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Most Insane Hollow Knight Hidden Details Finally Explained

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Most Insane Hollow Knight Hidden Details Finally Explained


Hollow Knight is easily one of the most vast and complex Metroidvanias ever made, meaning that Hallownest is packed with secrets tucked away in every corner of the map.

That is one of the main reasons why its players (including myself) always joke about getting completely lost in the depths of Hallownest and feeling that pure, overwhelming joy when you finally find the map seller – since that is, indeed, very real!

Related

Hollow Knight: 10 Hardest Bosses, Ranked

The best metroidvania in gaming history has some pretty formidable foes.

And Team Cherry definitely managed to create a world that is designed to be explored while paying a lot of attention, since many of its best details are hidden in plain sight, ranging from tiny features or actions that actually deepen a character’s lore to unexpected reactions that will catch you off guard and make you laugh out loud.

These layers are what make the game feel so alive, yet many of them go unnoticed by the average player. In fact, some of these secrets are so well-hidden that even veterans who have conquered every challenge in the Pantheon might have missed them.

With that in mind, we have decided to return to the world that defined a generation of Metroidvanias to look back at some of its coolest secrets! So, whether you are a newcomer or a seasoned Knight, these details might just give you the perfect excuse to dive back into Hallownest for another playthrough.

10

The False Knight’s Wall

An Early Exit for the Curious Ones

Hollow Knight Secrets That Even Veteran Players Sometimes Miss False Knight

The False Knight is one of the first bosses you encounter in Hollow Knight, and curiously, he is also the one hiding some of the coolest secrets. At first glance, he just seems like a massive, intimidating warrior blocking your path, but you eventually discover he is actually a small parasite who stole the armor of a real fallen knight.

That isn’t exactly hidden, since it is told when you progress further in the game. However, there is a tiny but fun detail that many players still haven’t discovered in that encounter. Basically, when you face him for the first time, pay attention to the left of the arena when he hits the ground with his slam to notice that it has caused some cracks on the wall.

If you hit this wall a few times, you can actually break through and simply exit the arena, leaving the boss behind without defeating him, literally saving it for later. But if you return later to finish the job, you will notice he has actually repaired the wall you escaped through, ensuring you won’t be able to run away a second time!

9

Zote’s Special Main Menu

Some Singing to Lighten the Mood

Hollow Knight Secrets That Even Veteran Players Sometimes Miss Zote Menu

Zote is easily one of the most annoying NPCs in the game because he is a total weakling who loves to brag about being the greatest warrior to ever live, which is obviously a lie.

Interestingly, there is a special version of the game’s main menu entirely dedicated to him, but it is very easy to get locked out of unlocking it, which is why many 100% completionists still don’t know it exists.

To unlock this, you need to find a hidden chamber in Godhome, where you can challenge the Pantheons. While in there, climb to the top row of the Hall of Gods, then Crystal Dash all the way to the right, and look for a secret entrance above the third archway in the ceiling. This leads to a hidden battle where you face infinite waves of tiny Zotes! Try to defeat at least 57 of them, and when you return to the main menu, Zote will be there, singing the game’s theme for you.

8

An Unwelcome Smell

With Welcome Unique Reactions

Hollow Knight Secrets That Even Veteran Players Sometimes Smell Lemm

We all know that Charms are essential for giving the Knight an edge in combat, but some also have hidden effects on NPCs, and one of them is the Defender’s Crest.

While the official description says this charm causes the Knight to emit a “heroic odor,” it is actually a vile, greenish gas that prompts several characters to complain about the smell.

This leads to some unique interactions with two specific merchants. The first is Leg Eater in the Fungal Wastes, who actually finds the smell quite tasty and offers you a discount. On the other hand, Lemm in the City of Tears is so disgusted that he will refuse to talk or trade with you until you take the charm off.

7

The Secret Land of Storms

The Hardest Area to Reach

Hollow Knight Secrets That Even Veteran Players Sometimes Land of Storms

This is literally the most difficult location to unlock in all of Hallownest, since it requires you to complete all five Pantheons with every single binding activated – you don’t have to do them all at once, fortunately, but it remains the most grueling task in the entire game.

If you manage to pull it off (and still have a soul afterward), a mysterious crack will appear in the middle of Godhome, which leads to the Land of Storms, a creepy area filled with the masks of the Dreamers.

