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Struggling with weapon evolution in Vampire Crawlers? Here’s everything you need to know

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Struggling with weapon evolution in Vampire Crawlers? Here’s everything you need to know


If you dabbled even a little in Vampire Survivors, then you need to pick up and play Vampire Crawlers. It does offer different gameplay since it’s a turn-based roguelite deckbuilder, but a lot of the same chaotic charm is there.

However, you’re not going to get very far in your runs if you don’t know how weapon evolutions work. You’ll need to wrap your head around the cards and gems system, as one misstep will potentially lock you out of securing the arsenal you need to progress.

Here, we’ll get into how to evolve weapons in the game, as well as the currently available evolution list, so you can plan runs moving forward.

How does weapon evolution work in Vampire Crawlers?

While we might have suggested weapon evolution is a complex task, the mechanics are actually pretty simple. All you’ll need to do is combine the right weapon card with the right passive card, then trigger the evolution.

Evolutions are also tied strictly to cards, not run-of-the-mill gems that you might be used to seeing pop up. The game does a cheeky job of making some stat cards look like gems, but they don’t count towards evolutions. Worse still, if you slot a regular gem into a card, as previously alluded to, that card is effectively locked out of evolving altogether.

Once you’ve got the correct card combo sitting in your deck, the next step is to actually trigger the evolution. You’ll need to find either a treasure chest or destroy a statue that drops a red orb Evolution card. You should see the combo that you’ll be using under the ‘Evolve’ text, which will subsequently spit out an evolved weapon.

If you don’t have the right combination that you want, you’ve sadly missed out on the evolution this time around. Instead, you’ll have to take one of the higher rarity gems offered, which are handy, but nowhere near as powerful as what you’d get by evolving a weapon.

Vampire Crawlers weapon evolutions: A full list

If you’ve managed to digest the evolution process, here are all of the weapon evolutions you can do with associated cards, and what weapon you’ll receive at the end:

WeaponCard RequiredEvolutionAxeCandelabrador or Candella or CandleDeath SpiralCrossCloverHeaven SwordFire WandSpinachHellfireGarlicPummarolaSoul EaterGatti AmariStone MaskVicious HungerKing BibleSpellbinderUnholy VespersKnifeBracerThousand EdgeLightning RingDuplicatorThunder LoopMagic WandEmpty Tome or Light Tome or Ancient TomeHoly WandPeachoneEbony WingsVandalierPentagramCrownGorgeous MoonPhiera Der TuphelloEight the SparrowPhieraggiRunetracerArmor or Golden Armor or Rainbow ArmorNO FUTURESanta WaterAttract OrbLa BorraShadow PinionWingsValkyrie TurnerSong of ManaTirajisúMannajjaWhipHollow HeartBloody Tear

The post Struggling with weapon evolution in Vampire Crawlers? Here’s everything you need to know appeared first on Adventure Gamers.



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Zenless Zone Zero Version 2.8 is refreshing your team comps with a new mechanic, and the game is coming to Steam

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Zenless Zone Zero Version 2.8 is refreshing your team comps with a new mechanic, and the game is coming to Steam


HoYoverse just wrapped up a pretty exciting Zenless Zone Zero Special Program that not only delivered all the details on the next big update, it also came with the unexpected announcement that the action RPG is on its way to Steam.

Previously, all HoYoverse games with PC versions have always been directly available from the developer’s website, or through the Epic Games Store. In other words, Zenless Zone Zero will soon mark the massive company’s debut on Valve’s platform.

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The main focus of the livestream, of course, has been Version 2.8, otherwise known as New Eridan Sunset. This upcoming release is scheduled for May 6, though the Steam version does not yet have a date.The new release sees the release of two new Agents, as well as the brand-new Wind attribute enemy.

The release also acts as the last chapter of Season 2, and it sees Ramiel becoming the main target of different factions in the Outer Ring. The two new arrivals, together with Proxies and Cissia will embark on a quest to learn the new identity of Ramiel.

The first new Agent is Promeia, the executioner of Krampus. She’s an S-Rank Ice Anomaly Agent who can consume Trial by Cold to trigger Abloom on enemies. This is done by converting Corrosive Chill.

By using her EX Special Attack, she can enter the Bound Absolution state, which allows her to automatically Perfect Dodge any attack that targets her. If you have another Anomaly or Support Agent on the team, Promeia can further boost the entire squad’s Abloom damage.

