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Microsoft’s Reported Disc-To-Digital Xbox Plan Makes Sony’s Physical Media Exit Look Even Colder

Microsoft’s Reported Disc-To-Digital Xbox Plan Makes Sony’s Physical Media Exit Look Even Colder


Just hours after Sony announced it will stop producing physical PlayStation discs in January 2028, Microsoft has reportedly been testing a feature that could make the coming digital-only future a little less painful.

According to The Verge, Xbox employees have started internally testing a new disc-to-digital feature that would let players turn their existing physical Xbox One and Xbox Series X games into digital entitlements. The feature was previously spotted in the Xbox PC app code back in May under references to “Disc2Digital,” but The Verge now reports that Microsoft is actively working on it.

The idea is fairly simple: insert a supported disc into an Xbox console, install and play the game, and the system grants a digital entitlement tied to that specific disc. In other words, you are not just getting a free permanent digital copy so you can flog the disc on eBay five minutes later. I know you were thinking about it, you sneaky bastard, because I was thinking about it, too.

If you lend or sell the disc, the digital entitlement moves with it. Presumably, this means Xbox will periodically check whether that same disc is being used by another account or console, and revoke your digital entitlement if it is.

That digital version would apparently work much like a normal purchase from the Xbox store. If the game supports Xbox Play Anywhere, it could also be playable on PC and handhelds. If it is available through Xbox Cloud Gaming and you have the required Game Pass subscription, it could be streamed as well.

There are some caveats, though. The Verge says the feature currently only works with Xbox One and Xbox Series X discs, meaning Xbox 360 and original Xbox games are not included. Some Xbox One discs may also be incompatible depending on how and when they were manufactured. Again, I assume this would be something to do with detecting if the disc has been slid into another console. Multi-disc games and console-bundled discs are reportedly supported.

The timing of all this is rather interesting, because Sony has just confirmed that physical disc production for new PlayStation games will end in January 2028. From that point onward, new PlayStation games will only be sold digitally, both through the PlayStation Store and participating retailers. Games released before then will still be unaffected, but Sony has not announced any sort of disc-to-digital scheme for existing physical collections, nor has it said how this all fits into backwards compatibility for whatever comes next.

Sony’s ditching disc-based games by 2028, signaling a digital-only PS6 is on the way. How will Sony handle backwards compatibility moving forward?

That is where Microsoft’s reported plan suddenly looks very important. The Verge notes that Microsoft has not yet fully finalized whether its next-generation Xbox, codenamed Project Helix, will include a built-in disc drive. If it does not, then a disc-to-digital system could be the bridge that lets current Xbox owners carry at least some of their physical libraries forward.

It is not a perfect solution, obviously. It still depends on Microsoft’s servers, accounts, licensing systems and whatever compatibility rules the company decides to apply. But compared to Sony simply saying “the discs stop here” and not offering any clear path for people who have spent years building physical libraries, it at least sounds like Microsoft is thinking about the problem before throwing everyone into the digital pit.

Whether that makes Xbox the good guy here is another question entirely. This is still the same industry-wide march toward a future where owning a game increasingly means owning permission to access it right up until that permission gets tossed in the bin because somebody sneezed the wrong bloody way. But if discs are going away regardless, then giving players a way to preserve their existing collections is the bare minimum companies should be offering.

And right now, based on what has been announced and reported, Xbox might be the only one even trying.

However, it’s worth noting that the latest Windows Central says the next Xbox will also be ditching the disc drive. Not shocking news in the slightest, but still.



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PlayStation Plus Free Games For July 2026 Revealed

PlayStation Plus Free Games For July 2026 Revealed


This month’s batch of free games for PlayStation Plus subscribers has been revealed. All PS Plus members will be able to claim a trio of freebies starting July 7–Call of Duty: Modern Warfare 3, For the King 2, and CrossCode. If you haven’t claimed June’s PlayStation Plus free games yet, make sure to do so before next Tuesday.

Call of Duty: Modern Warfare 3 isn’t exactly a high point for the franchise, but at the very least, the 2023 game was a comfortably familiar experience. Set directly after the events of the previous Modern Warfare game, the threequel follows Captain Price and Task Force 141 as they take on ultranationalist war criminal Vladimir Makarov across the globe. Throw in the usual multiplayer and Zombies modes, and you’ve got a passable Call of Duty adventure to dig into.

For the King 2 sees players battle against a tyrannical queen, either on their own or in co-op. Set in the land of Fahrul, the game is inspired by classic tabletop adventures and offers a digestible roguelite campaign, as well as the Dark Carnival that tests your group by seeing how many floors of a dungeon they can clear before they’re overwhelmed by all the danger inside of it.

