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Exo-Tical – Check out this awesome game for the MSX by Roolandoo

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Exo-Tical – Check out this awesome game for the MSX by Roolandoo


Fancy playing an MSX game that the MSXdev25 competition page says ” As with any Roolandoo game, you know two things are going to happen. It is going to look good, and it is going to play hard “, then come and check out the latest release called ‘Exo-Tical’ by Roolandoo. An awesome game, whereby you’ll be piloting a spaceship across an unexplored planet, and dealing with some pretty dangerous enemies. If that sounds like your sort of game, then make sure to check out the footage and game details below.

Here’s the details. “Get ready to save humanity one more time (yes, humans are living on Earth-3 by now) as the only planet that can host us now is Exo-Tical. All previous expeditions have failed and never returned… You really don’t want to go explore this planet full of dangers, but humanity has already exhausted the resources of the current planet, so there is really no other option. If only humans had learned to live sustainably you would not have to go on this mission, but it’s too late to lament it now. Get ready to explore this “exotical” place full of narrow spaces that require precise movement and hostile creatures that will crush you. A perfect holiday resort. At least you have checkpoints, so don’t forget to land on the pads.”

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Little Nightmares 3: Where to Find the Fuse for the Door in the Institute

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Little Nightmares 3: Where to Find the Fuse for the Door in the Institute


Finding the fuse for the door in the Institute is one of the end-game challenges that Low and Alone face in their journey through the Nowhere Realm in Little Nightmares 3. As players progress through the Institute, Chapter 4, they will come across a fuse switch outside a door. They will have to find a fuse and pull the lever to open the door and continue progression. In this guide, we will tell you where to find the fuse in the Institute in Little Nightmares 3.

Fuse Location for the Door in the Institute in Little Nightmares 3

The fuse that you need to get for the door is in the record storage room of the Institute. However, you cannot get it without the special doll that will show you the past of the institute within its range.

Get the Special Doll from Low’s Vision Cell

From the location of the fuse switch beside the door, push the trolley underneath the window on the left and climb through it. Keep heading left, and you will come across a cell door. Climb the table and go through the vent on the top. It is the same cell from Low’s visions. Now, open the compartment on the left wall. An oddly familiar doll will drop from the compartment. It is a special doll, as it depicts the institute before everything bad happened there. You need to hold this doll and go around the floor to find the fuse.

Reach the Record Storage Room in the Institute

Pick up the doll and leave the cell. Continue to the right and throw the doll outside a window by standing on a seesaw. Go out of the room and pick up the doll again. Go ahead in the hallway and enter the room on the left. Pull the lever in the room to open the next door. Continue inside the room and go to the far-left side to find a fuse machine. Pull the lever beside the machine to get a fuse.

Take the Fuse to the Fuse Switch

Now, one character needs to hold the doll and the other needs to hold the fuse. Exit the room and pull the lever again to open the door to the hallway. Once you are in the hallway, leave the doll. Now, go to the door in front of the one you just came out of to make your way back to the fuse switch. Plug the fuse into the switch and pull the trolley underneath the lever. Get up the trolley and pull the lever to open the door.



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SteelSeries Unleashes Arctis Nova 7 Gen 2 Series Headset for Xbox, PlayStation, and PC with Major Upgrades | TheXboxHub

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SteelSeries Unleashes Arctis Nova 7 Gen 2 Series Headset for Xbox, PlayStation, and PC with Major Upgrades | TheXboxHub


SteelSeries Arctis Nova 7 Gen 2
SteelSeries Arctis Nova 7 Gen 2

The king of the wireless headset market has just received its crown update for all platforms with the SteelSeries Arctis Nova 7 Gen 2 Headset.

SteelSeries has today introduced the Arctis Nova 7 Gen 2 series, the next evolution of its award-winning and much-loved headsets for Xbox, PlayStation, and PC.

These new models are available starting today and bring more control, significantly more power, and a host of quality-of-life improvements to what was already a near-perfect all-rounder.

This second-generation release is a direct response to player feedback, doubling down on the features that made the original series a fan-favourite while adding some of the most requested upgrades across the board.

Upgrading a Near Master of All

We have a long and celebrated history with the SteelSeries Arctis Nova range. The original Arctis Nova 7 series, particularly the Xbox-focused 7X model, was a true standout. In our review from back in 2024, we called the 7X a “stunner” and a “near master of all,” praising its ability to “deliver great audio, without hassle, in a flash.”

We even went as far as to say, “The best SteelSeries headset on the Xbox market? Yeah, we think so.“

The new Arctis Nova 7 Gen 2 series takes that incredible foundation and makes it even better, with a clear focus on giving all players, regardless of their platform, more power and more control over their audio experience.

