Not every game needs high stakes or fast reflexes. Sometimes, it’s enough to slow things down, settle into a quiet corner of the world, and lose yourself in something a little more personal. Tiny Bookshop arrives on Xbox, PlayStation and Game Pass with exactly that kind of energy, offering a gentle, story-driven experience built around books, people and place.
Available on Xbox One, Xbox Series X|S, PlayStation 5 and PC – and included day one on Xbox Game Pass and PC Game Pass – this cosy management adventure invites you to leave everything behind and start fresh in a seaside town that feels full of character. There’s Play Anywhere support too.
If you loved Unpacking, or adored the likes of A Short Hike, this one should well be for you.
At A Glance
Game: Tiny Bookshop
Developer: neoludic games
Publisher: Skystone Games
Platforms: Xbox One, Xbox Series X|S, PlayStation 5, PC, Play Anywhere
Availability: Xbox Game Pass, PC Game Pass (Day One)
Game Type: Cozy Management / Narrative
A Fresh Start In Bookstonbury
Tiny Bookshop places you in the heart of Bookstonbury-by-the-Sea, a charming town where your new life begins with a small, second-hand bookshop. From the outset, the focus is clear. You’re not building an empire, you’re creating a space. A place where people can browse, discover and connect through stories.
Running your shop involves more than simply stocking shelves. Every decision shapes how your bookshop feels and how customers respond to it. You’ll choose which genres to stock, recommend titles to visitors and gradually learn what each person is looking for. Sometimes it’s about giving them exactly what they want, other times it’s about introducing them to something new.
That balance is where the game finds its rhythm. And it’s a near perfect balance too. We were smitten by Tiny Bookshop last year when we picked it up on Nintendo Switch, but this Xbox and Game Pass launch has dragged us back in all over again. We urge you to give our review of Tiny Bookshop on Xbox a read – it details the magic of this little game perfectly.
A Space That Reflects You
From there, customisation plays a big role in how your shop evolves.
You can decorate with plants, lighting, trinkets and more, creating anything from a bright, welcoming space to something a little moodier and atmospheric. These choices aren’t just cosmetic either – they influence how customers behave and what kind of interactions you’ll have.
It turns your shop into something that feels genuinely personal.
However, the people of Bookstonbury are just as important as the books themselves. As you spend time in the town, you’ll meet a cast of quirky, friendly characters, each with their own tastes, habits and stories. Building relationships opens up new opportunities, helping you understand the community and your place within it.
A Proven Cozy Hit Comes To Game Pass
Tiny Bookshop has already built a strong following, earning overwhelmingly positive reviews on Steam and finding success on Nintendo Switch.
Now, with its arrival on Xbox and inclusion in Game Pass, it’s easier than ever to jump in and see what makes it special without any upfront cost.
That accessibility feels like a perfect fit for a game built around taking your time and enjoying the journey, especially as it lands with that Play Anywhere support too.
A Story Worth Settling Into
Tiny Bookshop is less like a game you complete and more like a place you spend time in. It’s about routine, connection and finding comfort in the everyday.
And now, thanks to its launch on Xbox and Game Pass, that quiet little bookshop by the sea is open to everyone.
Interested? Get yourself over to the Xbox Store. £16.74 is the price if you don’t have Game Pass.
A fresh month and a new Humble Choice bundle filled with a random but rather good selection of games to claim. This is Humble’s monthly bundle where you pay a set amount, to claim all the games to keep every month.
Below we’ll list all the games included along with their various user ratings and ProtonDB user ratings.
All the games to claim for April 2026 are:
Assassin’s Creed Valhalla70% Positive on SteamProtonDB Gold
Daemon X Machina: Titanic Scion63% Positive on SteamProtonDB Gold
The Lord of the Rings: Return to Moria81% Positive on SteamProtonDB Platinum
Until Then96% Positive on SteamNative Linux
Planet of Lana93% Positive on SteamProtonDB Platinum
Artisan TD88% Positive on SteamProtonDB Platinum
The Procession to Calvary97% Positive on SteamProtonDB Gold
Buddy Simulator 198493% Positive on SteamProtonDB Platinum
It’s been quite a wait for new Starfield content, but the day has finally arrived for those of you who have been eagerly wanting more Settled Systems exploration.
