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GRIME II Emerges On Xbox, PlayStation And PC – Absorb, Shape, Survive | TheXboxHub

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GRIME II Emerges On Xbox, PlayStation And PC – Absorb, Shape, Survive | TheXboxHub


GRIME II Keyart as the game launches on Xbox, PlayStation and PC
GRIME II – ready to absorb?

There’s something oddly captivating about a world that feels completely alien, yet strangely alive. GRIME II go hard into that feeling, dropping players into a place where everything looks unfamiliar – and everything can be used, absorbed, or turned against you.

Now launching on Xbox Series X|S, PlayStation 5 and PC, this sequel builds on the foundations of the original with deeper systems, stranger environments, and a combat loop that revolves around becoming your enemies.

At A Glance

Game: GRIME II

Developer: Clover Bite

Publisher: Kwalee

Price: £23.49

Platforms: Xbox Series X|S, PlayStation 5, PC

Game Type: Metroidvania / Action-Adventure

Become The Formless

GRIME II places you in the role of a Formless; a being that doesn’t just fight enemies, but absorbs them.

Defeated creatures can be turned into “molds,” letting you reshape their abilities into your own toolkit. It’s not just about progression, it’s about transformation. And that means every encounter becomes an opportunity to expand how you play.

That is no more true than in the combat, something that, in GRIME II is built around flexibility. You’re not locked into a single approach. Instead, you’ll mix weapons, abilities, and molds to create your own fighting style.

Absorb, Adapt, Overcome

Molds can be used in multiple ways – launching enemies, firing projectiles, stunning foes, or even summoning allies to fight alongside you.

Pair that with over 30 weapons, 20 armour sets, and 40+ abilities, and there’s a real sense of experimentation at play.

However, GRIME II doesn’t just rely on enemies to challenge you. The environment itself becomes part of the fight. Hazards, structures, and terrain can all be used to your advantage, or turn against you if you’re not careful.

A Strange And Lived-In World

Exploration plays a huge role in GRIME II, and the world itself is anything but ordinary.

You’ll move through landscapes made of painted nails, towering vases, and surreal structures that feel both artistic and unsettling. Each area introduces new cultures, characters, and secrets, giving the world a sense of depth beyond just combat arenas. It’s a setting that invites curiosity, even when it feels hostile.

The original GRIME set a high bar, especially with its expansions. In our GRIME: Colors of Rot review, we noted: “GRIME: Colors of Rot is a pleasure to play… the world is extremely well realised and will happily draw you in.”

GRIME II looks to expand on that, offering a larger, more intricate experience while keeping the same challenging edge.

A Metroidvania That Encourages Experimentation

Our full review is on the way, but what makes GRIME II stand out is how it ties everything together. Combat, exploration, and progression all feed into each other.

You’re not just unlocking abilities. You’re redefining how you approach the game with each new form you take.

Whether you’re here for the challenge, the atmosphere, or the freedom to experiment, this is one journey that looks set to leave an impression. Just don’t expect to stay the same by the end of it.

Find a download of GRIME II on the Xbox Store (£23.49), playable on Xbox Series X|S. You can also play on PlayStation 5 and PC.



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ARC Raiders: Where to Find and Defeat Vaporizer

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ARC Raiders: Where to Find and Defeat Vaporizer


ARC Raiders’ new Flashpoint update brings a new ARC mini-boss to the Topside. This new mini-boss looks similar to Rocketeer, but it does devastating laser attacks, instead of shooting rockets. It is a flying armored ARC, which seems to protect the new ARC Assessor during the Close Scrutiny map condition. In this guide, we will tell you where to find the Vaporizer and how to defeat it.

Where to Find the Vaporizer in ARC Raiders

The Vaporizer only spawns during the new Close Scrutiny map condition, and it stalks the areas around the ARC Assessor. To hunt down the Vaporizer in ARC Raiders, you will have to load into the Close Scrutiny map condition and head to the ARC Assessor location. The ARC Assessor flies down from the sky after the Surveyor calls for it by pointing a blue light in the sky. Follow the blue light in the sky and wait for the ARC Assessor to land.