What’s New in the Gen 2 Upgrade?

This new series is packed with significant and meaningful improvements that will be immediately noticeable to any gamer.

For the first time on console, you can now have real-time, on-the-fly control over your audio presets. The innovative Arctis App allows you to access over 200 expertly crafted audio preset profiles for the biggest games in the world.

This means you can instantly switch to the perfect EQ for your game without ever leaving the couch.

Further to that and one of the biggest new features is a massive 40% boost to the battery life. The Arctis Nova 7 Gen 2 series now boasts a whopping 54 hours of battery life, ensuring you can game for days on a single charge.

When you do need to top up, optimised fast charging will give you 6 hours of play from just 15 minutes of charge.

The series’ signature simultaneous 2.4GHz and Bluetooth dual audio mixing returns, providing incredible versatility. You can be chatting with your friends on Discord on your phone via Bluetooth while still hearing your game audio from your Xbox or PlayStation via the 2.4GHz connection, all at the same time.

A Headset for Every Platform

The new Arctis Nova Gen 2 series is available in three distinct models, ensuring a perfect fit for every gamer. All models are available in black, white, and a striking new magenta colourway for £179.99.

Arctis Nova 7X Wireless Gen 2: The dedicated Xbox model, also compatible with PlayStation, PC, and Switch.

Arctis Nova 7P Wireless Gen 2: The dedicated PlayStation model, also compatible with PC and Switch.

Arctis Nova 7 Wireless Gen 2: The dedicated PC model.

The core experience of all three models is evolved, built on the award-winning design of the Arctis franchise. You can still expect the incredible spatial audio delivered by the Neodymium Magnetic Speaker Drivers and crystal-clear communications thanks to the ClearCast Gen 2 microphone.

The throne for the best all-around wireless headset has been reclaimed, and the new king is not taking any prisoners across any platform. By taking an already brilliant series and adding a host of significant, community-requested upgrades, SteelSeries has once again proven why they are the masters of the game.

The best just got a whole lot better. Probably. We’ll look to get hands-on for some thoughts.



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Pokémon Legends: Z-A review

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Pokémon Legends: Z-A review


The first thing I thought upon arriving in Lumiose City in Pokémon Legends: Z-A was, ‘Yes. This definitely looks like a modern Pokémon game.’ Bright colours, basic textures and oddly flat buildings. Seriously – realising that the balconies and window shutters lack any depth, instead being pasted onto the buildings like stickers, made my brain go strange for a bit. Yet despite this, Lumiose City feels far more rich in life compared to Paldea and the desolate Hisui.

People and Pokémon fill the streets, there’s a café on nearly every corner and the largest amount of clothes shops any Pokémon game has ever seen. The true adventure doesn’t lie on the streets though, it’s found high in the sky. Climb up the right ladder and you’ll find yourself running across the city’s rooftops. Navigating from roof to roof, building to building and sometimes even across streets is a lot of fun. Mostly because it adds a navigation element Pokémon games have been sorely missing for a while (thankfully, it’s not as complicated as the Seafoam Islands.) It’s easy to get distracted by spotting a new Pokémon or item on an opposite rooftop and decide reaching that is your new mission.

This isn’t Pokémon Cafe Mix, is it?

Sadly, you can’t spend all your time running about the Lumiose City rooftops. Mysterious events are afoot. For some reason, wild Pokémon are Mega Evolving – an act that typically requires a trainer and Mega Stone – and this threatens the city’s redevelopment plan. Lumiose can’t really become a city where people and Pokémon live in harmony if it’s been burned down by a Rogue Mega Charizard X. Thankfully, Team MZ is on the case and you’ll join their ranks for, as always, only children and teenagers can save the day in the Pokémon universe.

Z-A’s plot honestly feels like it could be from a Pokémon movie and that’s not a bad thing! It’s a nice change from the typical ‘Become the Pokémon Champion and complete the Pokédex while you’re at it’ affair the mainline games typically follow. Though the tutorial does drag, the storyline benefits from being well paced and not being afraid to introduce a wide cast. The writing also embraces the fact that the Pokémon universe is, quite often, ridiculous, giving the game quite a good sense of humour. It actually made me laugh out loud a couple of times, which I can’t say any Pokémon game has done before. A nice added touch are certain returning elements from Pokémon X and Y. While I won’t go into the details to avoid spoilers, if you’ve played either of these games then you might pick up on similar themes and remember Emma.

Park life.

