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Pokémon Winds & Waves Leak Says Hundreds Of New Pokémon On The Way

Pokémon Winds & Waves Leak Says Hundreds Of New Pokémon On The Way


A new Pokémon Winds & Waves leak is making one of the most outlandish claims to date, as there are rumors that hundreds of new Pokémon and forms are coming in Generation 10, more than in any other game in the series, even Pokémon Red & Blue.

There have been several Pokémon leaks over the past few years, which have included a lot of early information about Pokémon Winds & Waves. Not all the information has been confirmed, which means fans have every right to be skeptical when some fresh reveal comes to light, especially when it comes from a new source.

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Pokémon Pokopia: Paint Guide

Make Smearguru proud!

Perhaps the boldest claim about Pokémon Winds & Waves to date has been made by kurwashibamaste on Twitter/X, which Centro Leaks later supported. According to the leaks, Pokémon Winds & Waves will break the record set by Pokémon Red & Blue, with an absolutely staggering new Pokémon coming to the game.

Pokémon Winds & Waves Leak Claims Over 300 New ‘Mons Are Coming

According to leaks, Pokémon Winds & Waves is adding over 300 new Pokémon and forms, beating Pokémon Red & Blue, which added only 151. If true, this would bring the total number of Pokémon in the franchise to around 1325, which means it’s a good thing that the “Gotta Catch ‘Em All” logo was binned so long ago.

The other leak mentioned was that the new battle mechanic will involve special weather forms, something akin to Mega Evolutions and Gigantamax forms. The Pokémon franchise technically already has a Pokémon that does this, as Castform’s gimmick since Pokémon Ruby & Sapphire has been changing with the weather, but maybe the leaked gimmick will include some new steps.

According to leaks, Pokémon Winds & Waves is adding over 300 new Pokémon and forms, beating Pokémon Red & Blue, which added only 151.

So, how can a new Pokémon introduce so many new creatures? Is 300 Pokémon even feasible or desirable? One possible answer is that there are lots of Pokémon with multiple forms. Perhaps weather effects are a major part of the game, and many Pokémon change in battle, meaning players need to be aware of the changing environment.

The idea of 300 new Pokémon might have made more sense if Game Freak wanted a region with no returning Pokémon, which would have been an incredibly bold move. However, the debut trailer confirmed that Pikachu and several older Pokémon are returning, meaning the rumored 300 will be standing alongside classic returning characters.

Fans are going to be waiting a while to learn more, as Pokémon Winds & Waves isn’t launching until 2027, meaning there’s a good chance it could be saved for that year’s holiday season. It’s likely fans won’t see any new Pokémon until the next Pokémon Day in February 2027.

Adding 300 Pokémon sounds like a terrible idea, as it’s hard enough to keep up with the Pokémon introduced so far, but at least the Pokémon Go and TCG people will be happy, considering how much content it will give them in the multi-year wait for the Generation 11 titles. Until then, the rumors of the 300 should be taken with a grain of salt.

FireRed LeafGreen Modern Features Featured

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10 Pokémon FireRed & LeafGreen Details That Made the Remakes Feel More Modern Than Expected

Despite their advanced age, Pokémon FireRed and LeafGreen feel surprisingly modern thanks to their carefully considered features

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Release Date

1997 – 2023

Network

TV Tokyo, TV Osaka, TV Aichi, TVh, TVQ, TSC

Directors

Shigeru Omachi, Koji Ogawa, Fumihiro Ueno, Hideki Hiroshima, Maki Kodaira, Makoto Ooga, Ayumi Moriyama, Keitaro Motonaga, Shigeru Ueda, Fumihiro Yoshimura, Minoru Ohara, Yoshitaka Makino, Kiyoshi Egami, Makoto Sokuza, Bjarne Heuser, Naoki Murata, Kenichi Nishida, Tomoe Makino, Masahiko Watanabe, Hiroaki Takagi, Tazumi Mukaiyama, Ryohei Horiuchi, Yoshihiro Oda, Hiromichi Matano

Writers

Junki Takegami, Atsuhiro Tomioka, Hideki Sonoda, Yukiyoshi Ôhashi, Yuka Miyata, Takeshi Shudo, Shouji Yonemura, Shinzo Fujita, Michihiro Tsuchiya, Deko Akao, Reiko Yoshida, Aya Matsui, Junichi Fujisaku



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Blood of Dawnwalker Preview – A vampiric adventure worth losing sleep for | TheSixthAxis

Blood of Dawnwalker Preview – A vampiric adventure worth losing sleep for | TheSixthAxis


The Blood of Dawnwalker is not a game to be slept on, even amidst the jam-packed release schedule that awaits us in September. In fact, there’s not a whole lot of sleeping taking place in this action RPG, with Coen a vampire by night and (quite mysteriously) a human by day.