Finally, CrossCode is a gem of an action-RPG. This fan-favorite game features a retro-inspired design, combining 16-bit-style graphics with smooth gameplay and a fusion of gameplay ideas. You get old-school action, meaty RPG buildcrafting, and fast-paced battles to enjoy. CrossCode developer Radical Fish also recently released its next game, Alabaster Dawn, in Steam Early Access, and it’s worth checking out for even more nostalgic RPG goodness.  

PlayStation Plus July 2026 Games

Available July 7 through August 3

Call of Duty: Modern Warfare 3 Cross-Gen Bundle (PS5, PS4)

For the King 2 (PS5, PS4)

CrossCode (PS5, PS4)



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Borussia Dortmund is launching a football mode in Fortnite – VideoGamer

Borussia Dortmund is launching a football mode in Fortnite – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Borussia Dortmund is heading into Fortnite with its own football mode, making BVB the first club worldwide to launch a dedicated football mode inside Epic’s battle royale platform, according to the club.

The new map is called Bolzplatz-Liebe, which translates as Street Football Love, and it will be available permanently from July 3, 2026. Rather than a short-lived crossover skin dump, Dortmund says the mode is designed as a long-term digital home for fans, players, partners, and sponsors.

Developed with studio DayZero, Bolzplatz-Liebe is a fast-paced 2v2 football mode built inside Fortnite. The map is inspired by the soccer court at Max-Michallek-Platz in Dortmund, a real pitch near Borsigplatz, which has major significance in the club’s history.

BVB says the mode will continue to evolve after launch, with community feedback shaping future content, events, and activations. That makes this less of a one-and-done Fortnite novelty and more of a proper digital fan space, which is exactly the kind of phrase football marketing departments were built in a lab to say.

Still, there is a clear electronic strategy here. Dortmund recently launched its 2026/27 home kit in Roblox’s FIFA Super Soccer, and the club says Bolzplatz-Liebe is the next step in its push into digital worlds. BVB is clearly chasing younger football fans where they already are, rather than waiting for them to drift towards traditional football media.Alexander Mühl, Borussia Dortmund’s Director of Marketing & Digitalization, said the club wants to create “a place where our community meets, plays and experiences BVB,” whether fans are in Dortmund or elsewhere in the world.

DayZero CEO Tobias Egartner added that gaming platforms are now major touchpoints for Gen Z and Gen Alpha, giving football clubs a way to reach younger audiences where they spend their free time.

There is no word yet on whether bad tackles will be punished by a child building a three-storey tower in half a second.



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Everything We Know About World Of Warcraft’s Rumored Classic+ – Kotaku

Everything We Know About World Of Warcraft’s Rumored Classic+ – Kotaku



Listen up, everyone. We’ve got…a rumor on our hands. A rumor of a brand new World of Warcraft…thing. We don’t quite know what it is yet. It might be nothing. But as more and more teases crop up of some big, new project related to World of Warcraft Classic, and as Blizzcon 2026 looms, it’s about time we start taking this rumor a little more seriously.

The rumor is of a new World of Warcraft project, referred to by the community as Classic+. Here’s what we know so far.

What actually is Classic+?

The completely honest answer is: We don’t actually know. For now, Classic+ is just a rumored…thing…that Blizzard seems to be working on. Fans have been slowly putting together puzzle pieces from recent Blizzard activities to uncover the existence of Classic+, including some recent takedowns against private servers and the datamining of something called Project Camelot. There were also some hints dropped in Blizzard’s 2025 yearbook, and a tease that a bunch of World of Warcraft Classic streamers visited Blizzard’s campus recently. It’s clear that Blizzard is working on something related to World of Warcraft Classic, we just don’t have confirmation of what that is yet.

What people think it is is a revamped World of Warcraft Classic, a reimagining of the earliest days of the game. There are lots of ideas about what this could mean, but popular theories include new zones, quests, dungeons, and essentially a brand new take on what World of Warcraft could have become had it taken a different path over the years than it did.

Why do we want Classic+?

World of Warcraft Classic began as a way to revisit the original days of WoW, mostly faithful to how the experience was back in the day. Classic has been successful for Blizzard, and has run in tandem with the retail game ever since 2019 with a robust community of players. In the years since, Blizzard has introduced patches and expansions in the order they originally arrived in the game, and Classic is currently on the verge of wrapping up the Mists of Pandaria expansion.

