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Good Intentions, Real Barriers: Investigating Accessibility in XR Workflows

Good Intentions, Real Barriers: Investigating Accessibility in XR Workflows


Author: Mrunmai Abhyankar, The University of Texas at Austin

Editor Dylan Fox, Director of Operations, XR Access

Executive Summary

This project, conducted in collaboration with XR Access and the Metaverse Standards Forum (MSF), investigates why accessibility in eXtended Reality (XR) often breaks down between intention and execution—and what tools or systems could help bridge that gap. As XR technologies evolve, ensuring accessibility requires not just awareness, but practical, embedded support that fits real-world workflows.

Interviews with XR creators and accessibility specialists revealed several core challenges: accessibility is often introduced too late in the process due to deadline pressure or lack of ownership, while existing standards like WCAG are viewed as too complex or web-centric for immersive environments. Teams also lack integrated tools for testing and interpreting accessibility. There is limited shared language or structure for communicating accessibility needs across disciplines.

In response, I designed a guideline interface prototype (Figure 1) that makes guidelines easier to understand, filter, and apply. The interface allows users to explore categorized guidance based on user ability, platform, or team role, and presents success criteria, practical examples, and implementation tips in a clear, accessible layout. It aims to shift accessibility from a static checklist to an active, usable reference for inclusive XR design.

1.3 Adjust Settings

Figure 1: Guidelines Interface Prototype

Goal

To explore how accessibility is currently approached in XR design and development, identify the barriers teams face in applying guidelines, and propose a solution that makes those guidelines easier to find, interpret, and implement in practice.

Research

I conducted 19 semi-structured interviews with a total of 21 participants:

10 XR creators (X1 – X10) — including designers, developers, creative technologists, and product managers working in spatial computing, XR platforms, and immersive content.
11 accessibility specialists (A1 – A11) — including consultants, researchers, advocates, and testers with deep experience in disability access, inclusive design, and policy.

Interviews lasted 45–60 minutes and focused on:

How accessibility currently fits into XR workflows (if at all)
How teams interpret and apply accessibility guidance
What tools, processes, or roles support (or hinder) inclusive outcomes
Where responsibility and decision-making around accessibility actually sits

The goal was not just to collect pain points, but to understand the underlying systems and team dynamics shaping accessibility efforts in XR. The interview script can be found in Appendix A.

Analysis

I used a structured way using a thematic matrix to present insights from stakeholder interviews (see Figure 2). By grouping similar responses, it highlights recurring themes across participants and brings attention to key challenges and opportunities in XR accessibility. This approach also allows for a clear comparison between the perspectives of XR creators and accessibility specialists. The sticky notes are color-coded to reflect the tone of participant quotes—red for negative, green for positive, and yellow for neutral or factual statements. This visual system helps quickly identify emotional cues and patterns across themes.

Thematic matrixThematic matrix

Figure 2: Thematic matrix mapping participant quotes by stakeholder group and theme. Full text of sticky notes is available in Appendix B.

Key themes that emerged from this analysis include:

Approaches to Accessibility – Differences in when and how accessibility is integrated into XR development.
Challenges Faced – Technical, organizational, and knowledge barriers limiting accessibility implementation.
Existing Guidelines – The role of current accessibility standards, their limitations, and their applicability to XR.
Perceived Need for XR Accessibility Guidelines – The demand for structured resources, toolkits, and platform-level solutions.

High v/s Low Priority Approaches to Accessibility

Participants showed a clear divide in when accessibility is prioritized. Some teams incorporate it early in the design process, treating it as foundational.

“You really want to think about accessibility before you start design because accessibility is pretty much impossible to retrofit.” – X9

“I think accessibility is not something that you can incorporate towards the end. It’s something you start working with from the very beginning.” – X3

Others, however, approach accessibility reactively—only addressing it post-launch due to client demands, limited resources, or lack of awareness.

“A lot of that type of stuff gets deprioritized because, you know, we can barely make the thing as is, let alone add the accessibility, hitting the deadline.” – X7

XR creators in particular admitted to deprioritizing accessibility under deadline pressure or due to insufficient knowledge, while accessibility specialists expressed frustration with this approach.

“It’s not that they’re not doing it because they don’t like disabled people. It’s that they just didn’t think about it.” – X9

Only a few participants reported consistently integrating accessibility from the beginning.

“Someone should be [responsible for accessibility].” – X7

Insight: Many teams treat accessibility as an afterthought due to deadlines, resource constraints, or lack of awareness.

Systematic Lack of Technical and Organizational Support

Teams face both technical and organizational barriers when trying to implement accessibility. Many lack dedicated accessibility roles, making ownership unclear.

“The roles and responsibilities are not clarified when it comes to accessibility between, like, all the different roles.” – A2

“We don’t necessarily have a dedicated accessibility engineer… we mix it into the normal engineering process.” – X6

Tools and engines often don’t support accessible design out of the box, and cross-platform conflicts further complicate implementation. Some features were added by accident rather than intention, pointing to a lack of systematic processes. Testing with users is limited for most participants, and criteria for cognitive accessibility remain especially unclear, as noted by multiple accessibility specialists.

Insight: Lack of ownership and tooling leads to fragmented and inconsistent accessibility efforts.

Need for Clear and Practical XR Guidelines

Participants widely agreed that existing guidelines like WCAG (Web Content Accessibility Guidelines) are too complex and web-centric to apply cleanly to XR.

“WCAG is just so obtuse to try to read, you have to really understand accessibility to even interpret it.” – A7

While some teams attempt to use WCAG, many prefer internal, informal standards based on WCAG but are easier to act on. There’s a general understanding that guidelines are necessary, but their current form is often overwhelming or impractical.

“We’ll probably need something like how WCAG works for traditional websites.” – X2

“Unreal and Unity have accessibility guidelines… but nothing that pulls everything together.” – A1

Several noted that requirements often overlap or feel ambiguous in XR contexts. Testing was emphasized even when formal standards weren’t followed closely.

“There needs to be testing. There’s no substitute.” – X7

Insight: Teams need simpler, XR-specific guidelines that are actionable and not web-centric.

Appetite for Built-in Testing and System-Level Tools

There is strong demand for XR-specific accessibility resources that are easier to use, more visual, and context-aware. Participants requested interactive guides, code examples, and toolkits tailored to their development environments.

“Having a more standardized way of labeling things for non-developers would be really helpful.” – A4

Some suggested TLDRs or cheat sheets to lower the barrier to understanding. Several emphasized that guidelines should be built into platforms and tools, not left as external references.

“I think putting more focus on platform-level or native-level accessibility is needed” – X6

A universal, agreed-upon standard was seen as ideal but difficult to achieve. Many participants emphasized that accessibility challenges go beyond just tools and standards—it’s a multifaceted issue with no final fix.

“Accessibility will never be a ‘solved problem’.” – A9

Insight: There’s strong demand for native, easy-to-use accessibility tools within XR platforms. 

Analysis Summary

Tensions between XR creators and accessibility specialists often stemmed from differing expectations—creators favored built-in tools and ready-made solutions that could help them solve accessibility challenges swiftly, whereas accessibility specialists wanted clear, testable criteria that could make it easier to evaluate and audit XR experiences.

Both groups agreed that current tools are lacking, guidelines are insufficient, and that testing with real users is essential. There was a shared recognition that accessibility needs to be better communicated and embedded across workflows. Business priorities and tight timelines frequently push accessibility to the background. Overall, participants supported having clearer responsibilities, more intuitive resources, and built-in infrastructure support.

Guidelines Interface Prototype

Purpose & Context

The guidelines prototype was designed to help designers, developers, and testers explore XR accessibility guidelines more easily. It addresses key challenges surfaced in stakeholder interviews, including the lack of a central resource, confusion around responsibilities, and the complexity of existing standards like WCAG.

