Halo: Campaign Evolved drops on July 28, bringing the original game to a whole new generation. It’s also bringing the game to a whole new audience – Halo will be on PlayStation for the first time ever. It’s unclear at this point if future games will launch on Sony’s machine as well since Xbox is currently switching up its strategy yet again, but for now, a lot more people are going to experience the awesomeness of Master Chief.
Ahead of its launch, the full Trophy list has gone live. The Xbox achievement list will, of course, look the same aside from the coveted Platinum trophy. And seriously, how awesome would it be to have a Halo Platinum?
At first glance, the Halo: Campaign Evolved trophy list looks fairly manageable. Most of it involves finishing missions, collecting skulls and terminals, and ticking off assorted combat challenges. There are also no multiplayer trophies, which is always a lovely sight, even launching a remake of the first game without multiplayer feels insane.
Unfortunately, two trophies threaten to turn the Platinum into an absolute bastard.
The first is MYTHIC, which requires completing the campaign with LASO enabled. That means Legendary difficulty with a pile of skull modifiers designed to make your life miserable, including tougher enemies, ammunition restrictions and harsher consequences for dying.
Then there is Mix Master, which asks players to complete an entire Remixed Campaign without dying. Exactly how painful that will be depends on whether it can be done on Easy, whether restarting a mission saves the run and just how vicious the random skull combinations become.
A few mission-specific challenges could also cause problems. Map Quest, for example, requires completing The Silent Cartographer without shooting, throwing grenades, using melee attacks, dying or restarting. That sounds less like a trophy and more like a personal attack.
For now, I would put the Platinum somewhere around an 6-7/10 difficulty, although that is very provisional. Co-op, accessibility settings, exploits or forgiving Remix rules could bring it down considerably.
Either way, this looks like a mostly reasonable trophy list with two enormous walls waiting near the end.
Halo: Campaign Evolved Trophy List
Halo: Campaign Evolved features 58 trophies worth 1,350 points on PlayStation 5.
TrophyRequirementGradeFully EvolvedCollect every trophy.PlatinumCollector’s AdditionFind all skulls and terminals in the game.GoldMYTHICComplete the campaign with LASO enabled.GoldLiving LegendComplete the campaign on Legendary difficulty.SilverHeadhunterCollect all 39 skulls.SilverMix MasterComplete an entire Remixed Campaign without dying.SilverThe Autumn LeavesComplete Pillar of Autumn.BronzeInstallation 04Complete Halo.BronzeInfiltration AnticipationComplete Truth and Reconciliation.BronzeBee ThirtyComplete Silent Cartographer.BronzeControl Alt DeleteComplete Assault on the Control Room.BronzeThis Stuff is Your HistoryComplete 343 Guilty Spark.BronzeProtocol Dictates ActionComplete The Library.BronzeDouble TroubleComplete Two Betrayals.BronzeCaptain’s OrdersComplete Keyes.BronzeDust & Echoes EvolvedComplete The Maw.BronzeBefore the FallComplete Boarding Action.BronzeTiger CompanyComplete The Most Dangerous Game.BronzePersonal SpaceComplete Heavy Burden.BronzeGreenhornComplete the campaign on Easy difficulty.BronzeBirth of a SpartanComplete the campaign on Normal difficulty.BronzeHeroes Never DieComplete the campaign on Heroic difficulty.BronzeLore Have MercyActivate all 13 terminals.BronzeClean SweepFind all skulls and terminals in Pillar of Autumn.BronzeSuccessful SearchFind all skulls and terminals in Halo.BronzePlunderedFind all skulls and terminals in Truth and Reconciliation.BronzeBuried TreasureFind all skulls and terminals in Silent Cartographer.BronzeStowed in SnowFind all skulls and terminals in Assault on the Control Room.BronzeProto GravemindFind all skulls and terminals in 343 Guilty Spark.BronzeTimeless TomesFind all skulls and terminals in The Library.BronzeOutpost DiscoveriesFind all skulls and terminals in Two Betrayals.BronzePrioritiesFind all skulls and terminals in Keyes.BronzeNo RushFind all skulls and terminals in The Maw.BronzeSouvenirsFind all skulls and terminals in Boarding