Home Blog

Zcash Plunges After Four-Year Bug Could Have Allowed Unlimited Token Minting – NFT Plazas Zcash Plunges After Four-Year Bug Could Have Allowed Unlimited Token Minting

Zcash Plunges After Four-Year Bug Could Have Allowed Unlimited Token Minting – NFT Plazas Zcash Plunges After Four-Year Bug Could Have Allowed Unlimited Token Minting


Zcash (the token is known as ZEC) is facing a massive wave of skepticism after the development community published details about a critical vulnerability in Orchard, the network’s latest shielded pool. ZEC plunged over 50% at one point following this information, before recovering to $367.35 on June 6.

The vulnerability was discovered on May 29 by security researcher Taylor Hornby and was fixed through an emergency upgrade a few days later. Zcash Open Development Lab (ZODL) stated that there is no evidence that the bug was ever exploited or that unauthorized ZEC was created. However, this bug could allow counterfeit ZEC to be created within Orchard, while the private design of this pool makes it difficult to definitively prove that it was never exploited.

What Happened 

The vulnerability was discovered on May 29 in Orchard, where transactions are verified using zero-knowledge proofs to maintain user privacy. According to the Zcash Open Development Lab, security researcher Taylor Hornby discovered the bug during an audit commissioned by Shielded Labs and reported it to the ZODL engineering team shortly thereafter. 

The issue lies within Orchard’s transaction verification mechanism. If exploited, this vulnerability could cause the system to accept invalid transactions within Orchard. ZODL confirmed the report within hours and began preparing a mitigation plan with network operators. 

Due to the bug involving consensus rules, Zcash had to handle it via a network upgrade rather than a standard wallet or node update. ZODL first paused Orchard-related activities through a soft fork to limit risks, then deployed a hard fork to update the fixed circuit and restore Orchard.

Main Timeline: 

May 29: Taylor Hornby discovers and reports the Orchard vulnerability to ZODL. May 30-31: ZODL confirms the bug, prepares the patch, and begins private coordination with miners, exchanges, and infrastructure operators. June 1-2: Zcash activates the soft fork, pausing the creation of new outputs and the spending of existing balances within Orchard. June 3: The hard fork is completed, and Orchard is reactivated with the fixed circuit.

Why the Bug Mattered 

The critical point of the Orchard bug lies in soundness—the ability to guarantee that the system only accepts valid proofs and states. When this guarantee is broken, a proof can be accepted even if the state behind it does not comply with the protocol’s rules. 

According to an article by Zooko Wilcox, Jason McGee, and Taylor Hornby, Hornby successfully created a full exploit in a local test environment. In that environment, the exploit could create counterfeit ZEC within Orchard without being detected. 

If a similar bug were exploited on the mainnet, the consequence would not just be a single incorrect transaction being accepted. It could distort the accounting of the shielded pool and directly raise questions about the integrity of the ZEC supply.

What Remains Unclear 

ZODL stated that there is no evidence that the vulnerability was ever exploited, no unauthorized creation of ZEC has been detected, and no impact on the privacy of assets in Zcash’s pools has been recorded. The group also said the total supply of ZEC remained safe following checks during the incident response.

What remains unclear is whether the vulnerability had been exploited before being patched. Shielded Labs stated that due to the private nature of this pool, it is impossible to rely solely on existing cryptographic evidence to absolutely confirm that the vulnerability was never exploited before being patched. Even so, the group assesses the likelihood of prior exploitation as low, given that the bug is difficult to detect and the ecosystem’s response was rapid after receiving the report.

Market Reaction 

ZEC at one point fell over 50% from the $600 range to below $260 after information about the Orchard vulnerability spread. According to CoinGecko data, the token is currently trading around $367.35, down 10.8% in 24 hours, with trading volume over the same period reaching $3.35 billion.

ZEC price chart (1D)

ZEC price chart (1D). Source: TradingView

In the context of Zcash having a maximum supply of 21 million ZEC, information about a bug that could create counterfeit ZEC in a shielded pool quickly shifted the narrative from a technical issue to a question of trust in the supply.

How Zcash Responded 

ZODL stated that the remediation process required network-level coordination because the bug was consensus-related. Miners, exchanges, node operators, wallets, infrastructure, and other independent parties had to collectively deploy updated software for the upgrade to activate successfully. 

The response was deployed with a risk-mitigation-first approach, followed by a complete resolution: Orchard was temporarily paused while the network prepared for the upgrade, then restored when the fixed circuit was activated. ZODL stated that relevant node software and wallet SDKs were also updated following the upgrade. 

According to ZODL, this is the second security-driven protocol upgrade in Zcash’s history since the network launched in 2016. ZODL stated that relevant node software and wallet SDKs were updated following the upgrade.

What Comes Next 

Shielded Labs stated they are working on a new network upgrade proposal so that users can verify the integrity of the Zcash supply more directly. The idea being discussed is to deploy a new shielded pool and apply turnstile accounting to assets leaving Orchard, thereby checking whether the old pool contains invalid values. 

This proposal still needs to go through Zcash’s standard governance process before it can be activated. Shielded Labs also stated they are preparing to publish more details about this option and begin a formal verification project for the Orchard circuit. For now, the vulnerability has been patched, and Orchard is back online. The next focus is whether Zcash can present a convincing enough mechanism to address the uncertainty regarding the supply in the period before the patch was deployed.



Source link

7 RPG Studios Hasbro Should Study if They Want Their $1B Investment Into D&D to Work

7 RPG Studios Hasbro Should Study if They Want Their B Investment Into D&D to Work


Dungeons and Dragons has seen a major resurgence in recent years, thanks to its recent mentions in famous pop culture IPs like Critical Role and Stranger Things. But if there’s one thing that’s helped D&D become more accessible to wider audiences, it’s Baldur’s Gate 3, which showed that you can translate the Tabletop RPG’s mechanics into a fun video game, and emulate that classic campaign experience with friends.

In a recent podcast with The Game Business, Dungeons and Dragons developer Hasbro confirmed that it is now spending $1 billion USD towards single-player Dungeons and Dragons games. Which is great news if you’re a fan of the genre, but also one that comes with a fair amount of skepticism.

