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Here’s how to get the Frozen Anguish sword in Crimson Desert

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Here’s how to get the Frozen Anguish sword in Crimson Desert


There are swords in Crimson Desert, and then there are swords. The Frozen Anguish Sword is very much the latter and basically not only looks the part but can also be super overpowered if you grab it early on in your playthrough.

We know where it is, and below, we’ll let you know how to get it too, so you’re able to destroy any and all that get in your way.

Where to find the Frozen Anguish sword in Crimson Desert

As previously mentioned, the Frozen Anguish Sword is a really good two-handed weapon that can be acquired pretty early on, if you know where to look.

It also pairs very nicely with the extremely aesthetically pleasing Frozen Cursed armor set that basically turns you into Sauron.

To get your hands on it, as you might have expected by the name of the Frozen Anguish, you’ll need to head to a snowy part of the map, very north of Demeniss in the Eye of Ice.

If you have the Abyss Nexus fast travel point, great. If not, you might have to do a little hiking to get here.

Once you’re there, look for the Spire of Frost, which is pretty hard to miss considering how large it is.

Walk up to it and start hitting the small lantern to the left of the entrance, and when prompted, you should be able to light it. This will automatically open the door, ready for you to go inside.

Now, just walk straight in, and under the staircase in front of you will be a treasure chest that, when opened, will provide you with the Frozen Anguish.

frozen anguish crimson desert chest

If you’re planning on securing it before you’re ‘supposed’ to, we recommend you take a bunch of food to keep you healed up; otherwise, you’re almost certainly going to succumb to frostbite. Or, if you have the Frost Cursed armor already, you’ll have resistance.

The post Here’s how to get the Frozen Anguish sword in Crimson Desert appeared first on Adventure Gamers.



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Jetpac – Langford Productions Launches High-Def PC Remake of Ultimate Classic

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Jetpac – Langford Productions Launches High-Def PC Remake of Ultimate Classic


Retro gaming fans, prime your thrusters. Langford Productions has officially released a comprehensive PC remake of the 1983 ZX Spectrum masterpiece, Jetpac, bringing the golden age of Ultimate Play The Game to modern hardware. The premise remains as frantic as ever: The Acme Interstellar Transport Company has one goal: scatter flat‑pack starships across the Galaxy and hope someone brave assembles them. That someone is you — test pilot, courier, and part‑time rocket mechanic. Every planet is a payday. Gems, rare elements, gold… your Jet Pac scoops valuables and rocket parts with ease. Grab the loot, haul it to your launch site, blast off, repeat…Sound easy right? As if!

While the core loop of “assemble rockets parts and blast aliens” is intact, Langford Productions has packed this version with modern customization and crossover content. Players can toggle between three distinct graphic styles mid-game: the original ZX Spectrum aesthetic, a “limitless colour” mode that removes the hardware’s classic attribute clash, and entirely new HD graphics. Furthermore the game also features as a choice randomly re-arranged platforms, the decision to blow up fuel pods, a lunar Jetman missile launcher, and you can even battle enemies from from Ultimate’s other games of that era, Cookie and Pssst?”

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FIFA is back in April with FIFA Heroes, and you can play as Maradona, Harry Kane and… Thor? | TheSixthAxis

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FIFA is back in April with FIFA Heroes, and you can play as Maradona, Harry Kane and… Thor? | TheSixthAxis


There’s a new FIFA game coming out for the first time since EA and FIFA split up in 2023, but what you’ll be getting in FIFA Heroes is very different to EA Sports FC.

FIFA Heroes will launch on 28th April for iOS, Android and PC, with Switch, PlayStation and Xbox versions coming soon after. It’s a free-to-play title, and it will also be pre-installed on some Motorola phones.

 

It’s an arcade-style 5v5 football game where real players from World Cup history stand shoulder-to-shoulder with mascots and… uh…. the Norse god Thor? All of them are part of the same roster and will be able to pull of special abilities and exaggerated moves. Teleporting through balls, meteor shots and magnetic tackles are all possible, so don’t blame your internet connection if that’s happening to you.

