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The great RTS game Tempest Rising has a big The Veti’s Wrath DLC announced

The great RTS game Tempest Rising has a big The Veti’s Wrath DLC announced


A full single-player expansion is coming to the great RTS game Tempest Rising. Titled The Veti’s Wrath, you’ll get some explosive new missions to play. In my initial review of the game I thought it was really good.

You only need to pay for it if you want the missions too – the faction is free for multiplayer which sounds like a nice compromise so multiplayer isn’t split. There’s even a demo of the DLC available with multiple missions and multiplayer against bots to try it out.

See the trailer and overview videos below:

Some key points of the DLC:



Features 11 new single-player Campaign missions where you will play as the Veti
The Veti Faction roster includes: 9 Buildings, 7 Vehicles, 6 Infantry Units, 5 Air Units, 5 Defensive Structures, 5 Specialists, 5 Support Powers, and 1 Superweapon
The Campaign expansion will be a paid DLC; we will share more information about the release at a later date
Playing as the Veti in Multiplayer will be FREE for all owners of the Tempest Rising base game. This includes Matchmaking, Custom Games, and Skirmish modes.

More about it:

In the wake of the Tempest Wars, the Veti lie shattered. Hunted by mankind’s warring factions across a world they once ruled, they scrape together what remains, restoring forces and rebuilding doctrine toward a single, absolute purpose: Reclamation.

K’uhul the Immutable watches through the cracks of his prison. An ancient Veti ruler entombed for devouring colony worlds across the stars, his acrid words seep through the scattered ranks of his own kind. If the reclamation fails, it will not be at human hands.

About Tempest Rising: The Veti’s Wrath

THE LOOMING DREAD

Experience the final chapter of Tempest Rising: lead the shattered Veti through a full-fledged 11-mission campaign to reunite your forces, reclaim stolen technology, and excise the corruption threatening to subsume your people from within.

SUBJUGATION AND SACRIFICE

The Veti do not waste their enemies. Convert fallen soldiers into the mindless Enlightened, then sacrifice them mid-battle to fuel your machines and empower your warriors. Master a full suite of new infantry, abilities, and doctrines built around total domination of the unworthy.

WRATH OF THE ANCIENTS

Every weapon in the Veti arsenal is designed to remind the humans of their place. From the colossal War Ender to the veiled Phantom Artillery, command a roster of devastating units. Deploy teleportation tactics, consume units on command for surges of power, and unleash the full might of a civilization older than human memory.

BLOOD IN THE MACHINE

Ascension Anchors are at the heart of every Veti base: sacrificial obelisks that ascend through tiers of power by consuming the Enlightened. Each tier extends new tethers to your surrounding structures, enhancing everything they touch. Choose where your power flows as the battlefield shifts.

Steam Deck 🟡 Playable

Release Date: 📅 24th April 2025

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Once Human PS5 and Xbox release date confirmed for August – VideoGamer

Once Human PS5 and Xbox release date confirmed for August – VideoGamer




You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Once Human will launch on PlayStation 5 and Xbox Series X|S on August 25, 2026, bringing NetEase and Starry Studio’s free-to-play survival game to consoles with full crossplay and cross-progression support.

The console release will also introduce a new first-person perspective, allowing players to switch between first-person and the existing third-person camera whenever they choose. According to the developers, the feature will be available from launch and has been designed to offer a more immersive way to explore the game’s post-apocalyptic world.

Once Human first launched on PC and mobile, placing players in a Stardust-infected wasteland filled with mutated creatures, strange anomalies, and competing survivors. Players gather resources, build and automate shelters, craft equipment, and use supernatural Deviations to assist with exploration, production, and combat.

The game is divided into different Scenarios, each featuring its own environments, objectives, mechanics, and progression systems. NetEase says six Scenarios and a PvP spin-off will be available to console players at launch, amounting to more than 300 hours of potential content.

Once Human console performance modes revealed

The console edition will offer both Quality and Performance display settings. Quality Mode is targeting 4K resolution at 60 frames per second, while Performance Mode will support gameplay at up to 120fps.