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The second addition in 2.8 is Starlight – Billy, also an S-Rank Agent, though wielding Physical Rupture instead. This is the upgraded form of Billy, and he arrives on a combat motorcycle to bring his signature Starlight Knight to the fight. Through it, he can deliver big Physical burst damage.

The higher Billy’s health, the more Sheer damage he deals. In fact, all Physical damage he deals lands as Sheer damage. Further building on his tank-like role, his skills can also restore his own health.

Re-runs in Version 2.8 will be Lucia in the first half, and Orphie & Magus in the second. The other exciting addition coming with this update is the new Wind attribute enemy, and the accompanying Vortex mechanic.

When an enemy is inflicted with the Wind Attribute Anomaly, any other Anomaly attack type that gets applied will trigger Vortex, rather than Disorder. This deals AoE Anomaly damage of the type that matches the corresponding element.

Image credit: HoYoverse.

Throughout the version’s runtime, you’ll be able to take part in the Marcel Bootopia-themed event, which gives you control of Eous and lets you explore a Bangboo resort island. The island has been closed due to an outbreak of Hollows, and you must rescue Bangboos and find treasures.

If you do, you’ll earn Booltergeist and its Bangboo core for your troubles. This is an A-Rank Bangboo that can float around and fire lasers in combat. Its damage is further boosted whenever certain teammates are present.

The Ultimate Verdict Trial is another event you can check out that lets you fight alongside newcomer Promeia, or take part in other mini-activities that all reward Polychrome. Finally, you can look forward to a new Hoshimi Miyabi outfit: Dignified Blossom, which will be available in the store.

Before you jump back in next month, it always helps to catch up on the latest Zenless Zone Zero codes to make sure you’re not missing out on any freebies.



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Diablo 4’s next season won’t have any new mechanics or a new theme because all the focus is on Lord of Hatred

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Diablo 4’s next season won’t have any new mechanics or a new theme because all the focus is on Lord of Hatred


Diablo 4 is gearing up for its biggest post-launch event yet: the upcoming release of the Lord of Hatred expansion. As was the case with Vessel of Hatred before it, expansion releases alter the seasonal flow in a few ways, and Blizzard has now explained how.

The game’s next season – its 13th – has been officially revealed as Season of Reckoning. The new season will kick off alongside the expansion’s release next week, and will be available to all players, just like all previous seasons.

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Although Season of Reckoning will roll out as normal, the season itself won’t be as meaty, at least when it comes to the sort of gameplay mechanics and themes players have come to expect from each new season.

You’ll still find the normal Season Rank chase, Smoldering Ashes, and various rewards at each chapter. Season Blessings will also return, but that’s about it for progression outside of the game itself. If it’s any consolation, there are more goals and objectives to tackle this season.

The even better news is that, according to Blizzard, future seasons will follow the classic format, which makes sense. The new season will come with a battle pass, of course, featuring four Reliquaries, as usual. The first Reliquary is free, while the others are paid.

Blizzard has also confirmed the the pre-load for Lord of Hatred is available now on all platforms. Even if you’re not getting the expansion, patch 3.0.0’s pre-load includes all expansion content regardless, so you may as well pre-download it to be ready for April 27/28. On launch day, you’ll also need to download a smaller patch, version 3.0.1.

In case you missed it, we published our Lord of Hatred review earlier in the week. Give it a read if you’re curious about the expansion’s impact on the narrative, and how it changes core Diablo 4 gameplay.



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Saros Review: A Psychological Challenge Worth Pushing Through

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Saros Review: A Psychological Challenge Worth Pushing Through


Much like the roguelike hellscape it takes place in, even thinking about Saros offers me something new every time I reflect on Housemarque’s roguelike shooter. Much like Returnal, the game’s spiritual predecessor, it revels in abstract worldbuilding and symbolism that may seem unwieldy and obtuse, but as I bash my head against the walls of its tough-as-nails challenges, I find something worth pondering on the other side. Saros continues Housemarque’s evolution from something of an arcade specialist into a maker of the kind of prestige storytelling that has become synonymous with PlayStation’s first-party output. What’s remarkable is that despite Saros solidifying Housemarque as one of PlayStation’s narrative heavy hitters, the studio’s identity has not been lost in Sony’s continued desperate chase for its next Last of Us.

Saros expands the scope of Returnal’s very singular story of one person caught in an endless, tortuous loop of devastating deaths and puts an entire ensemble cast into one instead. At least, it seems to do so on paper. Arjun Devraj, a soldier working as part of a corporation called Soltari, joins his crew on expedition to the planet Carcosa (loosely based on the fictional city of the same name featured in the King in Yellow short stories) in search of assets the corporation has deemed valuable, but its previous scouting teams have gone silent; thus it’s up to them to find out what happened and return home with the company’s spoils in hand. 

