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Marvel’s Wolverine pre-orders come with some sharp-looking bonuses – Adventure Gamers

Marvel’s Wolverine pre-orders come with some sharp-looking bonuses – Adventure Gamers


It’s been a long old wait for a solo Wolverine game to grace our presence once more, but with Insomniac Games taking up the mantle for Marvel’s Wolverine, you know that it’s going to be a top tier experience.

If you’ve been hankering for some more grounded claw-based action rather than web slinging around New York, it’s likely you are wanting to pre-order the game.

If you do so, there are a few pre-order bonus items you’ll benefit from, and we’ve got the full lowdown on what you’ll secure for picking up an early copy.

What is the Marvel’s Wolverine pre-order bonus?

If you choose to pre-order Marvel’s Wolverine, no matter which edition you opt to pick up, you will receive a total of four bonuses: an early unlock for Wolverine’s Classic Brown suit, an early unlock for the Reflective Claws, one Technique Point, and four PlayStation Avatars.

The big win here is obviously the Classic Brown suit. Wolverine has had a bunch of looks over the years, but the brown and tan outfit is one of his most iconic comic book designs, so getting access to it early should be a nice little treat if you’re a long time fan.

The Reflective Claws appear to be another cosmetic-style bonus, giving Logan’s main tools of destruction a slightly different look. Since you’re going to be seeing those claws a lot, thanks to  the sheer amount of hacking and slashing you’ll be doing, it makes sense that you’ll be able to switch up their design. The Deluxe Edition also has additional claw variants, too, so there’ll likely be more on offer as you progress through the game.

The one Technique Point should give you a small head start when upgrading Logan’s abilities. It’s not exactly a huge deal, but an extra point early on could help you grab a useful skill a little sooner.

The four PlayStation Avatars are the final part of the package, letting you rep the game on your PSN profile.

Since the Classic Brown suit and Reflective Claws are described as early unlocks, they are obviously not permanently exclusive pre-order items. Instead, it sounds like those of you who don’t pre-order will still be able to unlock them through normal narrative progression later.



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DELTARUNE chapter 5 is out now with chapter 6 due in 2027

DELTARUNE chapter 5 is out now with chapter 6 due in 2027


DELTARUNE the massive indie hit from tobyfox has another whole chapter release free but that’s not the end of the story.

More about it: “Dive into the parallel story to UNDERTALE! Fight or spare your way through action-packed battles as you explore a mysterious world alongside an endearing cast of new and familiar characters.”

They appear to have multiple more chapters planned – but no idea exactly how many. The FAQ simply notes “more Chapters will be added for free over time” and that they’re “aiming for a 2027 release” for chapter 6. Hopefully we won’t be waiting too long for the finale.

Chapter 5’s release made the player count explode too – really impressive for a simplistic pixel-art game to be able to do numbers like this:

I still haven’t jumped into it yet – am I really missing out on something here? Let me know how crazy I am in the comments.

Release Date: 4th June 2025

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Dragon’s Dogma 2: Dark Arisen gets October release date and new update details – VideoGamer

Dragon’s Dogma 2: Dark Arisen gets October release date and new update details – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Capcom has confirmed Dragon’s Dogma 2: Dark Arisen will release on October 9, 2026, with the expansion adding a new story, region, challenge dungeons, and more customization options.

The company detailed the expansion during its latest Capcom Spotlight presentation, where Dragon’s Dogma 2: Dark Arisen director Kento Kinoshita appeared to outline some of the new content coming to the RPG.

Dragon’s Dogma 2: Dark Arisen adds Norgan and challenge dungeons

Dark Arisen is set in Norgan, a long-abandoned northern region. Players will explore the area through what it calls the Relic Expedition Cycle, collecting relics, appraising them to unlock new weapons and skills, then using those tools to push further into the region.

The expansion will also add 12 challenge dungeons, new hair and tattoo options, and a new storyline involving the Fallen Dragon and a pursuer named Eir.

Before the expansion arrives, Dragon’s Dogma 2 will receive another update in late August. The August update will improve performance across all platforms, add additional save slots, adjust the Dragonsplague condition, and increase weapon skill slots from four to six.

Dragon’s Dogma 2: Dark Arisen price and platforms

Dragon’s Dogma 2: Dark Arisen will launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. The full package will be priced at $49.99. Players who already own Dragon’s Dogma 2 on PlayStation 5, Xbox Series X|S, or PC will also be able to buy the Dark Arisen expansion separately for $29.99.