Once you are close to the ARC Assessor, you should spot a patrol of ARC enemies, alongside the Vaporizer. Vaporizer is a big white flying armored ARC enemy patrolling the surroundings of the ARC Assessor.

How to Defeat Vaporizer in ARC Raiders

Vaporizer is a lot similar to the Rocketeer in ARC Raiders. It has the same flying criteria and acts the same when it spots a Raider. The sound it makes is very similar to the Rocketeer, but it does not shoot rockets; instead, it shoots blue lasers that deal fire damage to shield and health.

Vaporizer has eight thrusters in a pack of four. Each armored thruster part includes two thrusters in them. Taking down the Vaporizer is similar to a Rocketeer, but it does have more armor than a Rocketeer. It will take you a lot of firepower to take out four thrusters for it to fly to the ground and explode. However, it is not that simple, because the Vaporizer has a shield mechanic. It activates its shield around it, blocking all bullets and grenades from hitting it. While the shield is active, you cannot deal any damage to the Vaporizer. Moreover, the Vaporizer sometimes cancels its attack to deploy a shield when it takes a big hit. I recommend fighting the Vaporizer while within the cover of a building. This way, you can attack and take cover from Vaporizer whenever it’s aggressive or shielded.

Recommended Loadout for defeating Vaporizer in ARC Raiders

Medium Shield

5x Shield Rechargers

10x Herbal Bandages

5x Adrenaline Shots

Anvil (IV)

~100 Heavy Ammo

4x Wolfpack, and 2x Showstopper

Alternatively, you can use the Hullcracker as well to take down the Vaporizer. However, make sure to bring a lot of Launcher Ammo.



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Astro Warrior – A classic Sega Master System game arrives on the ZX Spectrum NEXT

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Astro Warrior – A classic Sega Master System game arrives on the ZX Spectrum NEXT


The ZX Spectrum Next library continues to grow, this time breathing new life into a Sega classic. Developer dave18 has successfully ported the iconic Sega Master System (SMS) shooter called Astro Warrior over to the Next, a project born out of a nostalgic desire to test the architectural boundaries between the two machines. The developer chose Astro Warrior because it was the first game they ever owned for the SMS. While the port was created “just for fun,” the result is a polished conversion that highlights the impressive technical overlap between the Sega and the modern(like) Sinclair hardware.

While the SMS and the Next share similar capabilities, the port wasn’t without its challenges. The SMS features a larger tile data space, though it must share that space with sprites. By strategically rearranging data, the developer managed to bridge this gap. The biggest hurdle involved sprite priority. On the original SMS hardware, priority can be set on a tile-by-tile basis—a feature used in the Astro Warrior title screen to make lasers appear both above and below spacecraft. To keep the project manageable, the developer opted not to replicate this specific effect, noting that using the Next’s “Copper” or adding a second “Layer 2” playfield was more complex than the visual payoff warranted for a solo passion project.

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The April 2026 PlayStation Plus Essential games have leaked | TheSixthAxis

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The April 2026 PlayStation Plus Essential games have leaked | TheSixthAxis


PlayStation Plus May 2022

The ever-reliable Billbil-kun over at Dealabs  has got the scoop on not one but two of the PlayStation Plus Essential games for April 2026.

Headlining is 2023’s Lords of the Fallen, with Sword Art Online: Fractured Daydream as the second title.

The bad news is that we really didn not like Lords of The Fallen.  “I desperately want to like Lords of the Fallen, but it’s the first game all year that’s actively annoyed me,” said Jason in our 4/10 review. “I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so grievously that you’d assume it skipped a class.”

Others liked it a little more than we did, and it has a Metacritic rating of 70 on PlayStation 5.

We did not review Sword Art Online Fractured Daydream and we were not alone, there are only 12 critic reviews for the PS5 version on Metacritic where it has a score of 68.

If the leaks are correct then it’s a bit of a meh month on PlayStation Plus.

March’s PlayStation Plus monthly games are still available to download and they are

PGA Tour 2K25
Monster Hunter Rise
The Elder Scrolls Online
Slime Rancher 2

All these titles will be available to PlayStation Plus members from Tuesday March 3rd until Monday April 6th 2026.

