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Next PlayStation State Of Play Announced, Coming Very Soon

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Next PlayStation State Of Play Announced, Coming Very Soon



Sony has announced the next PlayStation State of Play event, and it’s coming up soon and focused exclusively on the upcoming James Bond game, 007 First Light, from Hitman developer IO Interactive.

The State of Play takes place Wednesday, September 3, starting at 11 AM PT / 2 PM ET / 7 PM BST / 8 PM CEST. The broadcast will feature “over 30 minutes” of gameplay for the upcoming title, including a playthrough of Bond’s first mission when he becomes an MI6 recruit.

“The action includes everything from high-speed car chases to on-foot stealth sequences and shootouts. Stay tuned after the playthrough for insights from IO Interactive on the intense espionage gameplay,” the developer said.

You will be able to watch the State of Play in all the usual places, including YouTube and Twitch.

The State of Play event in June featured 007 First Light’s reveal trailer, so once again, Sony has the scoop on the latest information for the James Bond game. The connection between Sony and James Bond goes back a long time. Sony Pictures has been the longtime distributor of James Bond movies, but Amazon MGM Studios is taking over for the next movie.

When was the last State of Play?

The last State of Play took place it July and was focused on Ghost of Yotei. This will be the fifth State of Play so far in 2025. Here’s a quick look back at the recent events.

The newest State of Play for 007 First Light is no surprise, as the existence of a PlayStation broadcast in September leaked some time ago. A Nintendo Direct event could follow on September 11 or 12.

What is 007 First Light?

007 First Light is a new James Bond game from Hitman developer IO Interactive. There have been numerous James Bond video games over the years, of course–including the iconic GoldenEye 007–but 007 First Light is the first to tell an origin story for the world-famous character.

007 First Light has players stepping into the shoes of James Bond when he’s 26 years old and in the Royal Navy, prior to becoming the British superspy everyone knows today. He gets recruited for MI6 and eventually its elite 00 section.

“Bond’s adventures will take players all around the globe, coming face to face with allies and foes (or in some cases, both), while choosing how they overcome obstacles and challenges, whether it be with brute force, cunning guile, or charming wit,” the game’s press release said.

“We’re pouring our energy and passion for the franchise into creating a cinematic adventure that pushes the boundaries of what a James Bond game can be, while telling a fresh, new story,” the developer said.

The third-person action-adventure game will feature other characters like M, Q, and Moneypenny, as well as a brand-new character created for the game, John Greenway, and a mysterious character named Isola. And of course, IO is promising “a whole new cast of villains.”

IO intends for the game to kick off a new trilogy. CEO Hakan Abrak told IGN that First Light won’t be based on any of the existing Bond movies. Instead, the developer is being allowed to create its own version of James Bond for the game.

“What’s exciting about that project is that we actually got to do an original story,” Abrak said. “So it’s not a gamification of a movie. It’s completely beginning and becoming a story, hopefully for a big trilogy out there in the future. And equally important and exciting, it’s a new Bond. It’s a Bond we built from the ground up for gamers. It’s extremely exciting with all the tradition and all the history there is there together to work on this together with the family of creating a young Bond for gamers; a Bond that the gamers can call their own and grow with.”

IO has not confirmed who is playing James Bond in First Light, but fans believe they’ve worked it out, saying they believe Irish actor Patrick Gibson is playing the role. He’s known for his roles in The Tudors, Shadow and Bone, and Tolkien. Most recently, he played a young Dexter Morgan on the Dexter prequel series Original Sin. Indeed, Gibson certainly looks the part. But anything is possible.

First Light is coming to PlayStation 5, Xbox Series X|S, Switch 2, and PC.



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PlayStation airing State of Play this week focusing entirely on new Bond game

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PlayStation airing State of Play this week focusing entirely on new Bond game



The next State of Play is coming this Wednesday, and it will be entirely focused on giving us a 30-minute deep dive into 007 First Light. You can watch it live on the PlayStation’s official Twitch and YouTube channels on September 3 at 2 p.m. EDT/11 a.m. PDT.

According to the PlayStation blog, this State of Play presentation will feature gameplay of the first mission young James Bond — still an MI6 recruit — takes part in. This segment is going to show examples of the kind of action we can expect from First Light, “from high-speed card chases to on-foot stealth sequences and shootouts.”