At the very end of this area, you will find the Weathered Mask, a rare Hunter’s Journal entry that, according to its description, contains a hidden lament from the Godseekers: “Gods of Thunder, Gods of Rain! Why forsake thy servants? Will Our minds be left suffering, to ache alone? What God remains to deliver Us from this woeful silence?” Definitely a nice piece of lore!

6

No, It’s Not Raining

Yes, You’ve Been Fooled

Hollow Knight Secrets That Even Veteran Players Sometimes City of Tears

Hollow Knight is packed with environmental details that tell the story of its different biomes in an organic way, and my personal favorite involves the City of Tears, which many people describe as a city where the rain never stops falling.

Many players beat the game several times without realizing that it isn’t actually raining in the city – and never has been. Since the entire kingdom is underground, rain is literally impossible to have in a region within Hallownest.

Hollow Knight Design Choices That Made It a Modern Metroidvania Classic

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10 Hollow Knight Design Choices That Made It a Modern Metroidvania Classic

If it became the ultimate reference point for the genre today, it wasn’t by chance.

What you see falling is actually water leaking from the Blue Lake, which is located directly above the city. You can confirm this yourself just by looking at the world map! It is always fun to see players’ reactions when they realize Team Cherry hid such a logical, yet surprising, detail in plain sight.

5

No, It’s Not Snowing

Yes, You’ve Been Fooled Again

Hollow Knight Secrets That Even Veteran Players Sometimes Kingdoms Ledge

Since we already established that it can’t rain in Hallownest, it stands to reason that it shouldn’t be snowing either, right? Yet, many players still believe to this day that the white flakes falling over Kingdom’s Edge are snow, but, in reality, you are looking at a world covered in falling ash.

Hollow Knight Colosseum of Fools

Related

Hollow Knight: Colosseum of Fools Complete Guide

You’d have to be a fool not to take this challenge.

To understand why it’s snowing ash, we need a bit of context: the Pale King didn’t always have the form we see in the game. He is actually a Wyrm, a massive, ancient deity. However, he chose to shed his immortality and his colossal original body to rule over Hallownest, adopting a smaller form that would be more relatable to the insects he governed.

And Kingdom’s Edge is the site where the Pale King cast off his Wyrm shell! So the “snow” that literally blankets the entire region is actually the constant, flaking remains of his former divine body that continue to fall even now.

4

Have Some Natural Lighting

The Light of the Underworld

Hollow Knight Secrets That Even Veteran Players Sometimes Buttlerflies

I bet you never noticed that there are almost no artificial light sources in Hallownest, except for the streetlamps in Dirtmouth.

So, where does the light come from while you are exploring the underground kingdom? Well, actually, the illumination comes from the insects themselves and environmental details like flowers, spores, glowing ores, and cracks in the ceiling. But it is so delicately crafted that not many players have noticed it.

In case you don’t believe me, just walk up to any lamp post inside Hallownest and hit it with your nail to reveal a tiny white butterfly that serves as the light source, which will fly away once disturbed, leaving the area significantly darker. Yeah, that’s what I call a masterful bit of world-building!

3

Destroying Something Repaired

A Heartbreaking Secret

Hollow Knight Secrets That Even Veteran Players Sometimes Menderbug

Since we were just talking about destroying parts of the environment in Hollow Knight, there is another secret tied to that irresistible urge we all have to smash every signpost we pass.

You have probably noticed that whenever you return to an area, the signs are miraculously fixed – and that’s because there is a specific insect whose sole purpose is to repair the victims of your nail, the Menderbug.

There is a tiny 2% chance of actually catching him in the act, but only in one specific spot: at the entrance to the Forgotten Crossroads, right below Dirtmouth. If you are fast enough, you can actually kill him before he flies away. While many veteran players know he exists, many overlook the darker detail that follows: killing him unlocks his home (located in the same village where you first find Sly infected).

When you break into his house and read his diary, you discover that he absolutely loved his job and was incredibly happy just fixing things for others. So yeah, you just feel like a total monster for ending the simple, happy life of a hardworking little bug!

