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Sony To Bring Back Classic PlayStation PS5 Themes In The Coming Months

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Sony To Bring Back Classic PlayStation PS5 Themes In The Coming Months


Summary

Sony plans to bring back classic PlayStation themes due to popular demand after their limited-time release. The return of these themes is expected in the months ahead, pending further work behind the scenes. Unfortunately, there are no plans for additional themes in the future, unlike the PS4 era, but a system update is likely.

Last month, Sony sprung a surprise as the company rolled out new classic themes for the PS5 to honor PlayStation’s 30th anniversary. Unfortunately, that was always planned as a limited-time thing, and that time ends tomorrow, January 31.

Thankfully, Sony has heard the outcry of PlayStation gamers digging these classic themes and have said they plan to reinstate them.

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PS5 Classic PlayStation Themes Will Return

playstation classic theme image 1-1

In an announcement on Twitter/X, Sony mentioned, “Thank you for the fantastic response to the classic PlayStation, PS2, PS3, and PS4 limited-time console themes, which will be leaving tomorrow.”

Continuing with the announcement, Sony acknowledged the positive reception of these themes and promised they’d be back. “Due to the positive response on these 4 themes, we’re doing some work behind the scenes to bring these special designs back in the months ahead,” the announcement ends.

There is no word how long we’ll need to wait to have these themes back on our consoles, but I’m hoping it’s not a long wait since I don’t want to turn on my PS5 without hearing that familiar PS1 boot up sound.

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For those hoping for more themes from Sony, sadly, that doesn’t seem to be in the cards. In the same announcement thread, Sony states, “While there aren’t plans to create additional themes in the future, we’re excited to keep celebrating legacy PlayStation hardware with you all.”

This is a far cry from the PS4, where we got a ton of themes (official and unofficial), which allowed us to customize our console’s dashboard to how we wanted.

We can probably expect a new PS5 system update for when these are re-integrated within the year.

In other Sony PlayStation news, Bend Studio has reportedly started laying off contractors following the cancelation of the studio’s live service game. The electronics giant also appointed a new corporate CEO and assigned Hideaki Nishino as the sole CEO of Sony Interactive Entertainment.

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Playstation Boss Discusses Balance Between AI And “Human Touch”

In a recent BBC interview, the two PlayStation CEOs discussed AI implementation in game design and insights into the console’s 30th anniversary.

sony-playstation-5-console-game-system

PS5

$400 $500 Save $100

Brand Sony

Storage 825 GB PCIe 4.0 NVMe SSD

Resolution Max 8K (4k at 120 Hz playable)

Ports 2x USB-C, 2x USB 3.1, and 1x Ethernet

Original Release Date November 12, 2020



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Comprehensive Update on the Latest Fashion Shows

Fashion weeks around the world are pivotal events that dictate the upcoming trends and showcase the creativity of designers. They are a celebration of artistry and innovation, setting the stage for what’s next in the fashion industry. This article delves into the highlights from the most recent fashion week events, explores emerging trends and designers to watch, and examines the impact of technology on runway shows. The landscape of fashion is ever-evolving, and these insights offer a glimpse into the future of style and design.

Highlights from the Most Recent Fashion Week Events

The recent fashion weeks across major cities such as Paris, Milan, New York, and London have been nothing short of spectacular. Each city brought its own unique flair to the runway. In Paris, the emphasis was on haute couture, with designers like Chanel and Dior presenting collections that were both timeless and innovative. The use of intricate embroidery and luxurious fabrics highlighted the craftsmanship that is synonymous with Parisian fashion.

Milan showcased its reputation for bold and vibrant designs. Versace and Gucci led the charge with collections that featured daring patterns and vivid colors. The Italian influence was palpable, with a focus on opulence and glamour. Accessories played a significant role, with oversized jewelry and statement bags accentuating the ensembles.

New York Fashion Week was a melting pot of diversity and inclusivity. Designers like Prabal Gurung and Tommy Hilfiger emphasized the importance of representation, featuring models of different ethnicities and body types. The collections were a blend of streetwear and high fashion, reflecting the eclectic nature of New York City.

London Fashion Week was a celebration of avant-garde and experimental fashion. Designers such as Vivienne Westwood and Alexander McQueen pushed the boundaries with their daring silhouettes and unconventional materials. Sustainability was also a key theme, with many designers opting for eco-friendly fabrics and ethical production processes.

The presence of celebrity designers added an extra layer of excitement to the fashion weeks. Rihanna’s Fenty collection and Kanye West’s Yeezy line drew significant attention, blending high fashion with pop culture. These collections not only highlighted the designers’ unique perspectives but also emphasized the growing intersection of fashion and entertainment.

