Gaming

Home Gaming Page 17

Clair Obscur: Expedition 33 actor reveals the lousy advice he got from Ben Starr

Clair Obscur: Expedition 33 actor reveals the lousy advice he got from Ben Starr


Clair Obscur: Expedition 33 has become so special to players that some fans are sending out wedding invitations to its cast.

That’s according to Rich Keeble, the voice behind Gestral warrior Monoco and plenty of other characters. “I’ve just had an email forwarded to me that people want to invite us to their weddings and things like that,” he told Polygon over a video interview. “I mean, funny if it was just me turning up and we were like, ‘Oh yeah, typical. Rich Keeble wanted to get a free meal.”

Keeble knew the game would be a good one while he was working on it, but not quite this popular. He’s met “all these lovely people” at conventions who call Expedition 33 the game of the decade and get tattoos to celebrate it. (Not all have extended him a wedding invitation, however.)

Keeble never thought he’d be in a position like this. He came to acting relatively late, in his early 30s. He carved out a niche in voice work with his deep voice and comedic background, while still pursuing on-camera work as “bald ginger guys with glasses, or sometimes not glasses.” He’s still taken by surprise more than a year after Expedition 33’s launch, though even the game’s success hasn’t quite calmed all the nerves he gets when in the recording booth.

“Looking back, it’s just been crazy with the awards, and then we’ve just got BAFTA as well, Best Game,” he said. “I still think it hasn’t really sunk in.”


Image: Sandfall Interactive/Kepler Interactive

Keeble got to meet some of his costars, like Ben Starr (Verso) and Kirsty Rider (Lune) before they started recording, which he describes as unusual: “You don’t often know who the cast [members] are until the game is out.”

Like all of us on the outside, Keeble watched Expedition 33 skyrocket in popularity in real time leading up to the game’s April 2025 launch. As developer Sandfall Interactive and publisher Kepler Interactive put out various trailers promoting it (including a Monoco-specific one), he noticed a steady uptick in the game’s following online.

“I started to get a bit nervous,” Keeble said. He met Starr for coffee and asked for Starr’s take on the growing spotlight. While Starr thought it would do well, he tried to temper Keeble’s expectations, saying some people might not click with the turn-based combat. (Oh, how he was wrong.) According to Keeble, Starr said, “‘I think it’ll do well, but I don’t think it’s going to be a Baldur’s Gate 3-style movement.’”

Starr just wanted to manage expectations, but, “of course, he managed them the wrong way, because the game was a phenomenon,” Keeble said.

Verso in Expedition 33
Image: Sandfall Interactive/Kepler Interactive

While Clair Obscur: Expedition 33 is a rather serious game that centers around grief first and foremost, it’s also a very silly game at times. Characters get mime-like outfits complete with baguettes tied to their backs. Gestrals goof about. A journal entry recounts past expeditioners who were naked and jacked.

Keeble’s Monoco brings a much-needed levity to the game, and that’s never more apparent than his introduction. After defeating a Nevron (and yanking its foot away), Verso tries to recruit his Gestral friend. “We are heading for Old Lumière,” Verso says. “OK, bye,” Monaco promptly deadpans and turns away. The two then engage in a very fun back-and-forth where Monoco is ultimately convinced to join because there will be a lot of fighting.

“Actually, Ben did say to me, to be fair, people will clip that and you will see that a lot,” Keeble said. And Starr was right; within a few days of the game being out, Keeble saw a clip on social media of that scene that already had over five million views. “I love the way that even though [Monoco] hasn’t got a face, he’s just so expressive still. It’s genius.”

“Of course, he managed them the wrong way, because the game was a phenomenon.”

When Clair Obscur: Expedition 33 was released and Keeble got to see it all together, he was as shocked as players were by some of its twists and turns. “When I was doing my stuff as whatever character [I was recording], I always fully understood the context of what that character knew in that moment, but I definitely didn’t understand the whole thing until it came out.”

He had a character bible for Monoco to read while recording, but “it was very hard to understand some of it.” (Anyone who’s played the game can say some elements of the lore are hard to understand even after rolling credits.) The bible wasn’t fully comprehensive; Monoco’s backstory was just about his life in the canvas and didn’t include the context of the world outside it. “Maybe it would’ve confused me to know that he was actually a dog, and I get confused easily,” Keeble joked. “Maybe they chose to hold that back.”

