Gaming

Home Gaming Page 49

Sony should make these 5 weird PS5 colors next

0
Sony should make these 5 weird PS5 colors next


After five years, the PlayStation 5 is getting experimental with color. While we’ve gotten special edition designs and colorful faceplates in the past, this week, Sony announced a new line of “Hyperpop” faceplates that give the PS5 some especially bold new looks. Considering that this console generation has been disappointingly black and white, I for one welcome the return of loud gaming devices that you can’t hide from a date. No one’s going to believe that your toxic waste green PS5 is a router, Jerry. You better own it.

While it’s a step in the right direction, there’s room to get weirder before the next console generation begins. I won’t rest until the PS6 launches in some ungodly hue that one-ups the GameCube’s creamsicle orange. So Sony, let’s talk: I’ve got a bucket full of good ideas for new PS5 colors. Well, ideas, at least. Pull up a chair and let me paint you a picture.

1

Drunk-Tank Pink


Graphic: Polygon | Source image: Sony

Look, we know that some players have a bit of an anger problem. How many times have you had to hear someone screaming in your ear during a round of Rematch? We need something to help gamers calm down, and the PS5 itself can help with a little bit of color. Drunk-Tank Pink, also known as Baker-Miller Pink, is a muted shade of pink that’s said to reduce aggressive behavior. It has a history of being used in correctional facilities to try and calm inmates down. It sounds like farfetched psychology, but consider this: Kirby is pretty much Drunk-Tank Pink. No further evidence needed. Slap that color on every PS5 faceplate and you’ll never meet a hostile Arc Raider ever again.

2

Neapolitan

A PS5 with pink, white and brown coloring sits against a white background.
Graphic: Polygon | Source image: Sony

Even since it was first revealed, I’ve struggled to describe what the PS5 looks like. Sort of like a rectangle? But wearing a high-necked cloak? Call it Dracula’s modem. But after years of staring at it in my entertainment center, I think I have it: ice cream sandwich. Okay sure, it’s a pretty misshapen one, but you can see it right? Let’s lean into that dessert motif with a full-on ice cream collection. I’m talking pistachio, coffee, mint chocolate chip — you name it. But the tastiest treat of all would be a Neapolitan flavor, giving the PS5 that distinct strawberry/vanilla/chocolate mix. You would, of course, run the risk of people licking their PS5s, but gamers never needed an excuse to lay tongue on their Switch cartridges.

3

[MISSING TEXTURE]

A purple and black checkered PS5 sits against a white background.
Graphic: Polygon | Source image: Sony

ERROR

4

Neutral Roach Hotel

A PS5 covered in images of bugs sits against a white background.
Graphic: Polygon | Source image: Sony

Whenever a conversation about console designs comes up, you’re bound to hear a millennial pine for the age of translucent tech. You really want to see the inside of their PS5 and watch the fan whir? Okay, fine, enjoy your brand-new roach farm. If you’re not aware, modern consoles are basically hotels for cockroaches who are attracted to warm, dark places. If you make the entire console transparent, there’s a good chance you’re going to see an army of insects marching around like Pikmin. Is this what you want? Will that finally satiate your unquenchable tech nostalgia!?

5

Master Chief Green

A PS5 is mocked up with a Master Chief themed design.
Graphic: Polygon | Source images: Sony, Microsoft

In 2025, the long-raging “console war” between PlayStation and Xbox nearly came to an end. Games like Gears of War: Reloaded, Microsoft Flight Simulator 24, and Forza Horizon 5 all came to PS5, putting just about every one of Xbox’s big franchises on its biggest competitor’s console. Microsoft’s final concession will happen this year when hell freezes over and Halo: Campaign Evolved comes to PS5. How about we celebrate Sony finishing the fight with a green PS5 to match Master Chief’s iconic armor? Call it PlayStation 5: Xbox Edition, or Xbox Series P.



Source link

Most Anticipated Games of 2026

0
Most Anticipated Games of 2026



Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2026202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and
Privacy Policy

enter



Source link

Fable Is Reportedly Launching On PS5 Day And Date

0
Fable Is Reportedly Launching On PS5 Day And Date


In a few weeks, we will get another look at Playground Game’s upcoming Fable which is supposed to be launching for Xbox and PC this year. But according to a new report, it may be landing on PS5 at the same time.

Word comes via the latest episode of the VGC podcast. More specifically, Andy Robinson is the one with details.