Related

10 Reasons Baldur’s Gate 3 Still Feels Like the New Standard for Modern RPGs

Baldur’s Gate 3 launched back in 2023, but it set a standard for modern RPGs that no other company has come close to matching, even years later.

It’s hard to deny that Larian’s 2023 release was lightning in a bottle, and given that the studio surprisingly reversed their decision to work on any follow-up DLC, several speculated this was due to Hasbro and Wizard of the Coast’s involvement with the license. Larian director Swen Vincke would deny this speculation weeks afterward, but fans have been quick to mine any statements made by the two to keep the drama here alive.

With that in mind, I’d like to suggest a few acclaimed RPG studios Hasbro should keep in mind when deciding to drop more than a billion bucks on single-player RPGs, how they can avoid common mistakes, and how to deliver on some truly stellar RPGs.

7

Larian Studios

Baldur’s Gate 3, Divinity: Original Sin

Baldur's Gate 3 Astarion

Of course, if Hasbro is going to look at any single-player RPG studio to model their own games off of, it’s a no-brainer that they’ll need to emulate Larian Studios’ success. Especially so if Hasbro are keen to spearhead a Baldur’s Gate 4 without the beloved developer.

If you were to ask anyone what aspect of Baldur’s Gate 3 stood out to players, it’s likely that player choice is going to be top bill here. Even Larian themselves would agree, as gameplay scripter Mihail Kostov said in an interview with PC Gamer, “We at Larian believe player creativity is great.” For that reason, the studio fully embraces that its players will do their best to find exploits and ways around certain scripted scenarios.

One need only look at voice actor Matt Mercer’s video where he quickly discovered he could manipulate barrels to break the game’s combat based off of his background in D&D. It’s Larian’s commitment to player-focused games that accommodate player chaos, and actively encourage it, that helps Baldur’s Gate 3 stay fresh on every run.

6

BioWare

Baldur’s Gate, Dragon Age, Mass Effect, and More

Dragon age origins (1)

If you were to ask anyone who the quintessential RPG studio is, a majority would say BioWare, before traipsing off into a wistful nostalgia for the studio’s glory days.

In its heyday, the studio would release iconic RPGs like Star Wars: Knights of the Old Republic, Mass Effect, Dragon Age, and even Baldur’s Gate, defining RPG’s for an entire generation. It was the studio’s impressive ability to tell great stories and write lovable companions which would go on to be the baseline for all RPGs in the future.

Best RPG World Maps

Related

10 Best RPG World Maps

Between depth, aesthetics, and immersion, these spaces are a fundamental part of their works’ greatness.

Going back to Baldur’s Gate 3, BioWare’s DNA is all throughout the game, most notably, in how your companions are deeply woven into the story of the game, and connected to its major characters.

Over the years, BioWare has unfortunately lost its esteem, as its focus away from strong stories that allow for player agency, has resulted in some pretty underwhelming and cookie-cutter titles. I’d argue that Hasbro and its studios should use BioWare as a case study as to why a strong cast of companions is vital in any single-player RPG, and how losing sight of your core story-telling tenants can alienate your fanbase.

Lucky for Hasbro, Mark Darrah, a former producer on several classic Bioware games, frequently posts his thoughts and learning on his YouTube channel, explaining where BioWare shined, and where it fell short.

5

Bethesda

The Elder Scrolls & Fallout

Elder Scrolls Skyrim Dragonborn Close Up

Bethesda is a rather infamous RPG studio nowadays, but there’s no denying that The Elder Scrolls V: Skyrim and Fallout are some of the most successful single-player RPG games of all time. I’d argue it’s because of a similar emphasis on player agency that Larian shared, although Bethesda decided to go a separate direction. Where Larian realized that players would try to break their games in creative ways, and actively accounted for it within the game’s story, Bethesda arguably chose to barely have a story at all.

In a keynote speech on game writing, Bethesda Design Director and lead writer Emil Pagliarulo would go on to explain why Bethesda’s stories aren’t exactly all that linear. He would go on to use a metaphor, describing the game as “the great American novel”, and that when given to players, instead of reading it, they’d “rip out every page and make paper airplanes”. He’d go on to say that most of their players usually don’t follow the main story as intended, so they’ve designed around a sandbox freedom, so players can ignore it without breaking the game.

This also leads to the game not really having any dramatic tension (did anyone really care about Alduin in Skyrim?), but because the team has designed around it, it’s able to account for a different kind of player that’s eager to take a more chaotic approach to their playthrough.

It’s a quote that’s still mixed, as Baldur’s Gate 3, in my opinion, directly proves you can have a game that fully embraces player chaos, while also getting people invested in your main story. Of course, these are two very different games, but if Hasbro is eyeing which single-player video game to emulate, they’ll need to interrogate how they want players to interact with their main story scenario, and how that might receive pushback from players in unexpected ways.

4

CD Projekt Red

The Witcher 3 & Cyberpunk 2077

The Witcher 3

Before Baldur’s Gate 3 released, The Witcher 3 was seen as the ultimate RPG by a majority of gamers. Unlike Skyrim, CD Projekt Red were able to craft an impressive open-world RPG with a stellar main story that could hook players in, and offer several memorable moments, even if players decided to play Gwent for 20 hours before resuming their quest to find Ciri.

A key choice here is that the game provides the player with several in-character reasons as to why they might deviate from the main story. It’s handled fairly comedically, with characters casually noting that you’re simply keeping your Witcher senses sharp through side contracts (or, again, 20 hours of losing all your crowns playing Gwent).

Early Game Decisions

Related

10 Early Game Decisions That Shape Your Entire Playthrough

The butterfly effect in effect.

The main story will also point the players towards new areas, and will gate them off from locations that are too tough to handle just yet by simply showing off a large level difference. It’s this build up of subtle suggestions that players should follow the primary path laid out before them, and the reminders of their urgent quest, that helps guide them back to the game’s main narrative, all the while giving players a rational explanation for when to indulge in a few too many side activities.