Of those you really should grab Monster Hunter Rise, “Monster Hunter Rise is an incredible game,” gushed Dominic in our 9/10 review of the Switch version. “While it may not feel quite as ground-breaking for the series as World did, it boasts a stronger and distinctly Japanese identity, and the changes and streamlined gameplay simply focus on the franchise’s true stars – the monsters. Rise is easily one of the best games for the Nintendo Switch, and one of the finest Monster Hunters ever.” He also gave the PS5 version 9/10 as well.

Source: Dealabs



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Ubuntu MATE seeking maintainers as the creator looks to move on

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Ubuntu MATE seeking maintainers as the creator looks to move on


Developer Martin Wimpress has announced their intention to move on from Ubuntu MATE, and so the distribution is looking for fresh faces.

What is Ubuntu MATE? It’s an official flavour of the Ubuntu family. Using Ubuntu as the base of the packages but it comes with the retro MATE desktop environment which is the continuation of the old GNOME 2.

In a post on the official Ubuntu Discourse forum, Wimpress said:

Hey :waving_hand:

I created Ubuntu MATE back in 2014, and my involvement in the project is coming to a close. Perhaps you can help?

As another development cycle passes, I find myself lacking the time I once had to work on Ubuntu MATE. And, to be frank, I don’t have the passion for the project that I once had. When I have time to tinker, my interests are elsewhere.

With that in mind, I’m interested in handing over the reins to contributors who do have the time and energy to work on Ubuntu MATE.

If you are an Ubuntu contributor with experience maintaining packages in the Ubuntu archive and are interested in working on Ubuntu MATE, let me know. I’ve posted a similar message in the Ubuntu Flavours channel on Matrix.

Looking forward to hearing from passionate Ubuntu contributors :love_you_gesture:

Hopefully some other developers will step forwards to continue it on. If not, there’s always Linux Mint that has a MATE edition if the old desktop style is really what you’re after.

Article taken from GamingOnLinux.com.



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Kill this wolf in Crimson Desert to get all Legendary mount locations

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Kill this wolf in Crimson Desert to get all Legendary mount locations


Yes, Crimson Desert is the game that literally has it all, and you’ll likely not be able to get that 100% unless you put hundreds of hours in.

There are various mounts to acquire in your playthrough, with the Legendary variants obviously being the most desirable.

These are hard to find but if you manage to kill a specific wolf, you’ll get the locations of them all, severely cutting down hunting time.

Kill the Black Fang wolf to uncover all other Legendary mounts

If you like the sound of some serious time savings (like stealing a Gold Bar…), allowing you to secure a bunch of Legendary mounts in Crimson Desert with ease, you’ll first need to dispatch Black Fang.

To get this wolf to spawn, you need to unlock the Legendary Wolf quest. This is part of the House Celeste section of Hernand Faction Quests, so if you don’t have it available to you, you’ll have to focus on Faction Quests in the area until it’s thrown your way.

This will then give you three sub-quests, within which you will then need to progress through until you’re tasked with taking down Black Fang.

You’ll have to track it, which can be a bit of a sticking point, but we know it is located at The Sage’s Peak, north east Hernand. If you head to the place marked on the map below, you should be able to find it by pulling your lantern out.

It will be surrounded by a bunch of other smaller wolves so be prepared to battle right out of the gate. Black Fang itself is a tough boss on its own, so go in with a bunch of food.

Once you take enough of Black Fang’s health off, it will do a teleporting trick. Just get your lantern out again and follow the line it gives, guided you straight to its location.

Finish the fight, and you’ll obtain two items: Shadow Claw and Leebur’s Fang. It’s the second, which is the crucial get since it literally unlocks all Legendary animals’ knowledge entries, including their locations.

From this point, it’s just a case of heading to each of their habitats and doing what you need to do to get some extremely cool mounts you can roam around on.

The post Kill this wolf in Crimson Desert to get all Legendary mount locations appeared first on Adventure Gamers.