2

Delicate Flower’s Secrets

Unique Dialogues for a Fragile Gift

Hollow Knight Secrets That Even Veteran Players Sometimes Miss Delicate Flower

The Delicate Flower quest is definitely one of the most punishing side quests in the entire game, requiring you to deliver a fragile flower across the map without taking damage or using fast travel.

While the main goal is reaching the Traitor’s Child’s grave (or the Godseeker’s location to unlock an alternative ending), you can actually give the flower to other NPCs for unique interactions.

For instance, giving the flower to Elderbug at Dirtmouth makes him incredibly touched, and he will thank you for the gesture and wear the item on his outfit. However, if you give it to Nailmaster Oro in Kingdom’s Edge, he will briefly insult you for giving him such a pathetic gift – but here’s a secret: if you leave and re-enter his house, you will see he has placed the flower in a pot, meaning that maybe he didn’t hate it as much as he claimed!

1

The Truth About The Collector

The Grubs’ Secret Savior?

Hollow Knight Secrets That Even Veteran Players Sometimes The Collector

As you progress through the story, you eventually encounter The Collector, a Void creature hidden in the Tower of Love, within the City of Tears. You soon discover that he is actually the one responsible for kidnapping the Grubs and trapping them in jars across Hallownest – so you naturally assume he’s a villain, right? But the truth is the exact opposite!

According to Hollow Knight’s lore, after the Radiance began to spread the Infection, the Pale King ordered an end to the moths and their grubs to try to slow down the plague. However, the Collector apparently disobeyed this order and hid the Grubs in jars to keep them safe.

I mean, he even made a map of their locations (which you can collect in his lair) so they wouldn’t be lost. Also, if you hit him with the Dream Nail during the fight, his deepest thoughts are revealed, showing his intentions of keeping the Grubs safe and saving them.

A collage of some Hollow Knight's Hardest Areas: Kingdom's Edge, City of Tears, and Fog Canyon

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Hollow Knight: 10 Hardest Areas, Ranked

From crystal caves to dream palaces, this metroidvania presents great challenges beyond its bosses.

mixcollage-07-dec-2024-08-04-am-836.jpg

Released

February 24, 2017

ESRB

E10+ for Everyone 10+: Fantasy Violence, Mild Blood

Developer(s)

Team Cherry

Publisher(s)

Team Cherry

Engine

Unity

Franchise

Hollow Knight



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Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu

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Zenless Zone Zero Version 2.7 brings Angels of Delusion to the battlefield with playable Nangong Yu


HoYoverse has delivered another Special Program for the second day running, this time for Zenless Zone Zero. The developer revealed the full details of Version 2.7, subtitled Champions Never Fall to the Past.

This next major update arrives March 24, adding two new Agents, and introducing the Hollow Champion competition.

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Most things in Version 2.7 follow on from the Hollow Champion competition, which brings together old friends and familiar faces, as well interesting newcomers. Everyone is in it to win some big rewards and earn glory.

Among the unexpected participants the competition has attracted are the Public Security’s Metropolitan Order Division, and even some former Calydon’s Sweepers. A big challenge that awaits is Black Wolf Romeul, who’s capable of increasing his Crit Damage Resistance and Interruption Resistance by activating a Corruptive Barrier.

Romeul can also cause enemies to continuously lose HP, but you can beat him by putting together a squad that can deal sustained Anomaly damage, which will break through the barrier quickly.

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Our first new arrival in Version 2.7 is Cissia of the Metropolitan Order Division. She is an S-Rank Electric Attack Agent who automatically gains three stacks of Venom when she enters the battle. Each stack deals Electric Damage while also increasing her Crit Rate for a time.

When she runs out of Venom, which will happen, Cissia can generate more stacks by using her EX Special Attack. She can also use her Basic Attack, Serpent’s Kiss, to better utilise the new stacks of Venom she generates.

The other new Agent may be the more exciting. Nangong Yu, the captain and lead dancer of the Angels of Delusion, can now be part of your team. Nangong Yu is an S-Rank Ether Stun Agent who can boost her team’s Anomaly Buildup Rate against Stunned enemies.

Being part of an idol group has its perks, because she automatically regenerates Downbeat as time goes on, and even more any time a squad member inflicts an enemy with Anomaly. Nangong Yu can then use Downbeat – after enough has been accumulated – on charged attacks that keep enemies stunned for longer. Her Ultimate triggers Ether Veil: Delusion Reprise, which boosts the entire squad’s Attack.

