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Never one to lag behind HSR and ZZZ, Genshin Impact will introduce its own new pink-haired animal-themed girl in Version Luna 6

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Never one to lag behind HSR and ZZZ, Genshin Impact will introduce its own new pink-haired animal-themed girl in Version Luna 6


Today’s Genshin Impact Special Program has wrapped up, and it’s brought us some big news about the next major update. Luna 6 is the next phase in the action RPG’s story, titled Song of the Welkin Moon: Rondo – Augured Homecoming.

It’s set to arrive on April 8, bringing with it a tonne of new content, including a big expansion to the original region of Mondstadt.

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As part of this new update, Mondstadt’s northern parts expand with new areas. The new Dornman Port is one thing, but the most exciting is the Temple of Space. This floating structure is home to Asmoday fragments, and is made up of different realms inspired by Liyue, Sumeru, and various other civilizations from around Teyvat. Launching with the update is a new mechanic that lets you manipulate the space to reveal hidden paths containing secrets.

If you take the time to explore, you’ll find a lot to there to learn about Asmoday, Ruler of Space. There’s a new boss to take on in the temple, too: Watcher: Fallen Vigil.

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The only new character in Luna 6 is Linnea, who continues the current trend within HoYoverse games of focussing heavily on cute pink-haired animal-themed girls. Linnea is a 5-Star Geo Bow user who can really work with parties made up of Lunar-Crystallize characters, with her big gimmick being the ability to turn Hydro-Crystallize reactions into Lunar-Crystallize reactions.

Linnea has a companion, Lumi, who allows her to increase the Lunar-Crystallize damage she deals, while also lowering her enemies’ Geo resistance. Linnea can also deliver either off-field Geo damage or a Lunar-Crystallize reaction hit with her Elemental Skill.

Beyond that, she can heal the party using her Elemental Burst. If you take Linnea with you as you explore, she can help you discover rare animals, thanks to her innate naturalist abilities.

Image credit: HoYoverse.

This update will also see Chasca get her first-ever rerun, and you’ll be able to roll for her in the first phase of Event Wishes. The second phase will feature no new characters and instead focus on Nefer and Lauma. There’s going to be another Chronicled Wish banner, this time specifically for Fontaine characters.

You can look forward to a few other new arrivals in Luna 6, including The Nod-Krai Trade Expo, some quality of life updates to Miliastra Wonderland to up the number of players in each lobby, not to mention various other UI changes.

Catch up on the latest Genshin Impact codes before you jump for some freebies.



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Sony Announces Massive PS5 Price Increase

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Sony Announces Massive PS5 Price Increase


Well, yesterday’s rumours turned out to be true as Sony has officially announced a massive price increase for the PS5 and PS Portal which will take effect on April 2.

You can find a complete breakdown of the prices below, but the general gist is that prices have gone up by another $100/€100/£90 over the last price hike for each console. I’ve also included the original launch prices for the consoles as well, which show just how steeply the pricing has risen since day 1. This is the first console generation where it has actually been better to be an early adopter, as usually prices drop over the years, not rise.

“With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally,” said Isabelle Tomatis, Vice President of Global Marketing at SIE. “We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide.”

Previously this year, Sony had said it had built a stockpile of consoles to help avoid having to raise the price, and intended on monetizing existing players more, too. Clearly, both of these measures have failed in the face of rising RAM prices, the global economy driving off a cliff for the millionth time and about a hundred other things.

PS5 Standard

RegionNew PriceOriginal Launch PriceU.S.$649.99$499.99 U.K.£569.99£449.99Europe€649.99€499.99 Japan¥97,980¥54,978

PS5 Digital Edition

RegionNew PriceOriginal Launch PriceU.S.$599.99$399.99U.K.£519.99£359.99Europe€599.99€399.99 Japan¥89,980¥49,478

PS5 Pro

RegionNew PriceOriginal Launch PriceU.S.$899.99$699.99 U.K.£789.99£699.99 Europe€899.99€799.99 Japan¥137,980¥119,980

PS Portal

RegionNew PriceOriginal Launch PriceU.S.$249.99$199.99U.K.£219.99£199.99Europe€249.99€219.99Japan¥39,980¥32,980



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Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback

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Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback


Planetary Annihilation: TITANS has returned with a new community team working on updates, and they need Linux user help to get it fixed up.

