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10 JRPGs That Become Completely Different Games After the First Major Twist

10 JRPGs That Become Completely Different Games After the First Major Twist


JRPGs are never what they seem. It’s a common known trope at this point to go into a JRPG knowing that it’ll turn from taking down bugs a few steps away from your hometown into needing to kill god over the span of its 100-hour play time.

Along the way, it’s also likely we’ll experience a major plot twist that recontextualizes how we interpret everything that came before it. This can be a character suddenly betraying us, a dark secret foreshadowed throughout the game, or a time skip that, with more context, reframes the situation we find ourselves in.

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JRPG fans are sure to have several examples in their heads already just based on those tropes alone, but just because they’re tropes doesn’t mean that they can’t be executed well and make us want to play through the game again knowing what we’re getting into.

That’s why we’ll be looking at 10 of the best JRPG’s whose first major twists reframe the game entirely.

Spoilers for all the games mentioned ahead.

10

Bravely Default

Never Trust A Seemingly Kind Fairy Again

Bravely Default SE 1

Bravely Default is a terrific take on the classic JRPG fantasy, not only with its unique battle mechanics, but with its story as well.

What starts off as your typical story that follows four heroes chosen by crystals to help restore balance by stopping a creeping darkness slowly reveals more depth to you as you continue to play. While journeying throughout the game, we learn that our dear fairy companion Airy is actually manipulating us to help fulfill her own hidden agenda.

This agenda being to pose as our ally, have us awaken the elemental crystals, all so she could feed their power to Ouroboros, the dark god she serves.

It’s an effective twist that lands because the genre conventions already make this story easy to trust. But in retrospect, it makes all of our victories up to this point feel tragic and gross. This leads us to eventually disobey Airy’s orders and destroy the crystals instead, exposing Airy’s real form. Which, if you haven’t seen it before, you’re in for quite the disturbing treat.

9

Baten Kaitos: Eternal Wings and the Lost Ocean

A Not So Noble Protagonist

Gamecube Baten Kaitos Eternal Wings and the Lost Ocean

JRPGs tend to have two kinds of protagonists: you either have the silent, self-insert main character, or the cocky and loud hero who overestimates their potential. In Baten Kaitos, you play the former, but there’s more to this character than his first impression implies.

In this 2004 JRPG, you play Kalas, a selfish and moody protagonist that occasionally makes the odd sarcastic comment here or there. But who can be surprised given this game is from 2004, of course.

10 JRPGs That Take Forever To Complete

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“Forever” should truly be emphasized in the title.

At the start of the game, we travel with Xelha to stop the Empire and restore the world’s balance. Not too out of the ordinary from your standard JRPG story. But, as we come to learn, Kalas is actually a traitor whose loyalties lie with those behind the Empire’s schemes. After a major confrontation which sees Kalos now as an enemy, we learn that his motivation from the start was to gain more power to enact revenge on those who wronged him.

The real plot twist here is that the game executes this with its main character, who at this point, you have little reason to suspect they could be a double agent.

8

Xenoblade Chronicles

Pawns In A Game of Chess

Xenoblade Chronicles Chrom

Xenoblade Chronicles starts out as your standard revenge story, but as we play on, we realize there’s a great conspiracy at hand.

We play as Shulk, a kind and clever Homs hero who sets out on his quest for revenge after his hometown is attacked, and his close childhood friend is killed. This immediately sets up the Homs conflict with the mechanical Mechon, although as we come to learn, the Mechon aren’t just malicious murderers for no reason.

As is later revealed when it turns out that the Bionis and the Mechonis originated from experiments. While we were made by the god Zanza, the Mechons were created by Egil, and we’re all just pawns in their conflict. This reshapes our quest from one of revenge to trying to broker peace between both sides to escape the conflict made for us. Also, we may have to kill a few gods along the way, but we all saw that coming the moment we saw it was a JRPG.

7

Tales of the Abyss

Coming-of-Age Story Interrupted By Dark Family Secrets

[Yousei-raws] Tales of the Abyss 01 [BDrip 1920x1080 x264 FLAC].mkv_snapshot_18.36_[2013.01.17_19.13.32]

Tales of the Abyss opens up with us playing as Luke fon Fabre, a sheltered noble who is suddenly dragged into a wider conflict after preventing our future party member, Tear Grants, from killing your teacher. After thwarting her attempt, you find yourself whisked away and dragged into a political conspiracy, one that also seems to set up a coming of age journey for Luke.

That ends up getting interrupted as it turns out that the Luke we know is actually a clone of the actual Luke. The entire life we believed we had up until this point was all a lie, and that we have been an unknowing pawn in the conflict between the two nations.

This naturally sends our Luke into an existential spiral as he questions whether he has a right to exist or even live his own life knowing he is but a mere facsimile of the real thing. Not to mention all the dastardly deeds he committed, and his pompous behavior before this reveal as well.

