Another day, another likely cancelled game, this time PlatinumGames’ Project G.G., an Ultra Man-looking title that never had all that much revealed about it.
Remember Project G.G.? I wouldn’t blame you if you don’t, it got announced way back in 2020, nothing else was ever shared of it, and then its director, Hideki Kamiya, left the studio (which he co-founded) at the end of 2023. There were obviously immediate questions as to whether this game would ever see the light of day following Kamiya’s departure, and now it almost definitely seems like it won’t. If you head to the page on PlatinumGames’ website that lists all the games they’ve worked on, you’ll find 10 titles, including the Bayonetta series, Nier: Automata, Metal Gear Rising: Revengeance, and the recently announced Ninja Gaiden 4.
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Except using the Wayback Machine shows that there used to be 22 games listed there, including licenced titles like Transformers: Devastation, Teenage Mutant Ninja Turtles: Mutants in Manhattan, and The Legend of Korra, alongside games it solo developed like Madworld and cataclysmic failure that was Babylon’s Fall – all of which still have their own dedicated pages, even though they’re no longer listed on the site (thanks, Eurogamer). Project G.G. was also one of the titles removed from the list of games page, except now it doesn’t even have its own page, as the URL for it just redirects to PlatinumGames’ homepage.
That all but confirms the game is dead in the water, which isn’t exactly a surprise given that Kamiya hasn’t been at the studio for more than a year. For a while it’s been a bit clear what PlatinumGames has been working on, given that there seems to have been a bit of a staff exodus recently, but that new Ninja Gaiden game at least means the lights will stay on for a little while longer.
Released on September 14, 2004, The Sims 2 took the core of what worked so well about The Sims and expanded upon it. The Sims 2 was the first game in the series to be fully 3D, and deepened the number of customization and interaction options players had at their disposal while also cutting away some of the series’ more frustrating qualities. Sims gained the ability to create memories and have aspirations and lifetime wants, deepening the potential for emergent storytelling. Pearson believes “interconnectedness” is The Sims 2’s greatest strength.
“The Sims 1 was very much a simulation, but The Sims 2 took it to a different level. You introduced a lot of interconnectedness with the families because now they had lifetimes and family relationships…Introducing backstories and memories, it was this whole new layer of The Sims universe, and I think it changed the way that we think about The Sims’ world. Who are these little people that live there? Why? What are their motivations? What do they care about? What are they worried about?”
The Sims 2 was once again a critical and commercial success because it gave players the tools to ask and answer those questions. GameSpot’s review of The Sims 2 highlights that it “successfully took just about everything that was great about the first game and brought it up a notch.” From a development perspective, it’s also Pearson’s favorite in the series, as it was the first The Sims game she worked on from start to finish.
Between 2004 and 2008, The Sims 2 received eight expansions and 10 Stuff Packs. All that extra content made The Sims 2 a very robust, comprehensive package, but also made the jump from The Sims 2 to The Sims 3 all the more daunting for the developers. Maxis grappled with stripping back features with the intial version of each new game as they rebuilt from a new base. Pearson recalled the stress of knowing that each new addition to The Sims 2 would raise expectations regarding the content in potential sequels.
“Any time we move on, we would love to have taken everything that was there and brought everything over. But the reality is that the core feature changes in The Sims 3 and The Sims 4 changed so much about how everything worked that we couldn’t really lift everything one to one…Even though it’s really hard to go back to square one, it’s an opportunity to look within the context of the engine, world, and conceits we’ve built and reenvision them.”
As a massive dragon-like drake hurled fireballs at me, I fired arrows back while dodging the projectiles. And I did a good job. None of them got me! But they did hit the wooden scaffolding I was standing on. Seconds later, it was burning and collapsing. And I was very high up. So I hopped down to a part that wasn’t on fire, turned around, and used my magical powers to grab a piece of the burning scaffolding and launched it back at the monster, doing enough damage to kill it. I felt extremely cool in that moment. Then I ran across a piece of debris that had landed on the platform and my character’s physics got weird and I fell off the tower to the ground below, where I stood alive, but damaged. Just another day in Eternal Strands, a sometimes wonky, but ambitious and fun action adventure RPG. – Zack Zwiezen Read More
Marvel’s Spider-Man 2 swung onto PC about two days ago following the announcement from Sony that it, along with several other singleplayer PlayStation titles, would no longer need a PSN account. So far the reaction has been…mixed.
Let’s start with the factual data, shall we? So far, SteamDB, which tracks heaps of stats on Steam, has registered a peak concurrent player count of 26,218. Usually you expect to see the highest peak occur within the first few days of a game’s launch before they start to decline, especially in the case of singleplayer titles, although in rarer cases the numbers can continue to go up over days, weeks and even months. Helldivers 2 kept climbing for quite a while, for example.