Back in February, they detailed in an announcement how a new team of “Community Commanders” are working on some significant updates to Planetary Annihilation: Titans. They’re also working to migrate and improve the server system used by the game.

The first of those updates has rolled out with numerous changes, however there’s a number of problems in the Linux version and so they’re calling for backup:

Linux Support – Calling all Linux Commanders!

We need your help testing Linux support for PA.

The transition to our new build and release pipeline shifted some dependencies. As a result, the Linux version may fail to launch for some players, while others may be able to launch but cannot start or play a game.

We’re investigating the cause, and we’re aware that the issue is not resolved in the latest release.

Regardless of whether the game works or fails on your system, if you’re running PA on Linux we’d greatly appreciate it if you could send us your game logs and your system specifications to the support channel in discord.

Our Community Commanders currently represent only a small portion of Linux users. We want to provide robust Linux support, but we need more real-world data from the community.

Your reports will help us identify the problem faster and improve Linux support. Thank you!

In my own attempts at testing it, the game failed to launch on Fedora KDE 43 so I’ve sent over my logs. Hopefully their community team will be able to track down the cause of it not launching. Would be great to see such a grand-scale RTS like Planetary Annihilation: TITANS get a new life.

Release Date: 18th August 2015

Platform: 🐧 Native Linux

Article taken from GamingOnLinux.com.



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Star Wars: Zero Company Brings Fire Emblem-Style Consequences To Its Battles

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Star Wars: Zero Company Brings Fire Emblem-Style Consequences To Its Battles



The Star Wars franchise hasn’t been afraid to pull the trigger and send several fan-favorite characters to an early grave, and that’s a tradition that’ll continue in Star Wars: Zero Company. While the game is drawing many parallels to XCOM, it looks like it also has a few Fire Emblem influences, as a permadeath mode will make almost every single character one with the Force if you bungle your battlefield tactics.

Speaking to PC Gamer (via GamesRadar), narrative lead Aaron Contreras–who was also lead writer on the Star Wars Jedi games at Respawn–revealed that permadeath had been added deep into the development of the game. The gameplay system that developer Bit Reactor came up won’t see a character removed from the board if their health drops to zero. Instead, these defeats will count as battlefield injuries, and after they accumulate three of them, they’ll be out of the game. The game’s protagonist, Hawks, is the only character who permadeath doesn’t apply to, due to his central role in the game.

“It was a challenge that we embraced midway through production,” Contreras said. “About 13 months ago I lost an argument about permadeath, and it was good that I did, it was the right decision for the game. Star Wars is about loss. I mean, four years old, watching Obi Wan Kenobi die, right? It’s about loss, and then also, as a developer, wanting people to not save-scum, but to push through the loss, to what’s on the other side of the experience, to feel it.”

Continue Reading at GameSpot



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Indie Devs Call For Gamers To Cripple Nvidia Over DLSS 5

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Indie Devs Call For Gamers To Cripple Nvidia Over DLSS 5



Dave Oshry isn’t ready to let the blowback to DLSS 5 simply blow over. The CEO of boomer shooter publisher New Blood Interactive called for people to boycott Nvidia over what many have accused of being a generative AI slop filter. “Cripple their sales, tank their stock price,” he recently told PC Gamer. “Stop collaborating with them as developers. Then maybe they’ll think about going back to giving us what we want.”

After spending a week defending DLSS 5 as generative upscaling at the “geometry layer” rather than just post-processing, Nvidia has moved on from the controversy. But those who still have the yassified face of Resident Evil Requiem‘s Grace seared into their memory haven’t been so quick to forget. Oshry and Dusk developer David Szymanski have been pushing for the furor to go beyond online outrage and upvoted dunks and spark a boycott of Nvidia that will actually pressure it to back off of bringing the generative AI arms race to gaming.