Action.BronzeBrute LoopsFind all skulls and terminals in The Most Dangerous Game.BronzeParting GiftsFind all skulls and terminals in Heavy Burden.BronzeCranialCollect a skull.BronzeMaking a NecklaceCollect 22 skulls.BronzeREMIX!Complete a Remixed Mission.BronzeBeat the DropComplete a Remixed Mission without dying.BronzeHot StreakWith the Floor Is Lava skull activated, beat a mission without jumping or dying.BronzeEven TemperedWith the Temperamental skull activated, beat Halo without upsetting anyone.BronzeLike Old TimesComplete Two Betrayals with the Speed Limit, Endurance Spec, Hip Fire and Armistice skulls enabled.BronzeFrugal FireEquip the Famine, Recession and Johnny Ammo Tree skulls and beat a mission without running out of ammunition.BronzeBad GasDestroy 100 Grunt backpacks.BronzePlate TectonicsBreak off 25 Hunter backplates.BronzeNew WhipHijack 10 vehicles.BronzeDisarmedDismember 100 Flood parts.BronzeClaims AdjusterBreak off 50 vehicle parts.BronzeMake Them CountKill 100 enemies with headshots.BronzeThis is My Ship NowEliminate Captain Keyes and trap his six avenging Marines in the Autumn’s observation pen.BronzeMap QuestComplete The Silent Cartographer without shooting, using grenades, using melee attacks, dying or restarting.BronzeThat’s My RideOn Assault on the Control Room, reach the Banshee before the Elite.BronzeArm’s LengthOn 343 Guilty Spark, complete the first floor without taking a hit.BronzeClean LapOn The Maw, complete the Warthog run without being forcibly ejected from your vehicle.BronzeJiralhanae ConservationistOn The Most Dangerous Game, do not kill any rampaging Brutes.BronzeFood CriticListen to the Thirsty Grunt talk about his eating habits.BronzeAll Shield, No YieldComplete any level on Heroic difficulty or higher without taking health damage.Bronze
The Honeyglow Woods expansion of Disney Dreamlight Valley offers several new fish that players can catch for various purposes, including cooking new meals and completing quests. One of the new fish in Disney Dreamlight Valley is Plush Fish. Players will have to get Plush Fish for various expansion quests, along with friendship quests for the new characters and many other cooking recipes. In this guide, we will tell you how to get Plush Fish in Disney Dreamlight Valley.
How to Get Plush Fish in Disney Dreamlight Valley
Plush Fish is one of the new fish in Disney Dreamlight Valley exclusive to the Honeyglow Woods expansion. Players can get Plush Fish by fishing in the Golden Ripples in Honeyglow Woods’ biomes.
There are four biomes in the Honeyglow Woods, and you can find Plush Fish in all of these biomes. The first biome is Drowsybloom Acre, where the main story of the expansion begins. For the other biomes, you have to progress in the main story to access them. Once you have access to any biome, go to any fishing area and start fishing in the Golden ripples.
Complete the fishing mini-game of reeling in the catch to have a chance of catching the Plush Fish.
TIP: If you cannot find any Gold Ripples, start fishing in the White and Blue Ripples in the ponds to spawn a gold one after some time.
Moreover, you can use the Miracle Fishing Bait enchantment. It will turn the white ripples into gold ripples when casting the line of the fishing rod. Just use the enchantment before fishing. You can craft this enchantment at the crafting station using Vitalys Crystals, Red Algae, and Dreamlight.
Uses of Plush Fish
Plush Fish is a new fish exclusive to the Honeyglow Woods expansion. It is a mandatory ingredient to cook the Honey-Glazed Plush Fish dish. Moreover, players can use this fish for various meals and complete main quests. Furthermore, players can sell it for 900 Star Coins at Goofy’s Stall or consume it to regenerate 1,500 Energy.
ENJOY is returning to one of its standout slot releases with Diamond Slam: Xtra Power, an enhanced sequel that keeps the pace and simplicity of the original while adding more jackpot potential.
Following the success of Diamond Slam, the iGaming content developer has chosen not to completely overhaul the formula. Instead, it has built on what already worked, bringing back the classic 3×3 reel layout and five fixed paylines while introducing a new jackpot tier and two fresh gameplay features.
