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Dispatch is a fantastic episodic superhero comedy, and it is one of the best rated PS5 games on the PSN store right now with a near perfect rating. As of writing, the game currently has 3,391 user ratings with a 4.93 overall based off 96% five-star ratings and 2% four-stars. The game also currently has a very positive reception on Steam, with “89% of the 7,795 user reviews positive”.
It is admittedly not a lot of user scores for PlayStation, but we don’t expect its aggregate to fluctuate too much. Ghost of Yotei launched on the PSN store with a 4.89 rating from 9,282 ratings, and it is still almost perfect with 4.81 based off 47,761 user ratings. Other big releases this year such as Death Stranding 2 sit at 4.88 from 40,022 user ratings, Hollow Knight Silksong is at 4.61 off the back of 34,603 ratings.
Clair Obscur Expedition 33 is the most impressive release this year with a 4.9 from 67,258 ratings. It’s the favorite to win game of the year, with Final Fantasy 7 Rebirth director, Naoki Hamaguchi, saying Clair Obscur Expedition 33 is his GOTY pick, and Phil Spencer has voted for Sandfall Interactive, too.
Dispatch is Highly Recommended
Dispatch is a great game we highly recommend. It’s from developer AdHoc, comprised of former Telltale talent, and it’s what you’d expect from a Telltale Game but better. You make dialogue choices and decisions that alter the story, including romance, and the game is legitimately funny with a stunning visual art style.
The only problem is that not all of the episodes are out yet. Episodes 1 and 2 launched on October 22nd, and episodes 3 and 4 just recently launched on October 29th. Episodes 5 and 6 are scheduled to come out November 5th, and then the game will end with episodes 7 and 8 on November 12th.
You may wish to wait until all the episodes are out before buying. Regardless of when you buy, the Standard edition only costs £28.99/$29.99. There is a Deluxe edition available for £36.99/$39.99, and it includes digital artbooks and comics.
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Green Beret was an action arcade game released by Konami in 1985. It is remembered for its Cold War setting and its reliance on the player using mainly a knife to dispatch enemies, although you were able to collect many different weapons to aid you in combat. Green Beret was one of the hardest games I had ever played and yet was one of the games that gave me the best memories! Sadly however if you had the Commodore 16 version, it was widely regarded as one of the worst video games ever made. Well at least until now…
Original
Arlasoft’s Version
Welcome to Green Beret C16 by Arlasoft. A new version of the game that doesn’t just feature almost all the features from the arcade version. But smooth real-time scrolling, four full-length arcade maps, via multi-load, detailed multi-colour graphics using more of the machine’s 121 colours, soft sprite masking so there aren’t big blue blocks around characters, a flame thrower, rocket launcher and grenades, and all the ground enemies (including kickboxer, dogs, grenadiers, cannons) with added theme music! Seriously this is one of the best releases for the C16 and worth checking out at the link below.
Mojang announced a big change is coming to Minecraft: Java Edition, one that could make it a whole lot easier to make mods and perhaps make them more exciting.
While Minecraft has a long history of modding and there’s some truly massive mods out there, the game has been using obfuscation to make it more difficult to pick it apart. Something that is quite normal in the software industry as one tool in the box to protect games. But, that’s now going to change as they’re completely removing the obfuscation!
From the announcement:
For a long time, Java Edition has used obfuscation (hiding parts of the code) – a common practice in the gaming industry. Now we’re changing how we ship Minecraft: Java Edition to remove obfuscation completely. We hope that, with this change, we can pave a future for Minecraft: Java Edition where it’s easier to create, update, and debug mods.
When? Quite soon actually. They said the first snapshot after the full Mounts of Mayhem launch will no longer obfuscate the code.
It will take time for modders to catch up with the changes, since everything will be so open now and a lot of tools were built with the obfuscation in mind but it will make it massively easier in the long-run.
This is a genuinely great move. I’m excited to see what happens next for modders.
However, the cynic in me says this suggests that it’s a step towards Mojang eventually retiring Minecraft Java and going all-in on the modern Minecraft: Bedrock Edition (which doesn’t have Linux support). Hope I am wrong on that though, but having two entirely separate versions is likely not something the higher ups at Microsoft want to continue forever.
My mom always told me, “Never give up on your dreams!”. And turns out John Romero’s mom might have said the same thing, since he’s focused on bringing his recently shelved project back to life.
First, let’s rewind a bit for some context. Earlier this summer, developer Romero Games revealed that funding for its upcoming project had been pulled, leaving the game in limbo and, unfortunately, forcing the studio to let go of a number of its developers.
