The Plus/4 World website has surprised us with a new recovery! As they have informed the community, that the 1989 Interplay Productions RPG has been recovered for the Commodore Plus/4 by Csory. A game that not only made an appearance on many other systems, but this game was originally created by the talents of the Bard’s Tale series, Wasteland, and Battle Chess in the hope to create the ultimate role-playing fantasy. To coincide with this news, provided below is the latest footage and game info from the Plus/4 world Facebook page.
And here’s the latest. “We had to wait for several months since he got in contact again after so many years, but finally that moment has come: Csory, one of the prominent coders in the ’90s famous for his conversions, succeeded in saving forever his disks archive by transferring all of the to a digital format. We’ve only scraped the surface of the Csory’s collection, when a big one already jumped out of the bunch: the Plus/4 conversion of Dragon Wars (Bard’s Tale IV) he was working on, before he left the scene! 5 disk sides which confirm that the rumors at that time were real!”
Extra Notes : “Due to had been left halfway, this uncomplete RPG shows broken characters’ animations, no 1541 drive support (1551 only), no 256kB option and no final sign to declaer who’s the man behind. Nonetheless, all the rest perfectly works and can be solved!”
“It’s tough out there” is Glen Schofield’s opener in an increasingly-depressing LinkedIn post.
Dead Space is one of the all-time greats of video game horror, and that quality comes from passion. In the post, Schofield discusses how much he loves making games, and making art. He talks about his daughter Nicole, and how much she loves creating games too. He says he may never create a game again.
Why stop? Big pressure? Big expectations? Health, time, or quality-of-life concerns? No, it’s just the state of the games industry right now. It’s a bit crushing.
The post is framed around the idea Schofield’s had for a new game – something pitched by his daughter, something he called “a new sub-genre of horror.”
The two of them did try to put something together for it. Kept trying to find a publisher to approve their big idea.
“We pulled the budget down to $17 million,” the post reads, “built a prototype with a small, talented crew, and started taking meetings. Early feedback was ‘get it to $10M.’ Lately, that number’s dropped to $2–5M.”
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Saber Interactive’s CEO isn’t a fan of development studios situated in Californi, and would prefer employing developers outside the US.
With the budget tightening that dramatically, Schofeild came to the realization that the project was just not viable. Not with that kind of restriction. “With the industry on pause, AAA feels like it’s a long ways away.”
Some ideas are better left untouched than done cheap.
“I miss it all,” Schofield continues. “The team, the chaos, the joy of building something for fans. I’m still around, making art, writing stories and ideas and still cheering the industry on. But maybe I’ve directed my last game.”
Glen Schofield May Leave Games Industry Behind
It’s hard to step away from something that’s such a big part of your life. It can, sometimes, be satisfying to at least end things with a swan song. To see the end coming before you’ve crossed over.
When the finish line is only visible in hindsight, it’s hard to feel anything but a sense of depression.
For now, Schofield is still focused on the present and future – trying to find careers for those who worked alongside him.
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“We had a team of six here in the States and a full crew in the UK. Now, everyone’s looking for work. They’re all talented folks—if you’re hiring, let me know.”
This, of course, extends to his daughter. “And Nicole—well, she got laid off from Striking Distance Studios, a studio I founded and a CEO I put in place. She’s one of the strongest artists I know.”
Somebody’s gonna be lucky to have her.
And as for himself, Glen Schofield extends thanks to the players who helped his games become successful. If he really has released his final product, “thank you [for] playing my games.”
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Due to arrive in October, The Crazy Hyper-Dungeon Chronicles (TCHDC) combines the worlds of Undertale and Dungeon Master.
Here you get to decide exactly what type of adventurer you want to be. You are the hero of this story. You could opt for the goal-oriented Explorer who excels in puzzle-solving and stealth, dive right into the role of the Destroyer if you prefer to fight first and ask questions about the story later, or become the Resolver who seeks to uncover Hyper-Dungeon’s lore and talk issues out instead of fighting when possible.
Sounds like a thoroughly odd but unique blend of game mechanics here. Check out the trailer:
According to the press release the labyrinthine is filled of traps, brain-scratching puzzles and you’ll have to deal with the combat system that “blends traditional turn-based encounters with arcade action elements”. As you explore you’ll also encounter “a host of whimsical characters and have interactions laden with references to video games, geek culture, and subcultures galore”.