Diamond Slam adds a fifth jackpot tier
The signature Diamond Slam mechanic returns, with you needing to collect tokens to fill progress bars and unlock jackpots. This time, however, there are five jackpots to chase: Mini, Minor, Maxi, Major, and Grand.
The new addition is the Maxi jackpot, which sits between the Minor and Major tiers and pays 50x the total bet. It gives you another milestone to work toward, creating more opportunities for high-value wins without overcomplicating the game.
Two new features also help push things forward. The Stepper feature can trigger when two Bonus or Diamond Slam symbols land in the main game. These symbols lock in place before nudging down one position on the following spin, giving you another chance to trigger Free Spins.
Once the bonus round begins, the Lucky Slam feature can randomly add between two and four extra Bonus or Diamond Slam symbols to the reels. This can create bigger wins while also speeding up progress toward the jackpot meters.
Free Spins keep the jackpot chase moving
Free Spins are triggered by landing three special symbols, including at least one Diamond Slam. This can happen naturally, through the returning Extra Free Spins boost, or via the new Stepper feature.
During the bonus, Bonus symbols award instant prizes, while Diamond Slam symbols contribute to one of the five jackpot meters. Once a meter is completed, the jackpot pays out and resets, meaning multiple jackpots can be won in a single bonus round.
The Outlast Trials is about to become even more disturbing as Season 7: Project Boneyard goes live today, delivering a grim new Prison Farm environment, a fresh Trial, new MK-Challenges and one of the game’s most unsettling enemies yet. Better still, the update is completely free for existing players across Xbox, PlayStation and PC.
With Sergeant Leland Coyle stepping back into the spotlight and Murkoff opening the gates to another horrifying therapy programme, veteran Reagents will have plenty of reasons to return.
At A Glance
Game: The Outlast Trials
Update: Season 7 – Project Boneyard
Developer / Publisher: Red Barrels
Platforms: Xbox, PlayStation, PC
Welcome To The Prison Farm
Project Boneyard introduces the Prison Farm, a bleak new environment where Murkoff’s warped vision of rehabilitation takes centre stage. Violence, control and punishment dominate every corner of this correctional nightmare, with players once again forced into increasingly disturbing experiments in the name of “therapy”.
Leading the charge is the returning Sergeant Leland Coyle, one of The Outlast Trials’ most memorable antagonists. This time, he’s been handed an even greater role within Murkoff’s twisted hierarchy, overseeing the horrors awaiting inside the season’s headline Trial.
New Trials Bring Fresh Horrors
The centrepiece of Season 7 is Locksock the Warden, an all-new Trial that places Reagents inside the Prison Farm, tasked with eliminating the Warden in exchange for the promise of freedom.
Alongside it come two new MK-Challenges:
Bribe the Judges – Collect bribes and influence the corrupt justice system as Murkoff’s warped social experiment unfolds.
Cancel the Broadcast – Sabotage propaganda, spread chaos and leave a trail of blood throughout the facility.
As with previous content drops, expect these challenges to demand teamwork, careful planning and plenty of nerve.
Meet The Biter
Every new season of The Outlast Trials seems determined to introduce an even more disturbing enemy, and Project Boneyard certainly doesn’t disappoint.
The Biter is the latest Ex-Pop stalking Murkoff’s facilities. Although its arms have been removed to prevent self-harm, its mechanically reinforced jaws have become terrifying weapons in their own right.
Restrained by a neck chain but gifted with unnaturally powerful legs, The Biter can close distances with alarming speed, making every encounter inside the Prison Farm an exercise in panic and survival.
More Than Just New Content
Project Boneyard isn’t simply adding another Trial.
Season 7 also introduces several quality-of-life improvements designed to give players more control over how they approach Murkoff’s experiments. Rig Customisation, Knife Customisation, Loadout Presets and Mastery Tasks all arrive with the update, allowing players to personalise their equipment and prepare more efficiently before entering each Trial.
Red Barrels is also overhauling both Escalation and Invasion, promising significant improvements to the pacing, structure and overall flow of two of the game’s most popular modes. Full details on those reworks are expected closer to launch.
