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Musketeer – An action-packed swashbuckling C64 game via Psytronik Software!

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Musketeer – An action-packed swashbuckling C64 game via Psytronik Software!


Although Psytonik Software doesn’t inform us of their new games that are either in development or just released. I did find out through Twitter however, that as of today you can download their new game called ‘Musketeer’. An action-packed swashbuckling arcade adventure set in 17th century France. A game that was developed by Ola Zandelin & Dennis Gustafsson for the Commodore 64. To coincide with this news, you can check out the latest gifs, video, and details below.

And here’s the details. “Psytronik Software are proud to present MUSKETEER, a stunning C64 debut release from the duo Ola Zandelin & Dennis Gustafsson. Taking inspiration from C64 classics like The Goonies, Bruce Lee & Zorro, Musketeer is an action-packed swashbuckling arcade adventure set in 17th century France. The game features excellent character animation, superb sword fighting action, lots of detailed screens to explore, fluid & precise jumping controls, clever puzzles to solve, interactive scenery, and finally amazing hand-painted game artwork!”

CREDITS:

Code, Music + SFX – Ola ZandelinGraphics + Inlay Artwork – Dennis GustafssonKey testers – Daniel Zandelin, Mikael Linusson, Dan Saedén, Åke Forslund.Loading Music + Tape Mastering – Richard BaylissCartridge Coding – Mike RobertsonPackaging – Jason ‘Kenz’ Mackenzie

Links :1) Source



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Run, Die, Repeat: A deep dive into roguelikes

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Run, Die, Repeat: A deep dive into roguelikes


One story about roguelikes, then another, then another, then…

IMG_3145

Graphic: Polygon; Source images: Supergiant Games, Motion Twin, Sony Interactive Entertainment, Nintendo, Dotemu

Table of contents

We can’t quit roguelikes. Often literally. They drop us into danger with ever escalating powers and then, inevitably, send us back to the start. The possibility of that one perfect attempt keeps us hitting “restart.”

This week, we’re diving deep into the systems and stories that make roguelikes impossible to resist. We’ll celebrate franchise experiments like Pokémon Mystery Dungeon, discover new contenders like Absolum, and investigate why players gravitate toward games that punish failure as much as they reward skill. Yes, there will be Hades talk. Prepare to celebrate a particular kind of maddening joy that is starting over in a roguelike.

Begin run

Next round



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Attack On Titan’s New Complete Final Season Steelbook Is A Bargain

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Attack On Titan’s New Complete Final Season Steelbook Is A Bargain


Attack on Titan’s Final Season is getting a Complete Edition Blu-ray with a collectible steelbook case. Slated to release November 11, roughly one year after Part 3 initially launched on Blu-ray, Attack on Titan: Final Season Complete Steelbook is up for preorder for $70 at Amazon.

At first glance, $70 for one season of anime may sound pricey, but Parts 1-3 initially launched individually for $65-$70 each without steelbook cases. Even today, buying the standard editions of all three parts would set you back roughly $130. Plus, because Attack on Titan’s fourth and final season was split into three parts that aired over nearly three years, the Complete Steelbook Edition is by far the longest single Blu-ray release for the franchise. You’re effectively getting multiple seasons of content in one seven-disc package.

Check out the Final Season Complete Steelbook and a breakdown of Attack on Titan’s previous Blu-ray releases for Seasons 1-4, including Steelbook Editions for Seasons 1-3. We’ve also outlined the best ways to complete your Attack on Titan manga collection. Here’s a quick rundown of everything covered in this Attack on Titan roundup, including the recently released Attack on Titan Fly: Collector’s Box, which is on sale for a steep discount.

Attack on Titan Anime & Manga

Attack on Titan: Final Season Complete Steelbook Edition (Blu-ray)
Attack on Titan: Final Season Complete Steelbook Edition (Blu-ray)

The Crunchyroll Store is also taking preorders for $56, but it doesn’t come with a preorder price guarantee, and you’ll need to pay shipping costs unless your order total eclipses $75.

With Amazon’s preorder price guarantee, you’ll be eligible for any discount offered between the time you order and when the Blu-ray ships this November.