Of all the studios under Sony’s purview, Insomniac Games is, without any shadow of a doubt, currently the best. Since Sony acquired them in 2019 they’ve released two successful console titles in Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart, plus a solid VR title in Stormlands and a remaster of their first Spider-Man…
Those numbers would rank Marvel’s Spider-Man 2 as the 10th most successful PlayStation game on PC in terms of concurrent players, just a thousand people shy of overtaking Days Gone. Of course, concurrent players are not a precise measurement of actual copies sold. That said, they can provide a pretty reasonable estimator.
For comparison, the original Marvel’s Spider-Man is PlayStation’s 4th most successful PC title, attracting a peak concurrent player count of 66,436.
Marvel’s Spider-Man: Miles Morales is in 11th with 13,539.
The current king of the PlayStation PC hill is still Helldivers 2 at over 450,000. In terms of singleplayer games, Ghost of Tsushima has the most concurrent players at a shade over 77,000.
The Player Reception Has Been Mixed
Moving on from the hard data, the launch of Marvel’s Spider-Man 2 has not been plain swinging. In fact, it’s currently the lowest rated PlayStation game available on PC with just 55%. Lego Horizon Adventures is the 2nd lowest-rated game at 58%. The only things rated lower from PlayStation right now is a Pistols & Perks DLC for Helldivers 2, and the God of War: Ragnarok soundtrack.
So what’s the problem? Well, at the time of writing the game has 3,323 reviews with a “Mixed” rating on the storefront. There doesn’t seem to be just one issue, rather a whole lot of them as users are reporting low overall performance, stuttering, ray-tracing not working correctly, crashes, potential memory leaks and more.
Even people running the game on monstrous hardware are struggling to get decent performance, it seems.
The good news is that the people who have been lucky enough to avoid the problems are having a good time.
It’s somewhat surprising the game is having such a hard time, as the PC port was handled by Nixxes, the team Sony purchased for their porting skills. Nixxes has had a fairly good track record so far, handling the majority of port work for Sony.
However, it’s also worth noting that Nixxes output has been ramped up considerably lately. Since 2021 the company has released 8 PC ports for PlayStation, with 3 of those being in 2024. They’re also handling the upcoming port of The Last of Us Part 2 Remastered.
In other words, is Marvel’s Spider-Man 2 just a rare hiccup from the team, or is it a sign that Nixxes is being overworked and taking on too much?
Looking forward, the reception for Spider-Man 2 will likely start to trend upwards as Nixxes will almost certainly begin patching the game. Other PlayStation titles have had rough starts and usually do get worked on at a rapid pace, so I’d expect to see updates rolling out soon. But that doesn’t excuse the poor launch. Sadly these days PC gamers are far too familiar with games being released in a poor state.
There’s something suspicious about the Dark Aether mushrooms in Black Ops 6 Zombies’ The Tomb map, and here’s why you should always let them grow!
Season 2 has finally arrived, and Call of Duty: Black Ops 6 Zombies fans have a new round-based map to explore in The Tomb.
Set around an ancient dig site, the ex-members of Requiem quickly discover that The Tomb holds a special ‘Door to Nowhere,’ giving them access to the Dark Aether.
And we recommend paying special attention to the fungi within, the next time you head inside!
What Do The Tomb Mushrooms Do?
These strange mushrooms that players will encounter growing in The Tomb’s Dark Aether will initially appear as tiny green plants.
After a few rounds, assuming they’re not destroyed, they’ll become larger, blue mushrooms.
And after a couple more rounds, they’ll reach their maximum size as giant purple mushrooms.
Players have been wondering what exactly is going on with this mysterious region’s fungi for some time – and we finally have the answers.
Instead of shooting the Dark Aether mushrooms to break them, players need to hold down the melee button (R3/RS/V) on them instead! This will cause the plant to shake and finally explode, releasing two flying bugs into the air.
Quickly pull out your gun and shoot the bugs, which will be colored based on their rarity. You’ll only have a few seconds to shoot the insects before they fly away, but doing so will cause high-tier loot to drop onto the ground.
We’ve seen rare weapons and Scorestreaks drop in our games, but player reports indicate that more powerful items such as Legendary Aether Tools can drop from the gold insects. Therefore, be sure to leave these mushrooms alone until it’s time to harvest!
Checking out the Dark Aether fungi isn’t the only way to score some free loot, however! In fact, The Tomb has plenty of free stuff on offer, which you can check out using the links below:
While Twitch streamer Amiga Bill is probably going to be overloaded with the amount of Amiga news on offer this week. I thought it would be worth mentioning however, that Tukinem has released the new Commodore Amiga game of ‘Soko-Ban’. A 1984 game of Sokoban by Spectrum Holobyte that appeared on the PC, which has since got a unique Amiga port. A game that requires a lot of skill and patience as you have to move boxes around in a maze in a specific way, to complete the level.
