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Arc Raiders’ Cold Snap update brings snow storms to most maps, new events and a new Raider Deck

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Arc Raiders’ Cold Snap update brings snow storms to most maps, new events and a new Raider Deck


Arc Raiders is kicking off its last major event of the year. The Cold Snap update arrives moments from now, and it’s perhaps the game’s biggest since its momentous launch in late October. We’ve known about the existence of Cold Snap for a while, of course, but we finally have a solid idea about what to expect.

Cold Snap is made up of different components – including new content – that all players have access to.

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As the name suggests, of course, Cold Snap introduces the new snowfall Map Condition. As part of this, maps will be covered in snow, thanks to snowstorms sweeping across them. For one, snowfall makes it harder to see enemies, but it also turns all lakes solid.

There’s a new mechanic associated with this, and it’s actually similar to Battlefield 6’s Winter Offensive update. Staying outdoors for too long will cause you to catch frostbite, which slowly drains HP. Embark says you’re going to need to bring more healing items with you on raids, and it doesn’t look like there are firepits that could keep you warm – though staying indoors for a while will help.

Cold Snap arrives alongside limited-time events that will be available until Tuesday, January 13. The snowfall visual update and new frostbite mechanics are available on Dam Battlegrounds, Buried City, Spaceport, and The Blue Gate.

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One of the new events is Flickering Flames, which comes with its own progression track of 25 levels. Content is, of course, unlocked using Merits, which are earned from XP in matches. The other event is the Candleberry Banquet Project, which requires you to donate items found on the surface (including Candleberries).

You’ll earn rewards each time, and each stage completed will reveal a new scene on the banquet table. Likewise, there are cosmetic rewards as part of each stage, and you can use it as a source of Merits, too.

While on the subject, the new update also kicks off a new Raider Deck (battle pass). Available from December 26, The Goalie Raider Deck is pretty much what you’d expect. You’ll find several pages of cosmetic and useful items. The new Deck will be available to all players for free.



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PAW Patrol Rescue Wheels: Championship Review | TheXboxHub

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PAW Patrol Rescue Wheels: Championship Review | TheXboxHub


A PAW Patrol Game That Is Sadly NOT Ready For Action

A couple of facts for you. Did you know that PAW Patrol is Canadian? And that it’s been on our screens for twelve years now? That’s a lot of time to be on a roll, on the case, and ready to fly. 

My connection to PAW Patrol has weakened somewhat in the past two years, as my kids have decided they’re too old for it. In that period, it seems PAW Patrol have gone a bit Monster Truck and developed some Rescue Wheels. Not only are they saving the people of Adventure Bay, but presumably they are driving over and crushing cars as they do it.

It’s the perfect set up for a sequel to 2022’s PAW Patrol: Grand Prix, then. New cars, more offroading, and a tie-in to the latest cartoon.

PAW Patrol Rescue Wheels Championship review 1
Not quite ready for action

It’s also worth noting that we really quite liked PAW Patrol: Grand Prix, handing it a 3.5/5 in review, not least because it had well thought-out accessibility tools that made it a perfect gateway to karting/racing games for young ’uns. That information becomes important later on. 

The shape of PAW Patrol: Rescue Wheels is roughly the same. There’s a Free Play mode for a quick dip into individual races and arena matches (think Mario Kart World’s coin mode, except collecting pup treats); a Rescue Wheels Championship that has you moving through a map of sequential tracks and arenas to unlock racers; and Pup Cups, which are three-times-four races in a traditional Grand Prix format. 

Whichever one you choose, you’ll be unlocking skins, decals and exhausts to modify the Rescue Wheels. These are doled out in measly fashion: you don’t unlock green paint, you unlock green paint solely for an individual car, so the cosmetics are a little piecemeal.

The proof is in the racing pudding, however. Does PAW Patrol: Rescue Wheels build on Grand Prix’s stable foundations? Is it a Rider or a proper Humdinger?

A Sequel That’s A Bit Rocky

There’s a bit of a divide in our household, as we answer these questions very differently. I’ll start with my thoughts rather than my kids’, as I’m an adult and this is my review, thank you very much.

In my view, it’s impossible to see past astonishing design decisions and – frankly – lazy development in PAW Patrol: Rescue Wheels. Where Grand Prix was competent and sure-pawed, this feels rushed and barely tested.

Take the game’s major new mechanic: the stunts. Press X and your truck will lurch about on its hydraulics, filling up a stunt bar. With a complete stunt bar, you can pull off a Max Stunt on a ramp, which sends pup and vehicle soaring into the sky with a significant boost. 

Sounds solid, right? But hear this: you can pull off stunts anywhere on the track, not just at jumps or ramps. What this means is that, for optimal play, you’re spamming X all of the frigging time. Which hurts. Not to mention that it looks beyond stupid, as you and the CPU players (they never stop stunting) perform a kind of synchronised Pimp My Ride. Races look goofy as hell with everyone bump and grinding.

PAW Patrol Rescue Wheels Championship review 2PAW Patrol Rescue Wheels Championship review 2
Bounce, bounce!

You can activate an Auto-Stunt, which is presented as an option for young players but everyone should activate it immediately. Honestly, do yourself a favour. But it doesn’t stop the camera bobbling about as it’s locked to your chassis rather than somewhere more sensible, like in the air. And you’re still watching Fast & Furry-ous with the dogs on their hydraulics.

