Nightdive Studios announced the definitive update for I Have No Mouth, and I Must Scream has now landed on PC with Linux support. This brings over a bunch of enhancements done for the console release, making it better for everyone.
More about it: “Based on the post-apocalyptic short story by renowned author Harlan Ellison, I Have No Mouth, and I Must Scream plunges players deep within the center of the earth, where they play as each of the five survivors who have been trapped in the bowels of the insane AI AM for the past 109 years. Fueled by his intense hatred for the human race, AM has spent the past century torturing and toying with each character as he sees fit, culminating in a final game: an appropriately meta adventure-style quest for each of them, teasing the prospect of freedom if they succeed.”
The definitive update adds:
Added modern menu options, allowing players to customize their experience as they prefer (screen size adjustments, background image selection, visual filters, aim sensitivity).
Added in-game bonus content, including a fully localized manual and jukebox with the complete I Have No Mouth, and I Must Scream soundtrack.
Improved controller support, added pre-set shortcuts for smoother and more intuitive gameplay
Added an achievement system to encourage exploration and extend replayability.
Added cloud saves, game progress is now stored and linked to the player’s account, allowing the game to continue being played across different devices.
That cheerful, unsettling children’s show is back for a second season, and this time, the stakes are higher than ever before.
The highly anticipated sequel to the viral horror phenomenon, Amanda the Adventurer 2, has launched today. From developer MANGLEDmaw Games and publisher DreadXP, it is now available on Xbox One, Xbox Series X|S, PlayStation, and Nintendo Switch.
Prepare to follow Riley Park as they delve deeper into a terrifying mystery, but be warned: Amanda is now aware of your presence, and she’s doing everything she can to free herself.
A Journey We’ve Been Thanking (and Cursing) Since the Beginning
We’ve been on this unsettling journey with Amanda since her very first appearance. In our 3.5/5 review of the original Amanda the Adventurer, we were incredibly impressed by its concept and execution, calling it “dark, disturbing, funny, and entertaining.” We concluded that it would “succeed in reawakening those childhood nightmares, and for that, we should both thank and curse it.”
With the sequel, those nightmares are set to get even darker.
The Mystery Deepens
The story of Amanda the Adventurer 2 follows Riley Park, who, after seeing what was contained on the mysterious tapes in their attic, travels to the Kensdale Public Library to investigate further.
Upon arriving, they’re greeted by a masked figure who claims to know their Aunt Kate before she died and needs their help finding something Aunt Kate had left in the library. This figure also warns of a powerful entity drawn to the tapes.
Meanwhile, Amanda is now aware of Riley’s presence and is doing everything to find a way to free herself.
Watch the unsettling trailer for the new game here…
New Interactions and Areas
Interactive cartoons return, allowing you to talk directly to Amanda as before, but now your input has a much bigger effect on her world. This sequel introduces a new interaction type: GET UP!, which allows you to go out and explore the environment to find what Amanda asks for… or not, and see how she responds! You’ll explore a bigger environment with even more secrets and lore to find in the Kensdale Public Library.
Neither Riley nor Amanda will be alone on their adventures this time, as they will have friends by their side. You’ll need to dig even deeper into the sinister production of Amanda the Adventurer to unfold the horrifying history and the roles of Amanda, Riley, and Aunt Kate.
Your Adventurer’s Backpack
Here’s what you can expect from this new horror adventure:
A Direct Sequel to the Viral Hit Amanda the Adventurer.
New Area: The Kensdale Public Library: A bigger environment with even more secrets and lore.
New Interaction Type: GET UP! Explore the environment to find what Amanda asks for.
New Friends: Neither Riley nor Amanda will be alone on their adventures.
A Deep Dive into the Lore: Unfold the horrifying history of Amanda, Riley, and Aunt Kate.