Here’s the latest from Tukinem. “I tried to transfer the 1984 version of the game as faithfully as possible to the Amiga using software such as Dosbox, WinUAE, Ultimate Blitz Basic 2.1, Brilliance and Personal Paint. Someone may say that this is just Sokoban. It isn’t. This is a very complex game that includes both a map editor along with map testing, tournament modes, the ability to quickly switch the game’s color scheme, and all of this is accompanied by very pleasant music that could not be enjoyed in the PC version. Have fun!”
Nutmeg Cookies is one of the 4-star Dessert Meals added with the Storybook Vale expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. This guide will help you cook a Nutmeg Cookies in Disney Dreamlight Valley.
Required Ingredients to Make Nutmeg Cookies in Disney Dreamlight Valley
Players can make a Nutmeg Cookies dessert meal with the following ingredients.
You can purchase Wheat from Goofy’s Stall in the Peaceful Meadow (Valley) or Ancient’s Landing (Eternity Isle) for 3 Star Coins. Goofy sells Plain Yogurt at his stall in the Everafter biome biome for 240 Star Coins. You will have to first repair the stall for 3,000 Star Coins and then get both upgrades of the stall. All two upgrades will cost you an additional 18,000 Star Coins.
For Sweet, you can use any sweet ingredient. Some of the easiest sweet ingredients to get are Cocoa Bean, Sugarcane, and Vanilla. Lastly, you can get the Nutmeg harvesting from the Nutmeg Trees in the Mythopia biome. You can find the trees in all areas of the Mythopia biome and Nutmeg regrows on the trees after 35 minutes.
How to Cook Nutmeg Cookies in Disney Dreamlight Valley
After gathering all the ingredients for the Nutmeg Cookies, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Nutmeg Cookies Dessert Meal.
Use of Nutmeg Cookies
Players can choose to eat the Nutmeg Cookies to restore 1,599 Energy, gift it to another villager to increase their Friendship Level or sell it to Goofy for 278 Star Coins.
Citizen Sleeper 2 Starward Vector – out on Game Pass
Attention, sleepers! Get ready to break free from your corporate overlords and embark on a thrilling new journey in the vast expanse of space with Citizen Sleeper 2: Starward Vector on Game Pass, Xbox and PC.
Fellow Traveller and Jump Over the Age today drop Citizen Sleeper 2: Starward Vector, the highly anticipated sequel to the acclaimed narrative RPG. It is launching today on Xbox Series X|S, PC, and Game Pass.
This dice-driven adventure invites players to explore a captivating sci-fi world, forge their own destiny, and experience the thrill of survival in a galaxy filled with danger and opportunity.
A Sleeper’s Flight for Freedom
In Citizen Sleeper 2: Starward Vector, you once again take on the role of a sleeper, an emulated human consciousness housed within an artificial body.
Escaping from the corporation that created you and the clutches of a ruthless gang, you find yourself aboard a ramshackle spaceship, navigating the treacherous Starward Belt. With a malfunctioning body and a fragmented memory, you must gather a crew, forge alliances, and take on risky contracts to survive and build a new life among the stars.
Features That Will Make You Roll (the Dice)
Dice-Driven Gameplay: Embrace the unique dice-rolling mechanics that define the Citizen Sleeper series, where the fate of your actions hangs in the balance with every roll. Manage your stress levels, repair glitches in your system, and push your luck to achieve your goals.
Class-Based Abilities: Choose from a variety of classes, each with its own unique “Push” ability that can turn the tide of a challenging situation or lead to disastrous consequences. Master your class’s strengths and utilise your abilities strategically to survive and thrive.
Exploration and Choice: Chart your own course through the Starward Belt, exploring a dynamic and interconnected world filled with intriguing characters, hidden locations, and branching storylines. Your choices will shape your destiny and determine the future you create for yourself.
Contract System: Engage in challenging contracts that offer high-risk, high-reward opportunities. Plan your approach carefully, adapt to unexpected twists, and utilize your skills and resources to complete these multi-cycle missions.
Skill Checks and Branching Narratives: Shape your character’s development with new skill checks that allow you to express your personality and influence the story’s direction. Experience a branching narrative with multiple outcomes, creating a unique and personalised journey.
A Game Pass Gem
One of the most exciting aspects of this release is its availability on Game Pass from day one.
Xbox and PC gamers with a Game Pass subscription can dive into the world of Citizen Sleeper 2: Starward Vector without any additional cost. It’s the perfect opportunity to experience the game’s unique blend of narrative, strategy, and dice-rolling mechanics, and discover the next chapter in the Citizen Sleeper saga.