However, it seems that John Romero, best known as the iconic co-creator of DOOM, Quake, and Wolfenstein 3D, is determined not to let it die completely.
Canceled But Not Forgotten: John Romero’s Big Game Might Live Again
John Romero recently attended San Diego Comic Con Malaga and shared some information (thanks, Game Reactor) regarding Romero Games’ current state and its future plans after dealing with the harsh situation of shelving a project.
Basically, he stated that they haven’t given up on reviving their unannounced project, even if it means starting from scratch, using its assets to create something completely new.
“Well, we’re still figuring out what we’re going to do with our big game”, explains Romero. “We own the IP, we own the code, we own everything about the game, right?”.
He went on to say that several companies have already expressed interest in the project, so he’s looking for a proper partner. “We have a lot of companies that are interested and still working with us on it”, he says.
“Because when you develop a game for years and you put in, say, $50 million into a game, if you move and start working with somebody else, they get $50 million for free. So lots of people want to continue working on something, you know, and even if that doesn’t happen, you have $50 million worth of assets that you can use to make another thing. So no matter what, you are shortcutting the end of your game, right? To be able to get your game done faster, you already have a lot there already.”
When asked how far along development had been, Romero said the game was roughly “midway” through production when Microsoft decided to pull its publishing deal. So maybe the project may still see the light of day, even in a different shape? Well, only time (and John Romero) will tell.
Released
December 10, 1993
ESRB
M for Mature: Blood and Gore, Intense Violence, Strong Language
It’s often best to quit while you’re ahead, to figure out when you’ve had enough and that it’s time to go home. The problem in ARC Raiders is that heading home sets off a loud klaxon that alerts nearby robots and other people to the fact that someone is leaving, and they probably want your stuff. Or maybe they just want to get home as well? You never quite know who’s going to round the corner, and whether they’ll be professing a desire to make it out together, to come all guns blazing… or maybe even both.
Extraction shooters, survival games and battle royales have spent the better part of the last decade with a bit of a rough and tumble reputation. Some of the biggest examples of each have sprung up from next to nowhere, with their roots in the modding community or indie development, and they’ve all left the major publishers completely confounded for how to try and adapt them into their own money-making machines.
Of the three, it’s extraction shooters that I feel have had the toughest time to be adapted. Battle royales are easy – it’s just last player standing – while survival games often have both co-op and PvP servers to let you get the experience you want, but the core nature of an extraction shooter, where you can lose not only what you’ve just gathered, but also what you actually brought with you on this excursion, is a particularly tricky concept to balance. Certainly it’s one that I’ve found difficult to psyche myself up for. The stakes feel so much higher, the possibility of failure just seconds away, and with little to no recourse.
Playing ARC Raiders for a few hours in a pre-release preview, and during the Server Slam test before then, the game does a good job of getting you into the flow of the game and skirting around the cost of failure. After working through the tutorial where you character is ambushed, robbed, but then makes it to an elevator with a kindly operator, you’re then handed your first mission as a Raider. The goal is simple, to head back to the surface, do some light scavenging and then get back home. ARC Raiders tracks that goal – to rummage through three potential loot containers – whether you make it back home or not, so you’re still rewarded even if you bumble into another player or get overwhelmed by ARC robots.
Those robots come in many shapes and sizes, from the small spider-like Ticks that want to show you their best Alien Facehugger impression, through the Snitch that scans for activity and can call in reinforcements if not taken down quickly enough, and up to the more formidable Bombardier drone and the imposing Queen. You’ll do well to avoid too much trouble that engaging them can cause – blasting bots makes quite a lot of noise and can draw more unwanted attention – but they’re also a valuable source of power cells and other resource for crafting.
There’s always a chance that you’ll find something really special, and that could ordinarily bring a lot of added pressure to make it back out alive. That’s where one of ARC Raiders’ best design choices comes in, with a Safe Pocket that lets you stash something that won’t be lost if and when you die. It’s such a small thing, but if you’re after one particular component or find something of high rarity, it’s invaluable to have this.
Returning to Speranza, you’ll find a bunch of progression paths are available to you, both permanent and transient. For your character, you’re earning skill points that you can spend down three paths of a skill tree to enhance particular styles of play, whether it’s stealth, looting, or whatever. You’ll also have to start building up a set of workbenches that will let you craft the key weapons, gadgets, shield, ammo and other gear that you need for filling your loadout – a free loadout is also available for when you don’t want to risk anything… or maybe you don’t actually have anything left! You can also just visit the traders of the town, who will both sell you gear and have some quests for you to follow. The best guy of all, though, is Scrappy the rooster. He’s such a random buddy, but one that will scrounge up a plethora of items and resources for you to use. You can even train him up and get him some quirky cosmetics.
