The 1997 slasher film I Know What You Did Last Summer is getting a new reboot later this year, but if you’re looking to catch up on the slasher franchise before then, then you can preorder a new 4K Steelbook Edition of the first film. Priced at $56 and scheduled to arrive on June 24, this re-release of the film includes a spooky steelbook cover, a standard Blu-ray copy of the film, and a digital streaming code.
$56 | Releases June 24
Like the previous 4K release of I Know What You Did Last Summer, this version comes with a nice selection of bonus materials. On the disc, you’ll find deleted scenes, an alternate ending, commentary tracks, and more. This is also looks to be one of the best versions of the cult-classic thriller, as it was scanned from the original camera negatives and remastered in 4K and in Dolby Vision. It comes in an exclusive steelbook case featuring artwork from the film.
I Know What You Did Last Summer 4K Blu-ray
I Know What You Did Last Summer 4K Steelbook Edition Bonus Features
Here’s a look at all of the special features included in the I Know What You Did Last Summer 4K Steelbook Edition:
Six deleted scenesAlternate endingMy Own Summer: An interview with director Jim GillespieHe Knows What You Did: An interview with Muse WatsonFilmmakers’ commentaryDirector’s short film: Joyride, with optional commentaryNow I Know What You Did Last Summer featuretteMusic video: “Hush” performed by Kula ShakerTheatrical trailer
I Know What You Did Last Summer was a big hit when it came out in 1997, back when it was released during the ’90s Renaissance of teen-slasher movies. Adapted from the 1973 novel of the same name written by Lois Duncan-Arquette, the film follows four teens after they accidentally run over a person, dump his body in the sea, and then face the wrath of a homicidal fisherman who knows their dark secret. The movie starred Jennifer Love Hewitt, Freddie Prinze Jr., Sarah Michel Gellar, and Ryan Phillipe, and at the box office, it was a huge hit.
Along with the new I Know What You Did Last Summer Steelbook 4K Edition, there’s also a standard Blu-ray edition of the flick available. It includes many of the same special features as the 4K Stellbook Edition but is only $25.
I Know What You Did Last Summer was followed up by a sequel in 1998, I Still Know What You Did Last Summer, and a direct-to-DVD sequel in 2006 titled I’ll Always Know What You Did Last Summer. It was also mercilessly lampooned in the satirical horror-comedy, Scary Movie. There was also an eight-episode TV series adaptation of the novel in 2021. If you’d like to complete your collection, these are also available on Blu-ray.
Meanwhile, the upcoming film is scheduled to be released on July 18, and while has the same name as the original movie, it is actually a direct sequel to thefirst sequel, I Still Know What You Did Last Summer. That shouldn’t be confusing at all.
Although it has been 8 years since the last Deus Ex game (9 if you don’t count Deux Ex: Breach) it seems like Eidos-Montreal is actively trying to get a new game in the series made.
That’s according to a new report by Mike Straw of Insider Gaming. While working on getting some details behind the company’s recent layoffs, Mike apparently stumbled across some intriguing information about Deus Ex.
Straw learned that Eidos-Montreal has been “pitching the new game regularly” to external publishers and potential partners. However, nobody seems to be biting.
The reason is that some publishers believe the series is too niche, while others “aren’t willing to take on the financial risk that comes with the Deus Ex franchise at the moment.”
The report also notes that this would be an entirely new Deus Ex game not related to the one that was being worked on under the Embracer group a few years back. That project was officially cancelled in 2024 as part of Embracer’s restructuring.
What the report doesn’t explain is why Eidos-Montreal themselves aren’t making the game, or why another internal Embracer studio is willing to do it. Perhaps Embracer doesn’t see any potential in it, either, and will only agree if some outside publisher is willing to take the financial risk.
Or it could be because one source told Insider Gaming that the pitch did does not meet “expectations or standards typically associated with the Deus Ex brand”. Ouch.
According to an official statement from Nintendo, US pre-orders for the Nintendo Switch 2 have been delayed until some time after the originally outlined date of April 9, as the company waits and sees how the massive economic policy shift changes the market.
