Gaming

Home Gaming Page 7

Motor City’s director explains how he made the most unique revenge thriller of the year

Motor City’s director explains how he made the most unique revenge thriller of the year


After spending nearly two decades in development, Motor City has finally reached the big screen. Starring Alan Ritchson as an ex-Army Ranger seeking revenge after being framed and sent to prison, the film tells much of its story with little dialogue, relying instead on physical performances, visual storytelling, and a soundtrack of classic rock needle drops that become as important as the characters themselves.

Polygon spoke with director Potsy Ponciroli about finally landing the long-gestating project, collaborating with Ritchson, Shailene Woodley, and Ben Foster, building key sequences around songs like “Nights in White Satin” and “The Chain,” and why sometimes the best direction an actor can receive is, “The first person to speak usually loses.” (We also snuck in a question about his involvement in a planned Goonies sequel.)

Check out the full interview, edited for brevity and clarity, below.

Polygon: Motor City spent nearly two decades in development before finally making it to the screen. How did the project find its way to you?

Potsy Ponciroli: This one came to me through my agent. You get sent scripts all the time, and this one really stuck with me because it’s so unique and such a cool story. Chad St. John [screenwriter of Peppermint and London Has Fallen] wrote it so well. There’d been a lot of directors and actors attached over the years who’d fallen off, or the funding didn’t come through.

When I got it, I pitched on it and got a second pitch, which is always good. Then it came down to me and another director. We went back and forth with the producers, and at the end it went to the other director, but it stuck with me.

I didn’t want anything to be pantomime. We’re not overexaggerating movements to sell anything.

Seven or eight months later, I got a call from my agent. He said, “Hey, that movie Motor City, the director just fell off.” I was like, “Oh, shit.” I called Jon Berg, the producer, and said, “I sat with this thing for seven months now. Let me pitch again.” He said, “I’d love it.”

So I pitched him and (producer) Greg Silverman, and it was the best pitch of my life because I’d had all that time to prepare. They wanted me to meet with Alan [Ritchson]. He was already on board, so I drove home early from vacation, did the Zoom with Alan, they did my deal over the weekend, and I started work on Monday. It was a really quick way in after that, but it was great to see it come back around and have a shot at it.


Image: IFC

With so little dialogue, how did you work with the cast to communicate so much through body language, facial expressions, and silence?

I didn’t want anything to be pantomime. We’re not overexaggerating movements to sell anything. It still has to be subtle and real.

It’s kind of the way I approach all my projects. It’s a billion conversations beforehand. We really dig into who the character is.

With Shailene [Woodley], she was like, “What’s my playlist?” I was like, “Oh, let’s find your playlist.” Then we took that onto every other character and was like, “How do we really define this person before we even get into it?”

We created a Spotify playlist, and we’d put songs on there, go through it, add songs, and figure out who her character is and what she listens to. It helped her get into, “This is what I would listen to in the afternoon writing in a journal. This is what I’d listen to at a party at night,” things like that. I think it just helped her get into the feel of that character.

Then we had conversations between each actor and conversations with the actors together. It was constant dialogue so that when we got to set, everyone knew where they were and where they wanted to go. It was just a combination of being overly prepared and allowing everyone to be free to create in that moment.

Did the lack of dialogue beco

MCDMOCI_IF016
Image: IFC Films

me a selling point for the actors—a chance to approach acting in a completely different way?

Everyone was up for that challenge. Shay and Ben [Foster], in the diner scene, it’s this couple making up after leaving on bad terms. It’s a four-minute-and-change scene, and it’s like, how do you navigate that moment without saying a single word?

The only thing I gave them was, “When you get in a fight with somebody you love, the first person to speak usually loses. Nobody wants to be the first person to say something.” They were like, “Got it, got it.” They just played and toyed with each other and worked the scene, and it was incredible.

So yeah, that was a huge selling point. It was a challenge. It was something you don’t always get to do.

How did you decide which songs belonged in the film? Were there tracks you knew had to be there from the beginning, or did they emerge during editing?

A little bit of both. “Nights in White Satin,” that song had to be for the prison break. I edited it on paper before we even shot it. It was like, from 10–25 seconds is this section, from 25–32 seconds is this moment. We actually had to do a little bit of a song edit when the car comes through the gate to get to that crescendo at the end. My editor, Joe Galdo, loves this era of music. We would sit in the edit, try 30 songs. I’d go home, he’d stay up until 2:00 in the morning and try 20 more. Things like “The Chain,” we had edited that scene and were trying different songs. I came in the next day, and he goes, “I didn’t touch anything. Just check this out.”