Controller-specific features are also being introduced, including low-frequency vibration effects for large enemies, trigger resistance during boss encounters, and tactile feedback when collecting loot.

Although NetEase’s announcement refers broadly to an optimised controller experience, some features may vary between PlayStation 5 and Xbox Series X|S depending on the capabilities of each platform’s controller.

The newly announced first-person perspective will launch first on consoles, although the publisher has not confirmed whether the feature will also be added to the existing PC and mobile versions at a later date.

Once Human console pre-orders and rewards

Once Human remains free-to-play, but players can pre-order one of two optional reward packs ahead of the August launch.

The $9.99 Starter Pack includes:

Black Gold Butterfly Cradle skin

Three Midnight Rave weapon skins

30-day Metapass

Special home facility skin

Exclusive profile customisation items

The $14.99 Radiance Pack includes:

Outfit Selection containing three character skins

Premium Battle Pass

30-day Metapass

Two Siderite lottery tokens

Exclusive avatar frame

Both PlayStation and Xbox players will also receive platform-specific limited pre-order items, although the exact differences between the two versions have not yet been fully detailed.

Once Human launches for PlayStation 5 and Xbox Series X|S on August 25, 2026, with crossplay and cross-progression supported from day one. The game is already available on PC and mobile.



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Assassin’s Creed Black Flag Resynced Is Already A Steam Hit, But The £80 Of Day-One DLC Isn’t

Assassin’s Creed Black Flag Resynced Is Already A Steam Hit, But The £80 Of Day-One DLC Isn’t


Ubisoft might have a hit on its hands with Assassin’s Creed Black Flag Resynced, but not without a familiar storm brewing around day-one DLC and in-game monetisation. Yup, despite this seemingly being an easy win – one that Ubisoft really needs – they still found a way to drop a cannonball on their own foot.

According to SteamDB, Black Flag Resynced has already peaked at 99,451 concurrent players on Steam, putting it within touching distance of the 100,000-player milestone on launch day. That is a very strong start for Ubisoft, especially for a remake of a 2013 game. Mind you, a 2013 game that was bloody awesome.

Of course, there are the obvious caveats: SteamDB is not entirely indicative of players across all available platforms. We have no idea how the game is performing elsewhere. Still, the PC numbers can give us a little glimpse into how well something is doing, and with a game like this, I’m actually expecting the console numbers to be even better.

The bad news is that player sentiment is already being dragged down toward the murky depths of Davy Jones’ locker. But why? Aside from some complaints about the cinematics being locked at 30fps and a few technical bugs, people seem to be loving the remake. The graphics are much improved, the controls are better, the quality of life improvements seem to be hitting the spot – basically, it’s an already awesome game made even better. So what’s the problem?

The game’s DLC and storefront. That’s what.

At the time of writing, SteamBD lists the user review split as Mixed, with roughly 58.7% positive reviews from more than 3,000 tracked reviews. Steam’s own store page is also showing a Mixed rating, with only 45% positive from 1,067 reviews at the time it was indexed.

An image showing the 10 DLC packs available for Assassin's Creed: Black Flag Resynced on the PlayStation store

A quick look at the PlayStation Store shows why some players are annoyed. Black Flag Resynced already has 10 separate DLC packs listed, adding up to £80.50 if bought individually. That includes two smaller packs at £4.29 each and eight cosmetic-style packs at £8.99 each.

Steam has nine packs listed. It’s missing the resource pack, for some reason. That brings the total down to a mere £76.21.

The complaints do not appear to be limited to the DLC simply existing on the platform storefront, either. PC Gamer reports that Black Flag Resynced includes an in-game cash shop, weekly challenges and battle pass-style reward tracks, with players being greeted by the store on the main menu and seeing small adverts when pausing the game. I don’t remember those being in the original game.

This complaint is echoed in the Steam reviews, pointing out adverts for Assassin’s Creed: Shadows, adverts in the start menu etc.

If there’s a sliver of good news to be found, it’s that you aren’t missing out on anything important. The DLC is nothing more than some stupid-looking skins and two packs that have a minor gameplay impact.