007 First Light was announced back in June, during a State of Play where a long list of titles for the Sony platform were showcased. This new James Bond game is being developed by IO Interactive, the studio behind the Hitman series of stealth games. This time, instead of the experienced and charming Bond, we’re playing as the young James, who’s still learning the ropes as an MI6 agent.

Since IO Interactive focused mostly on setting the mood, introducing some characters, and showing a few situations where the story will take young James Bond in the announcement trailer, we might finally have the chance to have a better grasp on how the studio is adapting such an iconic character.

While we don’t have an exact date yet, IO Interact plans to release 007 First Light in 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X, and Windows PC.



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Hollow Knight: Silksong Reveals Cheap Price And Launch Times

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Hollow Knight: Silksong Reveals Cheap Price And Launch Times


It’s mildly shocking that Hollow Knight was just $15 when it came to PC back in 2017. It’s even more surprising that eight years and over a million Steam wishlists later, the sequel is only $5 more. Team Cherry has confirmed Silksong‘s final price and launch times cementing this upcoming week as the official kick-off of the 2025 fall video game release blitz.

While most games have gone up $10 or more in the jump to the current console generation, Hollow Knight: Silksong is aggressively going against the grain with just a $20 price tag on Steam and elsewhere. Team Cherry only officially confirmed the amount on Sunday night after a weekend of speculation following leaks on GameSpot and elsewhere.

The move has won Team Cherry tons of additional good will with fans who were already praising it for withholding review copies so that Kickstarter backers would still be among the first to get access to the game. Plenty of players commenting on the latest pricing announcement still can’t understand why the game isn’t more.

“Make it $40 or I’m not buying,” joked one. Others recalled co-director Ari Gibson’s previous defense of charging so little for the first game, noting the development team’s desire for as many people as possible to play the game. And with 15 million copies sold of the original Hollow Knight, Team Cherry has the flexibility to make that happen.

In retrospect, it’s also wild to think one of the biggest games of the year only had a placeholder in the pre-order box until now. Maybe discussions were still ongoing within the team. After all, fellow indie darlings like Supergiant Games’ Hades 2 are currently $30 and likely to cost even more at the end of Early Access (the studio behind Bastion and Transistor seems to be doing us all a favor by waiting to launch its own sequel until later in the fall).

What time does Silksong go live on Steam?

While the September 4 release date for Silksong has been known for just over a week now, it wasn’t entirely clear exactly when the game would go live until today. Alongside the price, Team Cherry also confirmed the launch time for each time zone:

7AM PT | 10AM ET | 4PM CEST | 11PM JST

That suggests everyone across PC and console will begin getting to play Hollow Knight sequel at roughly the same time. The

 





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Helldivers 2 Is Selling Strong On Xbox, According To Early Report

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Helldivers 2 Is Selling Strong On Xbox, According To Early Report


August 26 was an historic day for consoles, as the two giants of PlayStation and Xbox swapped exclusives. Gears of War Reloaded launched on PlayStation, while Sony published Helldivers 2 dropped onto Xbox.

So how is the excellent live-service game faring on the green brand? Well, the early numbers are promising, according to analytics firm Alinea.

Posting on X, Alinea Analytics discussed the launch, commenting on how Arrowhead’s CEO revealed that the game had over 500,000 concurrent players across all platforms a day after Helldivers 2 arrived on Xbox. With 160k of those being on Steam, that left 340k on consoles. Not bad for a live-service game that’s over a year and a half old at this point.

But Alinea went further, revealing that their data points to around 600k copies of Helldivers 2 being sold on Xbox thus far.

That might not sound like a lot – in fact, it’s a small drop in the bucket of Helldivers 2‘s overall sales – but on Xbox, which typically sees very low games sales, it’s a pretty solid start.

Speaking of game sales, Alinea is also claiming that Helldivers 2 has hit around 18 million copies sold. The last official number we got was 12 million.

However, these are estimates only. Alinea uses its own special sauce when it comes to determining sales and has faced controversy in the past due to its usage of user reviews on storefronts as a way of estimating sales and engagement. In other words, take the sales data with a pinch of salt. We have no way of verifying it, unless Arrowhead, Microsoft or Sony decide to provide any stats.





