Genshin Impact is full steam ahead with its new version naming scheme, and in continuing the narrative of the Luna arc (formerly Version 6.0). Today, HoYoverse unveiled Version Luna 2, the follow-up to one of the game’s biggest updates.
Version Luna 2 arrives October 22 with a new character, new Archon Quest, and the long-awaited launch of Miliastra Wonderland.
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The title of Version Luna 2: Song of the Welkin Moon: Reprise – An Elegy for Faded Moonlight might be a little too dramatic, but what it’s actually bringing to the game is well worth getting excited about. The adventure remains firmly centred around the new Nod-Krai region, which shouldn’t surprise anyone.
This will all unravel as part of a new Archon Quest, which sees the return of Varka, and Arlecchino – who are both joining the big “Racher of Solnari” Rerir conflict in Nod-Krai. It sounds like things are heating up in this chapter, as The Knave and The Marionette from the Fatui Harbingers are also joining the fight.
But every good fight also needs new allies, and the new character in this chapter is The Damselette, Nefer, who comes from the Curatorium of Secrets. Her role is crucial for the story, too, because the knowledge she possesses could undermine Rerir.
You’ll also be taking on Rerir at the conclusion of the new Archon Quest. Doing so will grant you an extra 560 Primogems.
Watch on YouTube
As for Nefer, she’s a 5-Star Dendro catalyst wielder with a specialty of dealing Lunar-Bloom damage. Nefer uses Verdant Dew to power her attacks. Her Elemental Skill allows her to transform her Charged Attacks into special Charged Attacks. The special versions consume no Stamina, and deal Lunar-Bloom damage on top.
If the party she’s in enters Ascendant Gleam state, Nefer can also turn any Dendro Cores on the field into Seeds of Deceit, which boosts the damage of her special Charged Attacks even further.
Nefer will be part of the first half of the Event Wishes, along with Furina, who’s coming back. The second half is when Arlecchino and Zhongli will actually join.
Without question, however, the biggest part of this update is the introduction of Miliastra Wonderland, a mode where players can unleash their creativity. In order to access it, you’ll just need to have completed Act One of the Archon Quest Prologue.
Image credit: HoYoverse.
Miliastra Wonderland features user-created content with a range of gameplay experiences. You’ll find management sims, action combat against other players, low-key adventures, and even party games.
Some of the stages can be played solo, others in co-op. They also feature their own ranking systems with leaderboards and achievements. You can create your own avatar for Miliastra Wonderland, called Manekins. These offer their own customisation options, like hair, accessories, and outfits. You’ll unlock new outfits the more you play, too.
If you’d rather design your own experiences, there’s a suite of editing tools that will turn you into a Craftsperson. You’re free to use so much of what’s already available in the game, and you can link different elements together using logic flows.
And, if you don’t know where to start, you’ll find a set of tutorials and other tools that help you understand how the editing suite works. HoYoverse also said there’s going to be a dedicated forum for creators, so look out for that.
Until then, you know what to do with our updated Genshin Impact codes.
There may be trouble brewing in Halo Studios, or perhaps it has already boiled over as the team’s art director has left the company and posted a rather ominous sounding message.
Glenn Israel held the title of Art Director at Halo Studios. But posting to LinkedIn, he revealed that he has left the company.
“As of today and after seventeen long years, I am officially no longer contributing to the Halo universe,” wrote Glenn. “There is little more I can say for the moment, though I intend to share this particular story in its entirety when it is absolutely safe to do so next year.”
While it’s certainly possible this is somehow a happy story that he wants to share, Glenn Isreal’s words seem to be hinting toward a problem or conflict that either forced him out of the company, or made him want to leave. Alas, we won’t be able to find out until next year, which is presumably when any NDA’s he is under will run out.
The rest of the message also seems to point toward a problem of some sort, as he wrote: “I know that the state of our industry seems dire, but never forget that you are *free to choose*. No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values – and no one can force you to. Stay strong, take evidence when necessary, and find where you belong.”
To me – and I certainly could be reading into it too much – this seems like Glenn felt his health, values and ethics were under threat from something.
Recently, Melissa Boon, Chief of Staff, also left the company recently with no public statement.