But this is all nice to have next to the game’s impeccable writing, which is really what makes or breaks an RPG. Every quest in The Witcher 3 feels emotionally meaningful, and never feels thrown into the game just to keep keys dangling in front of your face. It’s something Baldur’s Gate 3 nails as well, with most side quests feeding into one another later on, making completing them feel valuable, even on your hundredth playthrough.

3

Obsidian

Avowed, Outer Worlds, Pillars of Eternity

Avowed Kai fighting an enemy

Obsidian have been making fantastic RPG’s for years now, and have remained cult favorites among gamers. After knocking it out of the park with games like Star Wars: Knights of the Old Republic 2, Fallout: New Vegas, Pentiment, and more, the studio has earned a bunch of goodwill, and cemented themselves as one of the all-time great RPG makers.

In saying that, the studio has been in a bit of a slump in recent years. Despite Microsoft’s strong financial backing, the studio’s most recent releases in Avowed and the Outer Worlds franchise have struggled to pick up steam. Laying my bias on the table, I enjoyed Avowed, and understood that it was aiming to bring the Pillars of Eternity universe to a new audience through a pseudo-Skyrim-like play style.

Unfortunately, this move somewhat neutered a lot of what fans really enjoyed about the Obsidian games, which was its mature storytelling that explored different political or philosophical debates.

The Outer Worlds is another example of this, where the developers sought to expand on what everyone loved about Fallout: New Vegas, but in their approach to make it more broadly appealing, it softened what made those games special and attracted its passionate fanbase to begin with. It’s sad that neither game managed to land with audiences, which goes to show that strong financial backing (even $1 billion) is not enough for a surefire success.

Once again, Hasbro has a useful case study here for the inevitable Baldur’s Gate 4, and how making your RPG experience more broadly appealing can actually result in alienating your core fanbase, and damaging your brand’s reputation.

2

Warhorse Studios

Kingdom Come: Deliverance & Unnamed Lord of the Rings Game

No Kingdom Come Deliverance 3 Yet But Lord of the Rings Fans Are Eating Good 2

Warhorse Studios are rather recent darlings within the industry, and it’s thanks to their uncompromising vision in delivering a true RPG experience within a grounded medieval setting. Where Baldur’s Gate 3 delivered on the fantasy of playing a D&D campaign with your friends (and a very good dungeon master), Kingdom Come: Deliverance is closer to hardcore LARPing, and I mean that in a positive way. The game goes out of its way to create a faithful simulation of what living in the 14th century would actually look like.

Your protagonist, Henry, is the most common of folk. He’s dimwitted, can barely fight with a sword, and can barely speak his own language well due to being uneducated, as most people were back in that setting. As you play, you’ll be able to train Henry in these skills we often take for granted in our roleplaying games.

Amazing Games That Actually Lived Up To Their Hype

Related

10 Amazing Games That Actually Lived Up To Their Hype

From critically acclaimed RPGs to renowned first-person shooters, these games delivered on their long-awaited anticipation with stellar experiences.

After delivering an even better sequel with Kingdom Come: Deliverance 2, Warhorse Studios has been tapped to make a new open-world RPG in the Lord of the Rings universe, which could be a major competitor for Hasbro’s future single-player RPGs in the future.

If Hasbro can take one thing from Warhorse Studios success, it’s that gamers are passionate about roleplaying, and the different kinds of roleplaying available, be it at a table with your friends rolling dice, or out in a field rooting for knights to slap each other with swords. If you respect your playerbase, and give them a powerful roleplaying experience, they’ll turn up for your game.

1

ZA/UM Games

Disco Elysium & Zero Parades: For Dead Spies

Disco Elysium’s Greatest Compliment Now Sounds Like a Eulogy

Up until last week, I wouldn’t have considered ZA/UM Games as a candidate here. Yes, their landmark game, Disco Elysium, uses a similar dice roll mechanic as Baldur’s Gate 3, yet the two games couldn’t be further apart. Still, I believe Hasbro, and whichever studio they select to make the fourth Baldur’s Gate game will be more symbolically aligned than we think.

Following the release of Disco Elysium, ZA/UM and several lead developers at the studio would have a dramatic falling out, putting the series in limbo, and dashing the hopes of fans looking forward to a sequel. Following this split, the developers would go off to make their own studios, while ZA/UM would work on its next game, Zero Parades: For Dead Spies.

The game released earlier this month, and has surprisingly defied the expectations that the studio was no longer able to create a powerful RPG experience, with a bold art style and insightful, political and philosophical writing.

While the conditions for a sequel to Baldur’s Gate 3 are wildly different (and involve fewer lawsuits), speaking anecdotally, the enthusiasm from fans that Hasbro will be the ones to deliver on a successor to Baldur’s Gate 3 doesn’t quite seem to be there, and is an idea fans are cautious of. Zero Parades seems to have revitalized fans’ trust in ZA/UM Studios, and Hasbro would be wise to look into how the studio built itself back up, and created a worthy successor amidst all the turmoil that was happening behind the scenes.

10 Best CRPGs of All Time

Next

10 Best CRPGs of All Time

The genre has made an epic resurgence thanks to mainstream booms like Baldur’s Gate 3 and Pillars of Eternity 2.



Source link

Princesses Beatrice and Eugenie step out for Peter Phillips’ wedding to Harriet Sperling alongside royals

    0
    Princesses Beatrice and Eugenie step out for Peter Phillips’ wedding to Harriet Sperling alongside royals


    Princesses Beatrice and Eugenie have stepped out alongside the royal family to attend Peter Phillips’ wedding.

    It was previously speculated whether they would attend amid the scandal surrounding their father Andrew Mountbatten-Windsor and his past association with late convicted sex offender Jeffrey Epstein.

    King Charles, Prince William, and Princess Catherine were also all in attendance at the nuptials.

    Peter, 48, son of Princess Anne, has tied the knot with Harriet Sperling, 46, today in the Cotswolds.

    Harriet looked stunning at her wedding today (Credit: Photo by Victoria Jones/Shutterstock)

    Peter Phillips and Harriet Sperling’s wedding

    The couple have tied the knot in the pretty Cotswolds village of Kemble at the All Saints Church.