Players can also earn exclusive rewards through a new Twitch Drops campaign running from July 14th (today) until August 11th, simply by watching participating streams.
Another Strong Step For One Of Horror’s Best Co-op Experiences
Project Boneyard looks set to continue Red Barrels’ impressive post-launch support for The Outlast Trials, adding meaningful new content while refining systems that regular players spend the most time with.
When we reviewed The Outlast Trials, we awarded it 4/5, saying: “You may miss the straightforward single-player experience of previous Outlast games, but in The Outlast Trials the cooperative multiplayer experience feels original and well thought out. Fun to play with friends, it can be as scary as hell, but should things all get too much, at least you can take a break and play some chess through those night vision goggles that are screwed into your head.“
If you’ve been looking for an excuse to jump back into Murkoff’s nightmare, Season 7 could be exactly the therapy session you’ve been waiting for.
The Outlast Trials: Season 7 – Project Boneyard launches as a free update today for Xbox, PlayStation and PC. Download the base game from the usual digital storefronts, like that of the Xbox Store.
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Square Enix has brought both Octopath Traveler and Octopath Traveler II to Nintendo Switch 2, with the two acclaimed JRPGs available digitally from today, July 13.
The ports were announced during a broadcast celebrating the eighth anniversary of the original Octopath Traveler, which first launched for Nintendo Switch on July 13, 2018. Rather than attaching the news to a lengthy marketing campaign or distant release date, Square Enix confirmed that both games would arrive on Nintendo’s latest console immediately.
At the time of writing, we don’t have pricing details or confirmed whether players who already own either game on the original Switch will receive a free or discounted upgrade. It is also unclear whether save data can be transferred between versions. Square Enix has yet to detail any Switch 2-specific technical improvements, so prospective buyers may want to check the eShop listings before purchasing.
The first Octopath Traveler takes place across the fantasy world of Orsterra and lets players begin as one of eight protagonists, each with their own personal story, abilities and reasons for setting out on the road. Players eventually recruit the other travellers, creating a party while working through a series of interconnected adventures.
Octopath Traveler II follows a similar structure but introduces eight new heroes and moves the action to Solistia, a world entering a new industrial age. Its stories feature characters including a merchant hoping to eliminate poverty, a scholar seeking revenge and a thief desperate to escape a life of bloodshed. The sequel also expanded the original game’s ideas with a day-and-night cycle, shared character chapters and more interaction between party members.
Both games are best known for Square Enix’s HD-2D visual style, which combines detailed pixel-art characters with modern lighting, effects and 3D environments. Battles use the series’ turn-based Break and Boost system, encouraging players to uncover enemy weaknesses, break their defences and store points for more powerful attacks.
The two releases join Octopath Traveler 0 on Switch 2, meaning Nintendo’s newer hardware can now play all three main console entries in the series natively.
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Welcome to Palo Pori, a snuggly, tranquil village, where the villagers love culinary treats of all flavours. In Beastro, you play as Panko, a talented young chef who assists in the running of Palo Pori’s local restaurant. But on the morning we meet this budding cook, Panko’s teacher and lead chef of the restaurant, Travers, has gone missing, and a strange visitor – a magical flame spirit by the name of Flambe – has arrived with an injury and a troubling message about danger brewing outside the village walls. It’s down to Panko and Flambe to work together to save their home in the only way they know how – by cooking of course!
The tastiest part of Beastro is the storyline – and the characters that accompany it. The player is welcomed into a one-of-a-kind universe of friendly creatures using wittily-named ingredients to rustle up magical food that can fight off evil monsters. What’s not to love? The spirits, caretakers and villagers you meet have all been well-shaped by the creators with their own unique and fully-formed personalities. For me, there was the potential to explore a little further into the world that had been created. But I was left wanting more, which is no bad thing.
Beastro throws many different play styles, like ingredients, into the pan. Each morning starts with an open-world venture around the lusciously vibrant village of Palo Pori, farming, chatting, fishing, and generally gathering ingredients. Next, you’re in the restaurant preparing food for your customers by completing a variety of enjoyable mini-games. Following this, you’re tasked with preparing a special magical meal for one of the caretakers before they head out of the village to fight monsters.