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CORE.SYS Review | TheXboxHub

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CORE.SYS Review | TheXboxHub


Just like PPI, I have been mis-sold.

CORE.SYS arrived in TheXboxHub inbox, with a launch trailer getting me all excited. I was expecting a puzzle game similar to the likes of Blockchain in Arcade Paradise. Instead, after the first dozen or so levels, I was cursing the simplicity and general boring nature of it. 

As the levels progressed however, so did the difficulty and my interest. It might not have been what I was expecting, but it managed to at least turn its fortunes around from being awarded a 1/5.

CORESYS Review 1
Things do get interesting, you’ll just have to sit through half the game first

CORE.SYS is a puzzle/rhythm-action-esque hybrid, based around the narrative of hacking into systems. A grid of 5×5 two-digit alphanumeric codes are flashing up on screen, and you need to input the code in order to progress to the next level. However, the code itself is nonsensical, and there is no meaning to what it actually is. Instead, you must follow a trail in the grid, with later levels bringing in ‘firewalls’ and timers to ramp up the difficulty.

Here For a Long Time, Not a Good Time

There are two modes in CORE.SYS: Adventure, which is 64 levels of increasing difficulty (and what all the achievements are tied to), and Arcade mode, which gives you the same gameplay but only a certain amount of time to achieve a high score. The leaderboard is local only, and so you are unable to pit your scores against the rest of the world unfortunately.

Starting at Level 1 in Adventure mode, and you will see how basic the premise can actually be. Your cursor will be shown on the grid, alongside a randomised marker for where to go next. You simply need to press the correct directional button in order to generate the code and move on to the next level. It is incredibly simple, and my concern when playing was that there were 64 levels of this monotonous gameplay to sit through.

The codes get longer as you progress, but in the first few levels there is absolutely no pressure to take your time over them. Level 5 introduces a Key Reset timer bar, which just means that you need to complete the code in a generous timeframe, providing you don’t make any mistakes.

CORESYS Review 2CORESYS Review 2
Most early levels consist of not very much

Making a mistake increases the suspicion bar, but even this feels quite forgiving. You are allowed to make four mistakes – by inputting the wrong direction – but on the fifth your access is denied.

Failing a level sends you back to the last checkpoint you passed. You can view your progress on the left-hand side that shows you how deep you are into your hacking, and how far there is to go until the next checkpoint. In later levels, the checkpoints are more spaced out, and it does get quite tense trying to make it just far enough that you can have a breather.

After the Key Reset comes a Scanner. Get caught when this bar is filled and it will increase your suspicion bar by two.

The Firewall Changes Everything

Up until this point, there is virtually no difficulty in CORE.SYS. And this continues for the first 20 levels, when really it could have been half as many. At level 21 however, things finally get a bit more interesting, and the rhythm-action section comes to the party.

A big DANGER sign fills the screen, warning you that the Firewall is coming. What this is starts off simple enough, as a wave of red crosses filter across the screen that you need to dodge. Patiently wait until it gets near to you and then move to the other side of it before being detected. Spend too long under a red cross and you will fail the level before you can even start to hack the code.

CORESYS review 3CORESYS review 3
DANGER – in case you can’t read the above

These Firewall patterns start off easily enough, but by the latter levels, you will be required to dodge all manner of patterns. And they speed up too, giving you less time to react. At this point we’ve gone from Blockchain in Arcade Paradise to the dancing minigame in Yakuza 0, but sadly with nowhere near as good a soundtrack. CORE.SYS’s one musical track does dynamically change every now and again, but it won’t be leaving a lasting memory.

A Slow Burn That Eventually Catches Fire

And that’s really all there is to CORE.SYS. The opening levels are far too easy and don’t change anything up nearly as quickly as they should. Things do get interesting when the Firewall rolls in, but you just need to sit through 20 or so levels before anything really happens. 

When CORE.SYS is firing on all cylinders, you are dodging Firewalls left, right and centre, praying that the next checkpoint hurries itself up. At that point, it just about becomes good enough to warrant a purchase. But until you get that far…

Hack the System as Retro Puzzler CORE.SYS Boots Up on Consoles – https://www.thexboxhub.com/hack-the-system-as-retro-puzzler-core-sys-boots-up-on-consoles/

Buy CORE.SYS on Xbox – https://www.xbox.com/en-GB/games/store/coresys/9NNHJ26W8X0B



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Anomalous Coffee Machine Steam Review

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Anomalous Coffee Machine Steam Review


Warning: Anomalous Coffee Machine is mostly fine, but some words make this very NSFW!