The Norgan Fashion Set: Northern Attire will be offered as a pre-order bonus and will be available through in-game storage at launch. Players who pre-order the full Dragon’s Dogma 2: Dark Arisen package on PlayStation 5, Xbox Series X|S, or Steam will get immediate access to the base game before the expansion is released.

The company also said Dragon’s Dogma 2: Dark Arisen will receive its first public hands-on showing at Gamescom 2026.



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Microsoft announces even more Xbox Series price increases for 1st August | TheSixthAxis

Microsoft announces even more Xbox Series price increases for 1st August | TheSixthAxis


Microsoft has announced price increases for the Xbox Series X|S family around the world, bumping them up by as much as 33% when the price hikes come into effect on 1st August, and helping to make the Steam Machine price feel marginally more reasonable.

The price of Xbox consoles will increase by $100 USD for 512GB models and $150 USD for 1TB models, while the 2TB model will be going the way of the Dreamcast and is being discontinued.

For the US, then, that makes the price matrix as follows

Xbox Series S 512GB – $499.99 (previously $399.99)
Xbox Series S 1TB – $599.99 (previously $449.99)
Xbox Series X 1TB Digital – $749.99 (previously $599.99)
Xbox Series X 1TB – $799.99 (previously $649.99)

This all follows price increases last year, and has Xbox noting their buy now, pay later plan, 0% interest financing, and discounted certified refurbished consoles as alternative ways to buy.

Echoing comments by Xbox CEO Asha Sharma in the past month, the announcement post outlines how far SSD and memory prices have increased, going up by more than 2.5x, and with the company expecting them to double again over the next 18 months. This is forcing them to rethink their plans for the next generation.

“The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make.”

This is true, and component prices have increased massively over the past 18 months. Even juggernauts like Apple have been affected – MacBooks and iPads have seen a memory price-related price increase today – and Nintendo also has Switch 2 price increases set to take effect in September. Valve has been battling this situation while trying to release their Steam Machine, the eventual price being far higher than they originally planned.

Of course, this is all down to the AI bubble, which is being fed by massive server farm investments by companies such as Microsoft, and by AI specialist upstarts like OpenAI (which are backed by other tech giants, such as Microsoft). Data centres are being filled with specialised processing units which require massive amounts of RAM and flash memory capacity. Unfortunately for the Microsoft-owned Xbox, this is making it more difficult for them to make consoles.

It’s all feeling a bit like the man in the hot dog costume looking for who did this meme.

Source: Xbox



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The Ultimate Summer Sale Pairing: Steam Sale Meets GeForce NOW Discounts

The Ultimate Summer Sale Pairing: Steam Sale Meets GeForce NOW Discounts


Summer savings are heating up. From the Steam Summer Sale to GeForce NOW membership discounts, this week’s GFN Thursday delivers double the deals and more ways to get the most value from cloud gaming.

Plus, Dark Scrolls joins the growing Devolver lineup, alongside Square Enix’s The Adventures of Elliot: The Millennium Tales. They lead the charge for six new games joining the GeForce NOW library this week.

Steam Dreams Are Made of These

Add to cart, not to storage.

The Steam Summer Sale is here, bringing discounts across thousands of PC games as one of the year’s biggest opportunities to grow a gaming library.

Supported Steam games can be streamed across devices with GeForce NOW, making it easy to buy a game once, keep progress synced and pick up where the gameplay left off on PCs, Macs, handheld devices, phones, TVs and more.

In other words, the Steam Summer Sale brings the deals; GeForce NOW adds the flexibility. 

As new titles expand collections, storage demands and hardware requirements expand with them. GeForce NOW helps remove those barriers by streaming supported games from powerful GeForce RTX servers in the cloud, allowing members to enjoy today’s biggest games on devices they already own. Since downloads and installs are handled in the cloud, games can be added to the cart without being added to storage.

Check out the “Sales & Special Offers” row in the GeForce NOW app to discover the discounts today.

The Ultimate Upgrade to Level Up for Less

GeForce NOW Summer Sale
The upgrade every game deserves.

The deals don’t stop there. Pair GeForce NOW’s summer sale with the Steam Summer Sale to spend less time waiting on downloads, managing storage or needing pricey hardware upgrades — and more time gaming.

