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Open World Games with More Activities than GTA 5

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Open World Games with More Activities than GTA 5


Say what you will about the Online Mode, but you can’t argue with the scale and success that Rockstar Studios has gained ever since the launch of Grand Theft Auto 5. It’s garnered over 200+ million in sales copies with over $10+ billion in revenue. Pretty sure that latter figure (heavily) owes to the Online Mode’s microtransactions.

Numbers aside, Rockstar has always been regarded as one of the masters behind the sandbox model in video games. GTA 5, in particular, offers a wealth of stuff through its mini-games, side missions, and random events. And only when you try to tackle its dreary 100-percent checklist will you truly begin to realize the absolute scale of it all here.

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8 Open World Games Reviewed Higher Than The Witcher 3: Wild Hunt

Geralt’s good, but the critics think these are better.

However, as risky as it sounds to give an opinion on this game, what I’m here to present is my picks for open world games that offer a lot more to do than GTA 5. Take it with a grain of salt if you want, but this is all coming from someone who adores every HD GTA entry, including San Andreas most of all, and someone who even spent a worrying amount of hours with his friends in GTA Online.

10

Red Dead Redemption 2

The Wild West as Far as the Eye Can See

Red Dead Redemption 2

It only felt right to kick us off with the sister game of this giant, Red Dead Redemption 2. RDR2 is essentially an evolution of Rockstar’s sandbox design philosophy, dare I say, nailing everything to perfection.

From bounty hunting and gambling to hunting and fishing, even random events are present here. The only key difference is that the content has a much higher and broader scope than what you’d find in GTA 5.

It genuinely begs no question how much attention to detail is displayed here to the point where people are still comparing this game to current-day open-world titles on launch. You’ve also got an incredibly rich cinematic story with a protagonist who wins players’ hearts by the end of his journey.

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Elden Ring

FromSoftware’s Magnum Opus

Elden Ring Radahn co-op boss

The launch week of experiencing Elden Ring with my buddies will always be a core memory for me in video games; discovering and sharing secrets, getting tilted in boss fights, and discussing builds. Ever since GTA 5 and a couple of other games before it, it genuinely felt like the entire world was at a standstill when FromSoftware finally launched this beauty.

It has everything from deadly catacombs, perilous caves, a slew of optional world bosses, and even legacy dungeons, which end up becoming the turning point for the game’s main progression. Understandably, you may not end up digging the brutal combat that the Soulsborne games are known for, but the point is that this game has the best of everything to offer for fans who patiently waited for it.

You’ll be spending hundreds of hours in your first playthrough trying to scratch off everything that you can find in each of the major regions/areas. And if you end up getting hooked, I also highly suggest checking out the Shadow of the Erdtree DLC for even more to do.

Just a Normal Day-in-the-Life of the Dragonborn

The Elder Scrolls V Skyrim Dragon Fight

Comparing Skyrim to GTA 5 is almost like apples vs oranges; it’s not really about which one is “bigger” or “better,” but rather about what kind of freedom each game gives you. And that’s where Skyrim quietly pulls ahead in terms of the sheer amount of stuff to do. Anyone who’s ever played it can easily attest to why this is one of the most re-released games of all time.

Want to ignore the main story entirely? You can spend dozens of hours joining factions like the Thieves Guild or Dark Brotherhood, mastering magic, becoming a blacksmith, hunting dragons, or even just wandering into a random cave that turns into a full-blown questline. The game constantly throws unexpected stories at you without asking.

And of course, you just can’t ignore the infamous modding scene. Skyrim’s community has essentially turned the game into an endless platform with the amount of mods at its disposal. New quests, new lands, graphical overhauls, survival mechanics, you name it.

Open World Games That Get Better As You Go

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10 Open World Games With Sophisticated Progression Systems That Evolve as You Play

The more you become familiar with these universes, the more you feel immersed in their incredible journeys.

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Assassin’s Creed Valhalla

A Viking’s Life for Me

Assassin's Creed Valhalla

At a surface level, you can easily make a valid claim that Assassin’s Creed Valhalla and Grand Theft Auto V are both massive open-world games packed with content. While I’m personally a fan of Origins and Odyssey, Valhalla is pretty much the most well-versed Vikings game out there, as long as you pretend it isn’t Assassin’s Creed anymore.