Nights in White Satin, that song had to be for the prison break.

He laid “The Chain” in there, and all those musical breaks and tempo changes, where it slows down and where it speeds up, just happened to land weirdly right. It was like, “All right, we have to have ‘The Chain’ now.”

For “Cat People (Putting Out Fire),” Ben Foster gets all the credit because he had a boombox on set to get into character. In my mind, he played “Cat People” on repeat, and he swears he didn’t, but that was a song I kept picturing whenever he’d come in. That just felt like the vibe of the time and the texture and feel we were going with. We dropped that at the beginning, and it felt right.

MOTOR CITY - Still 4
Image: IFC

With so little dialogue, the audience learns a lot through visual details like tattoos, newspaper clippings, and photographs. Were those storytelling beats already in the script, or did they evolve during production?

It depends. A lot of those things, like the newspaper clippings, were in the script. But there were a couple of scenes we knew were going to be kind of a problem. How do you get out of the scene without saying anything at all?

One of them was the café with Ben McKenzie and Shailene. This guy [McKenzie] has to come in, put the ring on the table, and tell her he’s [Alan Ritchson] been framed, whatever he says in that moment.

Trying to figure out how you shoot that without any verbal dialogue? My DP, John Matysiak, and I scoured New Jersey for locations and found this really cool café. It was like, “Oh, well, this is high-end enough. It would have a piano player [played by Jack White]. What if we pull the camera back here, and we’re actually seeing it from the POV of a piano player?”

That gets us out of that cone of dialogue, and we hear it from the outside, or we see it from the outside. So things like that were kind of found in the moment. But the Ranger tattoos that was in the script originally.

MCDMOCI_IF010
Image: IFC Films

In just three feature films, you’ve directed an impressive lineup of actors, including Tim Blake Nelson, Joseph Gordon-Levitt, Lily James, and now this ensemble. What have those collaborations taught you as a filmmaker?

Look for actors that are phenomenal and trust them. I’ve been really lucky with the people who’ve said yes to work with me and trusted me, because you can get into a three-month project with somebody with all the right intentions, and it may turn out a different way. It’s really nice to find people who want to collaborate and want to work. Everyone’s just been the best people, the best humans in general—kind, patient, excited about what we do, and really digging into the creative side of it. It’s been a blast.

Tim Blake Nelson has come back a few times because we’ve gotten to be really good friends. Shay and I were trying to build another project when I got this script and got the job. I called her on a Saturday morning at 8:00 and said, “I have this movie. It’s ’70s Detroit. No dialogue.”

She was like, “Wait, what?” I was like, “No dialogue in the whole movie.” She said, “Please let me read this.” I sent it over, and I think it was 10:30, about two and a half hours later. She called me back and said, “I have to do it. How do I get this job?” I was like, “Let me have the producers make an offer.”

MOTOR CITY - Still 5
Image: IFC

When the credits roll, what do you hope audiences are talking about on the drive home?

The elevator fight. Everybody has to see. We just did our premiere last week, and you could literally feel the entire theater tense up during it. That’s the big moment.

You could literally feel the entire theater tense up.

The other part is, just don’t go in expecting the… I wouldn’t call it a gimmick of no dialogue. It’s just a way to tell a story and a way to express these characters and their journey. Just commit to it. Don’t look at your phone, don’t look up. See it in the biggest, loudest room you can and just immerse yourself in this movie.

It takes you on a 96-minute ride, and you come out, and you’re like, “All right, that was really fun.” It’s a really fun, enjoyable, actiony, dramatic ride.

Earlier this year it was announced that you’re writing the script for Goonies 2. The original means so much to so many people. How do you approach a sequel to something that’s this beloved without simply trying to recreate the magic of the original film?

This is a really tricky subject. I got in trouble in Venice for saying anything. That’s my favorite movie of all time. It’s the movie that got me into this business. I saw it as a kid a bunch. I saw it as an adult a bunch. There’s such a magic to it and just a feeling it gives you of adventure and fun. So that was one that I think the kid in me was excited about. That’s really all I can say on that.

Motor City premieres in theaters on Friday, July 24.