Highlights:
Procedurally generated levels ensure every trip into the Hyper-Dungeon is different and full of surprise encounters and opportunities.
Character profiles let you choose how to play: focus on lore and talk your way out of fights with the Resolver, dive right into combat with the Destroyer, or become the Explorer to excel at puzzle solving and stealth.
Combat blends turn-based strategy with real-time interactions, similar to Clair Obscur: Expedition 33 or Super Mario RPG.
The Hyper-Dungeon is packed with in-game lore to unearth and pop/game culture references to discover.
During a recent successful expedition in Elden Ring Nightreign, wherein my fellow Nightfarers and I took down the Everdark Sovereign version of Adel Baron of Night, I had a realization: FromSoftware isn’t giving me enough space to properly thank my fellow Limveld adventurers. (Or to say sorry to them, if necessary.)
And “Vic,” a Raider who dealt the killing blow to Adel, deserved ample thanks. He’d dispatched the Baron of Night solo, while an Ironeye and I laid on the ground, near-death on our bellies, whipped by the winds of Adel’s vortex, acting as a two-person audience to Vic’s patience and prowess in combat.
After Vic had cracked the Gaping Jaw wide open with his giant hammer, Ironeye and I rose to our feet, we dusted ourselves off, and I quickly whipped out my Prattling Pete to say a raspy “Thank you.” Vic did a little dance, I did a little bow, but we only had mere seconds to express our gratitude for each other. This scant downtime after an expedition needs to be fixed, now that FromSoft has solved duos mode. (It feels not unlike trying to watch credits on a streaming service, then fighting to grab the remote before I run out of time and am pushed to immediately watch a second movie or move onto the subsequent episode.)
Elden Ring Nightreign is built with anonymity and a lack of direct connection in mind. By design, I can’t voice chat with the strangers I matchmake with on expeditions, nor do we have much time to communicate to each other beyond “go here” markers on the game’s map. Nightreign is built for speed; everyone’s just scrambling to get to the next Great Enemy, to the next church, or to the meat of a Shifting Earth event.
But having just 10 more seconds after an expedition, successful or otherwise, would be a nice wind down after 40 minutes of frenzied gameplay. I want to do the silly gestures that I paid hard-earned Murk for! With my anonymous buds!
I’m fortunate that on this website, I have a public venue to say “Thanks” to Vic the Raider, wherever you are. But I also want to have that opportunity in-game, especially since I also sometimes feel the need to apologize to my fellow Nightfarers.
While post-game celebrations — I prefer to do a rapid 1080º spin to show my appreciation — after a win are possible in Nightreign, failing an expedition offers no window to say “Sorry” and “Thank you for your service, soldier.” Earlier this week, I was matched with a Wylder and a Recluse as we took on Heolstor the Nightlord. Again, after some admittedly sloppy play on my part, Wylder and I went down, leaving our capable Recluse to fend for herself with the boss at about 20% health. She did an excellent job, whittling Heolstor down to less than 5% of his second-phase health. She almost pulled it off, and I never got to thank her for that valiant effort. If we had a post-lobby screen to send kudos, or to apologize for letting her down, I’d feel so much better. And if in that post-expedition, post-failure moment, the anonymous Recluse wanted to scold me for putting overly aggressive pressure on Heolstor, I’d be OK with that. That’s harsh but fair feedback.
When it comes to future quality-of-life changes for Elden Ring Nightreign, things like better Relics sorting are great — but I’d really appreciate it if FromSoft considered adding a little postgame downtime. I have some people I’d like to thank.
The biggest first-party Nintendo Switch 2 launch games are on sale for the first time at Woot as part of the retailer’s Video Game Super Sale. The Amazon-owned discount shop that has become one of the best places to get Nintendo game deals over the past year. Mario Kart World, The Legend of Zelda: Breath of the Wild, and Tears of the Kingdom are discounted by eight bucks each. Though not massive discounts, these games are pretty unlikely to be featured in official Nintendo sales anytime soon.
Make sure to browse the much, much larger list of original Switch game deals below the trio of Switch 2 deals. Woot has dozens of first-party game deals, including multiple Zelda titles, a handful of Pokemon adventures, and a wide selection of Super Mario platformers and spin-offs.