Best of all, however, is how neatly the story is interwoven with the gameplay; keeping you invested so no overwhelming sense of repetition ever sinks in as you flow from trainer battle to Rogue Mega Evolution outbreak. It helps too that Lumiose City is teeming with side missions and Pokémon to catch. While there are some living on the rooftops, wild Pokémon mainly make their homes in the Wild Zones – small pockets of the city where they’re able to live peacefully. (And get beaten up by the local trainer community.) At times, a Wild Zone’s small size can make venturing inside quite chaotic though – I had a near death experience with an Alpha Krookodile and mob of upset Ground-types…

The mention of Alpha Pokémon probably already reveals that the catch mechanics in Z-A are basically the same as Legends: Arceus. You can still sneak up on Pokémon, still catch them without engaging in battle, and still avoid Alpha Pokémon unless you’re prepared for a tough fight. There’s no need to catch the same Pokémon over and over again to complete the Pokédex though – we’re back to the tried and tested ‘One and done’ Dex method here. While I personally loved the Arceus’ Research Tasks, it’s a change that makes sense. For, if Arceus was a game about catching Pokémon, Z-A is a game about battling and this is showcased best in its new innovation – real-time battles.

It looks better than Violet and Scarlet, right?

Well I say innovation, but you can still feel the roots of the traditional Pokémon battle mechanics holding firm at times. Moves and healing items may have cooldown timers, but it’s often no different than having to simply wait for your turn. (Especially in the case of the latter.) The trick is to find the right moveset combination which ensures you’re always – or close to – able to attack your opponent. Buckling them under the weight of your Pokémon’s power! The main difference is the freedom you’re given to move both yourself and your Pokémon as, unless preparing for an attack, they will always follow in your footsteps. It’s a very useful feature for avoiding area-of-effect attacks like Whirlpool, because you can simply walk your Pokémon out of the damage zone. At times, you can even avoid attacks all together by running away or dodging behind scenery.

Yet, how fun or annoying the real-time battles are all depends on whether you’re being affected by the mechanic’s quirks. At times, you’ll be having a great time unleashing attacks and dodging behind a car to avoid an enemy attack perfectly. During others, you’ll be frantically button mashing because the target function has randomly disconnected again and it’s impossible to attack without targeting an enemy. Worse of all, a move could be blocked by a piece of scenery you swear isn’t in the way or because you don’t have the height advantage on a small set of steps. (I swear, stairs are the true villain of Z-A.) The end result is a mechanic with a lovely crust, but, once you bite into it, you realise it was taken out of the oven too soon. What is baked to perfection, however, is Z-A’s approach to Mega Evolution.

Street figthing ‘mon.

I’ve always been a little hit and miss when it comes to the ways Game Freak has tried to spice up the franchise’s battle mechanics. Tera Types were my favourite part of Scarlet and Violet thanks to how they could completely flip the odds of a battle, but I never really used Mega Evolution in any of the games it appeared in. Outside of an initial experimentation in Pokémon Y, I never felt the need. Z-A has changed that. Not just because the expanded range of Mega Evolutions are great to play with, but due to how it’s crucial for some battles. Namely the Rogue Mega Evolutions – the closest Pokémon will most likely ever get to a Soulslike.

Imagine it: Mega Victreebel towers above you. Its goofy smile may give its face a harmless look, but its bloated belly bulges as it bounces. You can’t help but wonder what this sentient pitcher plant is digesting. Could you be next? The unwanted thought is cut off by Victreebel unleashing Bullet Seed. Each seed is the size of your body. You run, daring to hope your Pokémon is keeping pace, feeling the hard casing of a seed graze your back.

Thankfully, your Pokémon remains unharmed. They’re your companion, your only weapon, and so tiny compared to Victreebel’s weight. There’s only one option: attack. To chip away at Victreebel’s health and pray to Arceus it drops some Mega Power. Only that will allow you to Mega Evolve your own Pokémon, but to obtain it you must put yourself in Victreebel’s path. Take too many hits and you’ll faint just like the weakest of Pidgeys. Though, without Mega Evolution, how else will you bring a fiery end to this glorious monstrosity?

I don’t hear no bell.

Rogue Mega Evolution battles are fast paced and intense. So much in fact, I occasionally found it a little hard to keep up with what was happening. This doesn’t stop them from being my favourite part of Z-A despite the flaws in the real-time battle mechanics. Each one is a solid improvement over the Legends: Arceus’ boss fights and, unlike Scarlet and Violet’s Tera Raids, it’s a battle I’d actually play online.