I say that because AC Valhalla is hellaciously bloated. It depends on how you view a hefty open-world RPG, since this game is constantly feeding you structured activities tied to your progression from building a Viking settlement from the ground up, performing raids on strongholds with your brethren, or even just actively shaping Eivor through skill trees, gear builds, and playstyle choices.

And finally, there’s the historical setting of Dark Ages England, along with Eivor’s overarching storytelling. This is by far the most polarizing aspect of the game for many players, but if you can enjoy and pay attention to a narrative that has multiple arcs with distinctive plot elements, then this is something you won’t mind.

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The Legend of Zelda: Breath of the Wild

Pioneered the Sandbox Meta into a New Direction

Zelda Breath of the Wild

Earlier, we mentioned how Rockstar was one of the founders of what a sandbox video game should be. However, the wizards at Nintendo said otherwise with the launch of Zelda: Breath of the Wild, a fully-fledged open-world entry in the legendary series where curiosity is constantly rewarded.

Almost everything you see in BOTW has a purpose. Climbing a steep mountain? There might be a hidden shrine at the top. Wander off the road? You’ll likely stumble into a puzzle, a Korok seed challenge, or a major enemy/boss fight. The game is filled with over a hundred shrines, each serving as a bite-sized dungeon, so exploration almost always leads to something tangible and rewarding.

And then there are the physics and chemistry systems, which are honestly the secret sauce of this game and the sequel. You can constantly experiment with new ways to overcome situations with Link’s abilities/gadgets to the point where you can approach an enemy camp in a multitude of ways or entirely skip a shrine’s puzzle section.

5

Yakuza 0

Party Like it’s the ’80s

Yakuza 0 gameplay Action Games That Are Longer Than 100 Hours

Yakuza 0 kick-started my adoration for the series, and though it is (understandably) way more compact than GTA 5’s Los Santos, it delivers wholeheartedly in the content department.

It has two protagonists, each with their own intertwining storyline, in two different cities to explore. The Yakuza series is known for its handful of mini-games. Despite their small-scale size, both Kamurucho and Sotenbori have a ton to offer in that regard and then some.

From dancing in clubs, pounding away fighters in the underground arenas, or just pocket racing to live your inner child as Kiryu, you’ll never have a dull moment with this serious yet equally hysterical crime-drama title. Oh, and try not to get too overly attached to the Real Estate and Hostess Club Management activities for both Kiryu and Majima.

A collage of Open World Games With Amazing Side Quests: Dragon Age: Inquisition, Death Stranding, and Assassin's Creed 4: Black Flag

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10 Open World Games With Amazing Side Quests

These games have such immersive universes that the optional content ends up being just as good as the main campaign.

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Crimson Desert

A Massive and Ambitious World Teeming with Adventure

Crimson Desert - Frostcursed

Fresh off the boat from the launch and now continuously getting updated with new improvements and QoL features, Crimson Desert is an open-world RPG that fully leans into the single-player MMO experience. While many big sandbox games give you a massive playground, they can sometimes feel like a series of isolated icons on a map.

However, in Crimson Desert, the world of Pywel is built on systems that actually reward you for taking the time to check them out or tackle them. There’s an insane variety in the gameplay systems here; Combat alone isn’t a one-note experience since it blends melee, ranged options, physics-based interactions, and even large-scale battles at various intervals.

The game isn’t afraid to throw different tones and experiences at you, from your quiet moments of exploration with Kliff to chaotic, cinematic moments, sometimes all within a short span of time. That constant shift keeps things fresh and gives you more reasons to stay engaged beyond just progressing the main story.

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Cyberpunk 2077

Night City is Your Playground

cyberpunk 2077

Cyberpunk 2077 may not have had the perfect or most riveting launch ever, but darn it, I’m willing to always make a claim on why this game had one of the best comeback stories in the industry, to the point where it became one of my favorite games of all time. And I say that as someone who played it way before the overhaul introduced by the infamous patch 2.0 and Phantom Liberty DLC.

Although an open-world RPG and not akin to the sandbox model of GTA 5, the way Cyberpunk 2077 just makes you feel immersed in its world is one of my favorite things ever. Night City is easily one of the best-designed worlds in gaming, filled to the brim with various gigs, side missions, NCPD encounters, and character quest lines; it feels near-limitless early on.

