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How to Make Chocolate Ice Cream in Disney Dreamlight Valley

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How to Make Chocolate Ice Cream in Disney Dreamlight Valley


Chocolate Ice Cream is a 4-star dessert meal that players can make early/mid-game. Players can make the Chocolate Ice Cream meal for consumption to restore Energy or gift it to any villager in The Valley. This guide will help you how to make a Chocolate Ice Cream in Disney Dreamlight Valley.

Required Ingredients to Make Chocolate Ice Cream in Disney Dreamlight Valley

Players can make a Chocolate Ice Cream Dessert Meal with the following ingredients.

1x Cocoa Bean

1x Sugarcane

1x Milk

1x Slush Ice

Cocoa Bean is a sweet that grows on the Cocoa Trees in Glade of Trust and Sunlit Plateau biomes. It takes 30 minutes for the Cocoa Beans to grow back on to the trees. Harvesting each tree will give you 3 Cocoa Beans. You can purchase the Sugarcane from Goofy’s Stall in the Dazzle Beach biome for 29 Star Coins.

Milk is a dairy-type ingredient and you can purchase it from Chez Remy restaurant for 230 Star Coins. Slush Ice is the only Ice-type ingredient in the game and you can unlock it by completing the Level 10 Friendship Quest “The Unknown Flavor” for Remy. Upon completing the quest, it will be available for purchase at Chez Remy Restaurant for 150 Star Coins along with all other Dairy Ingredients.

How to Make Chocolate Ice Cream in Disney Dreamlight Valley

After gathering all the ingredients for the Chocolate Ice Cream, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Chocolate Ice Cream Entrée Meal.

Use of Chocolate Ice Cream

Players will mainly require the Chocolate Ice Cream for completing The Pumpkin King Returns quest. It is a Level 2 Friendship quest for Jack Skellington. Moreover, players can choose to eat the Chocolate Ice Cream to restore 2,074 Energy. Furthermore, they can gift it to another villager to increase their Friendship Level. Lastly, they can sell it to Goofy for 655 Star Coins.



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Gaming Goodness: NVIDIA Reveals Latest Neural Rendering and AI Advancements Supercharging Game Development at GDC 2025

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Gaming Goodness: NVIDIA Reveals Latest Neural Rendering and AI Advancements Supercharging Game Development at GDC 2025



AI is leveling up the world’s most beloved games, as the latest advancements in neural rendering, NVIDIA RTX and digital human technologies equip game developers to take innovative leaps in their work.

At this year’s GDC conference, running March 17-21 in San Francisco, NVIDIA is revealing new AI tools and technologies to supercharge the next era of graphics in games.

Key announcements include new neural rendering advancements with Unreal Engine 5 and Microsoft DirectX; NVIDIA DLSS 4 now available in over 100 games and apps, making it the most rapidly adopted NVIDIA game technology of all time; and a Half-Life 2 RTX demo coming Tuesday, March 18.

Plus, the open-source NVIDIA RTX Remix modding platform has now been released, and NVIDIA ACE technology enhancements are bringing to life next-generation digital humans and AI agents for games.

Neural Shaders Enable Photorealistic, Living Worlds With AI

The next era of computer graphics will be based on NVIDIA RTX Neural Shaders, which allow the training and deployment of tiny neural networks from within shaders to generate textures, materials, lighting, volumes and more. This results in dramatic improvements in game performance, image quality and interactivity, delivering new levels of immersion for players.

At the CES trade show earlier this year, NVIDIA introduced RTX Kit, a comprehensive suite of neural rendering technologies for building AI-enhanced, ray-traced games with massive geometric complexity and photorealistic characters.

Now, at GDC, NVIDIA is expanding its powerful lineup of neural rendering technologies, including with Microsoft DirectX support and plug-ins for Unreal Engine 5.

NVIDIA is partnering with Microsoft to bring neural shading support to the DirectX 12 Agility software development kit preview in April, providing game developers with access to RTX Tensor Cores to accelerate the performance of applications powered by RTX Neural Shaders.

Plus, Unreal Engine developers will be able to get started with RTX Kit features such as RTX Mega Geometry and RTX Hair through the experimental NVIDIA RTX branch of Unreal Engine 5. These enable the rendering of assets with dramatic detail and fidelity, bringing cinematic-quality visuals to real-time experiences.

