GRIME II Keyart as the game launches on Xbox, PlayStation and PC
GRIME II – ready to absorb?

There’s something oddly captivating about a world that feels completely alien, yet strangely alive. GRIME II go hard into that feeling, dropping players into a place where everything looks unfamiliar – and everything can be used, absorbed, or turned against you.

Now launching on Xbox Series X|S, PlayStation 5 and PC, this sequel builds on the foundations of the original with deeper systems, stranger environments, and a combat loop that revolves around becoming your enemies.

At A Glance

Game: GRIME II

Developer: Clover Bite

Publisher: Kwalee

Price: £23.49

Platforms: Xbox Series X|S, PlayStation 5, PC

Game Type: Metroidvania / Action-Adventure

Become The Formless

GRIME II places you in the role of a Formless; a being that doesn’t just fight enemies, but absorbs them.

Defeated creatures can be turned into “molds,” letting you reshape their abilities into your own toolkit. It’s not just about progression, it’s about transformation. And that means every encounter becomes an opportunity to expand how you play.

That is no more true than in the combat, something that, in GRIME II is built around flexibility. You’re not locked into a single approach. Instead, you’ll mix weapons, abilities, and molds to create your own fighting style.

Absorb, Adapt, Overcome

Molds can be used in multiple ways – launching enemies, firing projectiles, stunning foes, or even summoning allies to fight alongside you.

Pair that with over 30 weapons, 20 armour sets, and 40+ abilities, and there’s a real sense of experimentation at play.

However, GRIME II doesn’t just rely on enemies to challenge you. The environment itself becomes part of the fight. Hazards, structures, and terrain can all be used to your advantage, or turn against you if you’re not careful.

A Strange And Lived-In World

Exploration plays a huge role in GRIME II, and the world itself is anything but ordinary.

You’ll move through landscapes made of painted nails, towering vases, and surreal structures that feel both artistic and unsettling. Each area introduces new cultures, characters, and secrets, giving the world a sense of depth beyond just combat arenas. It’s a setting that invites curiosity, even when it feels hostile.

The original GRIME set a high bar, especially with its expansions. In our GRIME: Colors of Rot review, we noted: “GRIME: Colors of Rot is a pleasure to play… the world is extremely well realised and will happily draw you in.”

GRIME II looks to expand on that, offering a larger, more intricate experience while keeping the same challenging edge.

A Metroidvania That Encourages Experimentation

Our full review is on the way, but what makes GRIME II stand out is how it ties everything together. Combat, exploration, and progression all feed into each other.

You’re not just unlocking abilities. You’re redefining how you approach the game with each new form you take.

Whether you’re here for the challenge, the atmosphere, or the freedom to experiment, this is one journey that looks set to leave an impression. Just don’t expect to stay the same by the end of it.

Find a download of GRIME II on the Xbox Store (£23.49), playable on Xbox Series X|S. You can also play on PlayStation 5 and PC.



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