Source link

EU Clears Saudi-Led $55 Billion EA Buyout, But The Deal Isn’t Done Yet

EU Clears Saudi-Led  Billion EA Buyout, But The Deal Isn’t Done Yet


The proposed $55 billion takeover of Electronic Arts has cleared another major hurdle, with the European Commission approving the deal under the EU Merger Regulation.

In a short statement published today, the Commission said the transaction would not raise competition concerns because of its limited impact on the markets where the companies operate. The acquisition was examined under the normal merger review procedure and approved without conditions.

However, this does not mean EA has now been bought. Yet.

The European Commission is still examining the acquisition under its Foreign Subsidies Regulation, which is designed to prevent companies from using financial support provided by non-EU governments to gain an unfair advantage. A decision in that separate review is due by July 30, although Reuters reported last week that the deal is expected to receive clearance there as well.

In other words, the sale has not crossed the finish line, but somebody is already stretching out the tape.

As I covered a few days ago, EA agreed last September to be acquired and taken private by a consortium consisting of Saudi Arabia’s Public Investment Fund, private equity company Silver Lake and Jared Kushner’s Affinity Partners.

Calling it a consortium-led acquisition is technically correct, but perhaps gives a slightly misleading impression of three roughly equal partners. Following the takeover, PIF (that’s the Saudi money) is expected to own approximately 93.4% of EA. Silver Lake will hold around 5.5%, while Affinity Partners will own the remaining 1.1%. The European Commission’s own notice describes PIF as acquiring “sole control” of EA, so calling this a Saudi takeover is hardly an outrageous simplification.

I remain unconvinced that any of this is particularly good news. The games industry has spent years placing more of its biggest publishers and developers into fewer, vastly richer hands. EA becoming part of another enormous investment empire means one fewer major company operating independently, and it will arrive carrying around $20 billion in debt used to help finance its own purchase. That does not inspire warm, fuzzy thoughts about creative freedom or job security.

There is also the unavoidable issue of Saudi Arabia itself. Human Rights Watch has accused PIF of facilitating and benefiting from human rights abuses, while describing the country’s investments in sport and entertainment as an attempt to whitewash its record. Concerns about it controlling The Sims, EA Sports FC, Battlefield and Mass Effect are therefore understandable.

Do I expect EA’s games to suddenly be forced to reflect Saudi Arabia’s deeply conservative social values? Probably not. Saudi authorities enforce harsh rules at home while state-controlled money happily pours into international entertainment that does not follow them. These investments appear designed to generate money, influence and positive attention; aggressively interfering with the products would undermine all three.

That doesn’t make the ownership harmless. It simply means the more immediate threat to EA’s studios is probably the gigantic pile of debt and the demand for returns, rather than somebody ordering BioWare to put a cardigan on every Mass Effect character.

For now, EA remains a publicly traded company and the takeover remains incomplete. But with the EU’s merger approval secured and its separate subsidy review reportedly heading towards the same outcome, this is beginning to look less like a question of whether the sale will happen and more like a question of when.



Source link

Marvel Tokon: Fighting Souls – Phoenix Cyclops | Year 1 DLC Character Reveal Trailer

Marvel Tokon: Fighting Souls – Phoenix Cyclops | Year 1 DLC Character Reveal Trailer



Phoenix Cyclops, the first DLC character included in the Year 1 Character & Stage Pass, is coming to MARVEL Tōkon: Fighting Souls!

Inspired by his Phoenix Five incarnation from Avengers vs. X-Men, this iconic X-Men leader harnesses the overwhelming power of the Phoenix Force, bringing a fiery new look and devastating abilities to the battlefield.

Phoenix Cyclops arrives in Fall 2026. Stay tuned for more details on his gameplay and abilities.

MARVEL Tōkon: Fighting Souls is coming to PS5 and PC on August 6th, 2026 PT!



Source link

Revenge on Gold Diggers Switch Review

Revenge on Gold Diggers Switch Review


Revenge On Gold Diggers tackles China’s gold digger industry, women who entrap men and steal their money. That’s not me saying that, that’s the game/interactive movie saying that, and it even started an online firestorm over it when it originally released in China last year. It starts with a montage setting the scene. Then the interactive movie starts proper. You follow Wu Yulun, a suave, successful man in the fashion industry, who seeks revenge on the titular gold diggers, in this case, a ring of gold diggers.

Taking Revenge on Gold Diggers!