The boost you get is a death wish. You can’t steer left or right when in a boosted jump (or any jump, as it happens), which means you’re often propelled off the track if you’re not lined up. All those stunts you chained will very often end up in an out-of-bounds.

The PAW Flaws Keep Coming

It doesn’t stop there. If you land outside the track (which happens more than you’d want and invariably on the final lap) you’ll be dumped randomly. We’ve found ourselves three corners back from where we exited, in final place or thereabouts because PAW Patrol: Rescue Wheels likes to have the CPU locked to the back of your car, no matter what speed you travel. Other times we restarted next to a wall, or just before a chasm that was impossible to cross with the lack of acceleration.

There are a host of other issues. Auto-Drive, a guide to the racing line for younger players, takes an iron grip on the car. It feels like a Tesla self-drive rather than a guide, and younger players will wonder why they can’t move their car properly. The weapons aren’t intuitive (confetti looks beneficial but is actually a trap); there’s no information about whether you’ve hit another player, so no joy if you’ve fired backwards and hit someone; and we haven’t even got to the lack of cars, tracks and cosmetics.

But even as I write this, I’m not sure how important this is to the average six-year-old. I played PAW Patrol: Rescue Wheels as an adult who expected the basics of a kart game and was left wanting. 

It’s a good time to let my kids grip the wheel of this review.

They thought it was fine. The stunts were silly and easy to ignore. Falling off the track was a pain and meant the occasional squabble, but – as Mario Kart fans – it was part-and-parcel of their rivalry. The repetition of tracks and cars meant less as repetition just doesn’t bother kids as much. Having listened to Golden by K-Pop Demon Hunters roughly 750 times, I can attest to this.

PAW Patrol Rescue Wheels Championship review 3PAW Patrol Rescue Wheels Championship review 3
Just about does the job as a gateway racer

An Inoffensive Gateway Racer

In short, they saw PAW Patrol: Rescue Wheels as an inoffensive, casual attempt at a karting game. When I moaned about something, they wafted it away. Which is to say that maybe, just maybe, Outright Games have focused on the right things, failed at things that don’t really matter, and there’s still a gateway racer rattling around in there. Which is hardly a glowing endorsement, but not the critical impaling that I had planned. 

So, who wins? Well, I’m edging towards a compromise. Controversial, I know. If you’re an adult, lop a half mark from this score. It’s irretrievably flawed and I want to shake the designers and ask “WHY?”. If you’re sub-ten-years-old, add a half mark.

PAW Patrol Rescue Wheels: Championship is thinner and more charmless than PAW Patrol: Grand Prix but – hey! – it’s got Rescue Wheels in it. It just about, by the skin of its teeth, retains its role as a gateway game for prospective racers.

Va-room – PAW Patrol Rescue Wheels: Championship is a New Monster Truck Adventure – https://www.thexboxhub.com/va-room-paw-patrol-rescue-wheels-championship-is-a-new-monster-truck-adventure/

PAW Patrol Rescue Wheels: Championship Brings Monster Truck Racing to PC & Console this Halloween – https://www.thexboxhub.com/paw-patrol-rescue-wheels-championship-brings-monster-truck-racing-to-pc-console-this-halloween/

PAW Patrol Rescue: Championship is on the Xbox Store – https://www.xbox.com/en-GB/games/store/paw-patrol-rescue-wheels-championship/9NJQ3J8L1MDL/0010



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How to Make Bread Bowl Pumpkin Soup in Disney Dreamlight Valley

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How to Make Bread Bowl Pumpkin Soup in Disney Dreamlight Valley


Bread Bowl Pumpkin Soup is one of the 4-star Entrée Meals added with the Wishblossom Ranch expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. In this guide, we will tell you how to make Bread Bowl Pumpkin Soup in Disney Dreamlight Valley.

Ingredients for Bread Bowl Pumpkin Soup in Disney Dreamlight Valley

Players can cook the Bread Bowl Pumpkin Soup entrée meal with the following ingredients.

Tigger Fish is a rare fish that players can catch from the gold ripples in all areas of the Pixie Acres biome. Go to any fishing spot in the biome and look for the gold ripples to fish out the Tigger Fish. Fairy Kamut is a grain-type ingredient that players can acquire from growing the Fairy Kamut Seeds. Goofy sells the Fairy Kamut Seeds at his caravan in the Wishblossom Mountains. It costs 200 Star Coins for 1 Fairy Kamut Seed, and it takes 50 minutes to grow.

Goofy sells Pumpkins at his stall in the Forgotten Lands biome for 996 Star Coins. Additionally, you can purchase the Pumpkin Seeds and plant them to grow Pumpkins. However, it takes 4 hours for a Pumpkin Seed to mature. Lastly, Milk is a dairy product that players can purchase from the Chez Remy restaurant for 230 Star Coins.

How to Make Bread Bowl Pumpkin Soup in Disney Dreamlight Valley

After gathering all the ingredients for the Bread Bowl Pumpkin Soup, go to any Cooking Station to start making it. Visit any cooking station in the Valley, Eternity Isle, Storybook Vale, or Wishblossom Mountains and interact with it. Then, put the ingredients into the Cooking Pot one by one, and select the “Start Cooking” option to prepare the Bread Bowl Pumpkin Soup Entree Meal. It will cost 1 Coal Ore to finish cooking the Bread Bowl Pumpkin Soup. When you make Bread Bowl Pumpkin Soup for the first time, you will learn the recipe. Next time, you can autofill the ingredients when making Bread Bowl Pumpkin Soup.

