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Game Informer Magazine Is Back From The Dead Thanks To An NFT And Blockchain Company

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Game Informer Magazine Is Back From The Dead Thanks To An NFT And Blockchain Company


In a rather shocking turn of events, the iconic Game Informer magazine has been resurrected. Not only that, but the entire original team is back and looking forward to relaunching the magazine and website.

“I was devastated last summer when Game Informer was shuttered by our prior parent company, and so was the rest of our team,” said Matt Miller, Editor-in-Chief on the official Game Informer website. “Not only did we really relish working together, but we also thought we were doing something valuable in contributing to the conversation around the gaming hobby.”

“Over the months since [since Gamestop shuttered the magazine], two remarkable things happened. The first is that Game Informer as a brand and an outlet was purchased and given a new lease on life. The second is that the entire team that was working together at Game Informer’s closure has returned, from editorial to production and beyond. The entire team. Seriously – I’m still pinching myself.”

This rather miraculous return comes courtesy of a surprising source: Gunzilla Games. If you don’t know the name, don’t feel too bad. The company made NFT battle royale game Off The Grid, and blockchain platform Gunz. The company event has movie director Neill Blomkamp in its camp, acting as Chief Creative Officer and co-founder.

Vlad Korolov, CEO & Co-Founder of Gunzilla Games, said, “We are proud to welcome the talented voices behind Game Informer in the Gunzilla Games family, and join their fight to preserve the heart of video game journalism in what has been a tumultuous time for the industry. Its legacy spans over 33 years, the publication has had a dedicated readership since its inception and still holds a special place in the hearts of many players across multiple generations — including us.”

Miller promises that part of the deal is that Game Informer remains “an independent editorial outlet” and that the team is going to be making”100 percent of the decisions” regarding what is covered.

The website has been relaunched and there are even a bunch of new reviews already live covering some of the games released since the magazine shut. Speaking of which, the magazine will also be getting relaunched.

I admit, this new is confusing. I’m excited to see Game Informer return, especially as I have a soft spot for magazines. But the new owners are a tad baffling. Provided Game Informer steers clear of ever covering anything related to Gunzilla it shouldn’t prove an issue. An NFT and blockchain company, though? What a crazy situation.



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Eden Survivors Switch Review

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Eden Survivors Switch Review


Eden Survivors name is reminiscent of Vampire Survivors for a very good reason. It is that game, just on a futuristic planet with you piloting a mech fighting alien bugs. You have a dash and a toggle attack button, but otherwise a very similar game in many respects. They may jazz up the upgrades in techno jargon but all the standard stuff is accounted for. For example, the holy water is now acid. There are spinning blades like the bibles. Even what happens in the stages often are similar, like boundaries pop up occasionally, fencing you in. Here is a video of Eden Survivors in action:

Now Eden Survivors being a futuristic game, you have shields, which regenerate, and health that doesn’t(though you can restore through pickups). All you skills require energy, the right hand meter, but I never found it mattered. And again, everything has been retrofitted to fit the theme, which I have to admit is well done. Progress is handled mainly through achievements(not unlike Army of Ruin). There are two forms of currency you can use to buy upgrades, one is easy to get, the other is not. Fortunately, there are no micro-transactions.

My main issue with Eden Survivors is simple: Outside of the futuristic coat of pain, the game really doesn’t bring a whole lot of new to the table. The production values are high for a game of this type, but the game play feels like I’ve played it all before. Sure there’s an energy bar and shields, but its still the same formula at its heart. Another issue is that there are four different mechs to pilot, but upgrades are handled separately. This makes playing anyone but the first rather pointless in my opinion as progress is reset. Third, there are only two levels, one to start and one to unlock. Base Vampire Survivors came with a lot more and its cheaper. In the end, Eden survivors just doesn’t do enough to stand out among the crowd. This gets a Your Mileage May Vary with a seven back-end score.

Overall: Eden Survivors is a lot like Vampire Survivors, and that’s a problem because outside of its theme, you’ve played this before.

