’t a ton of different enemies to manage, which does make planning ahead easier. But it also leads to combat encounters feeling tedious after a while. They aren’t something I necessarily looked forward to, not because they were hard but because they slowed things down.

The real bread and butter of Forever Skies is building and upgrading the airship. Following the first mission prompts is the best way to unlock crucial blueprints and items. After a while the airship will be dotted with additional generators, engines, and turbines to improve mobility and capacity.

As more rooms are added to the ship, garden plots, decorations, and better harvesting equipment come to the fore. Eventually metal can be passively collected as the airship floats through the sky, while food and water collection also becomes increasingly easier. There are even decorative items that can be found and placed to make the ship feel more homey.

Exploring the ruined structures and expanding the airships capabilities were definitely the highlights of the game.

There is also a story constantly playing in the background, guiding players forward and directing them to the next objective. Eventually this brings players down to the ground where they have to explore the toxic landscape, uncovering clues and learning more about a potential cure for humanity.

Forever Skies combatForever Skies combat
Take a friend

At Its Best When Shared With Friends

Overall, Forever Skies is an enjoyable game and there is plenty to love. That said, there is also a certain amount of tedium and repetition that players will need to deal with during the game. Early on the airship is slow and going to the wrong towers first can result in a decent amount of backtracking that takes plenty of time. But it’s also completely possible to become fully engrossed in the exploration and crafting to the point that hours fly by without you even realizing it.

Forever Skies is a game that’s made much better with friends, as the shenanigans you can get up to together make that time in the airship all the more enjoyable. But whether you are looking for a chill time in the skies alone, or if you have a mate you want to drag through a post-apocalyptic earth, Forever Skies has something for you. It’s not a perfect game, but if you can get past some flaws, then hours of fun await.

Forever Skies Finally Lands On Xbox – And The World Below Has Never Looked So Dangerous – https://www.thexboxhub.com/forever-skies-finally-lands-on-xbox/

Forever Skies Finally Heads To Xbox – Bringing Its Biggest Update With It | Release Date Confirmed! – https://www.thexboxhub.com/forever-skies-finally-heads-to-xbox-bringing-its-biggest-update-with-it/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/forever-skies/9NXP794QSZ9F/0010

There’s a Deluxe Edition too – https://www.xbox.com/en-GB/games/store/forever-skies-deluxe-edition/9PDD3S6ZP7WT/0010



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Final Fantasy 14: All Golden Saucer Activities Ranked

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Final Fantasy 14: All Golden Saucer Activities Ranked


Final Fantasy 14’s Golden Saucer has been a fan favorite hub in the MMO for years. Not only is it packed with activities to sink hours into, the rewards for doing so are actually worth the grind, offering players several iconic mounts and glamour options for their troubles. It’s also where players are re-introduced to some of Final Fantasy’s most iconic mini games, with some modern-day polish to help hook people in.

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Not all MMO grinds are created equal—some feel like a chore, while others are incredibly rewarding. These MMOs offer the most enjoyable grind.

With the most recent Live Letter confirming we’ll be getting new Golden Saucer content in the next expansion, Evercold, what better time to look back on all the activities in the game right now.

Here’s our definitive ranking of Final Fantasy 14’s Golden Saucer minigames and if they’re actually worth your time to play in-between raiding.

12

Floor Minigames

Filler Content

Final Fantasy 14 Floor Minigames

I’m merging all the Floor Minigames in this section as they’re all at the same level to me. Sure, some of them play differently, but the rewards are so minor they feel like they’re only in the game to keep you occupied inbetween the events actually worth playing.

These include: Monster Toss, Crystal Tower Striker, The Finer Miner, Out on a Limb, Cuff-a-Curr, and The Moogle’s Paw, which are all just fine and fun spins on classic arcade games, but they’re fairly one-dimensional and offer a mere pittance compared to other activities. I’d go as far as to say that they’re still not worth doing even if you are grinding out Manderville Gold Saucer Points (MGP).

They’re a fun “one-and-done” to help populate the Gold Saucer with activities, but don’t go expecting these to help you claim the Sabotender Emperador mount any time soon.