“We as developers and players need to push back against this bullshit just like we did with NFTs and crypto games and try in vain to do with predatory micro transactions, loot boxes and battle passes,” Oshry said this week in remarks that were later posted in full on X. “This is more than just experimental bullshit. This is fundamentally changing the way video games look based on artificial intelligence that’s been trained on Instagram models and Epstein memes.” Nvidia has so far declined to disclose what actual data DLSS 5 was trained on.

He continued, “You used to have to spend hours poorly modding your games to make them look this ‘cinematic’, and now Nvidia is going to let you do it for free! Just kidding, it’ll cost like $5,000.” Oshry noted that only one of New Blood‘s games uses DLSS, which was a “huge pain in the ass,” so he has no “dog in this fight” beyond being a concerned PC gamer like everyone else.

For Szymanski, the backlash to DLSS 5 is part of a broader frustration with “lateral” improvements in rendering tech, even as graphics cards themselves get astronomically more expensive. “It especially sucks seeing it showcased in Resident Evil Requiem,” he told PC Gamer, “a game that exemplifies quality and passion in AAA game design. Seeing Grace and Leon getting run through the slop filter as a ‘victory lap’ definitely feels like insult and injury combined into one.”

Szymanski continued, “Nobody wants a fucking glorified autocorrect painting over the work of actual human beings making actual art.” The assault on the artists behind the games and their creative intentions is what takes the DLSS 5 controversy beyond the usual calls for gamer boycotts. “At this rate, why make game art at all?” Oshry asked. “Why not just draw some shapes and colors and let AI generate what it thinks it should look like?”



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Stalker 2’s first expansion officially revealed, and it’s taking us to the power plant where it all began

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Stalker 2’s first expansion officially revealed, and it’s taking us to the power plant where it all began


One of the biggest reveals out of today’s Xbox Partner Preview showcase has been the new Stalker 2 expansion. The developer did tease some sort of announcement ahead of the event, but I don’t think an expansion was on many of our bingo cards.

Cost of Hope is the big news; a new add-on that the developer has wisely decided to reveal fairly close to release. Or, at least, the planned release target.

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First off, Cost of Hope is set for release this summer. It’ll arrive on all current platforms simultaneously, meaning PC, Xbox, and PlayStation. The expansion is described as “non-linear”, and it takes place in the heartlands, deeper into the Zone.

The story revolves around a conflict between Duty, and Freedom, two factions whose idea of the what the Zone is and their understanding of its possibilities differ widely. You’ll be playing as protagonist Skif once again, and the expansion’s events will run parallel to the main game.

GSC Game World says Cost of Hope will introduce two new regions, offering dozens of hours of gameplay. We’ll get to actually explore the Chornobyl Nuclear Power Plant as part of the expansion, alongside the Iron Forest.

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Each of the two new regions will have its own hub area, NPCs, quests, activities and stories. Of course, it wouldn’t be a Stalker expansion without some new weapons, and Cost of Hope promises a few – some can even be seen in the trailer.

The developer also confirmed that there’s one other story DLC in the works. Together with Heart of Chornobyl, and Cost of Hope all three will form a trilogy of interconnected stories. More details on Cost of Hope – including a release date – will be revealed sometime in the summer.



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Game On: Five New Titles Now Streaming on GeForce NOW

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Game On: Five New Titles Now Streaming on GeForce NOW


That gaming backlog won’t clear itself — GeForce NOW is here to help. Stream the latest titles straight from the cloud across a variety of devices.

This week, five new titles are ready to play instantly in the cloud gaming platform’s library. Screamer drifts onto the scene with retro‑racing attitude and pixel‑perfect speed. Plus, Honkai: Star Rail Version 4.1, “Unraveled for Daybreak,” touches down.

Hit the Gas

The ‘90s called — it wants the cloud.