Verdict: Your Mileage May Vary

eShop Page

Release Date3/18/25Cost$4.99PublisherAeternum Games StudiosESRB RatingE10+

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Monster Hunter Wilds’ Title Update One arrives April 4 with Arch-Tempered Rey Dau, a new speedrunning mode and… the ability to play dress up with Alma

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Monster Hunter Wilds’ Title Update One arrives April 4 with Arch-Tempered Rey Dau, a new speedrunning mode and… the ability to play dress up with Alma


Capcom promised to tell us more about the first major update for Monster Hunter Wilds, and the developer has delivered. As part the just livestreamed Monster Hunter Showcase, we got treated to some nice new footage of the new content coming to the game soon.

First things first, though, Title Update 1 will be released on Friday, April 4 (April 3 PDT) across all platforms.

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Kicking things off, series producer Ryozo Tsujimoto introduced a new trailer featuring our first look at Wilds’ The Grand Hub (and a pretty sick rendition of the game’s theme). Some version of the Cantina returns, though it doesn’t look to be the one from World or past games.

The Grand Hub consolidates a number of NPCs in one place, and acts as a meeting point for Hunters. You’ll even find the new Barrel Bowling minigame there to keep you busy. The Grand Hub is available at HR16, after talking to Tetsuzan in Suja.

The trailer also offered a first look at Mizutsune, who never looked better. All the bubble and water attacks return. You’ll be able to take on Mizutsune at HR 21 or above. Of course, defeating the monster unlocks new armour choices for your Hunter.

Speaking of taking on new threats, TU1 will, as promised, introduce more challenging monsters. Arch-Tempered Rey Dau will be the first of those, available as part of an Event Quest. New armour variants are available for that version of Rey Dau, too. Arch-Tempered monsters are more difficult than anything in the game, and this particular quest is available to players HR50 and above.

Zoh Shina is also getting its own quest so you can fight it outside the campaign. This quest is available at HR50 and above, but you have to first complete a mission that unlocks once you reach HR50. Zoh Shina has some of the coolest gear in the game, which you’ll be able to forge using materials gathered from hunting it.

Stacked? | Image credit: Capcom

Arena Quests is another new addition in TU1, and they’re effectively challenges where players compete to see who could hunt the monster at the shortest time. There’s a new leaderboard for it and everything.

It’s worth noting, however, that these quests have equipment requirements, so you may need to get better with certain weapons you’re not used to. Challenge Quests are limited to two players, but the more accessible version – Free Challenge Quests – instead let you play with a full party and use any weapon you like.

Elsewhere in the update, you can also now change Alma’s outfits. TU1 adds a free one for you try, and you can expect more in the future, including as part of free DLC. Cosmetic DLC Pack 1 also arrives with TU1, for those who paid for the more expensive editions of Wilds.

Monster Hunter Wilds will also kick off Seasonal Events with a celebration of spring – Festival of Accord – on April 23, which is going to change the look of The Grand Hub and update available meals.

Finally, Capcom offered a brief look at what to expect beyond TU1. At the end of May, update 1.011 will be released, adding the first Capcom Collaboration as well as other features. Going even further, the next TU will arrive in the summer, and we got a very brief teaser of Lagiacrus – the next monster at the end of the showcase.



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Will Shattered Veil Get an Intro Cinematic in Black Ops 6 Zombies?

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Will Shattered Veil Get an Intro Cinematic in Black Ops 6 Zombies?


Fans are discussing whether or not the Shattered Veil map will receive an intro cinematic after The Tomb dropped without one in Black Ops 6 Zombies.

Call of Duty: Black Ops 6 Season 3 arrives next week, on April 3, and the main headline of the update is Verdansk’s return to Warzone.

However, Zombies fans also have plenty to look forward to, with a brand-new round-based experience arriving alongside the new season.

We’ve already had plenty of new Shattered Veil screenshots arrive for Black Ops 6 Zombies – but will the upcoming map actually receive a cinematic trailer this time?