11

Lord of Verminion

Fort Condor Returns

Final Fantasy 14 Lord Verminion

Lord of Verminion is a minigame that’s sure to divide fans, as it’s somewhat based on Final Fantasy 7’s most controversial minigame. That’s right, Fort Condor is a Golden Saucer activity in Final Fantasy 14, except instead of units to defend the Phoenix’s home, you can now drop your minions onto the battlefield.

There are a few big differences to make it stand out (and more enjoyable) than Fort Condor, but its steep learning curve makes it a tough activity to get into. Factor in long queue times to face other players, and it’s not hard to see why this activity often ends up forgotten and neglected compared to others in the game.

It can be a fairly lucrative MGP earner, but sadly, with the long matches and even longer queue times, it might not be worth the time sink.

10

Cliffhanger

A Bomb of an Activity

One of the GATES in Final Fantasy XIV's Gold Saucer

If I had it my way, Cliffhanger would be dead last. But, I must admit, it does have its merits.

This jumping puzzle is similar to Leap of Faith, except instead of collecting coins, you now have to dodge bombs while climbing an awkward structure. Where Leap of Faith punishes you for being bad, Cliffhanger can feel like a humiliation ritual if you’re unlucky.

10 Best Final Fantasy Spinoffs, Ranked

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10 Best Final Fantasy Spinoffs, Ranked

Since you already know the first one, take a look at nine other great Final Fantasy spinoffs.

In saying that, it’s still a jumping puzzle, and Final Fantasy 14 is capable of making some proper fun ones from time to time. Still, after playing this game mode for all these years, I still weigh my options on whether I’d rather just queue a raid when I see this one getting queued in the rotation.

9

Fashion Report

Dress To Impress

Final Fantasy 14 Fashion Report

If you’re a Glamour-head, you’re sure to enjoy the Fashion Report and its weekly challenge to throw together a themed outfit. But if you’re a casual player just looking for a quick and easy MGP payout, then it’ll merely be a quick checklist activity to do the bare minimum.

For this minigame, you’ll be given a themed assignment by the Masked Rose, who will also go on to judge your outfit out of 100. For most people, it isn’t hard to reach at least the 80 threshold to get a whopping 10,000 MGP for doing next to nothing. But if you want to climb to get a higher number and payout, it’s easy to lose yourself in the sauce.

Overall, it’s a fun and harmless activity with a solid payout, but in the way of an actual activity, there isn’t much to it.

8

Chocobo Racing

A Fun Pass Time

Final Fantasy 14 Chocobo Racing

Chocobo Racing is a surprisingly in-depth minigame within the Golden Saucer, letting players breed and race their very own Chocobos. What’s more impressive, is that this game mode closely mirrors Final Fantasy 7’s own Chocobo racing, making it instantly familiar to fans of the series.

It’s your typical Mario Kart or Bomberman Fantasy Race (if you’re a gamer of culture) style of game mode. You race your Chocobo, managing its stamina, while also collecting items to throw at other players or briefly enhance your own Choboco.

The game mode hasn’t been updated for quite some time now, coming up to almost eight years since its last big of content in Patch 4.3 in 2018. Despite the game mode originally being a solid and consistent MGP farm, it’s tough to justify the time sink to get going in the game. Like in the original FF7, there is a massive grind for this game mode if you truly want to become the best racer there is and to score all the MGP you can get your hands on.

For that reason alone, it’s easier to see why the game mode has been all but phased out, and is mostly occupied by the most die hard MGP farmers and Chocobo Racers.

7

Any Way The Wind Blows

More Like Ty-Gone Am I Right?

Final Fantasy 14 Typhon Mount

Any Way The Wind Blows is a mostly luck-based task that’ll require you to stand in a certain spot before a timer runs out. Once it does, Typhon will appear and blow away anyone standing in a certain area. The longer you last, the more MGP you receive.

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A well-hidden chest is worth more than slaying the same enemies repeatedly.

This one is honestly pretty fun and goes by really fast (especially if you have bad luck in the first round), but it is a game that’s almost entirely out of your hands. Thankfully, the MGP payout is pretty nice, making participating whenever it’s on always worth it, because you never know if you’ll finally get lucky.