    They got engaged last summer when Peter popped the question after just over a year of dating.

    Peter’s daughters, Savannah, 15, and Isla, 14, from his first marriage to Autumn Kelly, were bridesmaids.

    Harriet’s daughter, Georgina, 13, from a previous relationship, was a bridesmaid too.

    King Charles waving at Peter Phillips wedding
    The king attended the nuptials today (Credit: Photo by Victoria Jones/Shutterstock)

    After the ceremony, guests will make their way to the Princess Royal’s Gatcombe Park estate, which is located a mile away.

    Well-wishers gathered outside the church, and the first guests began to arrive at just past 12pm.

    Some of the early arrivals included the founder of luxury fashion brand Beulah, Lady Natasha Rufus Isaacs, and her husband Rupert Finch. Finch briefly dated Kate Middleton when they both attended St Andrews University back in 2001.

    Kate Middleton at Peter Phillips wedding
    The Princess of Wales looked stunning at the wedding (Credit: Photo by Victoria Jones/Shutterstock)

    Royals arrive at the wedding of Peter Phillips and Harriet Sperling

    At around 12.40pm, the royals began to arrive at the church.

    Andrew Mountbatten-Windsor’s daughters, Princess Eugenie and Princess Beatrice, were the first of the royal family to appear at the church today.

    A smiling Princess Anne arrived next, wearing a matching yellow dress and hat.

    Princess Kate looked stunning in a blush dress and matching hat as she arrived at the venue shortly afterwards.

    Queen Camilla, wearing a cream dress and hat, waved to the crowds as she arrived at the venue just before 12.55pm. The king, meanwhile, wore a black coat, cream waistcoat, and grey pinstriped trousers.

    The groom’s sister, Zara Tindall, arrived next, wearing a sleek violet midi dress with puffed sleeves by Rebecca Vallance.

    Buckingham Palace’s statement on Peter’s wedding

    The palace previously said of the nuptials: “Mr Peter Phillips, the son of HRH The Princess Royal and Captain Mark Phillips and Ms Harriet Sperling, daughter of the late Mr Rupert Sanders and Mrs Mary Sanders of Gloucestershire, have today announced their wedding date.

    Read more: ‘Reason’ Prince William missed cousin Peter Phillips’ first wedding ahead of his attendance at Harriet Sperling nuptials

    “The summer wedding will take place at All Saints Church, Kemble, Cirencester on Saturday 6th June 2026 in a private ceremony. Both families have been informed jointly of the wedding date by invitation.

    “Their Majesties The King and Queen, The Prince and Princess of Wales have also been informed of the announcement. Further details will be announced in due course.”

    Read more: ‘Medical reason’ behind Andrew Mountbatten-Windsor’s bruised face as he’s pictured amid scandal

    What do you think? Share your thoughts by commenting on our Facebook page @EntertainmentDailyFix.



    Source link

    U.S. Stock Market Crash Wipes Out $2T in One Day, Close to Total Crypto Market Cap

    U.S. Stock Market Crash Wipes Out T in One Day, Close to Total Crypto Market Cap


    Key Highlights

    The S&P 500 erased roughly $1.8 trillion in market value on Friday, making the selloff almost as large as the entire live crypto market cap.

    The global crypto market cap stood near $2.17 trillion on CoinGecko and around $2.07 trillion on TradingView’s TOTAL index at the time of writing.

    Despite muted broader sentiment, Dogecoin’s structure remains intact with potential for a breakout above $0.16.

    The U.S. stock market erased nearly $2 trillion in value on Friday as a sharp Wall Street selloff hit technology, semiconductor and crypto-linked stocks. The scale of the rout was so large that it came close to the value of the entire global cryptocurrency market.

    S&P 500 companies alone lost about $1.8 trillion in market value during the session. The index dropped 2.64% to close at 7,383.74, while the Nasdaq Composite crashed 4.18% to 25,709.43. The Dow Jones Industrial Average fell 1.35% to 50,866.78.

    The selloff followed stronger-than-expected U.S. jobs data, which revived fears that the Federal Reserve may keep interest rates higher for longer or even consider another hike. The U.S. economy added 172,000 jobs in May, while the unemployment rate stayed at 4.3%.

    That data weakened hopes for near-term rate cuts and triggered a broad risk-off move across markets. Technology stocks took the heaviest damage, with chipmakers and AI-linked names leading the decline.

    US Stock Heatmap Turns Red

    TradingView’s U.S. stock heatmap at 13:38 IST on June 6 showed a broad red session across major listed companies. The damage was most visible in mega-cap technology and semiconductor stocks. 

    The heatmap showed that the selloff was not limited to one company or one corner of the market. Nvidia, the largest company by market value, fell 6.20%, while chip peers Micron, AMD, Intel, ARM and Broadcom posted much steeper losses. 

    Stock1-Day MoveNvidia-6.20%Apple-1.25%Google-0.95%Microsoft-2.66%Amazon-3.06%Meta-5.51%Tesla-6.56%Broadcom-7.92%AMD-10.86%Micron-13.25%Intel-11.28%ARM-12.84%

    Tesla dropped 6.56%, Meta fell 5.51%, Amazon declined 3.06%, and Microsoft lost 2.66%. Apple and Google saw smaller declines, but both still closed in the red. 

    Semiconductor Stocks Lead the Rout

    The Philadelphia Semiconductor Index suffered one of its sharpest daily declines since March 2020, erasing more than $1 trillion in market value. Nvidia, Intel, Micron, AMD and Broadcom were among the major names hit during the session.

    The selloff came after weeks of strong gains in AI and chip stocks. Investors had pushed several tech names to record highs, but stronger jobs data and higher-rate fears quickly turned the rally into a sharp reversal.

    The pressure also reached crypto-linked equities. Coinbase and Strategy both fell more than 6% as Bitcoin traded lower and investors reduced exposure to risk assets.

    How It Compares With Crypto Market Cap

    The size of the U.S. stock market wipeout stood out because it nearly matched the entire value of the crypto market.