Most importantly, it has one of my favorite character creator systems, especially with how you can tune it via modding. I’ve spent a worrying amount of hours just customizing my V with new cosmetic mods to even ones where it adds new stuff to check out in Night City.

2

The Witcher 3: Wild Hunt

Wind’s Howling

The Witcher 3 The Wild Hunt Best Non Souls RPG

What really gives The Witcher 3 its sense of endless adventure isn’t just the sheer size of its world, but more so, it’s the way that world is brimming with meaningful, story-driven content that keeps drawing you in.

Right from the start, it’s clear that nearly every side quest is crafted with care to feel like they’re as important as the main story ones. One minute, you’re assisting a villager in finding a lost family member, and the next, you find yourself caught up in a morally complex or grey scenario filled with curses, betrayal, or something even more sinister.

On top of that, the game is packed with different types of activities that don’t feel repetitive. You’ve got Gwent (which was so deep it spawned a standalone game), treasure hunts, crafting, alchemy, and monster contracts; all of which beautifully connect back to the world and its rich lore.

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Kingdom Come: Deliverance 2

Rising with the Sun, Sleeping When it Sets

Kingdom-Come-Deliverance-2-has-been-discounted-on-Steam

While I’d strongly recommend that you play the first game, don’t let that undermine the fact that Kingdom Come: Deliverance 2 is one of the most immersive open-world RPGs ever produced. It goes far beyond the gameplay restrictions that Rockstar has put in place for their modern titles, like GTA 5.

It is one of those rare titles that gives you the full package, featuring a near-perfect blend of both quantity and quality, as well as one of the few games that truly encapsulates the feeling of living in medieval times and how we pampered gamers are going to have a brutal time surviving it. No, really, it is brutal to learn the mechanics it introduces, including the combat fundamentals.

You’ll be digging yourselves out of the trenches by any means necessary, whether through stealing, doing a job, hunting poachers in the forest, or even opening up your own blacksmith and selling weapons on the side (provided that you have the Legacy Of The Forge DLC).

10 Best Open World Games with Deep Lore

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10 Best Open World Games with Deep Lore

These 10 open world games are absolutely overflowing with deep lore that will instantly catch players’ attention



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Road to Vostok is an incredibly impressive solo-developed hardcore survival shooter

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Road to Vostok is an incredibly impressive solo-developed hardcore survival shooter


What looks like one of the most impressive games ever made with Godot Engine, the solo-developed hardcore Road to Vostok has entered Early Access. Note: personal purchase.

In a Steam announcement the developer posted that it’s seen over 140,000 sales already since the release a week ago. Steam players overall have given it a Very Positive rating too, so clearly it’s hitting the mark for plenty. Impressive, considering the developer admitted to having basically no marketing for it. Considering the sale, it has “secured the entire development roadmap” which is incredible news for it.

For those of you who want some realistic shooting, but don’t want to be forced into online play or co-op, this could end up being the shooter for you. It really is impressive what the developer has achieved with it. I really like that you can play it your own way, you’re not really tied into any particular path. If you like exploring, looting and shooting in a world that forces you to actually survive then it’s a good one to pick up.

I’ve been getting a bit of a DayZ vibe with this one, but without the zombies. More peaceful. But still quite tense as you don’t know what you’re going to find as you run through it. Takes a good while to learn all the mechanics though, and the locations as it’s quite easy to get completed lost. It’s pretty uncompromising. It makes the loot goblin inside me quite happy though, running around filling up on lots of weapons and random items.

My two main criticisms of it right now: firstly, the intro – it’s just a rather plain video with voice over that’s a bit of a lore dump that just feels like it goes on and on. My brain just sort-of switched itself off while the voice was talking at me. Spicing that up a little bit is going to be needed I think, as the slightly unclear comms made me miss some of it and I promptly forgot everything it said at me shortly after anyway. Secondly, the save system. I want to get more immersed in it, but being forced to a shelter to save is a nuisance.

Some highlights of it:



Realistic FPS mechanics.
Physics-based loot.
Hostile AI’s & factions.
Map-to-Map travel.
Permadeath zone.
Shelter customization.
Trading & Tasks.
Day & Night cycle.
Dynamic weather.
Dynamic events.
Summer & Winter.

Currently only supported on Windows (but fully playable with Proton), the official site does mention Native Linux support is planned to come later.