Now available, NVIDIA’s “Zorah” technology demo has been updated with new incredibly detailed scenes filled with millions of triangles, complex hair systems and cinematic lighting in real time — all by tapping into the latest technologies powering neural rendering, including:

ReSTIR Path Tracing
ReSTIR Direct Illumination
RTX Mega Geometry
RTX Hair

And the first neural shader, Neural Radiance Cache, is now available in RTX Remix.

Over 100 DLSS 4 Games and Apps Out Now

DLSS 4 debuted with the release of GeForce RTX 50 Series GPUs. Over 100 games and apps now feature support for DLSS 4. This milestone has been reached two years quicker than with DLSS 3, making DLSS 4 the most rapidly adopted NVIDIA game technology of all time.

DLSS 4 introduced Multi Frame Generation, which uses AI to generate up to three additional frames per traditionally rendered frame, working with the complete suite of DLSS technologies to multiply frame rates by up to 8x over traditional brute-force rendering.

This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables gamers to max out visuals at the highest resolutions and play at incredible frame rates.

In addition, Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation and Wild Assault will launch with DLSS 4, giving GeForce RTX gamers the definitive PC experience in each title. Learn more.

Developers can get started with DLSS 4 through the DLSS 4 Unreal Engine plug-in.

‘Half-Life 2 RTX’ Demo Launch, RTX Remix Official Release

Half-Life 2 RTX is a community-made remaster of the iconic first-person shooter Half-Life 2. 

A playable Half-Life 2 RTX demo will be available on Tuesday, March 18, for free download from Steam for Half-Life 2 owners. The demo showcases Orbifold Studios’ work in the eerily sensational maps of Ravenholm and Nova Prospekt, with significantly improved assets and textures, full ray tracing, DLSS 4 with Multi Frame Generation and RTX neural rendering technologies.

Half-Life 2 RTX was made possible by NVIDIA RTX Remix, an open-source platform officially released today for modders to create stunning RTX remasters of classic games.

Use the platform now to join the 30,000+ modders who’ve experimented with enhancing hundreds of classic titles since its beta release last year, enabling over 1 million gamers to experience astonishing ray-traced mods.

NVIDIA ACE Technologies Enhance Game Characters With AI

The NVIDIA ACE suite of RTX-accelerated digital human technologies brings game characters to life with generative AI.

NVIDIA ACE autonomous game characters add autonomous teammates, nonplayer characters (NPCs) and self-learning enemies to games, creating new narrative possibilities and enhancing player immersion.

ACE autonomous game characters are debuting in two titles this month:

In inZOI, “Smart Zoi” NPCs will respond more realistically and intelligently to their environment based on their personalities. The game launches with NVIDIA ACE-based characters on Friday, March 28.

And in NARAKA: BLADEPOINT MOBILE PC VERSION, on-device NVIDIA ACE-powered teammates will help players battle enemies, hunt for loot and fight for victory starting Thursday, March 27.

Developers can start building with ACE today.

Join NVIDIA at GDC.

See notice regarding software product information.



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Relive the Magic as GeForce NOW Brings More Blizzard Gaming to the Cloud

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Relive the Magic as GeForce NOW Brings More Blizzard Gaming to the Cloud


Bundle up — GeForce NOW is bringing a flurry of Blizzard titles to its ever-expanding library.

Prepare to weather epic gameplay in the cloud, tackling the genres of real-time strategy (RTS), multiplayer online battle arena (MOBA) and more. Classic Blizzard titles join GeForce NOW, including Heroes of the Storm, Warcraft Rumble and three titles from the Warcraft: Remastered series.

They’re all part of 11 games joining the cloud this week, atop the latest update for hit game Zenless Zone Zero from miHoYo.

Blizzard Heats Things Up

Heroes (and save data) never die in the cloud.

Heroes of the Storm, Blizzard’s unique take on the MOBA genre, offers fast-paced team battles across diverse battlegrounds. The game features a roster of iconic Blizzard franchise characters, each with customizable talents and abilities. Heroes of the Storm emphasizes team-based gameplay with shared experiences and objectives, making it more accessible to newcomers while providing depth for experienced players.