Clair Obscur Expedition 33 Gustave and Sophie talking before a red and white tree
Image: Sandfall Interactive/Kepler Interactive via Polygon

The feet-obsessed Monoco wasn’t Keeble’s only character. In fact, he voiced 11 of them — 13 if you include two characters that he recorded for, but his lines weren’t used. When asked if it was a struggle to come up with all those different voices, Keeble brushed off the question: “Let’s be honest, I mean, a lot of the voices are quite similar to each other. I think we’ll all agree.”

Four of them were featured in the prologue, including the iconic Trash Can Man, whom he tried to get renamed as Bin Man. Keeble didn’t realize they’d all be so close together until watching streams of people checking the game out. “I’m there going, ‘Oh my God, they all sound the same and they’re all next to each other.’” Keeble credits the characterization of his different prologue roles, like the painter Nicholas and the drunk Maxime, for helping distinguish them.

Keeble didn’t set out to voice 11 Expedition 33 characters. All those roles, in a way, came from him being constantly nervous while recording. “I like to cover up my anxiety by messing around a bit in between takes,” Keeble said. “I just do silly voices and it ended up becoming a thing where they go, ‘Rich, do you fancy voicing another character?’” Try to mask your anxiety enough times and suddenly you’re in the credits 11 times.

“I’m constantly dying inside and just worrying what people think of me. I think a lot of actors are the same,” Keeble said.

clair obscur expedition 33_2025 01 23_006 scaled
Image: Sandfall Interactive/Kepler Interactive

With the success of Clair Obscur: Expedition 33 comes plenty more roles. You can hear Keeble as Two-Face in this year’s critically acclaimed Lego Batman: Legacy of the Dark Knight, for instance. You can also catch him on the convention circuit, as he makes plenty of appearances these days. “I get a lot of people coming up to me at the convention saying, ‘Well, I’m really nervous,’” Keeble said. “I’ll just say, ‘Look, I just pretend to be confident. I’m really, really not.’”

Even the most successful of actors need to find a little confidence in themselves sometimes. That includes Keeble’s mismanager of expectations, Ben Starr. After all of Keeble’s pre-release nerves, he had a humbling moment with Starr at a panel after the game launched to universal acclaim.

“He was just like, ‘Yeah, I was wrong,’” Keeble said.



Source link

Isa Brave: Underworld keys Extended Edition – Great graphics but very challenging gameplay in this new MSX game from Tom Martin [UPDATE]

Isa Brave: Underworld keys Extended Edition – Great graphics but very challenging gameplay in this new MSX game from Tom Martin [UPDATE]


MSXdev Ends with a Bang: Tom Martin Unveils ‘Isa Brave: Underworld Keys’. The marathon MSXdev competition has officially reached its closing stages, and it’s going out on a high note. The 50th and final(?) entry of this year’s incredible run is Isa Brave, a punishingly polished Arcade game developed by Tom Martin for the MSX. A game in which the MSX competition says “Do not let the cheerful tune and cute graphics trick you, this is a really hard game, as we had a few this year that homage the 80s on the skill required from the player to complete them. Glory and treasure awaits in the underworld for those that have the will to take them.”

Here’s the latest. “Enter the legend of Isa Brave. That is not even her real name. Nobody knows who she is, her name or where she is from, but it is well known that her will and determination are legendary. As the tale says: She Is a Brave!, and that’s how she became Isa Brave. This time Isa is entering the Underworld, an extremely dangerous place where peril stalks from every corner. At least she has her gun, but ammunition is extremely limited, it might be more valuable than Gold itself, use your weapon wisely! Be determined, be strong, be perseverance, be like Isa, be a Brave!”

[UPDATE] Putting aside the Amiga and C64 news for a bit, I’ve just found out that the MSX game called Isa Brave: Underworld keys has been re-released as an extended edition with five large stages, new puzzles, improved graphics, and refined gameplay making this the definitive 64K edition of Isa Brave.