It’s the 14th century and Europe is being ravaged by the Black Death, but not the region that Coen and his family lives in. No, they find themselves under the protection of the Vrakhiri, who are able to stave off the sickness within the populace, and ask for just one small tithe every month. Admittedly, that tax is a pint of blood from every adult in the region, and a weekly communion to consume the Vrakhir restorative ichor, but this deal sounds idyllic, doesn’t it? Well, not really to the inhabitants of Laslea. There’s certain side effects, an understanding that they’re being kept like cattle, and Coen’s mother has tumbled both mentally and physically.

The game’s prologue gives a taste of what’s to come. Coen’s father asks him to visit the lady in the woods to ask for stronger herbs to save his mother, and as you go about this you’ll run into the various village folk, each with their own problems. A banner has gone missing, there’s a jackass running around taunting you about your mum, someone’s brother hasn’t come back yet from gathering peat, and Coen’s siblings would like a bit of company as they go fishing.

What this introduction to the game teaches you, beyond an early foundation in world exploration, storytelling and combat, is how time passes. Instead of having the world fixed to a set time or an accelerated day-night cycle that plays out across 40 minutes, for example, time progresses only as you complete quests and pass certain narrative goals. Through this day-in-the-life segment, rescuing that brother from the peat bog takes one pip of time, visiting the lady in the woods takes another, and if you decide to stay indoors to avoid some torrential rain and practice Coen’s Latin? That’s another pip of time gone as well.

It’s a frankly brilliant approach to a common issue within open world games, of keeping a sense of urgency while also giving you freedom and agency. You will want to make sure you get back at some point to brew the restorative drink for your mum, but do you complete that immediately? Or do you fritter away moments with other, potentially time sensitive quests instead? There’s also too many things to do within the amount of time that you have, making it very easy to miss things.

It builds up to a climax, with rebellion fomenting among the people, at the Communion held by Brencis, the Knyaz of Vale Sangora, and it was fascinating talking to other press at the event to see who had done what, what outcomes had differed, and even what possible missions and people I had completely missed out on seeing.

“There is a lot of stuff like this,” Game Director, Konrad Tomaszkiewicz told us. “We’re speaking and we are excited inside the company where we hope that when people will share their playthroughs experiences and so on, it will be different and they will compare it and they will see, you know, how differently you can play the game and play the game, you know, if you want.”

The Blood of Dawnwalker – Open world avoiding patrol

As you break out into the open world, the direct consequences of your choices could be similarly immediate, or they could be spread across the game. Konrad continues, “We don’t use the one way of designed things because then you can predict it and you feel that it’s repetitive, and when you feel it, immersion breaks, you know? We approach every kind of decision really in a hands-on way and we’re thinking, what kind of reaction and when will be the best. And this way of thinking is creating the word which you cannot predict and it’s fun because you don’t know. 
Sometimes it’s quite soon and sometimes it’s in the end of the game. And there is one choice in the prologue, which change the epilogue…”

It’s after the Mass that the people rebel, looking to break into the mines and gather and forge silvered weapons, to take up arms against the Vrakhiri and reclaim their freedom.

It does not go well. When all is said and done, the town is burnt down and Coen is now a vampire himself… with a twist. Firstly, he’s not going to bend a knee and join the ranks of the other Vrakhiri, and secondly, he doesn’t actually burn up in the sunlight and instead turns back to a human – he’s a Dawnwalker, get it?

The Blood of Dawnwalker – Coen is a vampire now

From here it feels like the game will race on at breakneck speed. The people of the village including Coen’s family have been taken to Brencis’ castle and have just thirty days to live. That’s thirty days and thirty nights-worth of time for Coen, though, allowing you to wage a war back against the Vrakhiri, dismantling his regime from the bottom up. It’s rather Far Cry 5 in its set up, I feel, with different regions aligning to different lieutenants and warlords that you’ll look to take down.

“The infamy growing opens up new stuff for you in the world,” Konrad said, “but also is the source of the edicts which Brencis is putting on your, because he’s aware that something happens and he reacts this way. 
And some things [are] appearing in the world, which makes your life, you know, harder. He tries to, you know, predict [how you will] complete your goal.

“This is the one thing. The other thing is that the anger of those generals and when the anger grow to the maximum, some stuff will be open and you will have additional options in the game, let’s say.”

From the opening area, as night fell on the first day and we set out in Vrakhiri form, I really enjoyed exploring this region and getting to grips with the combat and early abilities. Being a Vrakhir gives you a bunch of latent abilities, including teleportation, being able to walk up walls, and having elongated nails which can let you claw-grind your way down surfaces.

The Blood of Dawnwalker – fighting Kobold

You can fully embrace your vampiric form and go bare-handed into combat, parrying incoming blades with your nails, and slicing and dicing. Alternatively you can opt for consistency between night and day, sticking with a more traditional sword for your parries and ripostes. You have loadouts specific to night and to day, and some of the weapons and loot can have distinct attributes that play into Coen’s different forms.