Revenge on Gold Diggers, as I said, is an interactive movie, with nearly 8 hours of footage. At certain points, you have choices, and these choices will raise or lower obsession level of the woman Yulun is interacting with. The obsession level will control what paths you can take. And these paths will drive you to one of thirty-eight endings. There are seven chapters, obviously there’s an optimal path the game wants you to go to see all seven chapters. It can be not entirely clear on what that is. But even if you get stuck(as I did) you can always go back on standard mode and play a different path(as I will do). However, in Master Mode, you cannot go back and change your choices.

Honestly, I’m not going to get in to the online firestorm or the cultural issues involved in Revenge on Gold Diggers. I’m not Chinese and never been to China. As for the interactive movie, its good with great production values. It is centered around a likable main character. The acting can get melodramatic, but its not bad by any means. The game was even made and directed by a real director, Mark Wu, and it shows.

Revenge on Gold Diggers will get a Your Mileage May Vary with an eight score. The interactive movie will you have you rooting for Yulun, but whether or not you want to play it depends on if you care at all about Chinese gold diggers. The choice is yours.

Overall: Revenge on Gold Diggers is a good interactive movie, but whether or not you want to experience it depends on if you care about the topic it addresses.

Verdict: Your Mileage May Vary

Score: 8

eShop Page

Release Date4/1/2026Cost$14.99PublisherNIU GamerESRB RatingT



Source link

GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud

GeForce NOW Sets Sail With ‘Path of Exile: Curse of the Allflame’ Joining the Cloud


Lock in and load up the cloud. GFN Thursday brings fresh updates and new adventures, all ready to play without waiting for downloads.

Set sail in Path of Exile: Curse of the Allflame and charge in Battlefield 6 Season 4 both launching major content for members this week.

Then revisit Capcom legends like Breath of Fire IV, Dino Crisis and Dino Crisis 2, jump into Halo: Campaign Evolved Advanced Access and discover nine titles arriving on GeForce NOW.

The Curse Calls

Prepare to brave the unforgiving waters of Wraeclast. Path of Exile: Curse of the Allflame launches Friday, July 24, sending Exiles into the perilous Frozen Seas.

Guided by formidable corsair captain Valerie and her cursed navigator Vesper, gamers must piece together scattered treasure charts, board the legendary vessel — the Sovereign — and chart a course into the abyss. Descend into the depths using Allflame Lanterns to uncover valuable relics while surviving the dangers lurking beneath the waves.

The update introduces sweeping changes, including a complete rework of sockets and links. The Scion also gains the all-new Luminary Ascendancy, the Mercenaries of Trarthus return alongside mysterious Atlas Anomalies, and the preexisting Abyss, Legion and Talisman mechanics receive revitalized gameplay and exclusive rewards.

GeForce NOW members can dive in the moment it launches across their devices, no downloads needed. Learn more about the latest additions on the Path of Exile website.

Rise Through the Ranks

The next operation begins.

Battlefield 6 takes the fight further with Season 4, bringing new battlegrounds, expanded progression and new ways to play. 

Take to the land, air and sea with the massive Tsuru Reef and the return of the fan-favorite Wake Island, coming in phase two. Both feature aircraft carriers with operational flight decks, new naval vehicles and a dynamic wave system that helps move every match. The update also introduces Custom Lobbies and Spectator Mode, delivering more ways to play.

From large-scale multiplayer battles to intense vehicle combat, GeForce NOW lets members deploy across nearly any device. Ultimate members can stream with GeForce RTX 5080-powered performance across PCs, Macs, handhelds, mobile devices, TVs and more.

Whether returning to the frontlines or enlisting for the first time, members can leap into the latest Battlefield update the moment it arrives on GeForce NOW — without waiting for patches.

Dragons and Dinosaurs — on Any Device

Dino Crisis on GeForce NOW
Classic adventures, now in the cloud.

Three iconic Capcom adventures arrive on GeForce NOW this week, ready for longtime fans to revisit and new players to discover.

Journey through the rich fantasy world of Breath of Fire IV, a role-playing game following the intertwining stories of Ryu and Fou-Lu. Master an array of skills and magic to unlock strategic victories in battle and go head to head with unique enemies using powerful Dragon Transformations. 

Raw instinct takes over in Dino Crisis and Dino Crisis 2, the survival-horror series that combines pulse-pounding action, resource management and thrilling dinosaur encounters. Pursued by a relentless prehistoric terror, players fight to survive from the facility to the world of the Cretaceous Period.