6

Slice is Right

Lore-Accurate Yojimbo

Final Fantasy 14 The Slice Is Right

Slice Is Right is similar to Any Way The Wind Bows, in that your objective is to stay in the arena for as long as possible before you’re knocked off. However, this time there’s actual skill and decision-making needed to carry you to the end.

Throughout the game, you’ll have to predict where objects will fall after Yojimbo cuts through them. This can get pretty chaotic while seeing everyone else scatter around the arena, which makes it easy to second guess your own decisions. Another sequence will let you collect extra coins, although Yojimbo’s dog, Daigoro, will randomly jump inbetween these areas, meaning you can quickly and unexpectedly get punished here.

In comparison to Any Way The Wind Blows, Slice is Right is a far more interactive experience. It’s also neat to see Yojimbo being utlized elsewhere in the game.

5

Leap of Faith

All Leap No Faith Here

Final Fantasy 14 Leap of Faith

Leap of Faith is my personal favorite GATE activity, and I was excited to collect my little cactuar statues along the intense platforming sections.

This mini-game will see players teleport to chaotic structures that’d make Edith Finch roll her eyes, and attempt to reach the finish before the minigame’s timer runs out. Along the way, you can collect Bronze, Silver, and Gold cactuar statues that’ll give you a bonus MGP payout depending on how many you collect.

Thankfully, there’s a fair amount of variety across the different maps, so you won’t end up cheesing your way through all of them. Some of these maps are genuinely tough, especially if the server is crowded and the smaller platforms get involved in hundreds of dark cloaks piling on top of each other.

4

Air Force One

Do A Barrel Roll

Final Fantasy 14 Air Force One

Air Force One is perhaps the most giddy of all the GATES in the Golden Saucer, and it’s primarily because this game mode is based on classic rail shooters like Star Fox. You sit in your ship, shooting bombs and targets for points. If you hit all of them while avoiding the purple bombs, you’ll get to walk away with a pretty hefty MGP prize.

These do get a bit predictable, however, and you’ll be able to predict the order the bombs come out, which ones to avoid, and where the surprise purple bombs will spawn. Still, it’s still fun to jump on the rails and pretend you’re practicing your hitscan score for Valorant.or Counter-Strike.

3

Doman Mahjong

That’s Definitely Mahjong Alright

Final Fantasy 14 Doman Mahjong

Like so many great video games before it, Final Fantasy 14 has its own faithful recreation of Riichi Mahjong in the Golden Saucer. The game doesn’t add anything new here, so if you’re already a big fan of Mahjong, you’ll likely feel very in your element here.

This activity resets every Tuesday, and players who compete are guaranteed a 5,000 MGP payout for playing two games. This is the only way to get MGP from this game mode though, as winning doesn’t guarantee you any extra MGP just for playing.

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So, if you were planning on scoring a high prize, you’ll unfortunately be out of luck, as the main reason to play is simply for the love of the game. Thankfully, it’s still a pretty great game, and one worth playing with friends.



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Spider-Man makes Avengers: Doomsday a make-or-break MCU moment

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Spider-Man makes Avengers: Doomsday a make-or-break MCU moment


Patch Notes is a weekly newsletter bringing you the best of Polygon, sent on Fridays and published on the site on Sundays. You can subscribe here.

10 years ago, you couldn’t escape the Marvel Cinematic Universe. Phase Three had just begun in 2016, kicking off the long road to Avengers: Endgame with Captain America: Civil War. Marvel monopolized movie theater screens, post-credit fan theories dominated social media, and even the biggest haters couldn’t help but let superhero movies live rent free in their minds. Whether you loved or loathed it, the MCU was the ultimate water cooler.

The cultural landscape looks very different a decade later. Sure, the MCU is still trucking, as evidenced by a busy week of news set in motion by a blowout San Diego Comic-Con panel. You could even argue that it still has plenty of juice left based on the glowing praise for Spider-Man: Brand New Day. But it doesn’t take Doctor Strange to see that the buzz for Avengers: Doomsday isn’t as all-consuming as it once was for Infinity War. The MCU faces its truest make-or-break moment this December, and it’s getting hard to predict how it will all end.