Design References & Benchmarks

As part of the early research and benchmarking process, I looked closely at existing accessibility resources to understand how guidance is currently structured and delivered. The Web Content Accessibility Guidelines (WCAG) offered a comprehensive but often overwhelming model. Its sidebar-based structure (Figure 3) was helpful for organizing large volumes of information, but its technical depth and web-specific framing made it difficult to translate into XR contexts.

Screenshot of the W3C’s Web Content Accessibility Guidelines 2.2. Guidelines are split into individual testable accessibility criteria.Screenshot of the W3C’s Web Content Accessibility Guidelines 2.2. Guidelines are split into individual testable accessibility criteria.

Figure 3: Screenshot of the W3C’s Web Content Accessibility Guidelines 2.2. Guidelines are split into individual testable accessibility criteria.

The Game Accessibility Guidelines (GAG), in contrast, adopt a more approachable tone, presenting recommendations as clear, actionable statements (Figure 4). While GAG loosely categorizes guidelines by ability (e.g., visual, motor, cognitive), it lacks a structured way to search or filter through them, which limits discoverability when applied in practical contexts. This lack of navigability echoed feedback from participants, several of whom described the current state of accessibility guidance as “scattered” or “hard to interpret in context.”

Screenshot of the Game Accessibility GuidelinesScreenshot of the Game Accessibility Guidelines

Figure 4: Screenshot of the Game Accessibility Guidelines, showing sample accessibility solutions that could potentially support gamers with different disabilities.

References to resources for existing platforms like Unity’s accessibility package and Meta’s accessibility principles were also reviewed, but fragmented structures and lack of detailed resources in those sources validated the need for something more cohesive and informative.

Interface Prototype

To address the gaps surfaced through interviews and benchmarking, I designed a guidelines interface prototype that reframes guidelines in a more structured, approachable, and role-aware format. The goal was to make accessibility guidance easier to find, understand, and apply within real XR development workflows.

Structure & Categorization

The interface offers two primary ways of navigating guidelines:

By Principle – Grouped according to stages or functions within an XR experience (e.g., Setup, Understand, Navigate).
By Ability – Grouped by disability categories such as Vision, Hearing, Motor, Cognitive, and Cross-modal.

Guidelines were intentionally allowed to appear in multiple groups to support flexible discovery. Additional filters include Role (e.g., designer, developer, tester) and Platform, acknowledging gaps in responsibility awareness and platform-specific implementation issues raised during interviews.

Navigation & Interaction

Users can toggle between Ability and Principle tabs, which restructure the list of guidelines accordingly. They can also use the universal search bar to find guidelines by keyword. Filters are positioned above the content area, making them contextually visible and directly connected to the guideline list. Clicking a guideline opens a detailed view, with title, description, success criteria, accessibility relevance, and examples.

A future-facing feature includes a chat-based AI assistant, envisioned to help users ask questions and interpret guidelines more easily—especially when unsure how to apply them.

Design Iteration

The initial layout followed a three-panel grid with filters on the left, a list of guidelines in the center, and detailed content on the right (see Figure 5). However, during informal reviews and walkthroughs, it became clear that the placement of filters in a side panel made it less obvious that they were directly connected to the list of guidelines. Users didn’t intuitively associate the filters with the content they were viewing, which affected usability and discoverability.

Initial prototype with a 3-column structureInitial prototype with a 3-column structure

Figure 5: Initial prototype with a 3-column structure

To address this, the layout was restructured with filters positioned above the guideline list, making their function more contextually visible and clearly tied to the content. Tabs were also introduced to switch between categorization types (by Ability and by Principle), keeping the interaction simple and reducing visual clutter.

The final prototype (Figure 6) presents a cleaner, wiki-style interface that enables XR creators to browse, filter, and understand accessibility guidelines more effectively. A dedicated section “How it helps different disabilities” was included to help creators understand the impact of each guideline, encouraging more empathetic and informed decision-making.

Annotated prototype highlighting core features of the interfaceAnnotated prototype highlighting core features of the interface

Figure 6: Annotated prototype highlighting core features of the interface.

Known Limitations

Some users may want to select multiple abilities, which points to Ability potentially being better as a filter than a categorization.
Edge case handling (e.g., filtering out a currently visible guideline) needs further definition.
The prototype has not been user tested, and feedback from actual users is essential before making decisions about implementation.

Next Steps

This research uncovered clear gaps in how accessibility guidelines are understood, accessed, and implemented in XR workflows. The guidelines interface prototype is a foundational step toward creating a more usable, structured, and role-aware guideline system — but additional layers of exploration are needed.

Moving forward, we could:

Validate the IA and prototype through user testing with XR creators and accessibility specialists to ensure real-world relevance.
Explore development of a shared checklist or reporting tool, enabling teams to track, assign, and document accessibility considerations collaboratively.
Refine how guidelines are presented, potentially shifting from static content to more interactive formats (e.g., customizable views, decision trees, AI-supported interpretation).
 Build a platform-level strategy for how guidelines, infrastructure, and tooling can be better aligned — moving from reactive documentation to embedded support.
Have a dedicated examples section to help creators find specific examples of what has been done before and how they can approach a particular accessibility issue.
Continue shaping a unified, XR-specific standard, informed by lived practitioner experiences, that balances technical depth with practical usability.

This work opens a pathway not just for organizing accessibility guidelines more effectively, but for helping teams interpret and apply them with greater clarity and confidence. As the MSF continues its work on developing standardized accessibility guidelines for XR, this research offers valuable insight into how different stakeholder groups navigate, understand, and act on accessibility guidance. The prototype provides a foundation for structuring and presenting guidelines in ways that are actionable across roles.

Conclusion

This research highlights the real-world gap between the intent to build accessible XR experiences and the barriers that make it difficult in practice. While many XR creators value inclusion, challenges like unclear guidelines, time constraints, and limited collaboration with accessibility experts often get in the way.

The prototype developed as part of this work offers a starting point to address some of these gaps. By organizing existing guidelines in a clearer, more navigable format and explicitly highlighting the roles and responsibilities, it supports creators in making accessibility decisions earlier and more confidently in their workflows. While still exploratory, it lays the groundwork for future iterations and conversations, acting as both a baseline and a provocation for rethinking how accessibility guidance is delivered and used in XR. There’s still much to be done but building shared understanding and tools like these can help push the industry toward more inclusive and sustainable design practices.

Appendix A: Interview Script

Interview Script: Understanding the current state of accessibility in XR

Stakeholders: XR Creators & A11y testers

Greetings and introduction

Hi , How are you doing today?

Thank you for taking the time to talk to us today!

My name is Mrunmai and I’m a UX researcher at XR Access. My team is working with the Accessibility Working Group of the Metaverse Standards Forum on a project to improve accessibility in XR (virtual and augmented reality) and would love to learn about the challenges you face when creating or testing XR experiences or otherwise evaluating for accessibility. Your insights will help make XR more inclusive for all users.

Please share your honest thoughts as we go along. Do remember, there are no right or wrong answers!

Do you have any questions for me before we get started?

Before we begin, could I just confirm that you’re still okay with this session being recorded? [Wait for reply]

Awesome! I will start the recording now.

Thank you!

Questions

XR Creators

Can you tell me a little about your background and experience in XR?
What are the types of XR applications you have worked on? (e.g., VR, AR, MR, gaming, training, simulations)
What software or tools do you use to design or develop XR experiences?
When designing XR experiences, what are the key factors you prioritize?
At what stage in the development process do you consider accessibility?

[For Sr Devs] Has that changed over time?

When designing/developing XR experiences, have you ever needed to consider accessibility? Was there any incident which prompted that?

Which disabilities have you considered in your designs?
How do you ensure users of different abilities can interact with your applications?