Meanwhile, Reb’s Gaming, a well-trusted reporter of insider information regarding Halo – and who recently revealed even more details about the alleged Halo: Combat Evolved remake – claims that 8 out of the 9 artists on the team have left, leaving only art director Donnie Taylor. It’s unclear if more artists have been hired to fill in the gaps.
I’m going to take another stab at Mr. Speculation here: the mass exodus on the art team makes me wonder if Halo Studios is looking to heavily push the use of AI in this area. That may be what pushed Glenn Isreal’s ethics too far, and what could have resulted in most of the art team either leaving or being let go.
Previous reports painted the studios morale in a very bad light, with tensions apparently running high. Reb repeats these sentiments in his video.
The team is also actively hiring. There’s currently a job opening for a senior software engineer which openly talks about working on the next Halo FPS on Unreal Engine 5.
The timing of all this is also surprising. Halo Studios is promising to lift the lid on multiple projects at the Halo Championship later this month, which should be an exciting time for the team. However, if these reports are to be believed, there could be some serious issues within the developer.
The Wolf of Wall Street earned five Oscar nominations when it released in 2013, and it’s remained incredibly popular over the years thanks to standout performances from Leonardo DiCaprio, Jonah Hill, and Margot Robbie. And if you happened to miss out on the steelbook that launched long ago and subsequently sold out, you’ll be glad to know that it’s getting a much-anticipated new 4K Blu-ray release with The Wolf of Wall Street Limited Edition Steelbook releasing on December 16. Preorders are live at Amazon and Target and you can lock-in your copy for $35.49– and considering the previous 4K Blu-ray versions sold out, it’s worth doing so early.
$35.49 | Releases December 16
This version of The Wolf of Wall Street includes both 4K Blu-ray and digital copies of the film with support for Dolby Vision and Dolby Audio. The main attraction, however, is the eye-catching steelbook featuring Leonardo DiCaprio’s Jordan Belfort on the front, golden $100 bills on the back, and an artistic blue and yellow scene across the case interior.
Note that Target is currently offering the steelbook for $35.49, while it’s $37 at Amazon. However, these prices will likely fluctuate ahead of release–and preordering at Amazon makes you eligible for any price cuts between now and December 16. You also won’t be charged until the item ships.
The Wolf of Wall Street Limited Edition Steelbook
The Wolf of Wall Street Limited Edition Steelbook Bonus Features
A handful of bonus features are packed into the steelbook. This includes:
The Wolf Pack: Interviews with the cast and crew about Scorsese’s method for bringing Jordan Belfort’s story to the big screenRunning Wild: A behind-the-scenes look at how the movie was brought to lifeThe Wolf of Wall Street Round Table: A discussion between Scorsese, cast, and crew, about the film’s development
If this steelbook version sells out, consider picking up The Wolf of Wall Street on 4K Blu-ray. It’s only $19.49 and is eligible for Amazon’s buy two, get one free deal. It also includes all the same bonus features as this premium steelbook.
Since this steelbook won’t arrive until December, be sure to check out all the other Scorsese Blu-ray deals at Amazon right now. For something packed with bonus features, check out The Irishman. Along with a 4K version of the film, it comes with a lengthy documentary about the movie, a video essay by critic Farran Smith Nehme, a behind-the-scenes look at its visual effects, and archival interviews.
If you don’t want to upset your wallet, the mind-bending Shutter Island on 4K Blu-ray is just $15 (was $26). Its current price is the lowest we’ve seen all year, though it’s unclear how long the deal will stick around. Consider picking it up to view around Halloween–it’s not exactly a horror flick, but it’s thrilling and terrifying, nonetheless.
You can also preorder the Casino: 30th Anniversary Limited Edition Steelbook ahead of its release on November 18. For options beyond Scorsese, check out the full B2G1 Free catalog, which includes hundreds of Blu-rays at low prices.
In most extraction shooters, as well as a number of online survival games, players are all-too-familiar with the necessary evil known as a global wipe, in which everyone’s inventory and stats get reset to start all players off again on the same footing. It can sting a bit, but it helps balance out the game for newcomers, as folks who’ve been playing for years could otherwise build up a virtually limitless stockpile of goodies to maintain supremacy. Upcoming PvPvE extraction shooter Arc Raiders, however, has some different ideas on how to implement this in a way that won’t cost everyone their precious, hard-won loot.