Links :1) Source



Source link

Sony Is Removing 550+ Movies & TV Shows From Your PlayStation Video Library

Sony Is Removing 550+ Movies & TV Shows From Your PlayStation Video Library


We live in a world where you rarely own the media on your console. Case in point, 550+ movies are being removed from the PlayStation video library. That means even if you bought them, you won’t be able to watch them.

Let’s get down the the specifics. All of the movies being removed from PlayStation’s video store are StudioCanal. Why? Because the content licenses have expired, thus : “the content ‘will be removed from your video library’”, says Sony.

Here’s just a few of the movies being taken down: Apocalypse Now: The Final Cut, Attack the Block, Blue Valentine, Bridget Jones’ Diary, Cliffhanger, Evil Dead, Evil Dead 2, Four Lions, Highlander, Hot Fuzz, Paddington, Paddington 2, Pan’s Labyrinth, Rambo: First Blood, Rambo III, Room, Saint Maud, Shaun the Sheep Movie, Silver Linings Playbook, Source Code, Terminator 2: Judgment Day, Total Recall, Train to Busan, Under the Skin, and You Were Never Really Here

If you’d like the full list of movies and tv shows being removed, check here.

Back in 2021, Sony announced it would stop selling and renting movies and TV shows on the PlayStation store. But it also said users would be able to continue to access all the content they had bought.

In 2022, PlayStation users in Germany and Austria lost access to purchased StudioCanal content. The Verge reported at the time that the removal affected 314 titles in Germany and 137 in Austria, and that it came exactly one year after Sony ended movie and TV purchases through PlayStation Store.

Then in 2023, Sony planned to remove purchased Discovery content from US PlayStation accounts, including more than 1,300 seasons of TV. That one was later reversed after updated licensing arrangements, with Sony posting that the planned Discovery removal would no longer happen.

This does mean there’s hope for the StudioCanal content. But probably not a lot.

Sony, of course, is covered on a legal front: the usual jargon that you and me probably didn’t read makes it clear that you are only buying a license to access the content, and that said content can be removed due to licenses expiring etc.

But none of that makes it any less bloody annoying, does it? Nor is it any consolation to somebody who has spent their hard-earned cash on movies and TV shows they love watching.



Source link

Mark Zuckerberg Looking To Start His Own Polymarket Rival

Mark Zuckerberg Looking To Start His Own Polymarket Rival



Fresh off a failed metaverse, Facebook founder Mark Zuckerberg is reportedly looking to enter the booming but ethically rancid world of prediction markets. Rivaling other platforms like Polymarket and Kalshi, the app internally known as “Arena” is looking to integrate the company’s massive user base into gambling over anything and everything.

“We believe that prediction markets are one of the more interesting new content types,” writes Meta’s Ime Archibong in an internal post leaked to The New York Times. “With the right containers, the social conversation is the payoff as people aim to show off how good they are at predicting things to their friends.”

According to The Times, the plan is to launch Arena as a standalone app and, if successful, harmonize it with Meta’s sprawling social media empire. The incentive is clear, with billions wagered away on these speculative markets every year. The Times also says that Arena is causing internal conflict amid Meta staff, as the ethics and legality of these platforms have only continued to grow murky.

Though Polymarket is the leading brand, it’s also the most precarious. Many countries have outright banned it, and even in North America access varies from region to region. The reason is fairly clear. Reaching far beyond just sports gambling, Polymarket encourages users to put their money on just about anything, from box office takes to nuclear armageddon. Because of the platforms’ anonymity the potential for corruption is huge. There are already investigations into the payouts from the war on Iran and invasion of Venezuela and whether big winners were using insider information. To say nothing of the staggering losses on gambling, which if applied to Facebook, Instagram, WhatsApp and Threads, would entice millions around the world and leaving lawmakers scrambling on an already frenzied situation.

It’s unclear if Arena will make these hurdles and arrive to market, but the pursuit is part of a pattern of Zuckerberg’s search for a win. When Facebook rebranded to Meta in 2021, it was leveraging VR and ‘the metaverse’ as the next great online frontier. This was a huge bust. Instead Meta has invested far more time in chasing otherwise popular trends, be it Threads, their version of Twitter that is exclusively brands and cousins, or pooling resources on AI slop. Zuckerberg has also expressed interest in starting his own version of Roblox, because there’s never been a dubious, exploitative space that he hasn’t taken a shine to.



