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ChainStaff Review | TheXboxHub

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ChainStaff Review | TheXboxHub


A Brutal Blast from the Album Covers of the Past

One of the perks of being a games reviewer, apart from subjecting you all to my thoughts, is the ability to play games that I otherwise wouldn’t have picked up. 

The subject of today’s review is, in fact, one of those games, going by the name of ChainStaff. Coming from Mommy’s Best Games, it is described as a “brutal action platformer”, and it certainly sounded interesting when I booted it up. Just be warned though – this is a weird one!

Screenshot from ChainStaff
Blast your way through ChainStaff

Gory Detail

Kicking off with the presentation, and there is no doubt that ChainStaff has a somewhat unique look. I couldn’t place my finger on where I’d seen the art style before until I read the Xbox store page and realised that it has been inspired by album covers from the 70’s and 80’s. Now, being a mature gamer, I remember these albums from the first time around, and the graphical style certainly appeals. 

And then, in-game, it comes together nicely too; the action and the backdrops of the various levels we find ourselves in are depicted very well, and every gruesome death that plays out is depicted in loving, gory detail. One thing I didn’t like was the animation in the cutscenes, which has a weird, stilted look to it: almost like the puppets we used to make in school with the pins holding the joints together. Add in the vacant look on character faces and the more time you spend playing, the better, frankly. 

Sound is another area where there is good news and bad. The music is extremely well done, and fits the action perfectly. The various sound effects in the levels are also bang on, if you’ll pardon the pun, with gun noises and the demise of various foes all present and correct. There is, however, no voice acting at all, which seems like a bit of a missed opportunity.

A Heart-Starting Narrative

But it is with the narrative where things start to get really odd. You see, we are dead, killed in a battle with the creatures that were transformed by Star Spores, which came to our planet and caused mayhem. All is not lost, however, as an alien bug has made its home on our head, and has started our heart and breathing again. Handy! This bug also boosts our combat abilities, making us into a super soldier, albeit one with a centipede looking thing for a face. 

The question is, can we defeat the Star Spores and save the world? Well, with a bit of shooting, jumping and other abilities, of course we can!

ChainStaff on Xbox screenshotChainStaff on Xbox screenshot
You’ll need to be inventive

Mastering the ChainStaff

The big departure for ChainStaff is in its choice of weapons for Varl, our bug infested hero. There is a regular gun, which we can fire in any direction, and usually, this is enough to deal with the enemies. At times though, breaking out our super special weapon – the titular ChainStaff – is called for. This is an odd combination of spear and grappling hook, and is used in a variety of ways. 

Charging up the ChainStaff allows us to throw it in a trajectory determined by us, and this is a great way to defeat stronger foes and attack the inevitable bosses. This is only one of its potential uses, however. It can also be used as a grappling hook, allowing us to attach to and swing on almost anything. It can be attached to the ceiling and used to swing across gaps, we can hang from a wall and attack with the gun, and we can also use it to climb walls, believe it or not.

Add in the ability to throw it into the ground to act as a shield from enemy projectiles, to use it to hold open gaps in the scenery and many more, and the uses are limited almost only by your imagination. Certainly, using the ChainStaff in novel ways is part and parcel of the boss fights, and this is a great deal of fun. 

Progress through the levels ensures that there are various things to find and make use of. There are fragments of the ChainStaff, for instance, and collecting four of them will allow you power the ChainStaff up, in a variety of ways. Of course, power is always handy, but maybe you want to throw it faster? There are also parasites to be found that enable us to utilise new abilities: one adds itself to our gun, as an example, and then allows us to use a flamethrower type attack to clear vines blocking our path. Can you find them all?

Weird, but well worth playing

​​Moral Dilemmas

The last things we need to find are wounded soldiers, and here comes a choice. Will you save them, awarded tech points in the process which then allows for additional weapons and power ups? Or will you eat their hearts, which gives extra health?