The trio discuss the upcoming Developer Direct showcase and the conversation naturally drifts to Fable, one of the game’s being featured. The hosts already assume that the game is coming to PS5 at some point because obviously these days that’s a very safe assumption, but Andy Robinson has a little extra to share: “Fable is day and date,” he said. “That’s what I’ve been told. Fable’s day and date.”

Admittedly, the news is not that shocking, as Microsoft has been moving more and more toward multiplatform. Playground’s other game, Forza Horizon 6, is also expected on PS5, although it won’t be day-and-date. Instead, it’ll launch later on Sony’s machine.

Will Playground and Microsoft announce Fable for PS5 at the upcoming showcase on January 22nd? So far, their PlayStation announcements tend to be understated, like Avowed being announced for PS5 during a recent interview. or Forza Horizon 5‘s PS5 launch announcement being a trailer.



Source link

Wizonk! Magic Arena – Creeping Me Out Hex Night creator ‘Mixel’ releases a new Amiga game update

0
Wizonk! Magic Arena – Creeping Me Out Hex Night creator ‘Mixel’ releases a new Amiga game update


Even though Mixel is still working on ‘Creeping Me Out : Hex Night’; A Scorpion Engine created Action/Adventure/Platformer featuring complex levels, a story, enemies and dangerous traps to keep you company. There’s another game that’s worth keeping an eye and by the same developer, and that’s WIZONK; A 2-4 player deathmatch wizard platformer with gameplay that’s regarded as a slight mash up of Fuzzball and Smash Bros. To coincide with this news, not only is there a video of the game being played, but Mixel has also released the BIG Wizonk: Magic Arena update.

And here’s the latest about the game. “Wizonk: Magic Arena is a static screen multiplayer only game, supporting 2-4 players using a parallel port joystick adapter. This part of Wizonk is free (pay what you feel?), but in time there will be an enhanced, more fleshed out Wizonk+ with a single player / cooperative campaign, available commercially. Wizonk is made in Scorpion Engine, all graphics, sound, music, coding, etc by Michael (Mixel) Dawes with huge thanks to Earok and the entire Scorpion community. “

Wizonk should run on all Amigas with 1MB Chip RAM. (A500+, 600, 3000, 4000, 1200 etc!) If there are any issues please let me know and I’ll try to fix them.

Links :1) Source



Source link

Open-World Game With Dragon Riding Is 2x The Size Of Skyrim

0
Open-World Game With Dragon Riding Is 2x The Size Of Skyrim



Yesterday brought us the inaugural New Game+ Showcase, in which multiple content creators decided to cut out the Kojima-glazing middleman and just show off a crapload of games. While the event ended up getting ridiculed a lot for feeling more like a podcast than a showcase, it did include interesting new glimpses of a number of upcoming games, including what claims to to be one of the largest open-world RPGs of 2026.

Crimson Desert, the sprawling action-adventure with the racecar-like horses from Black Desert Online developers Pearl Abyss, is set to launch on March 19. PR rep Will Powers was asked during New Game+ about the actual size of the game world, after some of the initial previews gave the impression that the game’s pretty massive vistas were “just a tiny corner of the map.” Powers then gave an eye-popping answer: 

Twice the playable area of Skyrim. It’s larger than the map of Red Dead Redemption 2. The area that you’re playing in, the continent of Pywel is absolutely massive.

In fairness to Pearl Abyss, that’s not a terribly out-of-pocket thing for a developer largely known for an enormously popular freemium MMORPG to say, especially given how much of Crimson Desert looks like an MMORPG that eventually had a single-player action game grafted into it (which is what actually happened). But still, that’s a lot of game. Or at least a lot of game map.

The footage shared thus far in trailers and previews does show a pretty world and some solid combat, and look, I will always give brownie points to any game that lets you ride a dragon. But what about the possibility that it will be a lot of space with no real purpose? Powers himself tries to cut off that concern at the pass. Size doesn’t really matter if there’s nothing to do,” he said “Open-world games are about doing things, having activities, having distractions, so we wanted to create a world that’s not only massive but incredibly interactive.” 

To her credit, streamer Luality chimed in fairly often during the interview trying to press Powers on what kinds of interactions the player can look forward to in this giant world, asking if you can fight dragons or romance NPCs. The best Powers came up with in response was emphasizing all sorts of deep crafting systems.”