“The last thing we wanted to create was another football simulation game,” said Kyle Joyce, Director of Solace. “We wanted to imbue FIFA Heroes with fast-paced gameplay that will appeal to a whole new generation of players. With Motorola alongside us, we’re able to showcase our vision at its best and deliver a football experience that resonates with fans everywhere. We can’t wait to share what’s next.”

Confirmed to be playable in the game are the following real footballers:

Diego Maradona
Harry Kane
Jordan Pickford
Eduardo Camavinga
Jack Grealish
Emiliano Martínez
Lautaro Martínez

But there is also Thor, the Norse god of thunder and lightning, and Sun Wukong, the Monkey King of Chinese mythology, and a bunch of animal mascots for the various countries.

Featured in the trailer is a fictional stadium in the barrios of Brazil, celebrating the five-time World Cup winners, though you can expect a deeper tie in with the summer showcase, I’m sure.

So… does this live up to FIFA’s claim that their post-EA FIFA games would be “THE BEST”?

Source: press release



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Daredevil: Born Again season 2 is Marvel’s most political show ever — with one glaring flaw

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Daredevil: Born Again season 2 is Marvel’s most political show ever — with one glaring flaw


From Captain America: Civil War’s commentary on government oversight to the racial justice messages in The Black Panther, Marvel Studios has shown it’s willing to get political. Yet for the most part, the Marvel Cinematic Universe has shied away from any sort of value judgement on the man who has dominated American politics for the past decade. For the second season of Daredevil: Born Again, which debuts today on Disney Plus, that’s finally changed. Showrunner Dario Scardapane puts the man without fear into a fearlessly anti-Trump story, but it comes with a very bizarre, even incomprehensible, twist.

In Daredevil: Born Again season 1, Wilson Fisk/Kingpin (Vincent D’Onofrio) is elected as mayor of New York City on an anti-vigilante platform. The season ends with the new mayor declaring martial law. When season 2 begins, Fisk’s draconian policies are in full effect with his Anti-Vigilante Task Force (AVTF) roaming the streets and terrorizing all kinds of citizens, even if they aren’t vigilantes. Daredevil (Charlie Cox) is leading a resistance of citizens dedicated to taking Fisk and the AVTF down, while his alter ego, Matt Murdock, is a missing person.


Image: Marvel Studios

The political overtones might already be obvious, but before getting into that, it’s worth noting that the two seasons of Daredevil: Born Again had very different kinds of productions. Despite several returning cast members, the series began as a show entirely separate from the 2015 Netflix series . Towards the end of production, however, Marvel decided to tie Daredevil: Born Again directly to the original series. Showrunners Matt Corman and Chris Ord were replaced by The Punisher writer Scardapane, who reworked most of the episodes and shot three episodes worth of additional material to create the final product. In an interview with Cinemablend, even referred to the first season as a “cobbled-together Frankenstein.” Season 2, however, was all Scardapane. In that same interview he said, “We were able to kick the narrative into the second season relatively unfettered.”

The difference is noteworthy because it explains shortcomings or tonal shifts in Daredevil: Born Again season 1. The second season, by comparison, should be more consistent, with a clear tone and vision, yet it suffers from two agonizing inconsistencies that hurt the experience.

daredevil born again season 2 kingpin wilson fisk
Image: Marvel Studios

The first big problem is that the opening half of the season is often frustratingly dull, largely because we spend a lot of it with secondary and tertiary characters who aren’t nearly as interesting as Daredevil and Fisk, or the other Netflix series veterans Karen Page (Deborah Ann Woll), Vanessa Fisk (Ayelet Zurer), and Bullseye (Wilson Bethel). Those characters are great and all deserve their own stories, which they get, but there’s also more than a half dozen other characters that were introduced in season 1 of Born Again. They each get their own plotlines in season 2 that mostly just take away from Daredevil. The most frustrating of the bunch is Matt’s law partner, Kirsten McDuffie (Nikki M. James), who now shoulders all the legal drama of the series. The courtroom plotlines of the Netflix show were fine when they featured Matt and his best pal Foggy (Elden Henson), but McDuffie without Matt doesn’t hold my interest.