The statement, released to press, reads as follows, “pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”
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On April 2, US President Donald Trump announced a vast collection of tariffs for countries all across the world, including but not limited to Japan and Vietnam. Japan is where Nintendo is based of course, but that is not where manufacturing takes place. Much of the production for Nintendo hardware happens in China, and perhaps more importantly Vietnam, the latter being where the company relocated some of its manufacturing in what one source claimed was in anticipation of US tariffs placed on China. Vietnam is among one of the countries impacted the most by recent events, being hit with a 46% tariff. Meanwhile, China has been hit with an additional 34% tariff on top of what had already been levied against it. As a baseline tariff across all goods, this would certainly impact imports of the Nintendo Switch 2.
This announcement follows major economic turmoil worldwide, as Wall Street brockerage JP Morgan raised its recession risk percentage up to 60%, something that itself could impact sales across the US. Economies across the world have also been hit by the tariff announcement, with changes to both imports and exports set to drastically change predicted growth across all territories.
What this could mean for you American readers sitting at home is that the Nintendo Switch 2 could retail at a higher price than you were expecting. This, obviously, isn’t good news. Especially at a time when money is already tight and the cost of living is rather brutal across the board. Sadly, we’ll have to wait a little longer to find out just how bad a hit US consumers will be taking.
Does this change your plans on picking up a Nintendo Switch 2 on launch? Let us know below!
In 2012, renowned developers Scott Murphy and Mark Crowe launched a Kickstarter to spiritually revive their classic Space Quest series, a game to be called SpaceVenture. Some 13 years later, following numerous delays and botched half-launches, the game has finally arrived on Steam. And oh no, it’s so bad. But before we confront its awfulness, let’s take stock of how we got here.
Overwatch’s Sombra On Her New Film And Its Video Game Connections
Very old people will remember that in 1986, a game was released by Sierra Online called Space Quest. It was a low-fi parser-based graphic adventure, and it was really not very good. However, creators Mark Crowe and Scott Murphy (known, at their insistence, as The Two Guys from Andromeda) continued to make sequels, and eventually—I would argue especially with Space Quest IV—created something memorable and extremely funny. These games were spoofs of the science fiction boom of the time, in which you played space janitor and general loser Roger Wilco.
They were crude games in most senses of the word, but at this point the loveable loser hadn’t become the most overused trope in adventure gaming, and the series became known for its very funny ways to die, its incredibly convoluted spoofs, and the dulcet tones of narrator Gary Owens’ voice as he delivered withering one-liners for every thing you looked at, used, licked or combined. This eventually culminated in Space Quest 6: Roger Wilco in The Spinal Frontier, released in 1995, just before Sierra’s first (and only good) iteration came to an end. Space Quest VII: The Return to Roman Numerals was in development when Vivendi bought Sierra and cancelled everything.
The Kickstarter boom
A few attempts were made over the years to revive the franchise, but none came to anything, although the games remained cultishly popular through frequent re-releases on PC. It also didn’t help that Crowe and Murphy hadn’t spoken to each other in 20 years. And then, in 2012, the Kickstarter boom arrived. Tim Schafer’s fundraiser for what was then called “Double Fine Adventure” raised over $3.3 million, and every single person from the same era of classic point-and-clicks reappeared to try the same. The Guys from Andromeda managed to put their decades of hostility behind them for this gold rush, and riding the wave, secured over $500,000 from nearly 11,000 backers. It was close, the half-million target only being cleared at the eleventh hour, but they’d done it. This was June 2012, and the game was promised to be released in February 2013.
Keen chronologists will have noticed that 2013 was a very long time ago. Over the last 12 years, a huge number of delays, notes about family tragedies, and apologies have been issued, but nothing approaching a final game. I remember writing in 2015 about how long-delayed it had been, and how frustrating this was for backers. At that point it was set to come out in November 2016. Come that month, another update went up (the 112th by that point), explaining that it wasn’t ready, but “we are close, guys.” Narrator: they were not at all close.