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Super Meat Boy 3D Review: Precise & Punishing as Ever with Even More Depth

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Super Meat Boy 3D Review: Precise & Punishing as Ever with Even More Depth


To know Super Meat Boy is to know pain. Any player of the original, beloved title will regale you with the stories of their hundreds (thousands?) of deaths that it took them to complete the game. And yet, that’s what Meat Boy is based upon. These games are going to kick your butt, but you’re going to enjoy the arduous journey if you can hack it.

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Enter Super Meat Boy 3D, the next title in the series that is primed to slice our little hero in half, time and time again, but from many different directions this go-round. Our meat-wad pal is going to need more bandages than ever this time, but rest assured that it’ll all be worth the pain and struggle in the end.

Ultimately, Super Meat Boy 3D isn’t really reinventing any wheels. If you’re like me, however, you won’t really care. At the end of the day, this is another high-level, precision-based platformer that this diehard fan of the genre wound up having a great time with by the conclusion. Rev up those sawblades, and let’s get into it.

What 3D Really Means for Meat Boy

For anyone hoping that the transition to the third dimension might also mean some drastic switch-ups to the series and make it feel more like other modern 3D platformer classics like Mario Odyssey or Astro bot, Super Meat Boy 3D really isn’t that game. But that’s also entirely okay. We’re still just chasing after Dr. Fetus to rescue Bandage Girl simply because we need an excuse to complete hundreds of grueling precision platforming gauntlets.

If that’s what you’re expecting from Super Meat Boy 3D, the game is going to deliver in spades. Previously a side-scrolling franchise, we’re now controlling Meat Boy in a 3D space, and it feels amazing to do so. The game has two control options, one that locks Meat Boy into eight directions of exact motion, and another that allows you to manipulate him freely. While I suppose it’s less precise overall, I opted for the free motion for my entire time with the game, as I felt more in control overall.

Aside from this one big change in perspective, Super Meat Boy 3D kind of feels like the greatest hits of the series as you jump up walls, make crazy gaps, and precisely maneuver around thousands of sawblades on your way to attempt to collect Bandage Girl at the end of the stage, only for Dr. Fetus to violently thwart you at the last second and flip you the bird in the process.

Presentation-wise, it all looks great in motion. Super Meat Boy 3D has a lovely sheen to it that we’ve never seen from Team Meat before, and they did a great job. Character models are squishy and charming, levels are alive with squirrels and robots wandering around the stages, and of course, the metal music serving as the backbone of the soundtrack is as fun as ever.

There’s also now a nice, Mario-style overworld to walk around between stages, and while it lacks any real secrets to discover along the way, it’s a nice touch for the game and serves to add a more premium, polished feel to Meat Boy overall as it makes the jump to the 3D space.

The wheel is not reinvented here. It’s Super Meat Boy, but now it looks better and moves in more directions than it used to. And… Well, that’s kind of the pitch. I’d argue, however, that this ends up serving the game very well. It’s not trying to do too much. It’s just fun, and of course, demanding.

Speed-Based, Precise, Demanding Platforming

A platformer is only as good as its movement, and Super Meat Boy 3D is built upon a model of locomotion that feels really, really good pretty much consistently. It’s now a little floatier in the 3D space, but you get the feel for it nearly immediately, and it feels perfect for what this game is going for.

The wheel is not reinvented here. It’s Super Meat Boy, but now it looks better and moves in more directions than it used to.

You have a jump, a sprint, a dash, a (pretty much optional) ground pound to be able to drop from the air on a dime, and the ability to climb up and slide down walls. It’s a no-frills control scheme that ensures you’re really only going to be responsible for platforming and platforming alone, which ends up feeling very refreshing in a genre that will sometimes get in its own way with too much to manage in terms of movement.

Levels are all short and can typically be completed in a minute or less, much like you know from the Meat Boys of old. That means your time is going to be spent perfecting and learning these levels, shooting for faster times as you go, and dying countless times along the way. Each level is a new platforming dance to master, and that rewarding feeling of finally making it to the end in one piece is very much alive and well.