What makes this combat system really special is how it layers directional combat on top of a more standard attack, block and dodge system. Simply holding the button will guard against most attacks, but these will also be signalled with a direction – enemies have small symbols and indicators – and if you time a flick of the left analogue stick in the matching direction, it will parry and open them up to counterattacks. Your attacks can also be directional, and an early ability lets you deal critical damage if you successfully match them up.

It works brilliantly for one-on-one combat – the first time it really clicked was down in a crypt within the starting area – but can be a little unwieldy with groups as additional enemies can jump in, and you need to quickly track the direction that you need to now block. I ended up brute-forcing and save-scumming my way through an enemy fort because of this, as each segmented area featured two or three enemies to tackle. Of course, it didn’t help that I kept forgetting the control scheme and pressing the button to switch weapons instead of attacking… A rookie mistake to make, for sure, but there’s a scalable difficulty available which could, for example, remove those symbols and indicators.

Konrad told us, “The beauty of this system is that you can use this omniattack and omniblock if you develop your character the proper way, and if you want to use directions, you will feel that your skill is you growing, not only like, you know, the stats from your weapons or armour and so on.

“Most people, and I’m not speaking about the people who are experienced players, but most people who played our game, obviously on this lower difficulty levels in a few hours know how to deal with the groups. Also, when you have the groups, it’s really worth to use active abilities because there are abilities which will give you the crowd control, there are abilities which give you AOE damage and so on. It’s constructed this way that if you feel that it’s hard for you, then you can use the crafting or the active abilities to help you out.”

The Blood of Dawnwalker – skill tree

Coen has a lot to learn if he’s going to be able to stand up to Brencis, adding new abilities through three different skill trees – learning an ability costs a unit of time at a shrine, incidentally. There’s swordsman skills, such as chucking sand in an enemy’s eyes and blinding them for a while, and vampiric abilities, like learning to leap from above and immediately take down an enemy – there’s no real stealthy options, outside of this. And then there’s witchcraft.

Yes, shortly after being turned into a vampire, Coen is also granted the first ability and understanding to wield magic as a witch, these abilities indelibly marking and cutting symbols into his arms…. until he transforms back into a vampire at night and these wounds heal. There’s a strict divide between nighttime and daytime, so you can only cast magic and consume food to heal during the day, and then you can only use vampiric abilities at night and need to heal by consuming blood from enemies and animals.

How you use and master these abilities will be up to the player. With 30 days and 30 nights in which to take down Brencis, you can naturally try to blend all of the abilities together, or you can lean into a particular style of play. Consuming blood increases Coen’s corruption, in turn allowing you to unlock more of the key abilities, and that, alongside how you act in dialogue and make decisions through missions, is sure to play into how the wider story unfolds, with multiple endings available to unlock.

The Blood of Dawnwalker – battling spirits

In my time with The Blood of Dawnwalker, I only just scratched the surface of what it promises. There’s so many more fantastical elements and creatures to encounter, so much potential within the approach to time and how it can affect the story unfolding, and I’m keen to see just how powerful Coen can get by the end of the game. But most importantly, I really want to see more and am excited for what Rebel Wolves has created.



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Apex Legends is getting a Cyberpunk crossover with a Night City map takeover – VideoGamer

Apex Legends is getting a Cyberpunk crossover with a Night City map takeover – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Apex Legends is heading to Night City next week as EA and Respawn have revealed an excellent new Cyberpunk crossover event for the battle royale.

The Apex Legends x Cyberpunk Event goes live across all platforms on July 14 and brings CD Projekt Red’s chrome-soaked universe into the Outlands with a limited-time E-District makeover, Cyberpunk-themed skins, new Wildcard modifiers, and a Mythic version of Skippy.

The headline addition is Night City E-District, a temporary redesign of the Apex Legends map that gives the Outlands a heavy dose of neon, holograms, glitching signage, and all the general visual noise you would expect from a Cyberpunk crossover. The refreshed map features neon skyboxes, holographic koi drifting above the streets, and enough hacked-up city dressing to make it feel like the Legends have accidentally wandered into a very different dystopia.

The event will also add two new Cyberware mods to Wildcard. Sandevistan gives players quick directional dashes, letting them chain two dashes before touching the ground, which should make it useful for closing gaps or getting out of danger quickly. Blackwall Breach, meanwhile, lets players phase into the Net to reposition before returning with a disruptive EMP blast.

There is also a Cyberpsychosis mechanic tied to the use of Cyberware. As players make use of these new mods, their Cyberware Capacity fills. Push it too far and they will enter a Cyberpsycho state, gaining boosted movement speed and powerful melee damage. There is, obviously, a catch. While in that state, players lose access to weapons, abilities, shields, and ordnance, which means going full Cyberpsycho is less of a free power-up and more of a very dangerous gamble.

Players will be able to manage Cyberpsychosis using Immunoblocker Syringes found around the map, while Immunoblocker Caches can fully reset the meter.