The endless delays begin
Screenshot: Kickstarter / Kotaku
Every four or so months, another update would appear, almost all saying they were working on the “last scenes of the game.” During all this time, very sadly Gary Owens had died, notably years after the originally intended release date for the game. Two more years on, in April 2018 and after a six-month silence, it was more of the same. “We’re almost there!” The situation was endlessly farcical, with near-identical updates year after year, while the fanbase became angrier and angrier—some reasonably, some deeply unreasonably. From June 2019 to March 2020, there was nothing, and then the declaration that the game would be out in June.
Yes, like you already guessed, in June it was announced beta testing would begin in July. In August 2020, beta testing started. In February 2021 that was complete, the bugs were worked out, and release was imminent—they just had to fix their save/load system. Hold on to your hats, folks!
Yeah, in November 2021 they hadn’t managed to fix that save/load issue. Literally nine months and this Unity save system couldn’t be figured out. That update finished, “The next update WILL contain info about releasing the game.” Any day now!
It’s July 25, 2022. “Thank you all again for your patience,” the next update began, seemingly without irony. They were “very close to finishing.” The last eight months had been taken up with fixing bugs, despite their all having been fixed over a year earlier, and that darned save system! But, in August that year, they finally gave a proper release date. September 16, 2022.
However, for real, no jokes, no surprises, SpaceVenture was released to backers on that day. Ten years since the Kickstarter was funded, the game was in the hands of its supporters. They did it.
They didn’t do it
I was lying about no surprises. What was released was a broken, unplayable mess, and obviously everyone was miserable. Astonishingly, it would be six months before the development trio would pipe up and acknowledge this on the Kickstarter. At this point, former Sierra boss Ken Williams got in touch and offered to help with the project, and none of the people working on the game were getting paid. A fairly typical eight more months went by, when it was revealed they had spent the year trying to move the game to a new version of Unity.
This process stretched out yet again, the same six-to-eight months between updates, the same declarations that it was so very nearly almost ready, and then at the end of March 2025, it was announced that version 2 of the game was ready to launch on Steam! 13 years later, it was coming out to the public. In fucking Early Access.
Yup, as of the appositely chosen April 1 this year, you can buy a copy of SpaceVenture for $15. An unfinished version, with a promise to have it properly finished by this summer. The Steam release notes, “There are some key gameplay sequences that are only partially implemented at this stage, and you may experience some technical bugs…”
Screenshot: Guys From Andromeda / Kotaku
A terrible mess
SpaceVenture is so very, very bad.
It’s bad from the opening seconds, from the moment you realize how incomplete it is, how poor it looks, how clunkily it’s been made.
Despite being made in Unity, an engine where it’s actively hard not to offer players options, this is a PC game with no settings at all. The game boots in fullscreen, but 1920×1080, and beyond alt-enter to put it into a window, there are no other options whatsoever. Pressing Esc while playing brings up a quit option that doesn’t take you back to the main menu, but the desktop. Admittedly, that’s a timesaver for everyone, but it doesn’t bode well. (Incredibly, when someone asked about this in the Steam discussions, the developers replied, “…it is something we are considering.”)
Even less impressive is the opening cutscene. Janky, atrociously lit, and barely textured, the shots of a space van docking at a space station appear like the sorts of blocky placeholders you’d put in at the start. It looks like the PC port of a 2002 PS2 game. We then cut to inside the airlock, where our defiantly unlikeable character, the gruff, taciturn Ace Hardway, again looks like a dreadful placeholder model, the rigging obviously unfinished, the animations haphazard and amateurish. I looked at a toolbox on the floor, and the very first description text in the game had a typo. Ho boy.