It feels great to optimize your stage routing, with dozens of moments where you’ll think, “Wait, can I just full-send it over this gap and create my own shortcut?” This makes replaying levels over and over a blast as you start to perfect and memorize every precise controller input required to survive.

While each stage obviously gets harder and harder as you progress, it also remains very fair feeling. At least, for the most part. There were a couple of levels here and there that felt like the timing was just a bit too precise to actually be fun, resulting in a few dozen too many retries to actually come out on top. Thankfully, these instances are rare.

I’ll also say that while the game typically functions wonderfully in 3D, there are certain jumps here and there where the depth of the stage is genuinely deceptive, and you’ll miss a jump and die because you just can’t really tell where you are on the stage. Again, this doesn’t happen frequently, but it’s an occurrence nonetheless. Overall, however, the movement in Super Meat Boy 3D is slick, and it feels awesome to control. It’s also going to be a speedrunner’s paradise.

Chase Sequence and Survival-Based Bosses

The other big thing this time around is that Super Meat Boy 3D has boss fights, of which there are five of in the main campaign. These fights cap off each main world, and are also bookended by some nifty cutscenes to make them feel like even more of an event. Each boss fight is a spectacle in itself, and many of the baddies are pretty intimidating in scope, design, and required execution to claim a victory and move on.

Since Super Meat Boy 3D doesn’t have any combat, that means these “fights” are actually more of “encounters.” In practice, they’re a mix of chase sequences and endurance tests in which you’re tasked with outrunning or simply surviving long enough in order to trigger the next cutscene where each boss finally meets their demise in a grand, satisfying fashion.

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For the most part, these are very fun experiences within Super Meat Boy 3D. The first boss will have you dodging giant chainsaw arms, missiles, explosives, and falling platforms before you reach the end of the stage, and it runs out of real estate to continue chasing you. Other fights are static in location, and require you to dodge around the arena long enough until a boss injures itself and dies by its own hand (or tentacle).

Super Meat Boy 3D

Kind of fitting the theme of the rest of this review so far, these experiences are cool, but not necessarily revolutionary ideas or designs. That’s okay once again, however, as Super Meat Boy 3D really does seem to be going for fun and challenge over complete genre reinvention.

The movement in Super Meat Boy 3D is slick, and it feels awesome to control.

I will say there are (of course) a couple of bosses I didn’t like as much as the others, and in one case, this led to a bit of unfortunate frustration. There’s one chase sequence boss where I truly felt like I was going too fast/precise through at times, which led to obstacles and attacks not lining up how they should’ve. It’s not great to feel punished for being too good at a section, and I do believe this was happening in one instance.

All that aside, the boss encounters in Super Meat Boy 3D are cool, and while none are actually as challenging overall as the levels in the game themselves, they’re good additions that break up the game nicely between worlds.

Tons of Content and Ways to Switch Things Up

Speaking of Super Meat Boy 3D’s worlds, while there are five in total, each also has a Light World and Dark World variation, essentially doubling the amount of content in the game from what you can see initially on the surface. Finish a Light World level with an A+ time, and you’ll unlock the Dark World version to tackle next.

The Dark World levels are entirely optional, but they’re also where the real challenge of Super Meat Boy 3D actually lives. These stages range from tough as nails to absolutely downright ridiculous in difficulty, which honestly is probably what the true vets of the series will be looking for.

Each world has 15 stages, but since they all also have this Dark World variant across the five worlds, that means Super Meat Boy 3D ends up at a whopping total of 150 levels, plus the five bosses, as well as one additional secret level per world that you’ll unlock by finding a hidden exit within specific stages.

These secret levels are simply awesome, and I don’t want to spoil them for you. To put it plainly, each of the five is themed after another classic video game. Some, you could probably predict. Others are genuinely shocking deep-cut references to N64-era titles that I truly didn’t even realize anyone thought about anymore, let alone design an entire modern video game level around them. It’s pretty cool stuff.

Each level also has a bandage to collect in a hidden or hard to reach location. That makes the collection aspect of Super Meat Boy 3D feels great, as you’ll always be weighing the pros and cons of attempting to collect a bandage and complete a stage, or skip it and come back if you’re just hoping to make it out in one piece, bandage be damned (for now).