Overall, the recent fashion weeks were a testament to the industry’s resilience and adaptability. Despite the challenges posed by the global pandemic, designers and brands managed to put forth collections that were inspiring and forward-thinking. The events set a positive tone for the future, with a focus on creativity, inclusivity, and sustainability.

Emerging Trends and Designers to Watch This Season

This season, several trends have emerged that are likely to dominate the fashion landscape. One of the most notable is the resurgence of 90s-inspired fashion. From slip dresses to chunky sneakers, the nostalgia for this era is evident in many collections. Designers are reimagining classic 90s pieces with a modern twist, creating a sense of familiarity with a fresh perspective.

Another trend gaining traction is the use of bold, vibrant colors. Neon hues and striking patterns have been prevalent across runways, signaling a shift towards more expressive and daring fashion choices. This trend is reflective of a desire for optimism and exuberance, offering a stark contrast to the subdued tones of previous seasons.

Sustainability continues to be a major focus, with designers experimenting with innovative materials and eco-friendly practices. Recycled fabrics, biodegradable materials, and zero-waste production methods are becoming increasingly common. This trend is not only environmentally conscious but also highlights the fashion industry’s commitment to responsible and ethical practices.

In terms of designers to watch, several new talents have emerged this season. Nensi Dojaka, known for her delicate and intricate designs, has captivated audiences with her fresh take on femininity. Thea Bregazzi and Justin Thornton of Preen by Thornton Bregazzi are also gaining recognition for their unique blend of romanticism and modernity.

In addition, designers like Kenneth Ize and Priya Ahluwalia are making waves with their culturally inspired collections. Ize, with his vibrant use of traditional Nigerian fabrics, and Ahluwalia, with her focus on multiculturalism and sustainability, are redefining contemporary fashion.

These trends and designers not only reflect the current zeitgeist but also offer a glimpse into the future of fashion. As the industry continues to evolve, these elements will likely play a significant role in shaping the next chapter of style and design.

Analyzing the Impact of Technology on Runway Shows

The integration of technology into runway shows has transformed the fashion industry, offering new ways to engage with audiences and present collections. Virtual and augmented reality have become increasingly popular, allowing designers to create immersive experiences that transcend traditional runway formats. These technologies enable viewers to explore collections in a more interactive and personalized manner.

Live streaming has also become a staple of fashion weeks, democratizing access to these exclusive events. Audiences from around the world can now watch shows in real-time, breaking down geographical barriers and expanding the reach of designers. This has also led to an increase in digital engagement, with social media platforms playing a crucial role in amplifying the impact of runway shows.

Artificial intelligence is being utilized to enhance various aspects of fashion shows, from personalized recommendations to virtual fitting rooms. AI-driven analytics provide designers with valuable insights into consumer preferences, enabling them to tailor their collections more effectively. This data-driven approach is revolutionizing the way designers conceptualize and present their work.

3D printing is another technological advancement that is making waves in the fashion industry. Designers are experimenting with 3D-printed garments and accessories, offering a new level of customization and innovation. This technology not only allows for more sustainable production methods but also pushes the boundaries of traditional design.

The rise of digital fashion is also noteworthy, with designers creating virtual garments that exist solely in the digital realm. This trend is particularly appealing to the younger, tech-savvy generation, who are increasingly engaging with fashion through digital platforms. Digital fashion offers endless possibilities for creativity and expression, challenging the conventional notions of clothing and style.

Overall, technology is reshaping the fashion industry, providing new opportunities for creativity and innovation. As these advancements continue to evolve, they will undoubtedly play a pivotal role in defining the future of runway shows and the fashion industry as a whole.

In conclusion, the recent fashion weeks have highlighted the dynamic and ever-changing nature of the fashion industry. From the captivating collections showcased on runways to the emerging trends and designers making their mark, the world of fashion is brimming with creativity and innovation. The integration of technology has further enhanced the way fashion is presented and consumed, offering new possibilities for engagement and expression. As the industry continues to evolve, it remains a powerful force of change and inspiration, shaping the way we perceive and interact with style and design.

Easy Free Perk Easter Egg in The Tomb – Black Ops 6 Zombies

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Easy Free Perk Easter Egg in The Tomb – Black Ops 6 Zombies


Don’t miss out on getting a Random Perk Power-Up every time you play The Tomb in Black Ops 6 Zombies!

Call of Duty: Black Ops 6 Zombies’ The Tomb map has certainly had a mixed reception since the launch of Season 2.

