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Fortnite Showdown: Where To Find Every Chaos Cube Available So Far

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Fortnite Showdown: Where To Find Every Chaos Cube Available So Far


Years ago, Epic frequently filled the Fortnite island with collectibles that players could find for XP, but they didn’t do much of that the past few chapters. But the collectibles have returned in a big way in Chapter 7 Season 2, with the dozens of Chaos Cubes that are scattered all over the island.

There are currently 50 cubes available to discover in Fortnite’s main Battle Royale mode, with 20 more seemingly planned to pop up at various points over the course of the season. For the most recent batch of cubes, added to Ripped Tides with the April 16 update, scroll all the way to the bottom of this article.

This is probably related to the battle between the Ice King and the Foundation somehow, and there’s a good chance the Last Reality, with its alien invaders and chrome monsters and army of cubes, is involved somehow.

Collecting these cubes isn’t just a purely for-fun side activity, as collecting a cube awards 4,000 XP, collecting all five cubes in a region awards 40,000 XP, and collecting all 70 on the entire map (which is not currently possible) will award 80,000 XP. That will all eventually adds= up to 14.5 account levels in total, which makes these cubes worth pursuing as you go about your business.

Fortunately, they aren’t too hard to find. They aren’t particularly well hidden, and they give off a sound similar to that of a treasure chest when you’re near one, along with an exclamation mark and a visualized audio ping (for those who have that setting turned on) to show you where it is. So it’s not that time-consuming of a hunt. And while some of them might be tough to reach without movement items, you won’t have to do any complicated platforming sequences to collect the cubes.

And we’ll make it even easier for you by showing you where on the map each cube is, which should make it easy to run the island collecting them. Scroll on to see where you can find every cub currently sitting around the Fortnite Battle Royale island.

Battlewood Boulevard cubes

Four of the five cubes in the Battlewood Boulevard area are in the city proper, with the last one being off to the southwest.

1. In the second floor of the movie theater, next to the film projector.

2. On top of the rock-climbing area in the northwest part of town.

3. Inside a kiddie pool in the canal.

4. On a table inside a house in the southeast part of town.

5. Inside the house outside town to the southwest.

Sus Studios cubes

Three of these cubes in this region are in the POI itself, with the other two found in the desert to the east.

6. In the cooking show set on the west side of the studio.7. Above the main stage in the main building, on the light rigging.8. The top floor of the eastern building in the studio9. Under the big arm on the backhoe vehicle on the land bridge10. Inside the Cosmic Durr Burger restaurant

Dark Dominion cubes

Only one of the cubes in this region is actually inside the Dark Dominion POI–all the others are scattered around the surrounding countryside.

11. Inside a new freestanding building, with the same architectural styles as Dark Dominion, to the northwest across the river.

12. On top of a tall server in the big underground room in the center of town.

13. In the bath tub in a small house to the south of town.

14. On the grill near the lodge buildings on the mountain to the east of town.

15. On the fireplace in a large house far to the southeast of town.

Fore Field cubes

The cubes in Fore Fields are scattered all around this region, which suits this golf course POI.

16. Above a flagpole on a small island to the northeast.

17. Next to a golf bag beside a sand trap on the north end of the course.

18. In the southern building in the central area.

19. This one is inside a small red cooler, which you’ll need to break to reveal the cube.

20. On a boat just offshore on the southeast part of the course.

Humble Hills

Three of the five cubes at Humble Hills are in or near the houses themselves, with the last two being up on the mountain to the east.

21. On top of the large Peely statue on the top floor of the nothernmost building in the neighborhood.

22. In the swimming pool behind the northwestern house.

23. In the hot tub behind the southwestern house.

24. Inside the Pizza Pit truck in the dirt parking lot on the mountain to the east.

25. Behind the A in the Battlewood sign.

Painted Palms cubes

Two of the cubes here can be found in the studio itself, and the other three are scattered around the area.

26. Under a small tent next to a giant hole with a UFO in it.

27. In a Durr Burger truck on the west side of the main studio lot.

28. Inside a trailer on the south side of the main studio lot.

29. In an overhung under a large rock to the east of the studio lot.

30. In the mouth of a carnivorous banana plant to the northeast of the studio lot.

Wonkeeland cubes

The amusement park here is only home to two of these cubes, with the other three being found in the mountains to the east or the woods to the west.