So, on one hand, Ubisoft has launched a remake that is clearly attracting a big audience. A lot of people are completely tuning out the adverts and the in-game marketplace, hitting the continue button and raiding and pillaging to their heart’s content while listening to sea shanties.

On the other hand, a lot of people are less forgiving of Ubisoft. The remake has also managed to attach a very modern Ubisoft-shaped controversy to a beloved pirate classic before the ship has even properly left port.

This was an easy win, Ubisoft, but you just couldn’t help yourself, could you?



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RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious

RPG Players Are Recreating Female Character Hairstyles IRL And The Results Are Hilarious



Regardless of your gender, if you’ve ever created a female or femme-presenting player-character–especially in an RPG–you’ve almost certainly encountered an issue that has been plaguing the genre since games first made the jump from 2D to 3D: really, really, really bad hairstyle options for female characters. And look, I get it. Animating a million little strands of hair is difficult and time-consuming, and devs don’t always have the funding to make a ton of flowing hairstyle options with long, luscious locks. 

But that doesn’t stop them from attempting to portray longer hair–it just tends to be styled in a convoluted up-do that says, “See, this character totally has a lot of hair, she just spends six hours every morning following intricate Ye Olde Hair Tutorials to ensure her locks will not move no matter how many heavy attacks she takes.” 

Now, RPG players are bringing these off-the-wall hairstyles to life via tongue-in-cheek videos depicting the struggle players face when trying to create a female character with long hair. From long ponytails that do not react to physics whatsoever to traffic cone-shaped up-dos, here are some of our favorite player-made takes on female video game hairstyles.

1. Cursed pigtails

https://www.instagram.com/reel/DagFarxh9ul/

No matter when or where an RPG is set, for some reason there always seem to be at least six different pigtail-style hair options, all of which somehow manage to both suck and look wildly out of place, especially when your character is fully decked out in heavy armor.

2. Messy buns

Nothing says, “I am the chosen one, here to save the realm!” like rocking up to the battle looking like an Owlbear just tried to build a nest in your hair. Why accurately emulate the look of historical hairstyles when you can just give ’em the ol’ “haircut courtesy of my five-year-old sister” special?

3. Long, yet impervious to physics

If you do find a long hairstyle, make no mistake: It absolutely will not move. If, by some miracle, it does move, it will move as one singular mega-hair rather than a head of individual strands.

4. Those frickass bangs with a random braid

@maidenlessmelody_

why do video games always have such terrible female hairstyles 😭 #bluehair #alt #gaming #gamergirl

♬ Npc – SoundEffectsOnABudget

Nothing says “elegant badass” like a single, tiny braid in the middle of your forehead.

5. Long hair, but make it look short

Inevitably, when you do find a longer hair style, devs will have gone out of their way to make sure it looks weird from just about every angle, with strands that have been twisted, braided, and wrapped around themselves to the point that even getting hit with Storm of Vengeance wouldn’t blow a single hair out of place. These styles are often very tall or wide, to give the appearance of length, while ensuring nobody actually has to animate it.

On the bright side, things are definitely getting better–as much as I struggled to enjoy Dragon Age: The Veilguard, I do have to give credit where credit is due: My character may have looked like a half-melted Bratz doll, but every single strand of her hip-length hair moved individually, and responded appropriately to wind, body movement, and changes in inertia. The most fun I had with that game was watching my Rook’s hair flip around as she dove and dodged in combat. Veilguard also had a phenomenal selection of POC hairstyles, going far beyond the usual “generic fade for men, afro or short braids for women” offerings found in most games. (EA’s Frostbite Engine is the source of the magic behind Veilguard’s great hair physics.)

Still, there’s definitely room for improvement when it comes to hair animation in the games industry. As much as I get a kick out of seeing what lengths studios will go to in order to avoid having to animate long hair, I do hope that more studios–especially those working on RPGs with custom player-characters–take the time to animate hair with the care it deserves.

In the meantime, I’ll be over here trying to figure out where I can get my hands on some of this magical, gravity-defying hairspray that seems to be available to every female NPC in every RPG game ever.