Shattered Veil’s Intro Cinematic

It’s been one week since Treyarch revealed the official title of the Liberty Falls mansion map, and since then, we’ve heard nothing about the release of Shattered Veil.

Seeing as the new map is expected to arrive on April 3, it’s about time for the developer to drop the map’s cinematic – but some fans suspect it will never come.

Black Ops 6 Next Map Mansion Teaser Image

After all, The Tomb map, which arrived in Season 2, did not receive a cinematic trailer prior to its release. Nor did the Zombies map feature an intro when loading into the game, despite one being present for all three previous maps.

This was likely due to the SAG-AFTRA voice actor strikes making it difficult for Activision to record new voice lines for its trailers. However, it could also be explained by a lack of time, or the studio prioritizing other matters in the leadup to the map’s release.

To be clear, there’s still time for Treyarch to reveal a new trailer for Shattered Veil before launch. However, some fans believe that there might not be much point.

Have We Already Seen the Trailer?

After all, another factor worth considering is that we may have actually seen the Shattered Veil cinematic trailer already…

In the introduction to Liberty Falls, we see Eddie Richtofen wake up inside the Project Janus mansion. There, he learns of a zombie outbreak, battles the undead throughout the mansion, and makes his way down to S.A.M. which is breaking out of its confinement.

It’s the perfect setup to Shattered Veil, and has little to do with the Liberty Falls map it preceded. Is it possible that Treyarch simply launched this cutscene early, rather than making one for the actual launch map?

If we had never seen this cinematic before, we’d be certain that it’s for Shattered Veil.

After all, it doesn’t actually show anything to do with Liberty Falls – and it teases S.A.M. being the villain despite the fact that our ally has never appeared sinister in-game.

Mainframe Chamber SAM Liberty Falls Mansion Black Ops 6 ZombiesMainframe Chamber SAM Liberty Falls Mansion Black Ops 6 Zombies

It even shows Richtofen having nightmares about his family burning, which Treyarch teases could be an integral part of the upcoming Zombies experience:

What’s more, the trailer showcases several locations from Treyarch’s in-game screenshots, including the iconic T-Rex skeleton, and even teases the map’s Wonder Weapon!

For now, even if Treyarch doesn’t reveal a new cinematic for Shattered Veil, we can at least enjoy the one we have.

But without an introduction, the map risks feeling a little underwhelming to jump into when Season 3 arrives.



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PlayStation RPG Classic The Legend Of Dragoon Sounds Like It Happened Almost By Chance

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PlayStation RPG Classic The Legend Of Dragoon Sounds Like It Happened Almost By Chance


The Legend of Dragoon was Sony’s attempt to crack the classic turn-based RPG formula on the original PlayStation, but it wasn’t part of some grand push into new genres. The way ex-PlayStation Studios veteran Shuhei Yoshida talks about the cult hit, it sounds as if the ambitious fantasy adventure basically came about by accident.

“Final Fantasy VII was already already announced and the use of 3D graphics for the combat and the pre-rendered 3D CG—beautiful CG—for the backgrounds was amazing to us,” he said in a recent interview with YouTuber Kyle Bosman (via Gamesradar). “Like ‘oh, this is next-generation kind of game.’ We were young and we were naïve, and luckily I was given the assignment to grow the internal team. I was assigned to make the studio larger. I was given a free budget, almost, to hire people.”

While Yoshida was The Legend of Dragoon’s producer at Sony Computer Entertainment of Japan, the key creative force behind the project was Yasuyuki Hasebe, who had recently left Square Soft after designing the battle system for Super Mario RPG. “When he joined us, I asked him, ‘What do you want to do?’” Yoshida said. “‘I want to make a new RPG.’ And that’s how I started gathering even more people to start making The Legend of Dragoon.”

Screenshot: Sony / MobyGames

It was rare for developers in Japan to leave their companies, Yoshida noted, making Hasebe a rare find. The rest of the studio was then mostly populated with fresh graduates. “I didn’t even have a budget when I started, because it was an internal production,” Yoshida said. The Legend of Dragoon team would eventually be 100 strong and end up costing Sony $16 million.