The tapes are rewound, and the library is open. If you’re a fan of unique psychological horror and are ready to confront your childhood nightmares head-on, Amanda the Adventurer 2 is ready for your investigation on the Xbox Store right now, playable on Xbox One and Xbox Series X|S. It’s also on PlayStation and Nintendo Switch. You’ll find the game on Steam, where it’s been for a while, too.
How much, we hear you ask? £8.39. Bargain.
Amanda the Adventurer 2 Description
Amanda the Adventurer 2 follows Riley Park, who, after seeing what was contained on the mysterious tapes in their attic, travels to the Kensdale Public Library to investigate further.
Having had a great time with the dungeon-crawling digital board gaming of Demeo a few years ago, a sequel was naturally high on my wishlist. That it comes with a full D&D license, as opposed to featuring home brand versions of fantasy staples, just makes Demeo x Dungeons & Dragons: Battlemarked all the more exciting.
OK, so the title’s a bit too much, but I can live with that.
At the heart of Battlemarked is the same style of digital board game adventuring as Demeo. This is a simplified riff on the genres that has you playing attack and ability cards with deterministic outputs, so long as the die rolls in your favour. Additionally, since this is now D&D flavoured, the dice might be 20-sided, but it’s labelled with simple attack markers on all sides, except for a single critical success (doubling damage) and critical failure (whiffing and potentially damaging allies instead).
The cards you have available to you depend on your character, and here we have a hearty bunch of classic D&D classes and races amongst the defined characters. Bolthrax Brightscale is your forthright Dragonborn Paladin, leading the way with his ability to regenerate armour points and soak up damage, allowing Ash the Tiefling Rogue to sneak and stab, while Jessix the Human Ranger marks her quarry and fires arrows from afar, and Tibby the Halfling Sorcerer can send spells of ice and fire to deal elemental damage. There’s two more characters for the full game, and all of them have specific core abilities that will be available all or most turns, and a menagerie of randomised class abilities that can become available to you down the line – Tibby could get a AOE Fireball, for example, Ash a teleporting stab attack that then shrouds her in stealth, and so on.
There’s a good mixture here, and they work well to compliment one another in battle. It’s an easy game to play, gradually revealing the board as you move through the dungeon, kick open doors, and find surprising hordes of enemy goblins, fungal mycopaths, rogue archers and spell-casters, and just swarms of rats. So many rats.
It can be particularly brutal, as each die bounces around on the 3D board scenery and hands down its judgment, with the traditional slew of good and bad luck that would be enough to see you enshrine or melt down your dice in real world D&D. And the randomised levels can be stuffed to the gills with a bunch of hulking trolls to battle one attempt, and more humble opponents on the next.
So far, so Demeo, but Battlemarked embraces the D&D through what’s wrapped around the core dungeon crawling. There’s more storytelling here, and the first of the demo’s two scenarios has one of those traditional D&D campaign openers, as your band of adventurers happens upon a Neverwinter nobleman in dire straits, as he’s attacked by a band of goblins. This wooded scene with a bridge crossing a stream makes for a nice battleground for a bitesized encounter, leading into an opener for the wider campaign narrative, as you’re then invited to escort the nobleman and a late-coming friend back to a tavern in Neverwinter.
You’re also presented with narrative moments, where you can roll actual D20 for skill checks to, perhaps, deceive or intimidate a Myconid guard, give a dexterity check mid-dungeon to avoid a surprise trap, and more.
There’s plenty that’s locked away for the full game, such as character development options and actually getting to visit taverns to pick up side-quests, so the demo gives just a brief but enticing taster of what’s to come. This is also purely flatscreen, with the full game promising PC VR and PSVR 2 support at launch – which I really rather enjoyed for my VR review of this game.
There’s a few knocks to the feature set of the demo that I really hope aren’t issues for the full game, and they mainly come within the settings menu… or the almost total lack of one. Demeo had tons of options for inverting camera controls, button remapping and more, but none of that is present in Battlemarked’s demo. Additionally, there’s no character outlines for characters that are obscured by the scenery, and that’s more problematic with a gamepad, when the zoom and angle is more rigidly fixed. I also wish it was made more abundantly clear that you’ve retrieved the key needed to use the level exit, and which of your characters has it – the icon is just a bit too small.