In some ways, Marvel’s SDCC presence last weekend was business as usual. Doomsday’s star-studded cast took the stage to power up the hype cycle. We learned that Ghost Rider, Black Panther 3, and Nova await us after Secret Wars. We even got a stunt Ryan Reynolds cameo to remind us that Deadpool is still on the chessboard. A decade ago, that would have been enough to break the internet for a few weeks.

Instead, the generator only produced so much buzz. Polygon’s Jake Kleinman noted that the SDCC news panel was met with more grumbling than excitement on social media, while Disney Plus subscribers didn’t seem moved to catch up on MCU movies post-panel. The once deafening hype sits at a neighborly decibel level.


Image: Disney

It’s hard to blame fans for approaching Doomsday with trepidation: the MCU’s Multiverse Saga has been a mess. Underwhelming movies, dropped plot threads, and a panicked villain switcheroo has made it hard to get fully invested in a story that feels like it’s been written on the fly at every turn. The joy of the MCU in its heyday was watching every thread come together in one climactic team-up. It’s less fun to put together a puzzle once you know there are pieces missing in the box. Why even get excited about Ghost Rider if you’re not sure if it will even come out? (It’s not looking great for Blade.)

In that sense, Doomsday is the greatest test the MCU has ever faced. Marvel will have to prove that even when the lead-up movies slip off tempo, the crescendo is still worth sticking around for. If Doomsday can’t pay off years of moviegoing frustration, it’s hard to imagine viewers or Disney investing in another “just trust me” saga. We’re in the endgame now.

The good news for fans is that there’s still social cachet in the MCU. Audiences already seem to love Spider-Man: Brand New Day, proving that people will still show up for a superhero movie so long as it’s well-made. Maybe the only thing Disney really needs to get fans reinvested in the MCU again is to make a coherent movie. A wild concept, I know.

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Spider-Man: Brand New Day is the best Spidey movie since Sam Raimi’s Spider-Man 2

Jake Kleinman praises Brand New Day’s streamlined storytelling

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Ryan Epps takes stock about what’s next for the MCU

Plus this:

Silent Hill Townfall St Amelia town square

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I played 3 hours of Gears of War: E-Day, and yep, it’s Gears of War!

Ari Notis has a bloody good time with Horde mode



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Freestyle – A platformer set with in game comics, teased for the Amiga! [UPDATE]

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Freestyle – A platformer set with in game comics, teased for the Amiga! [UPDATE]


Welcome to Freestyle – Tales of Itch, an upcoming Commodore Amiga game developed with the Scorpion Engine, transforming 1990s comic characters into a 40+ level platformer. Featuring a “freestyle” development approach, the title aims to deliver a nostalgic experience with hand-drawn elements and multiple release formats, including ADF, WHDLoad, and standalone Windows emulation. Currently there is a demo however, and the developer has said this is a basic platformer fare to ease the player into the gameplay and setting. Later levels change things up considerably with genre changes and many more surprises!

The upcoming Commodore Amiga game Freestyle – Tales of Itch features a delightfully absurd plot where a fingerless villain named Cactus, driven mad by his physical shortcoming, decides that true personal worth is measured solely by how much kitchen cutlery a person can bend, forcing a grumpy feline named Stupid Cat to reluctantly set off on a wild adventure to halt the silverware-warping madness.

REQUIREMENTS!

Amiga 500 1mb with pistorm runs amazingly and Amiga 600 2mb with 4 mb fast ram seems to run fairly well as well (Some stuttering on a later level will be fixed in the final game). Basically, it either needs fast ram available or a faster cpu. I haven’t tested on a stock A500 for a while but it was a bit sluggish when I last ran it. I don’t have the ability to test on an Amiga 1200 so hopefully it runs okay on that as well.

Credits : 

Everything except for the music – Mark PursellMusic provided by The Mod Archive (curt_cool)Freestyle and related characters (c) Mute.Ink (Mark Pursell) 2026Game Developed for Amiga using Scorpion Engine (thanks earok!)