The show gets a huge shot in the arm in episode five thanks to a major character turning point for Fisk that Daredevil plays a part in. From then on, those secondary characters are relegated to their proper supporting status while Daredevil occupies far more screentime. We even get some new fight scenes and conversation scenes between Daredevil and Fisk, which continue to be the best moments of the series thanks to the chemistry between Cox and D’Onofrio. Episodes 5 through 8 are so satisfying and impactful they make up for the slow first half. Especially rewarding in the second half is the return of Krysten Ritter as Jessica Jones, which is limited, but sets up an interesting new status quo for the character.

Daredevil talks with Jessica Jones
Image: Marvel Studios

Then there’s the politics of it all. It seems clear Mayor Wilson Fisk is a stand-in for President Donald Trump. They’re both temperamental, uber-rich New York businessmen who put their businesses in a trust before attaining power, yet they continue to profit while in office. They’re also similarly thin-skinned. Trump often rails against Saturday Night Live and any talk show host who lampoons him, while Fisk is annoyed by a Max Headroom-like internet personality wearing a mask of the mayor. The most obvious parallel though is Fisk’s command of the AVTF, an unrestrained paramilitary force terrorizing ordinary citizens, exactly like ICE ever since Trump returned to office. Watching the season and seeing the bullying AVTF agents in their tactical gear, it’s impossible not to think of ICE.

The team behind Daredevil: Born Again isn’t exactly leaning into these comparisons. . Cox called any similarities between Trump and Fisk “purely coincidental.” Scardapane said season 2 is inspired by Turkey’s invasion of Cyprus in 1974 and Ryan Coogler’s film Fruitvale Station. But I just don’t buy that the show isn’t at least somewhat informed by Trump and his policies.

This political relevance isn’t a bad thing. It makes Born Again feel fresh, exciting, and relevant. Several of Darevil’s fight scenes this season pit him against the AVTF and there’s definitely some satisfaction to be found in the fascist force getting their brutal comeuppance. It’s also nice to see a Marvel property not play it too safe in regards to Trump. While some fans thought Harrison Ford’s President Ross had echoes of Trump in Captain America: Brave New World, the movie ultimately didn’t say much of anything politically. But in Daredevil, the parallels are clear and integral to the story, and that’s to be applauded.

Daredevil at night with the city in the background
Image: Marvel Studios

That is until the finale, where, in the final scenes, the series takes a bizarre turn that seems to contradict the whole rest of the season. While I won’t spoil the finale here, I will say that even Scardapane has admitted it’s intentionally referencing recent history, but I’d argue that what he did with it is confusing, wrong-headed, and even offensive.

Still, Daredevil: Born Again season 2 is worth watching. The first half may be sleepy, but both Daredevil and Fisk’s stories are solid and move both characters forward in interesting ways. They even set up an interesting new status quo for season 3. The biggest buzz throughout the season, though, will definitely be the obvious political parallels, and that’s good since it’s timely, thoughtful and well-written — even if a truly perplexing choice at the end seems to undermine it all.

Daredevil: Born Again season 2 airs weekly on Disney Plus. Episode 1 is streaming now.



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Marathon Sales Look Soft So Far – PC By Far The Favoured Platform

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Marathon Sales Look Soft So Far – PC By Far The Favoured Platform


Marathon has been out for a little while now and seems to be getting really well-received from critics and actual players. But how well it has been doing in terms of sales has been a mystery, until now.

The data comes from Alinea Analytics, so as always, it isn’t official and we don’t know for sure how the company calculates all of this. However, they have proven themselves reasonably reliable, so at the very least, they are likely in the ballpark with their figures.

Image credit: Alinea Analytics

Rhys Elliott shared the data on his X account, noting that Marathon is currently at 1.2 million copies sold, which works out at about $48 million USD of revenue, assuming every copy sold was a standard edition. Alinea’s own numbers put it at $55 million in revenue. I’m unsure if their figure also includes microtransactions.