A lot of the effort by that large team went toward the game’s infamous 30 minutes of, at the time, gorgeous CGI cutscenes. While the prerendered backgrounds and polygonal character models were looking roughly on par with what Square was doing at the end of the PS1’s life, the cinematics helped elevate into a much more epic and lavish-feeling game overall. The other highlight was the timed battle mechanic that turned combat into a mini-rhythm game, an evolution of what Hasebe had created for Super Mario RPG (and which continues in the modern Paper Mario games).

“Eventually, we recouped that (cost), thanks to sales outside Japan,” Yoshida previously told Kotaku. “The sales in the U.S. were very strong.” Unfortunately not strong enough to manifest a sequel or spiritual successor. Fortunately, The Legend of Dragoon is playable today after coming to PS5 a couple of years ago, though deep down in my heart of hearts I’m still hopeful we’ll eventually get The Legend of Dragoon 2.

.



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How to Get the Torch in Atomfall

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How to Get the Torch in Atomfall


The quarantine zone is a merciless place where you will have a constant threat of getting attacked by various factions. Despite the threat, you never stop looking for the essential items, especially the tools. One of the three core tools in the game is a Torch. It helps you navigate in the dark bunkers and find any hidden resource in the darkness. In this guide, we will tell you how you can get the torch in Atomfall.

How to Get the Torch in Atomfall

There are multiple ways through which you get a Torch in Atomfall. The quickest and easiest way to get the Torch is to find it in a house at the very first Outlaw camp. From the point where you exit from the initial bunker, follow the road to reach an Outlaw camp. Instead of going from the front, go up the hill and follow the path to come across a staircase on the left.

TIP: If you go past the staircase, you will reach a stream where you find a dead body. The dead body has a Metal Detector on it.

As you come down the staircase, you will see several houses. The house you need to go in is the first one on the right from the staircase. Furthermore, there will be a broken truck right outside the house. After finding the house, enter inside through the door or jump through the window on the right.

As you get inside the house, go to the back end of the first floor and you will see a torch on top of a wooden platform, next to shelves. You can also pick up a Molotov Cocktail from the shelves. After picking up the torch, you can equip it by pressing the Triangle (PS5) button. Press the R2 button to turn it on/off.

Other ways to Get the Torch in Atomfall

Here are some of the other ways to get the torch in Atomfall.

You can find it on a dead body in Bunker L7.

When you first enter the Interchange, you can pick it up from the ground.

Barter it from various traders across the quarantine zone.

That is all related to how to find the Torch early in Atomfall.



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The First Berserker: Khazan Review | TheXboxHub

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The First Berserker: Khazan Review | TheXboxHub


Anime Souls or Brutal Betrayal?

I first remember seeing the subject of today’s review in an Xbox showcase back in 2024, immediately intrigued by the look and promise shown off in the trailer. 

What I didn’t know at the time though is that The First Berserker: Khazan from Neople and Nexon Korea Corporation is actually part of another game’s wider universe, that of Dungeon Fighter Online; Nexon’s flagship title. 

I’ve not previously taken that universe in, I hasten to add, but after the experiences I’ve had playing The First Berserker: Khazan, I may well have to look it up! So, come with me to a world of Souls style combat as we take in what is on offer. 

The First Berserker Khazan Review 1
An excellent Anime Souls!

Intriguing Origins and Striking Presentation

If we take the presentation first, the news is excellent. 

Best described as almost “Anime Souls”, The First Berserker: Khazan features a striking cel shaded look, and while the world is 3D, it has a wonderful hand drawn vibe to it. The design of Khazan, his friends and enemies is all top notch, and some of the bosses are nothing short of both very large and very scary indeed. The animation of the enemies is also extremely well done whilst the fighting moves of Khazan, especially once you’ve leveled him up a bit, looks absolutely breathtaking. 

Further, the various environments that we find ourselves exploring, while all discrete levels (no open world shenanigans here) all look good, the maps coming in at a decent size, ripe for exploration with shortcuts to discover, and secrets to find. 