The Terran Armada DLC brings with it a new robot army to take on, additional story beats, and a bunch of new gear to pick up.
Let’s get into how you can start the experience, so you can get to unearthing what this new, dangerous threat is all about.
How to start Terran Armada DLC in Starfield
As you might have expected, since it is DLC content, you can’t just boot up a fresh Starfield save and get right into the Terran Armada action.
However, what is good is that to actually make it to the entry point, you don’t have to jump through about a thousand hoops.
Instead, all you need to have access to is Akila City, Akila, within the Cheyenne System. This should unlock pretty quickly after talking with the Constellation group, extremely early in the main story, so if you’ve dug into Starfield even a little bit, you’re good to go.
Once you’re at Akila City, just go pretty straight from the spawn point, toward a larger building. There should be a couple of sets of stairs for you to climb, leading to the left where a bunch of people will be gathered.
As soon as you get there, you should get a New Mission notification for Attack of the Terran Armada, requiring you to listen to the SSNN broadcast. Just stick around where you are, and you’ll get a waypoint for the Nirvana System, ready for your first real task of the DLC.
Because of the Free Lanes update, which is also out in the wild on PS5, you can take your time getting there, too, thanks to the revamped travel system, instead of just looking at a loading screen.
The post Here’s how to start the Terran Armada DLC so you can explore new Starfield content appeared first on Adventure Gamers.
HoYoverse just wrapped up a stacked Honkai: Star Rail Special Program, delivering the one-two punch of revealing the game’s next major update, and detailing what you can expect from its third anniversary celebrations.
First off, Version 4.2, dubbed So Laughed the Masses, arrives April 22, making two characters playable, and bringing back a host of beloved characters for re-runs. The new update continues the Phantasmoon Games arc, as the story takes an especially suspect new development.
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The big inciting incident of this new chapter is the reveal that whoever wins the Phantasmoon Games will also become the permanent Aeon of Elation. Meanwhile, Fulwish has invited all Supplicants to the Fulwish TV HQ to announce their intention to host a TV debate about the ultimate goal of the Phantasmoon Games.
Naturally, you’re invited, and you’ll have to overcome the challenges that await to gather more Wishpower.
Our first new arrival is Silver Wolf LV.999, with whom you should already be familiar. The difference now, of course, is that she’s becoming playable. True to her game name, she evolves into Godmode Player upon reaching level 999. Silver Wolf LV.999 is a 5-Star Imaginary character on the Path of Elation.
Watch on YouTube
Her main combat trick is the ability to rack up Hidden MMR, which is what allows her to eventually activate her Cartridge and settle into the aforementioned Godmode state. While in that form, she shifts the entire battle into the virtual world, pulling in both teams into her gaming domain.
This is essentially a world under her control, which is why she can unlock a Reward Stage at the start of her turn, which lets her spawn in-game items. When picked up, these items can turn the tide of battle.
Keeping up with the ultra-gamer persona, Silver Wolf’s Aha Instant strike blasts all enemies with a laser cannon, dealing massive damage. Perhaps her most interesting ability is being able to hack into the battlefield when she’s not actively on the team, something she can do when a teammate falls under enemy control.
Image credit: HoYoverse.
Evanescia is the other newly-playable character, who has thus far only been an observer of the Phantasmoon Game. 4.2 sees the girl join the roster as a 5-Star Physical character who’s likewise on the Path of Elation. As she fights, she always accumulates Certified Banger, when she earns the title she’s able to simultaneously regenerate Energy and maintain her damage.
Evanescia’s damage continues to increase the more Certified Banger she accumulates, triggering an attack from Master Fox upon reaching a certain threshold, which deals damage to all enemies and regenerates Energy for herself. Her Elation Skill adds a bit of a performance to her kit, and is capable of hitting all enemies.
You may have noticed the Path of Elation theme in this one, so you won’t be surprised to learn that your own character (on the same path) is also joining the team in 4.2. There’s a new weapon that starts off as a glow stick but can transform into a lightblade as you deal damage, and, yes, gain Certified Banger.
