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The First-Ever Fight Club 4K Blu-Ray Release Comes With A Soapy Steelbook Cover

The First-Ever Fight Club 4K Blu-Ray Release Comes With A Soapy Steelbook Cover


We’re about to break the first rule of Fight Club and tell you about it, as a new 4K steelbook edition of the cult-classic movie is now available to preorder through Amazon and Walmart. Priced at $40 and shipping starting May 12, fans of David Fincher’s 1999 movie about mischief, mayhem, and soap can look forward to a feature-packed release.

Fight Club special features

No Caption Provided

Audio commentary featuring director David FincherGroup commentary with David Fincher, Brad Pitt, Edward Norton, and Helena Bonham CarterScreenwriting discussion track with Chuck Palahniuk and Jim UhlsTechnical deep-dive commentary by Alex McDowell, Jeff Cronenweth, Michael Kaplan, and Kevin HaugFeaturette: A Hit in the Ear – Exploring Ren Klyce’s sound design workFlogging Fight Club behind-the-scenes featureInteractive “Insomniac Mode: I Am Jack’s Search Index”Multi-angle production vignettes with optional commentaryCollection of deleted and alternate scenesPromotional materials, including trailers, TV ads, and online spotsPublic service announcementsOfficial music videoImage collections featuring promotional stillsArt galleries showcasing production design

Considered one of Fincher’s best movies, Fight Club is based on the book of the same name by Chuck Palahniuk. The movie follows a narrator known only as “Jack” who is jaded by life, materialism, and stricken with insomnia. In his quest to get a good night’s sleep, Jack meets Tyler Durden, a mysterious individual who draws him into underground fighting and anarchy. Things take an extreme turn, and the film’s twist remains one of the greatest surprises in cinema.

If you don’t want to wait until May, you can grab Fight Club on standard Blu-ray for $17.38 from Amazon. This standout 1080p version is equipped with a high-quality DTS-HD Master Audio 5.1 track, and includes all the special features listed above for the 4K release.

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Rising Oil Prices Are Bad News For Fans Who Still Need A Switch 2

Rising Oil Prices Are Bad News For Fans Who Still Need A Switch 2



Nintendo is the last holdout among the big three when it comes to raising the price of its current-gen flagship gaming console. How much longer can it keep the Switch 2 at the launch MSRP of $450? A former Nintendo sales lead thinks an upcoming price hike is inevitable, and Trump’s war on Iran might only be speeding things up.

“Unfortunately, I think, eventually the hardware price is going to have to go up,” the ex-employee, who goes only by “Sean” to protect his anonymity, told fellow Nintendo alumni Kit Ellis and Krysta Yang on a recent episode of their podcast. “I think that there’s things that they can and seem to be doing to try and mitigate that, but I also look at this move on software as, if I’m reading it correctly, a way to make a hardware price increase a little bit more palatable,” he said, referring to the recent announcement that soon digital versions of Switch 2 games will be cheaper than their physical counterparts.

He pointed to this as one way Nintendo may be trying to sweeten the deal for what will otherwise be a more expensive console generation for everyone involved. The main drivers of the pressure to raise prices continue to be tariffs, which Nintendo is suing the Trump government over, as well as the AI-fueled shortage of RAM and other PC components.

“We’ve seen inflation being a problem for a while now,” Sean continued. “Tariffs are a more recent nuisance, but they’re not going away anytime soon. The demand that AI is causing for chips is causing memory prices to go up.” But he added that the war on Iran is also not helping. The problem isn’t just rising oil prices, which affects the cost of transporting goods, but also disruption of resources needed for manufacturing parts.

“Helium is a byproduct of of producing oil. Helium is a key and unreplaceable ingredient in making semiconductors, which means hardware prices go up,” he said. “It’s an unreplaceable byproduct of making silicon wafers, which means if you’re Nintendo and you’re producing cartridges, that’s going up as well.”

Nintendo can try to absorb some of the pressure through its other revenue streams, from toys and licensing deals to movies and theme parks, but Sean argues that there are just too many economic factors moving against it.

“I think it’s inevitable that they’re going to go up for the first time,” Sean said. “And, you know, we’ve been through various phases with Nintendo through various economic turns and things, but it does really feel like this time in particular, there’s just so many outside forces that [are] kind of forcing their hand in a way that they probably aren’t really used to in the past.”