Whether reliving unforgettable moments or discovering these legendary titles for the first time, gamers on GeForce NOW can experience gaming history on supported devices like Chromebooks, Fire TV and Steam Deck — no legacy hardware required.

Spartans — Start Early

Spartans don’t have to wait. Players who prepurchase the Premium Edition of Halo: Campaign Evolved can suit up for Advanced Access before the game’s global launch on Tuesday, July 28. 

Start the weekend with all the new games arriving on GeForce NOW:

ZeroSpace (New release on Steam, available July 20)
The Life and Suffering of Prince Jerian (New release on Steam, available July 20)
The Planet Crafter (New release on Xbox, available on Game Pass July 21)
Carnival Hunt (New release on Steam, available July 23)
Dinoblade (New release on Steam, available on July 23)
Breath of Fire IV (Steam)
CloverPit (Xbox, available on Game Pass)
Dino Crisis (Steam)
Dino Crisis 2 (Steam)

The last word goes to the Community Corner. One GeForce NOW member recently shared they found themselves back on GeForce NOW Ultimate because they missed the flexibility of gaming across devices like Steam Deck. Their post sparked a discussion about why members tap into cloud gaming, whether as a backup, a travel companion or their primary way to play.

What are you planning to play this weekend? Let us know on X or in the comments below.



Source link

New Zelda Figures Look Really Cool And Won’t Break The Bank

New Zelda Figures Look Really Cool And Won’t Break The Bank


The Legend of Zelda: Tears of the Kingdom came out three years ago and Hasbro is finally ready to release its new “Heroes of Hyrule” action figures just in time for the franchise’s 40th anniversary. We’ve seen high-end statues of the Switch game’s characters before, but these new Hasbro figures are way more affordable and still look pretty neat.

The set includes Link, Zelda, and Ganondorf, each 6 inches tall with lots of pliable joints. They also each have a couple of accessories, including an alternate hand for specific poses. Both Link and Zelda will retail for $28 each, while the Demon King, who is much chunkier, will be $43. Pre-orders go live later today on Amazon and Hasbro’s website, but the first shipments won’t go out until spring 2027.

Hasbro

The Heroes of Hyrule figures will be among those Hasbro is showing off in person at this weekend’s San Diego Comic‑Con 2026, and like I said, they look pretty good. They have a decent amount of detail and there’s nothing especially off about the faces. I’m not a fan of the ball joint connection on Zelda making the top part of her torso look like a vest, but that’s what you get for $27.

Selda 2
Hasbro

We usually only get premium collectibles for The Legend of Zelda, like the existing Breath of the Wild statue for Link, which I have (yay!) but my kids broke (boo!), or the Wake Studio resin statue for the Tears of the Kingdom version, which is $150. The latest set of figures from Hasbro is part of a recently announced “multi-year” licensing deal with Nintendo, so we’ll probably be seeing a lot more collectibles from the owner of G.I. Joe and Transformers, especially with the live-action Zelda movie coming next year.



Source link

Assassin’s Creed Black Flag Resynced: How to Get the Skeleton Crew

Assassin’s Creed Black Flag Resynced: How to Get the Skeleton Crew


When it comes to customization, Assassin’s Creed Black Flag Resynced offers a lot of options for Edward Kenway and his Jackdaw. For the Jackdaw, you can customize its appearance, including Sails, Figurehead, Hull, Wheel, and Crew. The crew are your onboard NPCs who assist throughout the sails across the Caribbean Sea. One of the notable easter eggs in the remake is the Pirates of the Caribbean reference, allowing you to turn all of your crew members into Skeletons. In this guide, we will explain how to get the Skeleton Crew in Assassin’s Creed Black Flag Resynced.

How to Get the Skeleton Crew in Assassin’s Creed Black Flag Resynced

The Skeleton Crew is the legendary Deceased Crew Attire cosmetic item that you can purchase for 206 Bones from a specific shop. This shop is located on an unnamed Island at the coordinates (550, 638), northwest of the Gibara region. It is a small island and only has a General Shop. If you sail to it, you will see the smoke rising in the air from the island. Once there, speak with the vendor to purchase the Deceased Crew Attire.