Which presents a problem. World of Warcraft Classic isn’t really…Classic anymore. Mists of Pandaria is old, sure (it launched in 2012), but it’s hardly representative of the original game. Though there are still servers running vanilla World of Warcraft for those who want it, with no updates or content, there’s very little reason for people to pick it up. Blizzard has introduced some fun variations, such as Season of Mastery and Hardcore mode, but all of those have lost their luster over time, and Blizzard isn’t continually updating them.

So if people want the feeling of playing World of Warcraft from back in the day, there’s really no good way to get that feeling right now without going to private servers. Blizzard would prefer you didn’t do that, so it makes sense for them to try to find ways to draw those interested in a Classic experience back in.

Season of Discovery

One thing players are looking to as a model for what Classic+ might look like is Season of Discovery.

Season of Discovery was a popular WoW Classic event that began in 2023,  essentially a version of vanilla WoW with some new content dotted throughout. There was a new class ability system, additional dungeon bosses, new and revamped raids and dungeons, and more. Season of Discovery was legitimately great. Level gating and careful hiding from dataminers made it so that players discovered the new content together as a group, adding to a very old-school sense of newness and adventure. Many players asked Blizzard for more content like Season of Discovery, but the final update in 2025 was confirmed to be the last one.

A lot of fans of Season of Discovery have suggested it was effectively a trial run for a Classic+. All the pieces were there: it was essentially an alternate-universe version of the WoW vanilla world, and if Blizzard had committed to it, it could have kept going forever. Players are assuming that a potential Classic+ will have more and bigger changes than Season of Discovery did. Mostly, they’re hoping it’s more than just a limited-time season: we want a full-blown new version of the game here.

What do we want to see in Classic+?

I’ve mentioned all the obvious stuff already: new questlines, zones, dungeons, raids, class abilities and builds, gear, and so forth. Everyone wants that, ideally built onto the original world of Azeroth without the ongoing, continued bloat of expansions. This is a tough line to walk, as new content will inherently pull Classic+ in the direction of retail WoW.

Which is why, critically, what fans seem to want most from Classic+ is a different feel, a different take on WoW, one more aligned with the vibes (and their memories) of the original game. Vanilla WoW had a much slower pace. It was harder to get places, and thus more exciting when you finally arrived. There was a lot more mystery, more work to be done to finish quests and find what you were looking for, and significantly more challenge. Later expansions to WoW made the world much bigger in terms of areas and land mass, but a commonly stated ideal of Classic+ among fans is a desire to see the original world built deeper, with more to do in the existing zones in terms of story, events, and discovery.

That’s not to say people want Classic+ to be totally unrecognizable as anything related to current-day WoW. Some quality-of-life improvements to the UI, mail, and auction systems, such as those made in later expansions, still seem to be welcome.

Classic+ when???

Since no one knows for sure that this is real, no one knows when it’s coming, either. But Blizzard has been teasing something for Classic specifically for a while, and Blizzcon is coming up in September. It’ll be the first Blizzcon since 2023, and after events were canceled in 2020, 2022, 2024, and 2025, and online-only in 2021, Blizzard seems to want to make this one a big deal. Popular speculation is that Classic+ will be one of the big Blizzcon announcements, alongside the reveal of the next retail expansion, The Last Titan.

If Classic+ is real, it’s all too possible that it cannot, will not please everyone. What fans are ultimately chasing is a feeling, a feeling of being a teen or young adult and logging into something back when the internet was jankier, communication was worse, and no one knew how this game worked. Any nostalgia trip, no matter how well-planned, is ultimately going to have to contend with how people remember things to have been, regardless of whether that memory is accurate or not. That said, I really liked Season of Discovery. Having never played vanilla WoW in its original form, I like the slower pace of Classic, of plodding across the plains of Mulgore with my big tauren hooves and trying to find my four elemental quests halfway across the world and only being able to afford the worst kodo to get around. There’s something exciting about getting to play that type of MMO again, but as someone on the forefront of a new and unknown adventure.

Just give me Shaman tanks again, Blizzard. That’s all I ask.



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Where to Find and Catch Kestra Eel in Palia

Where to Find and Catch Kestra Eel in Palia


Catching common and rare fish in Palia is a crucial step in leveling up the Fishing Guild. It unlocks advanced versions of the Fishing Rod as well as new items and crafting recipes at the Fishing Guild Store. One of the new Uncommon fish that players can catch is the Kestra Eel. This guide will walk you through where to find and catch the Kestra Eel in Palia.