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Outstanding Balance Quest Guide in ARC Raiders

Outstanding Balance Quest Guide in ARC Raiders


Outstanding Balance is a new quest for Tian Wen in ARC Raiders. It was added recently with the Flashpoint update. Tian Wen will ask you to track down Dodger, who was supposed to deliver a bastion Cell to Tian Wen. She will ask you to head to the Blue Gate, search Dodger’s stash, and deal spot. You will need to head inside the tunnels and to Pilgrim’s Peak to complete the objectives. In this guide, we will walk you through the Outstanding Balance quest in ARC Raiders.

Outstanding Balance Quest Walkthrough in ARC Raiders

The Outstanding Balance quest requires you to head to the Blue Gate in search of Dodger. You must find his stash and the deal spot to look for clues. Here are all the main objectives of the Outstanding Balance quest in ARC Raiders.

Search for Dodger’s stash inside the Traffic Tunnel.

Search Dodger’s deal spot by the Pilgrim’s Peak antenna.

Deliver Dodger’s Note to Tian Wen.

NOTE: You have to complete all the objectives in One Round. If you fail to extract safely, you have to do it all over again.

Search for Dodger’s stash

The Dodger’s stash is located inside the traffic tunnels. Head to the Outer Gates landmark and enter the tunnels. Once there, you need to head to the tunnel on the left. Go to the very end of the left tunnel, and you will spot the stash in the right corner. Interact with the stash to search it, and the first objective will be completed.

Search Dodger’s deal spot

For the next objective, you need to head to the Pilgrim’s Peak. Go to the east side of the Pilgrim’s Peak to come across a tower. Head up the zipline and jump to the middle floor. Once there, go a bit right, and the Dodger’s Backpack will be between the red breachable containers. Interact with the backpack to search it. Here, you will find Dodger’s Note.

Deliver Dodger’s Note to Tian Wen

Upon picking up Dodger’s Note, place it in your Safe Pocket, so that you don’t lose it even if you fail to extract. Head back to Speranza and deliver the note to Tian Wen to complete the quest.

Rewards

Upon completing the Outstanding Balance quest in ARC Raiders, you will receive the following rewards.

Aviator Outfit (Gothic Graffiti Color)

1× Extended Medium Mag III

1× Silencer II



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The Best of Humble: Fight 4 Your Friends game bundle brings multiplayer madness

The Best of Humble: Fight 4 Your Friends game bundle brings multiplayer madness


It’s a weird bundle.
Looking at SteamCharts… they’re all more or less dead, pardon the pun on these predominantly zombie games.

The Anacruis is effectively dead, zero playerbase, a whopping 5 Steam forum posts in 2026.

Back 4 Blood is practically dead, averaging ~1k players and it has never been much better since the initial 2 months after release saw nearly all players abandon it. They are still trying to scam you for 60€ for this 2021 flop! A subpar clone of Left 4 Dead 2, get that instead and be much better off.

Zombie Army 4, a few hundred players. Dead.

Vermintide 2, ~2k players average. At least some people still play, there was a massive spike in November which faded fast back down to that 2k again. They did fix EAC about a year ago so we can play it now, check GOL anticheat information for making it work on Linux!

Zombie Army Trilogy, a few dozen players. Dead.

Killing Floor 2 is a classic with a stable 3k+ recurring players average, likely your best bet of the bunch. A well loved title with an active community and tons of Steam Workshop mods. Just happens to be on 90% sale on Steam currently, Digital Deluxe edition for less than 4€ or the Ultimate edition with tons of skins for 10€.

Honest opinion, get KF2 on Steam and leave the rest behind. Of course supporting Humbles charity work is a good choice in itself so there’s that. Using the links in the article helps support GOL so either way, kudos.

edit: typo

Last edited by dpanter on 5 Apr 2026 at 8:27 pm UTC



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Here’s how Slay The Spire 2’s co-op works, so you can play with others

Here’s how Slay The Spire 2’s co-op works, so you can play with others


While you might want to keep the glorious Slay the Spire 2 all to yourself, the game is incredibly fun with others.

Yes, if you didn’t know, the sequel has multiplayer that not only works flawlessly, but makes the experience even more enjoyable, and potentially a little frantic at the same time.

