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Studio Ghibli’s worst movie returns to theaters for its 20th anniversary next month

Studio Ghibli’s worst movie returns to theaters for its 20th anniversary next month


Studio Ghibli has weathered surprisingly few genuine critical disappointments across its four-decade history. It’s a studio best known for anime masterpieces, which is why calling a Studio Ghibli movie “bad” almost feels like a contradiction. While it does have a few “lesser” films in its catalog, from Earwig and the Witch to Ocean Waves (a sleeper hit if you ask me), no Ghibli film has been more persistently labeled the studio’s weakest than Tales from Earthsea, which celebrates its 20th anniversary next month with a North American theatrical release.

The film marks the feature directorial debut of Goro Miyazaki, son of Studio Ghibli co-founder Hayao Miyazaki, and adapts Ursula K. Le Guin’s beloved Earthsea novels into a sprawling fantasy adventure, drawing from multiple books in the acclaimed series rather than adapting a single novel. It was an ambitious assignment for any filmmaker, but especially for someone making his first feature — a role he was thrust into after serving as a consultant.

Next month’s re-release arrives as part of a celebration of the film’s original 2006 debut, giving audiences another chance to revisit one of the most divisive films Studio Ghibli has ever produced. While Tales from Earthsea has never enjoyed the same reputation as classics like Spirited Away, Princess Mononoke, or Howl’s Moving Castle, its return offers an opportunity to reassess a movie whose legacy has only become more complicated with time.

20 years ago, critics pointed to the film’s uneven pacing, fragmented storytelling, and difficulty balancing ideas pulled from multiple Earthsea novels into a single narrative. Fans expecting another instant Ghibli classic instead found a story that felt caught between honoring Le Guin’s rich fantasy world and carving out its own identity. For example, the film borrows the central journey of The Farthest Shore while weaving in major characters and themes from Tehanu, compressing stories that were never meant to unfold together. The result is a narrative that often rushes through character development while struggling to give its philosophical ideas room to breathe.

Hayao Miyazaki had reportedly expressed reservations about his son directing the project before ultimately stepping away to allow him to make the film on his own. That father-son dynamic inevitably became part of the conversation surrounding Tales from Earthsea, sometimes overshadowing the work itself.


Image: Studio Ghibli

On rankings of Studio Ghibli’s catalog, Tales from Earthsea almost always lands at or near the bottom of the list. For a studio with one of the strongest filmographies in animation history, “worst Ghibli movie” is hardly the harshest label imaginable, but it’s a label the film has struggled to shake for two decades, even in the wake of middling releases like From Up on Poppy Hill and the aforementioned Earwig — both also directed by Goro.

Yet time has also been kinder to Earthsea than its initial reception suggested. Even many viewers who still consider it one of Ghibli’s lesser efforts acknowledge the remarkable craftsmanship on display. The painted backgrounds remain breathtaking, reflecting the strong visual sensibilities that first earned Goro Miyazaki the directing job through his storyboards in the first place. Joe Hisaishi’s score lends emotional weight throughout the film, uplifting scenes with sweeping orchestral strings, gentle piano melodies, and warm brass fanfares. Several sequences capture the quiet melancholy that has long defined the studio’s best fantasy films. Its themes of mortality, identity, and humanity’s relationship with nature fit comfortably alongside the ideas explored throughout Ghibli’s broader body of work, even if the story itself never fully comes together.

Tales from Earthsea 3
Image: Studio Ghibli

A younger generation of anime fans has also discovered the film through streaming on HBO Max, where expectations are often different than they were in 2006. Removed from the impossible burden of following Howl’s Moving Castle and living up to the Ghibli name in real time, Tales from Earthsea is increasingly viewed less as a disaster and more as an ambitious, if deeply flawed, fantasy from one of — if not the — greatest animation studios on the planet.