In particular, the developers are trying to solve one of the biggest problems with mandatory wipes: It’s really unfair to those who only have limited windows of opportunity to play the game. It sucks when you log a few hours in one week, get tied up with life stuff for the remainder of a month, then come back to find out even the meager earnings you scored during that first week are now gone due to the wipe. Arc Raiders developer Embark is aiming to solve that.
In a blog post titled “Expedition Project,” Arc Raiders’ design director Virgil said that the studio “absolutely [sees] the benefits a global wipe provides [but] one thing a mandatory wipe does not do is respect the investment of those players who do not have as much time to play overall.”
Enter “Projects,” a feature that unlocks after level 20 with a scheduled eight-week window to complete, after which you’ll unlock the ability to reset your character. Should you fail to finish your project within the eight-week window, you can hold on to all of the progress you made, including your gear. You can then continue your progress during the next eight-week period that opens up.
Read More: Arc Raiders’ 2-Year Delay Explained: Game Was Boring
Rewards for completing a Project include unique cosmetics and buffs that get activated when the next expedition rolls around. “Completing a reset,” the dev blog states, “should never give a player a power or combat advantage over anyone who has not completed a reset.” That last point is particularly important given that Arc Raiders is embracing PvP which, in an extraction context, can often result in some unfair situations anyway.
Wipes can make for a rough introduction to this genre of game, and in the end sort of ensure that the game only appeals to those who have considerably more time to play them. Hopefully Arc Raiders’ Projects will solve that dilemma.
The Ranching Skill is now being improved in Palia with a new multiplayer feature, as well as the addition of a new animal, Goobi. It is the fifth animal for the player’s ranch, where they can raise and take care of it alongside other animals. In this guide, we will tell you how to unlock Goobi in Palia.
How to Unlock Goobi in Palia
Goobi is a new animal available for the player’s ranch in Palia. It is a gooey, glorpy, and adorable animal to raise on your ranch. The overall look of the animal is unique due to its pond scum nature. To unlock the Goobi animal at your ranch, you will have to purchase it from the Ranching Store for 2,000 Gold. However, before you can purchase it, you must reach Ranching Level 10. As you purchase the Goobi, it will arrive at your Ranch as a baby with a random trait, color, and pattern.
Goobi Animal Drops
Similar to other animals in your ranch, the Goobi animal also gives you something in return as you take care of them. The Goobi animal drops foraged flowers like Heartdrop Lily, Elderwood Lotus, etc. Once you take care of a Goobi and grow it to Adult age, it will start giving you flowers.
Goobi Animal Cosmetic Traits
The Goobi animal can have random traits like the other animals when they first come to the ranch. In addition to that, they can have various cosmetic traits. The cosmetic traits for Goobi consist of Color, Flower, Pattern, and Sheen. Here are all the cosmetic traits that you can find on a Goobi in Palia.
A brand-new, tactical roguelite RPG set in the world of Lost Eidolons, where failure is not the end but a vital part of the journey, has just been unleashed.
Lost Eidolons: Veil of the Witch is available to play right now. This new title from developer Ocean Drive Studio, Inc. and publisher Kakao Games is now live on Xbox Series X|S, PlayStation 5, Nintendo Switch, and PC.
This “Very Positive” rated Steam Early Access hit is a crunchy, grid-based RPG with ever-changing battlefields, and you can jump in 72 hours early.
A New Chapter in the World of Lost Eidolons
This is not a direct sequel, but a brand-new, standalone adventure set in the same rich universe. We were there back in 2023 when the original Lost Eidolons released on Xbox, PlayStation, and PC. Veil of the Witch takes that world and applies a completely new, tactical roguelite spin to it.
The story of Veil of the Witch begins as you, a warrior, are shipwrecked and left dying on a cursed island with no memory. A mysterious witch offers you another chance at life, but the price is high: you must become her champion and vanquish her enemies.