The last option is to eat their brains, but be warned: if you keep eating the soldiers, the NPC’s seem to find this displeasing, and may even take action. I decided to save the majority to be on the safe side!

Hard, Brutal, and Imaginative

ChainStaff is an interesting proposition. The gameplay is hard, brutal even, and trial and error is encouraged to see what you can do to use the ChainStaff to defeat foes. With multiple difficulty levels to go at, and a series of increasingly hard levels, mastering the traversal mechanic and the ChainStaff is vital. But also very good fun.

Ignore the rough edges and give it a go, would be my strong recommendation. 

The Fast And Brutal Combat Of ChainStaff Is Now Available! – https://www.thexboxhub.com/the-fast-and-brutal-combat-of-chainstaff-is-now-available/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/chainstaff/9PMBBN7NW5VP/0017

     



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Windrose: How to Unlock and Craft Gunpowder

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Windrose: How to Unlock and Craft Gunpowder


Gunpowder is crucial for using firearms in Windrose, alongside a variety of bullets. You cannot shoot a firearm without gunpowder, which makes you more cautious when using the firearm in the early game. Defeating the enemies in the early biome will give you a decent amount of gunpowder, but it is not ideal for the mid and end-game. It is essential to unlock the potential to craft gunpowder by yourself to utilize your firearms to the full extent. In this guide, we will tell you how to unlock and craft Gunpowder in Windrose.

How to Unlock Gunpowder (Recipe) in Windrose

The Gunpowder recipe unlocks automatically by gathering Sulfur in the Foothills biome. It is a common resource found in the rock deposits. To get the Sulfur, you have to mine the rock deposits using at least the Iron Pickaxe. This means that before you can get Sulfur, you would have to do a lot of work, including completing the Coastal Jungle biome, mining Iron Ore in the Foothills biome, upgrading the Workbench to Level 2, and crafting the Iron Pickaxe. It will cost the following resources to craft an Iron Pickaxe.

5x Foothills Iron Ingot

5x Wood

Once you have the Iron Pickaxe, explore the Foothills island and look for stone deposits, particularly the ones with yellow marbling. Mine the Sulfur to unlock the Gunpowder recipe.

NOTE: Sulfur also spawns in the Coastal Jungle, but you will not be able to mine it due to a lack of an iron pickaxe.

How to Craft Gunpowder in Windrose

Unlocking the recipe for gunpowder is just the beginning before you can craft it. The next step to crafting the gunpowder is to get the “Millstones” station. To get the Millstones station, you will have to craft it, for which you have to get its recipe first. The Millstones recipe is unlocked automatically by collecting your first Corn. You can find the Corn around the Ancient Farms (POIs) in the Foothills biome. This is the same POI where you can gather the Fertile Soil to unlock the Farming. Once you have the Millstones recipe, you can craft it using the following resources.

15x Wood: Cut down the trees.

1x Millstone Parts: Craft at the Workbench (Level 2) using 15x Stone.

Now that you have the Millstones, you can finally craft the Gunpowder. Interact with the Millstones to find the “Homemade Gunpowder” recipe. Select it, and you can craft 10x Gunpowder with 10x Sulfur and 20x Ash.

TIP: You can get Ash easily by burning wood in the Charcoal Kiln.

I recommend burning any extra wood for Ash and going around the foothills island to farm Sulfur. This way, you will have plenty of resources to craft Gunpowder.



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Long Before Friendslop, Portal 2 Made Co-Op Cool

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Long Before Friendslop, Portal 2 Made Co-Op Cool



April 18, 2026 marks the 15-year anniversary of Portal 2’s release. Below, we reminisce about its memorable story, novel cooperative two-player mode, and enduring comedy.

There was a time in the PlayStation 3/Xbox 360 era when Valve was spoiling us with games, packaging some excellent titles in The Orange Box and bringing us back-to-back Left 4 Dead entries. But the company hit a stride with the 2011 release of Portal 2, which might be its finest accomplishment of that generation.