Attack on Titan: Final Season – Blu-ray Editions

Attack on Titan: Final Season: Part 3 Limited Edition (Blu-ray)
Attack on Titan: Final Season: Part 3 Limited Edition (Blu-ray)

For comparison, check out the standard and Limited Editions of Parts 1-3 on Blu-ray below. The Final Season Part 3’s Limited Edition is the only LE release still in stock directly from Amazon for $84. The Limited Edition includes a 148-page art book, 32-page digibook, seven art cards, and two enamel pins. Standard editions for Parts 1-3 are currently priced at $41 to $45 each.

Complete your Attack on Titan Anime Collection

Attack on Titan Seasons 1-3 Steelbook EditionsAttack on Titan Seasons 1-3 Steelbook Editions
Attack on Titan Seasons 1-3 Steelbook Editions

Attack on Titan’s first three seasons received fresh Steelbook Edition Blu-rays last December for $70 each. Unfortunately, the artwork on these does not match the upcoming Final Season Steelbook. The other unfortunate thing here–if you don’t already have them–is that these aren’t always easy to find. If you want to buy directly from a major retailer, Season 1 is $70 at Amazon. It’s temporarily out of stock but still available to order. Season 2 is available directly from Walmart for 50% off. Season 3’s Steelbook, meanwhile, is currently only available from third-party resellers at both retailers.

Attack on Titan Seasons 1-3 – Limited Edition Steelbooks (Blu-ray)

Attack on Titan Standard Editions

If you don’t care about having Steelbook Editions for all four seasons, standard editions are available for each of the first three seasons. The Limited Edition for Season 2 is also available for about 10 bucks more than the standard. This version includes a 60-page art book and 24-page digibook. Season 2’s standard edition is the only one that’s actually more expensive than its Steelbook Edition.

Attack on Titan Seasons 1-4: Complete Editions (Blu-ray)

Each Blu-ray in the list below contains a complete season of Attack on Titan.

Just like with the Final Season, Seasons 1 and 3 were also originally released in multiple parts. Season 1 is still available in two parts on Blu-ray, but it’s almost always cheaper to buy the complete version instead.

Attack on Titan Fly: Collector’s Box Set

Attack on Titan 35: Fly Collector's BoxAttack on Titan 35: Fly Collector's Box
Attack on Titan 35: Fly Collector’s Box

Big Attack on Titan fans may be interested in checking out the recently released Attack on Titan Fly Collector’s Box Set. Published in June by Kodansha Comics, this unique, limited-edition collectible set is on sale for $189.33 (was $250) at Amazon. Notably, this box set contains the only English translation of Volume 35 of Attack on Titan, the true final volume in the original manga series. The box set also includes a 216-page hardcover art book and a number of additional collectibles:

Attack on Titan: Fly Art Book (216-page hardcover)Attack on Titan: Volume 35 mangaReplica manuscript pages of Attack on Titan’s last chapterReplica padlock and key from Eren’s family homeScarf with “Eren to Mikasa” in script lettersSlipcase for Attack on Titan: FlyCollector’s box

Attack on Titan Manga

Attack on Titan Manga Box SetsAttack on Titan Manga Box Sets
Attack on Titan Manga Box Sets

Attack on Titan’s original 34-volume manga series has been collected in multiple budget-friendly editions over the years. For newcomers who want to read the manga and then watch the anime, one cool way to engage with the franchise is to check out the Attack on Titan box set editions of the manga and then watch the corresponding seasons. The manga box sets are named based on the events covered in the anime.

Each box set comes packaged in a slipcase and includes exclusive bonuses, which we’ve noted below. Notably, the box sets for Seasons 3-4 each include an extra book with exclusive Attack on Titan short stories. At the moment, you’d spend roughly $225 for the complete set of seven Attack on Titan box sets.