6

The Legend of Heroes: Trails in the Sky the 3rd

Where Your Therapist Sends You After Your Card Declines

Trails in the Sky the 3rd Prince Olivert Flirting

Trails in The Sky the 3rd is already a shakeup from previous games in the franchise. Instead of following Estelle and Joshua on their journey across the region, we suddenly now follow Kevin Graham, a church agent sent off on what should have been a routine mission investigating a mysterious artifact.

This setup transforms quickly as Kevin and several familiar characters are pulled into the artificial realm known as Phantasma, made up of illusions and buried history. The major plot twist that’s revealed to us later on after exploring this area is that this entire dimension was actually subconsciously created by Kevin. It turns out, Kevin secretly wished for a place to die and to hide from his guilt after accidentally killing his foster sister and childhood friend Rufina.

JRPG worlds

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These adventures only become more adventurous as they go on.

The ancient artifact Kevin was originally investigating latched onto Kevin’s trauma, manifesting this dimension around them, and setting up an environment where various characters can explore their trauma’s and find closure with them. It’s effectively Silent Hill, but with less Pyramid Heads brutally slaughtering people.

5

Final Fantasy 7

Final Fantasy: (Identity) Crisis Core

Final-Fantasy-7-hidden-zack-and-cloud-cutscene (1) (2)

Final Fantasy 7’s plot twist is really funny to me, mostly due to how it subverts the “cool” and “brooding” protagonist archetype.

Throughout the game, we play as Cloud, a former First-Class SOLDIER who personally knew Sephiroth and was there when he turned evil. As we come to learn later in the game though, this couldn’t be further from the case. Yes, Cloud was at Nibelheim when Sephiroth attacked, but at that point in his career, he was just a lowly grunt no one noticed.

As it turns out, the First-Class SOLDIER Cloud thinks he is, is actually Zack Fair, the foreshadowed SOLDIER from Gongaga. Not only was he at Nibelheim, he’s also the man Aerith is waiting for at the start of the game. In saying that, Cloud was responsible for defeating Sephiroth in Nibelheim, flinging him into the reactor after being impaled by his sword. After suffering devastating injuries, Zack and Cloud are placed in restorative tanks filled with mako. During the recovery process, Cloud’s mind becomes fractured, and after recovering, he believes he’s actually the First- Class SOLDIER Zack actually was.

It’s a plot twist that entirely re-contextualizes Cloud’s character up until this point of the game, but also adds depth to Tifa’s character, and the relationship you had with Aerith as well.

4

Persona 5

“You Fool, I Meant To Get Caught”

Ren Amamiya from Persona 5- The Animation

Persona 5 opens with your main characters pulling off the heist of a lifetime, but in their hasty exit, you’re caught by the authorities and brought in for interrogation. This means that the story of the game is told as a flashback, as you recount how you and your friends became the highly wanted Phantom Thieves.

This narrative framing gets subverted later, as we learn there are sinister forces behind the scenes utilizing the same powers we control to kill high-ranking officials across Japan and pinning the blame on us. The major twist of the game comes as we enter Sae Nijima’s palace, who is the prosecutor interrogating us up to this point in the game. Players will quickly recognize that Sae’s palace is, in fact, the one we get arrested at trying to escape, and begin wondering how all the pieces fall into place afterwards.

2010s JRPGs

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As it turns out, it was always the plan to get caught so we could fool Akechi, who was posing as our companion, into thinking he had successfully killed us. It also gave us an excuse to get into a room with Sae, confirming her change of heart, and to recruit her to our side.

On a replay, it makes all of our interrogation sequences almost comedic, and makes the game’s foreshadowing even better.

3

Star Ocean: Till the End of Time

Some Light Solipsism For You

best ps2 jrpg star ocean till the end of time

Like a few other JRPGs on this list, Star Ocean: Till the End of Time also starts out as an unassuming tale, only to slowly spin out into an even grander threat than realized. Except unlike other titles restricted to a single world, Star Ocean 3 goes galactic.

This sci-fi adventure starts out with your standard space-fantasy journey, seeing your party explore ancient civilizations, maneuver through different races’ conflicts, and try to save the universe while they’re at it. However, all of this gets turned on its head once the party learns that their universe is actually part of a simulated reality called the Eternal Sphere, which is maintained by an even more advanced civilization in 4D space.

Unsurprisingly, this flips the entire game on its head, turning it from a standard sci-fi romp into a full philosophical exploration regarding free will, and one’s own identity. You have to give a game praise for throwing such an interesting curveball like this, going so far as to make the start of their game seem fairly generic, because, of course, a simulation would be. Which just makes a second playthrough with this knowledge feel like you’re also pulling a cosmic prank on the characters.