31. In a box (you’ll have to break it) on the second floor of a building on the docks to the northwest of the park.32. Under the big waterslide on the northeast corner of the park.33. Up on the mountain directly east of the previous cube.34. On top of the Wonkee statue just inside the entrance to the park.35. In a bush next to the former hot air balloon stop to the southeast of the park.

Latte Landing cubes

Snow and ice aren’t the only invaders in Latte Landing this season, with cubes newly scattered all over town as well.

36. Between two tents on this tall island on the northwest of town.37. On deck of a half-sunk ship to the northeast of town.38. On the top floor of the Bun Voyage building in the southwest corner of town.39. On a swingset on the east of town.40. Inside a tent (you’ll need to break it) on the south end of town.

New Sanctuary cubes

The cubes in this area are even more scattered than they are at Fore Fields. Several of the cubes here are close to cubes from other regions than they are to each other.

41. Inside a white RV parked in the woods.42. In the secret cave–enter through the zipline above, or through the main entrance to the north hidden by a bush.43. Inside the New Sanctuary vault, which we cannot open yet.44. On the diving board at the end of the large indoor swimming pool in the building in the far southwest of the area.45. Under a small UFO between several boulders.

Ripped Tides cubes

The chaos cubes at Ripped Tides are relatively concentrated, with three of them found in the town itself and the other two just outside it to the north and the east.

46. Between a large old tree and a small shack, you’ll find a glowing shrub with a cube inside it.

47. This cube is found in the skate park area, inside the mouth of a shark statue.

48. Under an umbrella on the beach is an open cooler with this cube inside it.

49. In the main square in town is a tattoo parlor–inside it, you’ll find this cube sitting in a chair.

50. To the east of town is a two-story shack, with a wooden box next to its front door. Break that box to get the cube.



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Arc Raiders Death Spiral Is A Problem Other Games Would Kill For

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Arc Raiders Death Spiral Is A Problem Other Games Would Kill For



I don’t envy those with the impossible task of migrating Call of Duty‘s featureless operator bravado to the big screen. Arc Raiders is falling off but still dominating. And the video game shovelware spam problem is getting out of control. It’s the latest edition of Morning Checkpoint for April 16, 2026.

Tomodachi Life: Living the Dream is out today and the clips have begun. JRPG super fans will even be able to use the Switch social sim to recreate their own dinner party of Final Fantasy developer legends.

Arc Raiders drops 80 percent of its concurrent player peak on Steam

Is it joever for the surprise extraction shooter hit of 2025? Not by a long shot. But after weeks of Marathon Steam Chart pocket watching, it was only a matter of time before the pundits turned their gaze upon the market leader’s recent decline from 466,000 in January to 90,000 today.

Forbes‘ Paul Tassi has listed a handful of possible reasons for the softening spirit among Arc Raiders‘ scavengers. They include a lackluster season, ongoing cheating issues, negative vibes among streamers, and a more fickle audience around the game’s PVE-centric multiplayer focus. So far at least, the game seems to be following a similar trend to Helldivers 2, which sports an ongoing live-service success arc that anyone would be happy to mimic.

We know basically nothing about the Call of Duty movie other than when it’s coming out

That date is June 30, 2028, Paramount announced on Thursday at CinemaCon. “We want to make sure that the authenticity of it is captured on a human level so that it feels really real and infuse that with epic scope,” Activision president Rob Kostich said, according to The Hollywood Reporter.

Yellowstone co-creator Taylor Sheridan will write the script with Peter Berg of Battleship and Deepwater Horizon fame directing. The movie was reportedly eyeing Steven Spielberg to lead production at one point but he wanted too much creative control. What it means for a movie to be “authentic” to Call of Duty‘s annual cyclone of remixed military set pieces remains anybody’s guess.