Attack on Titan Manga: Paperback Box Sets (Vol. 1-34)

Attack on Titan Manga: Omnibus Editions

Attack on Titan Manga Omnibus EditionsAttack on Titan Manga Omnibus Editions
Attack on Titan Manga Omnibus Editions

The second budget-friendly way to read Attack on Titan in physical format is to pick up the 12 Omnibus Editions for $20 (or less) each. The Omnibus Editions don’t include the extras, but these thick paperbacks are arguably better because they have larger pages and embossed cover art. The first 10 Omnibus Editions are 576 pages each and collect three volumes. Omnibus 11 (384 pages) and 12 (448 pages) contain two volumes each.

The combined MSRP for all 12 ($240) is substantially less than the combined MSRP of the box sets ($374). With current deals at Amazon, all 12 Omnibus Editions would cost you $196, so you’re saving about $30 compared to the box sets.



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Rainbow 6 Siege X: How To Enable Crossplay

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Rainbow 6 Siege X: How To Enable Crossplay


Rainbow Six Siege X is a free-to-play shooter that is still going strong after over a decade of updates, and it’s not showing any signs of slowing down. Now that it’s free to play, it’s only more popular than ever in the realm of tactical shooters, bringing in all-new players to see who can stand the heat.

If you’re curious about Rainbow Six Siege X but want to know whether you’ll be able to play with friends or share your progression across multiple platforms, I can help you figure it all out below. Take a walk with me.

If you’re looking to team up with some chums who like to play on a different platform that you, I’ve got some great news: Rainbow Six Siege X has full crossplay support. Regardless of where you and your friends play, you can rest assured that you’ll be able to link up with one another.

This setting is turned off by default on consoles, however. If you’re on PlayStation or Xbox and would like to hook up with your friends who play on PC, you’ll need to head into your settings and enable crossplay matchmaking. For PC players, this setting is already toggled on, so you won’t need to do anything extra to play with console players.

Does Rainbow Six Siege X support cross-progression?

Let’s get this out of the way: Yes, Rainbow Six Siege X offers cross-progression. However, there’s a lot to know about how it functions, which you can read through on the official website.

The biggest takeaway from it, though, is that platforms you link via your Ubisoft Account will be combined and updated to reflect the highest tier of any progress you’ve made across them all. In other words, if you’ve reached Clearance Level 10 on one platform and Clearance Level 25 on another, you’ll automatically be Clearance Level 25 across all platforms once you link them together.

So, yeah, you can play with your friends and carry your progress over in Rainbow Six Siege X. If you’re ready to dive in, this strategic shooter is free to play on PS5, Xbox Series X/S, and Windows PCs.



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Mafia: The Old Country Review – Flawed, But Fuggedaboutit

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Mafia: The Old Country Review – Flawed, But Fuggedaboutit


In a lot of ways, Mafia: The Old Country is the antithesis of Mafia 3 and the modern triple-A scene. It’s tighter and leaner, clocking in at around 12 hours, with no superfluous content and a budget-friendly $50 price tag. This might be exactly the kind of game the industry needs to look at if it wants to avoid collapsing like a Jenga tower constructed by toddlers in dire need of a nap. It’s also a strong example of a game with major flaws, but one that I love anyway. So come, join this review family. Swear your fealty to the words. Become a reader of honour and join me on this review of Mafia: The Old Country.

This newest game in the Mafia series goes back in time to the early 1900s, Sicily. Amidst the chaos of a cave-in, that claims the life of his only friend, young Enzo Favara escapes the mine he was essentially enslaved in and is pursued by his former boss until eventually he crosses into the territory of Don Torrisi. Don Torrisi is angered by the invasion of his land by the other Don’s men and runs them off, opting to spare Enzo’s life in the process. Thus begins Enzo’s journey into the world of the Mafioso, guided by a mentor named Luca and often accompanied by the Don’s nephew, Cesare. As Enzo makes himself useful and rises through the ranks, he finds himself in a world that is no less grimy and suffocating than the mines. He believes himself free to live the life he wants, but can he truly do that when he owes his loyalty to Don Torrisi and his family?

The plotting follows the standard mafia template seen in movies and even this very series, so you’ll quickly clock every twist and character archetype. You could probably glance at the image at the top of this review and accurately guess what role each character will play and their ultimate fates.