Who in your organization is responsible for accessibility? OR Who determines the priority of accessibility-related tasks, and who is responsible for approving accessibility changes?
Do you have any internal accessibility guidelines or best practices specific to XR?
Are there any people with visible disabilities on your team/in your organization? OR Have you ever worked with users with disabilities when designing an XR experience? What was that process like?
Have you ever had to adapt an existing XR experience to make it more accessible? If so, how did you approach it?
Can you share a time when making an XR experience accessible was challenging? OR Are there specific technical or design limitations that make accessibility harder to implement in XR?
Are there accessibility requirements from clients, stakeholders, or regulations that you have to meet?
Are there any accessibility-related design patterns or frameworks you follow?

Have you used any existing accessibility guidelines when designing XR experiences? How helpful or challenging was it?

Have you found these guidelines helpful, or do they present any challenges in practical implementation?
What would make accessibility easier to integrate into your workflow?
How do you typically learn about new best practices or industry standards in XR development?
Is accessibility also a part of your QA tests?

Accessibility Testers

Can you tell me about your experience with accessibility testing?
Have you tested XR applications for accessibility? If yes, which types? (e.g., VR, AR, MR)

What software and hardware do you use for accessibility testing in XR?
Can you describe a recent experience testing an XR product?

How did you determine if it is accessible?
Do you follow any specific accessibility testing guidelines for XR? If yes, which ones?
What are some of the most common accessibility issues you’ve identified in XR applications?
Have you come across any accessibility features in XR that were well-executed?
How do you typically document or report accessibility issues in XR?
Are there any specific disabilities that XR applications often fail to accommodate?

What guidelines do you apply regarding accessibility besides WCAG?

What would make your job as an accessibility tester easier when evaluating interfaces and experiences beyond WCAG?

Do you use any specific checklist tools for different interfaces (eg: web, mobile, XR, etc)?

Are there any features you really like about those tools?

Is there any tool/feature that you find difficult to use?

What do you do when existing accessibility guidelines don’t directly apply to the application you’re testing?
Is accessibility also a part of your QA tests?
If you could change one thing about the way accessibility is handled today, what would it be?

Closing/Thank you

These are all my questions for today!

Thank you so much for participating in this screening session. Your opinions and suggestions are important and will help us improve the accessibility in XR interfaces.

Ask if they want to join mailing list:

https://docs.google.com/forms/d/e/1FAIpQLSdZxYGXzfZumj_1xRu0J1V7gG3PLmCDj2GC8pB8SMAQB9rDRA/viewform

Is there anything else you’d like to add or any questions you have for us at this point?

Awesome! Thank you again for your participation and sharing your opinions. Have a great day!

Appendix B: Full Quotes and Insights

Thematic matrix mapping participant quotes by stakeholder group and themeThematic matrix mapping participant quotes by stakeholder group and theme

Figure B1: Thematic matrix mapping participant quotes by stakeholder group and theme. The sticky notes are color-coded to reflect the tone of participant quotes—red indicates negative sentiments or challenges, green highlights positive experiences or opinions, and yellow represents neutral or factual statements.

Approach to Accessibility

Participant
Sentiment
Insight

X2
Negative
Commercial projects: ‘I think it really kicks in in the later stages.’

X2
Positive
Research projects have more liberty and feasibility to accommodate accessibility in XR

X5
Neutral
Highly dependent on client requirement – does not proactively implement any accessibility features or follow any guidelines

X9
Neutral
As a consultant, clients are not super receptive of the feedback on accessibility and look for quick fixes and improvements

X4
Negative
Know your audience and cater the solution accordingly: User Centric but not accessibility oriented

X8
Negative
Focus more on MVP then iterate to make it more comfortable and accessible

X8
Negative
‘I think Industry projects are not always making the decision to spend time and money for accessibility.’

X3
Positive
The definition of accessibility changes when in context of XR

X8
Neutral
Created user persona after alpha launch and incorporated accessibility according to the persona

X9
Positive
‘You really want to think about accessibility before you start design because accessibility is pretty much impossible to retrofit’

X10
Positive
‘I think that accessibility is for everyone’

X4
Negative
‘I’m more focused on being a developer than a designer. So that wasn’t my first go to thing always’

X5
Negative
‘I am a tech person. A healthcare person is required when designing in the healthcare domain’

X6
Positive
Don’t have a dedicated accessibility engineer but included accessibility at all steps

X6
Positive
In a11y first orgs: Accessibility is considered pretty early in the process – embedded in the design phase

X8
Negative
‘But if we don’t have these kinds of needs, our user feedback is not asking for any of those features. We might not do that.’

X5
Negative
Despite the client being into healthcare, nobody worked on the accessibility aspect

X3, X7
Positive
‘I think accessibility is not something that you can incorporate towards the end. It’s something you start working with from the very beginning.’

X9
Negative
‘It’s not that they’re not doing it because they don’t like disabled people, right? It’s that they just didn’t think about it.’

A1
Positive
Considering multiple disabilities and having alternative controls

A1
Positive
If a studio has a dedicated accessibility team/ people are passionate => good accessibility features

A9
Positive
Accessibility guidelines are more about player experience and their comfort and usability

A6
Negative
‘A lot of the time something’s accessible but still might not be usable’

A1
Positive
Other considerations include environmental factors like movement of text, acceleration of objects/environment

A2
Positive
The approach was more ‘how do we do this’ than ‘we don’t want to do this’

A1
Positive
‘I think there’s a misconception out there that VR just is completely unusable if you can’t see, and it’s not necessarily the case.’

A4
Positive
Information architecture played a major role in revamping the website’s design to make it more accessible

A9
Positive
‘If it’s not accessible, it’s a bug’

A4
Positive
Focuses more on shapes and symbols over color to convey certain things like avoiding red for negative and green for positive

Challenges Faced

Participant
Sentiment
Insight

X8
Negative
Current prototyping tools for XR lack customization wrt accessibility

X1
Negative
Technical difficulties like file size for audio support

X7
Positive
Accessibility issues sometimes get addressed unknowingly

X4
Neutral
Consider UX but don’t consider accessibility explicitly

X1
Negative
Less interest from XR Dev teams worked with or a dedicated team

X4
Neutral
Haven’t had anyone in the org responsible for a11y – worked with clients and their requirements

X4, X5
Neutral
Made a few features/changes to make the experience accessible unintentionally

X1
Negative
Lack of information/data about users – difficult to focus on any disability

X8
Neutral
Conflicting guidelines like Meta and Apple can be difficult to resolve for cross-platform compatible experiences

X6
Neutral
Adding an accessibility feature in a more user-intuitive way

X7
Positive
Important to know how to have conversations about accessibility features and requirements

X1, X3
Negative
Difficult to pitch accessibility features/changes in commercial applications

A9
Negative
There are some current solutions that aren’t necessarily the definitive solutions

A2
Neutral
‘The roles and responsibilities are not clarified when it comes to accessibilities between, like, all the different roles’

A8
Negative
A lot of conversations and back and forth with design and dev teams to fix issues based on the testing performed

A3
Negative
Determining success criteria for cognitive disabilities is challenging

A5
Negative
‘I really don’t know who to communicate with on it (accessibility issues)’

A4
Neutral
Difficult to accommodate a large number of different stakeholders with different requirements

A8
Negative
‘How the webpage is going to look for people that use enlarged texts – often overlooked’

A9
Negative
Hand tracking enables natural interaction without having to hold a controller, but comes with requirements for e.g. gestures

A9
Positive
Game will ship one way or the other – want to get as much into it to let people play as possible

Guidelines and Standards

Participant
Sentiment
Insight

X1
Neutral
Did have a few considerations while designing for certain disabilities – But not aware of accessibility compliance and existing guidelines

X2
Neutral
Existing standards & guidelines: Focused on traditional interfaces and don’t really apply to XR

X1, X3
Negative
Did not use any specific guidelines – Brainstormed potential issues with the team

X6
Neutral
Don’t have any specific internal guidelines – making things accessible and intuitive testing within the team

X6
Positive
‘It’s usually a lot of internal and play testing that really kind of shape what that is but at least currently we don’t necessarily have like a specific set of standards for everything we do’

X7
Neutral
Also used video game accessibility guidelines – don’t feel as official

X4
Negative
Have referred to Oculus guidelines – but after completion of the development

X9
Neutral
Did not really refer to any other guidelines and referred to the internal doc created since it felt sufficient

X7
Positive
‘There needs to be testing. There’s no substitute.’