The crossover also brings a new Mythic Skippy Alternator, inspired by Cyberpunk’s famously mouthy smart pistol. Players will be able to activate either “Puppy Loving Pacifist” or “Stone Cold Killer” mode, with Skippy providing its own commentary along the way. The weapon can also be upgraded with Exotic Shards to unlock new visuals, ordnance skins, and knock effects.

As expected, there are plenty of cosmetics in the mix too. Players can earn Eddies during the event and spend them in the Reward Shop, which includes an Arasaka Epic Valkyrie skin, a Kang-Tao Epic Mirage skin, and more.

There will also be eight premium Legend skins for Axle, Sparrow, Lifeline, Crypto, Rampart, Loba, Ash, and Gibraltar, alongside eight weapon skins for the Wingman, Charge Rifle, Mastiff, L-STAR, P2020, RE-45, R-301, and Kraber.

The Apex Legends x Cyberpunk Event launches on July 14 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via the EA App, Epic Games Store, and Steam.



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Christopher Nolan cast Lupita Nyong’o in The Odyssey and broke his biggest rule

Christopher Nolan cast Lupita Nyong’o in The Odyssey and broke his biggest rule


Christopher Nolan’s The Odyssey is full of daring casting choices. Robert Pattinson takes on a new type of villain as Antinous, a suitor scheming to marry Odysseus’s wife. Tom Holland takes a break from his Spider-Man duties for his biggest non-Marvel movie yet. Uncut Gems director and the voice of Bowser Jr., Benny Safdie, plays the formidable Greek warrior king Agamemnon. But the Odyssey casting choice that’s drawn the most attention (and debate) is, without question, Lupita Nyong’o as both Helen of Troy and her twin sister Clytemnestra.

On the surface, this is a silly controversy barely worth wading into. In Greek mythology, Helen is known as the most beautiful woman in the world. And Nyong’o is — just do a Google image search if you need any confirmation of how she’s up to the task. However, Nolan still made a surprising choice when he cast the Black Panther star.

In an interview with Polygon, Nyong’o recalls the moment Nolan offered her the role.

“Well, he said — and this was extremely flattering — that he was desperate for me to play the role, and when he was writing, he had me in mind for it, which is unusual for him,” Nyong’o says.


Image: Polygon

That last bit is very out of character for Nolan, who famously writes each new movie script without any actors in mind. In a 2023 interview, the filmmaker explained his process.

“When I am writing scripts, I try to be very disciplined and not think about actors,” he said. “If you are writing to an actor, you are imagining things they have already done. It is very important to write the character in a pure way.”

Even for Oppenheimer, which starred Nolan’s longtime friend and collaborator Cillian Murphy, it wasn’t until after he’d finished the script that the director looked at a picture of the scientist and realized he was a dead ringer for Murphy.

So why break his own rule for The Odyssey? Nolan told Nyong’o back when he first offered the role suggests it may have more to do with her tremendous acting talent than her undeniable beauty.

“He explained to me that the large idea that he was looking into in this film is the cost of war,” Nyong’o recalls. “So the fact that all we know about Helen is that she was the most beautiful tells us that there’s so much we have failed to consider — or to ask about — behind that face. As a woman, behind that face is a lived experience. How does she feel about everything that’s going on in her name? So it was about really taking the spotlight away from her face and getting a chance to glimpse beyond that to who she might be.”

The Odyssey releases in theaters on July 17.



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River Raid+ An upcoming, sped up remake of the classic retro shooter for the ZX Spectrum by thealfest

River Raid+ An upcoming, sped up remake of the classic retro shooter for the ZX Spectrum by thealfest


ZX Spectrum owners if you feel a little left out worry not, as I’ve just found out through Saberman that Activision’s 1980’s River Raid, which was one of the most legendary scrolling shooters for the ZX Spectrum 48K, has been unofficially re-released as a teased River Raid+. An upcoming, enhanced remake of the classic retro shooter for the ZX Spectrum. While the engine sound is ear bleedingly terrible and can be disabled with POKE 52160,0, it does however feature a significant performance boost (~70% faster) with fixed and cleaned-up sprites.

The original game was designed by industry pioneer Carol Shaw—widely recognized as one of the world’s first female video game developers—the game was converted for the Spectrum by Software Conversions Ltd. It quickly became a fan favorite for its simple, highly addictive mechanics.  In River Raid, players pilot a fighter jet over the treacherous “River of No Return”. The core objective is to advance behind enemy lines by destroying strategic bridges that mark the completion of each vertical scrolling level. Just make sure to pick up and not destroy fuel depots to refuel, and to shoot or dodge ships, helicopters, oncoming jets, land tanks, and observation balloons!

Links :1) Source  ( Development is currently on hold, but you can still download it )



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Original Nintendo Switch Will Be Discontinued In Europe

Original Nintendo Switch Will Be Discontinued In Europe



Next year will mark the 10th anniversary of the original Nintendo Switch, which remains in active production despite the debut of Switch 2 in 2025. However, the Switch’s time will be coming to a close in Europe just shy of a decade after its initial release.