Get $70 off a 12-month Ultimate membership or $35 off a 12-month Performance membership and experience GeForce RTX-powered gaming in the cloud across devices.

The Ultimate membership unlocks GeForce RTX 4080- and 5080-class performance in the cloud with up to 4K resolution, up to 120 frames per second (fps) and advanced technologies like NVIDIA DLSS, ray tracing and NVIDIA Reflex.

Dig Into Devolver

GeForce NOW Dark Scrolls
Written in chaos.

Dark Scrolls, the kinetic action roguelite from Devolver Digital, arrives on GeForce NOW with its blend of fast combat, evolving builds and unapologetic chaos. Set in a warped fantasy world that doesn’t take itself too seriously, players battle through shifting arenas packed with enemies, hazards and power-ups that can turn a run from fragile to unstoppable in seconds.

Stack abilities, experiment with wild combinations and adapt on the fly as the game constantly raises the stakes — rewarding bold play as much as careful movement.

On GeForce NOW, Dark Scrolls is ready the moment players are, streaming across devices with no downloads or setup required. It joins a growing lineup of Devolver Digital titles on the service — Cult of the Lamb, Hotline Miami, Hotline Miami 2: Wrong Number, Inscryption, Enter the Gungeon and Ball x Pit — each delivering that distinct mix of style, surprise and controlled chaos, and just a click away with GeForce NOW.

A Storybook Across Centuries

The Adventures of Elliot: The Millennium Tales arrives on GeForce NOW, delivering a charming, narrative-driven adventure filled with mystery and discovery. With a hand-crafted world and a focus on exploration, it blends classic adventure gameplay with modern, character-driven storytelling.

Follow Elliot — a curious traveler bound to a mysterious Millennium Core — as he’s pulled across eras in a journey that spans neon skylines, forgotten ruins and quiet villages on the edge of legend. Each era has its own rules and rhythms, with Elliot’s reactions and scribbled journal notes giving the story a warm, personal touch.

Stream the cinematic-quality visuals and responsive gameplay with GeForce RTX power in the cloud for Ultimate members. Experience Elliot’s time-twisting journey in sharp detail across supported devices — no high-end rig, patches or paradox prep required. Just jump in and pick up from wherever the last chapter left off.

In addition, members can look for the following:

Dark Scrolls (New release on Steam, available June 22)
SAND: Raiders of Sophie (New release on Steam, available June 22)
Deer & Boy (New release on Steam, available June 23)
EMPULSE (New release on Steam, available June 24)
The Adventures of Elliot: The Millennium Tales (Steam)
FATAL FURY: City of the Wolves (Steam)

Leaving the last word to the Community Corner, one GeForce NOW member recently shared being “so impressed” by GeForce NOW. They gave the service a spin because of affordable pricing and took a lower-end PC from 20-30 fps on low settings to 60+ fps with settings maxed out — really putting the WoW in their World of Warcraft

What are you planning to play this weekend? Maybe even more importantly, what device are you planning to play on? Let us know on X or in the comments below.



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10 Most Exciting Indie Games Still to Come in 2026

10 Most Exciting Indie Games Still to Come in 2026


If you haven’t been paying attention, 2026 has already been a bangin’ year for indie video games. Between titles like Mina The Hollower, Mewgenics, Esoteric Ebb, Mixtape, Cairn, Slay the Spire 2 Early Access, and legitimately many more, those looking for some amazing breaks from AAA gaming action have been eating well.

Related

50 Best Indie Games of All Time

Forget blockbuster AAA games! We want some plucky little indies!

What’s even better is that as we approach the midpoint of the year, there are still dozens of promising-looking indies on the horizon. Today, I’ll highlight ten games that should be on your radar if you’re a fellow enjoyer of the smaller budget titles.

To qualify for consideration on this list, a game must have either a confirmed release date this year, or at the very least, a 2026 placeholder on Steam. That means anything with a “Coming Soon” label wasn’t eligible for the list. Even though some of those “Coming Soon” games might end up being 2026 titles, we simply don’t have that information yet. Let’s begin.

10

Grave Seasons

Stardew Horror

Grave Seasons

On the surface, Grave Seasons very much looks like any other Stardew Valley-like indie game that we’ve gotten plenty of versions of since the original game came out. Dig a little deeper and notice that Blumhouse Games is the publisher for this one, and you’ll probably begin to piece together what’s going to make this one stand out from the crowd.