© Housemarque / Kotaku

What it takes to survive in a shifting world

That’s the plan in the books, but Arjun, played by iZombie and The Fall of the House of Usher actor Rahul Kohli, is there for his own reasons, searching for someone who was on one of the first expeditions to Carcosa but never came home. Once he arrives, it becomes clear why. Carcosa, underneath some sort of distorted solar eclipse, is constantly reshaping itself, with new threats and obstacles awaiting every time Arjun walks out of his team’s shelter. Every time he ventures off in search of clues and a malicious monster to fight, the world shifts ever so slightly so no two runs are ever exactly the same. The only reason he’s able to experience all of them is because he keeps being revived every time he dies by some unknown force, but the world persists in the time between death and rebirth, and time moves strangely under Carcosa’s mystical sun.

The real danger of Saros isn’t the monsters Arjun fights; it’s the oppressive psychological forces weighing on each member of the Echelon IV crew as they struggle to maintain their mission and comply with the company-mandated order. As the situation escalates, members’ efforts to cling to protocol become more and more out of touch, leading to distrust sanding away at the group’s psyche until their paranoia threatens to tear them apart as the planet starts to needle into their individual minds. 

Saros is presented as an ensemble show, but outside of Arjun, its cast feels mostly like sacrificial lambs, just here to illustrate the psychological warfare the crew is facing as we go out into the line of fire. Individual struggles aren’t explored in depth but rather put on display to communicate the lingering threat of psychosis Arjun faces as he repeatedly dies and is reborn. The gradual atrophy of the cast is effective in conveying the state of the world, but it doesn’t quite serve anyone else in the cast beyond Arjun and the person he’s coming to find.

Saros starts off as if it’s expanding Returnal’s introspective, cyclical story beyond the myopic bubble of its protagonist, but the facade drops fairly quickly. Everything is in service of telling you who Arjun is and what he’s facing internally and externally. The individual parts of the whole can be underwhelming and disappointing if you were hoping to really get to know a larger cast, but once I bought into Saros as a more singular character study, I found it incredibly compelling, even if it’s not what the game presents at the outset.

Saroscast
© Housemarque / Kotaku

The game works best for me when it’s a mystery box with each snide remark, questionable text log, stuttering flashback, or deranged voice memo coloring in the lines of a more frightening truth. The relationships between most of its characters end up being casualties of that, but Arjun makes for a captivating centerpiece of Housemarque’s puzzle. Kohli plays everything from the character’s early restrained stoicism to his more crazed unraveling with conviction, and by the time some of Saros’ more defining twists and turns are revealed, it becomes clear the nuances of who Arjun is and who he could become were always being communicated in the performance. Whether I like the truths I learned about him or not, Arjun’s a layered protagonist worth peeling apart, and at his core is something just as challenging to reckon with as the monsters living under Carcosa’s obscured sun, which is saying a lot because this game is not easy.

Saros is just as tough as Returnal but a bit more accommodating if you found the last game intimidating or unrelenting, though if you are looking for a more true-to-form roguelike hellscape, you might be a bit underwhelmed by how helpful it can be at the start. For someone who traveled across the galaxy with a gun in hand ready for battle, Arjun is pretty frail and can only take a few hits before he’s sent tumbling down into the abyss and revived back at the Echelon base. Saros’ combination of frantic shooter and chaotic bullet hell is frenetic and demanding, but even in its sensory-overloaded confusion, every shot fired, punch swung, and dodge dashed requires precision and commitment. The tools he has at his disposal are determined by random rolls, and you have to adapt or die. 

© Housemarque / Kotaku

Like most roguelikes, Saros requires you to try and fail multiple times on your way to a powerful boss, each of which are incredibly memorable and challenging, requiring you to use what you’ve learned through all that failure to emerge victorious. But Saros’ dearth of healing items means that if you venture out from the safety of home base and get put through the wringer by the game’s combinations of demonic creatures and deteriorated machinery on the way, you’ll be in no shape to take on a biome’s final fight. Still, the run isn’t entirely wasted because, unlike in Returnal, the resources you take back with you when you die help you build up stronger for the next attempt. 