Here, you build them a flavour-balanced meal from your available ingredients – this will form your card deck for combat later. You then conclude the day with the caretaker retelling the story of their adventures with a quirky puppet-show. For this section, you take on the role of the caretaker to defeat the monsters in card-based combat using the deck you prepared for yourself in the restaurant earlier.
All in all, it seems like a lot of moving parts. But, in reality, the whole thing is very satisfying. The variety of playstyles combine beautifully, giving a fusion of gameplay flavours, each perfectly complimenting the next. The diverse range of activities for the player keeps things fresh and I found myself looking forward to the routine of each in-game day. Impressively, each of the separate gameplay elements perform to the same standard – each is individually well formed and engaging, with no single section letting the others down. A special mention must go to the the mini games that were equal parts entertaining and challenging – just when you feel you’ve got the hang of things, a new mechanic is added that spices things up again.
In Beastro, everything revolves around the enhancing and/or balancing of the five main flavour groups; sweet, salty, sour, bitter, umami – and a cheeky sixth; spicy. The flavours are steeped into more than just the cooking – they’re used in combat, they define the regions to which the caretakers travel, and they characterise the monsters you fight. Even the personalities of the caretakers are defined by the flavour of the region they hail from. The full infusion of this flavour theme into every aspect of the game’s narrative and mechanics shows the amount of love and effort that must have gone into its creation. And it truly pays off, immersing the player into this taste-sensation of a universe.
Beastro is characterised by a wonderfully sumptuous use of colour. From the vibrant cartoon visuals of the buildings, creatures and ingredients found in Palo Pori village, to the playful and imaginative 2D artwork of the puppet-show combat sections, the imagery of this game is charming and appealing to the eye.
The combat section itself is fun and satisfying to play and has lots of personality. Though seemingly quite confusing during the initial tutorial, the base rules are refreshingly uncomplicated – particularly for a deck-building game. The aim is to match the flavour colour and strength of the enemy card with one of your own cards, or better yet, chop down the power of the enemy card with a balancing flavour card. On top of this, the caretakers, meals and ingredients you use can add bonus enhancements and abilities. Plus, you receive level-ups across the board the further you explore in the world, unlocking and upgrading things around the village. The upgrades can start to make later levels feel a little too easy to mash through, but overall, the combat is nicely achievable without too much pushback.
My only grumble was the introduction of new caretaker characters that superseded the previous ones. By a certain level in the game, I didn’t see any benefit to using the earliest caretaker character, Oyshi, whose attacks weren’t as powerful as those of the later caretakers. A tiny niggle perhaps – but it would have been nice to level up individual caretakers so that the player could take on the monsters with their favourite challenger.
Heavy Metal Death Can released back in May and just recently the developer updated the game to include Native Linux and macOS support. It was already rated Steam Deck and Steam Machine Verified back in June using Proton.
If you enjoy classics like Resident Evil – this is likely a good one for you to dive into.
What is it? “Heavy Metal Death Can is a Retro Inspired Survival-Horror game set on a submarine in an alternate history version of late 70s Sweden. Trapped in the depths of the Norwegian Sea you must fight for survival against the terrifying Sludge which has possessed your crew mates and turned them into horrific zombies. Look for survivors and uncover the truth behind the madness”.
See the original launch trailer below:
More about it from the Steam page:
A Return to True Survival Horror
Step into a claustrophobic, rust-ridden nightmare inspired by genre-defining classics of the PS1 era. With limited ammo, fixed camera angles, and analog dread, every creak of the hull might be your last.
Fixed Cameras. Real Tension.No handholding. No over-the-shoulder comfort. Your fear is earned.
Inventory Matters.Manage dwindling supplies, makeshift keys, and enigmatic keepsakes from a submerged past. Every bullet counts—and you will never have enough.
Retro Revival Aesthetics.The game’s art style draws inspiration from the vibrant backdrops of late ‘90s horror and adventure games, reimagined with modern rendering technologies.
A Morbid Can of Death
Discover the chilling secrets behind the incident on the vessel HMS Domherren. Each corridor reveals fragments of a buried conspiracy… and something not quite human.