In addition to the awesome artwork and charming, dating sim-looking NPCs you’ll bump into around town, Grave Seasons is also hiding something sinister beneath the surface. The game’s demo features a grisly murder by some kind of monster and a trail of blood to follow to investigate, so we can be sure Grave Seasons is going to flip this type of cozy game on its head in many ways.

9

Stupid Never Dies

Zombies Are Cool Again

Stupid Never Dies (6)

Stupid Never Dies is one of the most Suda51-looking games I’ve seen in a while from someone… well, not named Suda51. This is a frantic-looking Action-RPG full of tons of style, color, and weirdness all around. We’ll play as Davy, who also happens to be a zombie, as he fights off hoards of wacky creatures in order to rescue a human he’s in love with, Julia.

It kind of has that 2010s zombie-obsessed vibe, most similarly reminding me of movies like Warm Bodies, but very clearly infused with tons of chaos and action all around. This isn’t your traditional-looking indie to be sure, but it’s one to keep an eye on if you’re more action-oriented.

8

There Are No Ghosts at the Grand

Yeah… Sure

There are no ghosts at the grand

There Are No Ghosts at the Grand is kind of a weird one to describe, but let me do my best. It looks to be a cozy-ish, house restoration, narrative-heavy game in which you inherit an English hotel from your vanished father. Oh, and there are apparently ghosts. Or at least, something supernatural is going on here.

Armed with a talking multi-tool, a black cat guide, and more fully choreographed musical numbers than your average Disney movie, There Are No Ghosts at the Grand really seems to be aiming for something highly memorable, unique, whimsical, and creative all at the same time.

7

SacriFire

A Classic in the Making

Hands-on Preview SacriFire DualShockers (2)

The latest in the “New JRPG leans into a classic style in order to capture our nostalgia while also just being an amazing game,” SacriFire really is ticking every box for longtime fans of the genre. Our own Murillo Zerbinatto previewed this one in May, and as easily the most well-versed JRPG expert I have in my life, I trust him enough to say if he’s excited about a JRPG, everyone should be excited about a JRPG.

Cult Classic Games

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10 Indie Games From 2026 Quietly Becoming Cult Classics

Blue oysters not included.

SacriFire places you in the shoes of a priest that’s wrapped up in a crazy battle between gods and demons, allows you to manipulate time, and seems to really be leaning into requiring you to think through your strategy and tactics in order to survive. It’s also gorgeous and reportedly boasts an awesome soundtrack, so it’s absolutely one to watch.

6

D-topia

But Definitely Not a Dystopia… Right?

D-Topia

I previewed D-topia myself at the LVLUP Expo in Vegas back in April, and I walked away very intrigued and ready to get my hands on more whenever the time came. And thankfully, this one is officially super close at this point, launching in mid-July. If you’re a fan of things like Black Mirror (but nicer and cuter) and/or some creative types of puzzle games, this one could be for you.

Living in a sci-fi, corporate “utopia” designed to maximize resident happiness, D-topia will send you on what it describes as a “gentle-paced puzzle adventure,” which is something I’m very much into myself. It’s also published by Annapurna, which is becoming somewhat of an indicator of quality these days in the indie scene with their recent track record of games they’ve partnered with.

5

Denshattack!

Tony Train

Denshattack!

Another one I’ve gone hands-on with already is Denshattack!, which had an incredibly fun demo that left me completely sold and ready for the full release. Luckily, this is another one that’s coming soon on the horizon, also slated to release in mid-July. Denshattack! is heavily inspired by games like Tony Hawk’s Pro Skater and Jet Set Radio, but it’s also absurdly unique in its own crazy ways.

The elevator pitch is that it’s Tony Hawk meets Shōnen anime, except instead of a skateboard, you’re controlling and manipulating an entire train as it speeds down the railways of Japan. Oh, and also there are crazy boss fights and tons of charming characters to meet. The art style is amazing, the music slaps, and from what I’ve played so far in the demo, it’s very, very fun.