However, regardless of whether you’re a fan of the new undead survival map or not, it’s hard to deny just how great its Easter Eggs are.

For instance, it’s incredibly easy to get a free Pack-a-Punch and Aether Tool every single game on The Tomb. And now, you can grab a Free Perk almost right away too!

Free Perk Easter Egg Guide on The Tomb

To get yourself a free Random Perk Power-Up on The Tomb, simply follow these steps:

First, load into a Standard game of The Tomb in Black Ops 6 Zombies with a Molotov in your loadout.

This Easter Egg will not work on Directed Mode when it arrives later in the season.

Alternatively, earn 500 Salvage and craft the Napalm Burst Ammo Mod at The Arsenal.

An easy way to earn Salvage is to destroy the purple crystals that spawn every round around The Tomb.

Adding a Suppressor to your loadout weapon will also cause enemies to drop extra Salvage whenever they’re killed.

Napalm Burst Ammo Mod Black Ops 6 Zombies

Head through the door to the southeast, and continue through the next door too until you reach the Ossuary, where the Speed Cola machine is.

Next, use either your Napalm Burst weapon or a Molotov to set these six urns alight.

Each time you set an urn on fire, it will drop a Molotov nearby, allowing you to finish this Easter Egg even if you only have a single Molotov initially.

Free Perk Easter Egg in Black Ops 6 Zombies The TombFree Perk Easter Egg in Black Ops 6 Zombies The Tomb

As soon as all six are lit, a Random Perk Power-Up will spawn. Pick it up and you’ll get one free Perk – it’s as easy as that!

Bear in mind that Perk-a-Cola machines increase in price, the more Perks you already have equipped. Therefore, you may want to complete this Easter Egg later in the game, to save yourself some points.

Random Perk Power-Up The Tomb Easter EggRandom Perk Power-Up The Tomb Easter Egg

After all, you probably don’t want to receive the new disappointing Death Perception Perk if it means you can no longer afford to buy Juggernog!

Be sure to equip the best possible Augments for every Perk in Black Ops 6 Zombies, to ensure you’re getting the most out of each one.



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GeForce NOW Celebrates Five Years of Cloud Gaming With AAA Blockbusters

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GeForce NOW Celebrates Five Years of Cloud Gaming With AAA Blockbusters


GeForce NOW turns five this February. Five incredible years of high-performance gaming have been made possible thanks to the members who’ve joined the cloud gaming platform on its remarkable journey.

Since exiting beta in 2020, GeForce NOW has changed how gamers access and enjoy their favorite titles. The cloud has come a long way, introducing groundbreaking new features and supporting over 2,000 games from celebrated publishers for members to play.

Five years of cloud gaming excellence deserves a celebration. As part of an epic February lineup of 17 games coming this month, every week, GeForce NOW will deliver a major game release in the cloud. This includes the highly anticipated Kingdom Come: Deliverance II from Warhorse Studios, Avowed from Obsidian Entertainment and Sid Meier’s Civilization VII from 2K Games. Make sure to stay tuned to GFN Thursdays to see what else is in store.

This GFN Thursday, check out the nine titles available to stream this week, including standout title Pax Dei, a medieval massively multiplayer online (MMO) game from Mainframe Industries. Whether seeking mythical exploration or heart-pounding sci-fi combat thrills, GeForce NOW provides unforgettable experiences for every kind of gamer.

Magical New Games

Build a kingdom one medieval dream at a time.

Pax Dei is a vast, social sandbox MMO where myths are real, ghosts wander and magic shapes a breathtaking medieval world. Choose a path and forge a legacy as a master builder, fearless explorer, skilled warrior or dedicated craftsman. Build thriving villages in the Heartlands, craft resources alongside Clans and venture into the dangerous Wilderness to battle dark forces, uncover ancient secrets and vie for power. The further one goes, the greater the challenges and the rewards. In Pax Dei, every action shapes the story in a dynamic, living world. The Steam version arrives this week in the cloud, with the Epic Games Store version coming soon.