According to a notice on Nintendo’s official site, the Switch, Switch Lite, and Switch OLED will no longer be available to European retailers after mid-February 2027. Nintendo Store will also stop carrying the original Switch models for European markets in that same month.

Nintendo hasn’t signaled when the Switch will be retired in North America, but the company had a greater incentive to shut it down in Europe first. The European Union passed a new regulation that requires Nintendo and other console makers to ship products that allow users to change their own batteries. Changing the design of the first Switch to allow owners to change its batteries wouldn’t be very cost-effective, given it was already near the end of its lifetime. So Nintendo discontinued it instead.

However, Nintendo will comply with Europe’s Right to Repair directive and begin releasing Switch 2 consoles with replaceable batteries as soon as this summer. Nintendo has indicated that these new models are virtually identical to the Switch 2 console that’s already on the market. While those plans are in motion, Nintendo added that “Due to a variety of factors, revised products may not become available in all European countries simultaneously.” Presumably that means the ongoing memory and component shortages may slow down the pace of that rollout.

Given Sony’s recent decision to stop releasing games on disc, Switch 2 is one of the few remaining consoles that still uses physical media. Regardless, Nintendo has leaned more heavily on Game-Key Cards for its current generation of third-party titles on Switch 2, much to the annoyance of games preservation activists.



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Xbox Says It Must Reset Because Its Business Is “Not Healthy”

Xbox Says It Must Reset Because Its Business Is “Not Healthy”


Xbox’s great reset began today. There have been some silver linings. Double Fine and Compulsion Games are going independent, while Ninja Theory and Undead Labs are being sold to new owners, meaning those studios can continue to have life outside of Xbox. Arkane Lyon, meanwhile, remains uncertain.

But there is no getting around the human cost. Microsoft has confirmed that approximately 3,200 people will lose their jobs across Xbox throughout FY27, with around 1,600 roles eliminated today and another 1,600 set to follow over the remainder of the fiscal year.

Xbox has now officially confirmed the broad reporting in a new message posted to Xbox Wire, simply titled “Resetting XBOX.”

Xbox CEO Asha Sharma penned the open letter, laying out the future challenges facing Xbox, the company’s vision, and the plan it now intends to follow.

“I know this is painful,” wrote Sharma. “These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.”

But perhaps the most important line is one that we had already seen through earlier reporting:

“Our business today is not healthy.”

It isn’t the first time Sharma has publicly said this about the green brand. She explains that Xbox is apparently operating at margins three to ten times lower than comparable platform and publishing businesses. She also says Xbox entered generation nine with a smaller install base and a higher cost structure.

Asha Sharma, Xbox CEO. Image taken from Bloomberg Tech Youtube Video.

According to Sharma, Xbox bet on Game Pass, multi-platform releases and a broader portfolio of content. While those areas created “meaningful value,” she admits they did not grow at the pace Xbox expected.

“And now the industry is facing the most severe hardware crisis in its history,” Sharma wrote. “We must reset XBOX.”

Sharma then begins laying out the actual meat of the reset by going back to 2018, when Xbox began aggressively expanding its studio portfolio.

Since then, she says, the number of games being created each month across the industry now outpaces the previous ten years combined. In other words, Xbox spent years buying studios to produce more games at the exact same time the rest of the industry exploded with more games than anyone could realistically keep up with.

“It is neither possible nor desirable to own every great independent studio,” Sharma wrote, while also admitting that Xbox has learned it is “not the best home for every type of studio.”

Even more brutally, Sharma says that in a typical year, Xbox lost 64 cents for every dollar it invested. That, more than anything else, explains why Microsoft is now cutting back the number of studios it owns and the people it employs. Sure, Xbox has Microsoft’s money behind it, but the brand is still expected to operate like a business, not a charity project. Microsoft can afford a lot of things. That does not mean it is willing to keep funding a strategy it no longer believes is working.

There is at least a bit of good news: Sharma says none of Xbox’s publicly announced first-party games or projects is being cancelled as part of these reductions. That does not mean everything is magically safe forever, of course. But for now, it means games like Senua, State of Decay 3 and Marvel’s Blade are still officially alive. Senua and State of Decay 3, in particular, will apparently still continue with the help of Xbox despite the developers being sold to other companies.

Sharma also announces a major internal change: both Mojang and King will now report directly to her.

“These two studios have increasingly become platforms and are our largest by monthly active players,” Sharma wrote. “They bring critical geographic, demographic, and differentiation to XBOX.”

That is a big hint at where Microsoft sees the future of Xbox. Minecraft and Candy Crush are not being treated like normal studios. They are being treated like platforms.

This also feeds into the wildest line in Sharma’s memo: she wants Xbox to “entertain” one billion people per day.

One billion. Per day.