Image credit: HoYoverse.

Returning Agents in Version 2.7 will be Yidhari, the S-Rank Ice Rupture Agent, as well as Seed, the Electric Attack Agent.

Outside of all the very important action in the core story, this chapter also brings new themed events to Lumina Square’s Simmer Hot Pot Restaurant. The Simulated Battle Trial is also getting some love, with updated mechanics and new enemy line-ups.

Catch up on our recently updated Zenless Zone Zero character tier list, and don’t forget to check out these Zenless Zone Zero codes before you jump in for some free stuff.



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The 2026 Oscars just had its next Joker moment with Weapons surprise win

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The 2026 Oscars just had its next Joker moment with Weapons surprise win



On Sunday night, Weapons star Amy Madigan won the Oscar for Best Supporting Actress at the 2026 Academy Awards. The 75-year-old actor — long celebrated for films like Love Child, Alamo Bay, Field of Dreams, and Gone Baby Gone, not to mention the best HBO show ever according to me, Carnivàle — won her first Oscar for a performance that few would have predicted could go all the way even last August: the magic-wielding, makeup-abusing villainess Aunt Gladys.

Madigan’s win is both an industry’s long-overdue stamp of approval and a small shock within the category. At first glance, her victory doesn’t scream “Oscar history.” But place the Best Supporting Actress race beside Best Supporting Actor over the past two decades, and something becomes clear: Men win Oscars for playing villains all the time. Women almost never do.

In 2008, Heath Ledger’s Oscar-winning turn as the Joker in The Dark Knight set a gold standard for a certain kind of mythmaking baddie. A year before, Javier Bardem picked up the same statue for his work as Anton Chigurh in No Country for Old Men; a year later, Christoph Waltz swept up for Inglourious Basterds. Even Robert Downey Jr.’s Oscar-winning role as Lewis Strauss in Oppenheimer — a pronounced villainous turn for Downey Jr. after 15 years spent playing the noble Iron Man — feels like part of the trend.

The Supporting Actress category tends to reward something different. Many recent winners — Anne Hathaway in Les Misérables, Viola Davis in Fences, Alison Janney in I, Tonya, Regina King in If Beale Street Could Talk, Da’Vine Joy Randolph in The Holdovers — collectively define the “Supporting Actress” as a dimensional co-lead who anchors emotional drama rather than narrative conflict. You’d have to go way back to Ruth Gordon’s 1968 win for Rosemary’s Baby to find anything resembling Aunt Gladys in the winner’s circle.

Madigan brings Best Supporting Villain mystique in Weapons. Her screen time is brief — even less than Ledger’s in The Dark Knight — but every appearance feels seismic. It’s not just the Joker-esque facepaint. Through Madigan’s almost-over-the-top-but-neeeeever-over-the-line choices, her Gladys embodies the film’s supernatural lore and delights in the discomfort she causes.

“There’s an amount of physicality and physical humor in it, and I have always done that in almost all the things I have done,” Madigan told the Los Angeles Times last fall. “I enjoy that and that’s just a part of who I was as a kid, and I’m still that person.”

That spirit shaped the character’s unforgettable look, which Madigan says she developed with costume designer Trish Summerville and special makeup effects designer Jason Collins. The result is a woman with, as Madigan put it, “a certain joie de vivre about her.” She doesn’t give a damn about anything but her own mission.

The Oscar race itself was hardly a foregone conclusion. Madigan entered the ceremony in a tight three-way contest with Wunmi Mosaku (Sinners) and Teyana Taylor (One Battle After Another), each performer carrying different precursor wins into the night. With Elle Fanning and Inga Ibsdotter Lilleaas also both nominated for Sentimental Value, the category was widely considered one of the evening’s biggest toss-ups. Maybe Madigan prevailed because the Academy loves honoring a veteran. But also: Aunt Gladys refused to be ignored.

You know when a supporting character makes an Oscar-worthy impression because Hollywood starts thinking bigger. A Gladys-centric prequel is already reportedly in development at Warner Bros. Pictures. Whether it ultimately materializes may depend on the still-unfolding takeover drama involving Paramount Global and Skydance Media, which seems to have also involved witchcraft.