[UPDATE] A new demo has been released with the following being said “This will probably be the last demo before the final release (unless bugs) but it’s a significant one! I’ve added a couple more levels, changed most of the graphics, changed level layouts, added things, fixed bugs, improved performance and changed some music since getting permission from curt_cool to use his mod tracks.”



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Linux back over 4% in the July 2026 Steam Survey

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Linux back over 4% in the July 2026 Steam Survey


The Steam Hardware & Software Survey for July 2026 is out now and going by the current data, Linux has managed to jump back just over 4%.

Here’s the current overall operating system share:


Windows – 93.67%
Linux – 4.01%
macOS – 2.32%

Oddly, some of the comparisons look like they’re against May’s numbers not June, so we may end up seeing some corrections from Valve. We’ll keep an eye on it.

The usual snapshot from our dedicated Steam Tracker page:

And the most popular Linux distributions for July 2026:


SteamOS Holo 64 bit 22.24% -0.59%
CachyOS 64 bit 14.31% +0.28%
Arch Linux 64 bit 8.29% -0.57%
Linux Mint 22.3 64 bit 8.12% +0.22%
Bazzite 64 bit 7.73% +0.45%
Freedesktop SDK 25.08 (Flatpak runtime) 64 bit 5.37% +0.01%
Fedora Linux 44 (KDE Plasma Desktop Edition) 64 bit 2.92% +0.40%
Ubuntu 26.04 LTS 64 bit 2.92% +0.35%
Ubuntu Core 24 64 bit 2.88% -0.20%
Ubuntu 24.04.4 LTS 64 bit 2.78% +0.05%
Debian GNU/Linux 13 (trixie) 64 bit 1.99% +0.03%
EndeavourOS Linux 64 bit 1.69% -0.08%
Fedora Linux 44 (Workstation Edition) 64 bit 1.66% +0.13%
Nobara Linux 43 (KDE Plasma Desktop Edition) 64 bit 1.64% -0.53%
Pop!_OS 24.04 LTS 64 bit 1.53% +0.01%
Other 13.91% +0.02%

The survey shows that 1920 x 1080 is still the top resolution, by quite a wide margin too at 51.10%. The next most popular being 2560 x 1440 at 21.46%. We’re also seeing 32 GB RAM (36.93%) closing in on 16 GB (40.97%).

🌐 External Sources: store.steampowered.com
Article taken from GamingOnLinux.com.



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Ubisoft’s NFT Game Is Shutting Down After Removing the NFTs Failed to Save It

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Ubisoft’s NFT Game Is Shutting Down After Removing the NFTs Failed to Save It


Ubisoft’s grand NFT experiment is ending exactly where most people expected it to: with the servers being switched off.

The publisher has announced that Champions Tactics: Grimoria Chronicles will shut down on October 30, bringing the curtain down on a game that launched less than two years ago. In-app purchases have already been disabled, although the game will remain playable until the servers disappear into the great digital void.

And I wouldn’t normally cover something like this, but it’s a slow news day.

“After careful consideration, we have made the decision to sunset the game,” Ubisoft told players. The company thanked the remaining community for its support and said more details and reminders would be shared before the closure.

Champions Tactics launched in October 2024 as what Ubisoft described as a “Web3 competitive turn-based RPG.” Players assembled teams of three fantasy characters and sent them into tactical battles, which sounds perfectly normal until you reach the part where those characters were NFTs.

The champions could be bought, forged and traded through a marketplace using regular money or cryptocurrency. Shortly after launch, some were reportedly listed for more than $63,000, because apparently the natural next step after buying horse armour was remortgaging your house for a pretend wizard.

Ubisoft had already begun dismantling the entire point of the game in May. Wallet functionality was frozen, its marketplace and Forge were closed, and players’ blockchain-linked champions were copied into the game as ordinary digital items. VIP perks were preserved, but the supposedly unique assets had effectively become normal videogame characters stored inside a normal videogame.

Champions Tactics therefore became a conventional game, which raised the fairly obvious question of why any of this needed a blockchain in the first place. The answer, it seems, was that it didn’t.