But it’s hard to care, because the execution is excellent, and the characters will draw you in and never let go. Folks, I was genuinely invested in these people and their relationships thanks to the strong character writing and equally terrific performances. There are shootouts, betrayals, forbidden love, friendships formed, political drama and the inevitable problems that come for organisations like the mafia. I was engaged in Enzo’s longing for the beautiful Isabelle, his sense of loyalty to the Don and his family for rescuing him, and the antagonistic relationship between him and the cocksure Cesare.

To put it simply, the story and storytelling are why you should play Mafia: The Old Country. Dress up in your Sunday finery, grab a glass of wine, soak up the impeccable sunsets and enjoy a horse ride across the country. It’s a slow burn sometimes, but one that is very much worth it. Well, at least until the end, which felt surprisingly rushed and is already causing some division among the fans. Personally, it felt right given the story the game was telling, but it did feel like it needed perhaps one more chapter of build.

Story also happens to be most of what you’ll actually be doing in Mafia: The Old Country. There’s over 3 hours of cutscenes in the game, and when you aren’t watching those, you’re probably walking around an area while chatting with other characters or driving/riding to a location. But that might be for the best because when it comes to the game, The Old Country is…well, kinda from the old country. By which I mean the Xbox 360.

Gameplay breaks down to shooting, sneaking, stabbing and…damn, I can’t think of a word for riding a horse or driving a car that starts with S. Steering? Whatever.

Gunfights. As a member of a crime family you’ll handle a gun fairly often and that involves the usual cover-based nonsense, but with the benefit of getting to admire some ancient ruins or lovely architecture. Unfortunately, Enzo moves and shoots like a man 60 years older, giving the action a stiffness which, when coupled with the less-than-stellar accuracy of guns in that day, makes the combat floaty and cumbersome. Enemy AI is not going to win any awards, either, unless that award is given out for having an IQ that manages a minimum of double digits. Despite their sense of age, though, gunfights are enjoyable enough, largely because none of them drag on for too long.

Enzo is often dispatched on stealth missions, perhaps because his hero is Ezio Auditore from Assassin’s Creed 2. Unlike the iconic ladies’ man, though, Enzo does not have much in the way of moves, or a fancy hidden blade. The stealth mechanics are bare-bones, the enemy layouts making it very obvious what you need to do. There are no complex or tricky patrol routes to avoid, which also makes the ability to hide bodies completely pointless because nobody ever finds them. Seriously, I left a trail of corpses behind like the world’s worst litterer and never had a problem. Strangling or stabbing are your main options for dealing with people, and a coin you can toss lets you get them in position.

The knife has a strange mechanic where stabbing enemies (or using it to open locks) takes away its sharpness, so it needs to be resharpened using whetstones that can be found in the world or by looting bodies. The concept is obviously meant to stop you from going on a stabbing spree, but it’s pointless because there’s no need to kill everyone anyway, and whetstones are plentiful enough that it was only occasionally something I had to think about.

Knife fights pop up whenever Enzo crosses paths with anyone who so much as looks at him funny. They’re simple affairs built around dodging, parrying, and stabbing, but the stiffness of the animations and predictable setup drag them down. Every fight follows the same pattern, complete with forced button-mash struggles that pretend you’re losing even if the other guy already looks like a pincushion. After a while, I could call them before they happened—“we haven’t had the knife fight yet”—and sure enough, blades were drawn.

That leaves us with the driving portion of the gameplay. The Mafia games have a long history of tricky races, largely due to the handling of the cars. Well, Mafia: The Old Country features not one but two races! Admittedly, one of them is on horseback and both seem heavily rigged in the player’s favour. This time around the handling model is a lot better, balancing out the weighty nature of these older machines with the need to still be drivable on a controller.

A few bigger set pieces are sprinkled throughout the game too, aiming to add some explosive drama to the action. Much like the rest of the gameplay, Mafia: The Old Country can feel a little old and stiff during these sequences, but they are generally decent fun.