Those sales are probably softer than both Sony and Bungie were hoping for out of the gate, but strong word of mouth will might give it good ongoing sales. This is far from a Concord or even Highguard situation, but also far from the huge success they were probably looking for.

What’s really interesting is how the data breaks down. According to Rhys, PC sales are absolutely dominating, with 800k of the copies sold being on that platform. Just 217k of the copies were sold on PlayStation, and 133k on Xbox.

That’s kinda crazy for a first-party PlayStation game to not even break 20% of the sales, right?

And it’s also worth considering that Valve gets 30% of all the Steam sales, so with the majority of copies shifted being on PC, that’s a huge chunk of the revenue gone.

Paul Tassi at Forbes has corroborated the numbers, stating that his sources inside Bungie told him they are very close to the real figures.

So, the question is, can Marathon survive in the long-term? While I don’t see it shutting down in just weeks like other high-profile live-service fuck-ups, it could end up shuttered after a year or two on the market. Right now, player numbers on Steam are showing daily peaks of about 45-50k concurrent players, a bit lower than Helldivers 2 brings in. Given the low console sales, that means we are probably seeing south of 100k daily peak concurrent users. Right now, the trend is downwards, which means there’s a ticking clock on its lifespan.

However, I’m sure both Sony and Bungie are still very hopeful they can turn it around, and I would like to think there’s a decent chance of doing that. The people playing it do seem to love the depth of gameplay and the visuals, even if the onboarding seems rough, so given some time and work, Marathon could build a strong, loyal following.

What do you think?



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Most Revolutionary Adventure Games Everyone Should Play

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Most Revolutionary Adventure Games Everyone Should Play


Talking about video games that change our understanding of interactive media, or perhaps even life itself, is one of my favorite aspects of writing, because you always discover new horizons.

By researching, playing, and reflecting on these groundbreaking titles, I feel my ability to understand the industry and myself grow, because they are the kind of products that allow this art form to move forward.

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After more than two decades of playing, and half of that time writing about them, I know exactly which ones have marked a turning point in my relationship with video games, so much so that I can even categorize them by genre.

Therefore, in order to put these years of accumulated experience to good use and invite others to experience them as well, I recommend you read this list of the ten most revolutionary adventure games every fan needs to experience.

10

Alan Wake

Tense Adventures Are Still Adventures

Alan Wake

Although it would probably be more appropriate for a list of horror games, I chose to include Alan Wake in this article because it does something horror games don’t usually do: feel like an adventure.

A terrifying one, yes, but wandering through Bright Falls collecting the remains of the manuscript of the story that is actively unfolding generates far more intrigue and curiosity than fear, especially due to its ability to integrate diverse narrative forms.

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Alan Wake set a precedent for how to make a modern psychological horror game on par with others like Amnesia: The Dark Descent, prioritizing the feeling of vulnerability and, even more importantly, giving profound relevance to the reasons behind events, their symbolism, and meanings.

In the process, the game isn’t just about surviving or escaping, but also about discovering and understanding, redefining the horror genre’s tradition and, therefore, in my opinion, making it a great adventure as well.

However, recognizing which genre it primarily belongs to and admitting it has regular action mechanics, I will place it last so as not to steal the spotlight from purer adventure games, though you have to know Alan Wake is a must-play in any case.

9

Milk Inside a Bag of Milk Inside a Bag of Milk

A Quick but Permanent Ache

Gameplay from Milk Inside A Bag Of Milk Inside A Bag Of Milk

Visual novels have historically been part of a fairly specific niche of gamers, which has led to unforgettable works like Milk Inside a Bag of Milk Inside a Bag of Milk being overlooked.

Despite lasting only a third of an hour and mechanically not doing anything that hasn’t been done before in the genre, its transcendent nature lies in the power of its message, which resonates deeply despite its brevity.

This mastery in not wasting a single second of the story to convey its message about mental health is unparalleled, demonstrating how simply introducing us to the story by clicking on dialogue options is enough to engage us more than any other medium.

Furthermore, its aesthetic is unmistakable, its audio design is unsettling, and its metanarrative is groundbreaking, so Milk Inside a Bag of Milk Inside a Bag of Milk achieves so much with so little, which is truly commendable.