2

Chrono Trigger

Time Travel Shenanigans

SNES Chrono Trigger

Chrono Trigger is the template for a lot of modern JRPGs nowadays, especially ones that include time travel.

The start of the game starts off with plenty of whimsy and charm, depicting time travel as a fun adventure one can go on. However, as we keep playing, we learn that the future is far darker than expected, and now it’s up to us to save it. However, this plan comes to a head when Chrono, our main character, sacrifices himself to save everyone at the Ocean Palace.

It’s a dark moment in the game as even our remaining party of heroes feel aimless without Chrono to steer their direction. It also marks a major tone shift for the rest of the game, setting up some of the more significant emotional payoffs yet to come.

1

Final Fantasy 10

“People Die, and Yuna Keeps Dancing”

10 JRPGs That Will Make You Cry - Final Fantasy 10

Final Fantasy 10 is a game with several twists that reframe Tidus’ journey across Spira and his conflict with Sin. But one of the most impactful plot twists of the game is one that stares right at us the entire time.

After Yuna is abducted by Seymour from Home, it’s confirmed that the Al Bhed were kidnapping summoners to prevent them from completing their Pilgrimage and summoning the Final Aeon. Throughout the game, this is framed in a sinister way, but once revealed, we learn it’s because Summoners die after completing their pilgrimage and defeating Sin. The Al Bhed, in their own altruistic way, have been developing Machina which they hope will be enough to defeat Sin, and no longer sacrifice bright-eyed summoners to the senseless cause.

Of course, this means that throughout the entire game, Yuna has been pushing through her pilgrimage, knowing it’ll likely mean her own death. Which is also a tragic reveal, as every single one of your companions knew the entire time and failed to mention this to you. On a second playthrough, Tidus’ promises to take Yuna to Zanarkand and all of these romantic plans have you grimacing, knowing the second-hand embarrassment everyone had to have felt in those moments.

JRPG worlds

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NARAKA: BLADEPOINT adds free hero Ye Xiu and transforming weapon – VideoGamer

NARAKA: BLADEPOINT adds free hero Ye Xiu and transforming weapon – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

NARAKA: BLADEPOINT players can now claim a new hero completely free as the battle royale’s fifth-anniversary celebrations continue.

NetEase Games and developer 24 Entertainment have added Ye Xiu, the protagonist of anime series The King’s Avatar, as part of the game’s latest collaboration. The character is available from July 30, 2026, and can be claimed by every player directly from their in-game mailbox without spending any money.

Players can also obtain a premium skin for Ye Xiu’s signature Kaleidoscope Parasol weapon for free by participating in a limited-time in-game event.

Ye Xiu joins NARAKA: BLADEPOINT for free

Rather than simply appearing as a cosmetic crossover character, Ye Xiu has been given a full set of abilities intended to reflect his tactical and adaptable fighting style in The King’s Avatar.

His combat kit focuses on rapid movement, counterattacks and flexible combo chains. He can deal area-of-effect damage against groups of opponents while also producing powerful single-target burst damage.

According to the developer, this combination makes Ye Xiu one of the game’s most versatile heroes, allowing him to move between different combat roles without suffering from any major weaknesses.

Players can see the new character in action through a cinematic trailer and a separate gameplay showcase released alongside the update.

Kaleidoscope Parasol is NARAKA’s first transforming weapon

The update also introduces the Kaleidoscope Parasol, the first weapon in NARAKA: BLADEPOINT capable of freely transforming between multiple forms during a fight.

Players can cycle between Parasol, Shield and Axe configurations depending on the situation. The Parasol form provides flexible offensive options, while the Shield can be used defensively and the Axe delivers heavier close-range attacks.

Being able to change forms in the middle of combat should allow players to react quickly to different opponents rather than committing to a single weapon style throughout an encounter.

The collaboration forms part of NARAKA: BLADEPOINT’s fifth-anniversary celebrations, with 24 Entertainment drawing parallels between Ye Xiu’s journey to reclaim his former glory and the studio’s efforts to establish Chinese martial arts within competitive gaming.

Ye Xiu is available to claim for free in NARAKA: BLADEPOINT from July 30, 2026



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Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW

Best in Class: Stream PC Games and Study on the Same Laptop With GeForce NOW


Back to school means balancing assignments, deadlines and downtime. GeForce NOW makes it easy to have it all.

With cloud gaming, everyday laptops used for class can also become GeForce RTX-powered gaming setups. 

When it’s time to switch from studying to gaming, members can jump into Halo: Campaign Evolved, as GeForce NOW is bringing one of the gaming world’s most celebrated titles to nearly any device through the cloud, alongside eight total games joining the GeForce NOW library this week.

From A+ to AAA Gaming 

This back-to-school season, the easiest upgrade isn’t replacing laptops in backpacks. It’s unlocking even more from these same laptops, from creating to gaming.