Therein lies the real issue with making promises about map size in the year of our Lord 2026: it’s long since become a useless metric. Having a game world the size of Australia is all well and good, you can even have it be full of empty space to traverse. But you have to do more with empty space than just fill it with crafting supplies. That’s a legitimate reason to praise games that actually make their terrain meaningful, like Kojima’s Death Stranding 2, and a reason to put on your skeptic glasses whenever anyone starts hyping up the size of their map rather than what’s in it.





Source link

One Button Games 5-in-1 vol. 2 Review | TheXboxHub

0
One Button Games 5-in-1 vol. 2 Review | TheXboxHub


Five One-Button Games, But Only Two Worth Playing

I get that making single-button games is impressive. It can’t be easy to build a game solely around the A button (no face buttons, not even the analogue stick), let alone five games. Then you have to wrap those five games up into something that people want to pay for.

It’s just…why? Jeff Goldblum pops into my head with that Jurassic Park quote: “you were so preoccupied with whether or not you could, you didn’t stop to think if you should”. I have a game controller. I have multiple buttons. If ABA Games and Xitilon were making games for light switches, I could understand.

A screenshot of D Pistols from the One Button Games 5-in-1 Vol 2 collection on Xbox
D Pistols – One of the worst games in the collection

One Button To Rule Them All, And In The Darkness Bind Them

We didn’t spend the same amount of time with each game in One Button Games 5-in-1 vol 2. That’s not because of some kind of journalistic neglect. It’s because some of the games are so slight, so impossible to sink your teeth into, that they fall by the wayside almost immediately.

And whilst we worked from ‘best’ to ‘worst’ in our review of the original One Button Games 5-in-1, this time around we’re working in ascending quality order, so that we end on a good note.

Bomb Up – 1 / 5

Kicking us off is Bomb Up. With one tap of the A button, your goober fires out a bomb. With another tap, the bomb explodes. It’s a fair idea that borrows from remote mines/grenades. 

The goober is then thrown down a well. That complicates things. Now there are enemies hurtling upwards, so bombs need to be thrown in anticipation. If you’re successful, the enemies die and they don’t one-shot you. 

The idea has promise, but the game explodes in the hand. Enemies come from everywhere, but bombs can only be thrown in one direction. We became masters of a quickfire detonation to destroy enemies that come from below or right. But if enemies come from above or behind? There are no counter-measures. Presumably you are meant to anticipate them and dodge or kill them with a wall-bounce. But that would require psychic powers.

We gained achievements from Bomb Up, but only out of sheer luck. Not once did we enjoy the process.

D Pistols – 1.5 / 5

We’re still in the realm of ‘does it qualify as a game?’. The little gremlin character from Bomb Up is back, but this time he’s bouncing up and down the centre of the game screen. The A button sends bullets firing off in a row, while also moving the main character in the opposite direction of where they were travelling. 

It’s another one that sounds good on paper. Enemies centipede their way down the rows. You don’t have much time to move parallel and fire a bullet that obliterates them. If you’re slow, they chase you down the middle of the screen, which needs a vertical shot. This is a long button-press that, when released, sends projectiles in a cross pattern.

What hamstrings D Pistols is the hold-button. If it held you in place and took a millisecond, it might have worked. But it requires long-press AND moves you in the opposite direction. That becomes hard to predict and slow. In the time it takes to fire, another column of enemies is chasing after you. We fumbled with D Pistols like a bar of soap in the bath. 

Screenshot of Totege on Xbox, part of the One Button Games 5-in-1 Vol 2 collection of gamesScreenshot of Totege on Xbox, part of the One Button Games 5-in-1 Vol 2 collection of games
Totege – much better!

Embattled – 2 / 5

Imagine D Pistols, but with defence instead of offence. The only way to kill enemies is by dodging missiles so that they hit their friends. The hold-button isn’t a cross-fire: it’s a shield that gives you respite from the bullet hell. 

Embattled is much better than D Pistols, but still not good enough. A rhythm starts to form. You’re hunkered in your shield until a brief gap appears in the projectiles. Then you’re legging it, bouncing away so that a salvo of missiles heads for your enemies. 

Again, I don’t like how the hold-button is implemented. It shields you, but it also bounces you in the opposite direction. That’s counter to what the player wants: they want to get out of a corner, not head back into it. But even with a fix, we can’t shake how one-dimensional Embattled is. Nobody could spend more than five minutes on it, achievements included. 

Totoge – 2.5 / 5

Continuing the incremental improvement is Totoge. Like Bomb Up, you’re thrown down a well. This time, though, you’re a duck. That gives you a little more control, as the A button is a Flappy Bird-style flap. You can halt your descent with repeated presses of the A button.