Release Date: 7th April 2026

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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‘Thragg is strategic and desperate’: How Lee Pace got into character as Invincible season 4’s big bad

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‘Thragg is strategic and desperate’: How Lee Pace got into character as Invincible season 4’s big bad


“Why’s everyone so nervous about fighting this Thragg guy?” the young superhero Oliver Grayson (Christian Convery) asks in episode 7 of Invincible season 4. “No way he lives up to the hype.”

Showrunners Robert Kirkman and Simon Racioppa built up the leader of the Viltrum Empire as one of the greatest threats in the galaxy, but he didn’t get much screen time before the final two episodes of the season. So it was up to Pushing Daisies and Foundation star Lee Pace to make the most of his scenes to ensure Grand Regent Thragg actually did live up to the hype.

“He carries some weight in this world, so I wanted to hit notes with the character that set him up for a big arc, set him up for a big journey,” Pace told Polygon in a video interview. “The best way I could think to do that was to be prepared to come into that recording booth, but give them a lot of options to work with so that they could tone the character the way they wanted to. As I was recording things, I would see Kirkman be like, Yeah, yeah, that’s it. That’s fun.”

[Ed. note: This article contains spoilers for Invincible season 4, episode 7]

While Pace wasn’t familiar with Invincible before he was cast, he proceeded to read all of Kirkman’s comic book series so he could understand where Thragg is coming from (and where he’s going) as a character. The episode “Don’t Do Anything Rash” shows how Thragg took over Viltrum in a bloody purge after the rebel Viltrumite Thaedus (Peter Cullen) killed the old emperor. Later, in the show’s present, when the Coalition of Planets forces think that they are ambushing a weakened foe, they find even their best warriors are no match for Thragg’s might.


Image: Prime Video

“I wanted to start playing him like a cool customer. He’s very calm. He’s very measured in what he’s trying to do,” Pace said. “Thragg is strategic and desperate in this story. The Viltrumites are down to a very few, and he’s tasked with either their annihilation or continuing the mission at their heart of basically moving through the galaxy and conquering it.”

Pace has a lot of experience playing powerful characters in space. Before taking on the role of Thragg, he played the fanatical Kree Ronan the Accuser in Guardians of the Galaxy and the cloned emperor Brother Day in Foundation.

“[Thragg] is similar to Ronan in his strict ideology, but we’re really setting him up to dismantle him in this story,” Pace said. “Brother Day is very different because he’s many iterations of the same man. Foundation is a story about some incredible intellects – Hari Seldon, Gaal Dornick, and the robot Demerzel – and he’s just a messy human with good instincts about what’s probably going to work out for him. He never says die. I found him really fun to play because he’s got a lot of blind spots, he’s got a lot of flaws, but he’s durable.”

The first seven episodes of Invincible season 4 are available to stream on Prime Video. The season finale will be released on April 22.



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Starfield Sales On PS5 Don’t Look Great

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Starfield Sales On PS5 Don’t Look Great


After just over a week on PlayStation, we have some initial sales numbers for Starfield, the former Xbox exclusive from Bethesda. The numbers, Mason, what do they mean? Well, they mean Starfield is doing…okay.

Alinea Analytics once again has the numbers, which means we can’t be certain that they are 100% accurare, but generally they have proven to be pretty damn close.

According to Rhys Elliott, Starfield has sold 140k copies on PlayStation so far, bringing with it around $7.7 million in revenue.

For a port, those numbers are decent enough, but for a port of a big Xbox exclusive from Bethesda, it isn’t amazing. It isn’t like Bethesda didn’t try, dropping a big new update and a chunk of DLC at the same time they released the PS5 version of the game. It seems that was not enough to conquer the massive time gap, though: Starfield launched over a year and a half ago, so almost all the hype was already gone, especially when you consider it already fell flat with the Xbox and PC crowd.

For comparison, the PC version of Starfield is apparently sitting at about 3.7m copies sold. Of course, that’s since launch. In the week since the PS5 version dropped, Starfield sold another 55k copies on PC.

The Xbox version, according to Alinea, sits at about 1m copies sold. That low number is, unsurprisingly, likely down to Game Pass.

If we tally it all up, that means Starfield is sitting at just under 5m copies sold across all platforms. Game Pass makes it hard to judge whether Microsoft and Bethesda would deem this a good enough success or not.