X8
Negative
Have referred to Meta’s XR Design guidelines as well as Apple’s guidelines

X9
Neutral
Used spreadsheets to document issues and prioritize into buckets

X9
Positive
Own set of guidelines – XR interaction style guide that includes general best practices

X2
Positive
Tried to reference WCAG to meet minimum font sizing requirements

X7
Positive
Have tried skimming through other guidelines like WCAG but they seem more web-oriented and don’t always apply to XR

X6
Positive
Refer to WCAG when looking for more “fleshed out” guidelines

A1
Positive
Multiple formats of reporting including full reports, slide decks or conversational walkthrough

A2, A8
Positive
Use project management tool to log accessibility issues

A5
Positive
Document feedback in the form of notes/observations

A2, A5, A7
Positive
Have internal set of guidelines

A1, A3
Positive
Also use client internal guidelines if any for evaluating accessibility

A9
Positive
Have internal guide documented using multiple resources like GAG, W3C, APX, etc

A1
Neutral
‘No amount of evaluation will ever replace testing with players with disabilities’

A1
Positive
Have internal guidelines/ design patterns called APX – work in conjunction with guidelines

A6
Positive
Internal rating system (Google Accessibility Rating)

A9
Positive
Use vision simulation tools and also test for spoken audio and auditory processing issues

A1, A9
Positive
Things fall under multiple guidelines and design patterns often overlap

A3
Negative
Referring to WCAG or other guidelines could be difficult for beginners/layman to understand

A9
Positive
‘I like the idea of WCAG guidelines categories over GAG’

A9
Neutral
Not a lot of standards about VR-specific accessibility right now

A7
Negative
WCAG is very complex

A8
Negative
Sometimes it is difficult to understand the WCAG success criterion and difficult to meet it because of user system settings that might lead to the website or app failing WCAG compliance

A5
Positive
Have noticed a high-level similarity between guidelines for web/mobile and XR interfaces

Perceived Need for XR-specific Accessibility Guidelines

Participant
Sentiment
Insight

X3
Neutral
Toolkit – something like a plugin that can help implement/take care of a11y

X3
Positive
A well documented resource on non-2D platform – An interactive VR based approach to understand and test the guidelines

X7
Positive
Need for real guidelines that would be simple to interpret and use

X1
Positive
Would be helpful but also could change with context

X3
Neutral
Design system – Pick assets on the go, catering to the XR a11y

X8
Positive
Customizable XR interaction toolkit

X2
Positive
Helpful to have standardized tools/packages according to guidelines

X2
Positive
Would love to have a11y plugins

X2
Positive
Easier to make the code more accessible using AI tools

X2
Positive
Examples of a11y issues in code for XR experiences and how to fix – like WCAG

X6
Positive
Focus more on platform level or native accessibility that applications could more rely on

X9
Positive
Accessibility should be built into the toolkit/infrastructure

X2
Negative
Customization leads to ambiguity in terms of putting everything in the same basket

A9
Positive
Hitting the minimum level of requirements/standardization/measurements would be useful

A3
Positive
‘I definitely think it would be easier, you know, if there was just kind of one universal set of criteria that everyone was in agreement on’

A7
Positive
Use own code examples in internal guidelines for better understanding of guidelines

A1
Neutral
‘Unreal and Unity have accessibility guidelines and templates and so on and so forth that you can kind of read through, but nothing that pulls everything together’

A1
Neutral
Having a holistic set of guidelines could help understanding the problem

A9
Positive
Having a cheat sheet / more approachable would be beneficial

A3
Negative
Having good examples in documentation is really important

A9
Positive
‘There should be a TLDR’

A5
Positive
Interactive tutorials/guide including a11y features for users to understand and adapt

A4
Positive
‘Having a more standardized way of labeling things for non developers would be really helpful’

A4
Positive
Helpful to include an alt text in the metadata of images and videos – will make it easier for developers and designers

 



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Gate Transparency Report: 85% Employee Inclusion Rate And 3.2x Industry-High Retention Highlight Workforce Strength

Gate Transparency Report: 85% Employee Inclusion Rate And 3.2x Industry-High Retention Highlight Workforce Strength


In Brief

Gate’s Q2 2025 Workplace Transparency Insights report reveals a diverse, highly skilled workforce driving technological growth, strong employee loyalty with a retention rate over three times the industry average, and more.

Gate Transparency Report: 85% Employee Inclusion Rate And 3.2x Industry-High Retention Highlight Workforce Strength

Cryptocurrency exchange Gate has published its Q2 2025 Workplace Transparency Insights report, providing a detailed overview of the company’s talent composition, compensation strategies, career development programs, and organizational culture. The report highlights Gate’s ongoing dedication to transparency and its strategic vision for global expansion.

The data from Q2 illustrates the workforce demographics, showing that employees aged 30 to 39 represent 42% of the staff and play a central role in driving Gate’s technological progress. A portion of the workforce demonstrates strong academic backgrounds, with 57% holding degrees from prestigious universities and 8% possessing doctorates in advanced fields. Gate’s recruitment attracts talent from various industries, including 22.8% from Web3-native companies and 17.4% from finance and AI sectors, fostering diverse expertise and cross-industry collaboration that support the company’s goals.

The report also outlines Gate’s transparent approach to compensation. It indicates that 37% of employees consider their salaries aligned with market rates, while 45% believe their pay exceeds industry benchmarks. Current workforce preferences show that flexibility (26.1%) and remote work (23.41%) are prioritized over immediate bonuses, reflecting generational shifts in values. Areas identified for enhancement include optimizing performance-based bonuses (20%) and improving long-term incentive programs (13%). In response, Gate initiated the Comprehensive Employee Benefits Upgrade Initiative on June 30, introducing new holiday allowances and elective care benefits to promote a more employee-focused environment. Starting in 2026, performance evaluations will shift to a semi-annual schedule with annual completion, alongside increased recognition for high achievers.

With 33% of employees emphasizing skill development, Gate focuses on grassroots capability building. Over half of the workforce (53%) has engaged in professional growth activities, including participation in Gate Academy (31%) and international rotation programs designed to expand technical knowledge. Mentorship opportunities are actively supported, with 22% of employees progressing through the Elite Specialist Track to enhance their expertise.

Gate Highlights Loyalty And Resilience, Outlines Plans To Enhance Talent Investment And Global Collaboration

Gate’s organizational culture is characterized by a strong emphasis on diversity and inclusion, a value embraced by 85% of its workforce. This principle has fostered a new model of collaboration, with 42% of teams reporting seamless cooperation, which contributes to a productive and positive work environment.

In spite of external market uncertainties, employees at Gate exhibit notable loyalty. Sixty percent actively represent the brand as ambassadors, and the company’s “Cultural Resilience Index” indicates a retention rate that is 3.2 times higher than the industry norm. When asked whether they would consider leaving for a 30% salary increase, half of the employees prioritized evaluating their career growth potential, while 22% cited loyalty as their primary consideration. These responses suggest a shift away from traditional employment motivations and underscore Gate’s commitment to transparency and employee empowerment, fostering a workforce that plays an active role in shaping the company’s decentralized future.

Looking ahead, Gate intends to accelerate its global talent acquisition efforts, improve cross-border collaboration, and enhance localized human resources operations to address the changing demands of its expanding ecosystem. The HR team will focus on expanding internal training initiatives and optimizing international recruitment strategies throughout the third quarter, reaffirming Gate’s commitment to cultivating a diverse and adaptable workforce prepared to support the company’s next phase of growth.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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Binance Wallet Unveils DEX Pro Mode For Advanced Trading Experience

Binance Wallet Unveils DEX Pro Mode For Advanced Trading Experience


In Brief

DEX Pro Mode bridges Web3 and centralized exchange trading experiences, with Secure Auto Sign enabling automated Limit Orders while allowing users to maintain full self-custody of their assets.