Housemarque knows the importance of visual communication, especially for a game as visually cluttered as Saros can get, and the studio’s use of color to communicate types of incoming attacks helped me embed reactions into my muscle memory, from dodging yellow projectiles to absorbing blue ones with my shield, and parrying red ones back in the direction of my foes.The advantage of repeating runs in Saros, greater even than the benefits bestowed by any resources you may collect, is that after dying a dozen times, survival becomes habit. You can’t memorize a constantly shifting world, but you can eventually anticipate the randomized dangers and know how to react. This is the appeal of a roguelike’s time loop structure. Getting laid out over and over allows you to slowly become so accustomed to danger that responding to it becomes second nature, programmed into your mind like a fight-or-flight response. Failure is the lesson, and starting over from the beginning is the consequence. 

© Housemarque / Kotaku

Even in some of Saros’ most strenuous segments, it feels pretty incredible to go from getting your ass handed to you to masterfully weaving through a new onslaught of foes. Saros and games like it only work if it feels like all that failure means something, and the gradual ramping-up of Arjun’s arsenal in both the microcosms of individual runs and your larger, game-long progression feels perfectly paced, to the point where even repeated losses at some of the big bosses didn’t deter me from trying again. However, as a baseline, Saros is a bit more accessible than other roguelikes with options to tailor the difficulty, but not without some give and take.

Adapt or die

Though it offers a pretty distinct challenge, Saros gives you plenty of tools to customize the ways it gets difficult without compromising its vision. Before each run you can implement modifiers that can give you an edge, but not without balancing them out with nerfs. Sure, you can decrease the amount of incoming damage, but to keep the scales balanced you’ll have to give up something, too, like how many resources you’ll maintain when you die. 

Flipping these switches required me to weigh what tools and perks actually mattered to me, and which ones I’d be willing to live without. Did I need to worry about maintaining upgrades for the next run if I was barreling to the game’s final boss? Had I gotten good enough at avoiding life-siphoning corruption that I would be fine if I took on more of it each time it made contact? Small tweaks can change a lot, and Saros is surprisingly thorough in how it lets you author the dangers of a randomly-generated world. I’m glad this system is here because it not only gives folks who need a helping hand an option, but if you’re a masochist who wants to make Saros harder, you can do that to give yourself something new to overcome. I imagine we’ll eventually see someone finish full-game runs with all the trials turned on. Beating the game on its own is impressive enough, but choosing to willingly put your hand in the pain box from Dune is on another level.

Saroseclipseedit
© Housemarque / Kotaku

Saros oscillates from moments of almost god-like power to Arjun becoming a kind of pathetic guy depending on the tools you stumble upon. Oftentimes I’d become so accustomed to using an assault rifle equipped with an autoaim perk that if I was stuck with a pistol that hit hard but had no range, I would be on my back foot, struggling to pelt far away flying enemies with bullets that wouldn’t land. Shotguns, which are usually my go-to weapon of choice in third-person shooters, became the bane of my existence as I could never quite fit them into my dash-driven playstyle. But I had to adapt. Saros rewards experimentation and even demands it at some points, as an arsenal you grow attached to is eventually outscaled by more powerful enemies, and that constant need to flex into something you’re less comfortable with is the most persistent test of your skill Saros requires. It’s hard to go in with a plan when you can only anticipate so much of what’s coming, but no matter what loadout I stumbled upon and what build decisions I made on the fly, Saros kept me guessing and improvising as what I thought I could expect was subverted when I’d turn a corner.

That’s kind of the Saros experience, and it’s impressive how Housemarque managed to keep me on my toes until I finished my final run, even when offering safeguards that could have made me better prepared. Whether it be in the lay of its randomized land, the enemies that spawned in those unknowable paths, or the truths I found hidden away in Arjun’s mind, Saros constantly shifts itself to the point where you can never feel truly comfortable…until you’ve mastered it all and the chaos of Carcosa feels like home. There’s a lot I still want to say about Saros that this review is perhaps not the appropriate place to, but maybe I can expand further on the game’s richness and complexity in another “run” down the line. 

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BACK-OF-THE-BOX-QUOTE:

“I love banging my head against a wall until it breaks!”

DEVELOPER:

Housemarque

TYPE OF GAME:

Shooter roguelike with a sci-fi/fantasy psychological horror spin.

LIKED:

Tough but fair, really compelling mystery box-style narrative, lots of options to tailor the challenge, Arjun’s story is really thorny and complicated in a way I find compelling.

For now, I’ll say Housemarque’s “house style” of tough-as-nails roguelike dipped in symbolism has managed to capture lightning in a bottle twice, and in a PlayStation ecosystem where Sony threatens to homogenize all its output, this studio maintaining what makes it distinct in the company’s catalog is just as challenging a feat as anything you’ll face in the game itself. Saros is a prickly, demanding game whose hours of physical and mental carnage will make it difficult to parse for some, but I keep diving back in and finding new philosophical and mechanical challenges to overcome each time.