8

Cocoon

The Successor to Portal

Alien territory in Cocoon.

The manipulation of dimensions in video games has been a constant, especially in the puzzle genre, with recent examples like Viewfinder, but Cocoon takes the cake.

In said regard, it’s the only adventure game that has made me feel genuinely amazed at how its existence is even possible (alongside Portal), given how it manages to combine a series of mechanics and technical capabilities that, honestly, seem like dark magic.

The fluidity of the transitions between orbs (equivalent of dimensions) is commendably immersive, with a power only matched by the creativity with which Geometric Interactive designed the levels, cognitive challenges, and even the bosses.

Descending this spiral of dimensions without any loading screens or pauses is breathtaking in the word’s purest sense, and I don’t know how long it will be before another game, in terms of technical prowess and imagination, can leave me as speechless as Cocoon.

7

Gone Home

A New Subgenre Is Born

exploring a room in gone home

Although the creation of the walking simulator genre can be attributed to Dear Esther, which could easily be on this list as well, I want to give credit to its more refined counterpart: Gone Home.

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While it isn’t the origin, I believe Fullbright’s work laid the modern foundation for the form these kinds of productions would eventually take, facilitating the introduction of hundreds of games into the interactive world to create narratively fascinating adventures.

Although one might criticize the limited control players have over these experiences, often seen as ‘interactive movies’ or similar pseudonyms, it enabled the existence of amazing titles like The Vanishing of Ethan Carter, Firewatch, and What Remains of Edith Finch.

For said influence alone, both Dear Esther and Gone Home deserve a place in a museum, so this position is, technically, shared between them. Perhaps they aren’t individually the best in the genre, but the impact they had on assembling it is unmatched.

6

Return of the Obra Dinn

The Plot as a Puzzle

Inspecting a body in Return of the Obra Dinn

Tracing the timeline back to discover which game gave birth to the concept of being composed of a single, gigantic puzzle has been an impossible task, but I will arbitrarily award the title to Return of the Obra Dinn.

Firstly, because it is a masterpiece of colossal proportions whose ability to make you feel like a competent detective in a fascinating world is sensational, combining both magical and earthly mechanics that work together perfectly.

However, and perhaps more importantly, because my research has led me to conclude it’s among the pioneers in presenting a story composed entirely of a dilemma that will take you dozens of hours to decipher, for which you will have to solve it step by step.

I’m sure it wasn’t the first, but if we consider its 1-bit dithering art style (which makes it a benchmark of ‘ditherpunk’ in video games) and its fluid symbiosis between gameplay, story, and atmosphere, Return of the Obra Dinn is unrivaled.

5

The Stanley Parable

More of a Reflection than a Game

Paper scattered across the floor (The Stanley Parable)

The Stanley Parable is among those indie games that everyone who tries it falls completely in love with, and that’s no coincidence.

Despite essentially just walking around, the experience is a masterclass in subverting player expectations in both quantity and quality, offering so many narrative options for every decision you make with your steps that you genuinely question whether it has a real ending.

However, the main reason for its revolutionary nature isn’t just the sheer number of possibilities it presents, but the reflection it makes on its status as a video game and what the concept of freedom truly means within a medium where you have limits, even when they don’t seem to exist.

You can dedicate two hours to it, or you can dedicate dozens, because The Stanley Parable stops when you want it to. It’s one of those titles that won’t leave you indifferent, even if you don’t like it, which is something that can’t be said of practically any other video game.

4

Papers, Please

A New Form of Point-and-Click

Papers Please gameplay

For quite some time, point-and-click adventures were completely forgotten, both due to the decline of Flash games and the lack of market demand for traditional adventures like Monkey Island.

However, Papers, Please arrived to reshape the genre’s traditional approach, allowing it to take place within a claustrophobic customs booth where all you do is shuffle papers, stamp passports, and watch your family starve if you don’t accept bribes.