With a GeForce NOW membership, Chromebooks, Macs and Surface devices can become GeForce RTX-powered gaming PCs in the cloud. The GeForce NOW library features thousands of supported PC games, letting members stream titles they already own from digital stores like Steam, Xbox PC Game Pass and Epic Games Store in just a few clicks.

The cloud keeps games up to date and ready to play, making it easy to jump into a match between classes, after homework or whenever there’s free time. Time spent waiting on downloads, patches and installs becomes time spent in game instead.

The Ultimate membership enables best-in-class experiences by delivering 5080-class performance in the cloud with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies for responsive, visually rich gameplay — all on the hardware gamers already own.

A creator known as “Menguiny” recently put this to the test after picking up a MacBook Neo. GeForce NOW turned the laptop — usually the creator’s go-to for editing videos and everyday work — into a top-notch gaming machine, too.

Another creator, “TechWithSeong” highlighted that same versatility GeForce NOW offers. Rather than juggling separate devices for work and gaming, he used GeForce NOW Ultimate to stream supported PC games across the devices he already owns — from a MacBook used for editing to gaming on the go with handheld devices.

Gamers can start with a day pass and experience all the premium benefits without a monthly commitment. Plus, the cost of a day pass can be applied toward a first membership purchase — it’s like earning a little extra credit along the way.

Everyone, at Their Stations

Needlers never looked so sharp.

Experience the Master Chief’s iconic journey on GeForce NOW in Halo: Campaign Evolved — a modernized remake of Halo: Combat Evolved’s campaign — rebuilt with high-definition visuals, updated cinematics and refined gameplay. Whether discovering Halo for the first time or returning after 25 years to finish the fight, it’s as the Master Chief says: “We’re just getting started.”

Crash-land on the mysterious ringworld alongside Cortana and uncover great secrets while battling overwhelming Covenant forces. Fight through the rebuilt campaign, then continue the adventure with three brand-new missions featuring the Master Chief and Sergeant Johnson. Expanded weapons, iconic vehicles, hijackable Wraith tanks and optional Skull modifiers offer even more ways to play.

Suit up across PCs, Macs, Chromebooks, handhelds, mobile devices, TVs and more with GeForce NOW Ultimate, powered by GeForce RTX 5080-class performance in the cloud. Experience Halo with NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies delivering higher frame rates and ultralow latency that keep every firefight feeling responsive and worthy of a Spartan.

From solo gaming to online co-op modes, GeForce NOW cloud saves let members log in and pick up exactly where they left off across supported devices — no lengthy downloads, extra storage space or expensive hardware upgrades required. The only thing left to carry is the mission.

Let’s Play Today

In addition, members can stream the following games this week:

Halo: Campaign Evolved (New release on Steam and Xbox, available on Game Pass July 28)
Mistfall Hunter (New release on Steam July 29)
Call of Duty: Black Ops 6 (New release on Ubisoft Connect July 30)
Sudden Attack Zero Point (New release on Steam, July 30)
The Ranchers (New release on Steam, available July 30)
Corsair Cove (New release on Steam and Xbox, available on Game Pass July 31)
Funnel Runners (Steam)
Pathogenic (Steam)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Studio Ghibli’s worst movie returns to theaters for its 20th anniversary next month

Studio Ghibli’s worst movie returns to theaters for its 20th anniversary next month


Studio Ghibli has weathered surprisingly few genuine critical disappointments across its four-decade history. It’s a studio best known for anime masterpieces, which is why calling a Studio Ghibli movie “bad” almost feels like a contradiction. While it does have a few “lesser” films in its catalog, from Earwig and the Witch to Ocean Waves (a sleeper hit if you ask me), no Ghibli film has been more persistently labeled the studio’s weakest than Tales from Earthsea, which celebrates its 20th anniversary next month with a North American theatrical release.

The film marks the feature directorial debut of Goro Miyazaki, son of Studio Ghibli co-founder Hayao Miyazaki, and adapts Ursula K. Le Guin’s beloved Earthsea novels into a sprawling fantasy adventure, drawing from multiple books in the acclaimed series rather than adapting a single novel. It was an ambitious assignment for any filmmaker, but especially for someone making his first feature — a role he was thrust into after serving as a consultant.

Next month’s re-release arrives as part of a celebration of the film’s original 2006 debut, giving audiences another chance to revisit one of the most divisive films Studio Ghibli has ever produced. While Tales from Earthsea has never enjoyed the same reputation as classics like Spirited Away, Princess Mononoke, or Howl’s Moving Castle, its return offers an opportunity to reassess a movie whose legacy has only become more complicated with time.