But Madigan’s Oscar could change the equation. Years after Ledger’s posthumous win for The Dark Knight, Joaquin Phoenix stepped into Gotham’s chaos and won his own trophy for Joker. Villainy, it turns out, has franchise power. If Aunt Gladys returns, Madigan’s win may be remembered not just as overdue recognition — but as the moment the Academy finally embraced a female villain the way it once crowned the Joker. I hope it’s as huge as it feels.



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The Secret of Monkey Island project for the Commodore 64 looks incredible!

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The Secret of Monkey Island project for the Commodore 64 looks incredible!


I’m sure many of you especially Amiga owners, will remember the brilliant 1990 Adventure game ‘ The Secret of Monkey Island, by Lucasfilm Games. But did you know a developer by the name of Joachim Ljunggren in collaboration with Andreas Larsson is working on bringing this incredible game to the Commodore 64? Well, going by the latest website update including some teased videos and hand drawn artwork, this might just happen!

While we are unsure when this is going to be released and what the requirements are (REU?), here’s the latest from the website. “The ongoing work involves the classic The Secret of Monkey Island. We are converting the complete game for the Commodore 64. My task in this project is to bring all the graphics to the screen on the Commodore 64 platform. This is a large task involving a meticulous process of hand-drawing each background, as well as the animations and characters. To be released sometime in the future. In the meantime, I will continue posting new artwork here. The game is coded by Andreas Larsson.”

So watch this space for more! 

Links :1) Website  Thanks Andy Godoy for the heads up



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Arc Raiders Replacing AI-Generated Voices With Human Actors

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Arc Raiders Replacing AI-Generated Voices With Human Actors



Arc Raiders was one of the biggest games of 2025, and it continues to be incredibly popular on Steam. But its use of AI-generated voice lines rubbed many the wrong way. Now, Embark Studios CEO Patrick Söderlund says the team has replaced many of the text-to-speech lines with real human-recorded dialogue that is “better” than the AI slop featured at launch.

When Embark’s extraction shooter Arc Raiders launched in October on consoles and PC, it became one of the most-played games around and received rave reviews from critics and fans. Yet there was some tension around the game’s release when it was revealed that many of the in-game voice lines heard when pinging a location were created using AI text-to-speech built using audio provided by actors who were paid a licensing fee. For some, this was not acceptable and marred the launch of Arc Raiders. The CEO of Nexon, the game’s publisher, said all studios were using AI tools, and that’s just the way it is. But Söderlund and his team seem to be reversing course a bit.

In an interview with GamesIndustry.biz, Söderlund explained “a lot” of the in-game voice lines in Arc Raiders are recorded by human actors and there are now fewer AI-generated lines in the game than there were when it launched last year.

“We re-recorded some of the lines post-launch and made them with real voices,” Söderlund told the outlet, clarifying that they don’t want to “replace” real performers.

“There is a quality difference. A real professional actor is better than AI; that’s just how it is. We look at [AI] first and foremost as a production tool. We can test things internally. We can test 15 different lines without recording them, and then we know what to record. It’s also a way for us to work, not replace actors. We don’t necessarily believe in replacing humans with AI all the time.”

Söderlund also explained that the studio pays its actors for “all time spent” in the booth recording lines and that it continues to “bring many of them back as we carry on updating the game.” And in some “select” situations, Embark pays actors for “approval to license their voices through text-to-speech” for audio lines that aren’t as “essential to the immersion of the experience.” This is mostly for location pings.

The big takeaway here is that Söderlund seems to understand that AI-generated content is still not popular among players and is trying to reassure people that Arc Raiders has less of it than before. But it still contains and will likely continue to use text-to-speech voice lines, and for some players, that will remain a dealbreaker.



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Donkey Kong Bananza Began As A Goomba With Giant Fists

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Donkey Kong Bananza Began As A Goomba With Giant Fists


Nintendo loves to build on what it has already created. Donkey Kong Bananza, a game that mixes 3D platforming with freeform destruction, began as a prototype that built on ideas featured in Super Mario Odyssey, and the prototype featured a Goomba with giant fists.

Super Mario Odyssey’s Luncheon Kingdom, among other areas, featured breakable structures scattered throughout the environment. These objects could be smashed into pieces using many of the special abilities Cappy gave Mario. Nintendo producer Kenta Motokura and programmer Tatsuya Kurihara explained how that mechanic eventually helped inspire the creation of Donkey Kong Bananza during a talk at the Game Developers Conference in San Francisco this week.