Alinea also compared Starfield’s sales to other Xbox titles that have launched on PS5 within the last six months, noting that so far Starfield is the fastest-selling of the bunch. The closest competition is Ninja Gaiden 4, which Alinea says managed 100k copies in its first week.

Of course, it doesn’t stack up well against Xbox’s biggest PlayStation launch, the mighty Forza Horizon 5.

So, what does it all mean? Not much, really. This looks like a case of Starfield‘s PlayStation debut being far too late compared to its initial launch, and a complete lack of hype stemming from the lukewarm reception it already got.



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Crimson Desert's AI Scandal Should Bother You More

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Crimson Desert's AI Scandal Should Bother You More



Crimson Desert is, in many ways, exactly the type of game I’ve been waiting for.

It’s got the enormous, sprawling setting of, say, an Assassin’s Creed title, minus the laundry list of quests that often cause me to burn out on Ubisoft’s massive open-world games. It encourages freedom and experimentation much in the same way as The Legend of Zelda: Breath of the Wild, but with a more consistent narrative drip-feed that keeps me coming back for more. Sure, it starts off a bit slow, but so far, it’s largely been a fun ride. In fact, Crimson Desert is probably the best game I’ve played so far in 2026. Or it would be, if it weren’t for the little twinge of doubt in the back of my mind that tingles every time I load up the game and leaves me wondering, “Is this AI?”

A large part of the discourse surrounding Crimson Desert has been a fairly black-and-white discussion about whether the game is “good.” If all gaming discourse took place in a vacuum, I’d say it’s a pretty solid 7/10 RPG. But we don’t live in a vacuum. We live in a world where studios are increasingly outsourcing their work to generative AI and refusing to disclose it. Developer Pearl Abyss did just that with Crimson Desert, releasing the game on March 19, despite the fact that it was unpolished and featured a frustrating storage system, a bizarre control setup, and blurry graphics on PlayStation 5. Oh, and a load of AI-generated “placeholder” art that was “unintentionally” left in the game.

Continue Reading at GameSpot



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Animal Crossing: New Horizons gets a new item to celebrate 25 years of the series

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Animal Crossing: New Horizons gets a new item to celebrate 25 years of the series


Animal Crossing: New Horizons has received a surprise patch today to celebrate the 25th anniversary of the life sim series. The update, version 3.0.2, is available across the Switch and Switch 2 versions of the game.

The patch brings a single new addition to New Horizons – a leaf item. Everyone gets it, too, so you don’t have to do anything special to acquire it.

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After installing the patch, simply head to your in-house mailbox to claim it. The mail includes a hearty message to fans who supported the series for years, featuring an appropriate Nintendo N64 stamp.

The Leaf Statue, as it’s referred to in-game, lights up when placed.

Image credit: Nintendo

April 14, 2011 marks the release of the original, lesser-known version of Animal Crossing in Japan. The game was initially released as Animal Forest (Dobutsu no Mori) on the Nintendo N64, before later making its way to the Nintendo GameCube in December of the same year as Dobutsu no Mori+ with some extra features.

That same, original design of the package is also available for display in your game. The rest of the patch notes are entirely about various bug fixes, so not much more there. You can see the full change log on Nintendo’s support website.



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91-Year-Old Who Received Wellness Check From Police Was Busy Gaming

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91-Year-Old Who Received Wellness Check From Police Was Busy Gaming



Usually, having to call for a wellness check on an elderly family member is a terrifying experience. But last week, a police check-in on a 91-year-old Ohio woman led to an unexpectedly amusing find: the woman had missed several phone calls and the sound of the cops knocking on the door because she was just really, really locked in on gaming.

The unnamed elderly gamer was found in the zone last Thursday in Westlake, Ohio, according to a report by News 5 Cleveland (thanks, GamesRadar). She had signed up for a city program called Are You Okay? via which elderly residents can receive a daily check-in call over the phone. When she didn’t answer her daily call, dispatchers as well as the woman’s daughter called her to follow up, but she still didn’t pick up. Things got especially concerning when police officers were sent to her house, and she didn’t answer the door for them, either.

But when the officers entered her home using a door code, they found out that she was entirely okay and was just busy hanging out in her bedroom “trying to beat her record” in a game. 

“Everyone got a good laugh out of it,” Westlake Police Captain Jerry Vogel told News 5 Cleveland.Vogel said the woman was thankful they’d checked in on her (although I can only hope they didn’t interrupt her record attempt, which was apparently very important).