The sound is also very good, with fully voiced cutscenes being well acted and believable, helping to bring the characters to life. The battle sounds are equally as on point, with the clangs of swords clashing all being present and correct. All in all, I have been impressed by the presentation of the game, enjoying watching the game in motion. It’s certainly easier doing that than surviving, that’s for damn sure!

Khazan’s Compelling Narrative

But why are we running around picking a fight with anything that looks at us funny, I hear you ask?

Well, it turns out that Khazan was the Emperor’s most trusted general, and after defeating the Dragon King Hismer, he was betrayed by the nobles of the court. They convinced the Emperor that Khazan was a traitor, and his best friend with him. While his mate was executed, Khazan had the tendons in his arms cut, sentenced to exile. Into this sorry tale comes a spirit who tries to take over Khazan, and the rest is a story of revenge and ultra violence. 

You’ll not get any more of the narrative passing through my typing fingers for fear of spoilers, but suffice it to say that the story is strong enough to draw us in and keep us trying to advance. With the emphasis on ‘trying’!

The First Berserker Khazan Review 2The First Berserker Khazan Review 2
Hard, but always fair

Parry and Punish

While The First Berserker: Khazan feels Souls-like, the actual gameplay is much closer to Wo Long or Sekiro in style. 

Let me explain. The Wo Long reference is in relation to the parry based gameplay – you really need to get used to blocking at the right time (called a Brink guard in this game) as this will not only stop you getting hurt, but it will also reduce your enemy’s poise. Once their poise has been broken, they are left wide open to a brutal attack (again, the game’s phrase, not mine, although they certainly do make you wince) and you don’t need me to tell you that they will easily dish out a lot of damage. 

The longer boss battles revolve around this mechanic, and that means learning attack patterns is absolutely vital, so the rhythm of blocking attacks needs to become second nature. Of course, what is good for the goose is good for the gander, and if you exhaust your stamina by attacking and then try to block, the enemies can then turn the tables on you. Keep an eye on your stamina at all times. 

There is a whole host of customisation built into The First Berserker: Khazan, allowing you to experiment. There is not only more armour than you can shake a stick at, with every piece interchangeable, but also sets of armour that can be equipped. Each piece of a set that you equip brings a bonus with it, and there can be up to five bonuses, such as increased damage or better stamina recovery that can be stacked up. It is worth considering not only the damage reduction of the armour piece you are looking at, but how they interact with each other as well. 

The weapons fall into three categories. There is the one we start out with, a dual wielding pair of sword and axe, and these are very much a close up, in-your-face style of weapon. There is also a great sword category, which does what it says on the tin: think of Cloud’s Buster sword in Final Fantasy VII and you won’t be far off. These are a very slow weapon, but anything you manage to hit will stay hit. Finally, my favourite is the spear; a fast and slightly longer range weapon than the other two. It makes up for its overall brilliance by dealing slightly less damage than the other two. 

Each weapon class also has its own skill tree, where you can get new attacks and power ups. With these choices and the armour, making Khazan your own is pretty easy. 

The First Berserker Khazan Review 3The First Berserker Khazan Review 3
The First Berserker: Khazan is stupendous

Khazan’s Unique Summoning System

There is no multiplayer in The First Berserker: Khazan, but you don’t have to face the bosses alone: it is possible to summon spirits to assist in the boss fights. In order to summon a friendly spirit, you need a particular item and this can only be obtained by summoning unfriendly phantoms (which are dotted around the levels, in easy to spot red icons floating over the landscape). This system really keeps you on your toes, as making sure you have an adequate supply of the items is vital, as they can also be used to make your summoned spirit stronger. Basically, fight as much as you can!

A Stupendous Souls-Like Triumph

The First Berserker: Khazan is a stupendous game. The combat is fast, flowing and very smooth, and while it is undeniably hard, it never feels unfair. Even the camera, which is traditionally a weak point with these affairs, is rock solid and helpful. 

All in all, this is one of those games that demands to be played and while you may be left with bleeding fingers, the feeling you get as you finally take a boss down on the 28th attempt is nothing short of amazing.