4

Neverway

Dark and Cozy

Hands On Preview Neverway 4

Ah, the life sim RPG. Meeting neighbors, tending crops, running errands, repaying your eternal debt to a creepy, dead, ancient god. Wait, what? Somewhat in the vein of Grave Seasons, Neverway is another “cozy”-type of game by genre description, but one that looks absolutely nuts in terms of pulling in crazy psychological horror at the same time.

I don’t know too much about this one myself yet, but I’m intentionally keeping it that way, because it seems like one of those where the less you know going in, the better. Fellow DualShockers writer Jake Valentine played a demo earlier this year, and between reading his preview and just scrolling some screenshots, Neverway is high up my list of indies to watch in the back half of 2026.

3

Toem 2

Look At This Photograph

toem-2-press-image-1

I’d imagine you don’t really need to play the original Toem in order to enjoy the upcoming sequel Toem 2, but I can’t recommend it enough if you’ve never checked it out. Roll credits on the monochromatic photography adventure from 2021, and you’ll immediately join the rest of us counting down the days until this sequel arrives.

With an adorable art style and charm for days, Toem 2 seems to be another lovely journey featuring our little photographer friend as he travels around, snaps pics of the world, and helps some friends along the way. Toem 2 is primed to be another one of those feel-good, low-stress titles you can spend a nice weekend wrapped up in a blanket with a warm beverage.

2

Big Walk

Peak Friendship

bigwalk-gameplayoverview-1_feature

Highlighted during a couple of Nintendo Directs at this point, Big Walk feels most akin to something like PEAK, the co-op mountain climbing game that’s taken the world by storm in recent years. And while Big Walk will likely be another one you see dozens of funny clips of on social media once it arrives, it’s also one that looks a bit more abstract and whimsical than PEAK in some very fun ways.

It’s all about traversal, finding ways to communicate in unique situations, solving some little puzzles, and having an all-around nice time with your pals along the way. I gotta say, I also am personally really vibing with the art direction here on all fronts, from the color palette, to the character designs, to the goofy soundtrack.

1

Blighted

In Drinkbox We Trust

blighted

A fun fact about me: I love Drinkbox Studios. At this point, whenever I see they’re coming out with something new, it’s immediately at the top of my mental most anticipated list, because this team really has yet to disappoint. And while my personal favorite game of theirs is Severed, the wildly underrated touchscreen-controlled game I platinumed on the Vita (RIP), Blighted legitimately looks like it could be their best yet.

A trippy, Western-themed Soulslike/Metroidvania/RPG/Action game that looks heavily inspired by Hades is a string of words in one sentence that makes me incredibly excited. The combat and boss fights look rad. The style is incredible. I’ll be first in the queue to download this one whenever it drops in 2026.

Best Indie Games of 2026 (So Far)

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10 Best Indie Games of 2026 (So Far)

In just six months, we have already enjoyed adventures whose caliber easily makes them candidates for Game of the Year despite being indies.



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GTA 6 fans are obsessed with a new detail in Rockstar’s new screenshots

GTA 6 fans are obsessed with a new detail in Rockstar’s new screenshots


Rockstar Games released 63 new Grand Theft Auto 6 screenshots on Tuesday, and you’d better believe fans have spent the day poring through each and every pixel. The trove has proven to be a fire hose of new information about the open-world game — its customization options, vehicles, and weapons. And while fans are excited by all the possibilities teased by these aspects of GTA 6, many are fixated on one surprising detail.

It’s a small thing that’s easy to miss, especially if you’re not interested in purchasing GTA 6’s Ultimate Edition. The $99.99 version of the game comes with a variety of perks, one of which is the ’67 Vapid Dominator Buggy pictured at the top of this post. You can’t even see the driver clearly in this screenshot, but it doesn’t matter. The only thing fans care about here is the wet dirt.

“Holy shit,” one Redditor wrote, while directing everyone’s attention to the mud. The top-voted reply reads, “Holy fuck it looks real.”