    TradingView’s TOTAL crypto market cap index showed the market near $2.07 trillion, while CoinGecko data placed the global crypto market closer to $2.17 trillion. Based on those live readings, the $1.8 trillion wiped from S&P 500 companies alone equaled roughly 83% to 87% of the total crypto market.

    Market/Index24H MoveDamageS&P 500-2.6%~$1.8T market cap wiped outNasdaq Composite-4.2%Biggest point drop on record: -1,121 pointsDow Jones-1.3%Down 695 pointsSemiconductor stocksPHLX Semi Index -10.3%Around $1.2T–$1.3T erasedTop trillion-dollar tech namesAvg. -5.3%Around $1.1T lostCrypto Market Cap-2.17%~43.5B market cap wiped out

    This does not mean crypto lost $2 trillion. Instead, it shows the scale of Wall Street’s latest selloff compared with the entire digital asset economy.

    Why It Matters for Crypto

    The comparison matters because crypto remains tied to the broader risk-asset environment. When U.S. stocks sell off due to higher-rate fears, Bitcoin and altcoins often face pressure from the same forces: tighter liquidity, rising yields, stronger dollar expectations and weaker appetite for speculative assets.

    Crypto liquidations are usually measured in hundreds of millions or a few billion dollars. By contrast, one bad day in U.S. equities erased value close to the entire global crypto market.

    That scale shows why Wall Street volatility can quickly overshadow crypto-specific narratives. Even when Bitcoin has its own catalysts, macro shocks from U.S. equities and interest-rate expectations can dominate short-term market direction.

    What Comes Next

    Markets will now watch whether the selloff remains concentrated in overheated technology stocks or spreads into broader risk assets. Treasury yields, Federal Reserve commentary and upcoming inflation data will be key triggers for both equities and crypto.

    For Bitcoin, the next test is whether it can hold its current range while U.S. stocks digest the rate shock. A deeper equity correction could pressure crypto liquidity further, while stabilization in stocks may help digital assets recover faster.

    The main takeaway is clear: Friday’s U.S. stock market rout was not just another red session. Wall Street erased nearly $2 trillion in value, with losses rivaling the size of the entire crypto market.

    Also Read: Bitcoin Price Slump Below $60K Amid Sharp Correction and Market Wide Sell-off


    Disclaimer: The information researched and reported by The Crypto Times is for informational purposes only and is not a substitute for professional financial advice. Investing in crypto assets involves significant risk due to market volatility. Always Do Your Own Research (DYOR) and consult with a qualified Financial Advisor before making any investment decisions.







    Source link

    Magic just brought back its deadliest mechanic and put it in the command zone

    Magic just brought back its deadliest mechanic and put it in the command zone


    Magic: The Gathering’s Marvel Super Heroes set certainly feels more ambitious than we’d expected — especially compared to the Spider-Man one from last year — and one new card in particular is getting a lot of attention for those who really want to upset the table. In May, Magic head designer Mark Rosewater teased a new card that would bring poison counters back to the game. Now, we finally know what card he was referring to, and it’s even worse than we imagined.

    The Serpent Society is a legendary creature that costs three mana to play (one green, one black, and one colorless). It has 3/4 power and toughness, deathtouch, and a Ward cost of “Get five poison counters.” Its final line of text is a triggered ability that reads: “Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.”


    Image: Wizards of the Coast, Rimas Veleikis

    Poison counters, which debuted in 1994’s Legends set, are a mechanic that accumulates on a player rather than anything on the battlefield. Once a player has 10 poison counters, they lose the game. Notably, this was a powerful mechanic in Magic at the time, but it’s even scarier in Commander where you start with 40 life instead of 20. If you choose Serpent Society as your commander, that means each opponent only gets to target it once before they automatically lose the game. Yikes!

    With that in mind, it’s impressive that the card’s other ability might be even more worrisome. Green and black (aka, Golgari) has plenty of creatures with deathtouch, along with ways to give creatures deathtouch. Basilisk Collar is a cheap piece of equipment that gives a creature deathtouch and lifelink, while Bow of Nylea can give all of your attacking creatures deathtouch. Ohran Frostfang has the same ability as the latter, except it also triggers card draw when you hit a foe. Vorpal Sword not only gives a creature +2/+0 and deathtouch, but with some extra mana, it can literally take another player out of the game. Through Fynn, the Fangbearer in there to really crank up the pain.

    Alternatively, if you’ve got an Atraxa, Praetor’s Voice Commander deck already, Serpent Society is an auto-include. Not only does Atraxa let you proliferate your opponent’s poison counters each turn, but if they try to kill your commander while Serpent Society is out, they’ll have to sacrifice a creature of their own.

    Proliferate is a deadly mechanic in general with this new commander, so any cards that do it should go in your Serpent Society deck — not that you’d ever make one, right?

    Atraxa Praetor's Voice Card
    Image: Wizards of the Coast, Victor Adame Minguez

    Whatever your poison, there’s an awful lot of potential in The Serpent Society, and as someone who just finished building an Atraxa, Praetor’s Voice deck, I think I may have to sneak it in at the cost of something else.



    Source link

    The Mind-Bending Weight of a Dead Star | Metaverse Planet

    The Mind-Bending Weight of a Dead Star | Metaverse Planet


    Have you ever just sat back on your couch, looked up at the night sky, and wondered how heavy a single teaspoon of matter could actually be?

    I was diving deep into the dark depths of space and neutron stars the other night, and honestly, I was absolutely terrified by the crushing reality of our universe. My mind literally stopped for a second when I hit upon one specific, mind-boggling fact.

    Let me share it with you: A single teaspoon taken from a dead, collapsed star weighs exactly 10 billion tons!

    Holding a Mountain in Your Palm

    Just picture that for a moment. It is the exact equivalent of holding the entirety of Mount Everest right in the palm of your hand.

    When I try to visualize that scenario, I can’t even fathom the sheer, crushing pressure. It goes so far beyond what our human minds are biologically built to comprehend. We are so used to the gentle gravity of Earth that the extreme environments out there feel like pure science fiction.