After Odyssey was complete, Kurihara put together a simple prototype using assets from the game. He strapped two giant fists onto a Goomba to test how it would feel to smash through walls and even grab debris from those walls to throw. You can see our rendition of what that may have looked like above.

Continue Reading at GameSpot



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Honkai: Star Rail Version 4.1 livestream reveals a pared-back, four-week update as HoYo plays catch-up

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Honkai: Star Rail Version 4.1 livestream reveals a pared-back, four-week update as HoYo plays catch-up


A new Honkai: Star Rail Special Program has concluded, which means some fresh news about the game’s upcoming major update. Version 4.1, unveiled today as Unraveled for Daybreak, is the action RPG’s next moment, kicking off on March 25.

Unraveled for Daybreak is the next chapter in the ongoing story of Planarcadia, with the Astra Express Crew now invited to a fan fest inspired by their own past journeys. The aptly named Star Rail Fest is ostensibly hosted to allow more of the citizens of Arcadia to experience the Trailblaze.

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As everyone’s eyes is fixated on the grand Star Rail Fest, the Phantasmoon Games continue to be in full swing, as does the war with the Supplicants. Star Rail Fest is, however, the big focus of this update, in case it wasn’t obvious.

The event is made up of three large-scale zones, each themed around past excursions of the Astral Express. You’ll get to explore the Belobog Zone, Xianzhou Luofu Zone, and Penacony Zone. Later on, you’ll also be able to visit Pearluxe Tower, the headquarters of Pearluxe Corp.

Each area will feature its own attractions, such as the balloon figures of Supreme Guardian Cocolia and the Destruction Engine, the duel against the Lord Ravager Phantylia at Scalegorge Waterscape, and the Pearluxe Tower’s Alloy King Pom-Pom model.

Image credit: HoYoverse.

The hot new arrival is bumbling noirish detective Ashveil whom we’ve met in Version 4.0, and who becomes a playable character with this update. Ashveil is a 5-Star Lightning-Type character, on the Path of The Hunt. You’ll be able to pull for him throughout 4.1’s runtime, which is slightly reduced at four weeks instead of the usual six, in order to rebalance the schedule after the extra-long Version 3.8.

In combat, Ashveil is capable of increasing Crit Damage of all allies. He can also mark an enemy as Bait, which reduces the Defence of all enemies on the field so long as this tag holds. If Ashveil uses his Skill on the baited target, he will deal extra Damage and regain Skill Points for the team.

Ashveil can bully that baited target even further by launching Hounding Pursuit. If any of his teammates attacks the Bait, he can further deliver a follow-up attack that gradually accumulates Gluttony for as long as he’s in combat. Gluttony can later be consumed to boost follow-up attack damage.

If he lands a kill, Ashveil continues to deal damage to the next enemy he attacks. That buff is transferred if that enemy is killed. Even in map exploration, Ashveil can be deadly, capable of inflicting Stunned upon enemies within a specific range.

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Returning characters this patch will be Hyacine in the first half, and Boothill in the second half. Once again, due to the reduced runtime, their banner reruns will be slightly shorter than normal, at just two weeks each instead of three — so be sure to take that into account if you’re planning on pulling for either of them.

Version 4.1 also adds the Wispae War Saga, a new activity where you can practice your leadership skills by commanding different types of Wispae Soldiers in the Graphia Academy. You can upgrade each one, use spell cards to alter their effects, and later face other champions. You ultimately want to play this to unlock new Wispae Companions, not to mention complete the challenges within.

Finally, Version 4.1 marks the start of a new Arcadian Chronicles phase in the Divergent Universe. You’ll be able to use Waypoint Pass cards to explore the different areas. HoYo is also bringing back Planar Fissure and Garden of Plenty with double rewards. And as ever, if you log in for at least seven days after downloading the new patch, you’ll earn 10 premium banner pulls.



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Marvel Maximum Collection Releas Date Announced, Physical Edition To follow

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Marvel Maximum Collection Releas Date Announced, Physical Edition To follow


Having been announced just a month ago, the Marvel Maximum Collection, which collects together a bunch of classic titles, has been announced to launch this month.