“I want XBOX to be one of the few companies that entertains more than a billion people each day,” she writes, which is one of those CEO sentences so enormous it briefly stops sounding like language.

I have to assume this is just CEO hyperbole. I have to. It has to be. Right? One billion. Per day.

For context, The Game Business reports that Xbox currently reaches around 500 million players per month. Naturally, that number stems from every single possible platform and game that could be counted: mobile, Steam, Xbox-published games on PlayStation, Minecraft and so on. That is already an enormous number, but Sharma’s target is not simply to double it. She is talking about turning Xbox into a daily platform on a scale few entertainment brands on Earth can even dream of. I’m not even sure how that gets accomplished unless Microsoft legally mandates that every human being has an Xbox chip installed in their brain. And I probably should not give them ideas.

That is the ambition behind this reset. Microsoft does not want Xbox to become smaller – at least, not in theory. It wants Xbox to become vastly bigger, more focused, more global and more profitable. Some people thought Sharma’s job might be to gradually wind Xbox down as a brand until it eventually vanished in a puff of Thanos dust. Instead, it seems Sharma and Microsoft still believe Xbox can become a powerhouse.

To aid in this goal, Sharma wants to streamline the company. According to her, in some parts of Xbox, work has to pass through 14 layers of management. The goal is to reduce that to 5 or even 3 layers to speed up decision-making. Part of this means cutting down the platform teams as well, which have apparently grown by 40% since the start of the generation. We saw these cuts mentioned in today’s reporting.

“And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend,” said Sharma.

“As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done,” she said.

Part of the changes to leadership and management is the appointment of a Chief Operating Officer with “end-to-end  P&L responsibility across content, hardware, platform, and services”. That person is Helen Chiang, who will “bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.”

Despite everything, Sharma is promising that Xbox will invest as much as it ever has, but with “greater focus, great discipline, and greater clarity”

“History is full of companies that mistake longevity for inevitability. We will not be one of them,” Sharma says in her closing sentence.

It is a bold promise. It is a beautiful vision for the future. Right now, though, that vision is hard to care about as thousands of people are left standing in the wreckage.



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Xbox, PlayStation, And Taylor Swift Are Not Your Friends

Xbox, PlayStation, And Taylor Swift Are Not Your Friends


Over the holiday weekend, pop princess Taylor Swift and football star Travis Kelce got married at Madison Square Garden in New York City. The richer-than-god pair filed permits with the city to close off streets surrounding the venue during a holiday weekend, affecting nearby local businesses that typically rely on Midtown Manhattan’s heavy foot traffic for patrons to pass through and make purchases. Meanwhile, the blockades made navigating the densely populated area much more difficult, all so Swift and Kelce could exchange vows in one of the most widely-known music venues in the world.

The huge reception featuring some of the wealthiest folks from music, film, and other industries was blocked off from public viewing, but that didn’t stop Swift mega fans from flying out to New York City during a historic heat wave in hopes of being “part” of the event from blocks away.

In a lot of ways, this is the end result of Swift’s mythologizing of her own love life across her discography with references, both overt and covert, to her past relationships. Fans view her wedding as if they’re finally getting the closing chapter of a decades-long series they’ve kept up with since day one. In their eyes, this is akin to one of their favorite books getting its final entry and the writer holding some kind of exclusive “launch” party. As fans say in the above video, they view this as the equivalent of a royal wedding, and given that consumerism rules America with the iron grip of a monarchy, it makes sense that two incredibly rich people with multimedia empires would be viewed as such. Though anyone who flew up for the wedding was kept away by barricades and security, the couple still plastered electronic billboards with “JUST&T MARRIED” around the venue so even those who weren’t allowed in Madison Square Garden were allowed to be “in” on the story. 

I’m not a Swiftie, but I am a fan of some of her music, am a gay man who the algorithm knows likes pop music, and have several hand-to-god stans in my close friends and family. As such, even when I’m not actively keeping up with her work, I’m usually aware of the discourses surrounding it. So while I’m living in New York City and aware of the very tangible effect Swift and Kelce’s wedding is having on the locals, I do get to hear Swifties flipping through their rolodex of prewritten defenses for the two’s elaborate displays of wealth, almost as if they’re reloading saves in a dialogue-driven game in an effort to find the “right” one that will exonerate their faves of any wrong doing.

Swift has dealt with plenty of bad faith criticism over her career, so her most stalwart defenders have a few pre-saved arguments loaded up into a clip, regardless of what is actually being said about her. Usually those arguments fall back on accusations of sexism, claiming that no one cares when a man flaunts his wealth, but that folks are ready and eager to pearl clutch when a woman does it, as if no one has ever criticized a billionaire like Jeff Bezos or Elon Musk before. They’ll use her altruistic use of her money as a shield for criticism about her private jet’s carbon footprint. Ultimately, there are a lot of Taylor Swift fans who revere her in a way that is frankly delusional for a person to feel about someone they’ve never met, but that’s also the relationship the singer has cultivated with her fans by involving them so deeply in her life through her music.