    But why does this happen? I didn’t want to just stop at the “wow” factor, so I dug a little deeper into the why:

    A Violent Collapse: When a massive star reaches the end of its life, it doesn’t just fade away. The core collapses under its own immense gravity.Crushing Particles: The pressure is so extreme that it forces protons and electrons to merge together, leaving behind a super-dense ball of pure neutrons.City-Sized Giants: Imagine taking a star twice the mass of our sun and squeezing it down into a sphere that is only about 10 to 15 miles across—roughly the size of a standard city!

    The Cosmic Perspective

    Finding out about these extreme cosmic phenomena doesn’t just teach us about astrophysics; it forces us to re-evaluate our own fragile existence. When I think about the violent, immense forces shaping the cosmos, it makes our daily earthly problems feel incredibly small.

    The universe isn’t just an empty void; it is an active, roaring engine of creation and destruction. The sheer cosmic power out there is simultaneously beautiful, humbling, and completely horrifying.

    So, I have to pass the question over to you: Does knowing about this crushing, incomprehensible power out in the universe fascinate you, or does it completely crush your mind?

    You Might Also Like;



    Source link

    Legendary Rock Tattoo Artist Greg James Dead at 71

      0
      Legendary Rock Tattoo Artist Greg James Dead at 71


      Greg James
      Rock’s Go-To Tattoo Artist Dead at 71

      Published
      June 5, 2026
      5:51 PM PDT

      Greg James — the legendary tattoo artist whose work appeared on Ozzy Osbourne, members of Mötley Crüe and countless other rock stars — has died, TMZ has learned.

      The Sunset Strip Tattoo founder’s family tells TMZ he passed away Thursday in North Carolina. His cause of death is unknown at this time.

      sub greg james insta 2

      Over the years, Greg became one of the most recognizable names in the tattoo world, earning the trust of some of rock’s biggest icons, including Joan Jett, Buckcherry members, and more.

      sub greg james insta 1

      During his almost forty-year career, he was even the go-to tattoo artist for Hollywood stars including Sarah Michelle Gellar, Charlie Sheen, and Denise Richards.

      He was 71.

      R.I.P



      Source link

      SHARE3DCAM Launches AI Engine Algorithm Upgrade in SHARE PointClouds Studio V2.5.0, Advancing the Complete Scan-to-Deliverable Workflow for AEC and Renovation Professionals | Web3Wire

      SHARE3DCAM Launches AI Engine Algorithm Upgrade in SHARE PointClouds Studio V2.5.0, Advancing the Complete Scan-to-Deliverable Workflow for AEC and Renovation Professionals | Web3Wire


      Shenzhen, June 05, 2026 (GLOBE NEWSWIRE) — SHARE3DCAM, a developer of professional SLAM LiDAR scanning solutions, today announced the release of SHARE PointClouds Studio V2.5.0, featuring a comprehensive AI Engine Algorithm Upgrade targeting the complete workflow from spatial capture to professional project deliverables.

      The release addresses a challenge that has become central to the architecture, engineering, construction, and renovation industries: as 3D scanning has become faster and more accessible, the bottleneck has shifted from capturing spaces to making captured data usable. SHARE PointClouds Studio V2.5.0 is designed to close that gap — connecting SLAM LiDAR scan data with the downstream workflows that design, documentation, and construction delivery actually require.

      The Workflow Problem This Solves

      In renovation and construction environments, measurement accuracy is foundational. Design proposals, cost estimates, material quantities, and construction coordination all depend on reliable site data. Traditional measurement workflows — tape measures, manual notes, hand-drafted floor plans — are slow, error-prone, and difficult to verify after the fact.

      SLAM LiDAR scanning has made site capture faster and more comprehensive. But until recently, the point cloud data produced by these devices has remained difficult to integrate directly into design and construction workflows without significant manual processing. Teams export data, import it into third-party software, draft from scratch, and cross-reference repeatedly — a process that reintroduces many of the inefficiencies that scanning was supposed to eliminate.

      SHARE PointClouds Studio V2.5.0 and the AI Engine Algorithm Upgrade address this by processing, filtering, and transforming scan data into outputs that can move directly into design, client communication, and project handover — without leaving the SHARE3DCAM ecosystem.

      AI-Assisted CAD Draft Generation

      The most significant new capability in this software upgrade is AI-assisted CAD draft generation from point clouds within SHARE PointClouds Studio. The system uses trained AI models to automatically identify structural elements within captured point cloud data — walls, openings, columns, and spatial boundaries — and generate floor plans and section drawings based on real site geometry. These drawings can be exported as DWG files with point cloud underlays, allowing architects, designers, and surveyors to open them directly in AutoCAD or compatible CAD tools for refinement and further development.

      Point cloud model converted into CAD drafting views

      The practical effect is a meaningful reduction in manual drafting workload. Rather than drawing from scratch based on field measurements and notes, professionals work from a baseline that already reflects real site conditions. For renovation projects — where design, pricing, contractor briefing, and construction coordination all depend on measurement accuracy — this reduces both the time required to produce usable drawings and the risk of errors introduced by gaps in manual data collection.The capability also reduces return site visits. When the point cloud serves as a persistent, editable reference layer within the CAD environment, questions that would previously have required going back to site can often be resolved by re-examining the captured data.

      Proprietary 3D Gaussian Splatting for Spatial Communication

      SHARE PointClouds Studio V2.5.0 introduces proprietary 3D Gaussian Splatting (3DGS) technology, one of the more significant advances in spatial data visualization in recent years.

      3D Gaussian Splatting generates representations that feel continuous and spatially intuitive, closer in character to how a person would experience standing in the space itself. For renovation and construction projects, this improves communication between technical and non-technical team members: clients can more clearly understand spatial layouts, structural relationships, and design intent; contractors can better visualize conditions before mobilizing; project owners can review progress against documented site conditions.

      Bare-shell renovation site captured as a 3D scene

      What distinguishes SHARE3DCAM’s 3DGS implementation is multi-source data fusion. Most Gaussian Splatting approaches rely primarily on image-based reconstruction, which can produce unstable or geometrically inaccurate results in low-texture environments — precisely the conditions most common in renovation and construction settings, including unpainted concrete, plain plaster walls, and uniformly finished interior surfaces.