Look for the following games available to stream in the cloud this week:

Space Engineers 2 (New release on Steam, Jan. 27)
Eternal Strands (New release on Steam, Jan. 28)
Orcs Must Die! Deathtrap (New release on Steam, Jan. 28)
Sniper Elite: Resistance (New release on Steam and Xbox, available on PC Game Pass, Jan. 30)
Heart of the Machine (New release on Steam, Jan. 31)
Citizen Sleeper 2: Starward Vector (New release on Steam, Jan. 31)
Dead Island 2 (Xbox, available on PC Game Pass)
Pax Dei (Steam)
Sifu (Steam)

Here’s what to expect for the rest of February:

Kingdom Come Deliverance II  (New release on Steam, Feb. 4)
Ambulance Life: A Paramedic Simulator (New Release on Steam, Feb. 6)
SWORN (New release on Steam, Feb. 6)
Sid Meier’s Civilization VII (New release on Steam and Epic Games Store, Feb. 11)
Legacy: Steel & Sorcery (New release on Steam, Feb. 12)
Tomb Raider IV-VI Remastered (New release on Steam, Feb. 14)
Avowed (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Feb. 18)
Lost Records: Bloom & Rage (New release on Steam, Feb. 18)
Abiotic Factor (Steam)
Alan Wake (Xbox, available on the Microsoft Store)
Ashes of the Singularity: Escalation (Xbox, available on the Microsoft Store)
The Dark Crystal: Age of Resistance Tactics (Xbox, available on the Microsoft Store)
HUMANITY (Steam)
Murky Divers (Steam)
Somerville (Xbox, available on the Microsoft Store)
Songs of Silence (Steam)
UNDER NIGHT IN-BIRTH II Sys:Celes (Steam)

Joyful January

In addition to the 14 games announced last month, 15 more joined the GeForce NOW library:

Road 96 (New release on Xbox, available on PC Game Pass, Jan. 7)
Aloft (New release on Steam, Jan. 15)
Assetto Corsa EVO (New release on Steam, Jan. 16)
Among Us (Xbox, available on PC Game Pass)
Amnesia: Collection (Xbox, available on the Microsoft Store)
DREDGE (Epic Games Store)
Generation Zero (Xbox, available on PC Game Pass)
HOT WHEELS UNLEASHED 2 – Turbocharged (Xbox, available on PC Game Pass)
Kingdom Come: Deliverance (Xbox, available on the Microsoft Store)
Lawn Mowing Simulator (Xbox, available on the Microsoft Store)
Marvel Rivals (Steam)
Sins of a Solar Empire: Rebellion (Xbox, available on the Microsoft Store)
SMITE 2 (Steam)
STORY OF SEASONS: Friends of Mineral Town (Xbox, available on the Microsoft Store)
Townscaper (Xbox, available on the Microsoft Store)

What are you planning to play this weekend? Let us know on X or in the comments below.



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What time does Fortnite OG Season 2 release?

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What time does Fortnite OG Season 2 release?


Fortnite OG Season 2 is coming to Fortnite on Friday, Jan. 31 — along with all of its OG updates.

Anyone who has missed out on the chaos of landing at Tilted Towers can now experience it in all its glory. Those who’ve been playing OG Season 1 have realized that there wasn’t many options to shield yourself back then, but you’ll be happy to hear small shield potions and the chug jug made their first appearance in Season 2.

Of course, a new Fortnite OG season means a new OG pass. The pass will follow in the footsteps of the first and feature revamped variants of popular Season 2 skins such as the Black Knight and Cuddle Team Leader.

Here’s when Fortnite OG Season 2 is releasing, and what we know about Fortnite OG Season 2 ahead of its launch.

Update (Jan. 29): Added the first look at the Fortnite OG Season 2 map.

What time does Fortnite OG Season 2 release in your time zone?

Fortnite OG Season 2 releases on Friday, Jan. 31. While Epic Games has not confirmed an official release time, the Fortnite OG Season 1 went live at 9 a.m. EST on Dec. 6, 2024. If the timing remains the same for this season,

Fortnite OG Season 2 will go live at the following times in your time zone:

What to expect in Fortnite OG Season 2?

Fortnite OG Season 2 is going “full tilt” as it brings back Chapter 1 Season 2. For a list of expected changes you’ll see in Season 2, check out the sections below.

In Season 2, there were five named locations added to the map:

In Season 2, many items were added, but many were also vaulted. Here’s a list of all of the new item additions in season 2:

Here’s a list of all of the vaulted items:

Every skin available in the Season 2 OG Pass hasn’t been confirmed, but, in the Season 2 teaser post on X, you can see alternate versions of the Black Knight and Cuddle Team Leader outfits gliding into Tilted Towers. If you look a little closer, you can see Brite Bomber is the one who launched a rocket at the Black Knight.

Additionally, it appears that the Dummy outfit is on the roof, but the skin came out in Chapter 2 Season 3. This could either mean skins from other chapters and seasons will make an appearance or the aforementioned skins will not be getting revamped.