Screamer from Milestone roars back onto the track as a blistering arcade racer that thrives on speed, precision and pure retro attitude.

Tight corners and neon‑soaked straights define a style built for thrill seekers who crave the rush of classic ‘90s racing action. The mix of sharp visuals, snappy handling and roaring engines creates an experience that’s equal parts vintage energy and modern muscle.

Running on GeForce NOW, Screamer puts pedal to the metal with ultralow latency and buttery‑smooth streaming. In the cloud, every race launches instantly, every drift hits with full force and every victory feels just a little louder.

Let’s Play Today

Honkai Star Rail 4.1 on GeForce NOW
All aboard the Astral Express.

Honkai: Star Rail Version 4.1, “Unraveled for Daybreak,” is available now, bringing new adventures aboard the Astral Express. The crew touches down at Star Rail FEST, a grand interstellar celebration packed with new zones, characters and challenges. Detective Ashveil joins as a new five-star Lightning hunter, chasing conspiracies hidden behind the glitz of the Phantasmoon Games. Dive into the new Wispae War Saga, enjoy free Warps and explore fresh Divergent Universe content filled with rewards and events. Play the latest Honkai: Star Rail update instantly on GeForce NOW — no installs, just starlight and action.

Members can also look for the following:

Screamer (New release on Steam, March 26, GeForce RTX 5080-ready)
King’s Quest (New release on Ubisoft, March 25)
BATTLETECH (Xbox, available on Game Pass)
Despot’s Game (Xbox, available on Microsoft)
Diablo II: Resurrected (Steam)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2

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Proton Experimental brings fixes for Crimson Desert, Steam Overlay with EA games, Death Stranding 2


Valve just pushed out another excellent update for Proton Experimental – further improving Windows games running on Linux / SteamOS.

What is Proton Experimental? It’s like a staging ground for faster updates to their Windows -> Linux compatibility layer for gaming. There’s a bit less testing, and sometimes there’s breakages. But eventually after a while all the updates get rolled out to a numbered Proton version like the latest stable version being Proton 10.0-4. See more about all the Proton versions in the GamingOnLinux guide.

Noted to be now playable include:


Blaite
Don’t Die Dateless, Dummy!

Other fixes and improvements include:


Fixed Rei and the Floating City not being playable with gamescope.
Fixed intro video playback in Crimson Desert – previously available via Proton Hotfix.
Fixed Steam Overlay not working correctly with many EA games.
Fixed mouse movement behavior in Call of Duty 2.
Improved emoji support in Idle Trillionaire.
Disabled Xalia for DEATH STRANDING 2: ON THE BEACH as the launcher has native controller support.
Fixed rendering issue in launcher of DEATH STRANDING 2: ON THE BEACH.
Fixed high CPU usage of DEATH STRANDING 2: ON THE BEACH.
Fixed Proton Experimental regression that caused Microsoft Flight Simulator 2024 to crash on launch.

Fixed experimental-10 Regressions:


Fixed DLSS support in Monster Hunter Stories 3: Twisted Reflection.

Source: Valve GitHub

Pictured – Death Stranding 2 on Linux (Fedora KDE)

If you already have it downloaded it will show as an update in your Steam Downloads, otherwise you can search for it to install it manually. To use Proton Experimental, go into the game Properties and into the Compatibility menu. Tick the box at the top, then select Proton Experimental from the drop-down box that appears and it will be set for that specific game.

Article taken from GamingOnLinux.com.



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ICARUS: Console Edition Review | TheXboxHub

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ICARUS: Console Edition Review | TheXboxHub


Survival Lessons

I think we sometimes forget the impact that online survival games had on the gaming world in the 2010s. Take DayZ, for example, which was essentially an experimental mod for the game, Arma 2. In it, people woke up in a huge, zombie-infested world and, starting with absolutely nothing, left to build a life. The zombies weren’t the major problem, though; it was the other players. Soon, the internet was filled with stories of communities being built, hilarious one-on-one battles, and players crafting and constructing amazing creations. 