That doesn’t make it a hidden masterpiece. The criticisms that greeted it two decades ago remain valid, and it still stands as one of Studio Ghibli’s least successful features. But anniversaries aren’t just for celebrating perfection — they’re also a chance to revisit the works that reveal a studio’s growing pains and creative risks, which Goro Miyazaki knows all too well. Goro’s later film, Earwig and the Witch, ambitiously used leveraged 3D animation for the first time in Ghibli’s four decades of production, but the film is often lauded as worse even than Tales from Earthsea.

Despite its limited mass appeal, Hayao Miyazaki himself still considers it worthy of praise. In Goro’s blog dated July 3, 2006, he relays a heartfelt message from his father during the launch party, saying, “It was made honestly, so it was good.” Goro admits his father’s words brought him to tears. For all its inefficiencies, Tales from Earthsea still offers that spark of honesty, an ambitious experience that’s just as wondrously fantastical as Ghibli’s other projects.

For longtime Ghibli fans, the theatrical return is an opportunity to see one of the studio’s most debated films on the big screen. And for newcomers, it’s a reminder that even animation’s most celebrated filmmakers occasionally stumble. 20 years later, Tales from Earthsea reminds us that when a studio’s weakest film is still this visually enchanting and passionately debated, then you’ve built one of the greatest legacies in animation.

Tales from Earthsea will be re-released in theaters on August 8 and 10 and is available to stream on HBO Max.



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PlayStation’s Physical Games Still Sell Millions, Shows Data

PlayStation’s Physical Games Still Sell Millions, Shows Data


The backlash surrounding PlayStation’s decision to stop producing physical game discs in 2028 rages on, with some arguing it’s only a vocal minority angry, while others point to various sources of data to show that many millions of gamers still like to buy discs.

Alinea Analytics has published data that shows us just how varied the physical sales numbers actually are across PlayStation games. Most notably, several of PlayStation’s own first-party games have sold quite a lot of discs, although the titles Alinea uses are several years older, meaning they are a bit behind the digital game sales curve.

It’s important to note that Alinea is only discussing sales on PlayStation, not sales across all platforms.

Credit: Alinea Analytics

I’ve taken Alinea’s reporting here and tried to combine it with the best sales data I could find to give us an idea of how just how many physical copies were actually sold. Check the disclaimer at the bottom of the chart for full details, but in essence, these are just estimates and should not be taken as completely accurate.

Game
Best PlayStation sales figure
Physical share
Estimated physical copies

Final Fantasy VII Rebirth

2.9 million

Alinea Analytics · July 2026

48.0%
≈1.39 million

Astro Bot

4.3 million

Alinea Analytics estimate · June 2026

45.8%
≈1.97 million

Assassin’s Creed Shadows
Calculated from 53.6% of 5.7 million worldwide sales.

≈3.06 million

Alinea Analytics estimate · July 2026

36.3%
≈1.11 million

Marvel’s Spider-Man 2

16 million

Alinea Analytics estimate · November 2025

34.8%
≈5.57 million

Clair Obscur: Expedition 33
Likely a minimum, as the PlayStation estimate predates later worldwide sales milestones.

≈2 million

Alinea Analytics estimate · November 2025

32.2%
≈644,000

Monster Hunter Wilds
Likely a minimum because the PlayStation estimate is older.

≈2.9 million

Alinea Analytics estimate · July 2025

30.7%
≈890,000

Split Fiction
Likely a minimum because the PlayStation estimate is older.

≈2.5 million

Alinea Analytics estimate · July 2025

26.6%
≈665,000

Assassin’s Creed Black Flag Resynced
Upper bound only. This subtracts 701,000 known Steam sales from 3.5 million worldwide sales, but cannot remove unknown Xbox sales or later Steam sales.

Below 2.80 million

Ubisoft total plus Alinea Steam estimate · July 2026

24.9%
Below ≈697,000

Madden NFL 26

≈1.6 million

Alinea Analytics estimate · October 2025

12.9%
≈206,000

Black Myth: Wukong
Likely a minimum because the PlayStation estimate is older.