Anomalous Coffee Machine is a request from my patron, so I’ll review it. It is a game where you type words into a coffee machine, any words, and then have the girl drink it. Most words will have no effect, but 776 words will, Some will transform her into various forms. Others will kill her. Still more will make her have graphic sex with you. And… that’s it. That’s all there is to this game. I wish I was joking. Just type words and see the effects. Now some words go together, like Rock coffee will turn her into a rock, then paper coffee will kill her. But that’s about it.

Anomalous Coffee Machine has a problem where some words should have effects but don’t, while others require singular versions of words, while the plural doesn’t work. Video games does not work, while games does (giving the effect above). But in the end, the biggest problem is this game just boring. There’s no goal beyond unlocking the reactions and after the obvious words are exhausted, things become frustrating. You then have to use a guide. Play this if you want, but I see no reason to for most. It should also be half the price. Anomalous Coffee Machine gets a Your Mileage May Vary verdict with a six score.

Overall: Anomalous Coffee Machine is a game where you type words into a coffee machine to get a girl’s reaction. It is pretty boring and pointless.

Verdict: Your Mileage May Vary

Score: 6

Steam Page

Release Date3/28/25Cost$9.99DeveloperHorubrain InteractivePublisherHexapede EngineSub

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The Echo/Thecho Switch Review

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The Echo/Thecho Switch Review


The Echo, or Thecho as its called elsewhere, wants to be a low budget Observer. The similarities are you are a guy in a cyberpunk universe who jumps into people’s heads for a little bit of cyberpunk horror fun. The similarities end there. Observer had a great voice cast and was a decent game for what it was, even coming out with a enhanced edition(System Redux) a few years after release. Thecho game seems like it came from Midnight Works, except it didn’t, it came from Playstige Interactive, who wants to be Midnight Works, shoving out low effort crap and calling it a day.

The Echo/Thecho stars Bob, who starts off in his apartment looking for his meds. Take your meds, check you email and off you go on your neural deep dive. You wander around an office building doing pointless crap and finally do the dive. The game tells you to find the exit door. Except if you do, you start the section over, obviously there’s some things you have to do, but by that point I could not care less. I quit and went to write this review.

The Echo/Thecho
Spooky… or not!

The Echo/Thecho has a unique low poly look, but it looks ugly, stutters constantly, and textures pop in and out at random. The sound is there. Movement is slow and clunky. You can run with R which barely speeds things up. You can also duck, why, not sure. There seems to be a game here of sufficient length, but who really wants to sit through crap when you have Observer on the Switch? Granted that’s $30, but its far more worth it than this $3 POS. Thecho gets a Garbage verdict with 2 score(cause there is a game here).

Overall: The Echo/Thecho wants to be Observer. It is not that game. In fact, it is complete garbage and worth nobody’s time.

Verdict: Garbage

Score: 2

eShop Page

Release Date8/21/25Cost$2.99PublisherPlaystige InteractiveESRB RatingT

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Hollow Knight: All Mister Mushroom Locations

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Hollow Knight: All Mister Mushroom Locations


Quick Links

There are many hidden secrets buried beneath the complex world of Hallownest. Some are so hidden that chances are you’ll never discover them on your own. Yet if you wish to unlock all the achievements in Hollow Knight and truly complete the game, you’ll have to search out the mysterious character known as Mister Mushroom.

Mr. Mushroom has to be encountered a total of 7 times throughout your adventure, in rather obscure places spread all over the Hallownest map. Yet, this can only be done towards the end of the game. The player needs to have defeated the three Dreamers before Mr. Mushroom will even spawn. And even then, you need to have the Spore Shroom charm equipped, or you won’t even be able to understand what he’s saying.

This guide will take you through every step and every location Mr. Mushroom can be found in, as well as how to trigger the final secret cutscene at the climax of your adventure.