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Game Pass “Doesn’t Hurt Game Companies,” Says Doom Co-Creator

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Game Pass “Doesn’t Hurt Game Companies,” Says Doom Co-Creator



There’s an ongoing debate as to whether Microsoft’s Game Pass hurts or helps sales of titles that are available on the service. But as far as id Software co-founder and Doom co-creator John Romero is concerned, Game Pass is beneficial to the video game industry.

Via True Achievements, Romero was recently interviewed by Xbox Expansion Pass, and he was effusive with his praise for Game Pass.

“I love it,” said Romero. “I mean, who doesn’t love Game Pass? It’s Netflix for games; who doesn’t want that? It’s great because it’s try before you buy… one thing after another thing. Really the barrier for people to play games is just access to those games. Even free-to-play games, it’s like, knowing that those games exist, and Game Pass is like ‘Here they are!'”

Romero went on to add that Game Pass “doesn’t hurt the game companies that made those games,” because players get to experience titles more quickly even if they don’t keep them. It’s unclear if Romero feels this way even about games that launch on Game Pass at the same time that they hit stores. Call of Duty: Black Ops 6 was seemingly unaffected by its availability on Game Pass, and it was the top-selling game in America for 2024. Conversely, Indiana Jones and the Great Circle only debuted at No. 14 on December 2024’s list of best-selling games. That game may have also been hampered by the fact that its PlayStation 5 port won’t arrive until later this spring.

Although Romero didn’t work on Doom: The Dark Ages, that title will be a day-one release on Game Pass when it arrives on May 15. And unlike Indiana Jones and the Great Circle, it will also be hitting PlayStation 5 at the same time as its debut on Xbox Series X|S.



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Sony Might be Ditching Mandatory PSN Accounts for its PC Games

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Sony Might be Ditching Mandatory PSN Accounts for its PC Games


Sony’s decision to make a PlayStation account mandatory for its first-party games on PC has proven controversial. It kicked off with Helldivers 2, a requirement that was introduced well after the game’s launch, and since then all PlayStation games launched on PC have required players to sign up for an account.

But it looks like gamers have managed to get through to Sony as today the company announced that PSN accounts will no longer be needed to play some of its games on PC This change will affect past releases as well as the upcoming The Last of Us Part 2.

However, it’s important to note that in the blog post, Sony did not specifically state that the account requirement would be lifted.

“An account for PlayStation Network will become optional for these titles on PC.” wrote Asad Qizilbash, SVP Head of Publishing, Studio Business Group, referencing the list of games found below.

When checking the official support page, it still states that “Some PlayStation games and features may require you sign in or link to an account for PSN.”

Sony really would still like you to use a PSN account, though, undoubtedly because it helps bolster the user numbers which Sony can in turn boast about in their financial results. To encourage you to sign up you’ll now receive little bonuses, like extra suits in Marvel’s Spider-Man 2. Here’s the full list of what is currently being offered:

Marvel’s Spider-Man 2:

Early unlock suits: the Spider-Man 2099 Black Suit and the Miles Morales 2099 Suit

God of War Ragnarök:

Gain access to the Armor of the Black Bear set for Kratos at the first Lost Items chest in the Realm Between Realms (previously only accessible in a New Game+ run) and a resource bundle (500 Hacksilver and 250 XP)

The Last of Us Part 2 Remastered:

+50 points to activate bonus features and unlock extras

Jordan’s Jacket from Intergalactic: The Heretic Prophet as a skin for Ellie

Horizon Zero Dawn Remastered:

Gain access to Nora Valiant outfit

Going forward, Sony is planning on working on more benefits for people who do choose to sign up for an account.

“Game creators at PlayStation Studios will continue to work on bringing more benefits to players who sign up for a PlayStation Network account, so be sure to follow studio channels for more information.”

Hopefully, this does spell the end for mandatory accounts. Keeping it optional seems like a much smarter play for Sony, especially since their PC venture has been fairly whelming thus far. By keeping it optional but including bonuses for signing up, they might still capture a small boost to their stats without angering the volatile PC crowd.



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Black Ops 6 dominates 2024 in the U.S. – WholesGame

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Black Ops 6 dominates 2024 in the U.S. – WholesGame


The gaming industry in the United States faced a challenging year in 2024, with overall consumer spending on video games experiencing a noticeable decline. According to Circana’s latest market report, total spending across hardware, content, and accessories dropped by 8.9% in December, totaling $7.5 billion. This decline contributed to an annual decrease of 1.1%, with total market revenue falling from $59.2 billion in 2023 to $58.7 billion in 2024.

Despite the downward trend, Call of Duty: Black Ops 6 emerged as the year’s biggest success, securing the top spot as the best-selling premium game both in December and for the entire year. This achievement solidified the Call of Duty franchise’s dominance, marking its 16th consecutive year as the best-selling series.