Sicily looks gorgeous, but it’s a façade. The open world exists, yet the game keeps you on such a tight leash that you’ll only see it by digging through the menu for an “exploration mode” the game never even mentions. And if you do? There’s nothing out there—no side-quests, no enemies, barely even NPCs outside story missions. You can collect trinkets or buy new cars, but the systems tied to money and upgrades feel pointless when you’re never free to use them naturally. I wish the developers had either gone all-in on a linear story or built a semi-open world with meaningful content, rather than wasting effort and money on an empty map – effort that could have been used on the gameplay. By building an open world into the game, I feel obligated to criticise it for being a crappy open world. Damn you, Hangar 13.

Note: While I was writing this review, the developers announced that they are planning free content called Ride Mode which will add “new activities and gameplay.” If it’s anything like previous Mafia games, the new content will focus on driving missions in the open world. This should make the open world feel a bit less useless. Hopefully.

In Conclusion…






Rating: 4 out of 5.

Mafia: The Old Country is a tough one. It’s strong storytelling chops are why I’m ultimately giving this the recommendation sticker, despite the obvious flaws. Mafia: The Old Country is a great example of how you can love a heavily flawed game, and sometimes love it even deeper because of those flaws. When I put on my logical hat, the clunky gameplay drags the score down. But when I think about Enzo, Isabelle, Cesare, and Don Torrisi, I don’t care. Mafia: The Old Country isn’t just a flawed game I enjoyed—it’s a flawed game I’ll remember. And on top of that, I love what Mafia: The Old Country represents: a leaner game, free of the bloat and stupidity of the modern triple-A scene, all for a reasonable price.

Mafia: The Old Country fits in perfectly with the previous 3 games – all deeply flawed in their ways, while all being deeply memorable.

The official "Recommended" logo of www.wolfsgamingblog.com



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The Gate – A WIP action-adventure game inspired by Impossible Mission and Project Firestart for the Amiga

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The Gate – A WIP action-adventure game inspired by Impossible Mission and Project Firestart for the Amiga


Looking through the EAB forums to see if any games were worth talking about, that’s either in development or newly released, and I’ve come across an upcoming Amiga game called ‘The Gate’ by Allanon. A game that the developer says, “is an action-adventure, that is highly inspired by Impossible Mission and Project Firestart”. The game when finished, will have 64 Color graphics (EHB), a dynamic dialogue system, interactive Terminals, puzzles, a huge map, an engaging story, equippable devices, and enemies & bosses (each with their own brain scripts that make them a bit of unpredictable).

Here’s further details by the developer. “I’ve posted about my game some time ago in the coders section, and now I’d like to share it with a broader audience  I’ve started to work on this project on September 2023, so I’ve spent almost two years to try to create something new and nice for the Amiga classic. I’ve used AMOS Professional with Turbo Plus and AMCAF extensions to bring it to life”. Furthermore, the game take place into a distopyan world and you are a private investigator called Kal Debris. Kal’s agency is underperforming and full of debts, but one day, Kal receives an email from Dr. Sara Dinet, who hires him to research her missing colleague and friend Robert”.

STATUS

– The core is 99% complete, I’ve to add only small things- The game map is around 15% but on paper it was completed some months ago- The story and how the game proceed is 100% complete like the map on paper- Sound & Music around 20%- Enemies 20%- I hope to release a public demo very soon and then I will continue to build the missing rooms.



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Bullets & Brains Review | TheXboxHub

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Bullets & Brains Review | TheXboxHub


A Fun Zombie Shooter with a Co-op Kick

Another day, another survival game heaves into view. 

This time around we focus on Bullets & Brains from Avjar Studios and No Gravity Games. Billed as an action adventure shooter, we find ourselves in the zombie apocalypse for a change (never seen that before, eh?), left to try and kill the undead in order to survive. 

Can it bring anything new to a tired old genre, or have we seen it all before? Well, it’s a dirty job but someone’s gotta do it, as Faith No More sang!

Bullets & Brains review 1
You’ve got bullets – they want brains

A Simple Story, A Horde of Enemies

We should have a look at the story, I suppose, and believe me when I say it won’t take too long! It’s here where we find ourselves in a camp of survivors after the zombie apocalypse, and while the rest of the world has succumbed, this little camp seems to be doing alright. Of course, they need someone to go outside the safe zone and try to find things and wotnot, and this is where we come in. From there, we are given a location, a mission and a firearm, all before being dropped off in the thick of it. Good luck. 