The Spore Shroom Charm

If you haven’t already found the Spore Shroom, firstly, you’re going to want to head over to the Queen’s Station, which is located right next to the Fungal Wastes. The room you’re looking for is located directly beneath this area.

Make your way to the chamber marked in the above image. It will have a lake of acid on the ground. Go to the far left of the room and find the little hole in the ground. Follow this route all the way to the right, and you will find a little island with the Spore Shroom charm on the ground.

The Poem

Mister Mushroom Poem

For all the next steps, make sure you have the Spore Shroom equipped at all times, or nothing will happen.

This step isn’t actually necessary to complete Mr. Mushroom’s storyline, but if you wish to increase your lore knowledge or simply immerse yourself in the questline, I would recommend completing this step first.

In the Kingdom’s Edge, you need to head to the large vertical shaft in the very south-east of the map. You’ll know the one, as it has a huge amount of Geo at the bottom. As you’re heading down, look for a hidden opening in one of the Eastern walls. The passage will lead to a plaque which can only be read with the Spore Shroom Charm.

The poem reads as follows:

Spawn of self, their minds unite

Aside the source of acid blight

Aglow in darkest winding depths

Winds all howl above fossilstone steps

Monarchflys in air set still

To root’s domain and snail once shrill

Path of Wyrm, at new lands entered

There journey’s end. The Kingdom ventured.

While it’s not immediately obvious, the poem hints at where Mr. Mushroom is going to show up. For example, “spawn of self” regards Mr. Mushroom being a spawn of the Fungal Waste, and “Winds all howl” speaks of the Howling Cliffs.

The Fungal Wastes

Fungal Waste Mister Mushroom

First of all, return to the Queen’s station and head east and down to the room highlighted in the image above. There is a small passage located in the far left of the room, where you met Cornifer to sell you the map of the Fungal Wastes.

You know that you’re close when you hear Mr. Mushroom muttering to himself.

Give Mr. Mushroom a smack with your nail, and he will turn, giving you your first piece of cryptic wisdom. Funnily enough, it seems that he isn’t actually talking to you, but rather to someone else. It’s theorised that this is actually referring to Team Cherry’s previous game, Hungry Knight, but who knows for certain?

The point is, eventually, he will disappear, heading over to the next location.

Kingdom’s Edge

Kingdom's Edge Mister Mushroom

For the second location, you want to head over to the Kingdom’s Edge. Go to the Hidden Stag Station near the Palace Ground and head up to the tram. Take the Tram East and head to the large vertical room above the southern Hive Entrance.

There are three little rooms in the shaft, and Mr. Mushroom will be located in the middle one. Once again, hit him, and listen to this dialogue. He will then move to the third location.

Deepnest

Deepnest Mister Mushroom

Ah, the creepy spiders’ caves… Great. First of all, head over to the Distant Station and then drop, and head to the east.

Continue moving east through the large chamber until you reach a smaller one with an exit that leads upward. You want to be in the room that’s located beneath the failed tramway. The western entrance will even have a bunch of glowing mushrooms in case you can’t find it. Head past the Dream Warrior, and you will find Mr. Mushroom waiting for you.

Howling Cliffs

Howling Cliffs Mister Mushroom

The next location is inside Nailmaster Mato’s place. If you haven’t been there yet, either travel to the Stag Nest station, head north from Greenpath, or use the passage found in the King’s Pass. The entrance can be found down and to the right of Gorb’s Statue, through a little tunnel next to a pit of spikes.

If you find that it’s a pain to get back to the Howling Cliffs, place a dreamgate here, as we will be returning soon.

Ancient Basin

Ancient Basin Mister Mushroom

This next spot is super easy. Simply head back to the Hidden Station and head left as far as you can, using your crystal dash for fast travelling.

You’ll know you’re in the right place once you’ve passed by a massive, long pit of spikes. Right after the Broken Vessel boss, continue down the passageway, and Mr. Mushroom will be waiting right there for you.

Fog Canyon / Queen’s Gardens

Fog Canyon Mister Mushroom

Next, Mr. Mushroom can be found directly beneath the Overgrown Mound. To get there, head back to the Queen’s Station and up to the long vertical jellyfish room. Head west down the pathway halfway up this room and continue heading left.

Enter the Queen’s Gardens, and when you reach the rooms with the platforms, head up. Mr. Mushroom can be found on your left as soon as you enter this new room.