© Microsoft

But why are we talking about this here on Kotaku? Because as much as people want to ridicule Swifties for their undying devotion to the figurehead of what is ultimately a billion-dollar corporation, this level of devout corporate loyalty is what allows companies like Xbox and PlayStation to spin objectively bad news in ways that will make their biggest supporters defend them with the tenacity of someone on their payroll. 

Today, Xbox announced it was laying off thousands of employees as part of a massive restructuring, and while there is some “I guess it could be worse” news in that some companies are being freed from Xbox’s shackles rather than closed outright, the speed at which people are rushing to defend the company doing a bad thing because it could have been much worse matches the level of blind loyalty shown by any Swiftie who hops on an airplane to stand a few streets away from a “private” wedding during a heat wave. We don’t need to spend our days coddling a company that has played with the lives of thousands of people for years now while continuing to create an actively worker-hostile business model

Last week, PlayStation announced its own terrible news, revealing that it would no longer produce physical discs for PlayStation games starting in 2028. This has created an uproar so catastrophic that Sony’s various affiliated branches can’t so much as post on social media without gamers yelling at them. And yet, we still get thinkpieces playing devil’s advocate about how something that has a major impact on the medium’s preservation and the access that people in low-income communities have to it is actually not that bad. If you’re willing to overlook the inconvenience of others to maintain your dedication to a brand, how is that, in any way, fundamentally different from a Swiftie excusing shutting down New York City streets for a wedding because it won’t affect them?

PS5 consoles appear in different colors.
© Sony

As the consolidation of the video game industry falls apart around us, and the rise in AI costs results in increased prices across all forms of tech, no one gains anything by trying to justify everything these corporations do. Xbox and Sony would not show up to defend you if you were on trial, and would not know or care if you died tomorrow. If you truly wish to advocate for the impact video games have had on your life or the lives of others, you do not need to be going to bat for faceless corporations or trying to personify them by revering CEOs who don’t even make the games you love in the first place. Asha Sharma isn’t going to “save” Xbox, because the Xbox you knew and loved died a long time ago. Now, under her lead, Microsoft is dragging its flailing corpse and pantomiming Halo and Gears of War in hopes that it will distract from the real damage the company has done. PlayStation massacred its first-party output chasing live-service trends that haven’t worked out, and still hasn’t learned anything from all this carnage.

What are we defending here other than some distorted, rose-colored image we’ve made in our heads of friends we’ve never had? You don’t, under any circumstances, have to hand it to them. 



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The Cub Review | TheXboxHub

The Cub Review | TheXboxHub


A Beautiful Journey Through The End Of The World

There is a certain comfort to games that are set at the end of the world. I think it’s somehow reassuring to be the only survivor wandering the wastelands, trying to stay alive. It’s become such a common setting that I almost feel I might stand a chance if everything goes pear-shaped, thanks to all the things I’ve learnt from games over the years. 

The Cub is a game that feels like a cross between The Jungle Book and The Last of Us. Here, Earth has become uninhabitable, and the last humans have left for Mars. But did they really take everyone?

The Cub running
The Cub – a tale of forgotten Earth

Before we start this review properly, be aware, you should be aware – you will die a lot in this game. At its heart, this is an old-school 2D platformer, and it’s very much a one-hit, one-fall-and-you’re-dead kind of experience. It will frustrate you at times, and it may even make you want to throw your controller across the room. But on the other hand, there is so much to love here So let’s start with the story.

A Story Told Through A Forgotten Earth

The game is set in the near future, where the world has gone terribly wrong. Earth has become completely uninhabitable, and millions have died. The last of humanity escaped aboard spaceships bound for Mars. But one child – or perhaps more – was left behind in the chaos. The hero you play is one of those children, raised by wolves and now surviving among the wastelands and abandoned cities. After discovering a helmet belonging to one of the off-worlders, our hero soon finds himself being hunted by a group of humans from Mars who have returned to capture him. It’s up to you to make sure they don’t.

The story is told through a series of cutscenes at the beginning of each chapter, with The Cub’s narration guiding us through the events. There is also some excellent environmental storytelling as you journey across Earth while escaping your pursuers. Newspaper articles, emails, and videos scattered throughout the world slowly reveal the story of humanity’s final days on the planet. One of my favourite touches is the radio station that begins playing through the helmet The Cub discovers, giving you regular glimpses into life on Mars. It’s a wonderful piece of storytelling, full of wit, humour, and an underlying sense of melancholy.

The Cub floatingThe Cub floating
There’s some tough platforming here

Tough Platforming Keeps You On Your Toes

Gameplay revolves around platforming, with all the old favourites making an appearance, including jumping and double jumping. It takes a little while to get used to the game’s physics and just how precise everything is, but eventually you find your rhythm. There is also a stronger jump that you need to master for certain sections. Alongside the platforming are stealth sequences and plenty of chase scenes.