It can also turn into nunchucks, which delivers a unique flurry of attacks on all enemies surrounding the character, dealing multiple instances of damage. You can also use it to cheer for a teammate, hyping them up.
Image credit: HoYoverse.
Version 4.2 Warp Events will bring back six characters. The first half will see reruns of The Dahlia, Castorice, and Firefly. The second half will give you another shot at unlocking Tribbie, Sunday, and Feixiao. What’s more, four of the game’s characters will be buffed in this update, so you may want to reconsider putting them them back on your team. They are Firefly, Huohuo, Seele, and Welt.
As part of the same update, you can expect the debut of the Cosmic Data Roaming event, which goes live alongside the anniversary celebrations. The event lets you live the life of a streamer.
Currency Wars is getting a big expansion, too. Likewise, the Cosmicon Collective is getting its version 2.0 update, adding new decks, dice as well as a new team challenge game mode.
Image credit: HoYoverse.
As for the big third anniversary celebration, it will kick off in-game on April 26, bringing back Festive Gifts. The event will only be available during these celebrations, and it will once again be gifting players who log in regularly a total of 20 pulls.
You’ll also be able to a select a blessing card from a companion of your choice to receive a special gift of 1,600 Stellar Jades. The same celebrations will also see the return of Huohuo, and Robin, as part of the Stellar Convergence store. You’ll have the chance to exchange your Golden Companion Spirit for any companion you like in the store, too. This being a new year for Honkai: Star Rail, the top-up double bonus is resetting, meaning anyone who tops up their wallet will get a hefty bonus.
Elsewhere, you’ll find new items in the Gift of Stardust Store, including a new outfit for Castorice. Between the time 4.2 launches and when the celebrations begin, you’ll be able to try your luck in Aha’s Chosen: Spreading Elation Everywhere, an online event where you can leave a message for a chance to win various prizes.
In city builders, sometimes you are tied to the mercy of the grid when placing your buildings when you just want to be free to put things wherever you want. If you have Farthest Frontier, you won’t have to be at the mercy of the grid anymore with the release of update 1.1 which gives players a gridless option when creating settlements. That means buildings can be placed anywhere in the build area, though you can toggle grids back on if you want to line things up. You can get the full patch notes that Crate Entertainment released for Farthest Frontier update 1.1 below.
[Major New Features]
Gridless build mode is now enabled by default. You can now place all buildings off the grid in any orientation you desire by holding the Left Mouse Button during placement, with some allowance for overlap between building footprints for more organic settlements. Classic Grid build mode can be toggled at any time with a hotkey. Note: due to the pathing solution used in Farthest Frontier, the initial implementation of gridless building still requires that Bridges, Crop Fields, and Walls still be placed on the grid.
A new Guided Start option is now enabled by default when starting your first settlement. Guided Start provides objectives to help new players reach a Tier 2 settlement.
The Wall Management tool has been upgraded and is now called the Building Management tool. It can be used to quickly rebuild/salvage/upgrade your Decorations, Plazas, Roads, Shelters, and Walls without needing to select them individually.
New Copy/Paste Settings buttons have been added to various buildings to quickly transfer their settings to other instances of the same structure.
A new Wooden Bridge is now available at Tier 2.
New Decorations are now available: Grass Clearing and Wild Flowers.
[Tech]
Fixed an issue where advanced widgets would need to be cycled off and back on to display for newly constructed buildings.
Fixed an issue where hunters could drop off carcasses in other cabins when manually commanded to. Additionally, hunters will never drop off carcasses in disabled cabins.
Fixed an issue where Hunter Lodges would display incorrect information for Trap efficiency inside their work area.
Fixed an issue where the Rationing Policy combined with the Teeth of Jonia the Ascetic relic could result in incorrect annual report data.
Fixed an issue where Production limits on a deactivated building could cause the building’s desirability effects to become active.
Fixed an issue where combat speed settings would increase game speed to 1.0x from 0.5x.
Fixed an issue where Eggs could not be stocked inside the Trading Post whenever they were not available as a premium request.