A Congressman calls on the FTC to halt Saudi Arabia’s buyout of EA

Florida Democrat Maxwell Frost shared his concerns on a recent livestream with Zefrine and lilsimsie (via TheGamer). “I’m very concerned about what’s going on in the gaming industry,” he said. “Especially ’cause Saudi Arabia is essentially trying to acquire every part of gaming you can think of.”

He continued, “It’s gonna put us in a really tough position in terms of national security, in terms of censorship in what that government believes, and in terms of the workers who create the games as well. So, I really think the FTC needs to step in here. They can sue to stop the merger; the Department of Justice can sue to stop the merger as well. There are so many reasons why they need to do this.”

Minecraft lookalike Hytale takes aim at Switch shovelware rip-off Hytale: Sandbox RPG

The voxel crafting game Hytale is currently only available in Early Access on Steam, but spam copycats are already popping up elsewhere (via Automaton). Fans noticed one particularly gratuitous rip-off on the Switch eShop. “It’s being handled by our legal team,” co-director Simon Collins-Laflamme wrote on X. Sony has started cracking down on viral slop grabs on PSN by purging hundreds of junk listings.

A Pokémon clone of a Pokémon clone leaves Steam

Pickmos is a creature collector survival game that apes Palworld and Pokémon. It’s such a brazen knockoff that it’s hard to tell if the game’s existence is actually just a big piece of IP theft performance art. It was announced last month as Pickmon before changing its name to Pickmos. Now it’s yeeting itself off Valve’s storefront.

“We’ve heard your feedback regarding the removal of our Steam store page and want to clear things up,” publisher Networkgo told players. “Networkgo has officially intervened in the development of Pickmos. We will be supervising the PocketGame team from a player’s perspective to ensure the game keeps getting better.”

The famous game jam series that spawned Celeste will wind down

Ludum Dare has scheduled its final game jam for October 2028, cofounder Mike Kasprzak announced today (via Game Developer). “Those of us that have been around since the beginning know that April is Ludum Dare month,” he wrote. “It’s the one thing I will take full responsibility for: convincing everyone involved that if it’s April, we need to run a Ludum Dare.”

He continued, “So with that, I do intend to run an encore event in April of 2029. That will be the end-end though. Do note this isn’t a ‘scheduled’ Ludum Dare event, even though I am telling you it’s going to happen. October 2028 will be Ludum Dare’s goodbye celebration event. After that, Ludum Dare will return ‘as needed.’” 

ICYMI:

Watch this:





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Assassin’s Creed: Black Flag Resynced Release Date Leaked

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Assassin’s Creed: Black Flag Resynced Release Date Leaked


The worse kept secret in gaming, Assassin’s Creed: Black Flag Resynced, has now had its release date leaked via a reputable source. Grab a sword and buckle some swashes or something, because it’s coming out on July 9.

That’s according to Tom Henderson over at Insider Gaming, a man who apparently has a million sources within Ubisoft because he knows every move that company makes before it makes it.

According to Tom, the rumours were true: Ubisoft was supposed to reveal the game today, but instead decided to delay that reveal until next week. Instead, media and content creators were sent a 30-minute presentation of the game today, ahead of the full public announcement next week.

According to Henderson, the game will drop on July 9, and like the rumours said, will be more like a remake, complete with new content.

Most importantly, though, the rumours were not completely accurate: “This remains a solo adventure and character-driven experience. It is not an RPG,” the presentation video apparently said.

Thank whatever pirate gods for that, eh?



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Metro 2039 goes back to its Metro underground roots, with a story shaped by the war in Ukraine and the people who suffer it

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Metro 2039 goes back to its Metro underground roots, with a story shaped by the war in Ukraine and the people who suffer it


The Metro series is finally, officially back with a new installment. 4A Games has just unveiled Metro 2039 to the world, the follow-up to the outstanding Metro Exodus, released all the way back in 2019.

2039 takes an unusual route with its scope, however. Rather than build on the semi-open-world structure of Exodus, the upcoming sequel instead brings the focus back to where it all began: the Metro.

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What won’t be changing is the kind of game that it is. Metro 2039 remains, like its predecessors, a story-driven, single-player game. Returning to the confined spaces of the Moscow Metro brings the focus back to the claustrophobic, uneasy atmosphere of the original games.