Shifting Consumer Spending Patterns

Spending on game content saw a 5% decline, driven in part by a significant 21% reduction in console-related purchases. Mobile gaming also saw a slight 1% dip, despite Roblox experiencing a surge in consumer spending during December. The platform recorded a 24% increase compared to November, with a dramatic spike on Christmas Day that resulted in nearly $12 million in mobile revenue—35% higher than the previous year’s holiday spending.

While console content spending faltered, there was notable growth in PC, cloud gaming, and non-console virtual reality, which collectively saw a 13% increase. However, this growth was not enough to offset the overall decline.

Hardware Sales in Sharp Decline

The most substantial drop came from the hardware segment, where spending plummeted by 29% compared to the previous year. Xbox and Nintendo consoles bore the brunt of this downturn, with both the Xbox Series and Nintendo Switch witnessing a steep 38% decline in sales. Even Sony’s PlayStation 5 saw an 18% reduction in unit sales. Interestingly, nearly half of PS5 and Xbox Series consoles sold in December lacked a physical disc drive, highlighting the industry’s gradual shift toward digital gaming.

Despite the struggles in hardware, PlayStation continued to make a mark in the accessories category. The PlayStation Portal emerged as the best-selling gaming accessory of the year, while the PS5 DualSense controller retained the top position in terms of total units sold.

A Competitive Year for Top Games

While Black Ops 6 led the annual sales charts, EA Sports College Football 25 secured the second-best-selling position for 2024. Meanwhile, Marvel Rivals achieved impressive engagement, topping monthly active users on Steam and ranking third among the most-played games on PlayStation 5 and Xbox Series.

Another standout performer was Call of Duty: Mobile, which saw a substantial 20% increase in U.S. consumer spending in December, coinciding with the launch of Season 11: Winter War 2.

As the gaming landscape evolves, the industry faces a shift in consumer behavior, with digital formats gaining traction while traditional hardware sales decline. The success of Black Ops 6 and the continued dominance of digital-first platforms like Roblox and Call of Duty: Mobile indicate that the future of gaming may be increasingly driven by online ecosystems and player engagement rather than physical sales.



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Nvidia RTX 5080 review: the first, best bang-for-buck graphics card of this generation

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Nvidia RTX 5080 review: the first, best bang-for-buck graphics card of this generation


There are a few different headlines you should expect to see in discussion of Nvidia’s latest graphics card, the GeForce RTX 5080. So let me cut to the chase and summarize.

First up: the 5080 is not a card that has evangelism-worthy performance gains over its predecessor. In terms of the raw rendering power improvement it sits firmly in the good-not-great category. But that’s okay because of point two: the 5080 offers the best ‘raw value’ in performance terms not only of this generation of cards so far – but one of the best we’ve seen in several years.

These two concepts might seem vaguely at odds, but they really aren’t. The performance gains compared to last generation’s RTX 4080 Super, this card’s direct predecessor, are on average somewhere between 10% and 15% – while retaining the same price point. This is a modest gain compared to what we’ve seen in the past, but it’s also a monetary bang-for-buck value demonstrated. But furthermore, the new generation 50 series GPUs have access to the full suite of RTX features that make a major difference to games – more on which later.

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One could dismiss this as marketing fluff, and I’m sure some will. As embargoes lift I expect some reviews to lead with things like ‘weaker than the 4090’, which to be fair the 5080 is. But I think this is an upgrade to consider with some nuance. If you already have a 40-series GPU, you probably aren’t intending to drop near enough four figures on an incremental upgrade. This card probably isn’t for you. But if you’re the sort of person shopping in that price range with a card that’s a couple of generations old, the 5080 becomes a strong proposition – and quite possibly the best card on the market in its price bracket, at least without delving into the quagmire that is the used market.

Crucially, pretty much all of the upgrades as detailed in my RTX 5090 review make their way over to the 5080 as well. There’s the new form factor, better heat dissipation with snazzy liquid metal and a custom cooler design, and just generally a slick-looking design on the Founders Edition cards that I really rather love. Like the 5090, the 5080 shrinks compared to the previous generation – dropping from a hefty double-thick three-slot card to a more traditional two-slot design. This is a small change – but I actually think it’s rather important for this card.

In real terms, if you’re a normal person, I think the 5080 is the highest-end graphics card you should consider. It’s true that the 90s are the ‘top of the line’ – but the power level in those cards are for sickos, freaks, and people who need to do super challenging work like 3D rendering, complicated video editing or streaming setups, and so on. The same delineation was true for the 4080 and 4090 – but both were heaving three-slot cards. On the 90, the smaller form factor is a nice-to-have. But on the 80 cards, I actually think it’s important.