Binance Wallet Unveils DEX Pro Mode For Advanced Trading Experience

Cryptocurrency exchange Binance has introduced DEX Pro Mode within its Binance Wallet, aimed at providing advanced users with upgraded trading tools and a more efficient interface. This addition is supported by the Secure Auto Sign functionality, which enables a novel form of Limit Order designed to offer enhanced flexibility, better cost effectiveness, and more sophisticated order control than what is typically available on conventional decentralized exchanges (DEXs).

“With DEX Pro Mode in Binance Wallet, we wanted to give people more freedom to trade the way they want,” said Winson Liu, Global Lead of Binance Wallet, in a written statement. “You can set target prices, keep your funds unlocked, and let Secure Auto Sign handle the execution automatically while staying in full control of your private keys. This bridges the gap between the seamless experience of a centralized exchange and the transparency and flexibility of self-custodial trading. It’s part of our broader goal to make advanced Web3 tools feel as intuitive and accessible as possible,” he added.

Binance Wallet Enhances Trading Efficiency And Flexibility By Integrating Limit Orders With Secure Auto Sign

DEX Pro Mode introduces the ability to set target prices for token purchases or sales, enabling automatic execution once market conditions align. This system leverages Secure Auto Sign, which streamlines the order process by eliminating the need for repeated manual approvals. 

Operating within a Trusted Execution Environment (TEE), Secure Auto Sign ensures private key protection while facilitating automated transaction signing for a renewable seven-day period, with full user control over permissions. 

This approach integrates the efficiency of automated trading with the transparency and security of self-custodial systems. By combining Limit Orders with Secure Auto Sign, Binance Wallet addresses several operational limitations found on traditional decentralized exchanges. 

Users gain enhanced order flexibility, including the ability to place multiple simultaneous orders using a single wallet balance. Funds linked to pending orders remain accessible for other transactions, provided sufficient balance is restored before order execution. Additionally, gas fees are only applied upon successful order execution, allowing users to modify or cancel orders without incurring costs.

The DEX Pro Mode includes a refined interface that integrates essential token metrics such as market capitalization, liquidity levels, trading volume, and wallet holder statistics directly into the trading view. 

This consolidation streamlines the user experience by removing the need to navigate between separate informational and trading pages, allowing for more efficient decision-making. The introduction of this feature reflects Binance Wallet’s ongoing development of self-custodial tools aimed at enhancing decentralized trading functionality.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

More articles


Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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XRP, Dogecoin, and Bitcoin: SIMMining helps users achieve monthly returns of up to $77,709

XRP, Dogecoin, and Bitcoin: SIMMining helps users achieve monthly returns of up to ,709


In Brief

SIMMining’s One-Click Cloud Mining offers a simple, secure, and hardware-free way for cryptocurrency holders to earn high returns through automated cloud-based mining.

XRP, Dogecoin, and Bitcoin: SIMMining helps users achieve monthly returns of up to $77,709

In recent years, the cryptocurrency market has continued to heat up, with mainstream digital currencies such as Bitcoin (BTC), Ripple (XRP), and Dogecoin (DOGE) garnering widespread attention. As the market matures, more and more investors are looking to maximize returns while holding their coins. However, traditional mining methods, due to their high costs and complex operations, have deterred many. To address this situation, SIMMining has launched an innovative solution—One-Click Cloud Mining—that provides cryptocurrency holders with an efficient and convenient way to increase their wealth.

SIMMining One-Click Cloud Mining is an automated mining service based on cloud computing technology. Unlike traditional mining, which requires expensive hardware, high electricity costs, and specialized technical support, SIMMining utilizes optimized algorithms and cloud-based computing power allocation, allowing users to easily participate in mining without any complex operations. Users simply register an account and select a suitable mining plan to maximize their returns on the platform.

SIMMining Advantages

1. Registration Bonus

New users receive $100 upon registration, allowing first-time users to start their mining journey at zero cost.

2. High Yield

The SIMMining platform leverages advanced algorithm optimization and efficient computing power allocation to help users achieve monthly returns of up to $77,709. This level of return is highly competitive in the industry.

3. Convenient Operation

Users don’t need to purchase any hardware or technical expertise. Just one-click registration allows you to start mining, significantly lowering the barrier to entry.

4. Security

The platform utilizes advanced blockchain technology and multiple encryption mechanisms, certified by UK regulators, to provide comprehensive protection for user assets and data.

Contract AmountContract PeriodDaily income Total revenue100$1day1$1$150$2day6$12$300$2day5.19$10.38$900$3day17.19$51.57$2300$5day47.38$236.9$5500$10day120.45$1204.5$10000$7day231$1617$30000$3day1059$3177$60000$21day2400$50400$150000$10day6795$69750$300000$15day18000$270000$

As the market value of mainstream cryptocurrencies such as BTC, XRP, and DOGE continues to rise, holders are no longer satisfied with simple price appreciation and are seeking more diversified ways to increase their assets. SIMMining’s one-click cloud mining aligns with this trend, providing users with a low-risk, high-return option.

Amidst the rapidly developing digital currency market, SIMMining’s one-click cloud mining service not only lowers the barrier to entry but also significantly improves profitability. Whether you’re a novice or experienced investor, this platform allows you to easily increase your wealth. If you’re looking for a simple, secure, and efficient way to increase the value of your cryptocurrency assets, SIMMining is the ideal choice. Register now to receive $100 for free and begin your journey to wealth growth!

Company name: SIMMining

Company email: [email protected]

Company website: https://simmining.com

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.

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Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.



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NFTs Stage a Summer Comeback: Blue-Chips Reclaim Spotlight in July Rally | NFT News Today

NFTs Stage a Summer Comeback: Blue-Chips Reclaim Spotlight in July Rally | NFT News Today


After months of market stagnation, NFTs appear to be turning a corner. July brought a decisive shift in momentum—NFT trading volume, average sale price, and overall market cap all surged, with blue-chip collections at the forefront. But this isn’t just a technical bounce.

The latest data signals a deeper rotation: one away from speculative churn and toward scarcity, storytelling, and brand credibility.

Quick Snapshot: July’s NFT Performance

According to DappRadar, the NFT market had its strongest month since February:

Market cap rose 94% to $6.6 billion—the highest level of 2025 so far.

Weekly trading volume spiked 51%, reaching $136 million.

The average NFT price jumped 40% in just seven days, hitting $146.

Sales count, by contrast, increased only 7% week-over-week.

This divergence tells a bigger story. The market is entering a quality-over-quantity phase, where scarcity and cultural value are driving more volume than sheer transaction count. Traders are consolidating into premium assets, avoiding flips in favor of brand equity.

What’s Fueling the Rebound?

The resurgence isn’t being led by tokenomics gimmicks or staking incentives. Instead, capital is flowing into projects with long-term presence, strong digital identity, and mainstream recognizability. In this cycle, credibility may be replacing novelty as the top filter.

Ethereum made a strong comeback in July, climbing over 40% on the back of record-breaking institutional inflows. As ETH regains its place at the center of the crypto conversation, blue-chip NFTs—many of which are built on Ethereum—are starting to attract fresh interest from collectors and institutions alike. While the NFT rally isn’t just about rising crypto prices, the renewed confidence in ETH is clearly helping to lift sentiment around premium digital collectibles.

Profile picture NFTs (PFPs) once again led trading activity, reinforcing their historic dominance during market upswings. Real-world asset NFTs followed closely, highlighting growing interest in tokenized tangible goods. Gaming NFTs, which saw momentum in Q2, showed signs of cooling.

Top Performing Collections

Pudgy Penguins: From Underdog to Market Force

Pudgy Penguins officially overtook Bored Ape Yacht Club (BAYC) in market cap, now second only to CryptoPunks. Their floor price has risen over 60% this month, reaching as high as 18 ETH before settling near 15.8 ETH.