If you want to get a bit of Slay the Spire 2 co-op action going, here’s the full lowdown on how it works so you can invite your friends to battle alongside you.

How does Slay the Spire 2 co-op work?

Getting into a co-op run in Slay the Spire 2 is actually nice and painless, but you must first make sure everyone you want to play with is on your Steam friends list.

After this, head to the main menu, choose Multiplayer, then have one player select Host while everyone else picks Join. Now each person chooses their character, and the run begins.

What’s great is that there are no character restrictions; everybody can pick the same one if they want, no fighting over the top picks.

There are a couple of important caveats, though. Co-op saves are tied to the host’s profile, you can only have one hosted multiplayer campaign per profile at a time, and you can’t just swap a different friend in halfway through a run.

Slay the Spire 2 multiplayer mechanics explained

The clever bit is that co-op still feels very Slay the Spire, so don’t think the core experience is being diminished.

Every player has their own deck, relics, potions, gold, and energy, while enemies are shared threats for the whole party. Merchant stock, battle rewards, and your opening boons from the Ancients are all handled on a player-by-player basis, too, so everybody still gets their own run-specific choices.

Enemy health does scale based on party size, and attacks hit everyone, not just one player, which could make battles longer. During combat, the whole party acts on the same turn, which means teamwork matters a lot more than in solo play.

Potions can also be used on teammates in some cases, which allows for support-style play, and campfires add a Mend option that lets you heal an ally instead of yourself.

You can inspect each other’s decks and relics at any point, and the map supports scribbles and icons so you can literally draw the route you want the team to take.

What’s extra fun is that there’s one relic per player, but if multiple people want the same reward, you can settle it with a rock-paper-scissors style tiebreaker.

Finally, multiplayer has its own Ascension progression, separate from single-player. Beating runs in co-op unlocks Ascension for multiplayer only, and the group is limited by the lowest Ascension level any player in the party has unlocked.

The post Here’s how Slay The Spire 2’s co-op works, so you can play with others appeared first on Adventure Gamers.



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Echodrome – This Commodore Amiga game by PixelPlop is fantastic!

Echodrome – This Commodore Amiga game by PixelPlop is fantastic!


Echodrome, the high-octane arena shooter from developer PixelPlop, has not only taken the first place crown in the AmiGameJam 2025 but as of this week there’s a new build released as v0.11. Created over six months using C++, this “Return of the Arcade” entry has quickly become a standout for modern Amiga enthusiasts, earning a perfect 5.0 rating on itch.io. A game that has also gained feedback such as “This must be one of the best “amiga only” arcade game ever!” and “This game is awesome. Donated! :)”

Emulated

Real Hardware

Designed to run on classic Amiga OCS/ECS hardware with just 1MB of memory (512KB Chip/512KB Slow), Echodrome delivers a frantic, neon-soaked experience reminiscent of Geometry Wars and Smash TV. Players are thrust into a digital arena of “death and destruction,” where the goal is simple: eliminate every wave of enemies to unlock the exit. Reviewers and players have praised the game’s “TRON-like” aesthetic and smooth performance across a variety of setups, including the A500, A1200 with PiStorm, and MiSTer, highlighting its professional polish and addictive “one more run” gameplay.

Links :1) Source 



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GTA Online Gets A Law Enforcement Overhaul With Neighborhood Watch Event | TheXboxHub

GTA Online Gets A Law Enforcement Overhaul With Neighborhood Watch Event | TheXboxHub


GTA Online Neighborhood Watch Update

If you’ve ever fancied swapping the chaos of Los Santos for something a little more… official, GTA Online is flipping the script this week, with the Neighborhood Watch Event and some all-important Dispatch Work. 

Yep, the Neighborhood Watch Event is back, and this time it’s bringing a full-on law enforcement twist – complete with new vehicles, boosted rewards, and a surprising number of ways to play the hero.

Available across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC, the latest update leans heavily into police work, rewarding players who are willing to clean up the streets; or at least pretend to.