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Assassin’s Creed: Black Flag Resynced Looks Awesome In Reveal Trailer, Launching July 9

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Assassin’s Creed: Black Flag Resynced Looks Awesome In Reveal Trailer, Launching July 9


After more leaks than Edward Kenway’s rickety old tub, Assassin’s Creed: Black Flag Resynced has finally been shown off in an 8+ minute trailer, and it’s looking good.

13 years after the game launched, Resynced is a full-blown remake of what many people consider the best AC game in history and one of the best pirate games. This remake is done on the latest version of Ubisoft’s Anvil engine, the very same one powering Assassin’s Creed: Shadows.

First, the graphics. It looks bloody amazing. To steal the video’s top comment by Gergopahollo, “It’s so weird seeing this because this is what Black Flag looks like in my head lmao.” Couldn’t have said it better myself.

On console, these improved looks will be available via “60 FPS options” or you can opt for a 30FPS fidelity mode. There’s also the option of a 40FPS balanced mode for those with a 120hz screen.

Assassin’s Creed: Black Flag Resynced Official PC Specs

CategoryMinimumRecommendedHighExtremeResolution / FPS1920×1080 30 FPS1920×1080 60 FPS2560×1440 60 FPS3840×2160 60 FPSVisual PresetLowMediumHighUltraLighting ModeStandard RaytracingStandard RaytracingStandard RaytracingExtended RaytracingUpscaler presetBalancedBalancedQualityQualityCPUIntel Core i7-8700K 3.7 GHz / AMD Ryzen 5 3600 3.6 GHzIntel Core i5-10600K 4.1 GHz / AMD Ryzen 5 3600 3.6 GHzIntel Core i5-11600K 3.9 GHz / AMD Ryzen 5 5600X 3.7 GHzIntel Core i7-12700K 3.6 GHz / AMD Ryzen 7 5700X3D 3 GHzGPUNVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX5500XT (8GB) / Intel ARC A580 (8GB) (REBAR ON)NVIDIA GeForce RTX 3060 (12GB) / AMD Radeon RX6600XT (8GB) / Intel ARC B580 (12GB) (REBAR ON)NVIDIA GeForce RTX 3080 (10GB) / AMD Radeon RX6800XT (16GB)NVIDIA GeForce RTX 4090 (24GB) / AMD Radeon RX7900XTX (24GB)RAM16GB (Dual-channel setup)Raytraced Global Illumination and ReflectionsDynamic Resolution SupportUpscaler and Frame Generation: AMD FSR 4, NVIDIA DLSS 4, Intel XeSS 3OSWindows 10 (64 bit only) / Windows 11Support for Software-based Raytracing or Precomputed LightingAMD Eyefinity and Nvidia Surround CompatibleDedicated handheld presetsStorage65 GB (SSD required)In-Game benchmark tool for Performance AnalysisUncapped Framerate in Gameplay and CutscenesHDR and Ultra Wide Resolution Support

Game director Richard Knight also addressed the biggest potential concern: “Assassin’s Creed: Black Resynced matters deeply to us and to you. That’s why we took the time to rebuild it with the care it deserves. This remains a solo adventure and character-driven experience. It is not an RPG.”

There was a lot of worry prior to the announcement that the remake would try to make Black Flag more like the modern Assassin’s Creed games, and thus destroy what fans loved.

While the original story hasn’t been touched, there’s new content being added, based around three new crew members: Lucy Baldwin: The Padre, and Deadman Smith. They will add new ship abilities, along with new questlines that explore who they are and why they’ve ended up hanging out with Edward Kenway.

On the ship front, things have markedly improved there. There’s new firepower thanks to weapons getting alt-fires, and now you can have a monkey or cat running around the ship. There’s even new sea-shanties to enjoy. Arguably, the best bit of the entire game was just sailing around, listening to the crew singing.

Oh, and there’s now seamless transition between sailing and land. Just pull up, hop off, stab some folk, hop back on and sail off into the distance like nothing ever happened.

Combat has been reworked, too, although this is one area I’m not yet convinced on. The premise is an “action-oriented experience” based around countering opponents, which lets you pull off chain-takedowns. The original game’s combat was rather crappy, so almost anything will be an improvement, but this didn’t speak to me.

Parkour has been upgraded with things like free jumps, back ejects and side ejects. In theory, this should provide more precise movement.