20 years ago, critics pointed to the film’s uneven pacing, fragmented storytelling, and difficulty balancing ideas pulled from multiple Earthsea novels into a single narrative. Fans expecting another instant Ghibli classic instead found a story that felt caught between honoring Le Guin’s rich fantasy world and carving out its own identity. For example, the film borrows the central journey of The Farthest Shore while weaving in major characters and themes from Tehanu, compressing stories that were never meant to unfold together. The result is a narrative that often rushes through character development while struggling to give its philosophical ideas room to breathe.

Hayao Miyazaki had reportedly expressed reservations about his son directing the project before ultimately stepping away to allow him to make the film on his own. That father-son dynamic inevitably became part of the conversation surrounding Tales from Earthsea, sometimes overshadowing the work itself.


Image: Studio Ghibli

On rankings of Studio Ghibli’s catalog, Tales from Earthsea almost always lands at or near the bottom of the list. For a studio with one of the strongest filmographies in animation history, “worst Ghibli movie” is hardly the harshest label imaginable, but it’s a label the film has struggled to shake for two decades, even in the wake of middling releases like From Up on Poppy Hill and the aforementioned Earwig — both also directed by Goro.

Yet time has also been kinder to Earthsea than its initial reception suggested. Even many viewers who still consider it one of Ghibli’s lesser efforts acknowledge the remarkable craftsmanship on display. The painted backgrounds remain breathtaking, reflecting the strong visual sensibilities that first earned Goro Miyazaki the directing job through his storyboards in the first place. Joe Hisaishi’s score lends emotional weight throughout the film, uplifting scenes with sweeping orchestral strings, gentle piano melodies, and warm brass fanfares. Several sequences capture the quiet melancholy that has long defined the studio’s best fantasy films. Its themes of mortality, identity, and humanity’s relationship with nature fit comfortably alongside the ideas explored throughout Ghibli’s broader body of work, even if the story itself never fully comes together.

Tales from Earthsea 3
Image: Studio Ghibli

A younger generation of anime fans has also discovered the film through streaming on HBO Max, where expectations are often different than they were in 2006. Removed from the impossible burden of following Howl’s Moving Castle and living up to the Ghibli name in real time, Tales from Earthsea is increasingly viewed less as a disaster and more as an ambitious, if deeply flawed, fantasy from one of — if not the — greatest animation studios on the planet.

That doesn’t make it a hidden masterpiece. The criticisms that greeted it two decades ago remain valid, and it still stands as one of Studio Ghibli’s least successful features. But anniversaries aren’t just for celebrating perfection — they’re also a chance to revisit the works that reveal a studio’s growing pains and creative risks, which Goro Miyazaki knows all too well. Goro’s later film, Earwig and the Witch, ambitiously used leveraged 3D animation for the first time in Ghibli’s four decades of production, but the film is often lauded as worse even than Tales from Earthsea.

Despite its limited mass appeal, Hayao Miyazaki himself still considers it worthy of praise. In Goro’s blog dated July 3, 2006, he relays a heartfelt message from his father during the launch party, saying, “It was made honestly, so it was good.” Goro admits his father’s words brought him to tears. For all its inefficiencies, Tales from Earthsea still offers that spark of honesty, an ambitious experience that’s just as wondrously fantastical as Ghibli’s other projects.

For longtime Ghibli fans, the theatrical return is an opportunity to see one of the studio’s most debated films on the big screen. And for newcomers, it’s a reminder that even animation’s most celebrated filmmakers occasionally stumble. 20 years later, Tales from Earthsea reminds us that when a studio’s weakest film is still this visually enchanting and passionately debated, then you’ve built one of the greatest legacies in animation.

Tales from Earthsea will be re-released in theaters on August 8 and 10 and is available to stream on HBO Max.



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PlayStation’s Physical Games Still Sell Millions, Shows Data

PlayStation’s Physical Games Still Sell Millions, Shows Data


The backlash surrounding PlayStation’s decision to stop producing physical game discs in 2028 rages on, with some arguing it’s only a vocal minority angry, while others point to various sources of data to show that many millions of gamers still like to buy discs.

Alinea Analytics has published data that shows us just how varied the physical sales numbers actually are across PlayStation games. Most notably, several of PlayStation’s own first-party games have sold quite a lot of discs, although the titles Alinea uses are several years older, meaning they are a bit behind the digital game sales curve.

It’s important to note that Alinea is only discussing sales on PlayStation, not sales across all platforms.

Credit: Alinea Analytics

I’ve taken Alinea’s reporting here and tried to combine it with the best sales data I could find to give us an idea of how just how many physical copies were actually sold. Check the disclaimer at the bottom of the chart for full details, but in essence, these are just estimates and should not be taken as completely accurate.

Game
Best PlayStation sales figure
Physical share
Estimated physical copies

Final Fantasy VII Rebirth

2.9 million

Alinea Analytics · July 2026

48.0%
≈1.39 million

Astro Bot

4.3 million

Alinea Analytics estimate · June 2026

45.8%
≈1.97 million

Assassin’s Creed Shadows
Calculated from 53.6% of 5.7 million worldwide sales.