The game’s protagonist is, for the first time, going to be voiced throughout. From what we’ve been able to see, the psychological horror in this installment will be driven more by the very real effects the apocalypse has had, and continues to have, on denizens of the Metro.

2039 has been in development for years, but 4A Games has been rocked by two considerable events: the 2020 Covid pandemic, and Russia’s 2022 invasion of Ukraine, where the developer is based. The game’s darker story has changed in response to that.

Watch on YouTube

The team’s Ukrainian perspective is molded into the narrative, and more prominently represents the toll the events of the last several years has taken on members of the team, their families and communities.

According to the developer, you can expect a bigger emphasis on choice and consequence, with Russian author Dmitry Glukhovsky returning to co-write a narrative that explores the compromised morality of a post-war society.

The new protagonist’s return to the Metro comes with the reveal that the different underground factions are now united under one banner, the not-so-subtly named Novoreich. Lead by a former Spartan, the Novoreich is an authoritarian regime which offers what it believes to be the only path to salvation.

Image credit: 4A Games, Plaion

4A Games remains majority Ukrainian, with teams based in Kyiv, and Malta. Unlike most AAA projects today, the studio continues to rely on its own engine tech. The 4A Engine is given a major upgrade for 2039: ray tracing is now a core component of the rendering pipeline, but the tech has been rebuilt to run better on modern hardware.

Today’s reveal sadly didn’t feature much gameplay – only a brief first-look with a mix of gameplay and cinematics. The developer, however, emphasised that creating cluttered, believable and lived-in environments remains a key focus.

Metro 2039 is set for release sometime this winter on PC, Xbox Series X/S, and PS5.



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Windrose: How to Refill a Lamp

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Windrose: How to Refill a Lamp


A lamp is one of the useful items in Windrose that helps you illuminate the dark and explore darker locations effectively. You will be heading into caves, cellars, and basements throughout your journey in search of resources and story progression. Without the lamp, it is difficult to look around in these locations for anything. However, the lamp is not infinite, as it can run out of fuel, depending on your use. In this guide, we will tell you how to refill a lamp in Windrose.

How to Refill a Lamp in Windrose

Refilling a lamp in Windrose is easier than it sounds. The main reason why players find it confusing is that the game does not tell you everything. Now, to refill a lamp, all you need is 3x Animal Fat and a Workbench (Level 1). You get to make a workbench literally in the first hour of the game, and use it to craft tools and useful resources. However, there are two things that a workbench can do: create and refill/repair. To do so, all you have to do is press D to switch the tab.

Now, for the main item, which is Animal Fat, you can get it from two animals: the boar and the sow. Both of these animals roam freely on the starting island of the game. Use the sword to defeat these animals and gather the resources. The best method to eliminate the boars is to parry their attacks to make them vulnerable. After that, unleash strikes to kill them. You will probably get 1-2x Animal Fat from eliminating the boars.

Once you have the Animal Fat, return to your base and interact with the Workbench. Switch to the “Refill/Repair” tab and select the Lamp. Here, you will get the option to refill the lamp to 100% capacity for 3x Animal Fat. Confirm it, and your lamp will be refilled, ready to use.



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No Need for Space Gear — Capcom’s ‘PRAGMATA’ Joins GeForce NOW on Launch Day

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No Need for Space Gear — Capcom’s ‘PRAGMATA’ Joins GeForce NOW on Launch Day


Head straight for orbit with GeForce NOW — no space helmet required. 

PRAGMATA, Capcom’s long-awaited sci-fi action adventure, touches down on GeForce NOW the same day it launches worldwide. The futuristic journey through a cold lunar station in the near future can be streamed instantly from the cloud to almost any device, no console or heavy hardware needed.

That’s only the beginning. Five new titles join the cloud this week, expanding April’s gaming galaxy with fresh adventures and endless possibilities. 

Plus, the GeForce NOW Ultimate membership comes to gamers in India for the first time, with the service now available in beta and operated by NVIDIA.               

Time to see what’s landing on GeForce NOW.