Bandages unlock new characters, many of which fundamentally change how the game functions. Meatball Boy, for example, constantly bounces up and down like a dribbling basketball. Completing stages as him, while totally optional, adds an entire new element to the gameplay. All of these characters, combined with the Dark World levels and bandages to collect, means that Super Meat Boy 3D has a ton to keep you busy with for a long time.

Super Meat Boy 3D

Super Meat Boy 3D isn’t exactly a massive leap for the franchise when compared to other side-scrollers that have made the jump to a new dimension, but that’s okay. What’s here is the high-level, fluid, and precise platforming you’d expect, and that fans of the series have come to adore. Yes, you will die thousands of times by the end, but that’s also the point. There are small design hiccups here and there in terms of a few levels that don’t feel fair, a couple less memorable bosses, and the added depth sometimes playing tricks on your brain. At the end of the day, however, Super Meat Boy 3D is a blast, and I’m looking forward to shaving off tenths of seconds from my record times on each and every level.

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Love and Deepspace has kicked off a new event, squarely around Caleb’s new Memory Pair.

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Love and Deepspace has kicked off a new event, squarely around Caleb’s new Memory Pair.


Love and Deepspace’s latest update is here, adding a new Memory Pair for Caleb. The event is dubbed Ghosts’ Final March, and it’s available now as part of a new Limited Wish Pool, as it has always worked.

The new Memory Pair is a 5-Star Solar-Slot, which can be obtained through the aforementioned Wish Pool. Doing so will unlock the Netherlord Companion for Caleb, and there’s even more for you to explore in this one.

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Alongside the big new Memory Pair, Ghosts’ Final March also offers the opportunity to earn a new 4-Star Solar-Slot Memory Pair, alongside ten Deepspace Wishes, 500 Diamonds, and other freebies. The event ends on April 11, so you have some time to get in and play.

If you’re only interested in the 5-Star variants, you’ll be happy to know that Infold is sticking with 150 pulls as the absolute maximum to guarantee earning Netherlord. This will be automatically unlocked after you pull both Nether Yearning and Nether Parting through the Wish Pool.

Obtaining either of the two will give you access to all chapters for the new Myth that’s also available as part of this event: Yin Yang Sundering. You can read all the lore once either of the two Memories have been unlocked, and you won’t even need to upgrade either of them.

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The Lost Souls event has also kicked off alongside the new update. You can take part to claim a 4-Star Solar Slor Memory Pair for Caleb: Duskshard Dreams and Duskshard Lotus. You can also earn the 3-Star Memory, Lotus Bond, alongside some other freebies like more Wishes, Diamonds, Photo Poses, and an event-exclusive title.

After you unlock Caleb’s Netherlord Companion, you may want to fight alongside him to get another 4-Star Memory for free. You’ll need to challenge the the Rehearsal Stage to do so, and your first clear is guaranteed to get you the Duskshard Lotus Memory.

If you’re new to Love and Deepspace, or you simply want a refresher, we’ve put together a guide to help you wrap your head around Myths; how they work and how to unlock them. Banners are also an important part of any gacha game, Love and Deepspace included, so here’s how banners work, and what the current and next banners are.

And, as ever, it’s worth checking if you’re missing any of these Love and Deepspace codes to get some in-game freebies.



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Pokémon FireRed and LeafGreen were primarily designed for girls and the elderly

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Pokémon FireRed and LeafGreen were primarily designed for girls and the elderly


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A newly translated interview revealed who Game Freak had in mind when designing the remakes

A newly translated interview with the developers of Pokémon FireRed and LeafGreen has revealed some information about the remakes that we didn’t know before. Namely, developer Game Freak designed the titles to primarily appeal to girls and the elderly, not the boys who played the originals on Game Boy.

The interview in question was originally published in the March 2004 issue of the Japanese magazine Nintendo Dream and was translated by DidYouKnowGaming for a new video. According to director Junichi Masuda, the difficulty of Pokémon FireRed and LeafGreen was lowered to appeal to girls. He also revealed that the “previously on your quest” recaps that play every time the games boot up were added because girls had longer gaps between playing than boys. Even the paper-like design of the Pokédex within the game was created with a female audience in mind.