March 27 is the date to mark on your calander. The collection will launch digitially on Xbox, PlayStation, PC and Switch.

The collection brings together the following titles:

Captain America and the Avengers (Arcade, Genesis, NES)

Silver Surfer (NES)

Spider-Man and the X-Men in Arcade’s Revenge (SNES, Genesis, Game Gear, Game Boy)

Spider-Man and Venom: Maximum Carnage (SNES, Genesis)

Venom/Spider-Man: Separation Anxiety (SNES, Genesis)

X-Men: The Arcade Game (Arcade)

Mostly these seem to be the old games in their original form, but there have been a few notable improvements. X-Men: The Arcade Game boasts 6-player online with rollback netcode, for example. You’ll also be rewind time across all the games, and save whereever you like. And there’s a couple of smaller things like a musuem and CRT filter.

Finally, publisher Limited Run Games will also be creating a physical edition for those of us who like to put things on shelves. Pre-orders for that go live on launch date, March 27 and will run until May 24. It will contain a sticker sheet, booklet and foil cover, all for $40.



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GeForce NOW Raises the Game at the Game Developers Conference

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GeForce NOW Raises the Game at the Game Developers Conference


GeForce NOW is bringing the game to the Game Developers Conference (GDC), running this week in San Francisco. While developers build the future of gaming, GeForce NOW is delivering it to gamers. The latest updates bring smoother performance, easier game discovery and a fresh lineup of blockbuster titles to the cloud.

Game discoverability gets a boost with new in‑app labels for connected accounts for Xbox Game Pass and Ubisoft+. It’ll be easier than ever to see titles already available through linked subscriptions, so members can seamlessly jump into games they already own.

Virtual reality gets a smooth upgrade — supported devices now stream at 90 frames per second (fps), up from 60 fps, delivering more responsive and immersive virtual reality (VR) experiences.

Account linking is also leveling up. Following Gaijin single sign-on announced at CES in January, GOG account linking and game library syncing are coming soon.

The GeForce NOW library continues to grow with new releases joining the cloud at launch: CONTROL Resonant and Samson: A Tyndalston Story. Plus, select Xbox titles will join the Install-to-Play library.

In addition, there’s a lineup of five new games to catch this week, including Capcom’s Monster Hunter Stories 3: Twisted Reflection, on top of the latest update for Fortnite.

Gaming Is Buzzing

GeForce NOW is rolling into GDC with an easier way to keep track of titles, as well as performance upgrades and a growing lineup of major titles ready to stream at launch.

Keeping track of which game lives on which service can be tricky. In‑App labels — coming soon to GeForce NOW for connected subscriptions — will help make it simple for members to know exactly what games they can play on GeForce NOW. Once a member connects their Xbox Game Pass Account or Ubisoft+ account, clear labels will appear directly on the game art inside the GeForce NOW app — eliminating guesswork and making it easy to see exactly what’s available to play from their game subscription services.

Set it and forget it.

Account linking is expanding too. On top of Gaijin single sign-on, GeForce NOW is adding GOG account linking and game library syncing in the coming months.              

90fps VR gaming on GeForce NOW
Smooth moves.

Virtual reality is also getting an upgrade. Starting Thursday, March 19, VR devices that GeForce NOW supports, including Apple Vision Pro, Meta Quest and Pico devices, will stream at 90 fps for Ultimate members, an increase from 60 fps. The higher frame rate enhances smoothness, responsiveness and realism across every session — whether gamers are chasing enemies through neon-lit streets or exploring far‑flung alien worlds.

GeForce NOW’s Install‑to‑Play library is also expanding with select Xbox titles, including Brutal Legend from Double Fine Productions and Contrast from Compulsion Games. These additions bring more flexibility for members to download and install their owned games alongside streaming favorites.

That’s just the start. Highly anticipated games are headed to the cloud at launch:

CONTROL Resonant coming to GeForce NOW
Bending reality.

CONTROL Resonant — Remedy’s upcoming action‑adventure role-playing game (RPG) that blends supernatural powers with a warped Manhattan facing a reality-bending cosmic threat.

Samson coming to GeForce NOW
Unravel a family story steeped in myths.

Samson: A Tyndalston Story — the game from Liquid Swords is a gritty action brawler, set in the city of Tyndalston, launching on PC.