King’s Pass

King's Pass Mister Mushroom

Fear not, folks, this is the final step! If you have a dreamgate open, head back to the Howling Cliffs, or from Dirtmouth, go west back to the location in which the game begins.

You’ll know you’re in the right place due to the absolutely massive cliff. Talk to Mr. Mushroom, and finally, he will notice you. Exhaust his dialogue, and he will shoot off into the sky. Congratulations! Quest complete!

If you want the achievement and the secret ending, simply complete any of the endings again, and keep your eyes peeled for a surprise!

mixcollage-07-dec-2024-08-04-am-836.jpg

Hollow Knight

Released

February 24, 2017

ESRB

E10+ for Everyone 10+: Fantasy Violence, Mild Blood

Developer(s)

Team Cherry

Publisher(s)

Team Cherry

Engine

Unity



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Something Special Quest Guide in Palia

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Something Special Quest Guide in Palia


Something Special is a Romance Level 4 quest for Tamala in Palia. After unlocking the Romance option with Tamala and progressing with her, you will come to know that Tamala is in a confusing state. Maybe it is time to make a Pin for Tamala. In this guide, we will walk you through the “Something Special” quest in Palia.

How to Complete Something Special Quest in Palia

Starting the quest

Starting the Something Special quest will require the player to reach Romance Level 4 with Tamala and complete the A Steamy Summons quest. Players must reach Friendship Level 3 or higher and gift a box of chocolate or a heartdrop lily to unlock the romance option with Tamala. Once done, complete the prerequisite romance quests, and the Something Special quest will become available. Tamala will visit you at your housing plot. Speak with Tamala to initiate the Something Special quest.

Talk to Hassian

After talking to Tamala at the plot, you need to go to Hassian. Open the map to find Hassian and speak with him about Tamala. Hassian will tell you that she wants you to give her a Pin. Moreover, he will tell you to bring three materials to him to make the pin.

However, after speaking to Hasssian, it is your choice whether to make Tamala’s Pin via Hassian or Sifuu. We chose Sifuu.

Make a Pin for Tamala with Hassian’s Help  

If you choose to make Tamala’s Pin with Hassian’s help, you need to bring the following materials to Hassian.

1x Gold Bar: Craft at the Smelter using 5 Gold Ores. Alternatively, you can purchase it from the Mining Guild Store for 50 Mining Medals.

1x Green Pearl: Open the Unopened Oysters to have a chance of getting a green pearl.

1x Elder Sernuk Antlers: Hunt the Elder Sernuk in Kilima Valley or Bahari Bay.

After gathering the materials, bring them to Hassian. He will make Tamala’s Pin using the materials.

Talk to Sifuu about making a Pin for Tamala (Optional)

If you want Sifuu to help you with making a Pin for Tamala, go and see Sifuu. Ask her if she has any ideas for making a pin for Tamala. It will initiate Tamala’s Pin quest. Here, you will have to select one of four different options. Each option will alter one of the essential ingredients for Tamala’s Pin.

Gather the ingredients to make a Pin for Tamala

After making your choice of Pin for Tamala, it’s time to gather the ingredients. Here are all the ingredients you need to gather.

1x Gold Bar: Craft at the Smelter using 5 Gold Ores. Alternatively, you can purchase it from the Mining Guild Store for 50 Mining Medals.

1x Green Pearl: Open the Unopened Oysters to have a chance of getting a green pearl.

1x Prism Trout (Fishing Choice): Spawns in Kilima Lake during the day. Catching it requires a Worm bait.

1x Brighteye Butterfly (Bug Catching Choice): Spawns in the northern areas of Bahari Bay from 3 AM to 6 PM (in-game time).

1x Elder Sernuk Antler (Hunting Choice): Hunt an Elder Sernuk in Kilima Valley or Bahari Bay.

1x Heartdrop Lily (Foraging Choice): Spawns on the cliffs and on top of the mountains in Bahari Bay.

After gathering all of the ingredients, bring them to Sifuu. Watch her as she merges all the ingredients into a Pin. As Sifuu gives you the pin, Tamala’s Pin quest will conclude.