This wasn’t luck. Pudgy Penguins’ bear-market strategy—expanding into retail toys, bridging Web2–Web3 culture, and investing in community visibility—positioned them for this moment. Their trajectory underscores a broader shift: “utility” today looks more like storytelling, brand expansion, and cultural visibility than staking rewards or gated tokens.

CryptoPunks: Digital Status Redefined

CryptoPunks staged a powerful comeback, with floor prices jumping 53% to just over $200,000—their highest level since March 2024. A single $4.3 million sweep by an anonymous buyer triggered renewed institutional interest and cultural buzz. Weekly trading volume surged to $24.6 million, up 416%.

Beeple commemorated the moment with his “BIG SWEEP” artwork, and BitMEX co-founder Arthur Hayes captured the sentiment, predicting: “CryptoPunks will outperform $ETH this cycle… it’s an internet status game.” Despite offering no functional utility, Punks are thriving as a pure signal of digital clout.

Moonbirds Momentum

Moonbirds staged a surprising comeback this month, with the floor price rising more than 200%—from under 0.8 ETH to a peak of nearly 2.9 ETH—before settling around 2.3 ETH.

New perks include private on-chain access and boosted airdrop eligibility.

Still, the floor remains 94% below the all-time high, suggesting the comeback has legs—but also a long climb ahead.

Historical Echoes

This isn’t the first NFT rebound. In early 2021 and again in 2023, spikes in Ethereum prices helped fuel sharp jumps in NFT volumes, often led by PFPs and art projects. But those cycles were more speculative and short-lived. July’s bounce feels more deliberate, with traders consolidating around known brands and long-term players.

From Bounce to Recalibration

July’s surge marks more than a market bounce—it could be a recalibration of what holds value in Web3. Instead of chasing quick flips or inflated promises, traders are rewarding collections with cultural durability and consistent storytelling.

Part of what’s driving this recalibration is a shift in user psychology. In bear markets, narratives splinter—value gets abstract, and utility projects often overpromise. But as sentiment improves, collectors lean toward digital assets that offer social certainty: brand, status, and cultural weight.

NFTs are becoming less about what they do and more about what they signal. Identity is the new utility, and reputation is quickly becoming the asset class. I’ve seen this shift play out firsthand in the way traders now talk about value—not in features, but in presence.

If this rotation holds, it could redefine the term “utility” for NFTs. The most successful projects may not be the ones offering features, but those offering identity, emotional resonance, and visible alignment within digital culture.

The next test? Whether mid-tier collections can ride this wave or get swept aside in a market that now prizes clarity, quality, and credibility above all.



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What Does The GENIUS Act Mean For Non-US Stablecoin Issuers & The Broader Crypto Industry?

What Does The GENIUS Act Mean For Non-US Stablecoin Issuers & The Broader Crypto Industry?


In Brief

The GENIUS Act, signed into law by President Trump, establishes a clear regulatory framework for stablecoins in the US, enhancing consumer protections, promoting wider adoption, and setting high compliance standards that will impact both domestic and foreign issuers.

What Does The GENIUS Act Mean For Non-US Stablecoin Issuers & The Broader Crypto Industry?

The cryptocurrency market has a spring in its step once again after U.S. President Donald Trump signed into law a key regulatory regime for so-called stablecoins. 

The Guiding and Establishing National Innovation for U.S. Stablecoins or GENIUS ACT was signed into law on July 18, 2025, paving the way for digital assets to become an everyday standard for making payments and moving money. It received overwhelming support, passing in the House of Representatives by a vote of 308 to 122, with almost half of the sitting Democrats giving it the thumbs up. 

Crypto supporters have hailed the law as a massive win for an industry that has struggled for years to gain some kind oflegitimacy. 

What Are Stablecoins?

Unlike traditional cryptocurrencies such as Bitcoin, Ether, and Solana, which are extremely volatile, stablecoins are pegged 1:1 to a fiat currency or commodity (usually the U.S. dollar, but also currencies such as the euro, the U.K. pound, and even gold). They have emerged as a key part of the digital asset industry, greasing the wheels of the crypto economy by enabling real-time payments, trading off-ramps, and on-chain financial services. 

Stablecoins have grown to become a $250 billion industry, and with the passing of the GENIUS Act adding to recent momentum, there’s reason to believe that they might soon become much bigger, said Andrei Grachev, managing partner of Falcon Finance, a decentralized finance protocol that provides tools for creating synthetic dollar assets and managing stablecoin markets. 

“The surge in Circle’s USDC, whose capitalization has grown around 40% this year, is a clear indicator of pent-up demand for reliable digital dollar infrastructure,” Grachev pointed out. 

Despite the enormous appetite for stablecoins in the crypto industry, they have remained largely unregulated, with no legal clarity on who can issue them, who can acquire them, or how they should be collateralized. This is what theGENIUS Act is trying to change, and it will have major implications, both for U.S. stablecoin issuers, and also foreign entities. 

What Is The GENIUS Act?

In a nutshell, the GENIUS Act spells out who is allowed to issue U.S. dollar-backed stablecoins, how they must be backed, and what kinds of disclosures must be made. Two of the major problems associated with stablecoins include the systemic risk that comes with unregulated issuers, and the complete absence of redemption guarantees and, therefore, consumer protections. 

By providing a clear framework with enforceable rules for issuing, backing, and regulating stablecoins in U.S. markets, the GENIUS Act attempts to define who can actually issue a stablecoin token, under what circumstances, and how their reserves must be managed. In doing this, the Act will help to safeguard the U.S. financial system and provide strong protections for consumers and investors, while promoting the adoption of digital finance. 

As such, many analysts believe the GENIUS Act has the potential to fundamentally reshape the crypto industry in the U.S. and beyond. One of the most enthusiastic is Grachev, who points out that the Act makes an important distinction for stablecoins, requiring them to operate more like public infrastructure than private products. Issuers will be heavily regulated and audited, and will face strict limitations on risk and leverage. 

“It brings much-needed clarity into a space that has often moved faster than oversight,” Grachev said. “This is not an attempt to slow innovation. On the contrary, it’s about making sure that digital dollars are built on foundations that can last.” 

The Act means that Circle and Tether, the U.S.-based issuers of the two biggest stablecoins – USDC and USDT – are required to navigate a federal framework and ensure they meet all of the conditions required to obtain a stablecoin issuer license, or otherwise risk being outlawed. They’ll be subject to greater oversight and tighter reporting standards, forcing them to become much more transparent. While some may see this as the U.S. government placing them under tighter wraps, Grachev believes they will welcome the legislation as a tool that can help them scale responsibly.

“With the right structures in place, digital dollars can support more accessible, efficient finance without relying on oversized problems or concentrated control,” Grachev stated. “This is the shift the legislation is pointing towards, and it’s the right one.” 

Big Impacts For Non-U.S. Stablecoin Issuers

While U.S. issuers ought to welcome the GENIUS Act for the clarity it brings to the stablecoin market, it will likely cause some major headaches for foreign U.S. stablecoin issuers, and in some cases, perhaps even an insurmountable barrier. While the path laid out for U.S. issuers is fairly straightforward, foreign entities face additional restrictions, particularly the requirement that the U.S. Treasury confirm that the issuer in question is subject to a comparable regulatory regime in their own country. 

Additionally, foreign stablecoin issuers will be required to register with the U.S. Office of the Comptroller of the Currency, and hold reserves in a U.S. financial institution that are sufficient to cover the liquidity requirements of U.S. token holders. Of course, the issuer cannot be based in a foreign jurisdiction that’s subject to U.S. economic sanctions. 

Grachev said there’s hope for foreign stablecoin issuers because many nations have already made moves similar to those of the U.S. “The European Union’s MiCA rules, as well as licensing efforts in Hong Kong and Singapore, are all converging on a common idea,” he said. “If you want to issue a currency-like asset, you need to meet high standards oftransparency, governance, and control.” 