How to Get 206 Bones in Assassin’s Creed Black Flag Resynced

Now, the main obstacle to acquiring this legendary attire for the crew is the requirement. You need 206 Bones, which is a hefty price, as not all animals drop a bone on every hunt. There are two main ways you get yourself the bones.

purchase bones from the treasure dealer

Fast travel from island to island and hunt down all animals to get as many bones as possible. Once you are done with your preferred hunting islands, go over to a beach and skip the time to respawn the animals. After that, repeat the process to farm the bones. Although it sounds simple enough, it is a grind.

Purchase the bones from the Treasure Dealer at Great Inagua. Unlock the Treasure Dealer at the docks of Great Inagua, and he will sell you 1 bone for 1,000 Reales. Again, it is a hefty price, but if you are comfortable farming money, then this is the best method for you. Moreover, the Treasure Dealer restocks bones frequently, so you do not have to wander around for bones.

How to Apply the Skeleton Crew Attire in AC Black Flag Resynced

apply the skeleton crew attire

After getting the Deceased Crew Attire, you can apply it in the Jackdaw Appearance menu. Head to the cabin at the Jackdaw and interact with the model of the ship on the right. Navigate to the Crew section and apply the Deceased Crew Attire.



Source link

PowerWash Simulator 2 STAR WARS Pack Review | TheXboxHub

PowerWash Simulator 2 STAR WARS Pack Review | TheXboxHub


Luckily, You Don’t Have to Clean the Death Star

What is not included in PowerWash Simulator 2 STAR WARS Pack is almost as interesting as what is in it. The six levels in the Pack are all chronologically drawn from the original series. The cleaning kicks off in Beru and Lars’s Moisture Farm (pre-massacre, by the way. You don’t have to dispose of some skeletons), then wends through Mos Eisley Cantina, an AT-AT from Empire, the bridge of a Super Star Destroyer, Wedge’s X-Wing and – finally – the Millennium Falcon. The Falcon is after the Battle of Endor, so you’re cleaning it as a favour for Lando. 

I find it fascinating that the Pack dodges prequels, sequels and TV series. Perhaps those will come if this Pack is a success. But it does make me wonder if the PowerWash Simulator 2 fanbase might be on the older side. There’s a nostalgic aroma to PowerWash Simulator 2 STAR WARS Pack, and the choices are very deliberate.

PowerWash Simulator 2 - STAR WARS Pack X-Wing
Hit up that X-Wing

Use the Froth, Luke

I also find it fascinating that no single character makes an appearance in PowerWash Simulator 2 STAR WARS Pack. There’s no C3P0 to wash, no Jabba armpits to clean. Sure, Wedge and Lando will chatter over the intercom, but they’re invisible. And there’s no lampooning of the STAR WARS universe in the story. I’d argue that what you’re doing – cleaning the mess after STAR WARS characters have left the scene – is inherently a bit silly, but this Pack is deadly serious about the whole endeavour. It imagines precisely what a cleaning crew would be like in this universe. Characters grumble about the presence of droids; Admiral Piett wonders what Lord Vader is planning while you powerwash his consoles.

I’m making a wild leap here, but I can’t help wondering if Disney has been a little too protective over PowerWash Simulator 2 STAR WARS Pack. It would certainly address one of my overriding issues with this DLC. It all strikes me as so safe and timid when it comes to handling the STAR WARS property. There’s no slightly risqué dismembered limb in the Cantina, or any references to Greedo shooting first. The wider battle can be seen but not explored with the AT-AT. Someone has chosen Wedge’s X-Wing over Luke’s, probably because R2-D2 doesn’t then have to feature. It’s all a bit anonymous and colourless as a result. 

Something else is lacking in PowerWash Simulator 2 STAR WARS Pack, which again invokes the dark, looming shadow of Disney, and that is a lack of new toys to play with. Unlike the Adventure Time Pack (which, we should note, did have characters in the scenes, a sense of humour, and more generous callbacks), there are no new ladders, abseils or hoses. It’s not hard to imagine a thermal detonator, rewired for water, or mechanical ladders that have the trademark blinking buttons of STAR WARS tech. But, again, the Pack opts for the easiest route, which is a shame. 

Luke, I am Your Lather

On the positive side, there are still some nice touches – just not as many as I would like, and they don’t go as far as they could. There’s a glorious moment (spoiled in the launch trailer, so we can spoil it here), where the X-Wing opens its wings to reveal a whole host of additional crap to clean (I’d have loved some Dagobah monsters pouring out of Luke’s X-Wing). That’s wonderful. Something similar happens with the Millennium Falcon (not in the trailer, so we won’t spoil it). And mouse droids run away squealing if you trip over them in the Star Destroyer.