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Pokémon Champions Game-Breaking Bug Makes Incineroar Worse

Pokémon Champions Game-Breaking Bug Makes Incineroar Worse



Despite Incineroar’s appearance as a big, buff tiger wrestler, it is most notorious in the Pokémon competitive scene for its bothersome support moves rather than for being a heavy hitter. Its skill at disrupting plays and weakening enemies has made it a cornerstone of ranked play in Pokémon Champions. Now a game-breaking bug has made the fire/dark-type monster even more troublesome, and the situation could get much worse if the game doesn’t fix it soon.

In Pokémon games, some moves allow you to switch monsters out of battle with an added effect, as opposed to simply swapping them with a benched teammate and wasting a turn without doing damage or affecting the battle in some way. Incineroar has an attack called Parting Shot, which allows it to switch out with another Pokémon after lowering a target’s attack and special attack stats. Typically, moves like Parting Shot only allow you to swap in a Pokémon other than the user, but Champions players have run into a glitch that lets them send out a Pokémon who uses the same pivot move to exit the battle.

Why would you do this if the whole point of these moves is to allow a Pokémon to retreat to their Poké Ball? Well, in Incinerorar’s case, its Intimidate passive ability lowers its opponent’s attack stat every time it switches back into battle. In theory, Incineroar could lower its foe’s attack stat three times in one turn with this exploit between its initial Intimidate, Parting Shot, and the second Intimidate that follows when it returns back to the field.

Intimidate is already one of the best abilities in Pokémon because it starts any battle off with your enemies on their back foot. This pivot move bug just lets Incineroar triple down on it in one turn. Hopefully the bug gets patched out soon. Otherwise, I’ll be leading every match against an Inicineroar user with my Mirror Armor Corviknight, who sends stat debuffs back at the user.





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GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server

GeForce NOW Turns Up the Heat With New GeForce RTX 5080-Powered Toronto Server


This GFN Thursday brings more games, more power and more ways to play on GeForce NOW

The cloud gaming service is expanding with a new GeForce RTX 5080-powered server in Toronto, bringing dedicated high performance in the cloud closer to members across the region.

NTE: Neverness to Everness also gets an update in the cloud, making it even easier to jump into the latest content from the supernatural adventure without a single download or more storage space needed. It leads the way for GeForce NOW bringing native touch control to the game, coming soon.

There’s even more to explore with three new games joining the GeForce NOW library this week. 

Take It to the Next Level in Toronto

The forecast is looking cloudy in Canada.

A new GeForce RTX 5080-powered GeForce NOW server is coming to Toronto, expanding service in the region and bringing dedicated cloud gaming performance closer to local members. The new server will roll out within days, giving more players access to top-tier cloud gaming across Canada.

Ultimate members can stream across PCs, Macs, handhelds, mobile devices, TVs and more with GeForce RTX 5080-class power in the cloud. Enjoy up to 4K resolution and beyond on supported ultrawide displays, up to 120 frames per second, plus NVIDIA DLSS, ray tracing and NVIDIA Reflex technologies. 

Bring on the ‘999 Nights’

Reality bends — on any device.

Step into the surreal world of NTE: Neverness to Everness with the NTE Version 1.2 “999 Nights” update. 

This version introduces a massive gameplay evolution, plunging players into an immersive, tabletop-inspired fantasy role-playing game on the Warren Continent — a new permanent game mode featuring its own dedicated progression system.

This narrative and mechanical expansion is elevated by the debut of two powerful characters, Shinku and Iroi, alongside an unprecedented fashion upgrade featuring a sweeping collection of 19 new character outfits.

To top it off, exploration gets a high-octane upgrade with Draco, a revolutionary new motorcycle vehicle, making this version an absolute playground for combat strategy, stylish customization and high-speed urban traversal. 

Plus, GeForce NOW will soon be rolling out native touch controls to NTE: Neverness to Everness, which will make it even easier to explore the city’s mysteries from supported mobile devices.

Look for the game in the GeForce NOW app to seamlessly jump between devices and continue the adventure — no downloads, storage space or expensive additional hardware required.