Warcraft Rumble on GeForce NOW
The cloud is rumbling.

In Warcraft Rumble, a mobile action-strategy game set in the Warcraft universe, players collect and deploy miniature versions of the series’ beloved characters. The game offers a blend of tower defense and RTS elements as players battle across various modes, including a single-player campaign, player vs. player matches and cooperative dungeons.

Warcraft Remastered on GeForce NOW
Old-school cool, new-school graphics.

The Warcraft Remastered collection gives the classic RTS titles a modern twist with updated visuals and quality-of-life improvements. Warcraft: Remastered and Warcraft II: Remastered offer enhanced graphics while maintaining the original gameplay, allowing players to toggle between classic and updated visuals. Warcraft III: Reforged includes new graphics options and multiplayer features. Both these remasters provide nostalgia for long-time fans and an ideal opportunity for new players to experience the iconic strategy games that shaped the genre.

New Games, No Wait

Zenless Zone Zero update 1.6 Among the Forgotten Ruins on GeForce NOW
New agents, new adventures.

The popular Zenless Zone Zero gets its 1.6 update, “Among the Forgotten Ruins,” now available for members to stream without waiting around for updates or downloads. This latest update brings three new playable agents: Soldier 0-Anby, Pulchra and Trigger. Players can explore two new areas, Port Elpis and Reverb Arena, as well as try out the “Hollow Zero-Lost Void” mode. The update also introduces a revamped Decibel system for more strategic gameplay.

Look for the following games available to stream in the cloud this week:

Citizen Sleeper 2: Starward Vector (Xbox, available on PC Game Pass)
City Transport Simulator: Tram (Steam)
Dave the Diver (Steam)
Heroes of the Storm (Battle.net) 
Microtopia (Steam)
Orcs Must Die Deathtrap (Xbox, available on PC Game Pass)
Potion Craft: Alchemist Simulator (Steam)
Warcraft I Remastered (Battle.net)
Warcraft II Remastered (Battle.net)
Warcraft III: Reforged  (Battle.net)
Warcraft Rumble (Battle.net)

What are you planning to play this weekend? Let us know on X or in the comments below.

 



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Split Fiction Review | TheXboxHub

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Split Fiction Review | TheXboxHub


A Genre-Bending Masterpiece

Despite myself and my better half both being avid gamers, us actually playing together is relatively uncommon. In fact, the last time we sat down and truly invested some quality hours into a game as a pair was when the terrific It Takes Two was released. At the time I genuinely thought it was an experience that was likely never to be topped.

However, the brilliantly bonkers Josef Fares is back with his latest adventure, Split Fiction, in an effort to prove me wrong.

Split Fiction Review 1
A tale of two

Co-op Creativity Unleashed

Split Fiction is an action & adventure game centring around two aspiring writers, Mio and Zoe. Both meet at a creative gathering where they hope to finally hit the big time in their respective genres, sci-fi and fantasy. However, before long it turns out that the head of the supposed publishing company, Rader, is not all that he seems. Mio and Zoe end up thrown into their own creations and need to team up to find a way back to reality and prevent their ideas from being stolen.

When it comes to the narrative, discovering more about each character is what makes Split Fiction so gripping as opposed to simply being about what’s happening in the worlds themselves. It’s an unashamedly human story, dealing with life changing events whilst at the very same time juxtaposed against huge space wars and battles with powerful magical creatures.

Both Mio and Zoe may not be instantly lovable, however their character development is handled brilliantly. Through their fictional stories we learn more about them, as you will no doubt try to figure out the significance of certain details and what inspired them from Mio and Zoe’s real life experiences. There are countless nods to other classic video games and popular culture too; some subtle and some not so much.

Split Fiction is also genuinely funny, as both Mio and Zoe balance each other really well. The dialogue is thoughtful and believable, saving both women from feeling like one dimensional cliches. Both are also brought to life by how fantastic the character models look, and the excellent job done with the lip syncing. 

Worlds Within Worlds

At this point I must explicitly say that Split Fiction looks absolutely gorgeous. It’s actually quite staggering that despite only residing in some of these worlds for a brief period, the detail and creativity that has gone into creating them is high. Aside from the two main genres, you’ll also explore partially finished ideas by the protagonists, such as a sickly sweet world of candy and a hand drawn 2D sketchbook which changes with the narrator.