Use of Bread Bowl Pumpkin Soup

Bread Bowl Pumpkin Soup is mainly required during the A Tiggerific Day quest for Tigger. Other than that, players can choose to eat the Bread Bowl Pumpkin Soup to restore 4,153 Energy. Moreover, they can gift it to other villagers to increase their Friendship Level. Lastly, they can sell it to Goofy for 3,901 Star Coins.



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Tomb Raider Legacy of Atlantis trailer smashes millions of views as new developer thanks fans for “warm welcome”

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Tomb Raider Legacy of Atlantis trailer smashes millions of views as new developer thanks fans for “warm welcome”


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Tomb Raider Legacy of Atlantis was one of the best reveals at The Game Awards on December 11. The trailer continues to smash millions of views across several channels on YouTube, and the game is co-developed by Flying Wild Hog, a Polish studio new to the Tomb Raider franchise. In light of the trailer’s success, Flying Wild Hog’s creative director, Michal Kuk, has thanked Tomb Raider fans for the “warm welcome”.

Flying Wild Hog is co-developing Tomb Raider Legacy of Atlantis, which is a complete remake and reimagining of the first-ever Tomb Raider game released for the PS1 back in 1996. Founded in 2009 and based in Warsaw, Flying Wild Hog’s past games include the Shadow Warrior trilogy reboot and Evil West games.

They are co-developing Legacy of Atlantis with Crystal Dynamics, who have been making games for Lara Croft since Tomb Raider Legend back in 2006. This remake is also published by Amazon Games for the first time.

In a video posted to Flying Wild Hog’s official X account, Michal Kuk says, “We are super excited about the recent announcement at The Game Awards where you could see the game we’ve been working on behind closed doors”. Kuk adds, “Tomb Raider Legacy of Atlantis is official, and I just wanted to say working on such an iconic IP is a dream come true for us”.

Kuk ends the video by saying, “We can’t wait for you to experience what we’ve been crafting with so much dedication and hard work,” but “until then, we’re heading back to work because this adventure is just getting started”.

Tomb Raider Legacy of Atlantis trailer smashes millions of views

The Tomb Raider Legacy of Atlantis trailer continues to smash millions of views on YouTube. On the PlayStation YouTube channel, it has over 1.4 million views, which is significantly higher than Tomb Raider Catalyst, sitting at 838K views. On the IGN YouTube channel, it has crossed 1.5 million views, too.

On a new YouTube channel called Play Tomb Raider, created on October 24, 2025, it has actually surpassed a whopping 5 million views, with Catalyst at 18K.

Tomb Raider Legacy of Atlantis is a complete remake and reimagining of Lara Croft’s 1996 debut, and it stars Alix Wilton Regan as the new voice actor for Lara Croft. Roles you may recognize her from in the past include Samantha Traynor in Mass Effect 3, the female Inquisitor in Dragon Age Inquisition, and Alt Cunningham in Cyberpunk 2077.

Unfortunately, there’s no specific release date for Legacy of Atlantis yet, but it is planned to come out in 2026 for PS5, Xbox Series X/S, and PC. It is the first Tomb Raider game to use Unreal Engine 5, which is a big departure from the in-house Foundation Graphics engine used by Crystal Dynamics for Rise of the Tomb Raider and Shadow of the Tomb Raider.

Aside from Legacy of Atlantis, there is also Tomb Raider Catalyst planned to be released in 2027. Crystal Dynamics is the developer for Catalyst, and Flying Wild Hog is not involved at all. Catalyst is also the next chronological story in the long and confusing timeline of Lara Croft, taking place after the events of Underworld, which was released back in 2008.

Story Kitchen, a producer on the upcoming live-action Amazon Prime series starring Sophie Turner as Lady Croft, also confirms that Legacy of Atlantis and Catalyst share the same universe as the Amazon Prime series.

Tomb Raider

Platform(s):
Android, iOS, PC, PlayStation, PlayStation 3, SEGA Saturn, Xbox 360

Genre(s):
Action

8
VideoGamer



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From Ruins – A Detective Adventure looks worth keeping an eye on

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From Ruins – A Detective Adventure looks worth keeping an eye on


From Ruins – A Detective Adventure caught my eye recently with it’s interesting premise and some pretty slick looking pixel-art for point and click fans.

An upcoming “new-gen” adventure game that combines “deduction gameplay with a gripping story full of twists and turns”. Doing a little detective work you’ll be gathering clues to establish connections, and get solving a series of challenging cases. Currently in development by DigiTales Interactive who also made the positively rated Lacuna – A Sci-Fi Noir Adventure and Between Horizons – A Sci-Fi Detective Adventure.

Have a look at the first trailer:

They’re going the self-publishing route this time too. CEO Julian Colbus said: “Even though From Ruins is somewhat similar to our previous titles, it’s a major, scary step for us from a business perspective. As you may know, our previous releases were published and partially funded by German publisher Assemble Entertainment as well as additional partners for the Asian markets. This time around, we are flying completely solo, which means that all the marketing, PR, and distribution work falls on us. Like for many studios who have taken the same plunge, this might end up being a do-or-die situation. If you care about us and /or our ability to keep making games, it’s more important now than ever before to help us get the word out.”