      By combining LiDAR geometry with visual image data, SHARE3DCAM’s implementation maintains structural accuracy in these environments, producing Gaussian models with more reliable geometry and more stable spatial relationships — suitable for professional documentation, stakeholder alignmen, and client presentation.

      Point Cloud Processing: Built for Real Job Sites

      Construction and renovation environments present consistent challenges for spatial data capture: low and uneven lighting, highly reflective surfaces, active personnel, and complex geometry. The AI Engine Algorithm Upgrade includes targeted improvements across each of these conditions.

      A new colorization algorithm improves the accuracy of image-to-point-cloud color mapping, leveraging the large CMOS sensors in SHARE3DCAM’s scanner hardware to produce more natural color representation in low-light environments including basements, underground parking structures, and interior spaces without natural lighting.

      Before-and-after point cloud colorization comparison

      An upgraded intelligent filtering algorithm can optimize point cloud thickness to 5 mm in applicable scenarios, reducing data volume and noise while preserving geometric detail relevant to measurement and documentation. For reflective materials — glass facades, polished floors, metal surfaces, mirrored finishes — the algorithm identifies and helps reduce false geometry that standard processing approaches often retain, improving measurement reliability for spaces where these materials are common.

      A proprietary neural network AI model enables dynamic object removal and figure segmentation. When site personnel or equipment are present during scanning, the system can extract usable spatial data without needing to fully clear the space — a practical operational benefit on active construction sites where repeated clearing causes delays and disrupts ongoing work.

      Hardware Ecosystem: Scanners Designed for Every Scale

      SHARE PointClouds Studio V2.5.0 is designed to work natively with SHARE3DCAM’s SLAM scanner lineup, forming an integrated workflow from site capture through to deliverable output.

      The SHARE C1 offers professional spatial capture capability in a more compact and flexible form factor, suited to professionals who need to deploy quickly across multiple site types or work in constrained environments.

      The SHARE SLAM S20 is engineered for seamless data capture in renovation, architectural measurement, and complex AEC workflows. Its compact and portable design is optimized for navigating intricate or occupied environments, making it the primary tool for professionals operating across diverse residential and commercial projects.

      For larger-scale requirements — engineering surveys, industrial facility inspection, complex infrastructure, and large outdoor environments — the SHARE SLAM S100 Series is designed to handle higher data volumes, longer range capture, and more demanding operational conditions.

      SHARE3DCAM scanners used for renovation and construction capture

      Together, the hardware lineup and SHARE PointClouds Studio 2.5 form a complete spatial data ecosystem: capture on site, process and output in software, deliver to client.

      Beyond the Scan

      “Capturing spaces is no longer the challenge — making that data usable is,” said Enzo Fan, CEO of SHARE3DCAM. “Every project team that scans a space should be able to take that data directly into their design, coordination, and delivery workflow. The AI Engine Algorithm Upgrade is about closing the distance between the scan and the deliverable — and making sure that distance keeps shrinking with every release.”

      Availability

      SHARE PointClouds Studio V2.5.0 is available now through SHARE3DCAM’s official channels.

      SHARE PointClouds Studio is offered as free desktop software with no subscription fees, time limits, or licensing costs. Professionals can access the full feature set — including the AI Engine Algorithm Upgrade capabilities introduced in version 2.5 — at no charge, permanently.

      More Product Information

      Official Website: http://www.share3dcam.com

      Email: office@shareuavtec.com

      Amazon US

      About SHARE3DCAM

      SHARE3DCAM is a Shenzhen-based developer and manufacturer of professional SLAM LiDAR scanning solutions. Through its scanner hardware — including the SHARE SLAM S20, SHARE C1, and SHARE SLAM S100 Series — and its SHARE PointClouds Studio software platform, SHARE3DCAM serves professionals in surveying, AEC, renovation, industrial inspection, and spatial digitization, helping teams capture real-world environments and transform them into accurate, actionable spatial data.

      About Web3Wire Web3Wire – Information, news, press releases, events and research articles about Web3, Metaverse, Blockchain, Artificial Intelligence, Cryptocurrencies, Decentralized Finance, NFTs and Gaming. Visit Web3Wire for Web3 News and Events, Block3Wire for the latest Blockchain news and Meta3Wire to stay updated with Metaverse News.



      Source link

      Summer Game Fest 2026 Recap: Every Major Announcement, Reveal And Trailer

      Summer Game Fest 2026 Recap: Every Major Announcement, Reveal And Trailer


      Note: This is a quick roundup of the major announcements, reveals and trailers shown during Summer Game Fest 2026. The article will be updated with additional details, trailers, release dates and deeper analysis as more information becomes available, once I’ve been to bed and after I drop my car off for tyres in the morning.

      I may have missed some stuff, too, so keep that in mind.

      And finally, the Youtube videos from the official Summer Game Fest also feature some audio sync problems, which I experienced live when watching the show. Oh, and they are all marked as being the 2025. Good job, whoever. I’ll update with official trailers from the respective publishers/developers over the weekend.

      Summer Game Fest 2026 is officially over, and Geoff Keighley’s annual showcase delivered a packed evening of announcements, world premieres, release dates, updates and a few surprises.

      Highlights included Resident Evil Veronica, Alien: Isolation 2, Guild Wars 3, Final Fantasy VII Revelation, The Wolf Among Us 2, Star Wars Zero Company and a new look at The Blood of Dawnwalker.

      Here’s everything announced during the show.

      Resident Evil Veronica

      New Resident Evil game revealed.

      Features Claire Redfield.

      Launches February 27, 2027.

      Coming to PS5, Xbox Series X|S, PC and Switch 2.

      New Mainline Cuphead Game In The Works

      No Release date yet. Nothing shown.

      Mighty Cuphead Adventure

      New 8-bit inspired Cuphead spin-off.

      In development for modern platforms.

      Alien: Isolation 2

      First gameplay reveal from Creative Assembly.

      Set both inside and outside a colony environment.

      Coming to PS5, Xbox Series X|S, PC and Switch 2.

      No release date announced.

      Gen Atlas

      New project from Fumito Ueda and GenDesign.

      Previously known as Project Robot.