Z-A’s focus on battling is also portrayed in the Z-A Battle Royale where the majority of the game’s trainer battles take place. Every night a portion of the city will be cornered off and, within these fences, you’ll sneak up on your opponents. While you can just rush in, a little stealth is far more rewarding as you’ll be granted not only the first but an extra hit. Be seen? Well that useful bonus goes to your foe. After winning enough battles, you’ll unlock a Promotional Match. These are essentially Z-A’s Gym Leader battles and, as is tradition, each one is more difficult than the last. Eventually, you’ll reach the point where your opponent also uses Mega Evolution.

A little sheepish?

It’s here, however, that a nasty little command delay slips in. You see, certain trainers will Mega Evolve their last Pokémon the moment it enters the field. This, of course, leads to an unskippable cutscene which is followed by an equally unskippable line of dialogue about how your opponent is about to thrash you. The problem? If your own Pokemon is currently not Mega Evolved and you wish to change this fact, then there will be a delay in your ability to execute this command. During these few vital seconds, your opponent has the chance to get at least one free hit in. I experienced the odd moment of lag when playing Z-A on the Nintendo Switch 2 – the occasional frame rate drop here, stuttered Fletchling wing flapping here – but none had a more damaging impact on my experience than this. It’s a shame modern Pokémon games are still experiencing these small, but frustrating, technical issues.

Outside of this, the Z-A Royale offers a nice shake up to the traditional ‘Walk down Route’ aspect of Pokémon battling. Sadly, even the location changing on a nightly basis doesn’t prevent it from becoming slightly repetitive at times though. This is in part because it’s the best way to EXP grind – so you’ll be doing it a lot – alongside both the locations and trainers repeating. I swear I’ve fought the same ‘Only Magikarp for some reason’ guy five times. No hate on Magikarp, but, like, evolve one dude. Come on.. Did you spend £500 on these carps?

The Legends series appears to be turning into Game Freak’s way of experimenting with the Pokémon franchise. In this way Z-A is mostly a success in how it brings Mega Evolution to the forefront again, returns longtime players to an old region and almost achieves its goal of changing up the battle mechanics. What lets it down is the Achilles’ heel of all modern Pokémon games, the graphics and performance. The cracks are present even in the Switch 2 version and, for a franchise entering its thirtieth year in 2026, you’d expect Z-A to be far more polished. It undercuts the obvious effort put into development, especially when it comes to the Rogue Mega Evolution fights. Thankfully, these flaws don’t stop Z-A from being an incredibly fun game with a great atmosphere Pokémon fans will enjoy sinking into.

Hopefully Game Freak will continue using the Legends series as a playground (maybe a return to pixel graphics, just a suggestion), but, for now, Lumiose City has been a treat to revisit.

This review was written based on the Switch 2 version of the game, and code was provided by Nintnedo.



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Marvel Rivals is offering exclusive Daredevil skin for limited time – VideoGamer

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Marvel Rivals is offering exclusive Daredevil skin for limited time – VideoGamer


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Daredevil arrived in Marvel Rivals just a few days ago, yet NetEase has already released an exclusive skin for him. The new Duelist has plenty of cosmetics that are available in the store, while two of them can be obtained for free. One of these requires a subscription to a streaming service, while the other is available through ranked play.

The streaming service skin requires an active Disney Plus subscription. In other words, players who are subscribed to this service can get Daredevil’s new skin for free. Furthermore, this Marvel Rivals skin will be exclusive for the next few months, which makes it more appealing.

How to get a free Daredevil Disney Plus skin in Marvel Rivals?

The new Daredevil skin, named Aurora Twilight, is available exclusively through Disney Plus. Subscribers can easily obtain it, as they need to grab the skin code on the Disney Plus Perks website. After this, the code can be redeemed within the game by opening the Main Menu and selecting Bundle Code.

Unfortunately, Disney Plus Perks are only available in the United States at the moment. While Disney plans to make this program available in more regions, it’s unlikely to happen before the skin expires. Due to this, the skin code is only available in the US over the next three months.

To get the Daredevil skin in Marvel Rivals, you must have an active Disney Plus subscription. Image by VideoGamer

NetEase clarified that the new Daredevil skin is exclusive to Disney Plus until January 8, 2026. After this, the cosmetic item will come to the shop, and according to leaks, it will cost 600 Units. Considering that this is just a recolor of the default skin, this pricing makes sense.

The current season will bring several more great cosmetics, which were revealed in the latest Marvel Rivals roadmap.


Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.