Based on the screenshot, it seems like the ground will be reactive — if you drive over mud, you’ll leave behind tire tracks as wet chunks are tossed into the air. The image also suggests that cars will have working windshield wipers. If so, then the visible water condensation in some of the other screenshots isn’t just for show:

Once the mud dries, your car will be dirty and in need of washing:

ULTIMATE_EDITION_WYMAN_CAR_COLLECTION_03

Grand Theft Auto 6: Ultimate Edition bonus conten
Image: Rockstar Games

Rockstar’s games usually feature realistic environmental details like these. In the case of GTA 6, the mud isn’t there to give you a vague sense of immersion. As fans might recall, the first GTA 6 trailer released in 2023 briefly displayed a soaked area run by a group called the Thrillbilly Mud Club. The locale — and the bikini woman at the forefront of the club — both appear to be inspired by a rowdy real-life off-roading event in Florida. The event is a giant party where people race and pull their trucks through dense, messy terrain. As you can see below, the people who attend these events already sound like characters in a GTA game:

Will the end product actually be as impressive as these images suggest, or are they bullshots? According to Digital Foundry, Rockstar’s graphics feature impressive ray-tracing technology that helps puddles and reflections look almost photorealistic. The technical experts cast doubt on whether these incredible graphics are actually possible on consoles, however.

Rockstar says that GTA 6 will have PS5 Pro enhancements of some sort, but isn’t being specific about what those are. While such features can push visuals beyond a base PS5, Digital Foundry argues that even the souped-up hardware may not be able to render the game nearly as well as these screenshots suggest.

If not, some fans will be disappointed by the apparent deception. Most will probably enjoy the game regardless of whether the mud clumps as it would in real life.

We’ll find out just how impressive that mud tech really is when Grand Theft Auto 6 launches on Nov. 19 on PlayStation 5 and Xbox Series X.

VINTAGE_VICE_CITY_PACK_EXCLUSIVE_LOOKS_04

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GTA 6’s price surprises fans, but some are fuming over the Ultimate Edition

Some aspects of the release are still ruffling feathers



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GTA 6 Physical Edition Does Not Contain A Disc

GTA 6 Physical Edition Does Not Contain A Disc


I bring bad tidings, my shiny disc-loving friends: Grand Theft Auto VI’s physical edition does not contain a disc.

Rockstar confirmed the news themselves in the same post where the issued new details on pre-orders and the Ultimate Edition. Oh, and announced the price.

The physical edition will be available a full week ahead of the proper release on November 19, and that’s because it’s just a code in the box and Rockstar wants you to have time to pre-load the game.

“Players who pre-order digital versions of Grand Theft Auto VI will be able to begin pre-loading on November 12 to ensure they are able to play at launch on November 19. The physical version of Grand Theft Auto VI, containing a download code inside the box, will be available starting November 12 to support pre-loading.”

Let’s be honest, as dissapointing as this news is, it’s hardly surprising in this day and age. Lots of companies have been ditching actual discs for download codes, which is a pain in the arse for lovers of physical media. But there was some hope that Rockstar would be one of the big boys willing to cover the cost and let us have a proper physical release.

That said, there’s a good chance they’ll release a disc in a box at a later date, probably because they know plenty of people will double-dip.

So really, the only reason to pre-order the physical edition is so you can have the box on your shelf.



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Star Fox Is A New Beginning That Undermines Itself

Star Fox Is A New Beginning That Undermines Itself


There’s a reason Nintendo keeps remaking Star Fox 64. The N64 iteration of the rail shooter–at the time, the second Star Fox release–remains the apex of the franchise: a genuinely fantastic game that still holds up and stands the test of time. Subsequent sequels that have attempted to recapture the magic have floundered by comparison. This latest iteration, simply titled “Star Fox” for what I can only assume is meant to be a soft reboot, plays just as great as you remember and looks even better. But if you’ve already played Star Fox 64 in any iteration, it will be hard to shake the feeling of deja vu. 

For the uninitiated, or perhaps those who just learned about ultra-cool guy Fox McCloud from his spotlight-stealing cameo in the Mario Galaxy movie, Star Fox takes place in a galaxy called the Lylat system, composed of anthropomorphic animals with futuristic space-travel technology. Star Fox is a group of well-funded fighter-jock mercenaries who are regularly called upon by a military general, a dog named Pepper, to assist their space-combat operations. 

As established in an opening cutscene, some years ago Fox’s father, James McCloud, was en route to investigate questionable activity on a planet named Venom, when his wingmate Pigma betrayed him to the mad scientist Andross. James was lost, his trusty wingman Peppy escaped, and Andross kept quietly assembling his army for an invasion of the rest of the Lylat system. 