≈3.06 million

Alinea Analytics estimate · July 2026

36.3%
≈1.11 million

Marvel’s Spider-Man 2

16 million

Alinea Analytics estimate · November 2025

34.8%
≈5.57 million

Clair Obscur: Expedition 33
Likely a minimum, as the PlayStation estimate predates later worldwide sales milestones.

≈2 million

Alinea Analytics estimate · November 2025

32.2%
≈644,000

Monster Hunter Wilds
Likely a minimum because the PlayStation estimate is older.

≈2.9 million

Alinea Analytics estimate · July 2025

30.7%
≈890,000

Split Fiction
Likely a minimum because the PlayStation estimate is older.

≈2.5 million

Alinea Analytics estimate · July 2025

26.6%
≈665,000

Assassin’s Creed Black Flag Resynced
Upper bound only. This subtracts 701,000 known Steam sales from 3.5 million worldwide sales, but cannot remove unknown Xbox sales or later Steam sales.

Below 2.80 million

Ubisoft total plus Alinea Steam estimate · July 2026

24.9%
Below ≈697,000

Madden NFL 26

≈1.6 million

Alinea Analytics estimate · October 2025

12.9%
≈206,000

Black Myth: Wukong
Likely a minimum because the PlayStation estimate is older.

≈6.3 million

Alinea Analytics estimate · June 2025

10.8%
≈680,000

Very important disclaimer: This is a rough, for-interest-only exercise rather than a definitive sales report. Several PlayStation totals are third-party estimates rather than official publisher figures, some were reported months before the physical-share data, and figures may have changed since publication. The estimated physical totals simply multiply the best available PlayStation sales number by Alinea Analytics’ stated physical percentage. Do not take the results too seriously.

The data is fascinating because even while not completely accurate, we are still clearly looking many millions of physical games being sold. PlayStation isn’t wrong – it is still a fairly small percentage of gamers who are loyal to physical media, but it still amounts to a whole lot of people.

Nor are the counter-arguments wrong: the data Sony likes to throw about covers every single game, including the ones that are never released physically and thus skew the data heavily. Some of the biggest games in the world are only available digitally, after all.

My personal stance is simple: a switch to digital does not affect me much. I love physical, but I won’t be a hypocrite and tell you that the majority of my games are physical. They aren’t. But I don’t like the removal of choice. Physical should remain an option, especially because the laws surrounding digital media are still not fit for the task.

I’m also baffled by the lack of effort on Sony to at least let you keep playing your existing collection moving forward. There’s no reason a PS5 external drive could work on a PS6, allowing you to keep playing whatever discs you already own.



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Halo: Campaign Evolved On PC Has A Hidden Feature You Need A Mod To Access

Halo: Campaign Evolved On PC Has A Hidden Feature You Need A Mod To Access



This week, PlayStation 5 players were able to join their Xbox and PC counterparts for the first time in Halo: Campaign Evolved. Console gamers are able to use a classic Halo feature that the PC port seemingly lacks: split-screen co-op. However, a new PC mod restores access to this missing feature.

A Halo: Campaign Evolved split-screen co-op mod was posted on Nexus Mods by user Jpurd. As noted by Jpurd, the mod doesn’t do anything except unlock the local split-screen option that was already in the game.

There are some drawbacks to this AI-created mod. It can only handle two players via split-screen mode even though the game can support 4-player co-op. Users also note that it only works if both players are using a controller, and the mod may be limited to Steam users. Anyone playing Campaign Evolved on PC Game Pass or who purchased a copy from the Microsoft Store may not be able to use the mod at all.

The rollout of Campaign Evolved hit a snag last week when players who paid extra for early access on Xbox weren’t able to jump into the game alongside PC and PS5 ahead of the official launch. Players were also upset about reports that they needed a PS Plus account to use split-screen co-op, but that turned out to not be the case.

It’s too soon to say how well Halo: Campaign Evolved will perform across all platforms, but the game’s secret ending appears to tease a remake of Halo 2 as well. In the meantime, players can use these codes to claim free armor sets in Campaign Evolved.



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Steam Beta adds HDR streaming on Steam Deck OLED

Steam Beta adds HDR streaming on Steam Deck OLED


Valve just released the latest Steam Beta for all supported platforms, bringing with it some important fixes and improvements to Steam Deck OLED streaming. To check it out you need to opt into the Beta in Settings -> System Update Channel.

Key changes

General

Remote Play


Improved video color range on all platforms.



Added support for HDR streaming on Steam Deck OLED.



Added support for AV1 video streaming on Steam Deck when using the experimental SteamRT3 Steam Client.