Now, we have a new game from a studio founded by that DayZ creator; a game that has finally come to consoles (thanks to GRIP Studios) after five years on PC. ICARUS: Console Edition very much shares the same DNA too, and we’ve been attempting to survive…

Screenshot from ICARUS Console Edition on Xbox
A world awaits in ICARUS: Console Edition

Touching Down on Icarus

You can play ICARUS: Console Edition alone or with a group of online teammates. The story is simple and sparse, but in these types of games, you and your overarching journey are the storytellers.

The basic setup is that you are a space traveller arriving on the small moon planet of Icarus, located 4.2 light-years from Earth. The planet has been terraformed, and upon arrival, you are forced to survive from scratch. Missions guide your experience on the planet, which is a great way of keeping the game structured rather than just throwing you completely into the deep end. There are some narrative surprises later on as you progress, but anyone looking for a huge, story-driven revelation might be disappointed.

The Survival Loop

The gameplay is where it all begins, and the survival loop quickly kicks in. Initially, the mechanics are simple: you leave your escape pod and must gather basic resources like wood and stone. You then craft rudimentary tools, such as a pickaxe, to gather more materials. Soon, you start building fires and a shelter. The more XP you earn from completing these tasks, the more options open up in your crafting menu.

However, this planet isn’t all about sightseeing and harmless foraging. You have thirst and hunger to deal with, making the search for food and water of the utmost importance. Then there are the creatures all around you that actively want to kill or injure you. Strangely enough, despite this being an alien world, the fauna isn’t entirely extraterrestrial. Those expecting completely bizarre alien creatures will be slightly disappointed, as there are Earthly animals roaming around, such as bears, boars, and elephants. Every now and again, though, you will encounter something definitely alien in nature, which makes for a nice surprise. 

A battle scene from ICARUS Console Edition on XboxA battle scene from ICARUS Console Edition on Xbox
Fight to the death!

If any of these creatures attack you early on, you are in serious trouble; there were times when I died a lot in the beginning. But if you persevere, things do get better as you gain more experience and craft better tools to aid your survival.

Progression and Community

You use the experience points gained from simply surviving and progressing to research new equipment, sturdier housing, and better weapons. There are missions that take you further into the world, offering greater challenges and increased danger, but also a lot more adventure. I really liked these missions and enjoyed the amount of preparation required to execute them successfully.

Games like ICARUS: Console Edition live and die by their community, and you need to know that investing hundreds of hours will probably be required in order to get the absolute best out of the experience. I played ICARUS: Console Edition solo for most of my time, but I also worked with a small team online. It all seemed to work fine, but there is no doubt that getting your friends together to build a better world will be where the true heart of the game lies.

Stunning Biomes and the Console UI Hurdle

In terms of visuals, the world itself is stunning. There are amazing, distinct biomes that look wonderful, complemented by some great lighting effects. I loved this world and all it had to offer; it was a genuine pleasure to explore. The menus, however, are a bit tough to get your head around at times, with the UI not being the easiest to navigate on a console and can sometimes be hard to read. That said, the sound effects and music are all very good, working well with the environments to enhance that epic feeling of adventure.

Campfire screenshot in ICARUS on XboxCampfire screenshot in ICARUS on Xbox
Settle down for the long haul and ICARUS will reward you

A Challenging Discovery for Survival Purists

Should you be one of those who truly loves a survival game, then you are going to get a lot out of ICARUS: Console Edition. It can be extremely challenging early on, offering little context and not much of a tutorial, but battle through and it comes together nicely; more so when playing with others.

Frankly, push through, get stronger and become wiser, and there is a beautiful world out there waiting to be discovered in ICARUS: Console Edition. 

Good luck, traveller.