Screenshot: Guys From Andromeda / Kotaku
Moments later, I’m trying to walk down a corridor when a burst pipe blasts steam. I’m not going to repeat how bad everything looks throughout this, but know that everything looks bad, like 20 years ago bad. I walk through the steam, deliberately, as the game’s instructions encourage you to try to die for the gags, promising you’ll return alive immediately. Ace lies dead on the floor and I’m now playing as his robot dog/toolbox, Rooter. But when I “use” certain items, Ace’s lines of dialogue reply. Sigh. Also, why am I now playing as a toolbox? And why, now, out of nowhere, does a (decent) impersonation of Space Quest’s wonderful narrator, the late Gary Owens, pipe up at this point but not before? Why wasn’t there any narration during the opening, any explanation of who I was, why I was there?
So, it turns out, the tool-dog-thing has a cellphone in its possession? And that has an app on it that offers a defibrillator? And you revive Ace with that? Sure, OK.
You then make your way into a supply closet in an earlier location. You have to move some crates to do this, in a “puzzle” that involves dragging them to create a path. Except someone entirely forgot to implement the puzzle aspect, such that you just have to pull each crate in each direction, until you stumble upon the arbitrary direction in which it’s allowed to move, and then repeat that a few times. Get into the closet, and the stuff you need is blocked by…identical crates. But now you can’t move them, because that would be “manual labor.” What? The solution is to put Rooter on a shelf, such that he can crawl past the crates and then operate a forklift to move them. So you “use” Rooter to pick him up, and then click the resulting icon on the shelf, and…get an endless stream of “nope” messages. Because, of course you idiot, what you’re supposed to know to do is to “talk to” Rooter—who, by the way, you cannot even “look at”—which causes Ace to whistle, which causes Rooter to turn back into a toolbox, and then put that on the shelf. I feel so stupid!
Rooter can then interact with the forklift, which causes it to move forward and run over Ace, killing him. But no worries! We can just revive him with that defib app! Except, um, nope, you can’t, and this time the scene resets to when you entered the room and you have to start the whole fucking ordeal over again.
Let me stress, I have so far described the first five minutes of this godawful mess.
Ordinarily, I try to pick screenshots that are visually appealing when illustrating an article, and that’s obviously been tough here, but it’s important I also include what the game looks like most of the time. Like this extraordinary framing, complete with untextured model on the desk.
Screenshot: Guys from Andromeda / Kotaku
Oh, and by the way, they never figured out that save bug! Saving to prevent unpredictable deaths doesn’t do anything, because when you reload, you start the scene over again anyway.
There’s no real point in continuing to list everything that’s wrong here. I’ve persisted on, and every single puzzle has been flawed, there’s no internal prompting about why you can’t just sodding well use an item in an obvious place, and most seriously of all, not one single line of dialogue has been faintly funny. I went into this ready to at least laugh. But it is worth noting what I believe is, aside from any of the technical issues, the game’s biggest, most damaging flaw: Ace Hardway.
Roger Wilco was a twit, often selfish but lovably goofy, and the Space Quest games hated him for it. He was treated with disdain, and his attempts to climb above the rank of janitor always failed. Ace Hardway isn’t a moron, but just a deeply unlikeable person. He’s rude, incurious, and most of all, deeply dull. But the game loves him. The narrator, despite sounding just like Space Quest IV’s disgusted commentator, constantly celebrates his benign actions, cheers him on. It’s just so weird.
Screenshot: Guys From Andromeda / Kotaku
This is a colossal disaster. And while those who backed the project 13 years ago, especially those who backed this at the $10,000 level (three people did!), have every right to be disappointed and frustrated, it’s hard not to also feel a sense of empathetic horror for the developers.
Clearly, the three main developers—Scott Murphy, Mark Crowe and Chris Pope—were out of their depth from the start. It’s obvious from the grim state of what’s been released that there was little understanding of Unity, nowhere near enough learned over the past decade-and-a-half, and no money to be able to address it. Both Murphy and Crowe have chronicled multiple personal struggles and family tragedies over the last decade, and this game must have been the most awful millstone around their necks throughout. I find I can’t shake off that sense of the burden as I play, a pact signed with the devil that they couldn’t escape, persisting for over a decade after they were meant to be freed. And god, they’re still not free. This is “Early Access,” and the prediction of completion by this summer is clearly as realistic as every other projected release date made since 2013. Honestly, I wish I could break this bond for them, give them permission to just say the game is finished, and garbage. They took an incredibly long time to make a shit game. Then they can move on. But I fear 10,000 backers might not all agree.