Unleash the Fury as The First Berserker: Khazan Lands on Xbox, PlayStation and PC – https://www.thexboxhub.com/unleash-the-fury-as-the-first-berserker-khazan-lands-on-xbox-playstation-and-pc/

Buy The First Berserker: Khazan on Xbox – https://www.xbox.com/en-GB/games/store/the-first-berserker-khazan-standard-edition/9NH8P6S460LD/0017

Or maybe go Deluxe? – https://www.xbox.com/en-GB/games/store/the-first-berserker-khazan-deluxe-edition/9PFFF6HD7VVK/0010



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Helldivers 2 could be taking the fight to “new” Automaton Homeworld, according to leaks

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Helldivers 2 could be taking the fight to “new” Automaton Homeworld, according to leaks


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

In an interview at the beginning of the year, Arrowhead discussed how there is more to come from the Illuminate. Some of these plans include leaked enemies with an effect that has secretly been added to HD2 in the most recent update. However, in addition to the Illuminate, Arrowhead also said there are more plans for bugs and Automatons. Nothing is official yet, but leaks have revealed Helldivers 2 could be taking the fight to a “new” Automaton Homeworld.

Helldivers 2 “new” Automaton Homeworld leaks

Prolific Helldivers 2 leaker, Iron_S1ghts, has revealed details about the “new” Homeworld for Automatons. The previous Homeworld for bots was an icy planet called Cyberstan, and their homeplanet now is supposedly just called “New Cyberstan”.

According to Iron_S1ghts, while the leaked New Cyberstan biome “banner is likely a placeholder,” the planet is “said to be some sort of forest”. Iron_S1ghts also reports “some of the values make the planet look like Super Earth, but this is also a placeholder”.

Image credit: @Iron_S1ghts on X

Reacting to these leaks, players are excited for the prospect of a New Cyberstan Homeworld. The biggest discontent amongst the replies is the prospect of the new bot homeworld being a “f****** jungle,” but, again, this is not official and could just be a placeholder.

In addition to this New Cyberstan, Iron_S1ghts previously leaked a new Automaton enemy called the Automaton Assault Strider. Along with it came leaked abilities such as firing rockets and melee stomping.

Image credit: @Iron_S1ghts on X

For more Helldivers 2, check out our guide to the best warbonds ranked, along with the best stratagems and best throwables. We have also a guide to the best weapons, and, if you’re coming back to HD2 for the first time in a long while, we have a bunch of tips and tricks to help you get reaccustomed to the battlefield.



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Like A Dragon: Pirate Yakuza: How To Quickly Level Up Crew Members

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Like A Dragon: Pirate Yakuza: How To Quickly Level Up Crew Members


Quick Links

Like a Dragon: Pirate Yakuza’s opening hours are all about Majima getting his bearings together to set off on his own adventure across the seas.

As you get access to your personal ship with its upgrades, and meet your merry gang of Goro Pirates crew members, you’ll soon learn that managing the latter is crucial to surviving the seas.

Related

Like A Dragon: Pirate Yakuza: Best Abilities, Ranked

Abilities that reignite the Mad Dog of Shimano’s lost spark.

Your crew members are the building blocks of Goromaru’s firepower and defense. The higher their level, the stronger their stats, and, in turn, the stronger your ship will be in naval combat.

Thus, my guide aims to discuss how you can gather experience for your crew members. Join me as I discuss those optimal farming methods.

Gifting Items & Souvenirs

the gifts for crew members in pirate yakuza

Firstly, the simplest way to provide your crew members with chunks of leveling experience is to offer them various gifts and souvenirs on board the Goromaru.

You can find tons of presents in gift shops in Hawaii and even convenience stores, ranging from dried fruit packs to paintings and even assorted chocolate boxes.

This is certainly not the most optimal way, because at best, these gifts can only provide around 500 to 700 EXP depending on the gift, which is average.

leveling up a crew member

There are merchants at lighthouse checkpoints at sea that sell these gift items. You can actually hoard these in your storage box since they each have an inventory limit, such as bouquets.