Amazon briefly discounted Donkey Kong Bananza to $63 on July 25. We’ve included a link to it below, because it’s worth checking to see if it’s back on sale.
Nintendo Switch 2 Game Deals
If you pick up one of the Zelda games, heads up that Amazon finally has all four of the new Zelda Amiibo–and the Donkey Kong Amiibo–in stock.
Nintendo Switch 2 deals at Woot
Since it’s bundled with the more popular of the two Switch 2 console options, many Switch 2 owners have a digital copy of Mario Kart World already. But if you are planning to buy the Pokemon Legends: Z-A Switch 2 Console Bundle, for instance, this deal is worth considering.
If you already own the original versions of Breath of the Wild and Tears of the Kingdom, it’s worth noting you can upgrade to the Switch 2 Editions for $10 each–and it’s definitely worth the upgrade fee. Both games have markedly improved performance on the new console.
Woot also has the original Nintendo Switch edition of Tears of the Kingdom for $48 (was $70), so you’d wind up paying $58 for the Switch 2 version after buying the upgrade pack. If you opt for this route, we’d recommend waiting until your Woot order arrives before buying the upgrade. There’s a chance you’ll get a copy from a different region. Though fully playable regardless, DLC for games must be purchased from the same region’s eShop.
Nintendo Switch Game Deals
Nintendo Switch deals at Woot
All of the Switch games in the list below are fully compatible with Switch 2, and some have free Switch 2 updates that improve performance and/or add new features. Many games without dedicated Switch 2 updates run noticeably better on Nintendo’s new console.
Super Mario Party Jamboree + Jamboree TV launched on Switch 2 last week for $80. The Switch version is on sale for $45 (was $60) at Woot. The upgrade pack for Switch 2 is $20, so you could potentially save $15 by purchasing the original and the upgrade separately. Just like with Tears of the Kingdom, you’ll want to ensure you get a US edition before buying the DLC from the US eShop.
There are some third-party games in the alphabetized list as well. Here’s just about every Switch game deal at Woot available now:
With Amazon carrying Nintendo games again, it seemed possible that the treasure trove of deals on Switch games at Woot would disappear. After all, the Amazon-owned discount shop’s catalog of Nintendo games expanded significantly throughout 2024. Amazon itself, meanwhile, didn’t have any Nintendo games for most of 2024. That remained true in 2025 until late June, a few weeks after the Switch 2 launch. But Amazon selling these Switch 2 games for full price (or $1 below) seemingly doesn’t impact Woot’s ability to offer deals like this–at least not at the moment.
In fact, the trio of Switch 2 game deals at Woot might indicate the offers will be even more noteworthy. All three Switch 2 games at Woot are North American editions with ESRB ratings. None of the store pages feature a disclaimer about region-free imports. This is interesting because Woot added that disclaimer to Switch game pages last year. Sometimes Woot sells imported editions from other regions. The games are always playable in English, and Nintendo Switch consoles can play games from any region. The Switch 2 is the same way–it isn’t region-locked, so you can import a game from Japan and it’ll work just fine.
At this time, Woot’s game deals for the original Switch still contain the disclaimer, but many of the store pages were created before Amazon started selling US editions of Nintendo games, accessories, and hardware. It’s possible original Switch games from Woot will always be US versions before long. For reference, when you buy a Switch game from Woot, it is shipped from an Amazon warehouse and often arrives in Amazon-branded packaging. Purchases can be made using your Amazon account.
Strawberry Shortcake is one of the 3-star Dessert Meals added with the A Rift in Time expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. In this guide, we will tell you how to make Strawberry Shortcake in Disney Dreamlight Valley.
Required Ingredients to Make Strawberry Shortcake in Disney Dreamlight Valley
Players can make a Strawberry Shortcake dessert meal with the following ingredients.
1x Wheat
1x Egg
1x Strawberry
You can purchase Wheat from Goofy’s Stall in the Peaceful Meadow (Valley) or Ancient’s Landing (Eternity Isle) for 3 Star Coins. Moreover, you can purchase the Wheat Seeds and grow them on your own. It takes one minute for the Weed Seed to grow to maturity and requires one-time watering. Egg is a dairy product, and you can purchase it from the Chez Remy restaurant for 220 Star Coins.