Although it’s a classic styled point and click adventure they say it will have:

Modern conveniences such as tight movement controls, gamepad support, and an autosave system.
Contemporary game design that can get tricky but is never illogical.
Combines high-quality pixel art with state-of-the-art VFX and sound design.
Tells a fast-paced story that respects your time.

Article taken from GamingOnLinux.com.



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10 Best Racing Games Forgotten by Time

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10 Best Racing Games Forgotten by Time


Among the long list of genres I’m sad to admit are experiencing an almost unstoppable decline, I inevitably feel I must add racing games.

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Cross the finish line together.

Unlike generations like the Dreamcast or PlayStation 2, I don’t see that same affinity from players towards vehicles or speed; on the contrary, I think they’re actually avoiding them.

Gone are the days when the main attraction was tearing around at full speed on split-screen with friends or in campaigns where you started as a nobody and became the streets’ king, because now those are usually just accessory mechanics in a larger package.

Therefore, it’s never a bad time to pay tribute to those great creations that gave personality to a genre that is currently just simulators and minigames, so I invite you to read this list of the ten best racing games forgotten by time.

10

Aqua GT

We Don’t Race On Water Anymore

Aqua GT

There was a time when there were so many racing games that developers had to innovate as much as possible, including drastic changes to the scenery, like those in Aqua GT.

Instead of your typical four-wheeled vehicles on asphalt, this curious title placed you on sea circuits with powerboats that not only looked distinctive but also felt wildly different in terms of controls.

My younger self thought the change of environment was enough to set it apart, but the feeling of driving a speedboat implied a different rhythm and unique calculations for each corner and acceleration, and I didn’t truly appreciate it until many years later.

Perhaps it’s a special experience for me for personal reasons rather than general ones, which explains why it seems forgotten, though it’s clear Aqua GT is the kind of game that perfectly exemplifies the pursuit of innovation the genre had in its time.

9

Super Runabout: San Francisco Edition

A Chaotic City

Super Runabout San Francisco Edition

Returning to the more traditional approach of racing games, Super Runabout – San Francisco Edition presented an open-world premise I always found exciting due to how alive all its streets felt during each race.

With so much traffic, intersections, directions, and objectives, the feeling of connecting with the environment and mentally mapping out routes that helped you reach the goals as efficiently as possible was magical, making you feel at one with the setting in a very authentic way.

Unlike a strictly closed circuit, the entire city was your playground, so that now-essential notion of open worlds—encouraging you to familiarize yourself with the environment—was something Super Runabout – San Francisco Edition was already doing two decades ago, and from inside a car.

The quests certainly suffered from being generic and almost always being resolved in the same way, but it didn’t matter because the movement was natural and satisfying, almost like a comfort zone you returned to just for the enjoyment of being in a space you knew like the back of your hand.

8

Vanishing Point

Speed ​​and Nothing More

Vanishing Point

However, not everything had to be atypical or have an unconventional game design; sometimes it was enough to simply do what was expected of you as best you could, in the style of Vanishing Point, a game as entertaining as it was down-to-earth.

stunt racing title for Dualshockers

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You’re bored of following the racing line too, huh?

Without luxury vehicles, complex scenery, or overly outlandish mechanics, it was a racing game I’d almost dare to describe as humble, with a simple premise: whoever achieved the fastest lap was the winner.

The races were done with cars anyone would have in their garage, and that’s what caught my attention the most: how it distanced itself from the unattainable fantasy of Fast and Furious-style street races and made them more “family-friendly” by using simpler vehicles and locations.

The driving was fantastic, and the vibe was great too. Its music was mesmerizing, and even the sounds of their interface made you feel comfortable, because Vanishing Point championed subtlety over the usual grandiosity of the era. Perhaps that’s why people forgot about them, but that’s precisely why I remember them.

7

Re-Volt

Toy Story, But With Cars

Re-Volt

In the years when Toy Story was an immeasurable phenomenon, I remember being fascinated by anything related to toys, so you can imagine my reaction when I discovered Re-Volt.

The concept of using remote-controlled cars, one of my favorite toys, on spectacular and creative tracks was simply too much stimulation for my young brain, which begged for school sessions to end so I could keep playing.

Given the context, Re-Volt boasted an unusual artistic and gameplay presentation, with colorful and extravagant car designs and innovative tracks that transformed the usual streets into toy store aisles and supermarkets, making it stand out with ease.

The game certainly received a new version on Steam a few years ago, so perhaps it’s not as forgotten as the rest, but I still want to include it on the list because it saddens me that such a well-structured and executed idea never managed to stand the test of time.

6

Project Gotham Racing 4

An Underrated Simulator

Project Gotham Racing 4

As the years went by, I realized racing games were gradually moving away from their arcade nature to embrace the simulation variant, though none made me see it as clearly as Project Gotham Racing 4.

With its precise controls, challenging handling at high levels, and tight tracks, it was the title that introduced me to the shift in focus the genre was undergoing, now prioritizing a more realistic and less accessible driving experience that, nevertheless, had its own unique charm.