Following up from 2007’s Portal, Valve would still have had a hit if it had only made and released the single-player campaign, but the developers went the extra mile with the addition of a full-fledged co-op campaign–which itself would have been an equally worthy sequel to Portal on its own, and in retrospect, was a harbinger for cooperative and social games trending today.

Continue Reading at GameSpot



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Wine 11.7 released with DirectSound 7.1 support, VBScript improvements, MSXML updates

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Wine 11.7 released with DirectSound 7.1 support, VBScript improvements, MSXML updates


Wine 11.7 is out now for this impressive compatibility layer to run Windows apps and games on Linux. Another biweekly release bringing new features and bug fixes, and just recently Valve upgraded Proton with a new Beta based on Wine 11.

The main highlights of this release are:



Beginnings of MSXML reimplementation without libxml2.
VBScript compatibility fixes and optimizations.
SRGB filter support in D3DX.
7.1 speaker configuration in DirectSound.
Various bug fixes.

The developers noted 35 bug fixes across the likes of Stratego (1997), Act of War: Direct Action, VOCALOID6, In Falsus and more. It also seems it will now default to Windows 10 instead of Windows 7.

Article taken from GamingOnLinux.com.



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10 Best Open-World Shooters with the Deepest Character Builds

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10 Best Open-World Shooters with the Deepest Character Builds


Open-world shooters have become increasingly popular since the early days of gaming, to the point that they now make up a whole sub-genre in and of themselves. Developers have experimented with the formula in various ways, and results range from the intensely tactical to the wildly ridiculous. Nonetheless, the genre has given us some of the best titles in gaming throughout the years.

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Take those zones. Victory demands it.

The following games all take their own unique approaches to character builds. Whether it’s using more traditional perk systems and skill trees or advanced weapon and party customization, each offers a wide variety of ways in which players can choose to approach them. So if you’re looking to explore and destroy vast open worlds, and do it again and again, look no further than these stand-out titles.

10

Palworld

Unbridled Animalistic Chaos

Palworld

Palworld took over the gaming industry back in 2024 through its simple and ingenious combination of shooter mechanics and Pokémon-style creature breeding. While the player-character themselves might not have a huge variety of skills to choose from, your Pals certainly do, and there are almost unlimited combinations of different species you can breed.

What makes it even better is the fact that you can amass your mutant Pals to fight alongside you in order to capture and tame increasingly powerful species. Couple that with an extensive list of weapons from hand axes to rocket launchers, and you have a recipe for some absolute chaos.

9

Borderlands

The Birth of a Franchise

Borderlands 4 Characters to Return Zed

The original Borderlands was certainly unique when it first arrived on the scene. In addition to its hand-drawn aesthetic style, the game was also marketed for its seemingly unlimited weapon variety – a promise which turned out to be more than true upon release. Combined with the different classes on offer, players are free to create all manner of builds, from SMG tanks to shotgun snipers.

The different weapons certainly keep the game fresh throughout, and the various boss fights always reward you with accordingly powerful weapons. It’s no wonder that the subsequent entries in the series haven’t deviated too much from this original formula, which was originally a strength but is now proving repetitive for long-time players.

8

Far Cry 3

Trailblazing On Many Levels

far cry 3 screenshot

Far Cry 3 was the first game in the series to introduce skill trees and is also arguably one of the most effective for doing so. On top of the huge array of weapons ranging from flamethrowers to sniper rifles, Far Cry 3 also lets you choose, in its own psychedelic and hallucinatory way, from three different animal spirit skill trees: The Heron, The Shark, and The Spider.

While you will progress up these skill trees as you advance through the main story, there is a huge number of sub-skills to choose from within each category. Everything from better lung capacity underwater to fire resistance, increased bullet damage, and more is available here, allowing for a huge number of potential skill and weapon combinations.