Split Fiction Review 2Split Fiction Review 2
How will your playthrough go?

These side stories are optional, but contain some of the best moments of Split Fiction and should not be missed. If it wasn’t for the epic climax to the main story, I would say my favourite moments came when jumping into these asides which further break up the gameplay, pushing the variety message.

A Platforming Powerhouse

It’s that central theme of variety that is evidenced by how good this game looks, and even though most chapters play out in one of two genres, no two ever feel the same. This is reinforced by the wonderfully creative gameplay too. What we have on our hands here is a “greatest hits” (if you like) of platform gaming.

Both Mio and Zoe come equipped with a double jump, dash, wall run and grapple to help traverse each environment. These abilities are constantly available throughout the vast majority of Split Fiction and line up some brilliant action set pieces. You’ll be sliding, swinging and sprinting to avoid all sorts of environmental hazards and enemies in pursuit.

What particularly impressed me is that there can be an awful lot happening on screen, with the perspective shifting and the need to react quickly. Despite this mayhem the camera tracks perfectly and doesn’t confuse you, meaning you won’t be moving in the wrong direction or getting unfairly punished by the control setup. This means the illusion remains intact, and as a result the on-rails segments are absolutely thrilling, pulse-pounding segments of play which will constantly catch you off guard. Despite the entirety of Split Fiction playing in a pretty linear fashion, the environments have the illusion of an open world in the way they are designed.

This feeling of not quite knowing what to expect next is weaved into the pace of the game beautifully, and I must say it’s damn near perfect. Just when an idea or setting may start to be outgrowing its welcome, things change and the game turns the action on its head. The sheer amount of ideas in Split Fiction is jaw-dropping but what’s more impressive is that given the vast variety of gameplay mechanics, each feels perfectly calibrated. It’s a real creative tour de force. 

Split Fiction Review 3Split Fiction Review 3
Co-op chaos

Co-op Chaos and Creative Challenges

Generally the sci-fi areas feel a little more action orientated, whilst the fantasy sections contain more puzzle based platforming. Split Fiction is filled with so many lightbulb moments that kick in when you discover how your abilities and the environments fit together to reveal the path forward.

There are also segments of play where both women are bound together, and must move in tandem whilst safely navigating all sorts of hazards without breaking their link. On another occasion you work together to guide yourselves through a giant pinball machine. Or how about blasting your way through colour coded doors and force fields? Split Fiction has it all.

Mio and Zoe will also zip around with jetpacks, ride dragons, hoverboard down mountains, take part in an intergalactic game show, gain otherworldly abilities and much, much more besides. Split Fiction is a rollercoaster, and I had it pegged as being equally as entertaining and enthralling as It Takes Two. However, that was before I hit the final level, Split.

The Unforgettable Climax and Replayability

Now, I’m not in the business of spoilers so I won’t go into details here. However, it’s fair to say I audibly gasped when I got started, something I haven’t done since playing Alan Wake 2. I’ve never experienced anything quite like it before in a video game, as the traditional platforming mechanics are experimented on and distorted, to the point where Hazelight Studios were clearly just showing off.

Split Fiction also dials up the replayability value thanks to Mio and Zoe adopting different abilities, weapons and paths throughout the game. As a result you can replay the adventure and have a genuinely different experience the second time around. It’s just another piece in the expertly crafted puzzle which makes Split Fiction an incredibly well designed and put together game.

Split Fiction Review 4Split Fiction Review 4
An absolute masterpiece

As we have come to expect from Hazelight Studios the emphasis is firmly on co-op play, whether that’s on your couch at home or over the internet. If you aren’t lucky enough to have someone in the same household to accompany you on this adventure, providing you own a copy of Split Fiction you can use the Friend’s Pass feature to bring a buddy along for the ride, even if they are on a different platform.

A Co-op Triumph and a Game of the Year Contender

Not to exaggerate but Split Fiction is a very special game. It’s one thing to aspire to offer variety and bring so many ideas together. It’s entirely another to manage it so successfully, creating a game which just gets better and better and better, as well as managing to stick the landing when it comes to the final act. It manages to be wonderfully simple and accessible, whilst engrossing and wildly entertaining at the same time. It’s so good that what we have here is another Game of the Year contender. You heard it here first.