Fortnite




Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Massively Multiplayer, Shooter


9
VideoGamer



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Over The Hill closed playtest taking place next week | TheSixthAxis

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Over The Hill closed playtest taking place next week | TheSixthAxis


Funselektor Labs Inc has announced that there will be a closed playtest for its offroading game Over the Hill, with this playtest taking place between October 24th and October 26th. Anyone interested in the Over the Hill closed playtest, will need to sign up to the Discord channel through which applications will be handled.

Over the Hill is a game about offroading in which players drive vehicles from the 60s to 80s either alone or in a group, while dealing with the challenges that come with navigating some tough trails. It is not just the landscape that will provide a challenge, with Over the Hill featuring dynamic weather and a day/night cycle. The different areas are inspired by real world locations, each filled with different objectives. Completing these objectives will unlock new vehicles, upgrades, customisations, and cosmetics. And, you can capture the scenery through a photo mode.

A date for the full release of Over the Hill is yet to be confirmed.

Source: Steam



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10 Metroidvanias With The Most Rewarding Exploration

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10 Metroidvanias With The Most Rewarding Exploration


While saying the journey is as important as the destination is a bit of a cliché, I think it’s a particularly pertinent idea for the Metroidvania genre.

Contrary to what many believe, especially given the rise of Soulslike games, titles that take their cues from Metroid and Castlevania aren’t just about earning upgrades and defeating bosses; they’re also deeply tied to a sense of adventure.

“Discovering”, “experiencing”, “testing”, and “learning” are the kinds of verbs I like to use to describe these works’ hearts, and these can only be understood based on each video game’s ability to make you feel spontaneously and willingly part of its world.

It’s easier said than done, though numerous representatives of the genre perfectly demonstrate what I mean, as I invite you to discover through this list of ten Metroidvanias with the most rewarding exploration.

10

Prince of Persia: The Lost Crown

Challenges Are The Prize

Although Ubisoft is a company I’ve stopped following for many years, I recognize they won over a part of me with Prince of Persia: The Lost Crown.

The game reminds me of the French studio from the beginning of the last decade that knew how to take a winning formula and fully exploit it with a remarkable personality, which is completely true for Sargon’s journey.

Although the rewards of exploring its beautiful map usually come in the form of cosmetics or minor tools you’ll probably never use, I’m including it because its mechanics are so refined that the challenges themselves are the reward.

Given how demanding these sections are, I imagine the developer refrained from including very interesting or powerful items to prevent less skilled players from feeling left out, which I understand may upset some users.

However, just for the fun of completing a convoluted platforming sequence or defeating a mini-boss, I’ll include it and celebrate it, as I believe not everything has to be productive to be worthwhile.

9

Shinobi: Art of Vengeance

A Secret To Reveal

Shinobi_ Art of Vengeance - Announcement Trailer _ PS5 & PS4 Games 0-49 screenshot-1

Shinobi: Art of Vengeance may not be the purest Metroidvania in history, but it’s among the best games of 2025 and the most enjoyable to explore in depth.

Since every area is separated by screens and has clear indicators of what you missed in each one, the incentive to re-explore them is noticeable even for those, like me, who aren’t usually interested in fully completing games.

Following in The Last Crown’s footsteps, rewards are often negligible, but the joy of overcoming the most difficult platforming sections and waves of enemies in the game is excellent thanks to Shinobi: Art of Vengeance’s wonderful combat system.

Even so, the most decisive factor has to do with a secret boss fight hidden behind an exhaustive exploration of absolutely every corner of the game. I don’t want to spoil it too much, but I wholeheartedly recommend you look for all the Lab Keys; you’ll thank me for it.

8

Blasphemous 2

Upgrades Don’t Appear By Themselves

blasphemous 2

It’s both interesting and unusual that Blasphemous 2 breaks Metroidvanias’ standards and has almost no optional content, as everything interesting is usually mandatory.

However, the fact that I can’t claim there are hidden bosses or secret areas doesn’t mean that exploring isn’t a delight, which is precisely due to the gameplay refinement it has compared to its predecessor.

From fighting common enemies to platforming, everything has a tremendous level of polish, and behind each challenge, there are typically significant rewards that energize the gameplay and make the campaign more accessible.

I know I said not everything you do in a video game has to be productive, but when the map is so well-structured and everything is so fluid to find, it’s tough not to find satisfaction in its usefulness.

Also, the final boss is one of the hardest I’ve had the opportunity to witness in the genre, so you’ll need all the help you can get. Still, just to see more of Blasphemous 2’s divine audiovisuals, it’s worth finding every last pixel.

7

Ori and the Will of the Wisps

Between Quests and Secrets

Giant Frog in Ori and the Will of the Wisps

As exploration is vital to a Metroidvania, engaging movement mechanics are equally indispensable, which is why I’m a huge fan of Ori and the Will of the Wisps.