Put the gifts in your storage box, and then reset the outer world instance by going below the deck on the Goromaru. This will reset the lighthouse merchant’s inventory so you can keep purchasing these gifts.

Related

Like A Dragon: Pirate Yakuza: Dragon Kart Guide

It’s-a me, Majima!

Preparing Feasts

selecting crew members for feast

One of the newest additions to the game is the ability to cook various kinds of meals and dishes using different ingredients you find in the world.

There are some particular dishes, such as the Pirate Meal for Ten, which you can cook to host a feast for your crew in the captain’s quarters. There are also a couple of dishes which can raise their morale to help regain their gameplay prowess.

Much like the gift items, you can also buy cooking ingredients from those aforementioned lighthouse merchants, such as fish or bugs.

hosting a feast cutscene in pirate yakuza

These dishes can provide a good amount of crewmate experience, but I strongly recommend these when you need to level up newer crewmates in bulk.

These feast events don’t significantly affect higher-level crew members, so this is a great option for simultaneously leveling multiple brand-new crew members.

The Madlantis Coliseum

Believe it or not, the best way to farm crew member experience in Pirate Yakuza is through the Madlantis Coliseum.

And by that, I specifically mean the Shooter’s Garden bout in the Madlantis Mania section. It has two rounds, and with a solid team of your own, it should take 40 seconds to clear this efficiently.

The exp gained is around 4500, which is perfect for us to min-max most of the crew members. In my tests, a few of my level 10 crew members could instantly gain 5 to 7 levels before they started hitting diminishing returns.

leveling up whole crew in pirate yakuza

The only major downside is that you may need a strong crew to farm it in your initial runs, but once you get a couple of runs in, the levels should pile up steadily.

Also, when you hit min-max levels for a few of your favorite crew members, I strongly advise dumping gifts into them just so you can hit their level cap. But that’s up to you, since they’ll gain experience regardless as long as they’re on your active crew.

Next

Like A Dragon: Pirate Yakuza: Dark Instruments Guide

RGG is making us summon ancient Gods now? Brilliant!



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Shattered Veil Main Quest Easter Egg Guide – Everything We Know So Far in Black Ops 6 Zombies

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Shattered Veil Main Quest Easter Egg Guide – Everything We Know So Far in Black Ops 6 Zombies


Call of Duty: Black Ops 6 is welcoming its fifth Zombies map with the release of Season 3, and we already know some interesting details about its Main Quest Easter Egg!

Although Treyarch is only just starting to drop hints about what we can expect from Zombies next season, the mysteries of Eddie Richtofen’s Liberty Falls mansion are already beginning to unfold.

The map is currently expected to arrive on April 3, alongside the Season 3 update, so we expect to learn more in the coming weeks.

In the meantime, here’s everything we know about the next Black Ops 6 Zombies map, Shattered Veil, and its Easter Egg Main Quest!

Shattered Veil Main Quest Story

The Shattered Veil Main Quest takes place directly after the events of The Tomb, where the ex-Requiem crew finally unearthed the Sentinel Artifact from its ancient dig site.

Now, with the Sentinel Artifact’s power in hand, we can use its ability to manipulate Prima Materia (AKA the original material of the universe) to rescue Samantha Maxis from the Dark Aether.

Sentinel Artifact in Black Ops 6 Zombies The Tomb Final Cutscene

However, according to S.A.M., the Synaptic Algorithm Module based on Maxis’ likeness, in order to use the artifact, we’ll need to infuse it with elements only obtainable in Liberty Falls.

Our AI companion therefore directs us to bring the relic to the Liberty Falls mansion, which is home to not only S.A.M. but also Richtofen and Project Janus!

According to the in-game screenshots of the Shattered Veil map, we’ll be arriving at the mansion exactly 10 days after the zombie outbreak we witnessed in the Liberty Falls intro cinematic.

Black Ops 6 Next Map Mansion Teaser ImageBlack Ops 6 Next Map Mansion Teaser Image

Therefore, it has also been 10 days since the disappearance of Richtofen, which appeared to be at the hands of S.A.M. itself.