Embark on Expanded Adventures

The journey continues in Granblue Fantasy: Relink with the Endless Ragnarok expansion. Known for its dynamic combat, diverse roster of Skyfarers and thrilling online co-op, Relink returns with fresh story content as mysterious beings known as the Ragnalia threaten the Zegagrande Skydom. Strange gateways, powerful new foes — including the mighty Beelzebub — and fresh challenges await across the skies.

The expansion also introduces additional ways to play, including summon abilities that add another layer of combat strategy, co-op quest tiers and a solo mode filled with unpredictable encounters. Master traits offer more opportunities to customize favorite characters, giving both longtime Skyfarers and newcomers plenty of reasons to take flight.

Jump into the latest action with the following games to play this week:

Esports Manager 2026 (New release on Steam, available July 6)
Assassin’s Creed Black Flag Resynced (New release on Steam and Ubisoft Connect, available July 9)
Granblue Fantasy: Relink – Endless Ragnarok Demo (Steam)

As GeForce NOW continues to expand, so does the community discovering cloud gaming.

One new Ultimate member summed up their first impressions:

“Finally caved and got GFN Ultimate… and wow.”

Another longtime PC gamer shared how GeForce NOW completely changed their perspective after years of skepticism, calling it “a good alternative” for casual players and encouraging others to “try the one month and upgrade to the yearly before the sale ends.”

What are you planning to play this weekend? Let us know on X or in the comments below.



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Chapter 1: All You Need Is Honey Quest Guide in Disney Dreamlight Valley

Chapter 1: All You Need Is Honey Quest Guide in Disney Dreamlight Valley


Chapter 1: All You Need Is Honey is the first main quest for the Honeyglow Woods expansion in Disney Dreamlight Valley. The quest begins automatically by stepping into the Honeyglow Woods World through the glowing tree. It is the quest for Winnie the Pooh, who will ask you to tidy up the area and make him a delicious meal using Golden Honey. In this guide, we will walk you through the Chapter 1: All You Need Is Honey quest in Disney Dreamlight Valley.

How to Complete Chapter 1: All You Need Is Honey Quest

As you reach the Honeyglow Woods World, walk up to the Drowsybloom Acre biome to find Winnie the Pooh. Speak with Winnie the Pooh to introduce yourself. He will ask you to remove the Honey Swirls to find him something. Interact with the corrupted Honey Swirls around Winnie the Pooh to find a Honeypot. Bring the Honeypot to Winnie the Pooh and go through the dialogue.

Play hide-and-seek with Winnie the Pooh

After speaking with Winnie the Pooh, you need to play hide-and-seek with him. You need to play four rounds of hide-and-seek and find Winnie the Pooh at different locations. Every time you find him, you have to take a picture of him.

TIP: Open the map to locate Winnie the Pooh easily.

After finding Winnie the Pooh for the fourth time, a memory will appear. Pick up the memory and then follow Winnie the Pooh to the memory’s location. As you reach the location, pick up the note from the ground and then speak with Winnie the Pooh.

Find the Ingredients to remove overgrown twistroots

There will be a few overgrown twistroots near the river. However, before you can remove them, you need to gather the following materials around the biome.

3x Oak Leaf: Pick up the leaves beside the trees in the biome.

2x Driftwood: Fish outside the ripple in any body of water in the biome.

1x Shiny Honey Agate: Mine the mining nodes around the biome.

After collecting all the materials, bring them to Winnie the Pooh. He will give you the Diggy-Wiggy Potion for the Shovel to remove the overgrown twistroots. Use the potion from the inventory and then equip the shovel to remove the twistroots.

Get the pieces of Busy Bees’ House

You need to gather 4 pieces of Busy Bees’ House. Two of the pieces will be in the ground that you can get by digging, and two of them will be in the river that you can fish out. After getting all the pieces, head to the crafting station near the house. Craft the Busy Bees’ House at the crafting station.

Speak with Winnie the Pooh, and he will ask you to place the Busy Bees’ House anywhere in the biome. Open the furniture mode and place the Busy Bees’ House. After that, look around the biome to place any flowers near the Busy Bees’ House. It will increase the production rate of Golden Honey. Once done, interact with the house, and it will give you an introduction on how the Busy Bees’ House works.