However, it remains to be seen whether the U.S. Treasury will recognize any of these regulations as being “comparable” to the GENIUS Act. While Europe’s Markets in Crypto-Assets regulation provides a unified licensing framework for stablecoin issuers in the EU, it has a much broader focus, covering a wider range of crypto assets, with more rigid requirements around authorization, governance, and collateral. 

Elsewhere, little concrete progress has been made. The U.K. Treasury is busy holding consultations regarding bringing stablecoin issuers within its existing Financial Services and Markets Act 2000, but it has not yet introduced a comprehensive framework for fiat-backed assets. While its proposed rules may one day meet the standards set out by the GENIUS Act, the limited existing regulations in place for stablecoins (such as current anti-money laundering rules) are unlikely to suffice. It’s a similar story in other supposedly forward-thinking territories, such as Hong Kong and Singapore. 

That said, Grachev thinks that foreign issuers might be able to comply by operating through a U.S.-based entity, which would naturally be subject to the requirements of the GENIUS Act. 

“The GENIUS Act could fundamentally reshape the landscape for non-U.S. stablecoin issuers by setting a high bar for regulatory compliance that emphasizes USD dominance,” Grachev explained. “There’s nothing to stop foreign fintechs from creating their own stablecoins, but if they want to have them integrated into U.S. crypto infrastructure, they’ll need to play by U.S. rules.” 

A Deciding Factor For Crypto Adoption

In any case, the prospect of a tightly regulated U.S. stablecoin industry bodes well for the sector, Grachev said, offering traditional banks, fintech startups, and other organizations a clear legal avenue through which they can introduce their own dollar-backed stablecoin assets, potentially transforming the digital asset space. 

For instance, many U.S. and foreign banks and asset managers are already exploring how stablecoins can be used in areas such as treasury management. “We expect to see financial firms shift from observers to active participants, fostering more institutional-grade products while mitigating risks like custody and privacy concerns,” Grachev said. 

The legislation could also pave the way for stablecoins to become a preferred payment mechanism in many industries. Big tech companies like Amazon, Apple, and Google have kept pretty quiet about stablecoins so far, but they operate massive e-commerce and payments ecosystems that could potentially benefit from integrating digital dollars. Cross-border payments and remittances are also ripe for transformation, as stablecoins provide obvious benefits with faster, lower-cost transactions than traditional financial rails such as Western Union and SWIFT. 

It’s for these reasons that the GENIUS Act is seen as a pivotal development, not only in terms of stabilizing stablecoins, but also in the broader sense of how people view crypto assets. After all, with more regulation comes greater trust, which is essential for wider adoption beyond the niche audience stablecoins and crypto have attracted so far. 

“Trust in how these assets are issued and managed is a deciding factor,” Grachev argued. “Rules like those in the GENIUS Act do not just protect consumers. They support adoption by giving market participants a clearer sense of who they are transacting with and under what terms.”

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

More articles


Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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Google Expands AI Mode Availability In UK, Enhancing Search With Deeper Insights And Follow-Ups

Google Expands AI Mode Availability In UK, Enhancing Search With Deeper Insights And Follow-Ups


In Brief

Google has launched AI Mode in the UK to deliver deeper, more context-aware responses and support complex queries through text, voice, and images while enhancing content discovery across the web.

Google Expands AI Mode Availability In UK, Enhancing Search With Deeper Insights And Follow-Ups

Technology company Google announced that it has launched AI Mode for users in the United Kingdom, introducing a more advanced search functionality with improved reasoning, multimodal input, and dynamic follow-up capabilities. The feature is gradually rolling out and can be accessed as a new tab on the Search results page or through the Google application on both Android and iOS platforms.

AI Mode is built to handle complex and layered search queries, delivering responses that aim to be more contextually aware and informative. Powered by a customized version of the Gemini 2.5 model, it is tailored for queries that traditionally would have required multiple searches. The tool is particularly suited for open-ended tasks such as product comparisons, trip planning, and in-depth explanations, with early usage data indicating that query lengths are two to three times longer than average.

The system employs a query fan-out method, which deconstructs user inputs into smaller components and runs multiple parallel searches. This enables deeper web exploration and helps surface highly relevant content. The aim is to extend traditional search boundaries by surfacing nuanced and detailed information from across the internet.

AI Mode also supports multimodal interaction, allowing users to input queries via text, voice, or images. The feature includes voice recognition and visual input tools, such as the option to upload or capture photos when posing questions. This multimodal integration is intended to offer a more natural and flexible search experience.

Google Enhances Search With AI Mode To Improve Content Discovery And User Engagement Across The Web

Google continues to prioritize helping users find content from across the web, and this remains a core aspect of its mission. With the introduction of AI Mode, individuals are able to articulate their queries more precisely and receive relevant web content presented in various formats, accompanied by clear links for further exploration. This expansion in query types is designed to broaden access to information and enhance opportunities for discovering diverse content online.

As AI capabilities are integrated into the Search experience, Google maintains its emphasis on delivering information and viewpoints from a wide spectrum of sources. One example is the AI Overviews feature, which has led to users visiting a broader variety of websites, particularly when seeking answers to more involved questions. Additionally, the quality of user engagement appears to be improving, with data showing that visitors clicking through from AI Overviews tend to spend more time on the sites they reach.

The development of AI Mode is grounded in Google’s existing quality and ranking infrastructure, with new techniques introduced to enhance the factual reliability of responses. The goal is to provide AI-generated answers as frequently as possible, though in cases where confidence in the response is limited, standard web search results will be shown instead. While recognizing that the product is in its early stages and that inaccuracies may occur, the company affirms its ongoing commitment to refining and advancing its performance.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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HTX Unveils App v11.0 On 12th Anniversary, Delivering Complete UX Overhaul And Streamlined Trading Experience

HTX Unveils App v11.0 On 12th Anniversary, Delivering Complete UX Overhaul And Streamlined Trading Experience


In Brief

HTX has launched App v11.0 for its 12th anniversary, delivering a full system overhaul with a modern interface and enhanced features to improve the crypto trading experience.

HTX Unveils App v11.0 On 12th Anniversary, Delivering Complete UX Overhaul And Streamlined Trading Experience

Cryptocurrency exchange HTX announced the release of the HTX App v11.0, introduced in line with the platform’s 12th anniversary. This version represents a complete system overhaul rather than just a visual redesign, aiming to enhance the overall user experience with cryptocurrency interaction.

The updated app features a newly structured interface influenced by contemporary design principles, offering a more intuitive and polished environment. This release is positioned as part of HTX’s broader effort to appeal to a new generation of crypto users by combining advanced trading tools with a simplified and more approachable user experience.

The redesign promotes a more engaging and accessible form of trading, guided by the concept “Simplicity with Substance.” The interface includes both Modern and Classic color themes, with full support for light and dark modes that align with the user’s system settings, allowing for customizable appearance and consistent usability.

All interface components have been refined at a detailed level, with interactions adjusted to offer a smoother and more responsive experience.

Among the key new features, the HTX App v11.0 introduces a redesigned homepage that offers a cleaner layout and makes it easier to view assets at a glance. The asset page has also been rebuilt to provide a clearer overview of holdings, with visualized trends and improved sorting options by account and cryptocurrency. The trading interface now offers a unified experience for spot, margin, and futures trading, ensuring smoother navigation across functions. Deposits and withdrawals have been streamlined, with clearer guidance, enhanced performance, and better visibility of key information throughout the process.

HTX Marks 12th Anniversary With ‘Breaking Boundaries’ Campaign And Global Web3 Expansion Strategy

Since launching in 2013, HTX has served a global user base numbering in the tens of millions, offering services across cryptocurrency trading, asset management, and blockchain-based ecosystems. The platform continues to focus on driving blockchain innovation and supporting broader access to financial tools.