7

Metro Exodus

Leaving For The Surface

Metro Exodus frozen street

Few games manage to present the atmosphere of their post-apocalyptic setting so well as those in the Metro series, and Metro Exodus, the third mainline entry, is not different in this regard. While not strictly a single open-world, the game is split into several large maps you explore and travel between via steam engine. The game features the most complex character builds in the series, thanks to the increased weapon customization.

Metro 2039 Art

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What makes this system so good is the way you can turn seemingly ordinary and low-level weapons into entirely different guns altogether, thanks to the progressive upgrade system. The game also introduces more survival mechanics and crafting compared to earlier entries, and the game’s two DLC stories are well worth checking out if you’re a fan of the main story at all.

6

Dying Light

The Best Zombie-Survival Game To Date

Dying Light Harran city

I’ll happily die on the hill that the original Dying Light is the greatest zombie game made to date. Not many titles have been able to create the atmosphere that this game manages to, and the parkour-driven exploration of the desolate city is extremely fun and rewarding. On top of that, the game also lets players form a wide range of character builds thanks to its myriad weapons and skill points.

From high-powered silent crossbows and samurai katanas to double-handed axes and long-range rifles, the game lets you slaughter the undead in just about any way you see fit. While melee weapons are understandably more common in the city, there are plenty of interesting ranged builds to choose from, as well as awesome skills like the double-footed drop-kick to add to your repertoire.

5

Crysis

An Early Pioneer of the Genre

Crysis 360

Crysis wasn’t just a graphical benchmark people used to fry their old computers; it was actually quite a revolutionary shooter gameplay-wise as well. This was personified by the Nanosuit, a powerful military-grade exoskeleton that gave its users superhuman speed, strength, armor, or invisibility at any given time.

What made the Nanosuit so much fun to use was the ability to change your specialization on-the-fly. One moment, you might be grabbing some poor, helpless Filipino soldier by the neck and throwing him ten feet into the air, the next you’re stealthily sneaking around the other side of the encampment to ambush the investigating guardsmen. To top it all off, the Crysis series does indeed have fantastic graphics that still hold up today.

4

Ghost Recon: Wildlands

Tactical Squad-Based Combat

Ghost Recon Wildlands 02-1

Ghost Recon: Wildlands is definitely up there with the best open-world shooters around. Set over a vast map replicating a cartel-occupied Bolivia, you and your team can traverse the game world using a variety of vehicles, helicopters, and boats, but that’s only the start of the freedom the game affords. On top of that, there are extensive loadout customizations for you and every member of your squad, enabling you to experiment with lots of different weapons, gadgets, and upgrades.

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The genre has made an epic resurgence thanks to mainstream booms like Baldur’s Gate 3 and Pillars of Eternity 2.

The game also features a skill point system, so as you progress through the various objectives and take down the cartel leaders, you can also pick a skill that will suit your chosen playstyle. Similarly, some skills apply to squadmates, technology upgrades, and even additional assistance, such as rebel support and mortar strikes.

3

STALKER 2: Heart of Chornobyl

Enter The Zone

Stalker 2 new story content

STALKER 2 might not be everyone’s favorite in the series, but for my money, the open-world rendition of Chornobyl’s exclusion zone is one of the best we have seen in gaming to date. On top of the dynamic world with its mutants, anomalies, and emissions, there is also a surprising amount of variability when it comes to combat and the various builds you can create.

While there might not be any set skills or powers to choose from, the limited loadout and gear requirements mean that players can actually customize their builds quite a lot. From a range of weapons, including assault rifles, shotguns, SMGs, and sniper rifles, you can also choose from a range of armor sets, artifact detectors, consumable items, and attachments.

2

Cyberpunk 2077

A Modern Masterpiece

Shooters Cyberpunk 2077

Cyberpunk 2077 has some of the deepest character builds in any modern open-world game. While you may be stuck in the relatively rigid personality of ‘V’, there is plenty of room for customization when it comes to your particular playstyle. Whether it’s a netrunning hacker with elite katana skills or a machine-gun heavy tank build that charges into danger head-on, Cyberpunk 2077 really allows for just about any conceivable combat build you can think of.