Fixed another case where warnings could overlap combat fanfare.
[Game]
A Rebuild All button has been added to the Destroyed Buildings notification.
Widgets can now be hidden during building placement by holding Shift.
Production buildings with overlays (ex. Mines), now display Desirability Widgets over Shelters during placement.
A Search function has been added to the Tech Tree that highlights all nodes that meet the search criteria.
Build times have been reduced on most buildings. Deconstruction times that were longer than build times have been reduced.
Being mid-session, fully settled into a game, only to then be able to stick the Joy-Cons on and walk off with your Nintendo Switch is cool. Very cool. You go on about your life and game as if nothing happened. Nintendo built something that solved a problem many of us never knew we had, and the company doubled down on this concept with the release of the Nintendo Switch 2 in 2025.
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The Vita was great for people with too much money.
Whilst I would love for this to be an article gushing all about how great the Switch is, you don’t really need that. None of us do. The Switch is Nintendo’s best-selling console ever, with over 155 million units sold. What doesn’t get discussed enough, however, is how its success also erased an entire category of gaming.
Handheld Gaming Was Never Just “Console, but Smaller”
YouTube: Gamester81
If we think about where all of this really started, we arrive back in 1979, back when handhelds were not trying to replicate console experiences. They were still very much doing their own thing, but did borrow a few concepts. Then, technical progress and prowess was not near anything we’ve seen in recent years, and this meant that no one ever expected them to compete on hardware power.
The Milton Bradley Microvision laid the groundwork back then by introducing interchangeable cartridges, which sounds incredibly basic now, but back then? The idea opened the door for handheld gaming to become much more than just a fad. A decade later, the Game Boy entered the fray. Between the original model and the Game Boy Color, Nintendo moved over 118 million units and defined what handheld gaming could be.
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12 Best Mario Games On Every Nintendo Console, Ranked
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Of course, other companies tried to follow: Atari with the Lynx, NEC with the TurboExpress, Sega with the Game Gear. Out of them all, only the latter managed to gain some visibility, topping out at around 10.6 million units. Everything else faded into obscurity, including later attempts like the Genesis Nomad.
While it seemed that handheld gaming had already found its identity, in some ways, it didn’t need the market to be as crowded or competitive. Systems like the WonderSwan or the Neo Geo Pocket didn’t need to outsell Nintendo to justify their existence, because they existed separately to console gaming, and that separation gave developers room to approach things in new ways.
Limitations Didn’t Hold Handhelds Back, They Defined Them
Reddit
The Game Boy Advance is a great example of how that philosophy was carried forward. It wasn’t trying to catch up to consoles. In fact, with the limited technology available at the time, this would have been a silly idea to even suggest. It doubled down on what handhelds already did well, whilst making sure your existing library still mattered, thanks to backwards compatibility.
Then came the Nintendo DS, and suddenly, the idea of what a handheld could be shifted again. Dual screens and touch input meant that over 154 million units later, it was tangible proof that players loved embracing something that didn’t try to imitate the console space.
The 3DS followed the same line of thinking. Sure, there were many people that didn’t utilize the 3D feature very often, but it’s not really the point: seeing how many people happily bought one whilst the Wii U struggled showed that handhelds were allowed to experiment in ways that console releases couldn’t really afford to.
This had a very direct impact on the kinds of games we got, which were mainly spin-offs with an insane amount of creativity that felt genuinely different, and smaller projects that didn’t need to justify AAA budgets. There were entire design approaches built around handheld consoles’ constraints instead of just trying to overcome them.
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The Switch Combined Two Worlds, and Replaced One
Reddit
Which brings us back to the Switch. When it first launched, it was framed as the best of both worlds. A home console and a handheld, all in one device. This is, of course, accurate: You get couch co-op, a big screen, better visuals. You also get portability, flexibility, and the ability to take your entire library with you wherever you go. It’s seamless.
Sure, the hardware is under powered compared to its competitors in the console world. Backwards compatibility is limited. The Joy-Cons have well documented issues, and the touchscreen is barely used in any games, since you wouldn’t be able to use it when docked. But somehow, none of that seems to matter, because the Switch fits into your life with ease, whilst delivering games of high quality; higher quality than any of the previous handhelds could’ve ever dared to.