Where to Find Kestra Eel in Palia

Players can find Kestra Eel in the Royal Highlands Rivers at night (9 PM to 3 AM) in the Royal Highlands map region. It is a brand-new fish and can only be found on the Royal Highlands map. There are several spots in the Royal Highlands where players can fish in the Royal Highlands Rivers. One of the best fishing spots to find Kestra Eel is the Kestra River. Another great spot for finding Kestra Eel is Amber Lake. As Kestra Eel is available at all times, you can check both of these locations during your exploration.

How to Catch Kestra Eel in Palia

Upon reaching the fishing location of Bahari Bay, you need to start catching fish in the deep area of the lake while equipping a Worm bait.

NOTE: Worm Bait is mandatory for catching the Kestra Eel. Make sure to equip a Worm Bait on the fishing rod before casting the line into the water.

Cast the line as far as you can with your fishing rod and wait for the bobber to shake three times. As the bobber starts to move after the third shake, reel in the fish by holding the Left-Click Button and moving the mouse to keep the fish inside the brackets to catch the fish.

NOTE: If you spot Amber on the fishing spot, use the arrows to break the Amber. Catching Kestra Eel from the Amber spot will give you some Amber Echo as additional loot.

However, if you do not have the Echo Tracker, you will not get Amber Echo from catching Kestra Eel or any other fish. Echo Tracker is a special relic that Eshelon gives during the “A Stitch in Time” quest.

Uses of Kestra Eel in Palia

The main use of the Kestra Eel is to use it for crafting Belafontine’s Blessing IV Relic. Other than that, players can sell Kestra Eel fish for 105 Gold (Base) and 157 Gold (Star-Quality) to Zeki or at the Shipping Bin. Moreover, you can also gift it to certain villagers who like it or who need it as a weekly want. If you catch any Kestra Eel fish, store them in the storage so you can give them to villagers who need them. The needs of villagers change every week, so keep your eyes on them. Lastly, you can use Kestra Eel as an ingredient to cook various fish dishes.



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It’s looking like Assassin’s Creed Black Flag Resynced is best played on PS5 Pro – Adventure Gamers

It’s looking like Assassin’s Creed Black Flag Resynced is best played on PS5 Pro – Adventure Gamers


Assassin’s Creed Black Flag Resynced is definitely more than a simple polish job, but the latest PS5 Pro details make it sound like Sony’s upgraded console could be the place to play it.

Ubisoft has now revealed the PlayStation-specific features for the upcoming remake, confirming that Black Flag Resynced has been rebuilt from the ground up on the latest version of the Anvil engine. The developer suggests nearly every system has been modernized while keeping the spirit of the 2013 original intact.

Playing Assassin’s Creed Black Flag Resynced on PS5 Pro is where it’s at

On standard PS5, you can expect 60 FPS Performance, 30 FPS Fidelity, and 40 FPS Balanced modes, with the latter requiring a 120Hz display. The game will also support HDR, Dolby Atmos, DualSense haptic feedback, adaptive triggers, fast SSD loading, and ray-traced global illumination across graphics modes, with ray-traced reflections added in Fidelity mode.

However, the PS5 Pro version appears to be where the recreation truly shines. If you’re planning on playing on the upgraded console, you’ll benefit from extended ray tracing support across all graphics modes, including both ray-traced global illumination and ray-traced specular reflections. In plain English, lighting and reflections should look richer without forcing you to completely give up performance.

The Pro version also makes use of the latest PlayStation Spectral Super Resolution tech, designed to improve image quality and reconstruction while reducing the gap between performance and fidelity modes. Ubisoft is also expanding strand-based hair rendering on PS5 Pro, with Edward getting it in all modes, nearby crowd characters benefiting in Fidelity mode, and cinematics using it for all characters.

One of Black Flag’s strongest plusses is the strength of its Caribbean setting, from stormy seas to sun-soaked ports, so these upgrades will definitely matter more here than in a more enclosed Assassin’s Creed game.

With improved lighting, weather simulation, reflections, and image quality, PS5 Pro appears to deliver the all-around best version of Edward Kenway’s return.



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Junkster Review | TheXboxHub

Junkster Review | TheXboxHub


A Charmingly Unique Platformer

Junkster is ostensibly a 3D action game, but a heavy emphasis on a building mechanic means it may be better described as a puzzle platformer, and a charmingly unique one at that. 

Developed by Stormcloud Games, Junkster casts players in the role of UM-13, a plucky little construction robot whose cargo ship crash lands on a planet made of junk. UM’s construction skills come in handy as he must craft various paths, tools and vehicles from the planet’s plethora of trash in order to reclaim his lost cargo.