There’s a wealth of gear and options to explore, and I really only managed to scratch the surface, even with a generous batch of high-end kit in the test session. Lure grenades can be very useful to draw ARCs away from you (or to bait into rival teams perhaps), but then there’s also mines, door blockers, flares and glow sticks, grapple hooks and others. A lot of what you can carry is defined but the Augment that you hold, which helps lean you into a particular direction by boosting the inventory in different ways. They can enable using heavier shields (which come at a movement speed cost), give you more quick access inventory slots, even more safe pocket slots.
One of the more special things about ARC Raiders is the choice of scenery. Instead of taking players to somewhere real or fictional in Eastern Europe or the Pacific Northwest, ARC Raiders instead heads to Italy and the underground city of Speranza where humanity has taken refuge from the ARC robots that make the surface uninhabitable. There’s all the traits of a post-apocalypse, with the regions having been reclaimed by nature, with busted cars and rusting infrastructure, but Embark has done a great job of capturing what you’d imagine this region to look and feel like, as the maps shift ever northward through Italy. Layer the kind of grimy, lived in retro-futuristic tech and fashion that still make the original Star Wars trilogy so iconic, and there’s an oddly optimistic tone to this game.
But… is ARC Raiders actually fun to play? Well, that kind of depends. Across maybe a dozen or so efforts, I managed to extract just a couple times when playing in squads, one time playing it very cautiously to avoid contact with a group that we saw attacking ARC robots a whole bunch, before they ended up coming to the extraction point we triggered and speaking in proximity chat to avoid a final fight. They were good eggs and after effectively teaming up again on the next mission, it was quite saddening that we were blasted from what felt like miles away while trekking up a hill. That was the overriding experience that I had, of being outclassed in combat whenever it struck, and as the rounds rapidly drained my resources, I’m left wondering what the final game will be like.
This was, of course, not a representative experience in that the player pool was so much smaller, the power and skill balance largely fixed. I’d hope and expect that the full game with a much larger community has more variety of approaches, more space for impromptu collaboration and messing around. We’ll no doubt see this manifest quickly after the game’s launch this week.
What feels clear to me, though, is that ARC Raiders has the potential to quickly become the biggest and best example of the extraction shooter out there. The distinct tone and feel of the world that Embark Studio has created, the feel of the action, the layered progression and systems to try and make failure not feel so final, all builds to what could be this genre’s new gold standard.
Battlefield Redsec, the free-to-play battle royale mode inside of Battlefield 6, went live yesterday across all platforms, right alongside the game’s first season. This is the Battlefield series’ second attempt at a battle royale mode, after Battlefield 5’s ill-fated Firestorm.
Part of why Firestorm never really made it big was that it was locked behind the full price of the game, effectively acting as a side mode within the existing experience, and not a means to attract a new type of player, one who is not interested in buying the premium game.
Redsec corrects that much of that, but it doesn’t seem to be taking off.
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Quickly after Redsec went live, Battlefield 6’s ranking on the Steam most played charts went up, reaching around 550,000 concurrent players, which is up from the usual peak of 320,000 to 400,000 the game has been settling into since launch, as seen on SteamDB.
That’s a decent boost, but you’ll notice that’s nowhere near enough to reach Battlefield 6’s launch peak concurrent of 747,440, which is a little surprising considering it doesn’t cost anything to play Redsec, whereas that player peak was made up entirely of people who bought the full game.
There’s obviously a chunk of PC players unaccounted for here – anyone who grabbed it on the Epic Games Store or through the EA app directly won’t be represented here. Indeed, there’s also a large contingent of console players across PlayStation and Xbox where Redsec may very well be doing a lot better than it seems to be doing on PC.
Watch on YouTube
Twitch numbers started out strong, with Redsec (which is counted separately from Battlefield 6) reaching the top spot for a time, before it continued its natural slide down the ranks. At the time of this writing, the category has 80,000 viewers and sits in the number three spot.
These figures may very well improve over the next several days, especially once the weekend rolls around. However, considering how much hype there’s been for a Battlefield battle royale mode, it’s a little surprising to see that it seemingly hasn’t attracted the sort of attention Warzone has, or bring in as many players as the core game of Battlefield 6 managed to.
One of Amazon Gaming’s few major successes will no longer be getting new content, and will likely shut its doors entirely at the end of 2026.