Need a fresh game for the weekend and you’re playing on Steam Deck or Desktop Linux? Here’s some fresh picks of games that recently became Steam Deck Verified.
An easy way for you to sift through the noise, and perhaps find your next favourite. I’ve managed to dig through the ratings and find some good stuff for this edition. Some may have been covered individually in previous articles, as per usual this is a dedicated round-up to bring more together in one place. In case you missed it the Steam Deck hit 18,000 marked at least Playable recently.
Available Now
The Last of Us Part II Remastered
Just released!
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
Atomfall
A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Rayman Legends
Michel Ancel, the celebrated creator of Rayman®, Beyond Good & Evil®, and the Raving Rabbids®, returns to unleash his innovative creativity on this new entry into the Rayman® franchise.When Rayman, Globox, and the Teensies discover a mysterious tent filled with captivating paintings, they are suddenly transported to a series of…
Mudborne: Frog Management Sim
Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.
Grimoire Groves
Join the witches in their quest to restore the Grimoire Groves! Master magic, grow cute plant creatures and discover the mystery of the Rainbow Socks in this cozy, rogue-lite dungeon crawler.
Grit and Valor – 1949
A dieselpunk real-time tactics roguelite set in an alt-history World War 2. Grit and Valor – 1949 puts you in command of an elite Mech Squadron. Think fast and battle the Evil Axis forces to liberate Europe. Upgrade your Mechs and Pilots and develop new strategies to neutralise the enemy HQ!
Dealer’s Life Legend
Become a legendary merchant and haggler in this medieval fantasy world. Explore, trade and use potions to give you the upper hand in the latest instalment of the tycoon phenomenon Dealer’s Life!
Those Who Rule
Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?
Banebush
Banebush is a nonlinear and very red visual novel in the horror genre. Do you dare to step into a fairy tale if it turns out to be reality?
South Park: The Fractured But Whole
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014’s award-winning South Park: The Stick of Truth.
Upcoming
South of Midnight
Releases April 8th.
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
Sacre Bleu
Releases April 17th
A fast-paced, bullet-time action-platformer with speedrunning and revolutionary flair. Hack n’ slash your way out of la Bastille, blasting yourself through the air in graceful bullet-time aerial battles on a quest to save all of France!
Old Skies
Releases April 23rd
A time travel adventure spanning two hundred years! Dive into the past with time agent Fia Quinn as she embarks on seven trips through time. History is up for grabs, from the speakeasies of Prohibition to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001.
Skin Deep
Releases April 30th
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!
Monster Train 2
Releases May 21st
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Out of Sight
Releases May 22nd
You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.
Sonic Rumble
No release date yet
Ready Set Rumble! Sonic Rumble is the first multiplayer party game in the iconic game series, with up to 32 players battling it out!
Neverwinter Nights 2 Enhanced Edition
No release date set. It hasn’t even formally been announced, we know of it thanks to SteamDB.
What have you been playing recently? I’ve been sucked right into Cult of the Lamb properly now.
Dealing and distributing your products in the city of Hyland Point can be exhausting, especially on foot. It can take you a while to travel from one place to another to make the customer meeting time. Getting late to a meetup spot will end the delivery and impact your relationship with the customer. As you make more customers, they will ask for your product at different meet up spots. To reach your customers quickly without spending a ton of money is to use a Skateboard. In this guide, we will tell you how you can get a Skateboard and use it in Schedule 1.
How to Get a Skateboard in Schedule 1
A skateboard is one of the many accessories that you can have in Schedule 1. Fortunately, you don’t have to progress much to get it, as you can simply purchase it from the Shred Shack shop. You can find this shop opposite the Arcade building in the Northtown region. For an easier location guide, if you come out of Dan’s Hardware shop, go straight until you see an Arcade building in the front, and then look to the left side to see the Shred Shack shop.