Isometric Action and Colourful Zombies

Presentation of the game is pretty straightforward too. The action is viewed from the traditional isometric 3D viewpoint that is utilised for many a twin stick shooter; which is what this is at heart. The character sprites are large and colourful, as are the enemies that we have to kill. But that said, they are also varied and I’ve never seen so many variations on an undead zombie in one place. 

The areas we frequent are an eclectic bunch too, ranging from forests and mountains to deserted city streets, all requiring a bit of navigation as we make our way around, through a veritable maze of twisting and turning paths. The camera is well able to keep up with the action too, and even when we are being swarmed the frame rate stays rock solid, so this is a plus mark. 

Groans, Guns, and Good Sounds 

Sound is also pretty good to be honest, as the groans of the undead and the blasts of gunfire marry up perfectly. The story and the mission briefings are all carried out via the medium of text windows, so there are no voice overs to speak of (see what I did there?) but other than that, it all just works. Nothing to grumble about in this section. 

Bullets & Brains review 2Bullets & Brains review 2
Get shooting

Levelling Up with Brains and Energy

The most important part of Bullets & Brains though is the way that it actually plays. If you have ever taken in a twin stick shooter before you will feel bang at home here, as it is pretty much that, in a nutshell. 

There is a wrinkle, however, and this is the inclusion of a levelling mechanic. You see, much like all the other Survivor games out there, we begin each run at level 1, and must collect things in order to rank up. This time around those things, believe it or not, are brains and energy. Collect enough and you will be given the choice of three powerups to pick from, after which choosing the right options can significantly help your chances of survival. Pick wisely. 

Missions and Mayhem: The Co-op Experience

The missions are a varied lot. I’ve had to destroy zombie nests (I didn’t know zombies made nests, but live and learn!), kill waves of enemies against the clock and also search for various things. There are also bonus items to collect that reward exploration, and these can be traded for new abilities back at camp. Of course, in order to spend our hard gathered points we have to survive and extract, and this is much easier said than done. 

The gameplay is quite fast and frantic, but Bullets & Brains never feels overwhelming. With sufficient spatial awareness and movement, it is fairly easy to survive on the lower difficulty levels. Once you step things up a bit, you may well need to take advantage of the other thing that sets this game apart: a proper couch co-op, two player mode.

Doubling the firepower is always a good idea when surrounded by zombies, and the mode works very well. I’ve been saved by my son no end of time – the advantages of 14 year old reflexes versus that of a 52 year old, I guess!

Bullets & Brains review 3Bullets & Brains review 3
Two guns are better than one

A Fun, Fast-Paced, and Engaging Shooter

Bullets & Brains is a game that has humble roots, but by careful application of various bits of different games, the developers have created something that is really good fun to play. And that is the most important thing, isn’t it? Perhaps it isn’t the deepest game in the world, and yes, the story is somewhat lacking, but for a quick blast with a friend, Bullets & Brains will more than scratch an itch.

Go Big with the Co-op Zombie Chaos of Bullets & Brains  – https://www.thexboxhub.com/go-big-with-the-co-op-zombie-chaos-of-bullets-brains/

Buy Bullets & Brains on Xbox – https://www.xbox.com/en-gb/games/store/bullets-brains/9PM991M378LN



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How to Purchase Hyland Manor Property in Schedule 1

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How to Purchase Hyland Manor Property in Schedule 1


The Hyland Manor property is the new property in Schedule 1, added with the recent Cartel update. It is the most expensive property in the game. However, this property is not available right away and requires players to first unlock it before purchasing it. In this guide, we will tell you how to purchase the Hyland Manor property in Schedule 1.

How to Purchase Hyland Manor Property in Schedule 1

To purchase the Hyland Manor property, players will have to unlock it by defeating the Benzies’ family (Cartel) in Hyland Point. After defeating the cartel, players will have to wait for five nights, and the Hyland Manor property will unlock for purchase at Ray’s Real Estate.