All in all, Demeo x Dungeons & Dragons: Battlemarked might have a trickier title to utter than a typical D&D conjuration, but blending Demeo’s moreish dungeon crawling with the trappings of D&D are simply delightful.
GeForce NOW is more than just a platform to stream fresh games every week — it offers celebrations for the gamers who make it epic, with member rewards to sweeten the deal.
This week, GeForce NOW Ultimate members can score a free Borderlands 4 reward and upgrade their setup with the latest SteelSeries Nimbus Cloud controllers and headsets — the perfect gear for leveling up any cloud-based adventures.
Plus, Steam Next Fest kicks off this week, serving up a flood of new demos. Get them all through Install-to-Play, the latest feature on GeForce NOW with the NVIDIA Blackwell RTX upgrade.
Fire up the cloud, grab a controller and check out the 10 new games in the cloud this week, on top of the 1.0 release of Pax Dei. It’s always a rewarding time to be a GeForce NOW member.
Atlanta will be next to light up on the Blackwell RTX map.
Ashburn, Portland, Dallas and London are the latest regions to get GeForce RTX 5080-class power, with Atlanta coming next. Stay tuned to GFN Thursday for updates as more regions upgrade to Blackwell RTX. Follow along with the latest progress on the server rollout page.
This week, Control joins the lineup of GeForce RTX 5080-ready titles, already available on the service. Look for the “GeForce RTX 5080 Ready” row in the app or check out the full list.
Key to the Chaos
Getting GeForce NOW rewards couldn’t be simpler. All members are automatically opted in, so when a new reward drops, an email with all the details lands right in the inbox — no extra sign-ups or hoops to jump through.
Become a GeForce NOW member now, before even more rewards arrive in December.
This month, get ready to vault into the chaos with a Borderlands 4 reward just for Ultimate members — score a free Golden Key to use in Borderlands 4, the mayhem-fueled looter shooter packed with endless weapons, deadly enemies and over-the-top co-op action. Unlock treasure or new gear, and get ready for mayhem.
The reward is available through Sunday, Nov. 16, while supplies last. Members can keep an eye out for an email to redeem. Play Borderlands 4 on GeForce NOW, powered by GeForce RTX 5080-powered servers, optimized to deliver the highest frame rates and lowest latency for the ultimate looter-shooter experience.
Those who redeem the reward will also need a SHiFT account. Find more information on how to redeem the in-game reward.
Power Duo
Play it steel smooth in the cloud.
The right gear makes every GeForce NOW session feel next level. SteelSeries is bringing gamers the perfect setup — the Nimbus Cloud controller and Arctis Nova 5 wireless headset for the ultimate cloud gaming experience.
The Nimbus Cloud is the world’s first true dual‑mode cloud controller, seamlessly switching between mobile and full‑size wireless modes. With up to 20 hours of battery life, built‑in Bluetooth and universal phone compatibility, the controller lets gamers play comfortably from anywhere.
The Arctis Nova 5 delivers crisp, customized sound with 200+ pro‑tuned audio presets for titles like Fortnite, Apex Legends and Minecraft. Its 60‑hour battery life, dual wireless (2.4 GHz + Bluetooth) connection and USB‑C dongle make it perfect for extended GeForce NOW sessions across devices.
Keep an eye on the GeForce NOW X account as SteelSeries and GeForce NOW are giving away a few Nimbus Cloud controllers and Arctis Nova 5 headsets through Thursday, Oct. 30.
Steam Next, Play Now
Install-to-play, no install stress.
Install-to-Play is shaking things up for GeForce NOW premium members. The new feature brings more than 2,200 opted-in Steam titles straight into the cloud library — making it easier than ever to stream games, ranging from hidden indie gems to fan-favorite hits, all powered by a GeForce RTX rig in the cloud.