Removing the NFT systems was not enough to save Champions Tactics. Just a few months later, Ubisoft has decided to shut the whole thing down instead. The company has not publicly revealed how many people were still playing or exactly why it made the decision, but live-service games generally do not get “sunset” because they are overflowing with players and money.

A quick look on SteamDB shows that while the game did get a massive (that’s sarcasm) 1,443 concurrent players on release date, those numbers fell fast. Over the last year, the highest concurrent players was just 37 people. And since mid-April, it hasn’t broken 10.

This was not Ubisoft’s first awkward encounter with blockchain technology. The publisher previously attempted to introduce NFTs, which it called “Digits,” into Ghost Recon Breakpoint through its Ubisoft Quartz platform. The response was overwhelmingly negative, but Ubisoft remained convinced that players simply had not yet understood their genius.



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Did You Know Gaming Disputes Metacritic’s Top Rated Entry

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Did You Know Gaming Disputes Metacritic’s Top Rated Entry



While we’re seemingly beyond the days of payouts hinged on its review scores, the influence of Metacritic on games is hard to overstate. Since the early 2000s, it has composited and averaged review scores for film, music and games, the latter of which it seems to weigh on the most. Most people would not dispute the game sitting at the top spot, The Legend of Zelda: Ocarina of Time, the beloved 1998 Nintendo classic that sits at a near perfect 99. But Did You Know Gaming, the YouTube compendium for overlooked trivia and newly uncovered history, is not most people.

“The calculation for Ocarina‘s meta-score is deeply flawed,” says the latest DYKG video. “We’re not attributing any of this to malice. We get that hunting down every back issue of every magazine for every game was a tall order back then. Mistakes were made. But hey, we all make mistakes. That said, none of that changes the fact that Ocarina‘s championship belt simply isn’t legitimate. And by extension, some of its Guinness records aren’t either.”

Since 2001, Metacritic aggregates review scores from approved publications and rounds them into a score out of 100 (unlike Rotten Tomatoes, who tally a pass/fail ratio). These ratings come from websites, newspapers, magazines and critics of certain regard. Released in 1998, Ocarina of Time predates Metacritic and most online resources. Still, Metacritic compiled a total of 22 then-contemporary reviews for Link’s first 3D journey across Hyrule. These come from the nascent IGN, the Canadian TV show Electric Playground and Famitsu magazine, which gave it their first and still incredibly rare perfect score.

While compiling a new video, DYKG’s fact finding discovered that Metacritic’s score is out of sync. The dispute isn’t based on remeasuring the critical consensus through any modern lens, but scrutinizing Metacritic’s own standards and protocols. This comes down to two key factors.

First, they noticed that Metacritic didn’t pull scores from all their usual approved publications, which are factored in not just other game scores, but other Zeldas. They included perfect scores from EGM and GamePro, but left out Game Informer and Nintendo Power, the official in-house Nintendo publication that gave it a humble 95. They found similar discrepancies with early blogs as well. This could be interpreted as cherry picking, though it’s possible Metacritic didn’t have these back issues and failed to check over the last quarter century. The second thing DYKG takes issue with is the inclusion of more arguable scores. Write-ups that merely call it “perfect,” without a numerical score, including a few flowery non-critical retrospectives published well after the game’s launch.

According to their own calculations, DYKG says the Metacritic score should be degraded from 99 to a whopping 98, rounding up from 97.6 (which is protocol on the site). While a single percentage slip doesn’t sound so controversial, this alone would knock Ocarina down to the more competitive second place, tying it with Grand Theft Auto IV, Super Mario Galaxy 2 and Soulcalibur. In the name of fairness, DYKG went through the same fact checking with Soulcalibur, which also launched before Metacritic, and found that despite some of the same issues in the process the score still ended up the same.

Metacritic is an influential resource and may act as a decent starting point for critical consensus. But it pales in comparison to establishing your own taste through critics and outlets you find speak to your sensibilities. It may matter to some bean counters or beer company record keepers, but an aggregate can only fit loosely over truth.



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