PowerWash Simulator 2 - STAR WARS Pack PowerWash Simulator 2 - STAR WARS Pack
Powerwashing, Star Wars style

And there’s still the built-in, delightful experience of cleaning a place that you’ve only seen in movies. For some reason, I loved the little pits on either side of the causeway in the Super Star Destroyer. I always wondered whether Imperials would accidentally fall into these pits when they’re not paying attention, and lo and behold I fell in at least a dozen times. And, ah, the irony of washing vaporators in the deserts of Tatooine. I imagine there’s a hosepipe ban that would make this normally impossible. 

What the STAR WARS Pack gets right is the authenticity. I can only imagine that the developers and artists over at Futurlab have a well thumbed copy of a STAR WARS Incredible Cross-sections book. Every last knob and panel has been excruciatingly modelled and labelled, so that you can carefully apply foam and wash it. I’d find my eye drifting to the top-left of the screen, so I could find out what the parts of an AT-AT are called. 

Mop It Up, Fuzzball

And that authenticity stretches to the presentation. The Super Star Destroyer buttons look delightfully ‘80s, exactly as they should. The astromech droid in the X-Wing gleams in exactly the right way once you clean it. Plus the audio is spot on. There are all the correct hums and growls from the things you wash, and you always feel like you’re interacting with something from the STAR WARS universe, even if you never quite feel like you’re in it yourself. 

That authenticity is almost to a fault, actually. Something that became a problem – but it never occurred to me that it would be one – is that the STAR WARS universe is surprisingly drab. Having come off the Adventure Time Pack, it was stark how everything was sandy brown, grey, white or black. And most of those are dark, hidden in nooks within the Cantina or Super Star Destroyer. When the sand and snow that cover these elements are also sandy brown, grey, white or black, the experience can be a mixture of unintelligible and uninspiring.

The more I write, the more I realise that I am being a typical STAR WARS fanboy: complaining and griping rather than focusing on what something does well. This pack is one of the biggest that the Futurlab team have put out. I’m used to five levels, but this has six, and some of them – the AT-AT and Millennium Falcon in particular – are substantial. It’s massively authentic to the STAR WARS universe; the spaces are a dream to clean; and none of the things that make PowerWash Simulator 2 so friendly and relaxing have been lost. 

PowerWash Simulator 2 - STAR WARS Pack AT-ATPowerWash Simulator 2 - STAR WARS Pack AT-AT
That AT-AT won’t clean itself

Aren’t You a Little Short of Being a Perfect STAR WARS DLC?

But I also don’t think PowerWash Simulator 2 STAR WARS Pack should be excused for pulling its punches. STAR WARS is about characters, moments, items and events, just as much as its vehicles and sets, yet none of those things surface. It felt a little like I was being allowed to clean a museum set from the STAR WARS universe, rather than truly immerse myself in the space, and that was something of a shame. 

Give me a mucky rancor and a cleaning-droid in a gold bikini and I would have been much happier. That’s the tone it should have gone for.

PowerWash Simulator 2 Goes Full Jedi With The STAR WARS Pack – https://www.thexboxhub.com/powerwash-simulator-2-goes-full-jedi-with-the-star-wars-pack/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/powerwash-simulator-2-star-wars-pack/9P2DDLXDBVPJ/0010



Source link

Fortnite Persona 5 crossover leaked for Season 4 – VideoGamer

Fortnite Persona 5 crossover leaked for Season 4 – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

A long-rumoured Persona 5 crossover could finally be heading to Fortnite as part of the battle royale’s next season, according to a new leak.

Fortnite leaker SamLeakss claims that Persona will form the basis of an upcoming Rocket League event, complete with free rewards that can also be used in Fortnite. The leaker added that Persona may then appear during Fortnite Chapter 7 Season 4, which is widely rumoured to revolve around characters and franchises from across gaming.

A separate report states that the crossover will specifically be based on Persona 5, rather than another entry in Atlus’ long-running RPG series. However, neither Epic Games nor Atlus has officially announced the collaboration, so the information should still be treated as a rumour for the time being.