The team at Hazelight have done it again, creating an experience in Split Fiction that is relentlessly diverse, innovative and, above all, an absolute riot.

Hazelight Returns with Mind-Bending Co-op Adventure Split Fiction – https://www.thexboxhub.com/hazelight-returns-with-mind-bending-co-op-adventure-split-fiction/

Buy Split Fiction on Xbox – https://www.xbox.com/en-gb/games/store/split-fiction/9p6rk94hjpzm



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Blizzard is investing Diablo 4 PTR on console to massively expand testing

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Blizzard is investing Diablo 4 PTR on console to massively expand testing


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Blizzard is looking into bringing Diablo 4 PTR updates to console, allowing players on PlayStation and PC to try out new features before their official launch. 

At the time of writing, Diablo 4’s 2.2 update is currently in PTR, allowing players to test new multiplayer features and the upcoming season and report issues to the developers. This option is only available on PC, but it could soon come to console. 

Diablo 4 PTR on Xbox and PlayStation 

Speaking to IGN, Blizzard’s head of Diablo Rod Fergusson explained that the studio does want to bring Diablo 4 PTR to console in the future. 

According to the outlet, Fergusson explains that the reason the early test servers aren’t available on console right now is due to “certification challenges and the general difficulty of releasing new builds on consoles”. 

As with any game on console, PTR updates will have to be certified by their associated console manufacturers to make sure there’s no hardware exploits or major issues with the game. Additionally, there is a cost associated with certification on platforms as real employees must test updates on Xbox and PlayStation. 

Nevertheless, Blizzard is “investing in” the process of bringing Diablo PTR to console players, likely starting with Xbox. With other games such as PUBG having their own private test server builds on console, it’s not impossible, but it does require significant investment. 

“It’s tough as iteration and updates on PTR can be sometimes difficult on platforms/services that aren’t on our own,” explained Diablo global director of community Adam Fletcher in a recent Twitter discussion. 

Fergusson also explained the importance of having a testing space for new updates before launch. While the service does end up spoiling content for very hardcore fans, it also results in a better experience for millions more. 

“You just realize that it’s better to ruin the surprise for 10,000 people so that millions of people have a great season,” the Diablo lead explained.. “And even if you mess up PTR, even if whatever you’re offering to them in the mechanics is bad, I would much rather have a bad week of a PTR than a bad three months trying to recover from putting in something that we were surprising players with and it turned out to be wrong.”

For more Diablo coverage, read Fergusson’s thoughts on a potential Diablo 5 in the future. Additionally, listen to our podcast interview with series creator David Brevik on his early career as well as his future. 


Diablo 4

Diablo 4





Platform(s):
PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Action RPG, RPG



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Head Over Heels Deluxe – Top quality remake of an isometric retro classic is well worth checking out on Steam!

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Head Over Heels Deluxe – Top quality remake of an isometric retro classic is well worth checking out on Steam!


Head Over Heels was first released in 1987 for several 8-bit home computers such as the Amstrad, C64 and ZX Spectrum, but this faithful remake and deluxe edition, which was only recently released on Steam and has just got a new update, is based on the Spectrum version with all new gorgeous graphics and new features. Although originally designed by Jon Ritman, Bernie Drummond and developed by Ocean Software, this remake of Head Over Heels designed by Rusty Pixels, Ogre Games Ltd is well worth checking out indeed.

Here’s the latest! “Get ready to dive into a timeless puzzle-platforming adventure that captivated gamers in the golden age of the 8-bit era, now reborn with colourful modern visuals and refined gameplay! Head Over Heels is back and better than ever, delivering the perfect fusion of vintage charm with fresh new challenges. Whether you’re a long time fan or a brand-new adventurer, this award-winning remake originally made for the ZX Spectrum Next will capture your heart and test your wits!”

Main Features : 

Over 500 majestic locationsMultiple save points (trust us, you’ll need them)Wonderful music throughout by Space FractalChickens! (Yes, these weren’t in the original… Blame Mike ‘Flash’ Ware for them)A complete new world (because more is better)Three difficulty levelsNew enemies and objects (there’s a new world after all…)Selectable play speedDid we mention the stunning graphics by Simon Butler? Oh yes, we did. Sorry.