New World: Aeternum is an MMO that launched four years ago where it attracted some moderate success. Since then, it has chugged away, usually bringing in 10,000-30,000 concurrent players per day on Steam, plus more on consoles. That number would spike for a while around the release of each new expansion before gradually fading away again. In other words, while it has never been a massive success, it did seem to find a dedicated audience.
Apparently, though, this is not good enough to keep the game going.
“After four years of steady content updates and a major new console release, we’ve reached a point where it is no longer sustainable to continue supporting the game with new content updates,” said the developers in a new post on the official website.
The recently released season 10 and Nighthaven addon will be the game’s last piece of new content, and as a thank you, the developers have making Nighthaven and Rise of the Angry Earth free to all players.
The good news is that the game’s servers will keep running throughout 2026. It’ll also remain purchasable on storefronts, although I hope the developers do make it clear to prospective new players that they are buying into a game with a shortened lifespan.
“Rest assured, our intention is to keep servers operating through 2026, allowing our community time to continue their adventures in Aeternum.”
In-game currently will also remain available.
While they don’t actually outright say that the servers will shut down at the end of 2026, it certainly seems implied.
The decision to stop supporting New World is likely tied to Amazon’s announcement that it’s cutting another 14,000 jobs. Bloomberg is reporting the number will actually be closer to 30,000. The Amazon Gaming Division is reportedly going to be hit hard, and is planning on ceasing work on first-party triple A titles.
So raise a glass to our brothers and sisters in the firing line, and to all those who have ventured forth in New World.
Alex Hirsch’s The Book of Bill, the first Gravity Falls book for adult readers, proved immensely popular with fans when it hit store shelves last July. The illustrated novel (of sorts) debuted at No. 1 on The New York Times Best Seller list and remained on the list through the holiday season. Gravity falls fans who haven’t picked up Bill’s origin story, as told by him, can save 50% on the newly released collectible edition with a slipcase and numerous extras. Released September 23 for $40, The Book of Bill Limited Collector’s Edition is already discounted to only $20.54 at Amazon.
If you’re shopping for a Gravity Falls fan this holiday, the new edition would make for an awesome gift. The original hardcover edition wouldn’t be a bad gift either–unless they already have it, of course. The Book of Bill’s standard hardcover edition is on sale for only $10.67 (was $27) at Amazon, where it holds a 4.8/5 star average based on 5,300+ customer reviews.
$20.54 (was $40)
The Book of Bill Limited Collector’s Edition has a few stylish extras for Gravity Falls fans. Perhaps most notably, the hardcover is packaged in a glow-in-the-dark slipcase, and the artwork is presented in a color referred to as “Undead Green.”
Along with the book, you’ll find a double-sided poster, four postcards with appropriately bizarre art, and a sticker sheet with, yes, some strange stickers (six of them, to be exact).
If you already own a copy of the best-selling book, it’s worth reiterating that between the covers, this is the same 208-page book outlined below.
$10.67 (was $27)
The Book of Bill is a dark comedy told from the perspective of Gravity Falls villain Bill Cipher. Throughout the collection of illustrated stories and random asides, Bill details his origin story and influences, offers his opinion on his impact on humanity, provides a step-by-step guide to world domination, and more.
Like some other Gravity Falls books, The Book of Bill has riddles, puzzles, and plenty of zany nonsense. The cover art is a warning on its own, but it’s worth emphasizing that The Book of Bill’s illustrations and text are not for young Gravity Falls fans.
Though Gravity Falls was a Disney animated show, it had crossover appeal for adult viewers, so it’s not surprising that series creator Alex Hirsch wrote a book that caters toward older fans of the show. Plus, many fans who watched the show during its run are now adults with nostalgia for a favorite from their childhoods.
Take a closer look at the Collector’s Edition inserts and design below:
The Book of Bill Limited Collector’s Edition
Gravity Falls earned a dedicated fanbase throughout its two-season run thanks to its whimsical characters, charming animation style, and off-beat storylines. Physical editions of the complete series have been out of print for years, with the Blu-ray edition in particular selling for high prices on the reseller market. You can get Gravity Falls: The Complete Series on DVD for $40 at Amazon. This is the Collector’s Edition 2018 release featuring all 40 episodes in widescreen format. If you search Amazon, you’ll likely come across Gravity Falls: Even Stranger, which is $20, but be aware this release only has eight episodes from Season 1.