As for stealth, you can crouch now whenever you want and freely dive wherever you like in the water. Light and shadow will also have an effect now, which should help spice up stealth a tiny bit.

Multiplayer is out the door as well, as the team wanted to focus on the singleplayer. However, the original game is going to remain on sale, so you can always check out the multiplayer there.

“With Resynced, we made a clear choice,” Resynced creative director Paul Fu said. “It is a pure, story-driven adventure, and we are fully focused on Edward’s adventures in the Caribbean. As a result of this focus, we have elected to not have the multiplayer, or the DLC. Resynced is a 2026 take on the original legend, and for those of us who are curious, the original will still be available.”

It also seems like most of the modern-day stuff involving Desmond has also been thrown overboard in favour of keeping the focus on Kenway and his band of nutters, although the wording suggests a few sections will remain.

 “Today, the modern day has evolved. For Black Flag Resynced, we have approached it in a way that focuses on Edward’s journey while still connecting his memories to the Animus.The modern day rifts in Black Flag Resynced will feature new moments that focus on Edward’s internal struggles.”

Assassin’s Creed: Black Flag Resynced will launch on July 9 for Xbox, PlayStation and PC. Here’s the pricing and editions available.

Standard Edition (59.99 €/$)

Digital/physical copy of the game. Physical copy is only available through local retailers.

Deluxe Edition (69.99 €/$)

Digital copy of the game.

Digital download: Master Assassin Character pack – sword, pistol, and trinket each with a unique perk, and costume for Edward.

Digital download: Master Assassin Naval pack – sail set, ship’s pet, crew attire, wheel, figurehead, and hull trim.

Collector’s Edition (199.99 €/$)

Digital (PC)/physical (PS5/Xbox Series X|S) copy of the game.

Edward Kenway figurine (31cm/12inch) – a lifelike statue of Edward Kenway, poised for battle on the deck of the Jackdaw

Edward’s Leather Logbook – recreated from Edward’s own writings: maps, thoughts, and pirate chronicles bound in leather.

Metal Brooch – a bold, premium metal Assassin insignia inspired by Edward’s gear.

Exclusive Steelbook® – featuring exclusive art designed especially for the Black Flag Collector’s Edition.

Sea Shanty Music Sheet – a stylized, age print of a new sea shanty sung aboard the Jackdaw.

Digital download: Master Assassin Character pack.

Digital download: Master Assassin Naval pack.

Digital download: Blackbeard’s Crimson pack – including a pistol, and sword which each provide a unique perk, as well as a costume for Edward.

Launch Edition† (59.99 €/$)

Physical ONLY copy of the game.

34 pages Artbook (physical)

World Map Poster (physical)

Digital download: Blackbeard’s Crimson pac



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Become A Warrior Cat In Kristala, Out Now On Xbox | TheXboxHub

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Become A Warrior Cat In Kristala, Out Now On Xbox | TheXboxHub


Kristala keyart
Kristala – finally on Xbox

It is not every day you step into the paws of a warrior cat and prepare for a brutal, magic-fuelled journey through a shattered world. Kristala has now launched on Xbox Series X|S for £33.49, bringing its blend of fast-paced combat, stealth and parkour into the spotlight.

Already building a following thanks to its distinct premise and Soulslike inspirations, Kristala throws players into a harsh land where survival depends on skill, timing and a willingness to learn from every defeat.

At A Glance

Game: Kristala

Developer/Publisher: Astral Clocktower Studios

Platforms: Xbox Series X|S

Price: £33.49

Game Type: Dark Fantasy Action RPG

A World Of Magic, Ruin And Mystery

Kristala wastes little time setting the tone. You enter Ailur as a magically gifted feline warrior, tasked with mastering the ancient power of the Sacred Kristals while navigating a world scarred by war.

This is not a place of easy victories. Corruption has twisted both land and creature, leaving behind mutated enemies and lingering dangers around every corner. Exploration is key, but so is caution.

The game leans heavily into atmosphere, delivering a setting that feels as dangerous as it is intriguing.

Combat That Demands Precision

At its core, Kristala is about combat mastery. Encounters are fast-paced and deliberate, requiring careful timing, positioning and awareness of enemy patterns. You will not button-mash your way through this one. Every strike, dodge and ability matters, and learning from failure is part of the experience.

Kristala adds variety to its combat loop through stealth and movement. You can approach situations with feline agility, slipping through environments, climbing structures and striking from the shadows when the opportunity arises.

It creates a nice balance between direct confrontation and tactical play, allowing you to adapt your approach depending on the situation.