Wait for the Busy Bees’ House to produce Golden Honey

It will take about 15 minutes for the Busy Bees’ House to produce 1x Golden Honey with 3x flowers around it. You can place up to 6 flowers around the house.

TIP: If you cannot find any more flowers in the biome, get some flowers from the Valley.

Place 6 flowers around the Busy Bees’ House, and the production time will go down to 10 minutes. Now, while you are waiting for the Golden Honey, gather some more Oak Leaves and Driftwood, and remove the Honey Swirls in the biome. Once the Golden Honey is ready, retrieve it from the Busy Bees’ House.

Surprise Winnie the Pooh with Honeycrunch Bar

In addition to Golden Honey, you also need a Sweet Chestnut. You can get the Sweet Chestnut from the tree beside the house. Once you have the ingredients, go over to the cooking station and cook the Honeycrunch Bar.

Now, go over to Winnie the Pooh and give him his favorite Honeycrunch Bar. Go through the dialogues, and the quest will conclude. Moreover, it will initiate the “Chapter 2: About Thought, Fog, and Light” quest.



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DRAGON BALL XENOVERSE 2: FUTURE SAGA Chapter 4 Brings Fu’s Story To An Explosive Finale | TheXboxHub

DRAGON BALL XENOVERSE 2: FUTURE SAGA Chapter 4 Brings Fu’s Story To An Explosive Finale | TheXboxHub


Dragonball Xenoverse 2 The Final DLC
Dragonball Xenoverse 2 The Final DLC

Nearly a decade after its original release, DRAGON BALL XENOVERSE 2 is finally bringing one of its biggest storylines to a close. FUTURE SAGA Chapter 4 is available now across Xbox One, Xbox Series X|S, PlayStation, Nintendo Switch and PC, delivering the final chapter in Fu’s time-bending adventure while introducing new fighters, fresh missions and some of the toughest battles the game has seen.

Priced at £9.99 on the Xbox Store, this latest DLC isn’t simply another character pack – it’s a substantial expansion that rounds off the FUTURE SAGA with a host of gameplay additions for veteran Time Patrollers.

At A Glance

Game: DRAGON BALL XENOVERSE 2 – FUTURE SAGA Chapter 4

Developer: Dimps

Publisher: Bandai Namco Entertainment

Platforms: Xbox Series X|S, Xbox One, PC, PlayStation, Nintendo Switch

Price: £9.99

Genre: Fighting RPG DLC

Fu’s Ultimate Experiment Reaches Its Conclusion

FUTURE SAGA Chapter 4 picks up as history spirals further out of control thanks to Fu’s increasingly dangerous Ultra Supervillain experiments. Familiar heroes begin disappearing, leaving players with one final opportunity to restore the timeline before everything falls apart.

To help turn the tide, two new playable characters join the roster. Goku (Ultra Supervillain Quelled) enters the fight alongside the Supreme Kai of Time (Ultra Supervillain), both playing central roles in bringing the long-running narrative arc to its dramatic conclusion.

For fans who’ve followed every chapter of the FUTURE SAGA, this serves as the payoff to a storyline that’s been building for years.

New Challenges For Veteran Time Patrollers

Beyond the story content, Chapter 4 introduces plenty of reasons to keep returning to Conton City.

The new Ultra Time Patrol Battles are designed to test even experienced players, throwing them into demanding encounters against a host of iconic DRAGON BALL characters. Elsewhere, the new Gallery of Time allows players to browse more than 1,000 loading screen illustrations alongside memorable Time Patrol movie scenes collected throughout the game’s lifespan.

The DLC also adds:

Two Parallel Quests

A new Extra Mission

Four new moves, including a new Awoken Skill

Six costumes and accessories

Four Super Souls

A brand-new stage

Additional loading screen artwork

There is no doubt this is a sizeable package that mixes nostalgic content with meaningful new gameplay.

A Fitting Farewell To A Long-Running Adventure

It’s remarkable that DRAGON BALL XENOVERSE 2 continues to receive meaningful expansions almost ten years after launch, and FUTURE SAGA Chapter 4 feels like an appropriate finale to one of its biggest narrative arcs.