There are a few creature enemies, but the biggest threat comes from the explorers sent from Mars. They pursue you across the barren landscapes. Some fire tranquillisers on sight, others try to trap you in nets, while another type launches bombs that will also bring your escape to an abrupt end. Trying to outrun or sneak past these enemies while navigating difficult platforming sections creates some tense moments.

You’ll also encounter other dangers along the way, including missile-firing drones that demand quick reflexes and good timing. As I said earlier, expect to die a lot, and there will definitely be moments where some deaths feel a little unfair. Thankfully, the checkpoint system is generous enough that you rarely lose much progress.

Gorgeous Presentation Brings The Wasteland To Life

Visually, The Cub is wonderful, with a unique animation style that feels both inventive and beautiful. Watching nature reclaim the decaying remains of civilisation creates some stunning imagery. The animated cutscenes before each chapter are equally impressive.

The audio is excellent too, particularly the radio station from Mars, which plays an eclectic mix of original music that is a genuine pleasure to listen to. The voice acting is equally strong, from The Cub’s narration to the wonderfully dry performance of the radio DJ.

The Cub review 3The Cub review 3
A short tale

A Short But Memorable Adventure

I had a great time with this game; one of those experiences that kept me wondering what would be around the corner. My only real criticisms are that the platforming can occasionally become frustrating, and that The Cub simply doesn’t last long enough.

I wanted more. But for now, I’m happy to have experienced this brilliant journey through a decaying world.

The Cub Finally Lands On Xbox – A Post-Apocalyptic Platformer With A Classic Heart – https://www.thexboxhub.com/the-cub-finally-lands-on-xbox-a-post-apocalyptic-platformer-with-a-classic-heart/

The Cub combines The Jungle Book with the armageddon – coming to Xbox, PlayStation, Switch and PC – https://www.thexboxhub.com/the-cub-combines-the-jungle-book-with-the-armageddon-coming-to-xbox-playstation-switch-and-pc/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/the-cub/9NSTG1KGXJK4/0010



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Sony Says It Will Keep Printing Discs After 2028, But There’s a Catch

Sony Says It Will Keep Printing Discs After 2028, But There’s a Catch


When looking at the shifting tides of the gaming industry, few topics spark as much fiery passion and anxiety as the ongoing battle over physical media.

For decades, collecting physical cases, sliding a disc into a console drive, and proudly displaying a game library on a shelf has been a fundamental part of the core gaming identity for many players (including myself). However, as digital storefronts continue to dominate sales charts and corporate executives push for more streamlined ecosystems, the threat of an all-digital future has steadily evolved from a distant corporate dream into a looming reality.

And this was literally confirmed by PlayStation, as they dropped a midweek bombshell announcement revealing that it will completely halt physical disc production for new PS games starting in January 2028. Naturally, physical media lovers and collector’s edition enthusiasts from all around the world experienced a collective meltdown.

However, while social media platforms quickly snowballed into a chaotic frenzy of outrage and confusion, a deeper look into the technical fine print of Sony’s corporate message reveals a slightly more complicated scenario – one that came with a very specific, rather bittersweet catch.

The Corporate Loophole for Legacy Titles

As it turns out, the messaging behind this historic digital transition was delivered slightly differently behind closed doors to PlayStation’s extensive array of global development and publishing partners (thanks for the info, Game File!).

While the headline gave the distinct impression that factories would permanently shutter and lock their doors come 2028, Sony made a point of explicitly clarifying a major exception to the rule: games originally released or planned prior to the January 2028 deadline will still be legally eligible to receive physical disc printings after that date.

“This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format,” Sony noted in a follow-up post on the PlayStation Blog shortly after the main announcement, assuring publishers that older catalog titles won’t abruptly vanish from retail store shelves.

Basically, this means that if an acclaimed RPG or a modern multiplayer shooter launches in physical format during late 2026 or 2027, the publisher can comfortably request subsequent retail restocks and additional disc manufacturing runs well into 2028 and beyond.

Sony made a point of explicitly clarifying a major exception to the rule

The strict manufacturing shutdown applies purely to entirely new software projects embarking on their initial market releases after the cutoff date. While that technicality provides a small silver lining for game availability, it does very little to calm the rising nerves of creative teams inside the industry, serving as a clear setup for the slow death of physical media starting in 2028.

Either way, it seems that the countdown to PlayStation’s all-digital era has officially begun, and the physical medium’s days are now numbered for any future generational blockbusters. Personally, I’m definitely saddened by this entire corporate shift, especially since it truly forces us to cherish every single physical copy we can grab from now on before the industry changes forever – I mean, I’m already hugging all the steelbooks and collector’s editions on my shelf really hard. Whether you love the tactile feel of a physical case or simply care about keeping history alive, the next couple of years are going to be a crucial turning point for how we buy and hold onto our favorite games.

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Sony

Original Release Date


November 12, 2020



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