Lucas Pope’s debut work is revolutionary not only for redefining point-and-click adventures and leaving behind a trail of ‘Papers, Please-like’ games that have emerged over the years, but also for its diegetic and stark symbolism.

You might not see sprites dying of starvation, but only a screen telling you that you didn’t have enough money for lunch at the end of your workday. However, when a game knows how to make you use your imagination to fill in the blanks, it packs a powerful punch.

Therefore, when you have to choose between letting the vulnerable immigrant through or turning a blind eye to a terrorist, Papers, Please meditates on authoritarian governments and tests your morality simultaneously, which is amazing.

3

Grim Fandango

Breaking the Genre’s Norms

Manny in the shed in Grim Fandango

Speaking of point-and-click adventures, Grim Fandango was one of the biggest revolutions in the genre during the last decade of the 20th century by doing, among other things, the unthinkable: assigning tank controls to a genre accustomed to the mouse.

Besides making the leap to 3D, which is revolutionary enough in itself for its art style and animation, the game established itself as the predecessor of the vast majority of story-driven games we enjoy today.

With its cinematic shots, dynamic camera angles, and mature themes, Grim Fandango was and felt like a game for adults, which was extremely unusual for an era when the medium was still seen as a toy store.

The title is extraordinary in itself, both for its story and characters, soundtrack, and aesthetics, but considering it brought about a series of unprecedented transformations for the genre, it’s an essential entry on this list.

2

Journey

Putting the Spotlight on Indies

Walking along a fabric bridge in Journey

thatgamecompany, largely thanks to its collaboration with Sony, is among the main reasons why independent video games have achieved the prominence they do today, not only for its early projects but especially for Journey.

As one of the first titles to arrive on consoles, and with the distinction of having received direct support from PlayStation, it shone a spotlight on the independent game development scene, demonstrating its economic viability and artistic appeal.

Even if it were a bad product, that alone would be enough to warrant its inclusion in this article, though it turns out to be a masterpiece that achieved such prominence precisely because it elevates what indie developers do best: being unique.

The game features a dialogue-free but deeply emotional story, mechanics without tutorials or interfaces but highly intuitive and fluid, and an unrealistic but gorgeous art style, exhibiting how minimalism can convey more than a thousand elements on screen.

Journey is a modest masterpiece that surpasses most modern AAA games almost without lifting a finger, and the fact that we continue to talk about it with such passion is the greatest demonstration of its timelessness.

1

Outer Wilds

The Most Unforgettable Adventure

The outer wilds

Progression in video games is the fundamental force that allows them to endure, and I believe that’s where Outer Wilds’ greatest achievement lies in becoming the beloved and acclaimed game it is.

Placing character growth and story progression on the player’s shoulders is, to say the least, unusual, because most games tend to focus on nominal progression: more stats, new weapons, fewer limitations… that sort of thing.

However, Outer Wilds never changes or offers more than what it originally provides: a vast galaxy with its own universal rules that invites you to become just another inhabitant so you can fulfill your journey.

That capacity for immersion, for giving you the tools to willingly connect with the game and its circumstances, from the characters’ situations to the workings of gravity, is something I’ve never experienced in my more than 20 years of experience.

It’s a magnificent title for many reasons, such as its message, its soundtrack, its exploration, or its story, though its secret lies in how it makes you feel the adventure is real, and the only difference between you and the protagonist is that you’re sitting in front of a television screen and not a spaceship.

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Disney Gaming Boss On "Massive Disruption" In Games And What's Coming Next

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Disney Gaming Boss On "Massive Disruption" In Games And What's Coming Next



Disney’s top gaming boss, the veteran Sean Shoptaw, has outlined the company’s vision for games amid what he described as a “massive disruption” in the gaming market today. Part of Disney’s investments and efforts in gaming today are in Fortnite, but it goes a lot further than that.

Speaking at SXSW, Shoptaw–Disney’s Executive Vice President, Global Games & Digital Entertainment–said Disney’s ambition for games overall is that they can stand alongside Disney’s film, TV, and theme park businesses in terms of drawing people to Disney’s worlds.