Alternate History. Nordic Noir Meets Deep Sea Horror.Immerse yourself in a Swedish setting where otherwise cozy cultural staples are contrasted with the metallic callousness of industrial brutality.
A Lovable cast of survivors.Along the way, you’ll encounter other survivors—like the enigmatic Milton and the nihilistic Captain Olof—each with their own agendas and haunted pasts. Trust is scarce, but cooperation is the only way home.
Soundtrack from the Depths.Drenched in distorted guitar, analog synth and unsettling silence. Every note is a nail in your coffin.
Features:
Old-school terror meets Swedish submarine surrealism in this survival horror in the style of early console classics.
Fixed camera angles and tank controls (with modern options) lend a haunting atmosphere to the game.
Uncover a twisting narrative through uneasy alliances and strange encounters.
A nostalgic visual style inspired by ’90s horror games, enhanced with modern rendering technologies.
Unique Late 1970s Swedish Naval setting gives you a creepy sense of fauxstalgia for a place in time that never quite was.
Steam Deck✅ Verified
Release Date:📅 28th May 2026
Platform:🐧 Native Linux
🌐 External Sources: steamcommunity.com Article taken from GamingOnLinux.com.
Well this is glorious news for an early morning heads up, as the classic ZX Spectrum 3D forest chase game Deathchase has been successfully ported to the Commodore VIC-20 (8K RAM expansion) by Kweepa, the talented creator behind the VIC-20 Jet Set Willy port. To overcome the VIC-20’s lack of per-cell background colours, Kweepa implemented a clever raster split technique to dynamically change the background from sky to ground colour mid-frame. Furthermore, the game optimizes performance by ditching the original Spectrum version’s slow two- or three-pass rendering system. Instead, it utilizes a custom lookup table that scans ahead in the map to pull trees forward and outward. This mathematical approach speeds up gameplay significantly while ensuring highly accurate 3D perspective scaling.
Deathchase for VIC-20 complete!Source and download here: https://t.co/ozeYYH1cfwLet me know if you complete all eight sectors… pic.twitter.com/tI6Z9hJCYO
— Steve 🇺🇦 McCrea (@Kweepa) July 12, 2026
Players will notice a slightly modified 23×22 screen layout. While incredibly close to the VIC-20’s standard 22×23 display, this specific configuration places a distinct line directly down the center to establish perfect visual symmetry. Though the core gameplay remains delightfully simple, the developer notes that roughly 2K of memory remains entirely free. This open space provides a perfect opportunity for the community to tweak mechanics, optimize code, or introduce brand-new features.
At the end of season 2 of the Game of Thrones prequel House of the Dragon, Master of Whisperers Larys Strong (Matthew Needham) secretly flees King’s Landing with the grievously injured King Aegon II (Tom Glynn-Carney). Larys stole most of the kingdom’s gold and his plan is to wait out the Targaryen civil war in Essos and return with Aegon once Rhaenyra (Emma D’Arcy) and Aegon’s ruthless younger brother Aemond (Ewan Mitchell) have sufficiently weakened each other. But in season 3, that plan is not going great.
[Ed. note: This article contains spoilers for House of the Dragon season 3, episode 4.]
“[Larys] feels he’s got Aegon in the palm of his hand, and events transpire, and he realizes he doesn’t have any control,” Needham told Polygon in a virtual interview. “Aegon is such a livewire, such a loose cannon. [Larys] realizes he’s bitten off way more than he can chew.”
In episode 1, “Salt and Sea, Fire and Blood,” the pair escaped in the back of a rookery carriage only to have it intercepted by guards loyal to Rhaenyra. Larys’ attempt to pose as a maester was foiled when Aegon refused to swear loyalty to Rhaenyra.
Photo: Theo Whiteman/HBO
“There’s this steely determination in Aegon that is born from a place of ego and entitlement and self-sabotage and pride — all these things that make him quite a complex, unpredictable bomb of a character,” Glynn-Carney told Polygon.
Larys had to reveal their true identities so they’d be taken hostage instead of being executed as Aegon loyalists.