A Mission Gone Wrong

PRAGMATA is Capcom’s newest sci-fi action adventure that blends heart, high-tech and a hauntingly quiet world set in the near future. Step into the boots of Hugh Williams, an investigator navigating a lunar research station gone silent and Diana, a young android. Armed with an arsenal of weapons and the ability to hack, every corridor and console becomes part of a cinematic experience filled with tense exploration and fast-paced action.

The story unfolds amid the cold vacuum of the moon after a massive quake hits the station researching Lunafilament — a material said to be able to create anything given enough data. Awake, injured and disoriented, Hugh crosses paths with Diana, the mysterious android girl known as a Pragmata. Now, they must work together as they face the rogue station on their way back to Earth.

PRAGMATA shines in stunning clarity with ray-traced lighting and NVIDIA DLSS 4 technology boosting frame rates and image quality. Stream it on launch day at full fidelity, even without the latest hardware — no need to wait on a large install or worry about hardware specs. Hugh and Diana’s lunar mystery is ready when the moment strikes.

Let’s Play Today

Heroes in the cloud don’t have to wait for updates.

Fortnite: Save the World is now free and ready to stream instantly on GeForce NOW. The storm hits hard and the heroes hit harder — jump into a co-op adventure that mixes base-building, looting and all-out action against waves of Husks. Craft the ultimate fort, set sneaky traps and team up to protect what’s left of the world — no waiting for updates or patches, just pure fight-and-build mayhem. The storm’s closing in, but thanks to the cloud, the party’s jumping right into the action. “Save the World” isn’t available on mobile devices, including tablets.

In addition, members can look for the following:

REPLACED (New release on Steam and Xbox, available on Game Pass, April 14, GeForce RTX 5080-ready)
Windrose (New release on Steam, April 14, GeForce RTX 5080-ready)
Cthulhu: The Cosmic Abyss (New release on Steam, April 16, GeForce RTX 5080-ready)
PRAGMATA (New release on Steam, April 16, GeForce RTX 5080-ready)
PRAGMATA SKETCHBOOK – DEMO (Steam, GeForce RTX 5080-ready)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Hades II Review | TheXboxHub

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Hades II Review | TheXboxHub


As Beautiful as Aphrodite, as Swift as Hermes

There can’t be many more pointless things than a review of Hades II in 2026. There have been at least three moments to assess it or re-assess it: the Game of the Year nomination in 2025 (and associated End of Year lists), the full release three months earlier, and the Early Access release in 2024. It must be one of the most written-about games of last year, yet here we are adding another sheet of paper to the Herculean pile. 

The excuse, of course, is that Hades II is only now releasing on Xbox, and Game Pass to boot. We’ve been made to wait, pressing our faces against the window while Supergiant’s title has been gathering up the plaudits. It’s been agony.

Environmental screenshot from Hades II on Game Pass
Hades II – finally on Xbox

Xbox, Mate, You’re Late to the Party

My plan for the review, as a Hades enjoyer but Hades II noob, was to approach it slightly differently. I was going to list out the things that surprised me about the game. It was going to be a kind of ‘Notes from a Newcomer’, as I brought along my wrong or right assumptions. But having played it for many, many hours now, that doesn’t feel right either. Because nothing really surprised me about Hades II. 

More precisely, Hades II is everything I expected it to be. It is, emphatically, the shape of the first game. Sure, there’s a new system here and a structural difference there, but in its zoomed-out entirety it is the same proposition. You are a godly being living among other godly beings, and the moment-to-moment experience is to hop from the ever-progressing hub into roguelike combat, which includes branching doors and boons from Poseidon, Zeus and more. 

But while Hades II is the same shape as its predecessor, everything – across every conceivable axis – is both ‘more’ and ‘better’. It feels like a game that has been worked on and polished for a couple of centuries. 

Somehow More Vibrant and Good-Natured Than the Original

The art is sensational. I’d probably pick the VFX as the standout. I could watch the swirling Cauldron in the Crossroads for hours, and the various attacks, both from enemies and players, are somehow clear (important when you’re leaning on the cues) and ludicrous. Animation would be a close second place. Melinoë, the main character, glides between combat-states with impossible fluidity, and animation frames can be cancelled near-immediately with a touch of the button. 