Some helpful UI lets you know where spikes are going to come from. That gives you some time to bounce out of the way. Slightly too much time, as it happens, as Totoge bucks the ‘impossibly hard’ trend by being a little too easy. You can effectively pause the game by floating, maneuver yourself into position, and dodge the spike. It’s a little too benign, too easy to survive, as there’s no stamina bar or limit on the flaps. Whenever we died, it was because we got impatient.

Tappump – 3.5 / 5

Tappump is my jam. I love the madness of it. “What if Flappy Bird replaced the bird with an inflating circle?”. Of course, Jeff. Go make it. 

Your little circle flaps with the A button, but it stays in place when you hold A. Then the circle inflates for as long as you’re pressing the button. It’s a game of chicken: how long can you keep the circle inflating without snagging it on some spikes? 

This push-your-luck mechanic works well. You can get cocky, inflating to full size and hoovering up a chain of gold coins. The coins multiply in score, as there are combos at play. But you will need to deflate quickly if you want to avoid an incoming spike trap. Tappump is simple but moreish – for at least, ooh, fifteen minutes. 

Tappump screenshot - one of the best games in the Xbox version of One Button Games 5-in-1 Vol 2Tappump screenshot - one of the best games in the Xbox version of One Button Games 5-in-1 Vol 2
Tappump – easily the best in the collection

Not The Sum Of Its Parts

You may have done the maths. The average score isn’t a high one. 

I can see the appeal in making One Button Games 5-in-1 vol 2. There’s a challenge in creating these games. You can see how the designers have done back-flips to make them function, incorporating hold-presses of the A button just as much as taps. 

But as fun as they must have been to make, we are the ones who have to play them. And I rarely found that process to be fun. Bomb Up and D Pistols are one-button failures; Embattled is appropriately named, as it collapses under its flaws.

Here’s hoping that One Button Games 5-in-1 vol 3has more to offer than vol 2. At the very least, we hope the emphasis is more on making playable, enjoyable games, rather than faint slivers of an idea. 

Buy from the Xbox Store, Optimised for Series X|S – https://www.xbox.com/en-gb/games/store/one-button-games-5-in-1-vol-2/9np5t064l4p3

Or take home an Xbox One version – https://www.xbox.com/en-gb/games/store/one-button-games-5-in-1-vol-2-xbox-one/9ntp472r23wq

There’s a Bundle too – https://www.xbox.com/en-GB/games/store/one-button-games-5-in-1-vol-2-bundle/9P5H7SH7FLMS/0010



Source link

Where to Find All Blueprints in StarRupture

0
Where to Find All Blueprints in StarRupture


Blueprints are crucial for game progression in StarRupture as they allow you to produce certain items that you normally cannot produce using the resources. Although they require regular resources and the machines, without the recipe, it is impossible to craft the crucial items. Moreover, these items are essential, as you will be sending them to various companies of your choice to progress in the game. In this guide, we will tell you where to find all Blueprints in StarRupture.

Where to Find All Blueprints in StarRupture

The Blueprints do not have a specific spawn location in StarRupture. Instead, they spawn randomly inside a very specific blue container located inside the Abandoned Bases. Upon unlocking the Map in StarRupture, it is best to start activating the Geo Scanner around Arcadia-7. As you reveal more of the map, start exploring the areas to locate the Abandoned Bases. It is indicated by a house symbol on the map once you find it. After tracking an Abandoned Base, you will most probably have to find your way inside. Look around the base for any openings to get inside the base. Once inside, look for a blue container and loot it to get a random Blueprint.

During the mid-game, you will get a unique blueprint most of the time. However, as you venture into the endgame, you will start getting the old blueprints. To get unique blueprints in the end-game, find the abandoned bases that are far from your base’s location. These bases will have a higher chance of dropping the blueprints that you currently do not have.

How to Use the Blueprints in StarRupture

The Blueprints are straightforward to use. You need to use them at the Recipe Station to unlock the recipes for items. Once you have the recipes, you can start production on the corresponding machines and send the items to the companies.

All Blueprints in StarRupture

Here are all the Blueprints available in StarRupture (Early Access).