“Larys probably sees himself as a shelter, bulletproof glass to go in front of Aegon to go ‘Follow me, copy me, and we’ll survive,’” Needham said. “He’s more experienced in terms of hiding, and I think he feels he could protect Aegon. He doesn’t really have a choice.”
It’s very hard for Aegon to follow anyone else’s lead, even though Larys’ plan pays off, giving them a chance to escape when the guards are attacked by raiding Triarchy forces.
Photo: Ollie Upton/HBO
“He’s been a bit of a lone wolf, causing chaos in his own spare time and being in a position where he’s got all the people around him giving him everything, serving him, and treating him like the king, only to have that pulled away and be stuck in the back of a rookery with loads of raven shit everywhere and Larys Strong next to him,” Glynn-Carney said. “He’s like ‘This man has more of a plan than I do,’ so I’m just going to hand myself over to him because what’s my other option? Stay in the Red Keep and be killed by my own brother or someone else?”
Aegon insists on going to Rook’s Rest to rendezvous with the forces led by his Hand of the King Christian Cole (Fabien Frankel). They receive a truly terrible welcome there in episode 4, which premiered on July 12. While Larys again has to talk his way out of getting killed, Aegon breaks down in tears holding his fallen dragon, Sunfyre. Aegon and Sunfyre crashed to the ground, burned, after Aemond tried to kill them with his extremely powerful dragon, Vhagar. Glynn-Carney said the prosthetics and makeup he’s been wearing to simulate the dragonfire burns have changed his approach to playing his character.
“It serves as a constant reminder of his injuries and his discomfort,” Glynn-Carney said. “I’m not in pain when I’m in the prosthetics. It’s uncomfortable, overstimulating, and anxiety-inducing, but it’s great. You let those feelings bleed into the scenes and how the character feels, and it informs the way that I move and the way that I speak.”
Photo: Theo Whiteman/HBO
Things get even worse when Aegon and Larys actually get to Rook’s Rest and find the garrison in disarray. Aegon is forced to earn shelter by cleaning latrines and winds up having to beg for his life by kissing the garrison leader’s filthy shoes. While the situations they’re in are serious, Aegon and Larys’ odd-couple bickering can provide laughs in an otherwise serious show.
“It’s inherently funny to see two people not have a plan and be panicking about their future, how much danger they’re in and how high the stakes are, and to see people at rock bottom,” Glynn-Carney said. “Poor guys.”
Larys is still desperately trying to get Aegon to stick to the plan and flee Westeros, even though their journey has been a disaster so far.
“Larys has created a story in his head in which we come back when people are sick of all these people in charge with a few little stories about how ‘Wouldn’t it be better if there was someone else?’” Needham said. “He’s got it all mapped up. The trouble is he can’t get on a boat. They just need to catch a break.”
House of the Dragon season 3 episode 4 airs at 9 p.m. ET Sunday, July 12 on HBO.
Valve appears to be having the time of its life. According to new data, the company is generating more money through Steam than ever before. Meanwhile, the rest of the industry seems to be trying to set fire to everything.
The data comes from Alinea Analytics, so as always, the figures should not be treated as 100% accurate. However, the firm has a strong track record when it comes to estimating sales and revenue.
Valve’s platform managed to rake in an estimated $11.1 billion in gross game revenue during the first six months of 2026, representing a 14.5% rise year-on-year. Apparently, that was even 8% better than the second half of 2025, which is pretty remarkable when you consider that the end of the year includes the holiday season and its numerous sales.
Since the first half of the year ended, Steam has reportedly banked another half-billion dollars, taking its estimated 2026 total to $11.6 billion.
According to Alinea, one of the biggest drivers behind Steam’s continued success is the massive surge in Asian players, particularly those from China. Other factors include higher prices for new releases, viral co-op games, publishers making better use of their back catalogues and companies sheepishly returning to Steam after attempting to push customers towards their own launchers.
Let’s put Steam’s growth into perspective, shall we? In 2017, Steam generated an estimated $5.5 billion across the entire year. By 2025, that had climbed to roughly $20 billion.
And that’s without Half-Life 3. But at least they gave us a tiny computer that costs a small fortune.