I want to slip in some love for the character designs, too. Supergiant playfully subvert expectations when it comes to the presentation of favourite gods and mythological characters. There’s a welcome emphasis on female characters, a diversity of age and ethnicity, and a shockingly large number of cosplayable and fanciable characters. 

Hades II xbox screenshotHades II xbox screenshot
Gloriously vibrant

And yes, Hades II sounds stunning. It’s my vote for best voice-acting of last year, with Judy Alice Lee’s Melinoë being a fantastic anchor for everyone else. Everything surges, pops and blasts as well as any game I have ever played.

While I was waiting for Hades II to find its way onto Xbox, I began playing some alternatives. I’ve got a couple of dozen hours in Sworn, for example. But playing Hades II now, it’s clear how distant they all are. Combat in Hades II is peak. The addition of Ω Moves, activated with a hold of each action button, means that I am constantly managing the space around me. How much time do I have? Can I afford to unleash a sweeping attack? And will I have charged my Moon attacks for a barrage afterwards? Whatever I choose, I can be sure that it will look OTT, even if I end up dying at the end of it.

Constant Peaks and Very Few Troughs

Hades II pulls off this trick. I will often think that I am on a downward trend of enjoyment. I will have faced – and been killed by – a new boss four or five times. The prospect of dying again is less than appealing. But a combination of things happen. I will become incrementally more powerful thanks to a new unlock. I’ll have learned a cue from the boss, or found an exploit. And a new story moment will be waiting for me, and its associated character – whether it’s Chaos or Moros or Hades or Artemis – will have a gift that invites a new way to play, or even a new way to skip the play. 

The downward trend is now upward. And this doesn’t happen just once – it happens dozens of times. It’s like I have a personal assistant, hovering next to me. Whenever things err towards tedious or repeated, Hades II offers yet another trinket to keep me playing.

Are there things I would improve? Sure. I would have loved more agency and variety in the pathing. There are moments, particularly in the early game, when Hades II can feel a little too roguelike: you can repeat the same levels, enemies and bosses, slightly more onerously than you would like. I wondered what Hades II would be like if there were a greater number of starting points, or a more modular level system. But there would have been counter-weights to that: it would be all too easy to lose the knowledge I had gained if I was constantly switching to new environments and enemies. 

Combat screenshot from Hades IICombat screenshot from Hades II
Hades II – a game you’ll constantly return to

A Roguelike That I’ll Return to Over and Over Again

No, I think I would change very little about Hades II. It’s a game that’s so easy to love that I can’t imagine someone disliking it. People who are allergic to roguelikes, perhaps? That’s understandable. But I find it so slick, well-constructed, beautiful and rewarding that I cannot fathom another criticism. To me, it’s as perilously close to perfect as video gaming can get.

Now, excuse me while I stack another hour on top of all the other hours. I have Olympus to rebuild, and a ‘True’ ending to unlock. A million other players have reached the summit before me (damn you, Xbox), but I won’t let that stop me.

Hades II Lands Day One On Game Pass – The Biggest Roguelike Drop Of The Year? – https://www.thexboxhub.com/hades-ii-lands-day-one-on-game-pass/

Best New Xbox And Game Pass Games For April 2026 – https://www.thexboxhub.com/best-new-xbox-and-game-pass-games-for-april-2026/

Download from the Xbox Store, via Game Pass if you like – https://www.xbox.com/en-gb/games/store/hades-ii/9pcr3z2msm4t



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BurgerTom – Classic Arcade game Burger Time for your Atari Jaguar by swapd0

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BurgerTom – Classic Arcade game Burger Time for your Atari Jaguar by swapd0


The Atari Jaguar homebrew scene is sizzling with the smell of food with the un-official final release of BurgerTom, a faithful and high-performance conversion of the Data East arcade classic BurgerTime! A game developed by swapd0, that recently took center stage during a world premiere event hosted by ZeroPage Homebrew. Whether you’re a longtime fan or a newcomer to classic arcade gameplay, this is a must-have addition to your collection.