Source link

Nintendo is Raising Employee Salaries by 10% in Japan

Nintendo is Raising Employee Salaries by 10% in Japan


Yesterday, on June 26, Nintendo held its annual shareholder meeting, in which Shuntaro Furukawa, Nintendo’s president, was present and answered many questions from the media. Nintendo commented on the ongoing RAM situation, expanding their IPs through content mediums, expanding the reach of the console to new regions, assuring not to use AI in game development, and more. Throughout the meeting, Nintendo answered several questions, including acknowledging the statement from the Japanese Prime Minister on raising employee wages. Shuntaro Furukawa announced that Nintendo is raising employee salaries by 10% for the corporation’s long-term growth.

Nintendo’s CEO Answers the Questions at Annual Shareholder Meeting

Shuntaro Furukawa stated the following regarding increasing employee salaries.

“We are maintaining salaries at an appropriate level. I believe it is important to keep compensation levels appropriate. We are implementing salary increases, such as raising the base salary by 10%.”

Shuntar Furukawa commented on the following while discussing the ongoing RAM situation.

“We are continuing discussions with our business partners from a long-term perspective. Regarding production volume, we have secured a sufficient amount. On the price front, as pointed out, prices have surged. Last period saw minimal impact, but this period is showing effects. As Miyamoto also mentioned, we want to maintain the situation where hardware is purchased because software is desired.”

While assuring the shareholders that Nintendo has no plan to use AI generative tools for game development, Shuntar Furukawa stated the following.

“Legal regulations are advancing in various countries. We are complying with those laws. Our company has long had programs similar to AI, such as those for enemy character movements. Regarding generative AI, which has recently become problematic, there are many challenges, such as power consumption issues. As a company, we are appropriately evaluating anything that infringes on IP.”

Other than these questions, the company’s CEO also discussed expanding the console reach in Asia and Nintendo’s iconic IPs through different content mediums, including movies.



Source link

Grab Your Friends: The Adventure Time Boxed Set Is $33 For Prime Day

Grab Your Friends: The Adventure Time Boxed Set Is  For Prime Day


This Prime Day you can pick up one of the most influential series of the 2010s for a steep discount: the Adventure Time boxed set for just $33 (down from $50). Pendleton Ward’s fantasy series earned rave reviews during its run and is still a cult classic today thanks to its many spin-offs. If you’ve been looking for an excuse to return to the land of Ooo, now’s a good time to do it.

Adventure Time: The Complete Series bonus materials

Sonic Sounds from Ooo

Farewell Tour

Animatics

Music Videos

Minecraft crossover episode, “Diamonds and Lemons”

Special features from previous releases

If you’ve never seen it, Adventure Time follows the exploits of Finn the Human and Jake the Dog as they go on quests across the fantastical land of Ooo. The show started as a satirical dig at the fantasy genre and its predictable tropes, but over time developed its own lore and multi-season arcs of long-form storytelling that pay off in a satisfying and emotional grand finale. The series has been praised for its multilayered narrative and diverse roster of characters, with several spin-offs following in the footsteps of the original series.

Amazon is also offering Prime Day deals on two more Cartoon Network DVD boxed sets: you can grab all 245 episodes of Regular Show for $29 (was $44), and the classic run of Courage the Cowardly Dog is just $12 (was $18). Throw in the complete series box sets for Ed, Edd, and Eddy for $18 (was $34) and Dexter’s Laboratory for $23 (was $40), and you’ve got several Saturday mornings’ worth of cartoons to enjoy.