≈6.3 million

Alinea Analytics estimate · June 2025

10.8%
≈680,000

Very important disclaimer: This is a rough, for-interest-only exercise rather than a definitive sales report. Several PlayStation totals are third-party estimates rather than official publisher figures, some were reported months before the physical-share data, and figures may have changed since publication. The estimated physical totals simply multiply the best available PlayStation sales number by Alinea Analytics’ stated physical percentage. Do not take the results too seriously.

The data is fascinating because even while not completely accurate, we are still clearly looking many millions of physical games being sold. PlayStation isn’t wrong – it is still a fairly small percentage of gamers who are loyal to physical media, but it still amounts to a whole lot of people.

Nor are the counter-arguments wrong: the data Sony likes to throw about covers every single game, including the ones that are never released physically and thus skew the data heavily. Some of the biggest games in the world are only available digitally, after all.

My personal stance is simple: a switch to digital does not affect me much. I love physical, but I won’t be a hypocrite and tell you that the majority of my games are physical. They aren’t. But I don’t like the removal of choice. Physical should remain an option, especially because the laws surrounding digital media are still not fit for the task.

I’m also baffled by the lack of effort on Sony to at least let you keep playing your existing collection moving forward. There’s no reason a PS5 external drive could work on a PS6, allowing you to keep playing whatever discs you already own.



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Halo: Campaign Evolved On PC Has A Hidden Feature You Need A Mod To Access

Halo: Campaign Evolved On PC Has A Hidden Feature You Need A Mod To Access



This week, PlayStation 5 players were able to join their Xbox and PC counterparts for the first time in Halo: Campaign Evolved. Console gamers are able to use a classic Halo feature that the PC port seemingly lacks: split-screen co-op. However, a new PC mod restores access to this missing feature.

A Halo: Campaign Evolved split-screen co-op mod was posted on Nexus Mods by user Jpurd. As noted by Jpurd, the mod doesn’t do anything except unlock the local split-screen option that was already in the game.

There are some drawbacks to this AI-created mod. It can only handle two players via split-screen mode even though the game can support 4-player co-op. Users also note that it only works if both players are using a controller, and the mod may be limited to Steam users. Anyone playing Campaign Evolved on PC Game Pass or who purchased a copy from the Microsoft Store may not be able to use the mod at all.

The rollout of Campaign Evolved hit a snag last week when players who paid extra for early access on Xbox weren’t able to jump into the game alongside PC and PS5 ahead of the official launch. Players were also upset about reports that they needed a PS Plus account to use split-screen co-op, but that turned out to not be the case.

It’s too soon to say how well Halo: Campaign Evolved will perform across all platforms, but the game’s secret ending appears to tease a remake of Halo 2 as well. In the meantime, players can use these codes to claim free armor sets in Campaign Evolved.



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Steam Beta adds HDR streaming on Steam Deck OLED

Steam Beta adds HDR streaming on Steam Deck OLED


Valve just released the latest Steam Beta for all supported platforms, bringing with it some important fixes and improvements to Steam Deck OLED streaming. To check it out you need to opt into the Beta in Settings -> System Update Channel.

Key changes

General

Remote Play


Improved video color range on all platforms.



Added support for HDR streaming on Steam Deck OLED.



Added support for AV1 video streaming on Steam Deck when using the experimental SteamRT3 Steam Client.


🌐 External Sources: steamcommunity.com
Article taken from GamingOnLinux.com.



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The Ambitious Open-World Cyberpunk Action Game Troy Baker Was Working On Gets Hit With Mass Layoff – Kotaku

The Ambitious Open-World Cyberpunk Action Game Troy Baker Was Working On Gets Hit With Mass Layoff – Kotaku



Bad news for Lightspeed LA, the developers working on Last Sentinel, a sci-fi game set in a futuristic Tokyo which first garnered attention with a reveal trailer at the 2023 Game Awards. IGN reports that the Irvine-based studio has decided on a shift in developmental direction for its cyberpunk-inspired open-world action game in order to “deliver the experience players expect.” According to reporting in GamesBeat, the studio will lay off 80 members of staff, but says that it will remain open and that development on Last Sentinel will continue.