Here’s the latest. “Rediscover a true arcade classic—reborn for a legendary system. This conversion of *BurgerTime* by Data East brings the fast-paced, food-stacking action to the Atari Jaguar with enhanced performance and a nostalgic touch. Step into the shoes of Tom Tomatoes as you dash across platforms, outwit relentless enemies, and build towering burgers under pressure. With smooth controls, vibrant visuals, and that unmistakable retro charm, this version delivers both authenticity and fresh excitement.”

Enhanced Performance: Optimized for the Jaguar to ensure smooth, responsive controls during frantic levels.Vibrant Visuals: Refined graphics by Martial Daviaud (@marss) that stay true to the original’s charm while popping on modern displays.Nostalgic Sound: A retro-inspired soundtrack composed by Jérémie ‘Glafouk’ Glafouk.

Links :1) Website Thanks Liqmatrix for the heads up! Nice to see Atari Jaguar games 🙂



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Outbound has been delayed to May 14th | TheSixthAxis

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Outbound has been delayed to May 14th | TheSixthAxis


Outbound has been delayed by a few weeks as Square Glade Games has stated it has hit an issue that needs to be resolved, and it won’t be fixed by the original planned release date of April 23rd. The precise nature of the issue has not been confirmed by the development team, but the devs have posted a statement about the delay. The new release date for Outbound is May 14th.

Square Glad Games said, “We’ve had to make the difficult decision to delay Outbound to May 14th. Late in the process, an issue has been identified that could negatively impact your enjoyment of the game. Unfortunately, there wasn’t enough time to still guarantee a release across all platforms on the originally planned date. Please be assured that our team has worked extremely hard to address this and did everything possible to stay on schedule. We know that you may be disappointed by this news, but appreciate your understanding and believe the delay will result in a more polished, bug-free experience. As a small thank-you for your patience, we’ll be keeping the free demo available for longer until May 12th.
 Let’s hit the road on May 14th!”

In Outbound, you explore a cosy near utopian world in your camper, which can be upgraded with different items to make the journey as comfortable as possible. You will be able to adopt a pet to join you on your road trip, and Outbound also supports four player co-op so you can go on a road trip with others. Outbound will be released on PC, PS5, Xbox Series XS, Switch and Switch 2.

Source: Steam



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If you want Gunpowder in Windrose, here’s how to get it

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If you want Gunpowder in Windrose, here’s how to get it


Pirating requires you to have weapons, and while you’ll likely be getting involved in some cutlass swinging in Windrose, using flintlock pistols, as well as canons, are needed for much-needed range.

Obviously, the key ingredient to firing these is Gunpowder, and when you’re starting to craft these weapons, you’ll need a lot of it, especially if you’re playing with others.

It’s not exactly easy to secure, but we’ve got all you need to know.

How to get Gunpowder in Windrose

First off, you are actually able to secure some Gunpowder early on if you take down other pirates.

If you manage to defeat any of these enemy crews, there’s a chance that either they’ll have some on their body ready to loot, or there could be some hiding in crates in their camps.

Either way, this is pretty luck-based, and won’t exactly provide you with enough to keep you going.

Now, this is where crafting Gunpowder comes in. But you will have to advance through the main quests to get to this point.

In fact, you will need to have defeated the first main boss of the game, Thomas Richards, and reached the Foothills.

This is mainly due to the fact that Sulfur is required, and can only really be found in the Foothills area. You’ll need to mine it, so bring an Iron Pickaxe, and you’re looking for the large, cream-colored mossy rocks.

Once you have Sulfur in your inventory, you’ll need Ash. You’ll likely have some of this already if you’ve done a bit of wood burning, since it’s a by-product of Charcoal. If you don’t have any, though, get a Kiln going as it’s the easiest way to ramp up your stores.

With both of the materials, the key to mixing them together is the Millstone. You can make this with Millstone Parts and Wood, and when that is up and running, you should see an option to make Gunpowder.

Now you can make essentially an infinite supply for when you need to take on whoever wants a fight. No more relying on swords to do the dirty work.

The post If you want Gunpowder in Windrose, here’s how to get it appeared first on Adventure Gamers.



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