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The addition of innumerable mods can also help in terms of immersing yourself as a living citizen of Night City, and as one of the most lore-rich game worlds in recent memory, there is plenty to explore and find. The Phantom Liberty DLC also helps create deeper character builds with the introduction of the new Relic Point system.

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Fallout 3

Bethesda At Their Best

Fallout 3

When it comes to creating deep character builds in an open-world shooter, it’s pretty hard to top one of my favorite games of all time, Fallout 3. Starting out literally from childbirth inside Vault 101, your character progression begins as a toddler selecting S.P.E.C.I.A.L skills, which will later in life help you to explode the heads of Super Mutants with a sniper rifle in VATS.

The G.O.A.T. exam is another nice touch, which fleshes out some of your character traits in adolescence. The skills and perks in Fallout 3 just seem to have more impact on your overall playstyle than the later games, and the fact that the game manages to build up these skills over time in such an immersive and seamless manner is what makes it my top pick overall.

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Multiplayer Commodore 64 Gaming in the Browser? Welcome to C64-Cade!

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Multiplayer Commodore 64 Gaming in the Browser? Welcome to C64-Cade!


The golden age of Commodore 64 gaming is getting a modern, social makeover. Twitch streamer Andrew Hayes, the mind behind C64-Cade, has officially pulled back the curtain on C64-Live, a groundbreaking platform that transforms the legendary Commodore 64 into a real-time, multiplayer experience directly in your web browser. The platform allows a host to launch a C64 session on a remote server and stream it instantly. From there, a second player can jump into the action from anywhere in the world.

According to Andrew, unlike traditional single-player browser emulators, C64-Live is designed around the idea of a shared machine. One player can become host, load a cartridge or disk image, and start the game, while a second player joins remotely and takes the second joystick port. Spectators can tune in instantly from the browser with no local emulator setup required. It’s not just about the players, though. C64-Live is built for the community, featuring:

Live Spectating: Fans can drop into active sessions to watch the action unfold.Interactive Chat: Spectators and players can engage in real-time discussions.Online Lobbies: A public “always-on” room makes it easy to find a match or discover new titles.Versatile Loading: Full support for cartridges, disk images, PRG files, and snapshots.

Andrew goes on to say “C64-Live is about sharing the magic of the Commodore 64 with friends and fans around the world,” says creator Andrew Hayes. Whether you’re looking to sharpen your martial arts in International Karate or get lost in a sprawling RPG, Hayes’ goal is clear: “I want to bring C64 multiplayer to the masses—not just the classes!” 

Beyond casual play, the platform is a powerful tool for retro events, livestreams, and software preservation, a must for retro enthusiats. By removing the need for complex local emulator setups, C64-Live makes the console’s massive library accessible to anyone with a browser. As part of the broader C64-Cade ecosystem—already known for its global leaderboards—this new “Live” component focuses on the human connection that made home computing so special in the first place. C64-Live is available to use for free right now. Users can head over to the C64-Cade Lobby to start hosting, playing, or spectating immediately!



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Trails in the Sky 2nd Chapter launches September 17th | TheSixthAxis

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Trails in the Sky 2nd Chapter launches September 17th | TheSixthAxis


Trails in the Sky 2nd Chapter will be launching on September 17th, GungHo has confirmed with a brand new trailer to boot. Along with the release date, GungHo and Nihon Falcom have also revealed details about the collector’s edition that will be available Trails in the Sky 2nd Chapter. Before we get into that, have a watch of the trailer.

The Trails in the Sky 2nd Chapter Golden Wings Edition will set you back a pretty penny, with it priced at £242, with the Switch 2 version priced at £245. This version of the game includes the game, the, steelbook, the Trails in the Sky 2nd Chapter artbook, the mini soundtrack CD, the ‘Glorious x Arseille’ Model Diorama, the Collector’s Box, and the Season Pass. The standard edition of the game will be priced at £59.99.