And whilst 155 million units and a successor later, it’s very clear that this approach is working, you might find yourself a little disappointed.
But Wait, There’s More
Reddit
The merging of Nintendo’s handheld and console series is not the only development we’ve recently seen in the gaming world. If the Switch managed to blur the line between console and handheld, the release of the Steam Deck erased it by managing to extend your PC into portable gaming.
Whether it’s the ROG Ally, Legion Go, MSI Claw: they all follow the same direction. Gamers have more access than ever, whilst maybe having to compromise the least amount in history. Being able to carry your full PC library around at a form factor that is not too different from the Switch is extremely impressive, and just a decade ago would’ve sounded unrealistic.
It does, however, also highlight the shift in the industry. We used to be amazed at what handheld gaming can do differently, but now the focus is on mirroring existing experiences.
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I’ve sunk far too many hours into Persona 5 on a handheld.
The Wider Industry Is Moving in the Same Direction
Reddit
Microsoft, or rather its Xbox subdivision, released an official statement in which they say that they are not moving away from the idea that its hardware defines its ecosystem, but the Xbox Series exclusive games look scarily thin. Sony’s PlayStation seemingly started to follow this trend with the PlayStation 5, having vastly less exclusive titles than in any of the previous generations. Changes like this have a very real risk of hurting the carefully curated brand identity these companies built up for the last three decades.
We used to be amazed at what handheld gaming can do differently, but now the focus is on mirroring existing experiences.
Nintendo is a clear outlier here, because whilst they merged their two lines into one, they have never changed the approach to exclusivity. Nintendo games live on their own hardware, and that consistency plays a big role in making the Switch feel cohesive, with the other part of the cohesion obviously stemming from the fact that everything is built around one system.
When Everything Lives on One System, Games Start to Look the Same
Reddit
All of these concepts are exciting to no end, but the collapse of handheld, console and PC development into just a couple of platforms means there is little distinction between them left.
Games are no longer built specifically for a smaller and less powerful device first. They’re expected to scale across a variety of screen sizes, and in most cases I’ve seen, this naturally pulls them closer into the direction of traditional console design choices. Realistically, this means that games are now built with higher expectations in mind, since their scope reaches much further with less division within the audience it is built for.
Handhelds used to be the place where franchises would be happy to experiment. Developers were able to take risks without the weight of a full console release attached to it. Unique quirks and tighter hardware limitations meant that not everything could be a mainline entry, and games also didn’t need to justify themselves in the same way. In the current gaming landscape, expectations have shifted.
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I Miss What Handhelds Used to Be
YouTube: SpawnPoiint
Ultimately, I don’t want to sound overly nostalgic. I really enjoy my Steam Deck, and I’ve also been very much enjoying both the Switch and Switch 2. And even though I do enjoy those, there is significantly less room for weird ideas.
Sure, a lot of that has moved into the indie space. In many ways, that is truly where some of the most interesting work is happening, and it also makes sense why that is the case. Between smaller teams, less overhead, and simply more freedom in general, creativity has a much higher chance of surviving.
Handhelds used to be the place where franchises would be happy to experiment.
But personally, I yearn for the time in which spin-offs from popular franchises weren’t always just strictly about extensions, but about experimenting. Projects sometimes felt like someone just really wanted to try something different instead of fitting into a unified multi-platform release strategy. I loved handhelds as a space for exploration.
The Switch absolutely did not kill creativity per se. There are still many releases that carry some of the energy I used to see on the DS and 3DS, but I also don’t think it’s an environment that is particularly encouraging in context of the wider changes in the game industry. With the success of the Switch 2, it is ultimately difficult to imagine a world where this environment comes back.
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Gaming Is Losing Its History, and Myrient Shows Why
Myrient’s shutdown exposes how fragile game preservation really is, as one of the largest ROM archives disappears and takes access with it.