More Deals And Preorders

Hundreds Of 4K Blu-Rays Are On Sale For Prime Day, Some Up To 60% Off

Save Up To 70% Off Video Games And Hardware In Woot’s Summer of Gaming Sale

Meta Quest 3S Drops To Its Lowest Prince In Months Thanks To Pime Day

This Deals Returns To A Simpler Time When The Xbox Series X Was Less Than $600

This PlayStation Portal Deal Bundles Accessories And Free Cash (Sort Of)

Snag The First Six Dune Books For Over 50% Off Before Dune: Part Three Hits Theaters

mClassic Graphics Upscaler For Retro Game Consoles Is Over 60% Off For Amazon Prime Day

This Prime Day Deal Is For Anyone Traveling With A Switch 2 This Summer

Prime Day PS5 Deals Include Big Discounts On Elden Ring, Dragon Quest, And More

Best Buy’s Tech Fest Discounts Rival Amazon’s Prime Day

Amazon Prime Day 2026: The Best Elgato Deals For Streamers, Gamers, And Podcasters

Amazon Prime Day: Nintendo Switch 2 Games Are Up To 60% Off For A Limited Time

If You Act Fast, You Can Grab Pokemon Legends: Z-A On Switch 2 For $45

The Best (And Most Affordable) Family Gaming Console Is Now Even Cheaper

One Of Our Favorite Switch 2 Controllers Is 31% Off For Prime Day

More Deals And Preorders Links (10)



Source link

Gothic 1 Remake Review | TheXboxHub

Gothic 1 Remake Review | TheXboxHub


Stepping Into An RPG Legend

In 2001, a lot was going on in the world. Yet away from world-changing events, there was a game called Gothic, an open-world RPG that appeared on PC. Critics and players adored it, and it was even going to be ported to the first Xbox until that version was cancelled. I never got to play the original game, but had heard about it in hallowed terms, and now, 25 years later, a remake has come to us in the form of Gothic 1 Remake.

So, when I ventured into the game, I didn’t know what was going to happen, but I had high expectations. Did the game live up to the hype? Let’s find out.

Gothic 1 Remake world screenshot
Gothic 1 Remake’s world awaits

Full Of Unforgettable Characters

Playing Gothic 1 Remake reminded of how this small team of German developers must have influenced games like The Witcher and even Crimson Desert of more recent times. You play a nameless hero, who starts the game in a design of your own making. You wake up in a river after being dumped into a sort of open prison colony that is surrounded by a magical barrier.

It doesn’t give you much of a story to start with, except that the citizens of this world are in political revolt. There are three different factions, each with different philosophies and views on the world. The Old Camp is a large, corrupt organisation with all sorts of problems, but it is the most interactive with the world. Then you have the Swamp Camp, which is made up of weird, cult-like groups praying to a strange god. The New Camp is a group of outsiders who don’t want to be involved with the other camps. You choose one to pursue your own goals in the game.

Of course, getting into these camps requires you to meet a lot of people and go on a lot of side quests, each with its own narrative and immersive world-building. I loved this world and the grimy, despicable group of people I met along the way. Early on, there is a character called Mud who follows you; talking constantly. The only way I found to get rid of him was by violence, and then I felt like a horrible bully. It’s these encounters that make the game what it is.

Every Victory Has To Be Earned

The overall arc of the main narrative is okay, but as I got lost in the world, I kept forgetting what it was about. I don’t think that really matters though and whilst some of the writing is very good, some of the other, more lore-based sections can feel a bit heavy-handed at times.

Gothic 1 Remake characterGothic 1 Remake character
The upgraded visuals

Gameplay is, at first, as hard as nails. Even in the early moments of Gothic 1 Remake you will feel like a useless hero wandering around without money, purpose, or any stats. For example, when you first set off from the starting point, you can find a weapon in the form of a pickaxe. Then you might have to fight some badger-like creatures which, if they overpower you, will kill you very quickly.

You can use ranged or melee combat. It’s all quite basic and, as I said, extremely hard at first. But you will meet people who train you, and soon you level up your stats, get access to better weapons, and better armour. It’s not sophisticated fighting like you might expect from a modern-day RPG, and it took me a long while to get used to the clunky nature of the fights. But when it clicked a bit later, and I got stronger, it all started to become more interesting.

Patience Is The Greatest Weapon

The same goes for the game as a whole. It’s a grower, especially once you get used to its little foibles. Dialogues can feel a bit stilted, and there are some laggy points and bits of jank in the game. But it reminded me so much of Crimson Desert, which also got its hooks into me and didn’t want to let go after many hours. Be patient, and you will be rewarded.

The Unreal Engine 5 remake is on display here, and it doesn’t disappoint, especially if you compare it to the original game. I did have some frame rate dips here and there, but nothing that annoyed me. There are some great landscapes to explore, and the camps feel like lived-in places with some great character designs.