At A Glance

Event: Neighborhood Watch Event

Platforms: Xbox, PlayStation, PC

New Vehicles: Bravado Buffalo Cruiser (available now), Buffalo STX Pursuit (April 9th)

Key Bonuses:2X GTA$ and RP on Dispatch Work

3X GTA$, RP, and LS Car Meet Rep on Pursuit Races (April 9th–15th)

5X GTA$ on select Fishing-style Wildlife activities (early week bonuses)

Twitch Drops: Up to GTA$1,000,000 + Winter Highway Patrol Outfit

Event Duration: Through April 15th

Step Into The Badge – New Vehicles And Dispatch Work

The headline addition this week comes in the form of two new law enforcement vehicles, with the Bravado Buffalo Cruiser available immediately and the Buffalo STX Pursuit arriving on April 9th.

These aren’t just for show either. Rockstar is pushing players into Dispatch Work – a set of missions that range from tracking fugitives to escorting prisoners and responding to high-risk situations. It’s a different pace compared to the usual chaos, but one that pays off handsomely with double GTA$ and RP throughout the event.

There’s even more incentive for GTA+ members, who can get early access to the STX Pursuit and stack even bigger rewards across multiple activities.

Double, Triple… And Then Some

This week isn’t shy when it comes to bonuses.

From double rewards on Dispatch Work and Community Series to triple payouts on Pursuit Races later in the event window, Rockstar is clearly encouraging players to jump between activities and maximise their earnings.

Elsewhere, The Vespucci Job (Remix) returns with boosted rewards, while Bail Office work, Standard Bounties, and Most Wanted Targets all see increased payouts as the event rolls on.

Even the quieter pursuits get some love. Wildlife Photography offers boosted returns early in the week, giving players a chance to slow things down and still walk away with a tidy profit.

Dress The Part – Exclusive Outfits And Rewards

It wouldn’t be GTA Online without a few cosmetic unlocks to chase.

Players who complete five Dispatch Work missions early in the event can grab the Summer LSPD Officer Outfit alongside a GTA$200,000 bonus. Stick with it into the following week, and completing Bail Office bounties unlocks the Winter LSPD Officer Outfit and more cash.

Meanwhile, owners of the Declasse Park Ranger can earn seasonal Ranger outfits just by logging in across the two-week period. That should be a nice touch for those who prefer patrolling the wilderness over the city streets.

A Different Side Of Los Santos

Instead of pure mayhem, the Neighborhood Watch Event nudges players towards structure, coordinated missions, organised pursuits, and a sense of actually protecting the city (even if it’s just for the payouts).

It’s still GTA at heart, of course. Things will go wrong, chaos will unfold, and sirens will inevitably blur into explosions. But for a couple of weeks at least, Los Santos feels a little more… under control.

And with rewards this strong, there’s never been a better time to pin on the badge and see how the other half lives.

Find out more about the latest GTA Online update but hitting up the Rockstar Newswire.



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Death Stranding 2 gets a performance patch, including improvements for Steam Deck

Death Stranding 2 gets a performance patch, including improvements for Steam Deck


Death Stranding 2 from Kojima Productions and PlayStation Publishing has a big new patch out for the PC release with various performance upgrades.

Patch version 1.2 was released April 2nd and in the announcement they noted how they’ve made “optimizations to reduce the amount of data being transmitted between the GPU and CPU over the PCIe bus interface” which should apply across most hardware configs. On the Steam Deck, they said “this patch includes additional optimizations focused on handheld devices, resulting in improved performance”. In addition, they will be working on further optimizations for future patches.

Changelog:



Performance improvements on systems with limited PCIe bandwidth.
Improved performance on Steam Deck.
Various crash fixes, stability improvements, and performance optimizations.
Photo Mode screenshots taken in HDR no longer appear to be washed out.
DualShock 4 triggers no longer need to be pressed fully to register input when using Steam Input.
Various bug fixes related to the Map user interface.
Various bug fixes and improvements related to graphics.
Various input and user interface related improvements and bug fixes.

Valve also released a Proton Experimental update towards the end of March that had more improvements on Linux systems for Death Stranding 2.

Release Date: 19th March 2026

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Devil Jam Review – Hades Survivors?

Devil Jam Review – Hades Survivors?


Having spent a bit of time jamming on PC, Devil Jam has officially hit consoles. The game is a blending of Hades and Vampire Survivors, or more specifically, the art of Hades and the gameplay of Vampire Survivors, albeit without the same level of depth and content as either game. But with a price of just £6.29, is that really a problem?