That means quirky roguelikes, cozy builders and stylish action adventures are instantly playable at their best. It’s all about giving members more freedom to dive into fresh favorites without waiting for them to be added to the cloud.
And with Steam Next Fest running through Monday, Oct. 20, it’s the perfect time to discover upcoming titles and try demos firsthand. Demos for Warhammer 40,000: Mechanicus II, The Legend of Khiimori, The Oversight Bureau, Skate Story, Heroes of Might and Magic: Olden Era are just a few available from the Steam Next Fest to try, streaming from a GeForce RTX gaming rig in the cloud.
Look for a dedicated Steam Next Fest row in the GeForce NOW app, featuring games on sale and ready to play in the cloud.
Place to Call Home
With the cloud comes the new dawn.
Published by Mainframe Industries, Pax Dei is a massively multiplayer social sandbox set in a rich medieval landscape shaped by myth, community and craftsmanship. Arriving on GeForce NOW alongside its PC Game Pass debut, the world of Pax Dei invites players to build villages, trade with neighbors and test their strength against both human rivals and otherworldly forces.
The 1.0 release introduces new biomes, refined combat mechanics, expanded crafting systems and a more dynamic, player-driven economy where every creation and conquest leaves a mark. The world feels more vibrant, interconnected and alive than ever.
Stream the game instantly from the cloud with GeForce NOW — no installs, patches or loading screens standing in the way of adventure. Members can experience seamless access to the game’s evolving world at launch. Banners rise faster, battles begin sooner and legends are forged without delay.
Let’s Play Today
A new level of combat.
The iconic fighting game Street Fighter evolves to a whole new level with Ultra Street Fighter IV. Continuing the tradition of excellence the series is known for, five new characters and six new stages have been added for even more fighting mayhem, with rebalanced gameplay and original modes topping off this ultimate offering.
Rule the ring.
Experience the intensity of head-to-head battle with Street Fighter V. Choose from 16 iconic characters, each with their own personal story and unique training challenges, then battle against friends online or offline with a robust variety of match options.
Earn Fight Money in Ranked Matches, play for fun in Casual Matches or invite friends into a Battle Lounge and see who comes out on top.
In addition, members can look for the following:
Splinter Cell Pandora Tomorrow (New release on Ubisoft Connect, Oct. 14)
Ball x Pit (New release on Steam and Xbox, available on PC Game Pass, Oct. 15)
Escape from Duckov (New release on Steam, available on Oct. 16)
Fellowship (New release on Steam, Oct. 16)
Pax Dei (New release on Xbox, available on PC Game Pass; 1.0 release on Steam and Epic Games Store, Oct. 16)
Amnesia: The Bunker (Epic Games Store, Free on Oct. 16-Oct. 23)
Earth vs. Mars Demo (Steam)
Street Fighter V (Steam)
Ultra Street Fighter IV (Steam)
Wobbly Life (Xbox, available on PC Game Pass)
New GeForce RTX 5080-ready game:
What are you planning to play this weekend? Let us know on X or in the comments below.
I don’t think you’re ready for @wugsgaming’s 𝒕𝒂𝒌𝒆𝒅𝒐𝒘𝒏. 😈💥 #gfnshare pic.twitter.com/6UwHktkMMn
— 🌩️ NVIDIA GeForce NOW (@NVIDIAGFN) October 15, 2025
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If you want to play Marvel Rivals, you will have to reserve more than 100 GB of space for it. The free-to-play hero shooter ballooned to this size in less than a year after its release. The latest update, which was released on October 16, helped it reach this not-so-glorious milestone.
While this size is usually not a big deal for PC players, it’s not ideal for consoles. After all, PlayStation 5 has under 700 GB of usable space, and it’s only going to get worse. The size of Marvel Rivals is a far cry from the size the game had in December 2024, back when it required significantly less storage.
How Much Disk Space Does Marvel Rivals Require?