That sequence establishes one of the major new features of this remake: fully animated cutscenes. And to their credit, these are very well-made sequences. The aerial stunts look cool while staying true to the original spirit where needed, and the voice acting has been updated to facilitate the expanded scope. The more realistic character designs were divisive when shown off earlier this year, but I felt fine with them from the beginning, and after spending some time seeing them animated in cutscenes, I’ve come to really appreciate the look. Their faces are nicely expressive and textures like fur give them a sense of realism, while still staying in the fantastical world of space animals. The vast majority of the cutscenes take place aboard their docking ship, the Great Fox, as they discuss strategy, but the characters are still given lots of characterization in their movements and gestures to express their perspectives and personalities. For example, Falco rolls his eyes a lot, because he is above all kind of a jerk.

A similarly heightened level of visual fidelity is present in the stages themselves, which look recognizable to their N64 counterparts without feeling too beholden to their jagged edges and geometry. While all of the stages look great, the upgraded style is most impressive when it shows off new flourishes that weren’t available in the original, like the lighting effects of your lasers reflecting off of surfaces and illuminating dark caves. Star Fox 64 always excelled at stage variety, but this remake accentuates it by making each stage appear vastly different than the rest. I especially loved revisiting the stages that are major departures from the others, like the water world Aquas, the surface of the sun on Solar, or the wacky and kaleidoscopic Meteos wormhole. 

Star Fox

Revisiting all the areas takes at least a few runs because of how the stage layout has worked since the original. One of the coolest aspects of Star Fox 64, and again here, is the ability to carve your way from one side of the galaxy to another in a relatively freeform fashion, completing optional objectives. In broad terms, you can see the three paths as Easy, Medium, and Hard, but you aren’t limited to one track. If you know how to find your way, you can easily hop between paths throughout, so you aren’t committed to only staying on one difficulty track. Completing a hidden objective that opens the harder path will always let you switch to the easier one, but if you only complete the easier objective, you can’t switch to the harder path.

In the original Star Fox 64, this was presented rather plainly, with a blue, yellow, or red line showing where you can go. In this version, it’s given a good deal more panache, thanks again to the new extended cutscenes. Rather than simply present you with a choice of locations for your next mission, each mission starts with General Pepper debriefing from the last mission and explaining the strategic importance of both next possible locations. One might have a suspected bioweapon while the other is an outpost under attack. In each case Pepper outlines why Star Fox is the best or perhaps only available force to complete this mission. And since there’s some overlap, as you could approach a planet from different directions, it’s particularly impressive how these cutscenes stitch different pieces together without feeling noticeably disjointed. 

These all lead to the same outcome, of course. You’re ultimately headed toward Venom no matter what, and it doesn’t make a difference in the end whether you went to Sector X or Solar, but it does a good job of tying the journey together and giving each mission an appropriate amount of weight. Sometimes I even felt bad abandoning one planet in need for another, even knowing that it doesn’t have any impact.

Star Fox

The extended cutscenes also help define the characters’ relationships with each other and with General Pepper. Falco has always been portrayed as a cocky hotshot, but here we get to see him slowly warming to Fox’s leadership. Peppy is the assured veteran who trusts Fox will come into his own as a leader. We even get some insight about why the team keeps Slippy around, as the cutscenes sell him as a machinist wunderkind who’s always two steps ahead in anticipating their equipment needs. And Fox, for his part, is played as the cool Han Solo type–a mercenary needling General Pepper to pay for their valuable services, even if he’s obviously going to do the heroic thing regardless. 

Wayfinding to new paths is a little easier this time around too. Dialogue will drop hints about what to do to open new paths, without being overly on the nose or spelling it out for you. If you miss an optional objective, it’s easier to restart a stage from the beginning or from your most recent checkpoint, and doing so doesn’t even cost you a life or eliminate your laser upgrades or bombs. You can even entirely complete a stage, see where it leads, and then go back and do it again immediately to try for another way. 

That said, I was surprised that each run through the Lylat system is treated as its own distinct game progression, just like the original. That means that once you finish the game, you’ll need to start anew on Corneria and cut your path through from the beginning. This is true to the original, and I don’t mind the faithfulness, to a point. But for returning fans who already know their way around, it would have been nice to have the option to track which paths you’ve already opened and let you jump back to planets, eventually creating a fully filled-out star map.