[…] precise controls, challenging handling at high levels, and tight tracks […]

Even though I preferred franchises like Need for Speed, Project Gotham Racing 4 vividly made me feel like a race car driver, forcing me to understand that driving was more than just pressing the accelerator and opening my mind to the true complexity the genre could possess.

Of course, it was an early version of a simulation genre that wouldn’t reach its peak until many years later, but that doesn’t diminish its merit. Those who know about racing games not only understand the demands of this installment but also applaud it, although there may not be as many of us left as in past years.

5

Midnight Club 3: DUB Edition

Rockstar’s Overlooked Gem

midnight club 3 dub edition widescreen

Before realism took hold of the imagination of racing game developers, street racing, vinyl records, and neon lights were all the rage, but little is said about how important Midnight Club 3: DUB Edition was in that regard.

With its accessible, arcade-style gameplay, where you could drift for miles on end and feel like a true street racer, each race was more exciting than the last, especially thanks to its incredibly addictive progression system.

Starting with a random vehicle and ending up with high-end cars, tuned to resemble spaceships rather than conventional vehicles, was the kind of adventure that captivated an entire generation, myself included.

To be honest, there’s nothing quite like driving at completely surreal speeds while being unable to make out the shape of the map and listening to one of the decade’s best soundtracks, but that thrill is gone. Nobody thinks about Midnight Club or street racing anymore, and I think that’s an irreplaceable loss for open-world racing fans.

4

POD: Speedzone

Battles on Wheels on Saturn

POD SpeedZone

If you imagine a racing game where the cars look more like organic beings, the setting is Saturn, and there’s as much going on in the background as in the race itself, you’re thinking of the magnificent POD: Speedzone.

racing with unique types title

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For when the checkered flag just isn’t enough.

I still vividly remember the sound of the cars crashing into each other, the exhilarating feeling of speed as they leaped through the air, and the alien atmosphere of this iconic video game, which is easily among the most distinctive titles I’ve ever played in the genre’s history.

I admit the driving mechanics themselves are only good at best, but the vibes emanating from its audiovisual presentation more than compensated for any gameplay shortcomings, which were perfectly adequate for being fun.

As impressive as realism is, I would always prefer games like POD: Speedzone, with its bizarre theme and execution. I know it’s been forgotten over time because a game like this wouldn’t even get the green light in its development today, but that doesn’t take away from how memorable it is.

3

Zusar Vasar

Truly Unique Racing

Zusar Vasar

Developer(s)

Real Vision

Publisher(s)

Real Vision

Release Date

July 27, 2000

Platform(s)

Dreamcast

Genre(s)

Racing

ESRB

E

Speaking of bizarre ideas that seem to have sprung from the fevered dreams of a video game director with more money and power than he should have, Zusar Vasar is a niche classic that, if you know it, I’ll consider you part of my family.

I don’t even know how I came across this gem, though I do remember perfectly how much I loved the idea of ​​robotic animals used as futuristic chariots across water, land, and air to carry out simply inexplicable races.

Were the controls awful? Yes. Was it difficult to play? Extremely. Did I lose every race and fight? Of course. And yet, the sheer thrill of driving an automated zoo across various types of matter was too great for all those things to be relevant.

Zusar Vasar has to be one of the most niche games I’ve ever played, and I’m glad. It’s a strange and fascinating work whose inability to transcend makes sense, but it reminds us how special human works can be when utility does not interrupt inventiveness.

2

FlatOut 2

Joyful Destruction

flatout-2-gameplay

Perhaps I’m biased towards FlatOut 2 given it was among the titles I spent countless hours playing with my friends during my childhood, especially the mode where you launched the driver through the air to score points in various mini-games, but it’s definitely one of the racing games I miss the most.

Within the countless subgenres that have faded into the past, demolition and car combat games are also forgotten, even though they reigned supreme for over a decade with dozens of titles and styles, including the over-the-top FlatOut.

By today’s standards, it’s a game that’s too rough, gritty, and even clunky, since it doesn’t take itself too seriously but rather focuses on what it believes it should do to deliver the purest gift that video games of yesteryear could offer: fun.

There are no more ragdoll physics dummies flying through the air after breaking windshields, nor cars destroyed down to the last pixel after colliding 17 times with other contestants, so there is no more FlatOut 2. It’s an unthinkable game for the current market, and that should hurt both you and me.

1

San Francisco Rush 2049

Versatility Made Video Game

San Francisco Rush 2049

If I already believe that excelling at a particular mechanic is difficult, the fact that San Francisco Rush 2049 masters multiple gameplay elements that characterize driving games is increasingly impressive.

If you see it as a racing game, it has stunning tracks with remarkable scenic variety, gravity-defying features, shortcuts of all kinds, secrets everywhere, and plenty of room for improvement for those who like to beat their records.

However, if you see it as a combat car game, with its multiple weapons and PvP game modes, or as a stunt car game, allowing you to perform all kinds of flips to compete for top scores, you realize it excels on numerous fronts, and that’s something extraordinarily rare.

Not only because most driving games focus on racing simulation and little else, but because the very idea of ​​attempting to do so directly seems impractical. San Francisco Rush 2049 superbly accomplishes what was once unusual but is now impossible, but its legacy will remain etched in my memory until the end of time.

Best Racings Games With Story Modes

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10 Best Racing Games With Story Modes

What’s a racer without any good story?