The Order’s Involvement

Somehow, The Order returned. Or at least, that’s what Call of Duty: Zombies fans appear to believe, given that there’s a suspicious portrait of an Order member on the mansion’s walls.

Given that the painting is surrounded by suspicious machinery, we certainly believe there’s more to it than meets the eye.

Liberty Falls Mansion Banquet HallLiberty Falls Mansion Banquet Hall

Back in the Chaos storyline in Black Ops 4 Zombies, The Order was introduced as a fanatical cult led by the High Priest of Chaos, whose goals involve using the Sentinel Artifacts to manipulate Prima Materia to force humanity to evolve.

It’s very possible that The Order still exists at the time of Black Ops 6, seeing as Treyarch decided to bring back the Sentinel Artifact in the Zombies storyline.

The Order High Priest of Chaos Black Ops 4The Order High Priest of Chaos Black Ops 4

But what seems more likely is that Richtofen was simply using The Order’s research, which led him to seek the Artifact for himself.

After all, it seems he’s still haunted by the death of his wife and son, which could explain his desperation to get his hands on the ancient relic.

Shattered Veil’s Boss Fight

We have a few candidates in mind when it comes to the Shattered Veil boss fight. We’ll list them off from least to most likely, ahead of any official confirmation from Treyarch:

3 – The Mansion’s T-Rex

One of our favorite fan theories regarding Shattered Veil is that we’ll be facing off against the T-Rex skeleton in its final boss fight.

The dinosaur appears in the Grand Foyer where it stands menacingly, overlooking the staircases.

Dinosaur Statue in Liberty Falls Mansion Black Ops 6 ZombiesDinosaur Statue in Liberty Falls Mansion Black Ops 6 Zombies

Some Zombies fans believe that this incredible fossil will come to life in the final moments of the Shattered Veil storyline, giving us a spectacular boss fight to contend with.

Evidence for this theory includes the fact that the dinosaur appears to have moved slightly since appearing in the Liberty Falls cinematic – but we think this is simply a tweak made during development.

2 – Eddie Richtofen

The obvious candidate for a final boss in the Shattered Veil Easter Egg Main Quest is Eddie Richtofen, the man whose home we’re entering for the new Zombies map.

Richtofen himself appears to be a little indisposed, after disappearing during the climax of the Liberty Falls intro cinematic, but we could see him showing his face before the Main Quest is complete.

Edward Richtofen Black Ops 6 Zombies Mansion MapEdward Richtofen Black Ops 6 Zombies Mansion Map

After all, this map appears to be tied very heavily to Richtofen, the primary antagonist of Black Ops 6 Zombies, and it wouldn’t make sense for him not to make at least an appearance.

One thing’s for sure though – Eddie isn’t in control of the situation in Liberty Falls right now. Therefore, there’s one candidate that we think is even more likely to be our final boss…

1 – S.A.M.

Ever since S.A.M.’s first appearance in the Liberty Falls introduction, fans have been theorizing that the AI is set to betray us. After all, it certainly appeared menacing when it broke free and attacked Richtofen, causing him to disappear.

On top of the fact that S.A.M. hasn’t mentioned this to the Requiem team, it also has us bringing the Sentinel Artifact directly to it in Liberty Falls.

Mainframe Chamber SAM Liberty Falls Mansion Black Ops 6 ZombiesMainframe Chamber SAM Liberty Falls Mansion Black Ops 6 Zombies

Personally, we think this is a betrayal waiting to happen, as it seems too convenient that the elements we need to power the Artifact can only be found in a town in West Virginia.

It’s likely that this is all a trick by the entity trapped in the Project Janus mansion’s basement, in order to set itself free from the Dark Aether. Could S.A.M.’s true identity be the Forsaken, which was trapped inside a similar ball-shaped prison at the end of Cold War Zombies, or another malicious enemy?

We’ll update this article as soon as more information about the Shattered Veil Main Quest Easter Egg is revealed!



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