Junkster comic book
A comic book world

Throughout the game’s twenty levels, UM will encounter obstacles that will test both his brains and his brawns, though the emphasis is very much on the latter. There are enemies scattered throughout and the occasional boss battle, but none of these enemies are remotely challenging. Truly, if we were judging Junkster on its battles, then it would go down as a resounding failure. But thankfully, that is not where the magic is found in this game. The building mechanic is where the fun truly lies here and there is plenty of it.

It would be a stretch to say you can build anything you want, but there are times when it sure feels like it, to such an extent that Junkster’s levels seem far less on rails than they really are. That’s the catch here, the ingenuity, the variety, the seemingly randomised whimsy contained in this game, it all comes from you, the player. 

The levels themselves are relatively straightforward affairs. The player must guide UM from point A to Point B, where he will find a lost piece of his cargo. It’s how you choose to make the journey that will define how much fun you will have. Want to build a tower of junk and head to the sky? Go for it. Have you ever wondered what it would be like to ride across a laser beam in an elaborate version of Operation? Well, wonder no more because Junkster has you covered.

Complications Are Minimised And Fun Is Maximised

However, make no mistake, those rails I mentioned are most certainly real. Look hard enough and you will see the seams. The levels are neither particularly big or detailed and none of the puzzles will prove challenging for most mature gamers. Simplicity is the key here; the controls are quick to learn and easy to use, you will always know where you are going and the building mechanic feels additive and is rarely frustrating. Complications are minimised and fun is maximised, for some that will be an annoyance and for others a boon, but it is a deliberate choice that has been made by the developers. Stormcloud knows who their target audience is. 

Junkster world screenJunkster world screen
Max fun!

A Good One For The Kids

Junkster is a game that is perfect for younger players who will be able to find joy in the building mechanic without stumbling on the pitfalls of overly taxing puzzles. That’s not to say that older players can’t enjoy their time with Junkster. I know I did, just know the difficulty level is virtually non-existent.

The comic book art style is in keeping with the zany premise of Junkster. Each level is introduced by a front cover and a subsequent series of panels in the vein of 1980s comics. It is an amusing and informative way to explain the progression of UM’s quest through every chapter. It is also a clever way of making up for a lack of voice acting and detailed story telling. This is a game produced on a budget, but necessity is the mother of invention and the comic book aesthetic is an inventive way of compensating. 

The graphics won’t blow your socks off but they are perfect for what Stormcloud wanted to achieve with here. AAA looks would be nice to have but they would have zero impact on the playability of junkster.  The score is another component in defining this aesthetic; while it won’t be joining the pantheon of platformer greats, it provides a suitably quirky accompaniment for UM-13’s journey

A Good Time, But Not Necessarily A Long Time

The aforementioned twenty levels may sound like a fair deal of content and theoretically it is, but given the lack of any real challenge, it shouldn’t take most players too long to collect all of Um’s belongings. The average playthrough will likely last around the five hour mark, with only those who are especially fond of the collecting aspects of Junkster taking slightly longer. Either way, don’t get too comfortable in UM’s company because it won’t last long.

Junkster boomJunkster boom
It won’t last long, but you’ll enjoy it

The lack of a real story does mean the game suffers in some regard; there is no overarching villain, no backstory or lore and no real indication of UM’s personality besides an apparent affinity with trinkets from Earth. Most importantly, it lacks a compelling narrative that might carry otherwise disinterested players across the finish line. If a player does not connect with the gameplay from the off, then they are unlikely to go much further beyond the first couple of levels. That is a shame and it is the kind pitfall that a well developed narrative can help bridge. 

In all, Junkster is a game of percentages. I suspect the majority of people who come across it will write it off as being too small or too easy for their tastes, and that is fair enough, because they are perfectly legitimate critiques. However, those who are willing to see past some of its shortcomings will find an easy-going platformer that will live long in the memory.

From Scrap To Game Pass Gem? Junkster Arrives On Xbox, PlayStation, Switch, PC – https://www.thexboxhub.com/from-scrap-to-game-pass-gem-junkster-arrives-on-xbox-playstation-switch-pc/

Download via the Xbox Store, through Game Pass if you like – https://www.xbox.com/en-GB/games/store/junkster/9NZPKBFF0CV9/0010



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Demon Slayer: The Hinokami Chronicles 2 Switch 2 release date confirmed – VideoGamer

Demon Slayer: The Hinokami Chronicles 2 Switch 2 release date confirmed – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 is heading to Nintendo Switch 2 later this year, with SEGA confirming a new edition for Nintendo’s new console.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 – Nintendo Switch 2 Edition + “Infinity Castle” Character Pass will launch on October 29, 2026, bringing the anime arena fighter to Switch 2 with several improvements over the original Nintendo Switch version.