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Angeline Era recaptures the PS1 age by doing something completely different

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Angeline Era recaptures the PS1 age by doing something completely different


Sometimes I find myself pining for something that recreates the magic of the PlayStation games I grew up with. I can’t help it! My memories of gaming in the late ’90s are filled with experiences unlike anything I get today. I have a vision of mystifying games filled with secrets, ones that weren’t afraid to be obtuse and allow me to get lost. Every game felt so different from the one I played before, inventing completely new ideas that I’d discover and master. There was nothing like it.

But the older I get, the more I’ve come to realize that my picture of the past isn’t totally reliable. I was a dumb kid with no easy access to walkthroughs. Of course everything seemed confusing and secretive. And all these one-of-a-kind games? I just hadn’t played much outside of the few games I’d get to rent from Blockbuster every once and a while. The reality is that while PS1 games were indeed different due to the limitations of the tech and developers pioneering genres in real time, some of those games I love aren’t all that different from some I play today. How can a modern game really capture something that might be a false memory?

Angeline Era posits that you can only accomplish that by getting creative. The latest game from Anodyne developer Analgesic Productions, Angeline Era doesn’t just look like a long-lost PS1 game: It feels like one. It’s a wildly inventive puzzle-RPG-adventure hybrid that takes notes from classic RPGs without trying too hard to recreate them. The result is a rare “retro” game that actually plays the way I remember old games feeling, even though it’s nothing like them at all.

Filled with blocky polygons and religious overtones, Angeline Era vaguely sounds like something you might have played in the ‘90s. You play a hero named Tets who comes to a continent on a mission to collect crystal-like MacGuffins (Bicorns) and save the world. If you look at a few screenshots, you’ll probably assume you have a good idea of how it all plays, what with its Final Fantasy-esque RPG overworld — but you would be very wrong.

Angeline Era isn’t a turn-based RPG, but rather a non-linear adventure game that makes you do the navigation work. As soon as I dock onto the continent, I learn that no dungeons or destinations are marked on the overworld. I have to seek them out myself by walking over to suspicious tiles and holding the search button. If I do so in the right spot, I discover the entrance to an area, which I can only access after completing a quick first-person obstacle course that looks like it was pulled from an old-school PC game. I won’t get very far until I can learn to observe the world, look for telegraphed search spots, and begin to internalize the game’s visual language.

Once I’m inside an area, I’ve got another twist to learn: bumpslashing. To attack enemies, I simply need to bump into them to land a hit. I have a gun I can use too, but it only ever shoots up and has limited ammo that will only be refilled by bumping. Each area requires me to perfect that dynamic if I’m going to survive a maze of rooms and grab a scale at the end, which I need to level up.


Image: Analgesic Productions

Searching and bumping come together to create something that plays like nothing else, but still somehow feels exactly like an old PlayStation game. Part of that is the aesthetic, sure. Angeline Era is committed to blurry textures and Casio brass in order to create something that feels authentically of the era. (That makes any modern touches, like its DeviantArtcore character portraits that pop up during dialogue, feel jarringly out of place.) It feels like a close cousin to Crow Country, another PS1 throwback that reveres the quirks that defined the console.

But it’s not those elements that bring me back to the games I played as a kid. Instead, it’s the discovery of it all. When I first pick it up, I have no idea what I’m doing at all. How am I supposed to get around? Why are these boss fights so hard? What am I even doing? It’s up to me to seek out the answers to that question, poking and prodding everything I can — quite literally. It’s a game about making physical contact with a digital world, deconstructing every tile and jabbing everything that can be hit just to see what happens. In that way, it feels more like Final Fantasy than Final Fantasy, despite bearing no resemblance to it on closer inspection.

I’m still working my way through Angeline Era. Like the games I played growing up, I want to take my time with it. I don’t want to look up any search locations to help me speed up the grind or bookmark a handy map that shows me where all the Bicorns are. I’m just happy to put my faith in a game that has the same amount of faith in me. Angeline Era trusts that I can save the day without its help. I won’t let it down.



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Renegade – An Arcade classic as an Amiga AGA edition by Dave Douglas! [UPDATE]

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Renegade – An Arcade classic as an Amiga AGA edition by Dave Douglas! [UPDATE]


In the 1980s Ocean Software ( Imagine Label) released a fine beat ’em up for many different 8bit systems. It was a game that involved you as a street fighter, fighting gangs, in order to rescue his girlfriend, who is being held captive by a mafia boss. Sadly, however, when it comes to the Amiga version, it was pretty terrible! With one person on the Lemon Amiga site saying it’s “pure crap.” Well, fast forward to today, and thanks to Douglas letting us know, he has released the Renegade Amiga AGA edition. An overhauled version that should be as faithful as possible to the Arcade.

Here’s the full details from Dave Douglas  “I disassembled the original code (6502) in Ghidra and rewrote the game logic for 68000, trying to be as faithful as possible. Of course, the graphics routines were completely rewritten. The music and sound effects use Frank Willes’ Protracker player routine.  Initial release is a single file so needs some fast RAM. I have tested it using 4mb fast on a standard A1200. “

V1.3

Increases compatibility of 60hz mode (setting are based on the kickstart 3.1 boot menu)Fixes a missing gfx when kneeing the stage 4 bossFixes Stage 4 door remained open when looping roundFixes a small bug in the throw routine which may have been responsible for the odd glitchChanges the difficulty for Easy setting so make it easier than the Arcade at this setting, as let’s face it, the Arcade version is designed to take your cash!