Lightspeed LA is the US-based subsidiary of Lightspeed Games, one of Tencent games’ numerous subsidiaries best known for its work developing mobile games including PUBG Mobile. Tencent opened Lightspeed LA in 2020, and in 2023 the studio debuted the trailer for Last Sentinel, billing the game as a AAA narrative experience for PC and console. In 2024, Lightspeed LA added a bit of video game star power to Last Sentinel, bringing on Troy Baker as the game’s performance director. However, according to a statement from Lightspeed shared with IGN, it seems that after internal review, Last Sentinel wasn’t living up to expectations, forcing the team to pivot and requiring layoffs. “We are treating affected team members with compassion and respect, offering comprehensive support and where possible the opportunity to transfer internally,” the studio wrote in its statement to IGN.

Other Tencent subsidiaries are having a tough time as their parent company seems to be slowly pulling back on some of its gaming investments worldwide. Earlier this year, TiMi Montreal shut down five years after it opened its doors and without releasing a single game. Back in 2023, Tencent also closed the LA-based Team Kaiju, shuttering its unannounced project as well. But while Tencent seems to be closing some doors, it’s opening other, much bigger doors by investing 1.25 billion dollars in Ubisoft, potentially paving the way for a possible acquisition of the embattled publisher in the future.



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Where to Find and Catch Shimmerfly in Palia

Where to Find and Catch Shimmerfly in Palia


Palia’s Sunkissed Summer: Beauty & the Beach update is now live, bringing a new charm to Kilima Valley with the Great Shimmerfly Migration. The Great Shimmerfly Migration is an annual event where shimmerflies migrate to Kilima Valley temporarily. A Shimmerfly is an uncommon bug, available only during the Great Shimmerfly Migration, which lasts until the end of the Beauty & the Beach update. As it is one of the highlights of the update, it is essential to know how to get Shimmerflies. In this guide, we will explain where to find and catch Shimmerfly in Palia.

Where to Find Shimmerfly in Palia

The Shimmerfly is an uncommon bug that spawns throughout the Kilima Valley at any time of the day. It is a blue and pink butterfly, but glowing, making it easier to recognize than other butterflies in Kilima Valley. Players can easily find a Shimmerfly while traversing the fields in Kilima Valley. A few of the hot spots where the Shimmerfly often spawns are Leafhopper Hills, Remembrance Garden, and Mayor’s Estate.

TIP: Shimmerflies are easier to locate during evening and nighttime, due to their glowing effect.

Another great method to find Shimmerflies is to place down the Honey Lure. It will spawn Shimmerflies alongside the Common Blue Butterflies, allowing you to catch multiple Shimmerflies at a location.

How to Catch Shimmerfly in Palia

Catching the Shimmerfly is easier than catching the rare butterflies, as it tries to flee in a straight direction at a slow speed. Due to its slow speed, throwing multiple smoke bombs at it once will stun it instantly, allowing you to catch it straight away.

However, if you are not consistent in your aiming ability, try to use the Sticky Smoke Bombs on it to make it even slower, and then use the smoke bombs on it to make it unconscious. Once it is stunned, go over to it, and you will get the option to pick it up. If you are lucky, it will drop the Shimmerfly Plush.

Use of Shimmerfly in Palia

The main use of Shimmerfly is to use it for the Shimmerfly Catching bundle at the Bulletin Board. Moreover, players can catch it for the Insect-A-Palooza event. Other than that, players can sell Shimmerfly to Zeki or at the Shipping Bin. Moreover, you can also gift it to certain villagers who like it or those who need it. So, if you can find any Shimmerflies, store one in the storage so you can give one to the villagers who need it. The villagers’ needs change every week, so it is better to keep an eye on them.