Brand
Nintendo
Original Release Date
March 3, 2017
Original MSRP (USD)
$299.99, ¥29,980, £279.99, €329.99
Operating System
Proprietary, codenamed Horizon
Processor
Quad-core ARM Cortex-A57 (Nvidia Tegra X1 system-on-chip)
Sony Pictures is giving a Metal Gear Solid movie another run, with Final Destination: Bloodlines directing duo Zach Lipovsky and Adam B. Stein tackling a new live-action adaptation of the tactical stealth action game franchise. According to The Hollywood Reporter, Lipovsky and Stein landed the gig directing Metal Gear Solid thanks to a fresh first-look deal at Sony, where they’re also working on an animated movie based on Spider-Man anti-hero Venom.
“Metal Gear Solid was nothing short of a groundbreaking cinematic masterpiece that forever revolutionized video games,” Lipovsky and Stein said in a statement published by THR. “We are thrilled and honored to bring Hideo Kojima’s iconic characters and unforgettable world to life.”
Lipovsky and Stein’s filmography to date is eclectic. In addition to last year’s franchise-reviving Final Destination: Bloodlines and the 2018 sci-fi thriller Freaks, the pair have worked on kid-friendly fare like Kim Possible for Disney and Fraggle Rock for Apple. Lipovsky does have a video game adaptation under his belt already, though. He directed the 2015 straight-to-Crackle Dead Rising: Watchtower, an adaptation of Capcom’s tongue-in-cheek zombie horror franchise that starred Jesse Metcalfe and featured Rob Riggle as Frank West.
Behind the scenes on Final Destination: Bloodlines with Tony Todd, the cast, and directors Zach Lipovsky and Adam B. Stein
Photo: Eric Milner/Warner Bros. Entertainment
The directing duo has also reportedly written for Chris Columbus’ Gremlins 3, where they’ll split the difference between gruesome horror and kid appeal.
The father-son team of Avi Arad and Ari Arad are producing the new Metal Gear Solid movie. They’ve been trying for more than a decade to get a Metal Gear Solid flick made, including a notable previous attempt with director Jordan Vogt-Roberts (Kong: Skull Island) attached to direct and Oscar Isaac eyed to star. That version isn’t happening anymore, but it wouldn’t be the first failed attempt to adapt MGS; Hideo Kojima himself announced plans for a live-action Metal Gear Solid movie as far back as 2006.
Kojima hasn’t been involved with the Metal Gear franchise for more than a decade now. He left Konami in 2015 to form a new studio, Kojima Productions, which is best known for the Death Stranding games. There’s a good chance that Kojima’s Death Stranding movie will beat the latest attempt at Metal Gear Solid to theaters. A24 is deep into producing its Death Stranding adaptation, with A Quiet Place: Day One and Pig director Michael Sarnoski at the helm.
There’s no release date, writer, or casting details for Metal Gear Solid yet. But with more and more video game-to-movie adaptations in the works, and many netting big box office returns, maybe Sony Pictures can actually make Metal Gear Solid happen this time. After all, it’s the company that finally made the Legend of Zelda movie a reality.
Out of nowhere, Take-Two’s mobile game company Zynga has released a new Borderlands game for mobile devices. It’s out right now on iOS, despite no official announcement from 2K, Gearbox, or Take-Two.
Borderlands Mobile, as it’s called, is a free version of Borderlands featuring the franchise’s signature cel-shaded graphics, array of weapons, and the humorous (or insufferable, depending on who you ask) character Claptrap.
Zynga says the game has been “fully optimized for mobile,” and sports multiple modes, including Campaign Missions, Tower of Terror, and Circle of Slaughter. The missions were designed for people with short attention spans, a cheeky screenshot on the game’s store page says.
If you’ve been grinding a plethora of Pokemon games over the years, crafting an insane collection of powerful creatures, you’re likely using HOME to transfer them between titles.
You can do the same with Pokemon Champions, allowing you to use your strongest in battles against other Trainers to see who comes out on top.
There are a couple of quirks, though, so below, we’ll detail how to link HOME with Pokemon Champions, and you can get to crafting the perfect team.
How to link Pokemon Champions and Pokemon HOME
Linking the two titles is straightforward, and it isn’t locked behind Nintendo Switch Online. You also don’t need a paid Pokemon HOME Premium Plan just to transfer Pokemon on Switch, which makes this one of the easiest ways to get your favourites battle-ready in Champions.