The big one, as you might expect, is performance. SEGA says the Switch 2 version will feature 60FPS gameplay and higher-quality visuals, which should make the game feel a fair bit sharper in motion than the existing Switch release. Given this is a flashy 3D battler built around huge special attacks, dramatic camera swings, and anime-perfect finishing moves, the frame rate bump is probably the upgrade fans will care about most.

The Switch 2 release will also support two-player local and online Versus Mode, alongside cross-gen play between Nintendo Switch and Nintendo Switch 2 users. That means players moving over to the newer hardware won’t be cut off from friends still playing on the original Switch version.

SEGA has also confirmed that the new Switch 2 bundle will include the “Demon Slayer: Kimetsu no Yaiba Infinity Castle” Character Pass, bringing the game’s Versus Mode roster up to 54 playable characters.

The seven characters included in the pass are:

Tanjiro Kamado (Infinity Castle)

Zenitsu Agatsuma (Infinity Castle)

Giyu Tomioka (Infinity Castle)

Shinobu Kocho (Infinity Castle)

Doma

Akaza (Infinity Castle)

Kaigaku

The physical edition will be available at launch with the Infinity Castle Character Pass included, priced at $59.99 MSRP. SEGA says more details on the release will be shared in the coming months.

There is also good news for existing Switch owners, although there is a small catch. Anyone who already owns Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 physically or digitally on Nintendo Switch will be able to upgrade to the Nintendo Switch 2 version at no extra cost via a free upgrade pass.

However, the Infinity Castle Character Pass is not included with that upgrade. Players using the free Switch 2 upgrade will still need to buy the DLC separately through the Nintendo eShop if they want access to the additional characters.

SEGA also detailed a couple of bonuses for players with save data from previous Demon Slayer games on Nintendo Switch. Save data from the first Hinokami Chronicles will unlock six Kimetsu Academy character keys, covering Academy Tanjiro, Academy Nezuko, Academy Zenitsu, Academy Inosuke, Academy Giyu, and Academy Shinobu.

Players with save data from Demon Slayer -Kimetsu no Yaiba- Sweep the Board! will receive one unlock key for Hinatsuru, Makio, and Suma, who count as a single playable character, as well as battle attire for their kimono meal prep outfits.

Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 is available now on Nintendo Switch, PlayStation, Xbox, and PC, with the Nintendo Switch 2 Edition arriving on October 29, 2026.



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Deltarune: Where to Find Every Pink Coin

Deltarune: Where to Find Every Pink Coin


Progressing through Chapter 5 of Deltarune, chances are you’ve already found a few pink coins, hidden away in easy-to-miss parts of the Flower World. But the question is, how many more of these coins are there, and just what can you use them for?

To those who perused the options in the shop on the Clifftop, it might seem as though there are only 10 coins, those used to buy the Mystery Key and unlock the Secret Boss. But in reality, there are actually 19 in total, with the final 9 being used to buy some very special items found later in the Castle.

Related

Deltarune: Pink Secret Boss Guide

It’s time for some Kitty-cat craziness!

Let’s take a look at every pink coin location and what we can use them for later down the line.

I would recommend collecting all the pink coins once you’ve completed the bulk of Chapter 5, instead of trying to collect them as you progress. Some coins can’t be collected until you return, and it’s a lot easier to have all Fast-travel doors unlocked.

The Garden

Pink Coin #1

Deltarune Pink Coin 1

The first pink coin you’re likely to come across is the one found in the Garden, located west of the first watering can area. Head past the square of grass-cutting scissors and water the plants to make a path to the next screen.

Here you’ll find a small river. Head upstream, and you’ll find an item box containing your first pink coin.

Pink Coin #2

Deltarune Pink Coin 4

The next coin can be found after the feather is found, which transforms the area into a side-scrolling section.

Head left from the shrine, and jump up the beanstalk. Once you get to the top, jump to the right, crossing the screen border, and you should land on top of the shrine. Keep heading right and pass onto the next screen, where you’ll find 2 leaves and a Pink Bell, which you’ll need to hit to grab your next coin.

Pink Coin #3

Deltarune Pink Coin 2

For this coin, fast-travel to the location labelled Hopschef and go right. You’ll find a 2-D transformation section here.