After finding the Shred Shack Shop, speak to Jeff, the owner of the shop. Now, select the “I’d like to buy a skateboard” option. It will show you a list of 5 different Skateboards. You can purchase any or even all skateboards if you have the money (Cash). Choose the Skateboard that you wish to purchase and it will store in your inventory.
How to Use a Skateboard in Schedule 1
Using a Skateboard is very simple in Schedule 1. All you have to do is to equip a Skateboard by pressing the corresponding hotkey and then hold LMB. It will deploy the skateboard on the ground, and you will get to control it with the default control movement keyset. Moreover, you can jump while riding the skateboard by pressing the Spacebar.
Which is the Best Skateboard in Schedule 1
The Golden Skateboard is the best Skateboard in Schedule 1 due to its fastest speed. The main reason for the different pricing of all Skateboards is their difference in speed. Each skateboard has a certain speed, allowing you to reach a certain speed while riding it. The Golden Skateboard costs $1,500 (Cash), which is not that high, especially if you are distributing a decent amount of product around the town.
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Season 2 of Marvel Rivals will bring a major overhaul of Team-Up abilities. Despite the season coming out on Friday, April 11, NetEase has already revealed many changes that will come with it. Unsurprisingly, Team-Ups will be a huge part of it, and we expect them to bring another shift in the meta.
In this article, we will reveal all the new combo abilities coming with the Hellfire Gala season, so check if your favorite character has been affected!
What are the new Team-Up abilities in Marvel Rivals Season 2?
The new season of Marvel Rivals will bring three new Team-Ups. In addition, two existing combinations will be removed from the game, while four of them will be changed. One of the new hero combos includes Emma Frost, an upcoming Vanguard.
These are the new Team-Ups in Season 2:
Hero 1Hero 2Hero 3DescriptionEmma FrostMagnetoPsylockeCreates illusory projections of heroesScarlet WitchDr. Strange–Chaos Energy gets a new mind-bending abilityCaptain AmericaWinter Soldier–Winter Soldier can now leap towards allies
Magneto and Scarlet Witch will no longer have a Team-Up ability in the new Marvel Rivals season. This also goes for the Voltaic Union, which includes Thor, Storm, and Captain America.
Emma Frost will have a Team-Up ability with Magneto and Psylocke. Image by VideoGamer
Now, the most interesting part about Team-Ups is the changes to existing abilities:
Namor is no longer included in Chilling Charisma
Dr. Strange is no longer included in Gamma Charge, replaced by Namor
Psylocke is no longer in Dimensional Shortcut
Ammo Overload no longer includes Winter Soldier
Considering that Psylocke and Winter Soldier will get new Team-Up abilities in Season 2, it’s no surprise that they were removed from existing combos. However, the addition of Namor to the Gamma Charge Team-Up was unexpected.
Marvel Rivals
Platform(s):
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X
Genre(s):
Fighting, Shooter
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I Have No Mouth, And I Must Scream is a 1995 point and click adventure game based on the 1967 short story by Harlan Ellison. An evil AI called AM has taken over the world and has tortured five people for 109 years. It places each of them in a simulation, and you must outwit the AI. The question isn’t should you play this. If you like point and click games, this is a classic. Its unforgiving at times, demanding you look at everything in order to get the best ending(you can fail). However, nothing is obtuse or illogical. The question is, should you play this on the Switch? That’s a much harder question.
This is the Switch Version.
The Switch version of I Have No Mouth, And I Must Scream is played using the sticks and buttons. Each button corresponds to a particular task. To use the Use command, press A, then highlight the object, press A again, then move the cursor to what you want to use the object with, then press A a third time. The issue is, especially on handheld, the play screen is tiny and maneuvering the cursor to highlight something can be difficult. Though you can use the D-Pad to move the cursor slower. There is no touchscreen support nor is there pointing at the screen(ala the WII).