Secrets Lurk In Every Corner

Beyond the battles, Kristala encourages exploration. Hidden paths, mysterious lore and carefully placed secrets reward players who take the time to look beyond the obvious route.

The Sacred Kristals themselves play a central role, not just in combat, but in uncovering the deeper story of Ailur. As you progress, the world begins to reveal fragments of its past, building a picture of what has been lost and what might still be saved.

A New Claw On The Action RPG Scene

Kristala arrives on Xbox Series X|S as a confident, atmospheric action RPG that blends challenge with creativity. It may test your patience, but it also rewards persistence with a rich world and satisfying progression.

If you are ready to sharpen your claws and embrace the challenge, Ailur is waiting. Just head to the Xbox Store.



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Palia Royal Highlands Expansion Launches May 12

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Palia Royal Highlands Expansion Launches May 12


We finally have an official release date for the new Royal Highlands adventure zone in Palia. The Devs teased the initial look of this new expansion over a month ago, exciting the fans in the community and raising curiosity about what new features and storyline they can expect. Well, we finally know a lot more about it now. Palia Royal Highlands Expansion officially launches on May 12, 2026, across all available platforms.

Palia Royal Highlands Expansion – New Adventure Zone

The Royal Highlands adventure zone is arriving on May 12 and is bringing a lot of new content with some pretty cool new features. One of the highlight features of this new zone is Horses. Horses are the new traversal option that players will experience with the new expansion. Royal Highlands is an expansive adventure zone with wide open spaces, unlike other adventure zones. Players will be able to freely traverse this new zone and other zones on the back of their horse.

According to restart.run, players will unlock their first horse for free as part of the expansion’s storyline. Moreover, there is no limit to the number of horses players can own, but only 30 can exist visually on the map at a time. Players will be able to name, feed, and pet their own horses. Moreover, they can also breed the horses for unique traits at the ranch. The Royal Highlands adventure zone offers new creatures, fish, resources, characters, and quests. There will be a lot of new content for players to explore with this new expansion.

In addition to the new adventure zone, the update will bring an expansion to the clothing dye system, new decorative items, and a third story for the player’s home. Moreover, there will be a new décor line, Ancient Human Home Line.

All Known Features of Royal Highlands Expansion Update

Here are all the known features coming with the Royal Highlands expansion update on May 12, 2026.

Explore the Royal Highlands

Uncover the secrets of the mysterious Amber Echo

Gather new minerals, fish, insects, creatures, and more

Meet (handsome) new Villager Eshelon

Saddle up! Horses have arrived

Rear and raise your dream Horse on your Ranch

Level-up your Home Plot (literally) with the Ancient Human Home Line

Bring home the delightful Aristocrat’s Decor with rococo flair

Join the club when you take the reins on the new Lunar Path: Path of the Pony

Get creative with Clothing Dye and Tint upgrades

Let us know your thoughts on the upcoming Royal Highlands Expansion in Palia.



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Here’s what you get in every 007 First Light edition so you can prep for espionage

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Here’s what you get in every 007 First Light edition so you can prep for espionage


The hype is building for James Bond’s return to gaming in 007 First Light, as IO Interactive builds on its success in the Hitman series and ports it over to an adventure for MI6’s most famous agent.

Like most other big titles of today, you’ll get to pick if you want just the bog standard experience or a bunch more additional goodies to add a little something extra to your playthrough.

If you’re a Bond fan, you don’t want to miss it, so knowing what edition contains what means you can get your purchase in early.

What is included in all 007 First Light editions?

There are a few 007 First Light editions to consider if you’re wanting to get involved in some spy antics. These are Standard, Specialist, Collector’s, and Legacy, each increasing in cost as well as what comes along with them.

The 007 First Light Legacy Edition is obviously the pinnacle, and extremely enticing for those who are fans of Bond, especially OG movie lovers.

Here’s what comes in each package so you can choose yours:

007 First Light Standard Edition

Base Game

Deluxe Edition DLC Pack (Pre-order offer)

24H Early Access (Digital Pre-order only)

007 First Light Specialist Edition

Base Game

Classic Tuxedo Skin

Deluxe Edition DLC Pack (Pre-order offer)

007 First Light Collector’s Edition

Base Game

Life Size Mask Prop Replica

Obsidian Gold Outfit

Steel Case

Deluxe Edition DLC Pack (Pre-order offer)

007 First Light Legacy Edition

007 first light legacy edition

Base Game

Obsidian Gold Outfit

Golden Gun Figurine

Golden Gun Weapon Skin

Steel Case

Deluxe Edition DLC Pack (Pre-order offer)

As you can see, we weren’t joking when we said the Legacy Edition was the pinnacle. It literally comes with a Golden Gun replica that is synonymous with GoldenEye on N64 and is also one of the best villain weapons ever.