With no other way out, you must forge ahead to fulfill the witch’s bidding and perhaps reclaim the memories you’ve lost.
A Symphony of Tactics and Failure
This is a game of challenging, grid-based battles where every move and combo demands precision. You will need to leverage elemental effects to manipulate the battlefield, such as electrifying soaked enemies or igniting flammable terrain.
You must also account for enemy armour, striking with the right weapon to break through and gain the advantage.
Expect to be found recruiting allies and building a squad of five from nine versatile characters, each with their own unique skills, weapon sets, and personalities. As you level up, you can earn and upgrade over 200 skills to create deadly team compositions and game-winning builds.
Every death makes you stronger for the battles ahead. You can spend the rewards from your failed runs at the base camp to permanently boost your stats and promote characters to unlock powerful new skills. When you’re ready, you can dive back into the fight and push farther than ever before.
Your Pact with the Witch: Editions Explained
While the Standard Edition (£19.99) lands today, you would have previously had access via the Deluxe Edition for £28.99. This version includes:
The full base game with 72-hour early access.
The Tactician’s Boost Bundle (to unlock powerful upgrades faster).
The Original Soundtrack.
The Main Character Skin Set.
Your Grimoire of Features
Here’s what you can expect from this new tactical roguelite:
A New Tactical Roguelite RPG set in the world of Lost Eidolons.
Challenging, Grid-Based Battles: Leverage elemental effects and break enemy armour.
Build Your Party: Recruit allies and build a squad from 9 versatile characters with over 200 skills.
Roguelite Progression: Every death makes you stronger for the next run.
“Very Positive” Steam Reviews: The acclaimed Early Access title makes its full console debut.
A cursed island is waiting, and a witch’s deal must be fulfilled. If you’re a fan of deep, challenging tactical RPGs, Lost Eidolons: Veil of the Witch is ready for your challenge on the Xbox Store right now, playable on Xbox Series X|S. It’s also on PS5 and PC.
Lost Eidolons: Veil of the Witch Description
From the world of “Lost Eidolons” comes a tactical roguelite RPG, where death is just the beginning. Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
When you’re as much of a longtime fan of a series as I am of Battlefield, successive fumbles, broken promises and a gradual loss of identity can make you jaded. I’ve been playing Battlefield since the first time I randomly came across BF1942 at an internet cafe circa 2004.
I showed up for almost every single launch since. I vividly remember booking time off from work so I can be up to play Battlefield 3 as soon as servers went live, and arguing with friends over Mumble that the skyscraper Levolution event on Siege of Shanghai crashing servers about 60% of the time was really a minor issue that shouldn’t detract from how good Battlefield 4 was.
I’ve stuck with Battlefield through all of its many, many instances of questionable technical states, troubled launches and what felt like an insistence to needlessly reinvent the wheel with each new game. I’ve kept the faith for as long as I could, until Battlefield 2042 broke me.
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Despite that, the idea of a new Battlefield game never stopped getting me excited, even when I could feel that passion diminishing with each new hype cycle. I lost faith that EA, DICE and co could deliver a complete, functional product on day one that honoured the past without shying away from innovation. After decades of waiting, Battlefield 6 is finally that game.
It’s hard to distil my thoughts on Battlefield 6 into one or two sentences. It’s especially challenging to explain to people, many of whom have already played the game in its various pre-launch forms, that it is as good as their first impressions suggested. So let’s get this out of the way early: BF6 is a relatively bug-free game that does away with so much of the unnecessary frustration that’s practically become synonymous with Battlefield launches. This is a polished, competent product that (mostly) delivers on its promises, even if I may not agree with everything it does.
I’ve been playing the launch build for about ten days, and I’ve only had a single crash. There’ve been smaller bugs like tank zoom optics misbehaving, missiles sometimes ignoring flares, and a funny one that would occasionally send me flying after stepping over too much rubble – but I’ve not had to force a respawn a single time to get the game to behave correctly, or quit a match to reset it.
Image credit: Battlefield Studios, EA.
The multiplayer action – the bulk of what you come to Battlefield for – is sharper and more satisfying than it’s ever been. It is simply a joy to move around this world, interact with its tools, shoot weapons, deploy gadgets, drive (or hop into) its many vehicles, and occasionally break walls.