Blueprint NameRequired MachinesRequired MaterialsRotorFabricator400 Titanium Rod, 300 Wolfram Wire, 400 Data PointsTube600 Titanium Sheet, 300 Titanium Rod, 400 Data PointsStabilizer100 Rotor, 300 Titanium Rod, 600 Data PointsStator300 Titanium Housing, 300 Wolfram Wire, 600 Data PointsSynthetic SiliconFurnace600 Ceramics, 800 Calcium Powder, 2,000 Helium-3, 600 Data PointsElectronics600 Synthetic Silicon, 200 Inductor, 200 Stator, 800 Data PointsChemicals600 Synthetic Silicon, 1,000 Wolfram Powder, 2,000 Helium-3, 800 Data PointsHardening Agent300 Applicator, 800 Synthetic Silicon, 1,500 Sulfuric Acid, 1,000 Data PointsTurbineMega Press200 Impeller, 300 Stator, 200 Rotor, 1,000 Data PointsValve200 Nozzle, 400 Titanium Housing, 300 Titanium Rod, 1,000 Data PointsElectromagnetic Coil400 Supermagnet, 400 Inductor, 600 Pressurized Helium, 1,500 Data Points



Source link

Warhammer 40,000: Rogue Trader Nintendo Switch 2 Review | TheSixthAxis

0
Warhammer 40,000: Rogue Trader Nintendo Switch 2 Review | TheSixthAxis


The Nintendo Switch 2 version of Rogue Trader is not the best version of the game. We might as well make that the starting point for a review that puts me in a very difficult position. How do you rate a game that’s as good as Rogue Trader, but which runs here, somewhat inexplicably, like a bag of spanners? You could just skip right down to the bottom of the page, but here’s the thing, Rogue Trader on Nintendo Switch 2 defies whatever score I finally settle on, because even when it’s running badly, it’s one of the best tactical RPG experiences you’ll find anywhere.

Load times are not good. That starts with the tone-setting creep of a loading bar that laughably shoots to 41% before taking a loooonnnng rest, searching around for the energy to make it to the end. Any movement from major area to the next brings about another lengthy wait, but the central sections themselves don’t incur any loading at all, so there is that. Travelling in your Voidship across the map also causes various stops and starts as different narrative moments are played out, a fresh load cycle happening every time despite those moments taking place in the same bridge section, and it serves to sap a lot of the game’s momentum.

You’ll be slowed down further when the game autosaves, pausing the action for at least ten seconds while it sorts itself out, and if you run quickly back and forth through a new area, the game will hang as it loads the required assets in. It’s then absolutely fine once it’s finished doing so, so it’s almost worth having a run around for a few moments to settle things down. All of this doesn’t sound very good, and… it’s not, requiring players to have rather more patience than most games should given that we now have SSD speeds for storage on Switch 2.

However, Rogue Trader is the kind of game to attract the patient. This is a role-playing game in the purest sense. From the first moments spent creating your character, where you’re choosing their background and backstory as well as selecting their visual design, you’re then drawn ever deeper into the world of Warhammer 40,000 thanks to some of the best writing and storytelling you’ll find in gaming.

If you’ve been a fan of the Warhammer 40K universe, and perhaps read some of the many novelisations, Rogue Trader feels utterly authentic, perfectly capturing the language, lore and feel of Games Workshop’s sci-fi series. It’s intensely literary, with a great deal of excellent writing, and the size of the text has thankfully been enlarged for the Switch 2 edition, so it’s still enjoyable whether you’re playing in docked or handheld mode. There should definitely be a toggle or a slider for this, mind you, but I can live with it as it is.

That writing is enhanced by the excellent voice acting that’s prevalent across the entirety of the cast. Each character feels unique and fully formed, and as your crew expands, you’ll find yourself coming to know each of them in exceptional detail. It’s at a level that you’ll consistently marvel at, and despite the many performance issues in this version of the game, you can definitely look past them thanks to the quality of the actual game itself.

Warhammer 40,000 Rogue Trader Switch 2 lightning

That will depend on how sensitive you are to frame rate issues, though. While things have improved following the first major patch, Rogue Trader on Switch 2 still chugs along when you’re moving around each area, and it’s incredibly inconsistent. Frankly, it looks and feels pretty horrible, and that’s with an obviously reduced resolution across the board as well, which makes the character models and level design look considerably uglier than you’ll find on other platforms.

You might be disappointed to find that following the most recent patch, they’ve also broken the menus. You can access the main options, but none of the graphical or visual options currently work, which feels as though it’s a deliberate choice while they try to improve things. There were previously two different anti-aliasing options, as well as a film grain toggle, but right now, none of it works. I do expect Owlcat to continue working on this, but in its current form, Rogue Trader on Switch 2 looks and feels more like it’s running on the original Switch.