🌐 External Sources: steamcommunity.com
Article taken from GamingOnLinux.com.



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The Ambitious Open-World Cyberpunk Action Game Troy Baker Was Working On Gets Hit With Mass Layoff – Kotaku

The Ambitious Open-World Cyberpunk Action Game Troy Baker Was Working On Gets Hit With Mass Layoff – Kotaku



Bad news for Lightspeed LA, the developers working on Last Sentinel, a sci-fi game set in a futuristic Tokyo which first garnered attention with a reveal trailer at the 2023 Game Awards. IGN reports that the Irvine-based studio has decided on a shift in developmental direction for its cyberpunk-inspired open-world action game in order to “deliver the experience players expect.” According to reporting in GamesBeat, the studio will lay off 80 members of staff, but says that it will remain open and that development on Last Sentinel will continue.

Lightspeed LA is the US-based subsidiary of Lightspeed Games, one of Tencent games’ numerous subsidiaries best known for its work developing mobile games including PUBG Mobile. Tencent opened Lightspeed LA in 2020, and in 2023 the studio debuted the trailer for Last Sentinel, billing the game as a AAA narrative experience for PC and console. In 2024, Lightspeed LA added a bit of video game star power to Last Sentinel, bringing on Troy Baker as the game’s performance director. However, according to a statement from Lightspeed shared with IGN, it seems that after internal review, Last Sentinel wasn’t living up to expectations, forcing the team to pivot and requiring layoffs. “We are treating affected team members with compassion and respect, offering comprehensive support and where possible the opportunity to transfer internally,” the studio wrote in its statement to IGN.

Other Tencent subsidiaries are having a tough time as their parent company seems to be slowly pulling back on some of its gaming investments worldwide. Earlier this year, TiMi Montreal shut down five years after it opened its doors and without releasing a single game. Back in 2023, Tencent also closed the LA-based Team Kaiju, shuttering its unannounced project as well. But while Tencent seems to be closing some doors, it’s opening other, much bigger doors by investing 1.25 billion dollars in Ubisoft, potentially paving the way for a possible acquisition of the embattled publisher in the future.



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Where to Find and Catch Shimmerfly in Palia

Where to Find and Catch Shimmerfly in Palia


Palia’s Sunkissed Summer: Beauty & the Beach update is now live, bringing a new charm to Kilima Valley with the Great Shimmerfly Migration. The Great Shimmerfly Migration is an annual event where shimmerflies migrate to Kilima Valley temporarily. A Shimmerfly is an uncommon bug, available only during the Great Shimmerfly Migration, which lasts until the end of the Beauty & the Beach update. As it is one of the highlights of the update, it is essential to know how to get Shimmerflies. In this guide, we will explain where to find and catch Shimmerfly in Palia.

Where to Find Shimmerfly in Palia

The Shimmerfly is an uncommon bug that spawns throughout the Kilima Valley at any time of the day. It is a blue and pink butterfly, but glowing, making it easier to recognize than other butterflies in Kilima Valley. Players can easily find a Shimmerfly while traversing the fields in Kilima Valley. A few of the hot spots where the Shimmerfly often spawns are Leafhopper Hills, Remembrance Garden, and Mayor’s Estate.

TIP: Shimmerflies are easier to locate during evening and nighttime, due to their glowing effect.

Another great method to find Shimmerflies is to place down the Honey Lure. It will spawn Shimmerflies alongside the Common Blue Butterflies, allowing you to catch multiple Shimmerflies at a location.

How to Catch Shimmerfly in Palia

Catching the Shimmerfly is easier than catching the rare butterflies, as it tries to flee in a straight direction at a slow speed. Due to its slow speed, throwing multiple smoke bombs at it once will stun it instantly, allowing you to catch it straight away.

However, if you are not consistent in your aiming ability, try to use the Sticky Smoke Bombs on it to make it even slower, and then use the smoke bombs on it to make it unconscious. Once it is stunned, go over to it, and you will get the option to pick it up. If you are lucky, it will drop the Shimmerfly Plush.

Use of Shimmerfly in Palia

The main use of Shimmerfly is to use it for the Shimmerfly Catching bundle at the Bulletin Board. Moreover, players can catch it for the Insect-A-Palooza event. Other than that, players can sell Shimmerfly to Zeki or at the Shipping Bin. Moreover, you can also gift it to certain villagers who like it or those who need it. So, if you can find any Shimmerflies, store one in the storage so you can give one to the villagers who need it. The villagers’ needs change every week, so it is better to keep an eye on them.