Continue right, past the vines, and up the leaves. At the top of this area, you’ll find a door which leads to a running gateway. You’ll begin running across the water, where you’ll be attacked by a bird-like starwalker. Avoid the projectiles by moving up and down, and you’ll eventually reach the end, where a pink coin will be waiting.

Pink Coin #4

Deltarune Pink Coin 3

The final pink coin for the garden is located near the “End of Garden” fast-travel door. Head 2 screens to the right to find the glowing statue.

Activate 2-d mode, and then run all the way to the left to the gateway. Keep running west, and after the next gateway, you’ll see the Pink bell hanging on your left.

The Cliffs

Pink Coin #5

Deltarune Pink Coin 5

Return to the First Climb fast-travel door, and head down into the hole. Activate the 2-D statue and then wait for the vine on the left to drop (This will only happen if you’ve already completed this cave).

Throw Ralsei onto the vine and then ride it upwards. About halfway up, jump off onto the little ledge on the left, and grab the Pink Coin.

Pink Coin #6

Deltarune Pink Coin Spiky Ball

From where you left off, go back up the vine again, and head up through the wind shaft. Slide down the mountain, and you may see the next coin floating in the air as you slide down.

Head left, and then climb up 2 sets of vertical hanging vines. Jump past the spiky balls and across to the next screen. Keep heading right, then let yourself be carried down by the falling water, collecting the coin along the way.

Pink Coin #7

Deltarune Pink Coin Cheese

Next, you’ll need to fast-travel to the shop area and head into the yellow wheat/grass section. Keep heading east, past the gates, into the next area. Transition into 2-d and then travel up the vine with Ralsei. Here you’ll find a pinwheel, which can be activated to create an eastward gust of wind.

Drop down until you see 2 vines sticking out of the wall. Drop onto the bottom vine and then use Ralsei to ride the flowers eastwards, being careful to avoid the knife projectiles. Keep moving right, then jump onto the umbrella to enter a new section.

Here, defeat the flying books, and then you’ll find your next coin to the east, with a funny dog who can’t seem to reach the cheese.

Pink Coin #8

Deltarune Pink Coin Dash

For the final coin of the Cliffs, you’ll next proceed to the Netskie Climb Fast Travel door. Proceed past the fox area and through the cave that leads to a side-scrolling section.

Here, proceed through the gate and run to the end of the screen. Keep running past the Pinwheel. As soon as you transition into the next screen, get ready to jump, and with the speed, you’ll be able to clear the gap and grab the next coin.

Castle

Pink Coin #9

Deltarune Pink Coin Shuriken

Head over to the Castle Foyer, and head up the stairs to the left. Go past the spring and through the jail cells. Head outside and then go down the left set of stairs.

Here, activate the statue, and then get ready for some dodging. You’ll need to dodge the shurikens that are thrown by the ninja beetle dudes while jumping over the gaps in the floor. If you’re hit, it’ll send you back to the start, so you’ll need to be agile! At the end, you’ll find the next coin as well as a flower that sends you back.

Pink Coin #10

Deltarune Pink Coin Yellow Bounce

Next, head south and into the large yellow door. Inside, hit the statue and proceed to the east. Here you’ll find a bunch of the yellow bouncy flowers, which are a bit trickier than the blue versions.

You’ll need to bounce on these flowers to get higher up and reach the next pink coin.

Pink Coin #11

Deltarune Pink Coin Screen Chest

Now you’ve done the left-hand side, you’ll have to tackle the right half of the castle.

Head into the café, and continue going east. Once you hit the white screen doors, head on through and continue all the way east until you reach the stairs leading up. In the next area, you’ll see the outline of the box through the screens. Just head behind the screen for your next coin.

Pink Coin #12

Deltarune Pink Coin Puzzle 1

Next up, travel to the mysterious puzzle fast-travel location and set up the pieces as I’ve shown in the image above. Jump up and to the right for your next coin.

Pink Coin #13

Deltarune Pink Coin Fist

Continue north, through the orange doorway. Head left until you reach the room with the large column and the gloves that are circling around.

About halfway up, you’ll see a large platform with a white screen to the right. Break through and enter the next room. Here, you’ll need to hit the glove so that it knocks down the pink lantern, giving you the next coin.

Pink Coin #14

Deltarune Fox Coin

For the next coin, you’re going to need to go into the Fox room, which can be found west of the orange gloves and north of the castle café.

Deltarune Fox Feature

Related

Deltarune: Where to Find the 5 Foxes

These sneaky foxes would give Zoroark a run for its money!

If you need some help finding each of these foxes, check out our guide above! Once you have all 5 foxes, head into the room on the left and claim the coin inside!