You start off as Falco, lead guitarist for a band that was just starting to make it big when Death (note the capital D) claims them, sending their souls down to Hell where the impeccably dressed ruler of the flames awaits. The Devil recruits Falco and eventually his two bandmates to help stop Death, who the Devil views as something of a business rival, by battling their way through 20-minute runs, culminating in a battle with the Reaper.

There’s not a whole lot of story going on, and what little there is actually comes later in the game after you’ve beaten Death a few times. The three band members will offer up little snippets of their lives, motivations, and why Hell might even be the best possible place for them as they chat to the Devil. To put it another way, Devil Jam might look like Hades, but it certainly isn’t anything like it when it comes to storytelling chops.

But those looks are definitely striking. Bold lines, striking colours, high contrast. There’s no getting around the obvious Hades influence, especially when the Sins pop up to offer you their powers. When the action gets going, it looks beautiful, although I did notice a few visual problems, specifically how certain abilities have a box floating around them. It’s like you can see the hitboxes.

Out on the battlefield, Devil Jam is all about that Vampire Survivors style, the one where almost all your abilities and attacks are fired off automatically. I say almost because there is an option to manually aim your main attack, if you prefer, but otherwise your only controls are running around and performing dashes while hundreds of onscreen enemies attempt to turn you into regular old jam instead of the devil kind.

As you’re commiting several genocides at once against the critter population of Hell, there’s a decent if forgettable selection of generic rock tunes in the background to keep your foot tapping. For a game about a band signing deals with the Devil, I hoped for slightly more morable songs, but what we get is fine enough for the action.

Slaughtering enemies results in XP crystals, and when you have enough to level up, one of the Sins will offer you a few boons to choose from. These range from summoning weird jelly creatures to firing out love bombs to hailstorms of ice shards, or you might get a chance to upgrade one of your existing abilities.

Again, comparing to Hades‘ Gods, the Sins don’t have as much depth to them because you don’t get to slowly uncover more and more about them, but their visual designs and the gifts they offer at least give them some personality.

At the bottom of the screen you have a 4×4 grid that looks a lot like a guitar fret. Here, you slot the abilities you are gifted by the Sins every time you level. The big gimmick is that the grid is basically in 4/4 timing, meaning on each beat your main weapon fires, along with whatever abilities are in the matching column. If you aren’t musically inclined, just think about it this way: every second, a column fires, activating every ability and weapon within it.

It’s a gimmick because it’s really just a fancy way of displaying cooldowns for powers, but it’s also a fun thematic touch in a game that otherwise doesn’t do that much with its musical premise. It would have been great if that rhythm concept was somehow tied into the gameplay more as well.

But there is one interesting mechanic tied to the grid. Abilities are also offered up by the Sins, and these power up (or “amplify”, as the game likes to say) other slots in the grid. These buffs can stack as well, so with a bit of forethought you can really supercharge attacks and effects. Notice I did mention forethought, though, because there’s no way to fiddle with placement after your initial decision. It’s a double-edged sword: being able to swap things around probably would have led to some awesome builds, but by making you figure it out as you go, the game injects some fun tension into proceedings.

At its best, Devil Jam delivers exactly what is so easy to love about this genre: chaos. Lots of it. All over the screen. As you ramp up abilities, turn up the difficulty, and seek to kick Death’s ass once again, the screen is bombarded by explosions, beams of light, puddles of goo, runes, and frost breath. It’s immensely satisfying to watch the chaos erupt across the screen like a firework display.

Whether you die or defeat Death, you wind up back at the Devil’s office where there’s a couple of things to consider. Firstly, the Devil has something in the region of 150 quests on offer, most of which are about killing X amount of enemies, upgrading boons to their highest Demonic level during a run, or doing a few other character-based things. These quests offer up rewards of currency, new boons to purchase at the merchant so they become available, and more.

Progression, then, is a mixture of things. Mostly, it’s handled via kicking Death’s ass, but it can also be linked to the quest system. For example, this console release offers up a single new arena to battle in, but unlocking it is actually buried inside the quest system, which meant I didn’t see it until I was pretty much finished with the game.

I mentioned merchants. Those are important because they provide the main source of powering up. There are different bottles of stuff you can collect on the battlefield and buy with Hellions, which in turn can be handed in for permanent stat buffs. There are also options to unlock new boons that will pop up during runs, and environmental objects that can be interacted with for boosts during a run.