And while the updated visuals are often gorgeous, they do come with some trade-offs that take getting used to. For one thing, your targets are a lot less obvious with much more happening on-screen, visually, so it’s easier to miss a flyer who gets away. In boss battles, weak points are less obvious than the glowing vulnerabilities of the original, and they don’t flash as brightly when you land a successful hit to let you know that you’re doing damage. And with the higher fidelity making everything look much more like it has weight and bulk, it’s a little strange when a capital warship in Area 6 explodes like an empty cardboard box.

Star Fox

The other marquee feature of this release is multiplayer, which adds online play, and GameChat camera integration for animalistic avatars. Unfortunately, I wasn’t able to try any of the pre-release online multiplayer sessions, so I’ll have to reserve my judgments on that aspect until I can try it in a live environment. We’ll update this review once we’ve been able to sufficiently test it out.

Star Fox is a remake, but it also appears to be an attempt at a reset. The franchise has never really found its footing, despite clearly having a lot of love from Nintendo. This story has always felt like a starting point, establishing the characters and hinting at their backstory. So altogether, this remake may be the best possible way to give the series a fresh start. At the same time, the original still holds up very well, and if you have Switch Online with the Expansion Pass, you can already play it. That makes this hard to recommend, which is a shame. If Nintendo means this to be a new beginning for Star Fox, retreading familiar ground undermines the effort.



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Steam’s Latest Viral Multiplayer Game Is A $6 Janky Indie Game That Is Like Prop Hunt, But Good – Kotaku

Steam’s Latest Viral Multiplayer Game Is A  Janky Indie Game That Is Like Prop Hunt, But Good – Kotaku


I’ll admit that when I first saw gameplay of Meccha Chameleon, I didn’t think much of it. It seemed like yet one more janky prop hunt–inspired hide-and-seek multiplayer game. But anything that reached over 300,000 concurrent players on Steam in the middle of a random afternoon is worth checking out, and I’m happy I did because this odd painting game is far more exciting and clever than I expected, even if it is also very, very janky.

Meccha Chameleon is a new online multiplayer game (created, seemingly, by two developers) that pits a group of hunters with shotguns against a larger group of players tasked with hiding around different maps and using a painting tool to camouflage their bodies with the environment. The hunters have a limited amount of time to find and shoot all of the hiding players. And when I first heard this, I assumed that like prop hunt, Meccha Chamelon would be about hiding somewhere out of sight and not moving for a few minutes, which is boring and the main reason I rarely play prop hunt modes. But that’s not how Meccha Chamelon works at all.

Instead, hiding in this new popular Steam online game isn’t how you win. Instead, you need to hide in a spot where you will be visible to the hunters (though hopefully unnoticed by them), as you only get points for being in those players’ direct line of sight. Once I realized this, my goal in Meccha Chamelon was to hide in the most out in the open spots, like against a box in the middle of a room, and to use paint to mask my location. If nobody saw me for a bit, I’d use the taunt button to whistle and bring them over to where I was to get more points. Risky, but extremely exciting. Watching a group of players run by my hidden little guy, painted like a wall or something, over and over again never got dull.

And that’s the other big difference between Meccha Chameleon and other prop hunt games. In those games, you’re simply searching for a prop to turn into. In Meccha Chameleon, you have to take the time to actually paint your character to help them blend into the environment. The painting controls in the game are simple enough that within a few minutes, I understood what I could do, but to truly master it, you’ll need to work fast and carefully, as there is no undo. And brilliantly, once the hunters enter the map and start looking for hiding players, you can still keep painting and moving. I often would keep adding details and texture to my character to make them blend in even better with a woodgrain wall or brick floor.

© lemorion_1224 / Kotaku

The painting controls are a bit janky and wonky, like a lot of Meccha Chamelon. I frequently encountered matches that didn’t move forward because the game just got stuck in the lobby. I had a match in which players fell into a void, with one player typing in chat, “LOL again.” I also saw some players hiding inside of level geometry, which the game tries to stop, but no system is perfect. I also imagine there’s some cheating going on as I saw some hunters who seemed a bit too good at finding hidden players in seconds.

I’m not sure I’ll play 200 hours of Meccha Chamelon, but I’m happy to have it installed on my PC right now as it’s a cheap, fun, low-stakes multiplayer game that, despite some janky edges, offers up an exciting experience. Plus, it’s nice to finally have all my years of using MS Paint and Photoshop with a mouse finally pay off. And I mean, how many games let you become a set of horse testicles?



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