Audio effects throughout the world are strong, giving you a real sense of place, whether you’re on a path through the mountains or in one of the camps. The soundtrack is solid as well, giving you some good music that has been updated too. The voice cast has been fully remade from the original, which was always criticised for not being very strong in 2001.

Gothic 1 Remake goblinGothic 1 Remake goblin
Dive in and lose the hours

An RPG That Rewards Commitment

Gothic 1 Remake is the best way to play Gothic today. Purists might not agree, as they will always prefer the old version. But for me, coming into it for the first time, it felt like a modern game most of the time, except perhaps for elements of the combat and some dialogue choices.

For the most part, though, this is a game that will grow on you, slowly, surely, until you fall in love. And from there, the world of Gothic 1 Remake is your oyster. 

One Of Gaming’s Most Influential RPGs Is Back – Gothic 1 Remake! – https://www.thexboxhub.com/one-of-gamings-most-influential-rpgs-is-back-gothic-1-remake/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/gothic-1-remake/9NBRLCPW4ZGV/0010



Source link

CrackPots – A ColecoVision homebrew adaptation of Activision Atari 2600 classic!

CrackPots – A ColecoVision homebrew adaptation of Activision Atari 2600 classic!


Electric Dreams has officially released a ColecoVision homebrew port of CrackPots, a classic 1983 Activision game originally designed by Dan Kitchen for the Atari 2600. This new adaptation brings the crazy, grid-based defense gameplay to ColecoVision owners, revitalizing the decades-old title with updated system capabilities. Furthermore this game retains the high-stakes tension of the 1983 original too. Allowing too many bugs to sneak past Potsy’s defenses triggers a catastrophic penalty: the building structurally degrades, collapsing floor by floor. If players cannot control the swarms, the entire structure eventually crumbles to the ground, resulting in a game over.

In this reimagined release, players assume the role of Potsy, a resident Brooklyn gardener facing an extraordinary infestation. Pests are pouring out of the city sewers and scaling the brick walls of Potsy’s apartment building, aiming straight for the open windows. Armed only with an endless supply of rooftop flower pots, players must dash left and right across the top of the screen. Success requires precise timing to drop heavy planters directly onto the ascending insect waves before they breach the building’s defenses causing the structure to degrade.

This version goes beyond the original Atari 2600 game:

Full multi-bank ROM (128K) for rich tilesets and animated backgroundsDetailed Brooklyn building backdrop with cracked walls and lit windowsAnimated splash screen and attract mode with bugs climbing during the menuOriginal soundtrack — two in-game music tracks plus a full sound effects systemBonus bug counter displayed per wave, with wave-color indicatorsScore displayed as a 6-digit counter on the building facade



Source link

Supernatural horror adventure ASYLUM gets upgraded with Linux support

Supernatural horror adventure ASYLUM gets upgraded with Linux support


ASYLUM from Senscape released back in March 2025, and after dealing with Unreal Engine issues – they finally released the promised Native Linux version.

The Linux release comes with a big optimization to the size of the game, trimming off 20GB by a mixture of redoing their videos and do some fancier compressing of textures – which they said makes the game feel a bit snappier too.

Original trailer below:

About the new Linux version – in the patch notes on Steam the developer said:

ASYLUM now works out of the box in Linux platforms without the need for Proton. In my tests, performance was smooth all across the board. However, we’re defaulting to “Low quality” since some visual effects seem to be demanding for current Vulkan drivers. Feel free to experiment and let us know. We’ll keep working on improving performance.

There’s another caveat: at least on my PC, the game crashes on exit. And I do mean exit, after the entire process is out of our hands. Apparently this is a frequent issue between Vulkan and Unreal and not anything I can fix right away. Since all the rest is performing so well, we decided to release the build anyway. You may or may not experience this crash — please let me know.

And in regards to Steam Deck specifically:

We found that Proton is still more performant on the Valve device, so we let Steam decide what to install. Default settings are fine. If you still want to try the native Linux port, you must force a compatibility tool and choose “Linux Runtime”.