To my mind, the ‘average gamer’ doesn’t tally with people who have cases and setups built to hold such a beast. By bringing the physical size of the GPU down and by keeping the price under that $1000 mark, the 5080 presents once more as something more suitable for all gamers who have a grand to burn and want the best performance for that money they can possibly get.

Image credit: Nvidia

People in that consumer bracket can as previously mentioned expect a gain of around 10-15% in raw rasterization performance – that is to say, how well the GPU renders your games without any additional features helping out – when compared to last year’s 4080 Super, which shipped at the same price. To back that up, let’s talk broadly about a few benchmark games.

If we hop into Cyberpunk 2077 with its settings maxed out but with no ray tracing or frame generation technology, I experienced more or less an exact 15% increase on the frames generated by the 4080 Super. Hop over to Alan Wake 2 and it’s a similar story, though with slightly less potency, offering a boost of 10%. Star Wars Outlaws is the same. The performance change is quite linear and predictable across all games be that at 4K or 1440p – almost always broadly the same percentage lift, always matching that initially set expectation.

Each of these benchmarks underlines one other thing: despite that power boost over the 4080 Super, the 5080 remains around 10% behind the 4090. This may disappoint some. In previous generations, we have frequently seen the new generation of one Nvidia card match the performance of the last generation’s next card up. For instance, I loved that the 4070 had a power level similar to or in advance of the 3080 – that helped to make it feel like a full ‘generational leap’. It’s undeniable that the 5080 doesn’t accomplish that, with the 4090 leading it to the tune of up to 10% on average – but does it matter? Second-hand 4090s are still costing almost double what this card does on the second-hand market – so is the comparison even fair?

This power boost might seem modest, but because the price has remained ‘frozen’ at $999, in terms of value for money it still works out pretty well. Our buds at DigitalFoundry have put together a pretty fascinating chart, for instance, that shows that the 5080 is the single best GPU for the number of frames it generates on average per each dollar spent – the second place being the 3080, a card that at this stage is pushing five years old. Mercifully, power consumption remains quite close to the 4080 Super also – meaning it’ll cost about the same to run and avoids the eye-watering leap in running costs we saw in the 5090.

In comparisons like this we have to step back from raw rendering and frame rate percentage increases from one generation to the next and take in the whole picture. That whole picture is more flattering than those first numbers would first present.

GTX 5080 front view

Image credit: Nvidia

There’s more than just the modest increase in raw power that this generation’s Blackwell architecture unlocks, however. Each 5080 of course packs in the fifth generation of the Tensor cores that unlock the ‘RTX’ functionality, which in turn opens the door to a variety of software solutions that can transform games and productivity.

As with previous generations, the charge on this front is led by Nvidia DLSS. The latest version is DLSS4, and is a key feature of the 50 series – as is the new Multi-Frame Generation (MFG) technology. This is the comeback to any perceived shortcoming in raw rendering upgrades: Nvidia’s technology beyond that feels quite unassailable, and the newest cards get the best and most powerful iterations of this tech.

If you’re unfamiliar, DLSS stands for Deep Learning Super Sampling. It’s essentially a system that uses AI learning in order to help the graphics card to deliver a higher image quality without sacrificing frame rate. It’s all a bit of smoke and mirrors – but it’s a rock solid bit of fakery that works brilliantly.

Essentially, DLSS allows the GPU to render the game at a lower resolution than whatever your display throws before your gawping eyeballs. A lower resolution makes it easier to render more complicated things, like real-time ray tracing or just very taxing games, at a high frame rate. But DLSS then steps in and upscales the generated images – so you might render the game natively at something like 2K, but then DLSS will step in to give you a crisp 4K image. As the technology has improved, signs the image has been upscaled have diminished to be near imperceptible, while other potential pitfalls like lag have been offset by other innovations like Nvidia’s Reflex software.

Multi-Frame Generation takes this to the next level. As well as upscaling an image, it allows the GPU to use AI to essentially create whole new frames out of nowhere, extrapolating from the frames it’s rendering in real-time. These ‘fake’ frames can make a game appear smoother and easier on the eye, though they won’t affect a game’s responsiveness. MFG is an all-new technology for this generation, and I’d say its primary utility is in helping to get games up to 120 frames per second for 120hz displays.