Free to Save the World

Fortnite save the world on GeForce NOW
Chaos in the cloud.

Fortnite’s original adventure is back in the spotlight — and soon, it’ll free to play. Fortnite first launched in 2017 as a story-driven co‑op experience, and on Thursday, April 16, the “Save the World” update will officially be free to play for all players. Pre-registration begins on Thursday, March 12.

Join forces against hordes of husks, solo or with the squad, in a player vs. environment action-packed story, complete with gathering, crafting and collecting. Pick a favored playstyle with four distinct classes to choose from, over 150 heroes and weapons to upgrade, and loadout customization options to hone builds even further. With hundreds of updates since its original launch and over 100 hours of content, squads can build, grind gear and engineer elaborate homebase defenses to keep the Storm King at bay. “Save the World” isn’t available on mobile devices, including tablets.

On GeForce NOW, Fortnite “Save the World” streams straight from the cloud — no waiting around for updates or patches. Low‑latency streaming keeps building, shooting and trap placement feeling snappy across supported devices. Stay in the action with GeForce NOW.

Gear Up for Glory

Battlefield 6 reward on GeForce NOW
The cloud makes it easy to suit up in style.

From chaotic infantry clashes to roaring jet dogfights, every match is an unpredictable explosion of strategy and mayhem in EA’s Battlefield 6

This week, GeForce NOW Ultimate members can drop into the action with serious style — a new reward, the Advancing Gloom Soldier Skin, gives soldiers a sleek, battle-hardened look fit for the frontlines. Members can claim it in their GeForce NOW account portals, redeem it at EA.com/redeem, then show up ready in true Ultimate fashion. It’s available through Sunday, April 12, or while supplies last.

Being a GeForce NOW member pays off. Whether streaming on the go or maxing out graphics in the cloud, members get exclusive rewards to keep and flaunt.

Start the Games

MH3 Twister Reflection on GeForce NOW
Twin monsters, one cloud.

Twin Rathalos, born in a twist of fate, set the stage for the third entry in the Monster Hunter Stories RPG series, launching on GeForce NOW. Monster Hunter Stories 3: Twisted Reflection is an RPG series set in the Monster Hunter world, where players can become a Rider, and raise and bond with their favorite monsters. Play it instantly on GeForce NOW and take the adventure anywhere, on any device.

In addition, members can look for the following:

Warcraft I: Remastered (New release on Ubisoft, March 11)
Warcraft II: Remastered (New release on Ubisoft, March 11)
1348 Ex Voto (New release on Steam, March 12, GeForce RTX 5080-ready)
John Carpenter’s Toxic Commando (New release on Steam, March 12, GeForce RTX 5080-ready)
Monster Hunter Stories 3: Twisted Reflection (New release on Steam, March 12, GeForce RTX 5080-ready)

This week’s additional GeForce RTX 5080-ready game, on top of the addition of John Carpenter’s Toxic Commando, 1348 Ex Voto and Monster Hunter Stories 3: Twisted Reflection:

Greedfall: The Dying World 1.0 (Steam, GeForce RTX 5080-ready)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Pokémon Pokopia Becomes a Huge Success on Nintendo Switch 2

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Pokémon Pokopia Becomes a Huge Success on Nintendo Switch 2


Pokémon Pokopia has officially launched on the Nintendo Switch 2, and the game is already making a big impact. It has also been confirmed that the game is being distributed as a Game Key Card. With the first in-game event already live, new reports are now revealing strong sales numbers.

According to industry analyst Daniel Ahmad, the game is performing extremely well.

Pokopia is turning out to be a major success for Nintendo, as well as its development partners Koei Tecmo and Game Freak.

The game has already sold out in many physical stores. Retailers reportedly underestimated the demand at launch, which led to stock shortages.

At the same time, digital sales have reached record levels, showing strong interest from players worldwide.

The launch has also caused a noticeable boost in Nintendo Switch 2 console sales in stores, suggesting that the game is attracting many new players to the platform.

Because of this, Pokopia is quickly becoming the “system seller” Nintendo needed for the first half of 2026.

Interestingly, the use of Game Key Cards does not appear to be hurting sales. Reports suggest that when a game is truly good, players are still willing to buy it regardless of the format.



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