As of Season 4.5, Marvel Rivals takes up over 100 GB on PC. The installation size is smaller on consoles, but it is still growing rapidly. This growth makes us wonder how much the game will weigh in the future, as NetEase has big plans for it.
In December 2024, the game required approximately 35 GB on gaming consoles, while PC players needed to reserve just under 50 gigs. Fast forward 10 months, and the size has already doubled.
The latest Marvel Rivals update ballooned the game to over 100 GB. Image by VideoGamer
The Epic Games Store version of the game currently sits at 108.4 GB, which is quite massive. We must keep in mind that the hero shooter is only 10 months old, yet it’s already much larger than many other games. The latest update arrived on October 16, and despite weighing over 16 gigs, it added almost no new content. Fun, right?
Next time you decide to buy a skin in Marvel Rivals, think twice! You may be better off upgrading your gaming system’s storage to accommodate all the new content. The game’s developer is a week away from releasing another update, which probably means another “tiny” 30 GB patch that adds new cosmetics and an extra tree on the Yggdrasill Path map.
At this rate, by 2026, Marvel Rivals might need its own SSD just to boot up.
Marvel Rivals
Platform(s):
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X
Genre(s):
Fighting, Shooter
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What Pokémon can you catch in Pokémon Legends: Z-A?
Graphic: Julia Lee/Polygon | Source images: Game Freak/Nintendo, The Pokémon Company
Pokémon Legends: Z-A has us revisiting Lumiose City in Kalos, but with its own Pokédex, separate from the one from the original Pokémon X and Y games. As usual with newer Pokémon games, not every Pokémon is going to make it into this game, so if you’re trying to figure out if your favorite made the cut, we’re here to help.
DLC for Legends Z-A, called Mega Dimension, has been announced and it will likely add more Pokémon to the game (based on past DLC, at least), so if your favorite didn’t make it this time, there’s still probably hope for you yet.
There are only 230 Pokémon total as part of the initial Legends: Z-A Pokédex, and we have them listed, along with their types, below.
Pokémon Legends: Z-A Lumiose City Pokédex
You can see a complete list of available Pokémon below, so you can just Ctrl + f for your favorite to help you save time. We have them ordered by their Legends Z-A Pokédex number, rather than the National Pokédex number.
Note that this list does not include regional forms, like Galarian Slowbro, though they are available in the game, as they are not part of the Pokédex for this game.
As a huge fan of horror games, I’m certainly not squeamish. The more monstrous the better, that’s my motto. The thing is, though, more monstrous doesn’t necessarily mean bigger, toothier, and less human. It can sometimes mean precisely the opposite.
Take Darkest Dungeon. It’s known for its excellent sanity system, and for its iconic opening cutscene. Near the end, we see the humongous, cavern-filling flesh-horror that lurks down there in the depths, from which the Ancestor quite understandably ran howling. There’s nothing remotely human-like about that abomination. Terrifying as it is, it doesn’t quite hit the same spot for me that some other horror villains (and other enemies within that very game and others like it) do.
The horror villains that I find most disturbing aren’t those that are great slathering monsters, but that are at least recognizably human in origin. The Resident Evil series does this super well, with everything from its standard-issue zombies to the infamous Regenerators and even Nemesis.
There’s the layer of tragedy that humans were pitilessly experimented on to make them ‘monsters’ (see also: Lisa Trevor), and perhaps something even deeper than that too. In the Little Nightmares series, we’re presented with human characters that are altered or exaggerated, and I find the effect more disturbing than any number of demons or other Lovecraftian horrors.
Watch out for minor spoilers for the first two Little Nightmares games below!
The original game launched in April 2017, and I haven’t stopped thinking about it since. By the time I completed the second game, the series had burrowed into my mind like the ghastly little parasite from Baldur’s Gate 3. There’s no extracting it now, friends. Severing the Janitor’s long, grasping arms with that slamming door was a grisly moment, and one of the original’s first big, impactful ones.