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Final Fantasy I-VI Pixel Remaster Collection Is Back On Sale For Black Friday Price

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Final Fantasy I-VI Pixel Remaster Collection Is Back On Sale For Black Friday Price


Final Fantasy I-VI Collection Anniversary Edition is back on sale for its Black Friday price at Amazon. Nintendo and PlayStation Final Fantasy fans can get the six-game retro collection for $40 (was $75) for Switch and PS4. This is a true physical edition with all six games on the Switch cartridge or PS4 disc, and the collection is fully compatible with Switch 2 and PS5. The Pixel Remasters of the first six mainline Final Fantasy games look and sound great on both platforms, but they feel especially at home on a portable console like the Switch 1/2. The Anniversary Edition come with a Final Fantasy character sprite sticker sheet.

Amazon has deals on other remasters and remakes of classic Square Enix RPGs, including the publisher’s two biggest retro releases in recent months: Final Fantasy Tactics: The Ivalice Chronicles is discounted to $40 (was $50) for Switch 1/2 and PS5, and Dragon Quest I & II HD-2D Remake for $50 (was $60) on Switch 2, Switch, PS5, and Xbox.

More Final Fantasy Games on Switch 1/2

With the exception of the MMO Final Fantasy IX, the first 12 mainline Final Fantasy games are available in physical format on Nintendo Switch 1/2. Square Enix just released physical editions of Final Fantasy VII & VIII Remastered Dual Pack and Final Fantasy IX in North America on December 9. Final Fantasy X|X-2 HD Remaster and Final Fantasy XII: The Zodiac Age are $25 each at Amazon, which is half the price of the eShop versions. Several spin-offs have also received physical editions, including the long-awaited remake of Final Fantasy Tactics, which is on sale for the first time. Looking ahead, Final Fantasy VII: Remake Intergrade launches on Switch 2 in January.

Final Fantasy PS5 Game Deals:

PS5 owners can grab Final Fantasy 7 Remake Intergrade for $20 at GameStop; Amazon was matching this deal but is currently sold out. Amazon also has deals on FF7 Rebirth and Final Fantasy 16.

More JRPG Deals for Nintendo Switch & PS5

Dragon Quest III HD-2D Remake / Fantasian Neo Dimension / Romancing SaGa 2: Revenge of the Seven
Dragon Quest III HD-2D Remake / Fantasian Neo Dimension / Romancing SaGa 2: Revenge of the Seven

Fans of retro JPRGs should check out Square Enix’s HD-2D Remakes of the first three Dragon Quest games while they are on sale. Dragon Quest III HD-2D Remake is discounted to $35 (was $60) on PS5/Switch and $32 on Xbox. If you have a Switch 2, you can download a free performance upgrade from the eShop. Square Enix released the DQ3 remake first because it takes place before the events of the first game. Dragon Quest I & II HD-2D Remake launched in October and is discounted to $50 (was $60) on Switch and Switch 2. Keep in mind that the Switch 2 version is a Game-Key Card, so you’ll need to download the game from the eShop. The Switch version is a true physical edition, but it can’t be upgraded to Switch 2.

Other highlights in the Square Enix sale include Fantasian Neo Dimension and Romancing SaGa 2: Revenge of the Seven. The former is an enhanced edition of the hit Apple Arcade RPG Fantasian. Notably, the game’s story was written by Hironobu Sakaguchi, the director of the first five Final Fantasy games. Meanwhile, Romancing SaGa 2 is a fantastic remake that is probably unlike any turn-based RPG you’ve played. Both games are up for grabs for $30 or less on Nintendo Switch and PS5.

Most of the deals in the list below are Square Enix games, but we’ve also included select RPGs from other publishers that are on sale at Amazon, including Konami’s Suikoden I & II HD Remaster for $30 (was $50), Yu-Gi-Oh Early Days Collection for $22.63 (was $60), Shin Megami Tensei V: Vengeance for only $18 (was $60), and Unicorn Overlord for $25 (was $60).

Nintendo Switch Game Deals

PS5 + PS4 Game Deals

Sign up for GameSpot’s Weekly Deals Newsletter:



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DAVE THE DIVER Review | TheXboxHub

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DAVE THE DIVER Review | TheXboxHub


The Blue Hole Beckons

People’s feelings on the ocean are often split, with some captivated by the mysteries beneath the surface, while others are terrified of what lies in the unexplored depths. I would tend to classify myself as more of the former. Exploring and discovering the unknown is tantalizing, and so many games focus on exploration and building massive worlds specifically to cater to this desire.

In DAVE THE DIVER, you play as Dave, the diver. As would be expected in a game titled as such. Dave is a simple fellow who enjoys diving and has a love for sushi, and he’s been offered a job diving, by his friend Cobra. Cobra has uncovered a unique location called the Blue Hole which has a dynamic and changing landscape, as well as a bounty of fish to catch. Cobra has also had the foresight to hire an accomplished, yet sometimes stubborn, chef named Bancho who has a deep love and respect for sushi.