Extra Notes : “Don’t miss your chance to experience one of gaming’s most beloved titles, lovingly reimagined and bursting with playful innovation. Bring Head and Heels together, overthrow the Emperor, and secure your place in puzzle-platformer history. It’s time to turn the world Head Over Heels – and don’t forget the chickens!”

Links :1) Source 



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Cat President: A More Purrfect Union Switch Review

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Cat President: A More Purrfect Union Switch Review


I’m torn on Cat President: A More Purrfect Union. On one hand, a lot of work has gone into it, you have six different paths, with 3 different endings each. The paths takes about a hour, so you get a decent length game. On the other hand, the game has the political maturity of “Look at Drumph Cat, isn’t he so evil?” The entire game is nonsense and frankly did not elicit a laugh out of me. Not even the groan inducing cat place puns(Clawshington, Meowa). I sat through it once, and once is enough for me.

Look, a birther reference… cause its Trump Cat! Get it?…

Cat President takes place in an America where the supreme court said humans couldn’t be president, so now we’re ruled over by cats. You’re an average human woman(you can name yourself) who gets fought over by five cats and a dog playing a cat. They all want you to be their campaign manager. You can pick any one of the six. I picked the Trump stand-in, Thunderclaws an orange cat(get it) with amazing hair(get it) who is a billionaire bully. He has also has a twin cat named Banders and a secretly sad past. If you choose the right responses, he’ll become your catfriend and happily ever after.

zzz..

Cat President is really stupid. I mean really, really stupid. The game is garbled nonsense, do not think through any of this. It tries to be both serious at times, and goofy at others and I simply don’t feel it works. Either go all in on the serious, or all in on goofy satire, but trying to straddle both lines, the visual novel fails. While a lot of work went into the this, I feel Cat President simply isn’t worth the nine dollars. I mean you get a lot of visual novel here, but it isn’t very good, and the novelty of cat presidents wears off quickly. I give this a Not Recommended with a five back-end score.

Overall: Cat President has a cute premise, the issue is the actual visual novel fails at nearly everything it tries to do.

Verdict: Not Recommended

eShop Page

Release Date3/5/25Cost$8.99PublisherPenguin Pop GamesESRB RatingT

P.S. For a completely different Visual novel, try Since Memories.

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Tintin Reporter – Cigars of the Pharao (2023) – Game details | Adventure Gamers

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Tintin Reporter – Cigars of the Pharao (2023) – Game details | Adventure Gamers



Tintin and his faithful dog Snowy will set sail for incredible adventures! After meeting with the Egyptologist Sophocles Sarcophagus during a Mediterranean cruise, the famous reporter decides to investigate the Pharaoh Kih-Oskh’s tomb. What terrible secret does the tomb hide? From Egypt to India and Arabia, Tintin and Snowy will follow a lead on narcotics trafficking all the way to the far east.

This new adventure game will immerse players into the captivating comic book’s universe and make them the heroes of an epic action adventure masterpiece. With an art direction faithful to Hergé’s drawings, this game is lining up to be a jubilant adaptation!

– Faithfulness to the comics seriesFeaturing all the facets of the Tintin universe and with a story full of twists making part of Hergé’s great creative legacy, the game plunges you into the heart of mysterious Egypt and other lands of infinite beauty. “Cigars of the Pharaoh”, the 4th album of the series was prepublished in December 1932 in the youth supplement “Le Petit – Vingtième”.

– A lot of adventures to liveJoin Tintin in a series of action-packed puzzles as he tries to solve an international drug trafficking case by exploring the Orient, but also an ancient temple, a desert the depths of a lush jungle and other magnificent but challenging locations.

– Many different gameplays to masterA unique and innovative gameplay combining all the key elements of adventure and investigation video games. A game that puts you in a reporter’s shoes, searching for clues, infiltrating hostile places and solving puzzles with the help of investigative dialogues sumptuously enriched with breathtaking video sequences.