Become Enemies with the Benzies’ Family

The first major step to unlock Hyland Manor property is to become enemies with the cartel. When the players meet the cartel for the first time, they can refuse the deal to become enemies straight away, or they can message Thomas Benzies at any time to stop working for the cartel. After that, players must progress to unlock all of the regions of Hyland Point. Once done, it will unlock the “Finishing the Job” quest.

Complete the Finishing the Job Quest

Finishing the Job is a new end-game quest in Schedule 1. As this quest becomes available, players will finally be able to get rid of the Benzies’ family for good. Pursue the quest to get a bomb and plant it underneath the Hyland Manor, the Benzies’ family property. Upon blowing up the manor, the Benzies’ family will be defeated.

Wait for five nights

After defeating the Benzies’ family, wait for five nights, and you will receive a message from Ray. He will let you know that the Hyland Manor is up for sale.

Purchase the Hyland Manor Property from Ray’s Real Estate

Now, go to Ray’s Real Estate to see the Hyland Manor property up for sale. Speak with Ray to purchase the Hyland Manor property. It will cost you $250,000. The Hyland Manor property has two Loading Bays and a ten-employee limit. It is the same employee limit as the Barn and the Docks. However, the Manor does give a good view of all of Hyland Point.



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Marvel Rivals dev acknowledges one of the game’s biggest problems

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Marvel Rivals dev acknowledges one of the game’s biggest problems


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Marvel Rivals Season 3.5 went live earlier this month, adding another Duelist to the game. Blade is now the 41st playable character, and while he’s been fun to play, he further ruined the balance of the game. The past two seasons added two Duelists, and now, 21 out of 41 playable characters are damage dealers. Fortunately, NetEase is aware of this issue and is working on fixing it.

The new season of Marvel Rivals is set to come out on September 12 and will bring a new hero. Guangguang, the game’s creative director, recently spoke with Rivals Assembled, sharing his thoughts regarding the hero imbalance. Due to this, we expect the next hero to be either a Vanguard or a Strategist.

Marvel Rivals developer is aware that the game has too many Duelists

The original Marvel Rivals hero lineup had 33 heroes. With the first season, NetEase brought the Fantastic Four, bumping the count to 37. Later on, the game creator added Emma Frost, Ultron, Phoenix, and Blade. The original lineup had 17 Duelists, which was more than half, and the game creator added four more over the first three seasons.

“Going forward, we will address it — we are aware of the issue,” Guangguang responded when asked about Duelists dominating the Marvel Rivals roster. “However, the whole process from confirming a hero roster to production and final release takes quite a long time,” he added.

Blade shooting Luna Snow in the practice range in Marvel Rivals
Blade is the latest hero in Marvel Rivals. Image by VideoGamer

The creative director shared that the development team has already prepared many heroes in advance. “Under these circumstances, we are paying attention to the problem and gradually working to solve it. It won’t happen overnight, but over time, a new balance will form.”

With Season 4 dropping in September, we hope NetEase will bring more tanks and support heroes. The creative director also revealed that more villains will come to Marvel Rivals, opening up even more possibilities.


marvel rivals cover image showing marvel characters line upmarvel rivals cover image showing marvel characters line up

Marvel Rivals





Platform(s):
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X


Genre(s):
Fighting, Shooter



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Wine 10.13 released with improvements for WoW64, BCrypt and more

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Wine 10.13 released with improvements for WoW64, BCrypt and more


After a delay due to the release manager travelling, the Wine 10.13 release is officially out now for the Windows compatibility layer.

The main highlights from this release:



Windows.Gaming.Input configuration tab in the Joystick Control Panel.
ECDSA_P521 and ECDH_P521 algorithms in BCrypt.
OpenGL WoW64 thunks are all generated.
Still more support for Windows Runtime metadata in WIDL.
Various bug fixes.

Some bug fixes were noted for Call of Duty: Black Ops II, Nioh 2 – The Complete Edition, Doom 3: BFG Edition, Bejeweled 3, Gothic and Gothic II.


Pictured – Call of Duty: Black Ops II

For developers working on Wine, they’ve also modernised the patches workflow so that everything will go through merge requests on GitLab rather than a mailing list.

Article taken from GamingOnLinux.com.



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