Really, the game’s biggest flaw is a lack of content, although that’s somewhat easy to ignore given how cheap it also is. There’s just three basic arenas to fight in that very slightly alter enemy layouts and a few simple modifiers, and they all look pretty boring. Enemy variety is very limited, so after a few runs you’ve seen them all, and there’s just three bosses outside of Death to fight, all three of which you’ll see in every single run.

The game tries to throw in a couple of extra things. Difficulty levels scale all the way up to 20 and modify the number of foes you face, health, damage, XP amounts, and more. And there are a few challenge areas, like fighting enemies in the dark or trying to survive as long as possible without being able to attack. But these disable quest progression and don’t count toward anything, so there’s not much reason to do them over a normal run.

Point is, Devil Jam runs out of steam quite quickly. Only the fun of watching the screen turn into a barrage of particle effects keeps you going, and the pleasure of that is going to depend heavily on your tolerance for repetition.

The pacing is a little off, too. After I beat Death for the first time, which only took a few runs, the game loses its momentum because it doesn’t give you much direction. The Devil gets you to sign a new deal to help beat down Death Co a little more and offers some vague explanation of having to beat him no more than 10 or so times. But I’ve done that, and there doesn’t seem to be any more story progression. And on top of that, the last Sin took an age to unlock because, like that bonus level, he was also locked behind a random quest amongst the other 149 of the damn things.

Finally, performance. The game works perfectly fine on PS5. No framerate drops, no crashes. Nothing. Well, almost nothing. I did run into a weird issue where hanging around at Devil HQ between missions causes my PS5 to start emitting a noise somewhere between a whine and a buzz. It’s purely limited to this game and this game only. I have a theory that somehow these sections are really ramping up the thermal output, causing the fan to go crazy. Maybe the framerate isn’t limited or something. But that’s speculative on my part. All I know is that no other game in my library does this.

In Conclusion…






Rating: 2.5 out of 5.

Devil Jam is one of those games that’s very easy to enjoy for a few hours, and just as easy to quietly walk away from. The core loop works, the chaos is undeniably satisfying, and the whole Hades-meets-Vampire–Survivors pitch is strong enough to carry it for a while. But it never really builds on that foundation in any meaningful way, leaving you with a game that feels more like a solid idea than a fully fleshed-out one.

For such a cheap price, there’s an argument to be made here. You’ll get some fun out of it, you’ll probably beat Death a couple of times, and you might even experiment with a few builds along the way. Just don’t expect it to sink its hooks in for the long haul. Between the lack of variety, the odd pacing, and progression that feels a little too scattered for its own good, Devil Jam ultimately struggles to keep the momentum going.

It’s not bad by any means—just a bit thin. And who wants thin jam, man?



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Here’s how to pickpocket in Crimson Desert so you can steal some valuables

Here’s how to pickpocket in Crimson Desert so you can steal some valuables


You might be the kind of person who chooses to be as honest as possible in life, but when it comes to video games, you can be as devious as you wish.

While there might be a plethora of in-game repercussions in Crimson Desert if you go down this road, it may be worth it.

Like stealing a Gold Bar, for example, if there’s no one around to catch you, is it technically ok to do so? This is the same with pickpocketing, which, if done successfully, no one will ever know it was you.

How to pickpocket in Crimson Desert

If you have done a bit of stealing in Crimson Desert already, you’ll know that you need to equip a mask to be able to get the job done.

Pickpocketing works the exact same way, so ensure that you get that on your face before you even begin.

With the mask ‘hiding’ your identity, simply mosey on over to unsuspecting civilians or even guards, and bump into them.

Upon doing so, you should see a ‘Pickpocket’ prompt appear. Hit the button/key depending on what platform you’re playing on, and you should be successful.

Usually, you’ll secure something like a coin pouch or food but you can get other extremely useful items such as keys.

Most of the time, especially if you’re just out on the streets, you will be caught in the act, notifying you that everyone is on high alert around you.

As long as you don’t go mad here, pickpocketing everyone in sight, you’ll get away with just exiting the red area and coming back after a short break.

If you do keep pickpocketing and/or stealing, though, and not letting the heat cool down, you will get a bounty at some point so definitely keep that in mind.

The post Here’s how to pickpocket in Crimson Desert so you can steal some valuables appeared first on Adventure Gamers.



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