It cemented one thing in my mind: The game’s boss battles, unconventional as they are, would be truly haunting setpieces. From being chased through hallways by a ravenous group of Guests to desperately evading the Twin Chefs in the Maw’s kitchen, I felt an intense pressure to solve the visual puzzles quickly (experiencing many game overs as I did so, because puzzles aren’t my strong suit).
Along the way, I could never escape that feeling of being hunted by something much larger than myself, with no weapons but the tools that were available in that particular environment. The most unsettling thing about all those pursuers is that they are distorted visions of humans.
Nightmares Indeed
I’ve long been fascinated by the idea of the uncanny valley, and the frequency with which ventriloquists’ dummies, dolls and such are used in horror. Little Nightmares does a wonderfully horrifying job of twisting the everyday and the mundane into something deeply sinister.
The school in the second game, with the porcelain doll bullies and the hideous teacher with the extendo-neck, is the most disturbing example of all in my book. The bullies, for once, aren’t much larger than the main characters themselves, but they frequently appear in groups. It just makes you feel more isolated and under threat, and by this point in the series, we really don’t need any more help in either regard.
Our powerlessness is underscored again through the limited use of the unwieldy weapon we have to keep them at bay. Most of the time, we’re a tiny character in a huge environment, facing foes that tower over us. We’re constantly reminded of this, in a completely wordless way, by the fact that a lot of the platforming revolves around climbing furniture and such.
We’ve no choice but to keep moving, typically from left to right, and as we do, more and more of the horrors of our situation unfold. Implications about the Maw, the Janitor’s motives in capturing his victims and the meat that the chefs were preparing continued to form in my mind as I saw more, and none of it was remotely okay.
Similarly, in the second game, I started to get an inkling about the origins of The Thin Man (cosplay Slender Man), a creeping dread that proved correct to an extent.
Cliched jump scares are very thin on the ground in Little Nightmares, but the developers absolutely have ways to give me a jolt when they want to.Six hungrily pouncing on the Nome got an involuntary yell out of me, and I almost let out another at the end of the Secrets of the Maw DLC when I learned that Sausage Nome (my name for the poor soul) was actually the Runaway Kid.
Those poor Nomes.
As the second game wrapped up, Six’s transformation and letting Mono fall into the chasm got me yet again. It’s all done so cleverly, with nary a line of dialogue being spoken, with plot twists and subtle hints and clues provided throughout. I couldn’t get enough. It’s hide and seek horror at its best.
I haven’t played Little Nightmares 3 yet, as it’s waiting for me at the end of Spooktober. Nervous as I was about the fact that the game wasn’t made by Tarsier, I’m going to savor another dose of Little Nightmares regardless. There’s nothing else that quite hits the same notes for me, though there are some great games with a similar vibe.
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It has been a great year so far for gamers, as 2025 has delivered several outstanding games already. The year isn’t over yet, but so far we’ve had sleeper hits like Blue Prince and Clair Obscur: Expedition 33 alongside fun blockbuster titles like Assassin’s Creed Shadows and Doom: The Dark Ages
On top of that, the Switch launched earlier this year and several of its exclusives have been some of the best games of the year. Mario Kart World is pure pedal-to-the-metal racing action, Donkey Kong Bananza is an exciting adventure for the ape wonder of the world, and we’re still looking forward to more first-party releases throughout the year.
You can also count on indie games to surprise and delight, as some of the best and weirdest games are often found in this category. Like last year, we’ll be keeping track of the best of the best throughout 2025, so you can revisit this page to see which games have made the cut.
As a reminder, a game has to earn a high review score of at least 8 to make it onto this list. That doesn’t mean that games scoring below this threshold aren’t worth looking at, as these titles can still be pretty great if you can overlook some of their flaws.
Battlefield 6 seems to be kicking some camouflaged backside because, according to the latest data the game has already surpassed 6.5 million copies sold.
Those numbers come from analytics firm Alinea Analytics, and so, as always, do take them with a pinch of salt and perhaps a smidgen of pepper. They use their own super-secret special sauce way of calculating numbers that we mere mortals cannot verify. Still, their data has proven reasonably reliable in the past.