Buy ICARUS: Console Edition from the Xbox Store – https://www.xbox.com/en-gb/games/store/icarus-console-edition/9msp573cfgj9

There’s an Ultimate Edition too – https://www.xbox.com/en-GB/games/store/icarus-ultimate-console-edition/9MWKTVW8CNK1/0017



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How to Get Frostcursed Armor Set in Crimson Desert

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How to Get Frostcursed Armor Set in Crimson Desert


Crimson Desert offers a lot of cool design armor sets for Kliff that players can acquire through exploration. Exploration plays a crucial role in strengthening your character by finding better weapons and armor pieces. One of the most unique Armor pieces that players can acquire during the early chapters is the Frostcursed Armor Set. It is a black armor set that gives a high villain look to the character. Moreover, it offers a high Ice/Cold resistance, perfect for exploring the snowy areas of Pywell. In this guide, we will tell you how to get the Frostcursed Armor Set in Crimson Desert.

All Frostcursed Armor Set Pieces in Crimson Desert

There are five Frostcursed Plate pieces to complete the Frostcursed Armor Set. All of these pieces are in the northern area of Demeniss, the capital of Pywell. It is the second region that players can visit while following the main story in Chapter 5. Below, we have listed the armor pieces along with their locations to complete the Frostcursed Armor Set.

1. Frostcursed Plate Helm

To find the Frostcursed Plate Helm, head to the Chattering Rocks location, north of the Demeniss region. If you are struggling with the location, ride directly north of the letter “D” of Demeniss on the map, and you will find the Chattering Rocks.

After arriving at the ruins, you will see a ruin with a ladder on its side. You need to head inside this very ruin by going through the leaves. Moreover, you can also burn the leaves to reveal the entry. As you enter, you will find a treasure chest.

Loot the chest to get the Frostcursed Plate Helm.

2. Frostcursed Plate Cloak

To find the Frostcursed Plate Cloak, head to the northwest of the Chattering Rocks to come across the Sanctum of Expiation. This ruin is on a separate road from the main one, and you can spot it on the map easily.

Once there, you have to fight a horde of enemies. After defeating the enemies, head to the central section of the ruin and enter the room on the left. Here, you will spot some thorns blocking the way. You need to burn the Thorns by burning them. To do so, activate the Blinding Flash ability and do the Focus Light action while looking at the Thorn. This will burn the thorns, and you will be able to go ahead.

Now, crouch and follow to the end of the path to find a treasure chest. Loot the treasure chest to get the Frostcursed Plate Cloak.

NOTE: There is a spike trap in the chamber. You will get stuck in the chamber after getting the Cloak. Save the game and load the save file to spawn outside the Sanctum.

3. Frostcursed Plate Gloves

To find the Frostcursed Plate Gloves, you need to head east from the previous location. You will reach a large pond with land in the middle. It is the Denn River.This location is directly above the letter “M” of Demeniss on the map.

Once you are at the pond, you will spot a waterfall. You need to get behind the waterfall by using the Stab skill. Go close to the waterfall and press R1 + Triangle (PS5) to perform the stab skill, and get across the waterfall. Now, follow the path ahead to find a treasure chest.

Loot the treasure chest to get the Frostcursed Plate Gloves.

4. Frostcursed Plate Boots

To find the Frostcursed Plate Boots, head north of the previous location. Follow the water trail coming from above until you come across another waterfall.

You will see two waterfalls on top of each other. The one you need to enter is the bottom one. Repeat the same procedure of using the Stab skill to go through the waterfall. Loot the chest inside the hidden area to get the Frostcursed Plate Boots.

5. Frostcursed Plate Armor

To find the Frostcursed Plate Armor, the final piece of the armor set, head further north until you come across another water pattern and waterfall. You will be at the Smoking Lands area.Here, you need to go in front of the double waterfall coming from above.

Once you are at the location, stand in front of the right waterfall and use the Stab skill to go through it. As you cross through, you will see a giant rock blocking the path. Use the Force Palm skill to break the rock and clear the path. This will reveal a Gold Mine. There are plenty of Gold nodes in this cave that you can mine to get Gold Ores.

Moreover, there will be a treasure chest that you need to loot to get the Frostcursed Plate Armor.



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