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Niantic sells gaming division and Pokémon Go to Saudi-owned Scopely for $3.5 billion | TheSixthAxis

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Niantic sells gaming division and Pokémon Go to Saudi-owned Scopely for .5 billion | TheSixthAxis


Niantic has announced the sale of its gaming business to Saudi-owned mobile gaming specialists Scopely in a deal worth $3.5 billion. This brings Pokémon Go, Pikmin Bloom, Monster Hunter Now and more into Scopely’s portfolio, which also includes the likes of Monopoly Go!, Star Trek Fleet Command and Marvel Strike Force.

The deal will keep all the current developer teams together to continue working on the AR gaming hits, while Niantic is transitioning to being “a geospatial AI company”, seemingly looking to use all their experience with augmented reality technologies (including something called Gaussian splatting) for more general purposes.

Announcing the change on the Pokémon Go website, Ed Wu, head of Pokémon Go said, It’s been an incredible joy to serve hundreds of millions of Trainers in our real-world community for the past 10 years, and I truly believe the best is yet to come. Our mission remains clear: to inspire people to discover Pokémon in the real world together. With Scopely’s full commitment, experience, and resources, we’re going to make Pokémon Go the very best it can be – from incredible battles for thousands of Trainers at a time at our live events to new ways to connect to your friends and community. Most importantly, we’ll remain focused on the excitement and experience of discovering Pokémon in the real world.”

Scopely was founded in 2011 and has its headquarters in Culver City, California. it had its initial success with its series of … With Buddies games in 2012, before pushing into licensed IP for games like The Walking Dead: Road to Survive, Star Treck Fleet Command and Scrabble Go. In April 2023, Saudi PIF group Savvy Games Group bought Scopely for $4.9 billion, adding to its portfolio of owned companies and investments across the games industry.

We’ll have to wait and see what influence Scopely has on Niantic’s games, with the outgoing company often having a fractious relationship with its fanbase. After its breakout success in 2016, Niantic regularly sought to tweak and adjust how in-game items were used and available, often to the chagrin of the player base as this affected their ability to play – most notable, perhaps, was how Niantic made changes in 2020 to enable more distant playing through lockdowns, and then rolled them back at still contentious moments.

Pokémon Go was a huge success for the company, and remains the best example of its augmented reality game style, while they’ve struggled to adapt it to other IP. A Harry Potter game came and went, while Pikmin Bloom and Monster Hunter now haven’t hit the same heights. They’ve also created companion pieces like Campfire to add a new social avenue for playing their games, instead of seeing people resort to other platforms.

Source: Niantic, Pokémon Go



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Machine Mind blends real-time action with survival and RTS elements to make a fun mix

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Machine Mind blends real-time action with survival and RTS elements to make a fun mix


Chudo-Yudo Games are working on Machine Mind, an interesting mixture of strategy and action genres blended together. There’s a demo available to try with Linux support, along with an expanded playtest.

Set on a barren world after some sort of nuclear war following a virus that swept the planet (that sounds familiar…), Earth has become a wasteland filled with raiders. Your ship has crash-landed, and now you have to survive. Here though, your consciousness was stored in some sort of computer system, so you take control of a customizable vehicle and go on your way to build it up and create a base of operations. The game appears to be about you surviving long enough, so that you can launch yourself back into space.

Check out the trailer:

There’s a lot of customizable vehicle action games, but not many blend in the strategy side of it like this too. An interesting mixture that I’m definitely keen to see more from and the demo worked great.

Highlights:



Crafting: Create weapons, modules and equipment from the resources you gather to improve your vehicles and fortify your base.
Building: Reconstruct dilapidated bases, build fortifications and facilities to ensure your survival in the dangerous environment.
Fighting: Join exciting battles against raiders and bosses by using advanced weapons and combat modules.
Modular machines: Build and modify your rovers using various modules to attune them to different tasks, from resource gathering to fighting.
Tactical control: Plan your actions and assign roles to your vehicles to maintain your strategy.
Automation: Assign transport rovers to complete various objectives like gathering, building and defence by using strategic game mechanics.
Survival in extreme conditions: Face not just your enemies, but forces of nature, such as sandstorms and radiation.
Exploration of different biomes: Navigate various locations, from deserts to abandoned factories, each full of resources, enemies and secrets.

Article taken from GamingOnLinux.com.



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