The most impactful changes come to the structure and higher-level design of the experience, and they remain the most disappointing. The Support class now encompasses the Medic role as well as the Support role from past games. It’s the class you go to if you want to dispense ammo as well as medkits. Consolidating roles isn’t necessarily a bad idea, but the result is that you end up with four classes instead of five, which raises the value of some over others, and takes away an element of specialisation and variety that used to exist.
What really saddens me is the erosion of class cohesion through the Open Weapons system, which means that all classes have access to the full complement of weapons in the game. With the exception of BF2042, all previous games locked each class to certain weapon archetype(s). Players never agreed on which one did it best, so believe me when I say it wasn’t a golden solution.
But the point is that there used to be an element of friction that’s now gone. No developer could ever force players to stick to their class’ intended role in a class-based shooter, but Battlefield Studios just gave up trying altogether. The game attempts to get around that by offering Training Paths, which are sub-classes that exist within each of the four. Each path’s associated bonuses somewhat replicate roles from past BF games, but they’re quiet enough that you don’t have to seriously consider them.
Image credit: Battlefield Studios, EA.
The game’s biggest gambit is trying to incentivise players to stick to their class’ assigned weapon archetype. So called Signature Weapons (ARs for the Assault class etc.) gain certain benefits when used by the appropriate class. It’s a bandaid with a small shelf life.
I can confidently say that most players won’t care about those bonuses when it means having to give up the weapon they actually want you to use. Both Training Paths and Signature Weapons merely exist as a suggestion, sort of like recommending you use ice camo on snow maps.
Beyond the tactical shortcomings of this class system, there’s also the element of how it’s going to shape the future of the game. I anticipate BF6 to be very popular, which means it’s going to attract players from Call of Duty and beyond. For years, CoD players have highly-optimised their experience to crowd-source the best weapons and equipment for their builds, ensuring a flat meta where everyone is on the same page.
There’ve been attempts to do the same with BF in the past, but it never quite worked. Battlefield 6’s approach, however, all but welcomes that level of optimisation. I really hope four weeks from now everyone isn’t using the same weapon with every class because, well, why would you use anything else?
Image credit: Battlefield Studios, EA.
Battlefield campaigns have never been the highlight of the experience for me, but I always felt like the teams behind them never got to create something on their own terms – save for maybe Bad Company. I really hoped the same confidence that guided multiplayer would carry over to the single-player this time around, but that sadly isn’t the case.
The BF6 campaign is clearly unfinished. It’s very common to run into scripting events taking too long to trigger, and for audio tracks to overlap or mismatch animations. Encounter design seems to entirely revolve around spawning AI enemies around you until you hit a script trigger. It does, at least, try to be true to Battlefield by offering class gameplay. In almost every mission, each character is assigned a class, and you get to order your squadmates to perform actions you’ll be familiar with from multiplayer.
Teammates can revive, resupply you and put down suppressive fire. They can even blow up walls at the press of a button. The most powerful ability, however, is the Scout’s spot-everyone-in-the-level move. I suspect many of those trying to get through the campaign, just so that they’ve at least played it, will rely on that ability more than any other.
The biggest tell of how quickly the campaign came together is its narrative, which is clearly missing significant chunks. You thankfully never hear characters reference something you don’t/didn’t get to do, so it’s covering its tracks there. But I couldn’t help but be flabbergasted at how impotent of a villain it has, a character who shows up and disappears just as quickly. The game doesn’t give you much reason to empathise with their cause, or enough reason to hate them.
Pre-launch reports have revealed a troubled development for the campaign, and it really shows. It’s a good showcase of the game’s stunning visuals and exceptional sound design on a big TV; the sort of thing you call someone into the room to see, but it’s not something anyone will be thinking about by the end of this year, let alone the end of BF6’s live service.
Image credit: Battlefield Studios, EA.
It’s hard to say whether or not having the campaign in the package boosts or diminishes the overall value of Battlefield 6. There’s also Portal, the second iteration of the mode that lets players create their own experiences using game assets. We didn’t get a chance to play that during the review period, but much like it was in BF2042, I don’t imagine it’s going to be anything but a nice distraction you jump into when you’re looking for a bit of a break from All Out Warfare.