To get it working, start in the Pokemon HOME app on your Nintendo Switch. From the main menu, hit the Pokemon Champions icon in the bottom-right corner, where you’ll be asked to link the two systems. After this, you can then go through your boxes and choose the Pokemon you want to move over.
You can also do this via the mobile app, which is essentially the same system, just with slightly different looking options.
Once you’ve made your selection, confirm it, then boot up Pokemon Champions itself. From there, head into Recruit and choose Collect from Pokemon HOME to pull them into your Champions roster.
If you want to reverse the process later, go back to the same menu and use Send Back to Pokemon HOME. One small catch is that Champions needs an actual save to connect to, so it’s worth finishing the tutorial and choosing your starter before trying to link anything just to make sure.
Since not all Pokemon appear in Pokemon Champions, only certain owned creatures can visit from HOME, meaning not every monster in your wider collection will be eligible, even if it may be a precious shiny.
Moreover, if one of your visiting Pokemon knows a move that Champions doesn’t allow, you’ll need to change that move through the training system before using it properly.
However, training done in Pokemon Champions won’t overwrite how that Pokemon exists in other games through HOME, which means you can experiment without worrying about wrecking a build you want to keep elsewhere.
Champions will remember the training for that same visiting Pokemon if it returns later, though, so you’re not starting from zero every time.
The post If you’re looking to link Pokemon Champions to HOME, here’s what you need to do appeared first on Adventure Gamers.
A timeless story of grit, faith and rebellion takes center stage as Samson: A Tyndalston Story joins the GeForce NOW library today.
The highly anticipated release from Liquid Swords can now be streamed on nearly any device with GeForce NOW bringing cinematic intensity and mythic storytelling to the cloud.
Catch it as part of four new games in the cloud this week.
Stream the Power
A new legend rises.
Tyndalston is a city built on debt, muscle and memory. Samson: A Tyndalston Story from Liquid Swords follows Samson, a former enforcer pulled back to the streets that made him. Violence is currency as every fight is personal, every hit carries history and every escape feels earned in a city that never forgives.
Gameplay blends cinematic melee action with choice-driven narrative progression. Every confrontation — from shadowed alley brawls to large-scale set pieces — feels purposeful, reflecting Samson’s internal struggle between vengeance and redemption. Brawls hit fast and close. Cars aren’t set pieces — they’re weapons. Momentum and terrain decide if the player walks away or falls harder. Every job, debt and decision cuts toward freedom or collapse.
The game takes full advantage of ray-traced global illumination, reflections and shadows, creating a city that feels cinematic and alive. NVIDIA DLSS 3.5 boosts performance, while NVIDIA Reflex technology cuts down latency to keep controls razor-sharp during split-second fights. With GeForce NOW, the experience streams instantly at maximum fidelity, even without the latest hardware. No waiting around for downloads or worrying about system specs, just dive straight into the grit and glow of Tyndalston.
Celebrate New Games
No arms, no problem.
Celebrate three decades of Rayman with the definitive edition of the platforming classic in Rayman 30th Anniversary Edition, featuring five versions from iconic consoles, over 120 additional levels and an exclusive documentary that explores the creation of the limbless hero. Stream it on GeForce NOW without having to wait around for downloads or updates.
In addition, members can look for the following:
Samson (New release on Steam, April 8, GeForce RTX 5080-ready) Morbid Metal (New release on Steam, April 8, GeForce RTX 5080-ready) DayZ (New release on Xbox, available on Game Pass, April 9) Rayman: 30th Anniversary Edition (Steam and Ubisoft)
GeForce RTX 5080-ready game this week, in addition to Samson and Morbid Metal:
Starfield (Steam and Xbox, available on Game Pass)
What are you planning to play this weekend? Let us know on X or in the comments below.
Who’s the most iconic animal from a video game? Drop a pic or gif! 😻 (this post isn’t just to farm cute animal pics, no idea what you’re talking about).
— 🌩️ NVIDIA GeForce NOW (@NVIDIAGFN) April 7, 2026