And this is PC version, using the same area for graphical comparison.
I Have No Mouth, and I Must Scream is a straight translation of the game, even the pause screen is identical, with no graphical options present. That is disappointing because I’d love to have the game take up the full screen. I also had important dialog skip for no discernible reason, but may have been due to the joycons. In the end, the game is a classic, but I really cannot recommend it on the Switch, the controls are simply too clunky. Maybe wait for the Switch 2 mouse controls? Not sure. I Have No Mouth, And I Must Scream gets a Your Mileage May Vary verdict with a six back-end score.
Overview: I Have No Mouth, and I Must Scream is a straight port of a classic. Unfortunately, the controls are too clunky to recommend this.
Verdict: Your Mileage May Vary
eShop Page
P.S. For a point and click made for the Switch, try Tux and Fanny!
The latest creation from those over at Compulsion Games – previously of Contrast and We Happy Few fame – may just be one of the most hotly anticipated games of 2025. South of Midnight is a chaotic action-adventure title with a very unique, stop motion artstyle, and some fancy combat mechanics to boot!
There’s a reason this is front and centre of our Best Games of April article.
A Modern Folktale
South of Midnight is now available on Xbox and PC, for those of you lucky gamers who decided to purchase the Premium Edition of the game, granting five days of early access. The Standard Edition of the game releases on April 8th, onto Game Pass no less!
If you need reminding, South of Midnight is a captivating folktale for the modern age; one that sees our protagonist Hazel thrust into a Southern Gothic world full of dangerous foes and beautiful lands to explore. After her hometown is torn apart by a hurricane, Hazel is bestowed upon her the powers of a Weaver – a figure that restores the connections between spirits.
And so it’s a case of ‘come for the interesting story, stay for the flashy combat’ with this one: Hazel will be able to make use of a ton of magical blasts and melee attacks to take down the many Lovecraftian monsters that she will face.
Those that have played something similar in Bayonetta or Devil May Cry will make themselves at home, yet the additional need to utilise Weaver powers in navigation and puzzle solving opens up even more avenues for gameplay.
Play Now!
Seriously, South of Midnight should not be skipped if you have even a passing interest in action-packed games, stunningly beautiful vistas, or unique, Coraline-esque artstyles.
Whilst the base edition of the game will become available on Xbox Series X|S and PC come April 8th, you can purchase the Premium Edition via the Xbox Store for £49.99 (or on Steam) to start your adventure today. The Premium Edition also comes with some digital behind-the-scenes extras for you to peruse over.
Prefer to wait for the Standard Edition to release? Keep in mind that it’ll be a Day One launch onto Game Pass, and alternatively it’ll cost you £39.99.
We simply can’t wait to get stuck in South of Midnight – look out for our full review, coming soon!
South of Midnight Description
From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South. As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.
The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.
With 1,000 engineer-years of effort across every element — from system and chip design to a custom GPU, application programming interfaces (APIs) and world-class development tools — the Nintendo Switch 2 brings major upgrades.
The new console enables up to 4K gaming in TV mode and up to 120 frames per second at 1080p in handheld mode. Nintendo Switch 2 also supports high dynamic range and AI upscaling to sharpen visuals and smooth gameplay.
AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds.
Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality.
Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming.
With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo’s storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.
More Power, Smoother Gameplay
With 10x the graphics performance of the Nintendo Switch, the Nintendo Switch 2 delivers smoother gameplay and sharper visuals.
Tensor Cores boost AI-powered graphics while keeping power consumption efficient.
RT Cores enhance in-game realism with dynamic lighting and natural reflections.
Variable refresh rate via NVIDIA G-SYNC in handheld mode ensures ultra-smooth, tear-free gameplay.
Tools for Developers, Upgrades for Players
Developers get improved game engines, better physics and optimized APIs for faster, more efficient game creation.
Powered by NVIDIA technologies, Nintendo Switch 2 delivers for both players and developers.
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