Disney does not want to make “box-checky” games, as Shoptaw described them. He said Disney made a key strategic change to its gaming business about a decade ago with the aim of shifting away from licensed tie-in games that re-told the stories of Disney’s movies to making games that told original stories within Disney’s worlds.

Continue Reading at GameSpot



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Fortnite’s New Peak Skin Costs Twice As Much As The Indie Game

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Fortnite’s New Peak Skin Costs Twice As Much As The Indie Game



Over the weekend, Epic added skins to Fortnite based on the hit indie co-op climbing game Peak. If you want to use one of these skins in the popular battle royale, you’ll need to pay more than twice what it costs to buy an actual copy of Peak on Steam. Ouch.

On March 21, Epic partnered up with Peak developer Aggro Crab to add a series of Peak-themed cosmetic items to Fortnite’s in-game shop. The main focus is a customizable scout skin based on the playable and adorable characters from Peak. To buy the basic Peak Scout skin in Fortnite, which comes with a few customizable options and a backpack, you’ll need to plop down 2,000 V-Bucks. 2,400 V-Bucks costs you $23 so let’s say 2,000 is in the neighborhood of $20. Meanwhile, a single copy of Peak will set you back $8.

As pointed out by Twitter user cuzl2 (and many others online), if we do some basic math, that means this one Peak-themed skin and backpack costs more than twice the normal price of the indie game they came from.

But wait, it gets worse. Peak right now is on sale as part of Steam’s big Spring Sale event. So right now, Peak only costs $5. That means you could buy four copies of the online co-op climbing game on Steam for the price of a single skin in Fortnite. That doesn’t seem right! Yet here we are.  I just hope the devs at Aggro Crab get a decent cut of the sales.

As pointed out by cuzl2 in the viral post I linked above, before Epic’s recent increase to the cost of V-Bucks, the Peak skin would have cost around $18. For those keeping track at home, that’s still more than Peak by quite a bit. But you must understand, Epic has bills to pay and needs the extra cash, okay? Have some sympathy for the company behind one of the most widely used video game engines on the planet and the creator of one of the most successful live-service games of the last decade.





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Crimson Desert’s first patch aims at fixing controls, but it mostly affects mouse and keyboard

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Crimson Desert’s first patch aims at fixing controls, but it mostly affects mouse and keyboard


Crimson Desert has been out for a few days now, and as positive as its been received by many players, the game suffers from several fundamental issues that anyone who’s played it has called out.

Perhaps the loudest one of those has been how the game controls, which is a problem that stems from the complexity of controls themselves, as well as the underlying animations behind many of the actions the player character performs.

In the first case, at least, something is being done.

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Developer Pearl Abyss rolled out patch 1.00.03 for Crimson Desert on Monday. The patch is available now on Steam and PlayStation, with Xbox and the Epic Games Store following “at a later time.”

Today’s update follows a letter to players the developer issued on Saturday. The letter generally acknowledged player feedback, but specifically pointed to complaints about the game’s clunky controls as something of a focus for the team.

The action RPG has actually broken its launch peak concurrent player numbers over the weekend, though only by a few thousands more. Its Steam user review rating has also improved over the same period.

This latest update only includes an initial set of fixes, but Pearl Abyss vowed to keep working on addressing all other points of feedback. A highlight in 1.00.03 is the addition of a Storage at Howling Hill Camp, which can be used to store inventory items.

Image credit: Pearl Abyss

The most important changes, of course, affect how the game controls on keyboard and mouse. Pearl Abyss included several fixes and altered some of the default presets to make the experience less painful when playing the game with a keyboard and mouse.

There are sadly no changes to controllers, but it is something that the developer said we can expect to see in future patches. More improvements for keyboard and mouse setups are in the works, too.

Here are some highlights:

[General] Improved the response speed of the interaction UI.
[General] Improved the responsiveness of jump inputs.
[General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
[General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
[General] Improved the responsiveness of the Main Menu UI.
[General] Fixed an intermittent issue where the Main Menu would not open.
[Keyboard/Mouse] Improved the responsiveness of character movement controls.
[Keyboard/Mouse] Added the following shortcuts to open and close certain menus: Inventory: [I]. Skills: [K]. Journal: [J]. Map: [M].
[Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
[Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
[Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
[Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
[Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.