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Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub

Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub


Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub
Looking back to 2021 and Fuga Melodies of Steel

When Victory Comes At An Unthinkable Cost

If a game puts you in charge of a massive tank, there’s a good chance you’re going to have a smashing time blowing things to smithereens. Fuga: Melodies of Steel had even more to offer than that though, as a bunch of brave kids traversed a war-torn world in an exciting adventure full of twists and turns. And the real ace up its sleeve really tested your morals, potentially leaving you with emotional scarring years later – The Soul Cannon.

Fuga: Melodies of Steel released on 29th July, 2021 for Xbox Series X|S, Xbox One and a host of other platforms. It came from CyberConnect2, a developer I’d always associated with stylish action and high-profile anime adaptations. I’m talking about games like Asura’s Wrath, a host of Naruto Shippuden titles, and Dragon Ball Z: Kakarot, to name just a few. 

So, when Fuga arrived as a turn-based strategic RPG set within the lesser-known Little Tail Bronx universe, it felt like it was going to be something a little different. Not overly hyped, but quietly intriguing.

It sets a pretty bleak stage right from the off. The peaceful country of Gasco comes under attack from the mighty Berman Empire, with the village of Petit Mona left devastated and the adult population abducted. A small group of, now orphaned, children escape by hiding in a cave, where they stumble across a massive tank known as Taranis. Naturally, the kids decide to pilot the thing and take the fight to the enemy in order to rescue their families.

Tactical Battles With Plenty Of Strategic Depth

Don’t be mistaken, Fuga isn’t a miserable affair. The youngsters bond quickly, showing off their different personalities, charming you with their lovely watercolour style character designs. They’d soon become a group that you’ll genuinely want to protect. It helps that the Berman Empire is very easy to despise, especially when its forces are more than willing to eliminate anyone in their path – children included. There’s also a bit of mystery surrounding the Taranis itself, which keeps the story ticking along nicely beyond the simple idea of just saving the day

The story itself spans 12 chapters full of turn-based combat, where tactical choices are tantamount to exploiting enemy weaknesses. It boils down to which child is thrown onto the battlefield as each has a specific weapon proficiency, as well as a selection of unique skills. Going all out with machine guns is great for the flying machines, but the cannons might need to come to the forefront when the armoured threats turn up on the ground. You can switch characters around during battles, albeit with a cooldown, meaning you’re constantly reacting to the situation at hand. Add in abilities like healing, status effects, Hero mode and link attacks between kids that have built strong relationships, and there’s a surprising amount of variety in play.

The Soul Cannon Is One Of Gaming’s Cruellest Mechanics

Sometimes, whatever you try, the opposing army is too tough and the hard-hitting bosses might have you on the brink of collapse. That’s where the infamous Soul Cannon, with its one powerful shot capable of annihilating enemies, is offered to you on a silver platter. Why wouldn’t you use it? The cost isn’t mana or anything so frivolities like any other RPG, it’s a child. One of those poor children is sacrificed to fire it. It’s utterly grim, but equally quite brilliant.

The genius of the Soul Cannon is that it’s not just there for shock value.  Knowing there is a guaranteed way out of any disaster makes every battle feel even more tense, because the option to pay the ultimate price is always lurking in the background. I used it once and regretted it almost immediately. The fight was won, sure, but watching the remaining children become sad and confused afterwards made victory feel bloody awful.

Quiet Moments Help Build An Emotional Connection

One of the more relaxing aspects are the intermission sections, allowing you to reflect on your morality and to spend Action Points on activities. You can improve relationships between the kids, upgrade the Taranis, cook meals, farm, fish, and generally prepare for whatever threat awaits next. Building bonds is definitely the most rewarding part, as it leads to small character moments and practical bonuses in combat.

There are some repetitive activities and the environments are rather bland, but those issues don’t take too much away from the overall experience. It also wasn’t left as a one-off, with Fuga: Melodies of Steel 2 arriving in 2023 and Fuga: Melodies of Steel 3 following in 2025 to conclude the trilogy. Both of those managed to build upon the already excellent foundations and introduce fresh ideas to lure you in for the adventures ahead.