It does set you back a fair amount of cash, but since Bond games don’t come around too often, it may be one of your only chances to go all out.

Annoyingly, since Standard is the only copy that has a digital version, it is also the sole edition that has early access that you get for pre-ordering. Something to weigh up compared to the physical extras you receive for going down all the other routes.

The post Here’s what you get in every 007 First Light edition so you can prep for espionage appeared first on Adventure Gamers.



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Tag, You’re It: GeForce NOW Levels Up Game Discovery With Xbox Game Pass and Ubisoft+ Labels

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Tag, You’re It: GeForce NOW Levels Up Game Discovery With Xbox Game Pass and Ubisoft+ Labels


GeForce NOW is doubling down on what matters most: gamers. This week’s upgrades bring smarter libraries, making it easier than ever for gamers to turn a PC collection into a cloud-powered flex.

It starts with giving existing libraries time to shine. Gamers can bring the games they love to the cloud, stream them with high performance and see the value of a GeForce NOW membership grow with new games, rewards and features.

First up, finding something to play gets an upgrade. The new in-app labels, first announced at GDC, are now live — making it simple to spot titles and new releases from connected subscription services like Xbox Game Pass and Ubisoft+.

All that sets the stage for six new games rolling onto the cloud this week. Leading the charge is Vampire Crawlers: The Turbo Wildcard, a chaotic new spin on the fast, unpredictable and packed-with-personality Vampire Survivors universe. Even the vampires can’t avoid the spotlight this time.

Round it out with a thunderous new Marvel Rivals skin for Thor, and it’s a lineup fitted to perfection.

Just Play It

GeForce NOW lets members connect their existing gaming subscriptions to bring more of their games with them on the go, across devices. Today, keeping track of which games can be streamed just got even easier. New in‑app game labels on GeForce NOW make it easy to see which titles are part of Xbox Game Pass or Ubisoft+ game libraries once accounts are connected.

Tagged and ready.

Clear labels now appear directly on each game’s details — eliminating guesswork and making it simple to see exactly what’s available to play instantly from connected subscriptions. Stream hundreds of NVIDIA RTX-powered titles with a single click.

More clarity, less searching — and one more reason the cloud gaming library has never looked better.

Feeding Time

Vampire Survivors on GeForce NOW
Make sure to bite hard.

Get fired up for the feeding frenzy — Vampire Crawlers: The Turbo Wildcard is a roguelite horde escape game that stacks absurd power‑ups and turns every run into a highlight reel of close calls. Stay mobile, grab upgrades and try not to become the snack.

Every build becomes a delightful walking disaster, with weapons, perks and abilities combining into wild synergies that can turn a run from barely surviving to absolutely steamrolling in just a few upgrades. Dense enemy waves, screen‑filling attacks and unpredictable upgrade paths keep each attempt fresh — and dangerously prone to “one more run.”

On GeForce NOW, all that chaos stays razor sharp, with smooth performance for dodge‑heavy moments, crisp effects even when the screen is packed and the ability to jump back into the madness from any supported device.

Thunder Drip

Marvel Rivals reward on GeForce NOW
Thor is striking poses again.

The God of Thunder is trading his classic red cape for an umber‑toned, battle‑ready look that can only mean one thing: a serious style upgrade. GeForce NOW Premium members get first access to the Thor Midgard Umber Skin in Marvel Rivals starting today, and those on the free tier can grab it starting Friday, April 24, bringing stormy flair to the battlefield. 

Claim the reward by Saturday, May 23 — or before Odin hoards them all. Redeem through the GeForce NOW account portal and enter the code in game on Steam. Then stride forth, majestic and moody, because this look is eternal — at least until the next mythic crossover.

Time for Adventures

Members can look for the following new games this week:

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (New release on Steam and Xbox, available on Game Pass, April 21)
Tides of Tomorrow (New release on Steam, April 22, GeForce RTX 5080-ready)
‘83 (New release on Steam, April 23, GeForce RTX 5080-ready)
Diablo III (New release on Ubisoft Connect, April 23)
Crimson Desert (Xbox, available to play via Xbox Play Anywhere, GeForce RTX 5080-ready)
MapleStory M (Steam)

What are you planning to play this weekend? Let us know on X or in the comments below.





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