For the Strawberry, you will have to harvest it from the Strawberry Bushes in the Ancient’s Landing biome. You can find the Strawberry Bushes in all four areas of the Ancient’s Landing biome. Each harvest will give you 2 Strawberries. The Strawberries regrow on the bushes after 30 minutes.
How to Make Strawberry Shortcake in Disney Dreamlight Valley
After gathering all the ingredients for the Strawberry Shortcake, go to any Cooking Station to start making them. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Strawberry Shortcake Dessert Meal. It will cost 1 Coal Ore to finish cooking the Strawberry Shortcake. Upon making Strawberry Shortcake for the first time, you will learn the recipe. You will be able to autofill the ingredients the next time you make Strawberry Shortcake.
Use of Strawberry Shortcake
Players can choose to eat the Strawberry Shortcake to restore 1,173 Energy. Moreover, they can sell it to Goofy for 342 Star Coins. Lastly, they can gift it to villagers as a gift for 470 Friendship Points.
Arcanatris is the flip side to Bullet Surge from yesterday. While that puzzle game was too complex for its own good, this game is easy to pick up and play. That’s because its Tetris, just with a largely different block set so they don’t get sued for copyright infringement. Blocks drop from the top and you form lines to make them disappear. You also collect diamonds to fill a meter, at which you point you can switch blocks with another. Arcanatris is therefore, easy to pick up and play. There are two main modes on offer. The classic mode is just build lines and try to get the high score. And then there is Arcane Ascent. In this mode, you build lines until you level up, at which point you spend your coins to get power ups. There is speed reduction, coin bonus, and speed bonus.
In addition to those two modes in Arcanatris, there is local co-op and local versus. There is no AI so I couldn’t try those, which is disappointing. Beyond that, you can choose an avatar and unlock achievements. But the game otherwise is pretty bare-bones. Strangely, despite having an Asian flair and soundtrack, the game only comes in English and Portuguese. But I shouldn’t be surprised, it was an Itch.Io game. You can also download the beta version for free. However, you don’t get Arcane Ascent mode and you can only play for five minutes. So it functions more like a demo.
In the end, Arcanatris just is. It functions, it plays. It does what it needs to do. I’ll forget about it by next week. It could also stand to be a few dollars cheaper. This gets a tepid Recommended with a seven score.
Overall: Arcanatris does the bare minimum a Tetris clone needs to do to exist. I just wish there was a lot more to it.
Verdict: Recommended
Score: 7
Steam Page
Release Date7/7/25Cost$10.99Developer/PublisherRaki Games Studios
A new job listing at Sony Interactive Entertainment has popped up and plainly indicates that the PlayStation brand is going to be releasing more games on other platforms, including Xbox. We live in a crazy timeline, friends.
The listing is specifically seeking a Senior Director of Multiplatform & Account Management. But the interesting information is found further down in the details.
Whoever lands the job will play a “critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile.”
But this isn’t the only time the listing clearly references multiplatform plans. In fact, it spells it out time and time again, each one seemingly more crystal clear than the last. Here are all the times the listing points to games on other platforms outside of PlayStation, with plenty of emphasis on Xbox.
“Oversee the out-of-year (mid-range) commercial strategy for PlayStation Studios titles across all non-PlayStation platforms, driving long-term revenue growth and audience reach.”
“Partner with marketing, product, and global publishing teams to develop and execute cohesive launch plans and lifecycle strategies for multiplatform titles.”
“Lead platform relationships across PC and console ecosystems (Steam, Epic, Xbox, Nintendo), ensuring strong collaboration, promotional effectiveness, and performance optimization.”
“Direct and develop a team of senior managers across multiplatform strategy, account management, platform sales, and planning. Direct reports include:
Manager, Platform Planning & Performance – PC & Xbox“
PlayStation, of course, recently announced that they are launching Helldivers 2 on Xbox on August 26, the very same day that Gears of War: Reloaded will release on PlayStation.
Helldivers 2 is a little different, though, because while it is published by PlayStation (and will be published by PlayStation on Xbox as well) it is only 2nd-party title. Confusingly, though, Sony has said before that they consider 2nd-party games to be 1st-party internally.