Both technologies work well, and serve a vital purpose. Even at 4K this card crushes Cyberpunk without ray tracing, offering up something silky and acceptable to even the more picky player. But flick on ultra level ray tracing in Cyberpunk and you’ll see that at 4K this is a card that still struggles to hit a solid 60fps with that technology enabled. Enable DLSS, however, and hitting 60fps with top-line ray tracing is a breeze.

MFG can even put 120fps in sight on such settings – which is just proof that this technology is the future. At this stage, however, it’s hard to truly judge MFG – it’s impressive, but the limited suite of games available to test (which will expand to around 75 at launch) leaves me wanting to see it used more. Then again, I had the same skepticism about DLSS years ago – and now I use it without question.

Image credit: Nvidia

A lot of hardcore graphics nerds are completely reasonably going to tie themselves in knots over this. Do fake frames count? A lot of these people are trapped in the tradition of primarily being only interested in raw processing power – which I totally understand. But at this point this technology is an indelible part of the make-up of graphics card buying decisions. More and more games are supporting this sort of technology; it’s likely to be a vital component of the console market going forward, too. It’s here to stay.

When you consider that, one key element is clear: anyone buying a GPU like the 5080 is not only buying the raw compute power that Nvidia’s new Blackwell architecture unlocks – they are buying into the software assistance the card unlocks for high-end games. Like it or not, this is now a core part of Nvidia’s proposition. Sometimes those raw compute leaps are going to still be jaw-droppingly large – but not always. The 5080 is an example of that – where a modest but reasonable GPU upgrade in raw terms is heavily augmented by the other features the card brings to the table.

I think, in honesty, by this point in the review you know where you stand. You know if the concept of a 15-20% boost in raw power is acceptable or a huge turn-off to you, you know how you feel about your current setup, and you know how likely you are to engage with DLSS4 and MFG. What I can say from my testing is that all these things work astonishingly well. The new ‘Transformer’ model for DLSS is a huge upgrade and a particular favorite of mine – though that is also available on 40-series cards.

That perhaps sums it up, though. If you’re cruising on a 40-series GPU, many of the best features of the 50 series are available to you already via software updates. To those, this generation might prove a bit disappointing, a bit of a middle step. To anyone upgrading from something like a 30 series or older, the 5080 is a solid proposition at $1000 – a tantalizing upgrade that’ll offer far more of a noticeable performance boost and new software tech you otherwise wouldn’t have access to.

In short, the 5080 is a strange graphics card. If you want the best GPU available up to $1000… this is the one to buy. But in a sense, in the current market, it is also the only one to buy in its class. That’s one bottom line. The other is that this doesn’t hold the usual power gain you’d expect from a generational shift – but software goes a long way to soften that fact. I expect it’ll be divisive – and I expect you already know if you want one or not.



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Lady Gaga Shares First Comment On Joker 2 Flopping

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Lady Gaga Shares First Comment On Joker 2 Flopping


Image: WB / DC

Lady Gaga has finally spoken publicly about the critically panned Joker: Folie À Deux flopping last year, saying that artists have to be willing to fail, adding that sometimes people just “don’t like” stuff.

Released last October, Joker: Folie À Deux was the expensive musical sequel to 2019’s surprise blockbuster Joker. Joaquin Phoenix returned to play Arthur Fleck/Joker alongside new cast member Lady Gaga as Harley Quinn. The movie had a lot of hype ahead of release, but upon release critics hated it. Fans didn’t care for it, either. And worst of all, it wasn’t even a fun kind of bad, but just a boring jukebox musical that wasted Gaga’s talents and retroactively made the first movie worse with its bizarre ending. It grossed $207 million on a reported budget of $200 million, which means it flopped hard. And now Lady Gaga has shared her feelings on the WB and DC’s failed sequel.

In a new interview with Elle Magazine the famous pop star, actor, and Fortnite character talked about her upcoming album, Mayhem, and also briefly talked about Joker 2 without directly naming the flick.

“People just sometimes don’t like some things,” Gaga told the outlet. “It’s that simple. And I think to be an artist, you have to be willing for people to sometimes not like it. And you keep going even if something didn’t connect in the way that you intended.”

Gaga further explained that the fear of failure can be a problem for artists and added: “When that makes its way into your life, that can be hard to get control of. It’s part of the mayhem.”

While Gaga’s comments don’t change the movie or make it better, they do point to the reality that making art isn’t easy and it only gets harder after you fail or make a mistake. And hey, don’t be too upset Lady Gaga, according to Death Stranding and Metal Gear Solid creator Hideo Kojima, in the decades to come, people will turn around on Joker 2 and love it. So you’ve got that to look forward to in 2035!



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