Unfortunately for us, the report didn’t clarify what game she was so immersed in. It’s easy to assume she was busy playing Candy Crush or something on the casual side, but you never know. She could just as easily be the next elderly gamer phenomenon to join the ranks of the 91-year-old who beat Resident Evil Requiem without help and the 95-year-old legally blind grandmother who’s kind of a beast in the FPS training program Aimlabs



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How to Unlock Meeko Companion in Disney Dreamlight Valley

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How to Unlock Meeko Companion in Disney Dreamlight Valley


Disney Dreamlight Valley’s new update, Whispers of the Wind, brings a ton of new cosmetics, items, decorative items, quests, and a character. Moreover, there is a new free companion that players can unlock by pursuing Pocahontas’s friendship questline. This new companion’s name is Meeko, who can help with foraging. In this guide, we will tell you how to unlock Meeko Companion in Disney Dreamlight Valley.

How to Unlock Meeko Companion in Disney Dreamlight Valley

Meeko is a new companion that unlocks at the end of the “A Raccoon’s Return” quest for Pocahontas. It is a Friendship Level 10 quest for Pocahontas, requiring players to reach the maximum friendship level and the prior friendship quests for her before they can unlock Meeko. Here is a list of all the quests that players must first complete to pursue the A Raccoon’s Return quest.

Save Meeko from Whirlpool in Dazzle Beach

As you pursue the A Raccoon’s Return quest, you will find Meeko’s paw prints inside the Cursed Cave. Upon informing Pocahontas about the paw prints, she will ask you to gather some resources so that she can make a Moontide Glow Necklace to spot the paw prints easily.

5x Glass: Craft at the crafting station using Sand and Coal Ores.

5x Fiber: Craft at the crafting station using Seaweed.

5x White Impatiens: Grows on the ground in the Forgotten Lands biome.

5x Glowing Algae: Dig the sparkling spots on the ground (Dazzle Beach) and fish out from the golden ripples (Dazzle Beach).

After getting the necklace, equip it from the wardrobe and visit the Cursed Cave again. Now, follow the paw prints across the Dazzle Beach biome and into a whirlpool in the water. Go to Merlin and tell him about the situation, and he will advise you to use a Raccoon Bait. You will have to craft the Raccoon Bait using the following materials.

3x Gooseberries: Grows on the bushes in Frosted Heights and Forgotten Lands biomes.

3x Raspberries: Grows on the bushes in Plaza and Peaceful Meadow biomes.

3x Blueberries: Grows on the bushes in Dazzle Beach and Forest of Valor biomes.

5x Fiber: Craft at the crafting station using the Seaweed.

5x Dream Shard: Dig the sparkling spots around the Valley, feed the critters, and remove the night thorns.

Once done, give the Raccoon Bait to Pocahontas, and follow her to the whirlpool. After a brief cutscene, Meeko will be saved from the whirlpool, unlocking him as a companion for the players.

How to Equip the Meeko Companion in Disney Dreamlight Valley

Equipping the Meeko Companion will require players to open the “Companions” category. It is under the Wardrobe tab. From there, select the Meeko to equip it. It will follow the players, and players can freely take pictures with it. Moreover, players can also house the companion in a Companion Home.

All Meeko’s Friendship Rewards

Similar to any other companion, interacting and hanging out with Meeko will improve friendship status. Here are all the friendship rewards of Meeko in Disney Dreamlight Valley.

Friendship Level 2: 5x Apple

Friendship Level 3: Increases inventory space by +4

Friendship Level 4: Foraging Gathering Bonus

Friendship Level 5: Meeko’s House (furniture item)



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People of Note Review | TheXboxHub

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People of Note Review | TheXboxHub


Wildly Imaginative Music-RPG That Hits Most of the Right Notes

Whenever I describe People of Note, it feels like it’s heading in an interesting direction before taking a wrong turn. It’s a music-based RPG…but the music doesn’t factor into the gameplay. It’s the story of one girl’s determination to be a pop starlet…but gets distracted with side quests throughout. The world reminds me, oddly, of the film Trolls World Tour, which I’m not sure is a recommendation. 

If I was a video game executive, I’m not sure that I would have plopped down any cash for People of Note. It’s just too creatively askew, making odd decisions that don’t seem to make much sense on the surface, certainly not for a mainstream audience. For all the reasons I’ve mentioned, it sounds perilously close to a disaster to me.