Warhammer 40,000 Rogue Trader Switch 2 character

The shame of all this is that Switch 2 owners are going to experience the game in a way that they may find utterly off-putting. They will check out from one of the best sci-fi RPGs of recent years, and that is tantamount to being a crime. The storytelling, the character building and the tactical combat are some of the best in the genre, but right now, this version of the game is a mess. It is broadly playable – I’m still persevering as the game has got its hooks back in me – but currently, if you can play Rogue Trader anywhere else, you should.



Source link

Donkey Kong Bananza breaks Nintendo tradition with a rare discount, not that long after release

0
Donkey Kong Bananza breaks Nintendo tradition with a rare discount, not that long after release


Donkey Kong Bananza is down to $62.99 at Amazon right now, $7 off its original list price, and a 10% saving for those counting. That’s a pretty rare discount for a Nintendo game not that long after release, 6 months at most by my estimates.

While $7 savings isn’t much, all things considered, it’s still a tidy discount for anyone who was holding off until the game got cheaper after shelling out big for that shiny new Switch 2.

Plus, it’s mighty rare for Nintendo games to get any kind of discount so soon after release, so we shall take what we can get, especially on such an excellent game like Donkey Kong Bananza.

As far as I’m aware, Costco had this discount first for members last year, but it seems like sites like Amazon might finally be getting around to price matching in 2026.

But is it worth the price? Donkey Kong Bananza has received what can only be described as a super-duper rare discount sale offer. 10% off isn’t game-changing, but it is a nice saving for those who aren’t just yet ready to pay $70 for a video game.

My advice? Go with your gut. If you want to gift yourself the truly valuable (but not actual currency) gift of time, and end your summer playing one of the best games of the year, then go for it! If $63 is still a little too pricey for you, hold off, cross your fingers, and hope the game gets another discount a few months down the line in 2026.

If you’re already running out of storage space, the next best Switch 2 deal available right now is on the 256GB Samsung P9 MicroSD Express card down to $34.99. Amazon has it discounted as part of its New Year sale, and this is the best price going for expanding your portable consoles storage right now.



Source link

Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too

0
Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too


With the Steam Frame and Steam Machine launching with SteamOS Linux this year, we’re going to again see a nice boost for Flatpaks and desktop Linux overall.

Linux has, historically, been quite messy when it comes to software distribution. We have various distribution-specific packaging formats like .deb (Debian / Ubuntu), .rpm (Fedora) and the list just goes on and on. Canonical also went their own way with Ubuntu for the likes of Snap, but the real winner is going to end up being Flatpak and the main Flathub store.

Thanks to the Steam Deck releasing, Valve kept Flatpaks with Flathub as the way to grab extra software in the full KDE Plasma desktop mode. That was already a nice big boost, and soon we’re going to see the same again with the likes of the new Steam Frame and Steam Machine.

UploadVR have a very nice article up that’s worth a read as they were one of the few invited to actually try out the Steam Frame. Their excitement over it, and about learning about Flatpaks, and how they’re going to load up their Steam Frame with lots of things has seriously rubbed off onto me too now. As both the Steam Frame and Steam Machine will have that same full KDE Plasma desktop mode that the Steam Deck has, and again for some this may very well be their first introduction to Linux and gaming together.

I really can’t wait to see more people discover Linux thanks to new devices coming with SteamOS, and for hopefully more developers to get their apps up on the likes of Flathub – because then everyone on Linux will benefit from easier access and easier updates.

If you take a look at Flathub’s own 2025 year in review, it shows some impressive stats too with 438.2M downloads. However, something to keep in mind is not everything on Flathub supports Arm, we’ll probably end up seeing more software get updated to support both x86_64 and ARM64. You can see what packages support when you scroll down on a Flathub app page as it will note something like:

Available Architecturesaarch64, x86_64

We’ve seen how the Steam Deck has pushed more people to try Linux on other devices too, and I expect that only to continue after the release of Valve’s new hardware.

Valve’s support of open source and having a more open platform continues to be amazing and it shows with the Linux user share on Steam once again hitting an all-time high.

Article taken from GamingOnLinux.com.



Source link

Popular Posts

My Favorites

Crypto Industry Makes Tax Policy Push With Private Dinner for Lawmakers...

0
As crypto’s market structure bill slogs through the Senate, industry leaders have begun a concerted effort to advance separate tax-related priorities in Congress...