HTX positions itself as a key access point to the Web3 environment, with global infrastructure designed to ensure secure and dependable service delivery. Its operations are shaped by a strategic approach centered on international expansion, ecosystem development, user asset growth, and adherence to compliance and security standards.

In recognition of its 12th anniversary, HTX has introduced the theme “Breaking Boundaries,” symbolized through a space-themed campaign that reflects the platform’s long-term focus on innovation, human potential, and technological progress. This concept aligns with HTX’s broader vision of continuous advancement in the Web3 space.

In order to encourage broad engagement with this initiative, HTX has launched the “Mars Program” event series, which includes a prize pool of up to $300,000. Participants who access the event page before July 30 and complete specific tasks—such as trading, subscribing to Earn products, referring users, or engaging in the community—can enter a prize draw that offers rewards like TRX, cashback vouchers, margin interest discounts, futures trial bonuses, APY boosters, and other promotional incentives.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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Vitalik Buterin Discusses Decision Against Anonymity, Outlines Vision For Ethereum’s Scalable And Decentralized Future

Vitalik Buterin Discusses Decision Against Anonymity, Outlines Vision For Ethereum’s Scalable And Decentralized Future


In Brief

Vitalik Buterin explained his choice to build Ethereum publicly rather than anonymously, and outlined a long-term vision focused on scalability, decentralization, and continuous innovation.

Vitalik Buterin Discusses Decision Against Anonymity, Outlines Vision For Ethereum’s Scalable And Decentralized Future

Ethereum co-founder Vitalik Buterin, in a recent episode of The Network State podcast, explained why he chose not to launch the blockchain platform anonymously, unlike Bitcoin’s pseudonymous creator, Satoshi Nakamoto. Vitalik Buterin stated that his decision was shaped by the context of the time, emphasizing that he was only 19 years old when he began working on Ethereum in 2013.

According to Vitalik Buterin, anonymity was not something he seriously considered, attributing this to his youthful inexperience and enthusiasm. He said he simply saw himself as a young person with an idea, and the thought of concealing his identity did not occur to him.

Ethereum co-founder also noted that his public presence ultimately benefited the project. He explained that being visible allowed him to participate in conferences, articulate the vision behind Ethereum, and build trust with the broader community. He added that an anonymous approach might have hindered the formation of a strong early ecosystem, particularly among developers and investors.

He further contextualized his choice by comparing it to the environment in which Bitcoin was created. Vitalik Buterin remarked that in 2008, when Satoshi Nakamoto launched Bitcoin, cryptocurrencies were largely untested and regulatory responses were uncertain. By 2013, however, blockchain technology had become better understood, which reduced the perceived risk of operating openly.

Scalability And Utility: Ethereum’s Long-Term Priorities

During the discussion, Vitalik Buterin reiterated that Ethereum continues to pursue two core objectives: scalability and utility. He said that a well-defined technical roadmap remains essential to achieving these goals.

He explained that Ethereum aims to be a widely used and scalable platform, while also remaining fundamentally valuable—offering greater security, decentralization, and trustworthiness than traditional systems it might replace. Vitalik Buterin warned that if Ethereum cannot support millions of transactions or begins to resemble conventional financial infrastructure, it risks undermining its own value proposition.

In order to address these concerns, he highlighted the platform’s ongoing efforts to scale both Layer 1 and Layer 2 infrastructure. He described how developers are implementing solutions such as block pre-confirmation, access lists, and decentralized data storage at the Layer 1 level. At the Layer 2 level, innovations include increasing the use of BLOBs, employing PeerDAS for data availability, and integrating zero-knowledge technologies like ZK-SNARKs and STARKs to validate transactions. According to Vitalik Buterin, these upgrades are essential to enabling Ethereum to process millions of transactions per second while preserving network security.

Rethinking Bitcoin’s Architecture And Ethereum’s Path Forward

Ethereum co-founder also commented on the structural limitations of early Bitcoin design, suggesting that Satoshi Nakamoto may not have fully accounted for the asymmetry between block creation and verification. He argued that, unlike Bitcoin, where both tasks require comparable computational resources, Ethereum is moving toward an architecture where a smaller number of builder nodes perform the bulk of the work, while verification is broadly distributed. He said this model reduces system load and enhances accessibility for a larger number of users.

As an example of what can go wrong, Vitalik Buterin cited El Salvador’s use of custodial wallets in its Lightning Network rollout, which he described as a setback for decentralization. As an alternative, he proposed a hub-based model in which a limited number of powerful nodes handle proof generation, while verification remains widely decentralized.

He also discussed the role of Layer 2 rollups, which conduct transactions off-chain but verify them on Ethereum’s base layer. According to the developer, this mechanism provides the same security guarantees while enhancing scalability. He added that data availability sampling allows validators to verify the blockchain using only partial data, further supporting Ethereum’s decentralization goals.

Vitalik Buterin concluded by affirming Ethereum’s commitment to continuous improvement. He stated that the project is focused on becoming more scalable, accessible, secure, and broadly useful.

Ethereum’s major Pectra upgrade went live on May 7. The next hard fork, Fusaka, is scheduled for deployment in November.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

More articles


Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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OORT, The DeAI Data Infrastructure Provider, Confirms Participation In DePIN Expo 2025

OORT, The DeAI Data Infrastructure Provider, Confirms Participation In DePIN Expo 2025


In Brief

OORT, a leading decentralized AI data infrastructure provider will participate in DePIN Expo 2025 to showcase its scalable AI data ecosystem and industry partnerships.

OORT, The DeAI Data Infrastructure Provider, Confirms Participation In DePIN Expo 2025

DePIN Expo 2025 announced that OORT, a leading DeAI data infrastructure provider, will officially participate in the event. Dr. Max Li, Professor at Columbia University and Founder & CEO of Oortech, will provide academic guidance for the expo and lead the OORT team in technical showcases and thematic discussions.

Dr. Max Li, a leading figure in decentralized AI research at Columbia University, has been a driving force in advancing the translation of academic innovation into real-world applications. The concept of OORT originated in 2018 from a student team project in Dr. Li’s “Reinforcement Learning” course, where the idea of decentralized AI was first proposed. The final project of that course became the prototype for OORT. Since then, the OORT team has continued to develop its technology at the intersection of academia and industry, based out of Columbia University labs. Their work has resulted in multiple academic papers published at top-tier blockchain and AI conferences, as well as several patents.

OORT To Showcase Decentralized AI Data Ecosystem And Industry Partnerships At DePIN Expo 2025 In Hong Kong

As a pioneer in the DeAI space, OORT is committed to building a scalable, verifiable, and privacy-preserving data engine powered by a global community. It provides a full-stack, end-to-end solution that helps enterprises and individuals collect, process, and monetize high-quality AI data.

Its core products include:

OORT DataHub – a global, community-driven platform for AI data collection and annotation

OORT Storage – enterprise-grade decentralized data storage

OORT Compute – edge-based AI data preprocessing and verification

OORT has established a closed-loop ecosystem that connects real-world data buyers with Web3-native incentive mechanisms. It has signed agreements with seven of the world’s major data exchanges, ensuring a comprehensive flow from task publishing and data collection to monetization.As of July 2025, OORT has over 300,000 DataHub users and more than 80,000 infrastructure nodes across 130+ countries. Its technology is backed by Microsoft and Google, and its team includes members from Qualcomm, AT&T, and JPMorgan. OORT also launched HumanAIx, the world’s first decentralized AI alliance, and collaborates with partners such as Neo, IO.NET, and YGG.

This collaboration deeply integrates OORT’s academic resources and industry influence with the DePIN Expo’s industrial platform, reinforcing Hong Kong’s unique position as a global nexus of manufacturing and finance, and supporting DePIN Expo’s mission to become the “Web3 version of CES.”

DePIN Expo 2025 is scheduled to be held on August 27–28 at Cyberport, Hong Kong. The event is hosted by DeMall, executive hosted by Web3Labs, MetaEra, and Techub News, and co-hosted by Cyberport.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

More articles


Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








More articles



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