This eclectic group has come together to use the Blue Hole to start up the best sushi restaurant around, and Dave serves as the linchpin. His job is to dive and collect all the fish to be served in the restaurant, as well as assist with running food and pushing dishes during the meal service.

DAVE THE DIVER review 1
Should you dive with Dave?

Harpoons, Upgrades, and Hostile Fish

Diving is done during the day, with Dave able to dive twice in a day to collect the fish for the dinner service. Near the surface the fish are small and docile, and will quickly scurry away when approached by Dave. However, his handy harpoon gun makes quick work of these small fish. But as Dave goes deeper, into winding tunnels and the trenches of the Blue Hole, the fish become larger and bolder. Soon a single shot with the harpoon isn’t enough to capture the fish, and others will fight back, only caught after a brief quick time challenge.

Some of these fish are also hostile to Dave’s presence and will actively pursue and attack him as he intrudes upon their territory. Each time Dave is hit, his oxygen meter depletes rapidly and should that hit zero, the dive ends. Thankfully Cobra is on standby to rescue Dave should his oxygen deplete, but almost everything that was caught during the dive will be lost.

The Art of the Catch

As punishing as this sounds though, DAVE THE DIVER is still a fairly relaxed game. Deep diving can feel tense but there’s always the next time. And it’s always possible to collect enough fish in a single dive session to have enough food to serve during dinner.

It also doesn’t take long to save up and start upgrading Dave’s diving equipment so he can dive deeper, have greater stores of oxygen, and carry even more fish. There are also upgrades to the harpoon and, should the harpoon fail Dave, there are weapons scattered around the Blue Hole to pick up and use against the really vicious fish. Collecting these weapons and returning to the boat with them allows Dave to delve into a bit of research, eventually unlocking them for full use. There are also upgraded harpoon heads in underwater caches that can give the harpoon status effects, vastly improving its damage done.

Of course, using these weapons on larger, more hostile fish is a great way to collect large amounts of food quickly. But pelting fish with guns underwater doesn’t do much for their quality, so using the harpoon is the preferred method. Even better is when tranquillisers can be utilised; the fish retrieved while still alive. As the game progresses, a few more options for capturing fish do become available but it never deviates too far from the initial basics that are introduced at the start of the game.

DAVE THE DIVER review 2DAVE THE DIVER review 2
Going deep!

Bancho’s Bar

As mentioned, fishing isn’t Dave’s only responsibility. During the night the sushi bar is open and here Dave must set the menu, then serve food, pour tea and beer, and make sure fresh wasabi is always ground. Fun fact, this is a realistic aspect to serving a dish with authentic wasabi as it loses its heat rapidly once grated, and most “wasabi” on the market is actually just coloured horseradish.

Dave is also responsible for managing the menu. Every fish caught can be served up as a delicious sushi dish. Certain dishes will command premium prices, and by maximising the amount of those served, the better the day’s earnings will be. All dishes can be upgraded though, by sacrificing a few of the ingredients so Bancho can hone his craft. This makes even the plentiful and lower cost fish worth collecting. And as the game progresses, specialty dishes are unlocked that rack in tons of cash.

Of course, it’s important to only serve enough food to get through the dinner service. Bancho has no qualms about throwing away leftovers, as he refuses to compromise on flavour. This means whatever fish are allocated to the menu are tossed at the end of the dinner service. Meaning high value fish can quickly be lost if too much is served at once.

The Sea People and Tedious Boss Fights

These restaurant management sections are high paced and fun, and while they start out at a break neck pace, once Dave starts hiring staff it makes getting through the services much easier. They are fairly short lived though and while they are the primary way to make money, later in the game dives can take several dozen minutes to complete; it may be an hour between services.

Beyond the diving and dinner services, there is also a full story to play out with Dave researching a mysterious race of sea people that reside in the Blue Hole. This is lumped into the diving sections, which take up the majority of the gameplay sections. There are story sections, unique missions, and even boss fights that will need to be done to progress.

The story itself is fun and I won’t go into spoilers here, but the boss fights are one of the weakest aspects of DAVE THE DIVER. The combat isn’t necessarily bad, but most encounters are more tedious than anything. Some boss fights are fairly slow and require repetitive actions to do damage to the enemy. The theatrics of the fights are fun, but the actual gameplay mechanics are lackluster.

DAVE THE DIVER review 3DAVE THE DIVER review 3
Ready for some underwater boss fights?

A Great Experience, Despite Overambition

And beyond that there are some additional minigames and sequences that feel fairly weak, like a rhythm action minigame that is intentionally silly but also kind of pointless to include. Most of these mechanics can be ignored after introduced, so they don’t do any real harm, but the boss fights are fairly important to engage with both for the story and to engage with special in-game events.

But compared to the entire experience, these are minor gripes. The beautiful graphics, chill soundtrack, and enjoyable gameplay loop more than make up for any criticisms I could throw at DAVE THE DIVER. This is a great experience for anyone looking for something new and I wholeheartedly recommend it.

The Blue Hole Goes Green – DAVE THE DIVER IS NOW ON XBOX! – https://www.thexboxhub.com/the-blue-hole-goes-green-dave-the-diver-is-now-on-xbox/

Buy DAVE THE DIVER on Xbox – https://www.xbox.com/en-GB/games/store/dave-the-diver/9PC1ZMD65L0T/0010



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