Pink Coin #15

Deltarune Pink Coin Statues

While you are inside the Fox area, head to the central zone and push off all the plant statues in the southeast of the room.

Now, you’ll need to head back to the area just east of the castle café and knock off all the statues in this area, too.

From here, head back to the Foyer, go south and leave the castle. Travel east past the glowing light and into the next room, where you’ll find 5 statues that you need to push onto the pressure plates. This will open up the path to the next pink coin, as well as a shortcut back into the castle.

Pink Coin #16

Deltarune Pink Coin Puzzle 2

From here, head back to the fox room, and then head northwest into the next chamber. Here you’ll find a 2-D statue. Trigger it and head west into the next room to find another mysterious puzzle.

I’ve provided the layout of the pieces in the image above. However, here you’ll need to use Ralsei as a platform to jump up to the left, then remove him with Susie to jump across to the right. Here, use Ralsei again to reach the top and the hanging pink bell.

Pink Coin #17

Deltarune Pink Coin Mushroom

From the puzzle, continue upwards, through the side-scrolling room until you reach the eastern outside area. Here, you’ll need to take the stairs on the right.

Head all the way to the right of this screen to find a mushroom. You need to deliver this mushroom to the little slot to the left of the pink box as fast as you can, while a fox tries to rob it from you. Slotting the mushroom into the hole will open up the path to your next coin.

Top of the Castle

Pink Coin #18

Deltarune Pink Coin Skill Bounce

The final 2 coins are found in the next zone, which is the Top of the Castle, near the end of the game. Warp to Green’s Shop, and then enter the eastern room. Use the flower to bounce all the way to the top, and then go west. Keep heading west, bouncing across the flower vines.

Deltarune Flowery Feature

Related

Deltarune: Flowery Boss Fight Guide

Anything is possible with the power of friendship!

When you reach the Deltarune Symbol, keep heading west until you see the swinging yellow flowers. Compared to their blue variants, these flowers are far more difficult to bounce on, as they react based on your swing location.

Try to stay on the very top of these flowers to get a vertical bounce. You’ll need to do this on 3 flowers to reach the other side of the room, where another pink coin will be waiting.

Pink Coin #19

Deltarune Pink Coin Door

Return to the Deltarune Symbol and fall down into the next chamber. Here, you can activate another pinwheel, which removes the floor, and a falling section will begin. You’ll need to destroy the blue flowers as you’re falling and then avoid the ring-shooting guns to survive the drop.

Or, if you’ve done this section, simply teleport to the Pink Door fast-travel point and collect the coin that’s hanging here.

Rewards

Deltarune Pillars

Once you’ve collected every single pink coin, you can buy some special items that represent each flower. If you want a more detailed guide to these items and the scarf you get when you make your decision, check out the guide coming up next!

Deltarune Scarf Feature

Next

Deltarune: How to Get the Flowery Scarf

Fashions fade, style is eternal.

deltarune-tag-page-cover-art.jpg

Systems

Playstation Logo

PC-1

Released

October 31, 2018

ESRB

Teen / Language, Suggestive Themes, Mild Blood, Fantasy Violence

Engine

gamemaker

Prequel(s)

Undertale

Number of Players

Single-player



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A huge Payday 2 engine upgrade is coming with an open beta on 30th June | TheSixthAxis

A huge Payday 2 engine upgrade is coming with an open beta on 30th June | TheSixthAxis


Big things are coming to Payday 2, with Sidetrack Games announcing that the game will be transported to the all-new Diesel 3.0 engine, bringing performance improvements, a small game install, 64-bit support and more to the 13-year-old heist ’em up.

This update will enter into open beta on 30th June, running until the end of July to allow the team to iron out kinks and for modders to update their work.

The team break down the headline features as follows:

 

The long awaited port to 64 bits
An upgrade from DX9 to DX11 rendering
Game file size reduction to ~32gb
Faster load times on SSDs
6 character lobby codes
And more…

A 64-bit executable and using DX11 for rendering should both go a long way to ensuring that Payday 2 remains playable and compatible with PCs going forward.

A full set of notes for the update coming on the 30th.

Starbreeze Games themselves are still hard at work on Payday 3, working to revamp the newer game’s various features, add more content, and the like. But Payday 2 has remained popular amongst the series’ fans, and so Starbreeze entrusted that game’s future care to Sidetrack Games in 2025. Sidetrack’s roots are within the modding community, formerly known as the MUG Team and having previously taken over development of RAID: World War II for Starbreeze.

Source: Steam



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