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Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub

Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub


Looking back to 2021 and the morally challenging Soul Cannon of Fuga: Melodies of Steel | TheXboxHub
Looking back to 2021 and Fuga Melodies of Steel

When Victory Comes At An Unthinkable Cost

If a game puts you in charge of a massive tank, there’s a good chance you’re going to have a smashing time blowing things to smithereens. Fuga: Melodies of Steel had even more to offer than that though, as a bunch of brave kids traversed a war-torn world in an exciting adventure full of twists and turns. And the real ace up its sleeve really tested your morals, potentially leaving you with emotional scarring years later – The Soul Cannon.

Fuga: Melodies of Steel released on 29th July, 2021 for Xbox Series X|S, Xbox One and a host of other platforms. It came from CyberConnect2, a developer I’d always associated with stylish action and high-profile anime adaptations. I’m talking about games like Asura’s Wrath, a host of Naruto Shippuden titles, and Dragon Ball Z: Kakarot, to name just a few. 

So, when Fuga arrived as a turn-based strategic RPG set within the lesser-known Little Tail Bronx universe, it felt like it was going to be something a little different. Not overly hyped, but quietly intriguing.

It sets a pretty bleak stage right from the off. The peaceful country of Gasco comes under attack from the mighty Berman Empire, with the village of Petit Mona left devastated and the adult population abducted. A small group of, now orphaned, children escape by hiding in a cave, where they stumble across a massive tank known as Taranis. Naturally, the kids decide to pilot the thing and take the fight to the enemy in order to rescue their families.

Tactical Battles With Plenty Of Strategic Depth

Don’t be mistaken, Fuga isn’t a miserable affair. The youngsters bond quickly, showing off their different personalities, charming you with their lovely watercolour style character designs. They’d soon become a group that you’ll genuinely want to protect. It helps that the Berman Empire is very easy to despise, especially when its forces are more than willing to eliminate anyone in their path – children included. There’s also a bit of mystery surrounding the Taranis itself, which keeps the story ticking along nicely beyond the simple idea of just saving the day

The story itself spans 12 chapters full of turn-based combat, where tactical choices are tantamount to exploiting enemy weaknesses. It boils down to which child is thrown onto the battlefield as each has a specific weapon proficiency, as well as a selection of unique skills. Going all out with machine guns is great for the flying machines, but the cannons might need to come to the forefront when the armoured threats turn up on the ground. You can switch characters around during battles, albeit with a cooldown, meaning you’re constantly reacting to the situation at hand. Add in abilities like healing, status effects, Hero mode and link attacks between kids that have built strong relationships, and there’s a surprising amount of variety in play.

The Soul Cannon Is One Of Gaming’s Cruellest Mechanics

Sometimes, whatever you try, the opposing army is too tough and the hard-hitting bosses might have you on the brink of collapse. That’s where the infamous Soul Cannon, with its one powerful shot capable of annihilating enemies, is offered to you on a silver platter. Why wouldn’t you use it? The cost isn’t mana or anything so frivolities like any other RPG, it’s a child. One of those poor children is sacrificed to fire it. It’s utterly grim, but equally quite brilliant.

The genius of the Soul Cannon is that it’s not just there for shock value.  Knowing there is a guaranteed way out of any disaster makes every battle feel even more tense, because the option to pay the ultimate price is always lurking in the background. I used it once and regretted it almost immediately. The fight was won, sure, but watching the remaining children become sad and confused afterwards made victory feel bloody awful.

Quiet Moments Help Build An Emotional Connection

One of the more relaxing aspects are the intermission sections, allowing you to reflect on your morality and to spend Action Points on activities. You can improve relationships between the kids, upgrade the Taranis, cook meals, farm, fish, and generally prepare for whatever threat awaits next. Building bonds is definitely the most rewarding part, as it leads to small character moments and practical bonuses in combat.

There are some repetitive activities and the environments are rather bland, but those issues don’t take too much away from the overall experience. It also wasn’t left as a one-off, with Fuga: Melodies of Steel 2 arriving in 2023 and Fuga: Melodies of Steel 3 following in 2025 to conclude the trilogy. Both of those managed to build upon the already excellent foundations and introduce fresh ideas to lure you in for the adventures ahead.

One Of The Most Memorable RPGs Of 2021

Looking back now, the original Fuga remains special because it was a bold approach. It mixed cute character designs with the horrors of war, tactical battles with emotional decision-making, and then dared to offer players the cruelest panic button imaginable. The Soul Cannon is one of those mechanics that’s once you see it in action, it’s truly unforgettable.

Fuga: Melodies of Steel was the RPG many people probably didn’t realise they needed back in 2021. But what about you? Did Fuga: Melodies of Steel catch you by surprise, or was the Soul Cannon a step too far for your conscience? Feel free to share your thoughts and memories via the comments section below!

And if you haven’t played it yet, you’ll find Fuga: Melodies of Steel on the Xbox Store, playable across Xbox One, Xbox Series X|S, PC, Handheld and Play Anywhere. It’s also available on PlayStation, Nintendo Switch and mobile devices.



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