In our review for Trails in the Sky 1st Chapter, Miguel said, “Trails in the Sky 1st Chapter is the gold standard of JRPG remakes – a perfect blend of the charm and nostalgia of the original with all the right elements of a modern-day masterpiece.”

Trails in the Sky 2nd Chapter will be releasing for PC, PS5, Switch and Switch 2.

Source: Official Site



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3 best new to Xbox Game Pass games you should play over the weekend

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3 best new to Xbox Game Pass games you should play over the weekend



April is a jam-packed month full of new games to check out, like People of Note and Pragmata, but they’re not all on Xbox Game Pass. What is on Microsoft’s service, however, are around 900 titles to check out, including a few major additions that joined the library this month. Just like how you could spend an hour browsing Netflix without actually watching something, you could do the same with Game Pass.

That’s where we come in: we’re playing three great games this weekend that we think you should check out too. This week’s recommendations include two must-play roguelikes and Bethesda’s newly-updated sci-fi RPG.

1

Hades 2

After previously only being on Nintendo Switch, Switch 2, and Windows PC, Hades 2 arrived on PlayStation 5 and Xbox Series X this week, meaning now everyone has the opportunity to explore all that Supergiant’s top-tier roguelike has to offer. Instead of playing as Hades’ Zagreus, you take control of his sister, Melinoë, as she ventures time and again (and again and again and…) into the depths of the Underworld. She’s out to save papa Hades and the rest of her family, and is going to kill a ton of enemies along the way. She has a variety of witchy weapons to use, and, of course, the Greek Gods from Hades return — with even more in tow — to lend their strengths in the form of boons. It’s the best roguelike around, and playing it just for a bit creates that never-ending desire for one more run. —​​​​​​Austin Manchester

2

Absolum

If you think there aren’t many new ways to make a beat-’em-up, you owe it to yourself to try Absolum. The fantasy brawler looks like your typical arcade sidescroller at a glance, and it plays like one too. Move right, pummel enemies, survive a fierce boss at the end of the level. The twist, though, is that it’s also a roguelike where you reshape your fighter with perks each run. While it isn’t the cleanest genre mash-up, it works surprisingly well because Absolum’s levels are filled with alternate pathways that you want to die and try again. Uncovering every little hidden secret is just as fun as knocking bad guys senseless. By the time you see it all, you’ll have developed some real mastery of the combat that will let you deliver the beating of a lifetime on the adventure’s big bad, the Sun King. —Giovanni Colantonio

3

Starfield

April is a big month for space games, like the recently released Pragmata and the upcoming Aphelion. Though it was originally released back in 2023, Starfield got into the space fun this month with a big update meant to address some of the criticisms it had received. Namely: you can now fly between planets seamlessly. Check it out if you want a space-faring adventure with Bethesda DNA (and Bethesda jank, admittedly). Starfield’s main story may not be anything to write home about — you’ll be chasing after mysterious MacGuffins — but the freedom to explore all that space has to offer is the biggest appeal here. Sometimes the best way to spend an afternoon is just kicking back to fly around the galaxy and chill at your asteroid base. —​​​​​​Austin Manchester



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Naval warfare, an actual server browser and more on the way to Battlefield 6 this year as BF Studios reveals 2026 roadmap

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Naval warfare, an actual server browser and more on the way to Battlefield 6 this year as BF Studios reveals 2026 roadmap


It took Battlefield Studios over four months to tell Battlefield 6 players what they can actually expect from the game over the course of this year, in terms of content – but we’re glad to see a plan laid out nonetheless.

The developer unveiled a grand 2026 roadmap, covering three more seasons currently in the works, and a wealth of new additions across the entire game, including new maps and the introduction of a new theatre of combat.

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In a wide-ranging new video dubbed The Year Ahead, members of the Battlefield 6 development team have revealed a lot of new information about the future of the multiplayer shooter, going over plenty of the features and new content coming over the course of this year.