Talk to Tamala

Now, it is time to meet Tamala and show him the pin you made for him. Open the map to locate Tamala and go to his location. Speak with Tamala and give him the Pin. Go through the dialogues, and the “Something Special” quest will conclude.

Rewards

Completing the “Something Special” quest in Palia will give the following rewards.

Tamala’s Portrait

35 Renown

Romance increases with Tamala



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Overwatch 2’s hero progression revamp feels like engagement bait disguised as learning

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Overwatch 2’s hero progression revamp feels like engagement bait disguised as learning


Blizzard overhauled Overwatch 2’s hero progression in Season 18 to include fewer stats and more chances to get free stuff. Ostensibly, the change reduces complexity, but it takes away more than just stats for tracking your progress. It wipes out a valuable learning opportunity and replaces it with what seems like little more than a quick gratification hit.

Previously, each hero in Overwatch 2 had several progression metrics, including some general ones, such as time played and eliminations earned, and more specific stats, like turret kills for Symmetra or Life Grip saves for Lifeweaver. You’d earn badges for ranking these sub-stats up and new hero levels once you leveled them up to a certain point. The idea was that the system required you to learn how to use every part of a character’s kit and change how you play accordingly, instead of just relying on specific strategies in every match. The new version gives you experience points based on how long you play and nothing else; swaps the more subdued progression badges for sparkling, neon-colored replacements; and gives every character a miniature battle pass with banners and other rewards when you reach milestones.

Stats in themselves aren’t that useful, but they did play an important role in learning the game. I’d reached a plateau with Ashe in the old progression system, as my BOB aiming desperately needed work. After playing one full, seven-round match of Stadium mode under the new system, though, I leveled up twice with a new badge and a miniature cascade of rewards just for spending 30 minutes playing as Ashe — with only one additional BOB kill under my belt (yes, I’m that bad with the robo-butler).

Perhaps the amount of experience earned was a glitch, as the bugs in Season 18 have been legion. But either way, it’s hard not to see this new setup as a way to reduce friction and keep people around. You don’t have to learn or improve to progress. You just have to play more and more, then scoop up a bunch of rewards for it regardless of your performance.

Image: Blizzard Entertainment

You can just completely ignore progression, of course, but for a game that still has no comprehensive means of teaching people how to play, it seems like a missed opportunity to foster a stronger, more lasting type of engagement. Trying to score more long-range eliminations as Ashe pushed me to improve my aim, sure, but it also taught me to think about positioning and angles of approach more carefully. Bumping up ratings for Symmetra’s and Torbjörn’s turret eliminations encouraged me to pay closer attention to how other people moved and played in a bid to figure out the best locations for turrets to do damage without instantly getting obliterated.

Overwatch 2’s existing hero training regimens pit you against predictable training bots instead of actual people, and they’re only available for a small handful of the game’s 40-plus characters anyway. Yes, I can teach myself how to improve without little badges and rising numbers. However, seeing the result of my effort after a match and charting my improvement over time made me want to keep doing better, far more than being patronized with free loot and “progression” I didn’t earn does.

A party member's hero progression stats in Overwatch 2

Image: Blizzard Entertainment

There’s a potentially more serious issue with how the new progression system works as well. Since Blizzard wants to let people show off their shiny, redesigned progression badges, the overhaul lets everyone see your top three highest-ranked characters and your rank with the currently selected character. I already ran into a few instances where less pleasant party members were using it as an excuse to be toxic — complaining about someone trying a character they weren’t familiar with or griping when someone’s performance didn’t match their character rank. In an ideal world, I’d write those off as isolated incidents. But I’ve already had a couple of people tell me in private that they’re worried about picking up a new hero in case they get piled on for it and probably won’t be playing with comms on anymore.

Prior to publication, Polygon asked Blizzard for comment about why the design team believed the new progression system is more useful for players than the old one and what considerations were given to potential increase in toxicity. However, a representative said the team was busy with the launch of Season 18 (and the Luka Dončić collaboration) to prepare a response.

A community specialist did post on X that Blizzard plans to add a “legacy” version of progression at a later date that includes at least some of the data the old system tracked, though had no other details to share.

I don’t like clichés and adages. I’d be lying, however, if I said my first reaction to learning that Blizzard already wants to re-introduce the old system wasn’t a classic: “If it ain’t broke, don’t fix it.”



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