As mentioned, The Book of Bill was the first Gravity Falls book for adults. A second Gravity Falls book for teens and adults was published in May. Gravity Falls: Don’t Color This Book! It’s Cursed! is a coloring book that is as cursed, or perhaps even more cursed, than The Book of Bill. You can buy the 64-page cursed paperback artifact for $8.80 at Amazon.
Here’s a list of Gravity Falls stories, activity books, and journals for young readers and writers.
Books for younger Gravity Falls fans
Gravity Falls fans should also check out this (unofficial) Mystery Shack building set. The 1,038-piece kit is $40 and has solid customer reviews.
The Battlefield 6 Season 1 battle pass has arrived, and with it comes a bunch of weapons, skins, boosters, and more.
There are over 100 tiers to complete in this season’s battle pass along with four different paths to choose from: Rogue Operators, Deniable Ops, Soldiers of Fortune, and Pacific Ghosts. To top it all off, players can earn even more rewards via the Ultimate and Prestige tracks, which are unlocked after completing every preceding path.
Here are all of the Battlefield 6 Season 1 battle pass rewards, and which path you should choose.
Battlefield 6 Season 1 battle pass explained
The Battlefield 6 Season 1 battle pass will give you a ton of rewards. There are three tiers of rewards: non-owner, battle pass, and BF Pro.
Image: Battlefield Studios/EA via Polyogn
Non-owners will be able to collect all free rewards, which are marked with “FREE” in green text.
Battle pass owners will be able to earn every reward in the battle pass along with six instant unlocks, gain 10% bonus XP, and host Portal servers persistently.
BF Pro owners will be able to gain 15% bonus XP, host 100 player servers, skip the first 25 tiers of the battle pass, access exclusive assignments and paths, listen to an exclusive vehicle radio station, and earn extra challenge rerolls in addition to all previously mentioned rewards.
All players will start out in the Recruit path, which has five tiers. To unlock a tier, you’ll need to collect battle pass tokens, which can be earned by completing weekly challenges or earning XP. After you complete the Recruit path, you can choose between one of four paths: Rogue Operators, Deniable Ops, Soldiers of Fortune, and Pacific Ghosts. Each of these paths has 22 tiers and rewards. You can swap between the four paths whenever you like.
After you complete all four paths, you’ll unlock the Ultimate path, which has seven tiers and rewards. Once you’ve unlocked everything there, you’ll unlock the final path, Prestige, which has 10 rewards — 9 of which are free.
Battlefield 6 Season 1 battle pass instant unlocks
For purchasing the Battlefield 6 Season 1 battle pass, owners will instantly unlock the following:
Brodie Panopticon 8 soldier
Speak No Evil Recon soldier skin
Bad Medicine Support soldier skin
SOR-300SC Wild Beast weapon package
Transparency Parachute
30 min. career XP booster
For purchasing BF Pro, you’ll unlock everything listed above and six more exclusive rewards:
Boring gaming setups are no fun. If you’re looking to add a bit more energy and character to your desk space, gaming lights can make a big difference. There are a bunch of different options in the market to consider, but if you’re looking for something smarter that’s easy to control and also offers creative freedom, we recommend checking out the Govee RGBIC gaming neon rope lights.
These are flexible, bring life to every setup, and can now be yours for less. Amazon is being generous with a 25% discount on these, which brings the price down to just $75 from its original $100 tag. That’s a nice $25 drop, but the offer might not be around for long. Take advantage of the discount while it’s still live, and while supplies last.
See at Amazon
Millions of Colors to Choose From
These Govee lights get you 42 independent light segments and 252 LED beads across the 10-foot strip. The inverted illuminated lighting technology removes the typical glare and spotting you often see with traditional LED strips for a smoother glow that’s easier on the eyes. The strip is also flexible, meaning you can shape it around the edge of your desk and even resize it according to your needs using the 12 designated cut points.
Once the strip is all set, you can use the Govee Home app to access 16 million color options, 64+ preset scenes, 11 music modes, and much more. Switching between these literally takes seconds, and you can play around with the modes to get the setup of your dreams. Not in the mood to bother with the in-app controls? Pair your lights with Alexa or Google Assistant and use voice commands to manage the lights.
For an even more immersive experience, you can consider grabbing an AI Gaming Box that syncs your lights with what’s happening on-screen. It’s definitely more of an add-on, but worth it if you’re looking to build a full setup that makes you feel like you’re a part of the game.
All-in-all, these lights offer a great way to improve your current desktop setup. They add personality to any space, and you have a wide range of colors, plus patterns to choose from. Feeling some boost of energy? Go for vibrant colors. Want to relax while streaming your favorite show? Warm tones should work best. Snag the deal while the 25% discount is still available.