One Of The Most Memorable RPGs Of 2021

Looking back now, the original Fuga remains special because it was a bold approach. It mixed cute character designs with the horrors of war, tactical battles with emotional decision-making, and then dared to offer players the cruelest panic button imaginable. The Soul Cannon is one of those mechanics that’s once you see it in action, it’s truly unforgettable.

Fuga: Melodies of Steel was the RPG many people probably didn’t realise they needed back in 2021. But what about you? Did Fuga: Melodies of Steel catch you by surprise, or was the Soul Cannon a step too far for your conscience? Feel free to share your thoughts and memories via the comments section below!

And if you haven’t played it yet, you’ll find Fuga: Melodies of Steel on the Xbox Store, playable across Xbox One, Xbox Series X|S, PC, Handheld and Play Anywhere. It’s also available on PlayStation, Nintendo Switch and mobile devices.



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Nioh 3 Hell Rising DLC release date and new content revealed – VideoGamer

Nioh 3 Hell Rising DLC release date and new content revealed – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Nioh 3 is heading back to 1651 for its first major expansion, with Koei Tecmo and Team Ninja confirming that the Hell Rising DLC will launch on August 19, 2026.

Available on PlayStation 5 and PC via Steam, Hell Rising transports players to Japan’s Keian era and introduces a new open-field region, additional weapons, tougher difficulty options and further ways to customise character builds.

A new trailer released alongside the announcement offers an early look at the expansion’s ruined version of Edo, its new enemies and the unusual hoko and shield weapon combination.

When is the Nioh 3 Hell Rising DLC release date?

The Nioh 3 Hell Rising DLC will be released on August 19, 2026, for PlayStation 5 and PC.

Hell Rising is the first downloadable expansion released for Team Ninja’s dark samurai action RPG and will add a new chapter to the game’s time-spanning story.

The expansion takes place in Edo during 1651, shortly after the death of the future shogun Takechiyo plunges the castle town into chaos.

Players will work alongside one-eyed swordsman Yagyu Jubei and Spanish envoy Rodrigo as they investigate another mystery involving the powerful Spirit Stones and attempt to restore order.

The Keian era will be represented by a new open-field map featuring a wasteland devastated by the gales of the Crucible. Yokai and human rebels roam the region alongside mysterious alchemists who have arrived from foreign lands.

Hell Rising adds the hoko and shield

One of the DLC’s biggest additions is the hoko and shield, a new weapon pairing that can be used across both the Samurai and Ninja Styles.

The hoko is a short spear designed to be used alongside the shield, allowing players to combine defensive blocks with fast thrusting attacks. More unusual techniques will also be available, including the ability to throw the shield directly at enemies.

Hell Rising will introduce further Martial Arts, Ninjutsu abilities, Guardian Spirits and Soul Cores, giving players more options when developing builds or tackling the expansion’s new opponents.

Team Ninja has not yet revealed every ability included in the DLC, although the trailer provides a glimpse at several of the new combat possibilities.

Hundred Demon Realms Picture Scrolls offer repeatable challenges

The expansion also introduces the Hundred Demon Realms Picture Scroll, an entirely new equipment category.

Enemies will occasionally drop Picture Scrolls as rare loot, but players cannot immediately equip them. Each scroll is connected to an automatically generated battle that must first be completed.

After winning the associated encounter, the scroll can be equipped to receive its special effects. Players can also replay these battles to strengthen the scroll and randomly alter one of its bonuses.

The system should provide an additional endgame activity for players interested in repeatedly refining equipment and optimising particular character builds.

A third playthrough will be significantly harder

Players looking for another difficulty spike can attempt Enlightened One’s Journey, a new difficulty setting intended for a third playthrough.

During Enlightened One’s Journey, certain enemies can randomly receive a Curse buff that makes them considerably stronger. Defeating these enhanced opponents can reward players with divine-rarity equipment.

Hell Rising will also introduce divine-rarity Grace set bonuses and additional powerful special effects, giving experienced players more reasons to continue improving their builds.