As it is right now, with the quality and quantity of content in the launch package of Battlefield 6, it is incredibly easy to recommend the game to anyone who enjoys multiplayer shooters. It’s an especially exciting proposition for those of us who just cannot keep up with Call of Duty’s rollerskates-based movement and its instantaneous time-to-kill. There’s finally a compelling middle ground between the indecipherability of tactical shooters and the yearly slop of CoD, and it’s one you won’t have to convince yourself to play simply because it’s there, you’ll do it with a big grin on your face because of how fun it is.
Lock, load and stream — the battle is just beginning. EA’s highly anticipated Battlefield 6 is set to storm the cloud when it launches tomorrow with GeForce RTX 5080 power, delivering the high-intensity combat and heart-pounding chaos the series is known for.
Catch it as part of the six games joining the cloud, including Bethesda’s The Elder Scrolls III: Morrowind Game of the Year Edition and the launch of King of Meat.
The Discord integration first unveiled at Gamescom is now live, debuting with Fortnite — showcasing how easy it is to discover games and stay connected with friends via Discord and GeForce NOW.
Ashburn, Portland and London will soon be the latest regions to get GeForce RTX 5080-class power. Stay tuned to GFN Thursday for updates. Follow along with the latest progress on the server rollout page.
Ashburn, Portland and London will be the next regions to light up with GeForce RTX 5080-class power.
War Waits for No Respawn
Turn cover into rubble — and rubble into cover.
Battlefield 6 drops gamers into all-out warfare, where every shot and explosion can change the tide of the fight.
With a new Kinesthetic Combat System, in-game movements and gunplay feel sharper and more instinctive than ever. Battle through Conquest and Breakthrough modes or a global campaign spanning Cairo to Gibraltar. The Phantom Edition packs exclusive skins, weapons, vehicle cosmetics and a Battle Pass so gamers are geared up from day one.
When every second counts, GeForce NOW puts players in control with ultralow-latency streaming and razor-sharp frames — whether dodging artillery or rocketing off a grenade mid-air. Stream at up to 240 frames per second (fps) from almost any device and take the fight anywhere when Battlefield 6 joins the cloud at launch.
Ready, Set, Click
From chat to combat — instantly.
NVIDIA and Discord have teamed up to change how people discover and play games together, making it easier than ever for friends and communities to stay connected. Powered by GeForce NOW, the new integrated experience — first shown at Gamescom — lets anyone discover and try games like Fortnite directly on Discord with no downloads or installs needed, and even without a GeForce NOW membership.
This next-level experience is fueled by a limited-time trial of the GeForce NOW Performance tier, letting anyone jump into streaming at up to 1440p and 60 fps — all without ever leaving Discord. For Discord’s hundreds of millions of users, it’s a fast, simple way to play together and keep the gaming conversation going, right where it’s already happening.
The first playable game with this integration is Fortnite, rolling out to gamers now. A single click on a Discord chat link and an Epic Games account login are all it takes to join the action. The integration opens a new way to discover and play games, enabling publishers to create smooth gaming experiences for communities everywhere.
Wander Where You Want To
Adventure awaits.
Bethesda’s The Elder Scrolls III: Morrowind Game of the Year Edition is the single-player role-playing game that defined open-world fantasy adventures. This edition bundles the original The Elder Scrolls III: Morrowind with its celebrated expansions, Tribunal and Bloodmoon, delivering the definitive version of the iconic game.
Step into a rich world where every choice shapes destiny. Take on the epic quest to save Morrowind from a terrible blight, or carve a path across vast landscapes filled with ancient cities, dangerous dungeons and curious creatures.
With the expansions, visit the mystical Clockwork City, brave frozen Solstheim, clash with werewolves and direct the rise of a mining colony, enjoying up to 80 hours of quests and stories. The game’s open-ended structure lets players build any character imaginable, offering unmatched depth and replayability.
Jump into the world of Vvardenfell on nearly any device with GeForce NOW, from laptops and Macs to phones and TVs, and pick the adventure back up anytime, anywhere.