Let’s break down the numbers a bit further, shall we? 6.5m copies sold through equate to roughly $350m in gross revenue. That sounds mighty impressive, but a report earlier this year from Ars Technica revealed that anonymous developers claimed the game had a massive $400m budget…back in 2023. That could have easily climbed by another hundred or two hundred million at this point. The same sources also told Ars Technica that EA was aiming for 100 million players, which would be over 3x more than their most successful Battlefield game, Battlefield 1.
So far, PC is the biggest Battlefield 6 platform by far, with Alinea claiming Steam makes up 65.7% (3.5+ million copies) by itself. PS5 comes in second at around 23.7%, with Xbox trailing in last place at 19.6%.
That isn’t all, because Alinea also says Steam has consistently brought in 2.3m-2.5m players every day, while PlayStation is grabbing about 1m. Xbox wasn’t mentioned, but that means Battlefield 6 is managing around 3.3m-3.5m players per day. It’s still very early, but apparently that number has stayed impressively flat, with Alinea also noting that there was barely a drop-off on Monday.
Season 1 will kickoff in Battlefield 6 on October 28, so it’ll be interesting to see the player numbers then and how much of a boost it gets.
Meamwhile, EA’s other big release, Skate, also seems to be doing pretty well. I have mixed feelings on it, which you can about here, but on Steam it’s still hitting 40,000-50,000 concurrent players daily.
In other EA news, the company recently announced that it is in the process of being bought by a conglomerate in a massive leveraged deal worth $55 billion.
Pokémon Legends: Z-A is coming to both new and old hardware, leaving fans with an important decision to make. Is it worth upgrading to play it on Switch 2, or will the old version handle well enough? According to one of the first comparison videos of the game running on both consoles, the differences are hardly noticeable outside of it running at 60fps on the newer hardware. That’s good for Switch 1 owners, but a bit underwhelming for those who’ve already bought a Switch 2.
A new 15-minute video published on the YouTube channel ElAnalistaDeBits shows a deep-dive comparison between both versions of the game. On Switch 1, Pokémon Legends: Z-A is capped at a resolution of 1080p and goes down as far as 800p in handheld mode. On Switch 2, it displays up to 2160p, and down to 1080p in handheld. By far the most meaningful difference is the 60fps perk for Switch 2 owners. Every other side-by-side comparison, however, looks pretty similar.
The Switch 2 version appears to sport better shadows, textures, object draw distance, and density of vegetation and other details, but at least when viewed through captured footage uploaded to YouTube, the differences are pretty minor. On the one hand, that’s good news for everyone who will be playing Pokémon Legends: Z-A on the old hardware. On the other hand, it makes it that much harder to stomach the $10 upgrade for the game on Switch 2. The Pokémon Company is essentially charging for a 60fps mode within the new console’s first six months.
“Before vs before,” joked one YouTube commenter. “From Water to H²O,” quipped another.
New Pokémon games always get dragged through the ringer for their lack of graphical prowess as some fans pine for a major visual upgrade on par with the ones some franchises got with the previous Switch hardware. As a cross-gen game, it’s clear Pokémon Legends: Z-A isn’t going to provide that “next-gen-feeling” leap. At the very least, it seems like the Switch 1 version of the game is in better shape than Pokémon Scarlet and Violet were at launch back in 2022. The video doesn’t show off any major glitches or framerate dips. Hopefully, that reflects the experience most players have when the game comes out on October 16.
Top NFT Collections (Last 24h)
Here are the hottest NFT Collections of the day.
Rank
Name
Volume
Transactions
Chains
URL
1
Uniswap v4 Positions NFT
234.98 ETH
14
ethereum
View
2
Pudgy Penguins
208.31 ETH
23
ethereum
View
3
One Gravity
154.17 ETH
108
ethereum
View
4
CryptoPunks
131.50 ETH
3
ethereum
View
5
Bored...