The video confirmed that BF6 has at least three other seasons in the works. Season 3, which begins in May, will be followed by Season 4, and Season 5 later in the year. Season 5 is the most mysterious, which is understandable.

We’ve known about some of what’s coming in Season 3, such as the remake of Golmud Railway (now called Railway to Golmud), but the video also revealed that a remake of Battlefield 3’s Grand Bazaar – now Cairo Bazaar – will also arrive later in the same season. Other exciting additions, such as battle royale solos and ranked play for Redsec are also on the agenda for Season 3.

Watch on YouTube

Season 4, set for July, looks to be the biggest so far, with the introduction of naval combat, which will be available across two maps. Tsuru Reef, which is said to be even larger than Golmud, the largest map in BF6. The Pacific-set map won’t be the only one, as later in the season, another remake will arrive, this time of the iconic Wake Island.

The introduction of naval combat will bring with it a new dynamic wave system, aircraft carriers with operational flight decks, and new naval vehicles. Custom lobbies and Spectator Mode are also planned for Season 4.

Season 5 will bring three maps to BF6, rather than two, but all of its content remains under wraps.

Image credit: Battlefield Studios, EA.

Perhaps a sour note is that almost all of the maps referenced and shown in the video are remakes of maps from other Battlefield games, or reimagined at the very least. The Battlefield series is no stranger to remaking its own maps, but Battlefield 6 appears to be leaning on it much more than past entries.

If it’s any consolation, however, the map remakes we’ve played so far in Battlefield 6 have gone through major changes that have contributed to giving them a different flow and feel from their classic versions, or even remakes in other BF games.

Over the course of 2026, you can also expect the return of persistent servers, as well as a server browser to find them all – just like the good ol’ days. This includes the ability to host your own, though it’s unclear quite how this is going to work.

Season 3 is set to revealed in the coming days, so you’ll be hearing back from BF Studios in the near future.



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The Sims 4’s much maligned paid mods have made it to consoles, but Kits are coming back to PC

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The Sims 4’s much maligned paid mods have made it to consoles, but Kits are coming back to PC


The Sims 4 players on PlayStation and Xbox have now caught up to their friends on PC, at least when it comes to the game’s Marketplace. This new feature is essentially a hub for paid mods and other user-created content.

As often happens when long-established games introduce paid mods, The Sims 4’s wasn’t especially well-received, in part because of the introduction of a new premium currency – Moola – that is the only way to purchase any of that content.

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The Moola denominations and prices are similar to many other in-game currencies, and the criticism around them is the same: they obfuscate the true value of items, and because of the way those denominations are structured, you’ll never be able to buy exactly what you need.

For most games, the subject of paid mods has always been fraught, and that’s certainly true for The Sims 4. In the announcement blog post, Maxis said that the launch on consoles will work similarly to what PC players have seen, in that Kits will no longer be available to buy directly with real money on the PlayStation and Microsoft Stores. While Expansion Packs, Game Packs, and Stuff Packs will remain, you’ll need to buy Moola if you want to acquire Kits going forward.

Image credit: Maxis, EA.

Interestingly, however, EA seems to have changed its mind somewhat on the Kits situation. A recently leaked memo (via SimsCommunity), appears to show that the publisher intends on making Kits available for purchase directly again, without the need for Moola.

Unfortunately, this only appears to affect the PC version, with the reversion reportedly forthcoming on both the EA App as well as Steam. Indeed, according to the same report, the change has already taken place on the former, with the latter following on April 20.

Considering the Marketplace only just launched on consoles, the company may wait to see if the decision to remove Kits from console platform marketplaces will be as poorly received as it has been on PC.

If you’re looking to jump back into The Sims 4 to check out all the new paid content, make sure you’re well-equipped with our list of Sims 4 cheats and debug options, or this one specifically for the Royalty & Legacy expansion cheats.



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