Cutscene image from People of Note
Ready to join the band?

Video Games Killed the Radio Star

I am happy to say that I’m not a video game executive, because People of Note is not a disaster. It is a wonderfully sincere love letter to music, a surprisingly deep RPG, and a great way to spend fifteen hours or so. If it were an album, there would be some duff filler tracks and some partially successful genre-crossovers, but I’m happy to have experienced it.

The story of People of Note centres on Cadence, a pop debutant who is aiming to win a kind of X-Factor competition that has been won seven times in a row by the band Smolder (a fantastic name for a smug boy band). Getting accepted into the competition is just the first step: she’s painfully aware that she needs a sound that no-one has heard before. So she heads out of Chordia, the pop city where she’s spent her entire life, and travels to realms of rock, country, rap and other genres to find new sounds and band members.

There’s a lot to unpack with the world and story of People of Note. In general, the moment-to-moment writing is top-notch. Conversations are presented in a 2D visual novel format, and the quality is higher than most VNs. It’s capable of bad music puns (the weapons, armour and items in particular are brilliant/terrible – Vanilla Ice Tea anyone?), throwaway quips with randoms, and some emotional, lived-in characterisation with the main cast. 

Everybody Wants to Rule the World

I’m a bit bemused with the world, though. Don’t get me wrong: I love how the genres push against the stereotypes, with rap in particular being a gleaming citadel rather than a too-easy ‘hood and streets. But the world doesn’t really work for me. The different realms alternate between being segregated and open-border, depending on what the plot needs. People seem both aware and unaware of each other’s genres. I got a sense of how each realm worked in isolation, but not together.

And I get what the plot was doing, but that doesn’t mean it was ultimately successful. The rags-to-riches story of Cadence gets parked in favour of something far more world-ending, and I thought it lost something by making the transition. RPGs are overflowing with big stakes: I was more interested in helping a wannabe pop star to her dreams. 

Screenshot from People of Note showing a couple of charactersScreenshot from People of Note showing a couple of characters
Full of creativity

Still, there was never a point where I was bored with the world of People of Note. Iridium Studios clearly have some talented concept artists and imagineers on their team, because the different areas – and the intermediary spaces – are inspired. I love the creatures in particular, all of which have been smudged into musical spaces. The Accorgion (a corgi crossed with an accordion) is the clear winner, but there are monsters that have been spliced with xylophones and harps to great effect. 

If I Could Turn Back Time, if I Could Find a Way

Hitching a wagon to the turn-based RPG makes a lot of sense, especially after Baldur’s Gate 3 and Clair Obscur. But People of Note doesn’t just tick all of the cursory boxes. There’s a surprising amount of depth and playtime here. You can gain Songstones from exploration and combat, which are socketed on your choice of character. Think Final Fantasy Materia and you’re mostly there. But there’s a neat Amplify system which allows you to hook up modifying effects to one or more Songstone. Min-maxers will love the final moments of the game, as some game-breaking effects can be achieved. 

Combat is a little more perfunctory, but still not bad. Actions take place in ‘stanzas’: blocks on a timeline that governs who attacks and when. You can manipulate these stanzas, applying buffs and debuffs to them, and there is freedom of who performs their action in which stanza. Those actions are reasonably generic attacks, specials and rests (recuperating the BP that is spent on specials), while repeated hits means your character can perform a Mashup: a combo ability with one of your bandmates.

I was most surprised that rhythm played no part in combat. All of the attacks and specials have musical names and associated signature themes, but there’s no need to follow a beat or react to an enemy’s attack at all. It meant that I switched off on occasion, particularly during the enemy stanzas, and it just felt like a glaring hole in the concept and combat. Something felt missing. 

Like the story, then, combat and the RPG stuff is very good but with omissions that raise the odd eyebrow. I wondered whether something was laying on the cutting room floor: something that didn’t work, or was too costly. 

You Will Walk 500 Miles, and Then 500 More

But People of Note is absolutely capable of going above and beyond expectations. Exploring the world, you can come across a wealth of environmental puzzles. These range from the familiar – light and mirror puzzles – to the unexpected, as you balance water pressure and slide giant pipes like a bizarre sokoban. Other games would have reused mechanics from zone to zone. People of Note tries something new in every region. 