Nioh 3 is available now on PlayStation 5 and PC via Steam. The game supports Japanese and English voice acting alongside English, French, Italian, German and Spanish text.

Koei Tecmo is currently offering discounts on the game’s Digital Deluxe and Standard editions for a limited time, although an end date for the promotion was not included in the announcement.



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Spider-Man 2 adds two new suits, and you don’t need to pay to get them – Adventure Gamers

Spider-Man 2 adds two new suits, and you don’t need to pay to get them – Adventure Gamers


Marvel’s Spider-Man 2 has received another wardrobe expansion, with two new Peter Parker suits now available through the game’s latest free update.

Update 1.005.000 throws in the Fresh Start Suit alongside a new outfit inspired by Marvel Tōkon: Fighting Souls. Both costumes are available to everyone who downloads the update, meaning there are no pre-orders, special editions, or additional purchases standing between you and Peter’s latest looks.

The Fresh Start Suit is based on the costume worn by Tom Holland’s Peter Parker in Spider-Man: Brand New Day, which arrives in cinemas on July 31. What’s great about this one is that it has the more traditional red-and-blue appearance briefly seen at the end of Spider-Man: No Way Home, albeit with some changes made for Peter’s next adventure.

Meanwhile, the Marvel Tōkon: Fighting Souls Suit brings the stylised design of Arc System Works’ upcoming 4v4 fighting game into Insomniac’s version of New York City. Spider-Man is one of the 20 characters included in Tōkon’s launch roster, with the full game set to release for PS5 and PC on August 6.

Something to note about all of this is that there seems to be little crossover confusion worth clearing up. Marvel Tōkon: Fighting Souls features its own costume inspired by Insomniac’s Advanced Suit 2.0 as part of the fighting game’s Ultimate Edition. However, the Tōkon-inspired suit being added to Marvel’s Spider-Man 2, as previously alluded to, is completely free.

Alongside the two suits, update 1.005.000 adds Enhanced PSSR support for PS5 Pro, providing improved image reconstruction on Sony’s upgraded console. A new Power Saver mode has also been introduced across PS5 systems.

It may not be a story expansion or additional content that you might have hoped for, but free suits are free suits at the end of the day, so can’t really be turning your nose up at that.





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Xbox Live is still having issues, stopping people playing games [Updated] | TheSixthAxis

Xbox Live is still having issues, stopping people playing games [Updated] | TheSixthAxis


Following on from Sony’s PSN downtime on Friday, Xbox Network (which we all still call Xbox Live) is having its own troubles, with accounts, store and launching apps all labelled as being affected on the Xbox status page (as of 1:30PM BST). While game launching is not acknowledged on that page, there’s many saying on social media that Xbox games are not loading up for them – even reports that some physical discs are blocked by this – and the Xbox social account does fess up to this fact.

Update: As of 8.45PM BST the services are still having issues. “We apologize for the long-running nature of this issue. Things are slowly improving, though players worldwide may still experience failures launching games, along with potential sign-in and purchase issues,” posted Xbox on social media.

Update 2: And here’s the latest update from 9:38PM BST.

We will have to check back in the morning.

The original post follows.

Xbox notes that sign in has been impacted, that searching and viewing games in the Xbox store might not work, and that launching apps may have problems. The outage was reported at 4:10AM BST (though not visible on the status page until much, much later), but the issue has now been identified as of 1:22PM BST.

The first word of this came from Reddit early this morning (late night in the US), with users complaining of being unable to launch their digital game, some citing error code 0x87e107df, but Microsoft did not update their status page at that time. Additionally, it seems to be relatively sporadic – I could load into several games around 8AM and waited for official word.

Curiously the Games & Gaming section of the status page is all green across the board, though the Xbox Support social account states “We are aware that some users are encountering errors when attempting to sign in, see your game library, or launch games. Our engineers are actively working to mitigate the issue.”

So, uh… about those plans to go all-digital next generation…

Source: Xbox Status



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