Persona 5 could finally join Fortnite

Persona has appeared in an impressive number of crossovers over the years, with Joker and the Phantom Thieves previously turning up in games including Super Smash Bros. Ultimate, Granblue Fantasy, AFK Arena, and Identity V. Fortnite has remained one of the more obvious omissions, especially given Epic’s determination to turn its battle royale into gaming’s biggest digital toy box.

Rumours of a Persona crossover have circulated throughout several previous Fortnite seasons, usually whenever Epic introduces a Japanese theme or begins adding more gaming characters. Those rumours have repeatedly failed to produce anything tangible, but the reported connection to an upcoming Rocket League event gives the latest claim a little more substance.

SamLeakss specifically stated that Persona will be the subject of Rocket League’s next major event and that it will include free rewards transferable to Fortnite. That does not necessarily confirm character skins for the battle royale, but it suggests Epic is working with Atlus on content that spans more than one of its games.

Should the crossover happen, Joker would be the most obvious candidate for a Fortnite Outfit. Other members of the Phantom Thieves, including Ann, Ryuji, Makoto, and Futaba, could also appear, while Morgana feels almost purpose-built to become a Back Bling, Glider, or Sidekick.

None of those cosmetics have been mentioned by the leakers, though, and there is currently no reliable information regarding which characters, items, or music tracks might be included.

Fortnite Season 4 could be packed with gaming crossovers

Persona 5 is reportedly just one part of a much larger collection of gaming collaborations being prepared for Fortnite Chapter 7 Season 4.

Previous leaks have suggested that the season will carry a “Gaming Legends” theme and could feature characters from Sonic the Hedgehog, Mega Man, Crash Bandicoot, and Kingdom Hearts. Sonic has also been linked to the Season 4 Battle Pass, although that remains unconfirmed.

That would make Chapter 7 Season 4 one of Fortnite’s most ambitious crossover seasons to date, even by the game’s increasingly ridiculous standards. Epic has already added characters from Halo, God of War, Resident Evil, Street Fighter, Tomb Raider, The Witcher, and countless other gaming series, but an entire season built around recognisable video game characters would take the Gaming Legends label considerably further.

The current Chapter 7 Season 3 Battle Pass is scheduled to end on August 20, 2026. That date provides the most likely window for the next major season transition, although Epic has yet to announce when Chapter 7 Season 4 will begin.

Other reports have pointed towards a possible September launch based on internal update information, meaning the schedule is not currently clear. Until Epic publishes an official teaser or confirms the new season’s theme, players should be cautious about assuming that every leaked collaboration will arrive.

Still, after years of speculation, the prospect of Joker dropping from the Battle Bus while Morgana complains about everyone staying up too late feels considerably more plausible than it once did.



Source link

BGaming digs up ancient treasures in Reel of Ra – Adventure Gamers

BGaming digs up ancient treasures in Reel of Ra – Adventure Gamers


BGaming is heading back to Ancient Egypt with Reel of Ra, a new classic-style slot that invites you to explore a sand-covered temple filled with coins, multipliers and a Grand Prize worth up to 1,000x the stake.

The latest addition to the supplier’s #Classic series uses a 5×3 layout alongside a ways pays system, wrapping the action in plenty of golden statues, stone tablets and familiar Egyptian iconography.

Ancient Egypt might be one of the most frequently visited settings in slots, games and films, but it clearly still has some treasure left to uncover. BGaming has attempted to keep things familiar while introducing a bonus round designed to give the theme a slightly more modern twist.

Reel of Ra Bonus Game explained

The main feature is activated by landing three or more Coin symbols during the base game. This causes the stone tablet guarding the temple vault to crack open, triggering seven Coin-only spins.

During each spin, you can land Coin symbols carrying random multiplier values. All Coins are collected at the end of the round, with their values added together before being boosted by a separate Multiplier Reel.

This multiplier can increase the accumulated total by up to 5x, potentially turning an otherwise modest collection into a significantly larger reward.

Completely filling the 5×3 grid with Coin symbols instantly awards the 1,000x Grand Prize. However, you will instead receive their accumulated Coin total when it has already climbed beyond 1,000x, ensuring a particularly successful feature is not capped by the jackpot.

Those of you who would rather skip the excavation work can also use the Buy Bonus option to enter the seven-spin feature immediately.

If you’d like to try out the game before dropping any real life cash on playing, you can experience The Reel of Ra demo on BGaming’s official website.



Source link

Popular Posts

My Favorites