People of Note screenshot showing a city scenePeople of Note screenshot showing a city scene
Surprisingly lengthy, but well worth it.

And it’s surprisingly long – a musical epic. It doesn’t challenge Baldur’s Gate 3 in this sense, but it reaches twenty-odd hours in length, which was more than we expected coming into People of Note. This isn’t a well known studio with piles of cash to burn, yet Iridium Studios have produced a world that feels large-scale. Somehow, they have managed to make it dense through shops, weird-owl collectibles, puzzle challenges and scattered dialogue. The scenes aren’t re-used assets: every new area has something dazzling in its centre. 

As the old adage goes, I’d much rather play something that takes big swings and fails, than something that plays it safe. People of Note is the emblem of that. It feels slightly unfair to call its failures failures, but the wayward plot and lack of any musical gameplay dragged the experience down for me. People of Note is very capable of making you wonder what someone in the writing room was smoking. 

But for every swing-and-miss, there’s a home run. The songs, the kaleidoscopic world, the Materia-like songstones: they all want to make me pump the air. Sure, there’s the occasional duff note, but People of Note is a crowd-pleaser that should pique the interest of music and RPG lovers alike. 

People of Note – A Musical Spin On RPG Combat – https://www.thexboxhub.com/people-of-note-a-musical-spin-on-rpg-combat/

Best New Xbox And Game Pass Games For April 2026 – https://www.thexboxhub.com/best-new-xbox-and-game-pass-games-for-april-2026/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/people-of-note/9NB2TF2P011B/0010



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Dune: Awakening to get self-hosted servers, plus they’re splitting PvE and PvP

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Dune: Awakening to get self-hosted servers, plus they’re splitting PvE and PvP


Funcom are finally dealing with some of the wider issues in the MMO Dune: Awakening, which includes expanded self-hosting support and more focus on PvE.

In an announcement on Steam the developers noted that they’re trying to balance priorities with the struggling MMO, which has seen player numbers drop pretty sharply from the original release. While the game originally blended the PvE and PvP worlds together, they’re now going to be making the PvP a lot more optional. Why? They said “over 80% of our lifetime players exclusively engaging with PvE content” so forcing PvP in some areas appears to have been worknig against it.

With that in mind they’re making PvP much more optional with these major changes coming:



All PvP zones in Hagga Basin will be disabled across all official Worlds.
All official Worlds will have separate Deep Desert instances you can choose from:

A PvE instance for pure survival and exploration experience with no player combat. There is no PvP in this instance across any of the rows, including Shipwrecks.
A PvP instance with the classic high-stakes environment and open-world conflict across rows B through I. To make sure the rewards match the risk, the yield from mining and spice harvesting will be multiplied by 2.5 in PvP areas.


And, in a win for game preservation, they’ve announced that self-hosted servers are finally coming to the game. You could previously rent some private areas from certain hosting platforms, but this mixed with the bigger public areas. It wasn’t the best solution but now they’re going to be changing that with full self-hosting. This is great, as Funcom will inevitably move on from the game at some point, so at least everyone who wants to will be able to just host the full thing themselves.

Here’s how they explained the changes coming for that:

Self-hosted Servers Are Coming!

We are thrilled to announce that Self-Hosting is coming to Dune: Awakening. Whether you want to host a private server for friends or foster a community with unique rules, the power is moving into your hands.

The initial iteration, which will be available for testing soon, will require a few extra steps to set up and feature a limited range of customization settings. These settings will include resource harvesting rates, adjustable limits on base building pieces, or item durability and base decay options, with more customization settings being rolled out later. All these customization options will also be available on private servers right from the start. We are releasing it early to get feedback on this experimental version and improve it alongside you. More features and improvements will be added throughout the year.

Full instructions on how to set up and customize self-hosted servers will be included in the patch notes when the feature becomes available. Please be advised that the initial setup for this first iteration of the feature is more technical than most other games and requires a computer running Microsoft Windows Pro with Hyper-V in order to run the servers in a Linux Virtual Machine (VM).

We are, of course, still working on future updates. The goal is to work on improving these customization tools along with those releases, but we will talk about that in dune time. We are excited to continue crafting a survival experience that can stand the test of time in the new era of Dune: Awakening.

Thank you for walking this path with us.

Release Date: 10th June 2025

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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