The sequel expanded the first title’s scope in multiple ways, though its greatest success was a quest system that finally gave me compelling reasons to see more than just what was strictly necessary, taking advantage of its improved gameplay.

The world is more alive, the secrets are more unique, and the connection with its characters is more genuine, though everything feels perfectly cohesive thanks to how enjoyable it is to exploit Ori’s movement as he acquires new abilities.

Again, Ori and the Will of the Wisps embraces the concept of not hiding tools or items too important behind this content. However, believe me when I say you’ll only truly appreciate the experience by fully exploring its world, acting as a cartographer to help the locals, and bringing soup to the Mokis.

6

Aeterna Noctis

Boss Fight Overdose

Best Metroidvanias With Skill Trees Aeterna Noctis

Aeterna Noctis isn’t exactly a popular title among its peers, and honestly, I understand: it’s extremely difficult in every aspect, to the point where even an experienced player of the genre might not be able to finish it.

Nevertheless, if you’re able to push past its high level of difficulty, you’ll find yourself in one of the most content-dense Metroidvanias, with several areas, bosses, platforming challenges, and secrets that honestly seem out of this world.

The game isn’t as refined as previous titles on this list, but what it does excel at is making you want to discover the end of the map, because it’s thrilling to go from an underground robotic city to a paradise of flying islands with dragons or the cosmos itself.

Most of the time, your reward for exploring is a life-shattering boss, so I have to emphasize this isn’t a title for everyone. However, if you’re all about pushing yourself to the absolute limit, I can think of few alternatives better than Aeterna Noctis.

5

Ender Magnolia: Bloom in the Mist

In Search of True Closure

Ender Magnolia Bloom in the Mist Screenshot of Lilac in ruins

Anyone who’s had the chance to read me knows what a massive follower I am of Ender Lilies: Quietus of the Knights, but I have to give the spot on this list to its successor, Ender Magnolia: Bloom in the Mist.

Although the game doesn’t generate the same narrative impact or feature an equally iconic soundtrack, Lilac stars in a tremendously immersive Metroidvania whose aesthetics and interconnectivity kept me on edge every second.

All of the above makes it an excellent experience, but what cements its place in this article is the fact that exploring brings about the true ending, a trend many games of this ilk have begun to follow, and it works wonders.

If you want to engage with the title on a superficial level, you can beat it to its standard ending and move on with your life, but if you connect with it, explore its world, and make proper use of its mechanical possibilities, you’ll find a much more satisfying resolution to the journey.

Plus, that extra bit of digging deeper into the game brings with it access to new bosses and areas, which feels glorious when you think you’ve finished Ender Magnolia and are left wanting more (which is very likely).

4

Nine Sols

Point of No Return

Nine Sols

I don’t think I’m exaggerating when I say Nine Sols features some of the best combat the genre has ever seen, but praising its main encounters is only the tip of the iceberg.

The title boasts perfect gameplay where precision and rhythm make you feel like you’re on top of the world when you master them, also thanks to demanding bosses that will force you to be incredibly adept at the mechanics if you want to overcome them.

However, Red Candle Games is a studio that, like the developers of Devotion and Detention, knows how to create mind-blowing stories, and Nine Sols is no exception, as long as you’re willing to find every piece of lore, talk to every NPC, and defeat every Sol.

All of this is relevant to exploration because the main motivation for getting lost in this world is fighting, but the meaning comes from side missions given to us by our allies in order to, eventually, find the secret ending.

With that in mind, I’ll tell you a couple of things: Nine Sols has one of the best casts of characters in the genre, and probably the best boss fight in its history. If that doesn’t convince you of its quality, nothing will.

3

Salt and Sanctuary

The Light is Only for the Curious

Characters in Salt and Sanctuary

In an era where Soulslike and Metroidvania games hadn’t yet fully established themselves, Salt and Sanctuary arrived to combine the two in the most prodigious way possible.

By merging two genres where backtracking, relentless exploration, and obtaining sensible upgrades to keep progressing are fundamental pillars, you get twice the satisfaction from the same structure, since they basically overlap.

I’ve lost count of the number of times I’ve been amazed by snooping around a dark room and discovering an entire area, even after 30 hours of play, sometimes hidden behind midair parkour or kilometer-long falls that you think are impossible to go through, but actually are.

Whether it’s finding a new Creed, stumbling upon a burning warrior, or unearthing a game-breaking weapon, there will always be worthwhile reasons to dive into every screen Salt and Sanctuary presents, without a single second of filler that feels out of place or less valuable than the rest.