Meaty New Games
We got the meats.
King of Meat is a wild and over-the-top brawler that doesn’t take itself too seriously — except when it comes to juicy combos and meaty takedowns. Part cooking show, part gladiator arena, it throws players into chaotic battles where the weapon of choice is meat. Whether tenderizing foes with a ham hock or unleashing absurd special moves, players can lean hard into the game’s goofy, carnivorous charm. It’s fast, silly and unashamedly over-seasoned fun.
In addition, members can look for the following:
Deathground (New release on Steam, Oct. 7)
King of Meat (New release on Steam, Oct. 7)
Seafarer: The Ship Sim (New release on Steam, Oct. 7)
Little Nightmares III (New release on Steam, Oct. 9)
Battlefield 6 (New release on Steam and EA app, Oct. 10, GeForce RTX 5080-ready)
The Elder Scrolls III: Morrowind (Steam, Epic Games Store and Xbox, available on PC Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
If you could play one game RIGHT NOW, regardless of its release date, what game would it be and why? 🗣️
— 🌩️ NVIDIA GeForce NOW (@NVIDIAGFN) October 8, 2025
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Following the huge success of Oblivion Remastered, there are leaks about plans for Fallout 3 Remastered, however, it’s not expected to be announced at this year’s Fallout Day. We haven’t had a new installment in the series since the originally despised Fallout 76, however, interest in the franchise has peaked thanks to the excellent Amazon Prime series. While the upcoming Fallout Day promises news about video games, don’t hold your breath for Fallout 3.
Fallout 3 Remastered not expected at Fallout Day
Prominent leaker, NateTheHate, doesn’t expect Fallout 3 Remastered to be announced at Fallout Day. Asked whether an announcement is inbound, NateTheHate responded, “I’d be very surprised if they make mention of it this early”. This leaves some wiggle room for the possibility of announcement, but it’s not expected.
Previously, back in April this year, NateTheHate confirmed plans for a Fallout 3 remaster, but said “It’ll be a while before we see it”. Then, on October 6th, NateTheHate said, “Fallout 3 Remaster is planned; but it’ll be a while — barring plans don’t change”.
NateTheHate is a prominent leaker who was correct about the shadowdrop of Oblivion Remastered. They have also been accurate with other leaks such as Microsoft Flight Simulator joining PS5.
Aside from Fallout 3 Remastered, it’s reported that “multiple Fallout projects [are] in development”. There’s no elaboration about these “multiple projects,” but they presumably include Fallout 3 Remastered and Fallout 5.
Fallout Day is set for October 23rd with a broadcast happening at 10AM PT/1PM ET/6PM BST. This broadcast will be live on YouTube and Twitch. Bethesda’s announcement reads, “Tune in for the latest news about our existing Fallout games, community celebrations, and upcoming fan events”. While we would love to see Fallout 3 or even Fallout 5, it’s probably best for fans to keep expectations low.
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With the amount of games appearing across a range of systems, sometimes it gets a little bit crazy. But just as I was about to call it a night, one game that caught my attention and was worth writing about, is Daniel Isoba’s latest ZX Spectrum game called ‘Puppies Rescue’. A game whereby you are tasked with rescuing puppies, while destroying every mutant fly or octopus that crosses your path. To coincide with this news, provided below is the full story from the game, as well as some gameplay footage.
And here’s the full story. “Year: 2376 In a future where pets have become the most coveted commodity on the black market, their transporters are under constant attack from saboteurs and pirates. As a result, hundreds of animals have been scattered across the most dangerous corners of the planet. To counter this threat, elite squads have been formed—dedicated to rescuing lost furry companions and eliminating hostile mutants. One of the most legendary teams is led by the fearless Captain Cat, aboard the ReefShark II: a hybrid vehicle capable of gliding through the air, diving into murky waters, and flying over infested zones”.
This game is built using the MPAGD engine, combined with my custom assembler development, which enables smooth 4-pixel scrolling.Screen art by Mark Harrison @artbymch.ukRamón Ameijeiras — For collaborating on the custom loader and assembler .Ariel Endaraues — Consultant and co-designer, whose insights helped shape the game’s design and mechanics.