DidYouKnowGaming’s translation also uncovered that a slogan for Game Freak during development was to create “Pokémon that even 60-year-olds can play.” People who don’t know how to use a game controller tend to press the triggers first, so a help menu was mapped to those buttons. Graphics lead Takao Unno recalled being directed to make indoor environments simple and ensure doorways and stairs were very obvious before being allowed to work on the rest of Kanto.

To celebrate Pokémon Day this year, Pokémon FireRed and LeafGreen were re-released. After watching DidYouKnowGaming’s video, I’ve enjoyed revisiting LeafGreen and noticing the design details discussed, like how the rugs that mark doorways extend out past the edges of the room. These Game Boy Advance remakes always felt like some of the more beginner-friendly games in the series to me, and it’s insightful to learn that was intentional.

Pokémon FireRed and LeafGreen are both available now on Nintendo Switch, with Pokémon Home compatibility coming in the future.



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Barbie Dream Fest Con Is Willy Wonka Experience All Over Again

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Barbie Dream Fest Con Is Willy Wonka Experience All Over Again



“If I can dream it, then I can do it; I’ve got my girls with me, there’s nothing to it,” Fifth Harmony sang in their official Barbie anthem, “Anything Is Possible.” Unfortunately, that didn’t turn out to be true for attendees of Barbie Dream Fest, which is currently running in Fort Lauderdale, FL, from March 27-29. Fans are comparing the event to notorious convention disasters like the Glasgow Willy Wonka Experience, DashCon, and Fyre Fest.

Mattel hyped the event as “the first festival dedicated to all things Barbie” that would “explore the legacy, evolution, and boundless imagination of the Barbie brand,” promising a “Walk-in Interactive Dream House,” an 80s disco roller rink, a marketplace, and a bike course, among other perks. Instead, fans got a cardboard cutout of just the front of a generic pink house with a sad little square of turf for a “lawn” on a vast, bare concrete floor, a “20×20 pen” of a roller disco hemmed in by metal concert barricades covered in some depressingly low-effort banners (again, on a bare concrete floor), random vendors, including one “from a window and door company,” and a bike course sectioned off with some cones seemingly discarded from a local elementary school’s gym class and unbranded pink bunting.

One attendee posted a particularly unflattering comparison of the convention’s marketing versus the actual event on X, writing, “At one point I was comforting mothers who bought 3 day passes & flew from different states, booked hotels + rental cars.”

Several posts on Reddit paint a similarly depressing picture:

 

And while some of the dispatches and comparisons are, objectively, pretty hilarious, many attendees walked away devastated after having spent a significant amount of money on tickets. Single-day adult passes, which you can still buy if, for some reason, you’d like to see this trainwreck in person tomorrow, start at $72 a day, with three-day weekend passes going for $152.50 and VIP packages costing $252.50 and $452.50, depending on the tier. One person who paid for the less-expensive VIP package wrote on Reddit, “$250 for no extra perks and all we received for merch included in that was a spray hand sanitizer.” According to another attendee, “The coveted ‘swag bag’ for the folks who paid over $400 was a plastic brush and hand sanitizer, no bag, no exclusive merch.” It’s also worth noting that Mischief Management, the company that partnered with Mattel to stage Barbie Dream Fest, has a checkered history with other disappointing conventions it has put together in the past, including Romance Con.

The one bright spot that fans have consistently called out is the special guests and speakers, who seem to be trying to make the best of a bad situation. Even Serena Williams actually showed up to receive the “Icon Award,” whatever that is. But that’s a small comfort to anyone who traveled and spent money to attend Barbie Dream Fest, the reality of which ended up being about as far from its marketing as Fort Lauderdale is from Malibu.





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Angelina Jolie Set To Sell Her Home As She Pursues Private...

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Angelina Jolie, 50, is reportedly selling her $25 million Los Feliz estate to embrace a quieter life across Europe, Cambodia, and New York,...