This job listing very clearly indicate they have plans to bring other games to Xbox and Switch, while also continuing to support PC. Of course, there’s plenty of wiggle room in terms of exactly what this means. Perhaps Sony will only bring their live-service or multiplayer-focused games to other machines since those live or due to player numbers. Or perhaps it means now that Xbox is moving away from being a console competitor and becoming the biggest game publisher in the world, Sony wants to spread its wings. God of War on Xbox? Marvel’s Spider-Man on Xbox and Switch 2?
TERASLIDE – out now on Xbox, PlayStation, Switch and PC
If you’re a fan of those classic ice sliding puzzles that force you to think several moves ahead, then a new game has just slid onto consoles that will test your brain in a whole new way – TERASLIDE.
TERASLIDE is a new puzzle game based on movement across a hexagonal grid, and it is now on Xbox One, Xbox Series X|S, PlayStation, Nintendo Switch, and PC.
It comes from ABX Games Studio and Ratalaika Games, with this new challenge available now for £4.99.
A Fox’s Slippery Slope
Prepare to guide a snow fox named Tulock through 100 levels of increasing difficulty, where finding the correct path is a true test of your logical thinking.
In TERASLIDE, you play as Tulock, helping them navigate a series of challenging levels. Your goal is to find the right path to the final hexagon, but it’s not as simple as just walking there.
The core gameplay mechanic is simple to understand but tricky to master. You slide in a straight line until you hit an obstacle or the edge of the level. The twist? The entire game takes place on a hexagonal grid, which requires a completely different way of thinking about your paths and angles compared to a traditional square grid.
You’ll need to carefully plan your moves to avoid traps and find the correct sequence of slides to reach your goal.
New Mechanics and Optional Challenges
The game’s 100 levels are spread over 12 different worlds, and 10 new mechanics are gradually introduced as you progress to keep the challenges fresh and interesting. For those who want to truly test their skills, there are also over 250 optional challenges spread across the 100 levels. And don’t worry about getting permanently stuck; the game includes the ability to undo your moves and even offers in-game help with solutions if you’re really in a bind.
Another Gem from the Ratalaika Library
Publisher Ratalaika Games continues their mission to bring a massive variety of budget-friendly indie titles to console players.
TERASLIDE joins a huge library that has recently included everything from the retro top-down tank shooter Griffin to the charming visual novel All The Words She Wrote.
Key Features
Hexagonal Grid Sliding Puzzles: A unique puzzle game that requires a different way of thinking.
100 Levels Across 12 Worlds: A lengthy adventure with a gradually increasing difficulty curve.
10 New Mechanics Introduced: The puzzles evolve as you progress, with new mechanics to master.
Over 250 Optional Challenges: For players who want to truly test their puzzle-solving skills.
Player-Friendly Features: Includes the ability to undo moves and in-game help with solutions if you get stuck.
Play as a cute snow fox named Tulock!
The path is laid out, but the way forward is anything but straight. If you’re a fan of clever logic puzzles with a unique mechanical twist, TERASLIDE is ready to challenge you on the Xbox Store. You’ll also find it on Steam, the PlayStation Store and that of the Nintendo eShop.
TERASLIDE Description
Play as Tulock, a snow fox, and help him progress through the different levels of this puzzle game based on movement on a hexagonal grid. Slide in a straight line to an obstacle or the edge across 100 levels and find the right path to the final hexagon, avoiding the traps.
Current goal: Discover what awaits in the planet’s core
Look, it’s very simple: banana. In fact, I may even go so far as to say, Oh, banana! Of course, Donkey Kong Bananza is a delight because of its destructible terrain, its joy of movement, the different powers associated with all your “bananza” transformations, all that good, gamey stuff. But it’s also delightful because of Donkey Kong’s wonderful redesign, which makes him seem less the crafty figure he was in the Donkey Kong Country games and more just a pure, head-empty being of enthusiasm and uncomplicated love, both for bananas and for his pal Pauline.
When her confidence falters and she looks into that big, sweet face of his and finds the courage to belt out a song, I think to myself that we all could use that friend whose love for us and belief in us is so straightforward and so pure that one look into their eyes lets us see ourselves how they see us, and all of our fear and shame is gone. What an icon. I’m so glad he’s back in what may well be his best game ever. — Carolyn Petit
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