Also, the game defaults at 90 FPS (it will still be 60 FPS on the LCD device). See how this works for you — it’s super smooth but perhaps too smooth. You can set 60 or even lower as desired. I found that with the latest improvements, even at 90 FPS the fan is quiet and battery life stays healthy.

Sometimes the Deck (or rather Unreal) may incorrectly detect this setting when you open the menu and fall back to 60 FPS, so it’s a good idea to double check the setting you get.

Patch 1.5 changes:



New: Extensive optimization of game resources resulting in a far smaller download and disk footprint.
New: All cutscenes and movies are now in Bink format which is more lightweight and eliminates weird issues with certain platform setups.
New: Added an extra input for the Steam Deck so that you may walk and interact by clicking the trackpad. This is one of my favorite tweaks as I play all adventures on the Deck that way!
New: Added a post-credits scene that explains the ending of the story in great detail. Haha, just kidding.
Fix: Default game resolution and frame rate are now correctly calculated in the menu. Setting the desired resolution and frame rate should feel less glitchy.
Fix: The game should correctly detect the system language now when launched for the first time.
Fix: Frame rate defaults to 60 FPS on desktop platforms and 90 FPS on the Steam Deck.
Fix: Some German text strings had leftover English text or translator notes, but no more.
Fix: Sometimes videos of opening doors would show a brief instance of the door closed before walking, which shouldn’t happen anymore.
Fix: A glitchy door in the Low Risk corridor leading to the Low Risk Cell now looks better. Nobody noticed that, but it looked really odd.
Fix: Spanish game settings had an infiltrated line in portuguese. Nobody knows how that happened.
Fix: A very inappropriate tutorial on Mac featuring buttons that don’t exist has been removed.
Build string: version 1.5.0 (test with CTRL + V).

Release Date: 13th March 2025

Platform: 🐧 Native Linux

🌐 External Sources: store.steampowered.com
Article taken from GamingOnLinux.com.



Source link

Marvel’s Wolverine pre-orders come with some sharp-looking bonuses – Adventure Gamers

Marvel’s Wolverine pre-orders come with some sharp-looking bonuses – Adventure Gamers


It’s been a long old wait for a solo Wolverine game to grace our presence once more, but with Insomniac Games taking up the mantle for Marvel’s Wolverine, you know that it’s going to be a top tier experience.

If you’ve been hankering for some more grounded claw-based action rather than web slinging around New York, it’s likely you are wanting to pre-order the game.

If you do so, there are a few pre-order bonus items you’ll benefit from, and we’ve got the full lowdown on what you’ll secure for picking up an early copy.

What is the Marvel’s Wolverine pre-order bonus?

If you choose to pre-order Marvel’s Wolverine, no matter which edition you opt to pick up, you will receive a total of four bonuses: an early unlock for Wolverine’s Classic Brown suit, an early unlock for the Reflective Claws, one Technique Point, and four PlayStation Avatars.

The big win here is obviously the Classic Brown suit. Wolverine has had a bunch of looks over the years, but the brown and tan outfit is one of his most iconic comic book designs, so getting access to it early should be a nice little treat if you’re a long time fan.

The Reflective Claws appear to be another cosmetic-style bonus, giving Logan’s main tools of destruction a slightly different look. Since you’re going to be seeing those claws a lot, thanks to  the sheer amount of hacking and slashing you’ll be doing, it makes sense that you’ll be able to switch up their design. The Deluxe Edition also has additional claw variants, too, so there’ll likely be more on offer as you progress through the game.

The one Technique Point should give you a small head start when upgrading Logan’s abilities. It’s not exactly a huge deal, but an extra point early on could help you grab a useful skill a little sooner.

The four PlayStation Avatars are the final part of the package, letting you rep the game on your PSN profile.

Since the Classic Brown suit and Reflective Claws are described as early unlocks, they are obviously not permanently exclusive pre-order items. Instead, it sounds like those of you who don’t pre-order will still be able to unlock them through normal narrative progression later.



Source link

Popular Posts

My Favorites

Same Prompt, Different Laura: AI Responses Reveal Racial Patterning – Decrypt

In brief Despite ongoing attempts to eliminate bias and racism, AI models still apply a sense of “otherness” to names not typically associated with...