When we reviewed DRAGON BALL XENOVERSE 2, we said: “Dragon Ball XenoVerse 2 has undertaken a huge expansion on everything the original brought to the table. The story, whilst still following a similar theme, manages to feel fresher and more interesting than ever. Lack of content is a criticism that can never be thrown at XenoVerse 2; in fact, it’s a little overwhelming with all the side quests.“

Whether you’ve been following Fu’s experiments from the very beginning or you’re simply looking for another excuse to dive back into one of anime’s most content-rich fighters, DRAGON BALL XENOVERSE 2 – FUTURE SAGA Chapter 4 delivers a packed finale that gives Time Patrollers one last chance to save history. Find it on the usual digital stores, like that of the Xbox Store.



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Wario Land leads new Game Boy additions for Nintendo Switch Online – Adventure Gamers

Wario Land leads new Game Boy additions for Nintendo Switch Online – Adventure Gamers


Nintendo has dropped another batch of retro goodness onto Nintendo Switch Online, with Wario Land: Super Mario Land 3 leading the latest Game Boy update.

Available from today, July 8, if you’re a Nintendo Switch Online member, you can now play three more Game Boy titles through the Nintendo Classics library: Wario Land: Super Mario Land 3, The Sword of Hope II, and Fortified Zone. On top of that, Nintendo Switch Online + Expansion Pack subscribers are also getting Dr. Mario & Puzzle League for Game Boy Advance, making this a pretty tidy update for handheld fans.

The obvious big hitter in my eyes is Wario Land: Super Mario Land 3, which marked Wario’s first proper starring role after making his debut in Super Mario Land 2: 6 Golden Coins. Instead of simply being another Mario-style platformer, Wario Land is more focused on the character’s greedier, heavier personality, with treasure-hunting, shoulder-barging, and a much chunkier feel than Nintendo’s usual plumber antics.

Wario Land also helped establish a whole separate identity for Wario, eventually leading to sequels, spin-offs, and, of course, the wonderfully weird WarioWare series that we all know and love.

The Sword of Hope II adds something different to the mix, bringing a first-person dungeon-crawling RPG to the service. Originally released in 1992, it gives the update a nice bit of variety, especially for anyone who wants something slower and more menu-driven than another platformer.

Fortified Zone, meanwhile, is a top-down action game that originally hit the Game Boy in the early ‘90s, which offers more arcade-style shooting and exploration.

And last but not least, as previously mentioned, if you’re an Expansion Pack member, Dr. Mario & Puzzle League bundles two puzzlers into one Game Boy Advance release, adding a bit more value for those on Nintendo’s pricier subscription tier.

It might not be the flashiest Nintendo Switch Online update ever, but for retro handheld fans, Wario Land alone makes it worth at least a few hours of your time.





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NTE: Neverness to Everness released on Steam – works on SteamOS / Linux with a workaround

NTE: Neverness to Everness released on Steam – works on SteamOS / Linux with a workaround


NTE: Neverness to Everness is the latest bigger Anime gacha game to arrive on Steam from Perfect World Games / Hotta Studio and it can work on SteamOS / Linux.

Like many other Anime gacha games it uses Anti-Cheat Expert (ACE), which by default seems to have blocks in place but we can get it to work thanks to a community-made version of Proton.

You’ll need the latest DW-Proton for it to work, otherwise with Valve’s official Proton the game will just instantly quit after you hit the Play button.

How to get DW-Proton:


Install ProtonPlus via Flatpak (Discover in KDE Plasma).
In ProtonPlus expand the DW-Proton slider by clicking it, and then click the download button to install DW-Proton any of the latest versions should be fine (I tested with 11.0-5):
Close Steam and reload Steam.
Select DW-Proton in the Compatibility menu for NTE: Neverness to Everness:

Proton compatibility menu

After that, you’ll be good to go and the game will launch properly. A bit of a nuisance, but this is the same story for multiple similar Anime games.

Hopefully this will get you up and running in no time! With DW-Proton it worked well for me on Fedora KDE.

NTE: Neverness to Everness on Fedora KDE

Our anti-cheat page has been updated to note this status.

Release Date: 7th July 2026

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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