It’s what we’ll be doing for full review. Stay tuned for our thoughts.
A Sequel That Builds Upon Excellence
Citizen Sleeper 2: Starward Vector builds upon the foundation of its predecessor, refining the dice-rolling mechanics, expanding the narrative possibilities, and introducing new features like the contract system and class-based abilities.
With its focus on player choice, immersive world-building, and a captivating story, this sequel is poised to deliver another unforgettable experience for fans of narrative RPGs and those who enjoy a touch of strategic depth.
Citizen Sleeper 2: Starward Vector is available now on Xbox Series X|S, PC, and Game Pass. Head to the Xbox Store and grab a download for £20.99 or through your Game Pass sub. Just remember, you cannot play on Xbox One.
There’s also the Citizen Sleeper: Helion Collection for £33.49 if you need a bundle which combines both the original game and this sequel.
Citizen Sleeper 2: Starward Vector Description
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself. Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.
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Sony Interactive Entertainment has officially DMCA’d a Bloodborne 60fps patch that allowed the beloved soulslike game to run at higher framerates on more powerful hardware.
While the patch has been used by some emulated versions of the game, the original release of the fan-made patch was to allow higher framerates on PS4 Pro, PS5 and now PS5 Pro. Available only to use on modded systems and emulators, Sony has decided to take down the harmless project via a legal takedown notice.
Sony kills Bloodborne 60fps mod
Announced by patch creator Lance McDonald, Sony Interactive Entertainment sent a DMCA takedown notice for the past almost four years after it released to the public.
“On February 21st, 2021, I created and released a patch for Bloodborne which makes the game run at 60fps,” the talented modder told fans on Twitter. “Today I received a DMCA takedown notification on behalf of Sony Interactive Entertainment asking that I remove links to the patch I posted on the internet, so I’ve now done so.”
The 60fps patch for the popular Soulslike game hasn’t been obscure knowledge for gamers in the know. After its release in 2021, countless articles and videos on the topic surfaced, including a full breakdown by Digital Foundry.
In fact, as creator Lance McDonald points out, the mod was even known about by ex-SEI president Shuhei Yoshida.
🎮 Must-Listen: Publishing Manor Lords w/ Joe Robinson 🎙️
“I met [Yoshida] and said to him ‘I make mods for PlayStation games,’” McDonald tweeted in October 2024. “And he said ‘oh!’. And I said ‘I made the 60fps mod for Bloodborne’ and he laughed so hard. Beautiful to meet him, such a wonderful person.”
I met @yosp and said to him “I make mods for PlayStation games” and he said “oh!”. And I said “I made the 60fps mod for bloodborne” and he laughed so hard 🤣
Beautiful to meet him, such a wonderful person. pic.twitter.com/gOkTrca5z1
— Lance McDonald (@manfightdragon) October 11, 2024
While fans have clamoured for a paid remaster, a PC port, or even a patch to unlock the game’s framerate on new hardware, Sony has failed to answer those requests. For many, this patch was all the best way to play an already amazing game, but now it can only exist through dodgy forum posts and backups.
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The rumours were true, EA have re-released the classics. The Sims Legacy Collection and The Sims 2 Legacy Collection are live on Steam now. Both include a bunch of previously released DLC for each game.
Of course, since it’s EA, you also have to deal with: “EA online activation and EA app software installation and background use required” and also Denuvo Anti-tamper. Should still work fine on Linux with Valve’s Proton though, apart from the occasional EA app blip. Valve rated The Sims 1 as Steam Deck Playable, currently no rating on The Sims 2.
Update: 19:54 UTC – EA have removed the mention of the EA app and Denuvo on both.
The Sims Legacy Collection includes: The Sims, The Sims 4 Throwback Fit Kit. Plus The Sims packs: The Sims Livin’ Large, , The Sims House Party, The Sims Hot Date, The Sims Vacation, The Sims Unleashed, The Sims Superstar and The Sims Makin’ Magic.
Pictured – The Sims
The Sims 2: Legacy Collection includes The Sims 2 and The Sims 4: Grunge Revival Kit, plus the following The Sims 2 packs: The Sims 2: University, The Sims 2: Nightlife, The Sims 2: Open for Business, The Sims 2: Pets, The Sims 2: Bon Voyage, The Sims 2: Seasons, The Sims 2: FreeTime, The Sims 2: Apartment Life, The Sims 2: Holiday Party Pack, The Sims 2: Family Fun Stuff, The Sims 2: Glamour Life Stuff, The Sims 2: Happy Holiday Stuff, The Sims 2: Celebration! Stuff, The Sims 2: H&M Fashion Stuff, The Sims 2: Teen Style Stuff, The Sims 2: Kitchen & Bath Interior Design Stuff, and The Sims 2: Mansion & Garden Stuff.
In brief
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