2

Animal Well

The Core of Everything

MV Hybrids Animal Well

If there’s a game that thrives on exploration, it’s Animal Well, a work whose very core lies in the player’s intrigue to discover how its obtuse universe works.

Nothing speaks more in favor of good exploration than the voluntary act of pursuing it, and since absolutely nothing in this game is explicit or formally detailed, it depends entirely on your ability to act on the intrigue its strangeness generates.

It’s a risky design decision, but moments like discovering you can ride the disc you throw or there’s a song to return to the game’s HUB are things you’ll never forget because they are discovered naturally, without intermediaries telling you the answers.

It may not have traditional combat or bosses, but it doesn’t need them. Despite being a common characteristic among its peers, Animal Well turns one of the genre’s strengths—exploration—into its sole and main interest, making it stand out above all others in this department.

If you think otherwise, try playing it and containing the joy of discovering that a key you found in your first few minutes turned out to be useful in the other corner of the map 15 hours in. That magic is indescribable, and no one embodies it like Animal Well.

1

Hollow Knight: Silksong

Unimaginable Dimensions

Using Injector Band to Heal in Silksong

I know what I said in the previous entry, but Hollow Knight: Silksong’s sheer scale and perfection are a force that not even the most atypical approach can match.

Team Cherry’s creation takes whatever reason I’ve outlined for including the previous titles in this article and gives them a better version, whether we’re talking about plot-motivating characters, pleasurable movement mechanics, or hidden areas you find behind a false wall in your fiftieth hour of play.

The look on your face when you’re three weeks into the campaign and discover you’ve only seen 78% of it is too incredible to explain properly, especially since Silksong is adept at surprising you more and more despite every fiber of your being telling you it’s no longer possible.

Recency bias may play a role in my statements, but I haven’t felt emotions like this while playing a video game since Elden Ring, and before that, probably never, as not even the equally outstanding Hollow Knight generated them in me.

Hollow Knight: Silksong is a once-in-a-lifetime title, largely because of the way it always gives you more and better. You’ll find yourself changing which is your favorite boss and area every time you play, and then eventually you’ll struggle to assemble your overall dearests (as I did) because it’s so horizontally masterful.



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Steam Next Fest – October 2025 is now live with a great many demos

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Steam Next Fest – October 2025 is now live with a great many demos


Here we go again, you’ve got a week to check out a bunch of games having their first or updated demos now in Steam Next Fest – October 2025.

Many demos will only be up for this event, but plenty will keep their demo up longer too. More demos than any one person can handle! The official trailer provided by Valve is below:

I’ve already been highlighting a number of games with demos so be sure to look at our demo tag for previous stuff. All as part of our regular programming, and no doubt more demos will get a highlight as the event goes on, depending on what I end up liking the look of.

Just to get you going for now here’s a small list of stuff I personally thought were interesting in no particular order:

The event runs through until October 20th at 10 am PST / 5 pm UTC. See the full event on the Steam store.

Be sure to leave a comment and let us know what you’re checking out!

Article taken from GamingOnLinux.com.



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Pokémon fans are absolutely losing it at mega Starmie’s goofy legs

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Pokémon fans are absolutely losing it at mega Starmie’s goofy legs



Pokémon Legends: Z-A has leaked ahead of its October 16 release date, which means that fans are uncovering all the game’s new mega evolutions. Most of them won’t be a surprise, as the full list of mega evolutions also leaked months ago alongside descriptions of what fans could expect. Knowledgeable fans were already aware that mega Starmie was supposed to stand tall above the rest, literally. But no text description could prepare anyone for what the water-type monstrosity would look like in motion.

Mega Starmie’s got legs for days. The new iteration of the jewel-encrusted star looks exactly like the basic version of Starmie, except that the bottom two tips are elongated. Rather than floating like normal Starmie, the mega version is fully bipedal. Pokémon Legends: Z-A features real-time battling that allows players to move their monsters around the battlefield, and mega Starmie takes full advantage of the new mechanics. In the leaked footage, you can see a boss battle with mega Starmie where it repositions itself to attack the player with a water-based attack. My favorite detail? Starmie’s also got knees now. Behold. You’ve got to see the actual video below, as screenshots cannot do this justice:

Mega Starmie’s got the vibe of a meme or a shitpost, so naturally fans are eating it up. Some people hate it and consider it freaky, akin to something like the unsettling design of weird Mario. Other people love it and consider mega Starmie one of Game Freak’s most inspired creations. Whatever the case, everyone is talking about Starmie right now.