Image credit: Alinea Analytics
According to Alinea’s estimates, just 21% of Steam’s revenue during the first half of 2026 came from games released this year. That is down from the first half of 2025, when 27% of revenue came from games released during that calendar year. In the first half of 2024, the figure was 29%.
In other words, the remaining 79% came from titles released in 2025 or earlier.
Part of that can be attributed to Steam’s ever-growing collection of excellent games, many of which can frequently be purchased at equally excellent prices during its endless procession of sales. However, a significant chunk of this back-catalogue revenue undoubtedly comes from the usual long-running heavy hitters, including games such as Counter-Strike 2, Dota 2, PUBG, Apex Legends, Rust, Call of Duty and Grand Theft Auto V.
Alinea does not provide a breakdown of exactly which older games are bringing in the most money, though, so those examples should be treated as reasonable suspects rather than confirmed culprits.
This is not a new problem for the industry. New releases face the increasingly difficult challenge of convincing people to abandon long-running, established games such as Fortnite, Roblox, Minecraft, Grand Theft Auto Online, League of Legends and the latest incarnation of Call of Duty.
Newzoo previously found that games at least six years old accounted for more than 60% of PC and console playtime during 2023. Just five games — Fortnite, Roblox, League of Legends, Minecraft and Grand Theft Auto V — reportedly accounted for 27% of all playtime by themselves.
That pattern has not changed much, either. As I covered earlier this year, the five most-played games on PlayStation during 2025 were Fortnite, Call of Duty, Grand Theft Auto V, Roblox and Minecraft — exactly the same top five as 2024.
People’s gaming time is increasingly dominated by these enormous, constantly updated games. Meanwhile, other data indicates that 63% of players buy two or fewer new games each year, including roughly a third who purchase less than one new game annually.
That leaves new releases competing not only against every other game launching around the same time, but against decades of proven classics, heavily discounted blockbusters and live-service games into which players have already poured hundreds or even thousands of hours.
But anyway, which new games have been most successful on Steam this year?
According to Alinea, sitting at the head of the grid is Forza Horizon 6, which has generated an estimated $197.7 million through Steam since launching less than two months ago. Around $4 million of that apparently came from DLC, including almost $2 million from the VIP Membership.
Alinea estimates that the game has sold 3.5 million copies on Steam and is generating revenue three times faster than Forza Horizon 5 did at the equivalent point in its life.
That feels darkly funny considering Xbox is currently undergoing a massive reset because its business is “not healthy”.
Still, Forza Horizon 6 has consistently been a rare bright spot for the company. Earlier estimates suggested it was already nearing five million sales across every platform within its first week, and I also thought it was the best game in the series so far, even if it was a very safe sequel.
Just behind it is Resident Evil Requiem, which has generated an estimated $194.5 million and sold around 3.4 million copies on Steam. That includes approximately $1.3 million from the purely cosmetic Deluxe Kit.
Interestingly, Alinea estimates that only 8.9% of the people who wishlisted the game before launch have bought it so far. That sounds low, but Resident Evil games tend to enjoy long sales tails, helped by regular discounts and Capcom’s increasingly effective habit of turning its back catalogue into a money-printing machine.
In third place is Crimson Desert, sitting just above $190 million since launching in March. That is particularly impressive because it is the only completely new IP among the top three, although Alinea notes that its monthly revenue is beginning to slow as the initial wave of full-price sales dries up.
Slay the Spire 2 comes next with an estimated $141.7 million, but it is the clear winner when it comes to sheer volume. The early-access sequel has reportedly sold 7.1 million copies in just four months, more than Forza Horizon 6 and Resident Evil Requiem combined.
Its lower $25 price means it cannot compete with those games in total revenue, but selling more than seven million copies while still in early access is frankly ridiculous.
Subnautica 2 follows with an estimated $133.6 million, the majority of which was generated during its early-access launch month in May.
Finally, there is Meccha Chameleon, which has generated an estimated $71.3 million despite costing only around $6.
That makes it comfortably the smallest game in the group in terms of price and development team, but Alinea says it is also the best-selling new Steam release of 2026 by copies sold. It’s also said to be 2026’s best-selling game in terms of copies sold, too.