      Published by Epic Games.

      Blood Message

      Historical action-adventure game from NetEase and 24 Entertainment.

      Features horseback combat, large battles and a story focused on a father and son duo.

      Stranger Than Heaven

      New look at RGG Studio’s upcoming title.

      Release date confirmed for January 15, 2027.

      HAEX

      New open-world sci-fi action-adventure from Dead Astronauts.

      Launching in 2027.

      Dead by Daylight

      Tenth anniversary celebrations teased.

      Mortal Shell II

      New trailer shown.

      Open beta available now.

      Sand Raiders of Sophie

      New co-op survival game from TinyBuild.

      Server Slam available now.

      Assassin’s Creed IV: Black Flag Resynced

      Remaster announced.

      Launches July 9.

      Teenage Mutant Ninja Turtles: The Last Ronin

      New teaser shown.

      No release date announced.

      Fortnite: Runners

      New season launches later today.

      Gundam Rogue Orbit

      New Gundam game revealed.

      Launching in 2027.

      Egg-streamly Hard Game

      Physics-based co-op game about geese carrying an egg.

      Launches July 24, 2026.

      Crossfire

      New single-player action game from That’s No Moon.

      Features adaptive cover systems and a focus on player agency.

      Control Resonance

      New trailer shown.

      Launches September 24, 2026.

      Guild Wars 3

      Officially revealed by ArenaNet.

      Beta planned for Fall 2027.

      Coming to Steam and PS5.

      Star Wars Galactic Racer

      New Star Wars racing game.

      Launches October 6, 2026.

      End of Abyss

      Sci-fi horror action game.

      Launches October 1 on PS5, Xbox Series X|S and PC.

      Lost Harbor

      Horror shooter from TinyBuild.

      Coming to Steam.

      Virtua Fighter Crossroads

      New Virtua Fighter project from RGG Studio.

      Launching in 2027.

      RuneScape: Dragonwilds

      Console version announced.

      Available now in Early Access on Steam.

      Soulframe

      New look at Soulframe Preludes.

      Grounded 2: Into The Abyss

      New update arrives August 11, 2026.

      Mafia: The Old Country – Man of Honour

      Story expansion announced.

      Launches August 14, 2026.

      1666: Amsterdam

      New project from Assassin’s Creed creator Patrice Désilets.

      Free prologue available now.

      Early Access planned later this year.

      Saw Genesis

      New multiplayer horror game from Bloober Team.

      3v1 gameplay revealed.

      Lords of the Fallen 2

      New trailer shown.

      Launches Fall 2026.

      Star Wars Zero Company

      XCOM-style tactical Star Wars game.

      Launches August 27, 2026.

      The Blood of Dawnwalker

      New story trailer shown.

      Launches September 3, 2026.

      Among Us: On Guard

      New standalone mystery game announced.

      007 First Light

      New story content announced.

      More details coming later this year.

      Turok Origins

      Aion 2

      Wuthering Waves x Cyberpunk: Edgerunners

      Crossover launches June 8.

      Monster Hunter Wilds: Ascendance

      Massive expansion announced.

      Launching in 2027.

      Swords of Legends

      New action RPG revealed.

      Coming to PS5, Xbox Series X|S and PC.

      Hot Wheels Infinite Rush

      New Hot Wheels racing game.

      Launches September 24, 2026.

      Sonic Racing: CrossWorlds

      Year Two content announced.

      New collaborations include TMNT, Avatar, Godzilla and Evangelion.

      Attack on Titan 3

      New game announced by Omega Force and Koei Tecmo.

      Launches July 1, 2026.

      Clutch

      New racing game from former Forza Horizon developers at Maverick Games.

      Launches Spring 2027.

      Chronicles: Medieval

      New medieval strategy game revealed.

      Early Access launches later this year.

      Sea of Remnants

      Hitman World of Assassination

      New celebrity-style target mission announced.

      Palworld 1.0

      Full launch arrives July 10.

      The Wolf Among Us 2

      New trailer shown.

      Launches in 2027.

      The Wolf Among Us Remastered

      Stellar Blade 2

      Officially revealed by Shift Up.

      Early in development.

      Street Fighter 6 Year 4

      New fighters announced:

      Yasmin

      Arjun

      Bosch

      Tifa Lockhart

      Final Fantasy VII Revelation

      Final game in the remake trilogy revealed.

      Launches Spring 2027.

      Simultaneous release across all platforms.

      Features an airship and a new job system.

      Stay tuned for more detailed coverage, impressions and individual articles on the biggest announcements from Summer Game Fest 2026.



      Source link

      Stellar Blade Follow-Up Blood Rain Announced, Trailer Has Some Eye-Opening Moments

      Stellar Blade Follow-Up Blood Rain Announced, Trailer Has Some Eye-Opening Moments



      This year’s Summer Games Fest brought a surprise in the form of a reveal of the next game from Stellar Blade developer Shift Up much sooner than. The game is Stellar Blade: Blood Rain and looks to continue on the high octane action delivered by the highly popular 2024 game.

      The game revealed in a highly stylized and action packed trailer shows a new protagonist exploring a dystopian cyberpunk world fighting grotesque monsters with Stellar Blade’s signature stylish flair. While the first game focused on swords as its main form of offense and defense, Blood Rain seems more melee focused showing the new playable character throwing around some fisticuffs and a gratuitous moment in the form of our new protagonist removing her jacket to showcase the game’s jiggle physics.

      Developer Shift Up has confirmed the game is in “early development” and while the first game was PS5 exclusive, don’t expect Blood Rain to be as exclusive as this entry will not be published by Sony, and Shift Up “will transition to a first-party service model. This will allow us to lead marketing strategies that fully reflect the distinctive identity of the Stellar Blade IP, and we expect to communicate the unique appeal of its universe to players more directly and effectively.”

      For some idea of what to expect, read our review of the first Stellar Blade.



      Source link

      Popular Posts

      My Favorites

      Easy God Mode Glitch Lets You Farm XP & Camos in...

      0
      Call of Duty: Black Ops 6 is barely out and already one YouTuber has discovered a God Mode glitch to become completely invincible...