“I adore this thing, almost definitely going on my team,” reads one reply on the X post with hundreds of thousands of views. “Im sorry its the best thing theyve ever made like the most troll thing ever,” says a quote reply on the post.

But for every like, there’s a fan who is convinced Game Freak has ruined Starmie.

“That’s not real, please tell me that’s AI or something…” one fan pleads. “Like why does it need to run?” another fan asks, “In [its] base form it can cover more speed by levitating and spinning around! This is major conceptual nerf,” the fan declares.

Comparisons abound. Some people think mega Starmie looks like Spongebob’s Patrick Star, but in heels. Its run is being likened to something out of Attack on Titan. Earthbound’s Starman is a common contrast.

What’s wild, though, is that mega Starmie is no joke. Leaked stats show that it has a special attack of 130, a speed of 120, and an absurd physical attack of 140. “This thing is crazy, this might be one of the craziest megas in the game with this base stat total,” says Pokémon YouTuber aDrive. The base stats are so good, fans almost can’t believe it’s real.

As for the Pokédex entry, it’s as silly as you would expect. “Its movements have become more humanlike,” leaked screenshots say. “Whether it’s simply trying to communicate or wants to supplant humanity is unclear.”

The main thing I’m wondering right now is what the catch is. As dedicated fans know, mega evolutions are supposed to be horrifying for the creatures that endure it. Previous Pokédex entries imply that monsters will break their bones or lose their mind to reach mega evolution. Failing that, there’s always some twisted implication about the mega evolution in question. So while everyone is out here cracking jokes or making fun of mega Starmie, those legs are probably killing it or something.

But why think about that when you can just enjoy the memes?



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Lego Minecraft Advent Calendar Is Only $27 At Amazon

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Lego Minecraft Advent Calendar Is Only  At Amazon


Minecraft fans can get Lego’s first-ever Advent Calendar themed around the iconic game for a massive discount at Amazon and Target. The Lego Minecraft Advent Calendar is on sale for only $27. It launched in September with a $45 MSRP but was very quickly discounted to $38 at multiple retailers. Needless to say, this new deal is much better. Walmart is sold out of the Minecraft Advent Calendar, so snag it while you can at this reduced price. Minecraft fans can also get rare discounts on The Crafting Table Lego display model and the buildable Creeper at Amazon.

Star Wars fans, meanwhile, can get this year’s Lego Star Wars Advent Calendar for $31.49 at Amazon and Walmart.

The other four themes in the 2025 Lego Advent Calendar lineup are also discounted, just not as steeply. Amazon is sold out of the Lego City edition, so the list below links to Walmart’s $30 deal, while the rest lead to Amazon.

Lego Advent Calendar 2025 Deals:

Lego Advent Calendars 2025

Each Lego Advent Calendar comes with 24 miniature builds, one for each day in December leading up to Christmas. You’ll get a mix of minifigures, vehicles, and other brick-built accessories themed around your favorite franchises. Take a look at all six Lego Advent Calendars below. We’d also recommend checking out Walmart’s exclusive 2025 Gift Sets, as they focus on four of the same franchises: Star Wars, Minecraft, Lego City, and Lego Friends. And while Walmart’s Bricktember sale ended last week, the retailer still has about a dozen discounted Lego bundles featuring sets based on Star Wars, Marvel, Disney, Harry Potter, and more big franchises.

Lego Gift Sets at Walmart

Lego Gift Sets 2025
Lego Gift Sets 2025

Lego Bundles at Walmart

Lego Star Wars 2-in-1 Kylo Ren Bundle (Walmart Exclusive)Lego Star Wars 2-in-1 Kylo Ren Bundle (Walmart Exclusive)
Lego Star Wars 2-in-1 Kylo Ren Bundle (Walmart Exclusive)

Lego’s Bricktember sale technically expired at the end of September, but Walmart is still selling some of its terrific Lego bundles. There’s even a new one framed around Marvel’s Avengers: Endgame that saves you over $50 on two sets. Walmart also just restocked its Spider-Man 2-in-1 Bundle featuring Miles Morales’ Mask and the Iron Spider-Man, both of which launched over the past few months

Two of Walmart’s Star Wars Lego bundles are in stock at the time of writing, but keep in mind these have sold out numerous times over the past month.

Two of Walmart’s Star Wars Lego bundles are in stock at the time of writing, but keep in mind these have sold out numerous times over the past month. As of October 12, here’s the list of in-stock Lego bundles at Walmart.

These three bundles were sold out at the time of writing. Several other Bricktember bundles are no longer listed on Walmart’s site or are now sold at full price.

Sign up for GameSpot’s Weekly Deals Newsletter:



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