Beyond the control changes, patch 1.00.03 also includes a set of gameplay tweaks, especially when it comes to enemy health and difficulty. It also makes fast travelling more convenient, and brings a few fixes to NPC dialogue. You can read the full change log on Steam.

If you’re deep in Crimson Desert already, we definitely recommend giving our guides a look. We recently added new pages to help you figure out where to socket your Abyss Gear, how to find Contribution Points – and where to spend them, as well as more generally helpful information like how to expand your inventory, and how to reveal the map.



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Screamer Delivers A New Kind Of Arcade Racing Experience – Now Available | TheXboxHub

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Screamer Delivers A New Kind Of Arcade Racing Experience – Now Available | TheXboxHub


The official keyart for Screamer as the game launches on Xbox, PlayStation and PC
Screamer – now available

Racing games rarely ask you to think about why you’re on the track – but Screamer builds everything around it.

This isn’t just about crossing the finish line first; it’s about ambition, revenge, and survival at breakneck speed.

Now available on Xbox Series X|S, PlayStation 5 and PC, Milestone’s latest racer throws players into a neon-soaked tournament where every competitor has something to prove… and no intention of backing down.

You won’t be able to play Screamer through your Game Pass subscription at launch though.

At A Glance

Game: Screamer

Developer: Milestone

Publisher: Milestone

Price: £59.99 (Standard Edition) / £69.99 (Deluxe Edition)

Platforms: Xbox Series X|S, PlayStation 5, PC, Play Anywhere

Game Type: Arcade Combat Racer

A Tournament Built On Rivalries

At the heart of Screamer is a central competition that brings together five distinct teams, each with their own motivations. Soldiers, scientists, criminals, and more all converge on the same goal, creating a racing landscape driven as much by personal stakes as it is by speed.

Each driver comes with their own vehicle, style, and unique ability, shaping how races unfold. It’s not simply about picking the fastest car – it’s about choosing a competitor whose strengths align with how you want to play.

Racing Meets Combat In The ECHO System

Screamer’s biggest twist comes in the form of ECHO technology, a system that transforms races into something far more aggressive.

Boosting gives you raw pace, but Strike lets you take the fight directly to rivals, knocking them off course at critical moments. Shield adds a defensive layer, turning survival into just as important a factor as speed.

Balancing these elements becomes key, especially when Overdrive kicks in. This heightened state pushes everything to extremes, creating chaotic stretches where races can swing wildly in seconds.

A Style That Leans Into The Future

Visually, Screamer embraces a bold identity, drawing heavily from ‘90s anime influences and futuristic design. Neon-lit tracks, stylised vehicles, and dramatic presentation give each race a distinctive energy that separates it from more grounded racers. It’s that visual hook which initially drew us in, so much so that we added Screamer to our best games of March article.

Variety plays a big role too. Beyond standard races, different modes introduce new objectives, from team-based challenges to scenarios where maintaining Overdrive becomes the focus. Online play and split-screen options round things out, ensuring there’s plenty of ways to compete.

Deluxe Edition And Early Access Extras

For those looking to go all-in, the £69.99 Deluxe Edition offers more than just the base game. Alongside three days of early access, it includes additional customisation options, such as unique vehicle styles and themed packs that allow players to personalise their ride.

While these additions don’t change the core gameplay, they add an extra layer of flair to an already visually striking experience.

A New Direction For Arcade Racing

Screamer has been building momentum since its earlier reveal, and now that it’s here, it delivers a racing experience that feels deliberately different. It’s not trying to replicate traditional motorsport sims or even standard arcade racers – instead, it blends storytelling, combat, and high-speed action into something more unpredictable.

At £59.99 for the Standard Edition (available from the 26th March), it’s positioned as a premium release, but one that offers a distinct take on the genre. For players looking for something louder, faster, and a little more ruthless, Screamer is ready to take the wheel… and push things well beyond the limit.

Our review of Screamer on Xbox is fast approaching.



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