This is not a drill! I repeat, this is not a drill! Bethesda is teasing an official announcement regarding The Elder Scrolls 4: Oblivion, following an absolutely metric butt-load of rumours and leaks have left the project an open secret.
The tease comes by way of the official Bethesda X page where the company posted an image with the number 4 in roman numerals, The background is extremely dark but appears to be a helmeted figure that looks a lot like the one seen in the leaked artwork.
Tomorrow, 11:00 am EST. https://t.co/QJTVCMEuUn and https://t.co/IcRZ4oDYi8 pic.twitter.com/mCO8GUXH7t
— The Elder Scrolls (@ElderScrolls) April 21, 2025
https://platform.twitter.com/widgets.js
The tweet lists a date and time: 04/22/25, 11am ET/8am PT/4pm BST. It also says to tune in to Bethesda’s official Twitch page, or to their Youtube channel, indicating it will be some sort of trailer or video presentation.
Previous rumours leaned heavily toward the idea of the game being shadow-dropped sometime between today and the end of the month. That can still happen as the remaster/remake might be dropped straight onto stores at the end of the presentation
With that said, don’t get your hopes up. There’s absolutely zero official word about what’s happening, so it might simply be that the game is getting announced tomorrow but won’t be released.
Either way, it looks like all those early leaks were at least partially right.
While you’re waiting, maybe go check out my top ten Oblivion side-quests?
The Elder Scrolls IV: Oblivion Remastered has finally been acknowledged by Bethesda itself. The long-rumoured remaster of the Elder Scrolls game with the most loveable potato-faced weirdos looks set to be revealed and potentially arrive during a reveal stream that’s now penned in for tomorrow, April 22.
This was a complete surprise. None of us knew it was coming. It’s not like rumours about it started to surface all the way back in 2023. Oh, and it’s also not like this Oblivion remaster leaked last week or had the official Xbox support account giving out a release date.
Watch on YouTube
Anyway, all of that aside, Bethesda’s now announced a reveal stream for the remaster that’s set for April 22. You’ll be able to watch it here via the video above when it kicks off at 4PM BST, which is 11AM ET, 8AM PT, and 5PM CEST.
Given all the rumours, there seems a damn good chance of the game itself being shadow-dropped as part of or during this stream, which Bethesda’s cheekily entitled ‘All will be revealed….’.
So, there you go. We’ll just have to see how everyone feels about the tweaks Virtuos Games and Bethesda have made to 2006’s foremost spooky door closing simulator that also happened to get the best Elder Scrolls DLC so far. Yes, that’s a hill I’ll die on. Shivering Isles FTW.
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It’s ok though. If you don’t like the remaster, the original game is still right there for you to fire back up, in all of its wonderfully weird glory. Plus, for PC folks, there’s massive modding project Skyblivion, which is still on track to offer its own take on Oblivion.
“Luckily this thing was all about passion from the start and it still is,” the mod’s project lead told us right after the official remaster leaked, “I’ve gotten more out of this than I ever imagined, friends, experience and it made me realize I wanted to work in the gaming industry which I ended up doing.”
Will you be playing the Oblivion remaster 24/7 like it’s 2006 again? Let us know below!
The first time I ever set hands on a PlayStation 2, it was a rental from Blockbuster. It came in a big black suitcase. I played The Bouncer all weekend. It was fantastic. The practice of lending out entire video game consoles did not last very long, but it’s recently become a hit in Japan again. Fans are reportedly renting PlayStation 5s in droves.
This Cool New Retro Console Is A Great Gift For Atari Fans
Japanese rental chain Geo recently told IT Media (via HazzadorGamin) that about 80 percent of its PS5s are currently loaned out. The program started just a few months ago and has apparently paid off. People normally rent CDs, DVDs, and Blu-rays from Geo’s 1,000 stores across the country, but the company decided to add PS5s to the menu as the price of the console jumped from 66,980 yen to 79,980 yen due to inflation and weak exchange rates.
“Rentals are originally meant to allow people to enjoy expensive items at a low price at home,” Geo product manager Yusuke Sakai told IT Media. “PS5 rentals are an extension of that philosophy.” The service sounds cheap indeed. Geo is charging 980 yen to rent a PS5 a week, or about a dollar a day. Plenty of time to beat Astro Bot or even Elden Ring if you’re off from work or school.
Some companies in the U.S. still provide console rentals as well, though it’s less clear how popular those are. Rent-A-Center will loan out a PS5 for $26 a week, much more than the Geo deal but still not terrible. But other recent trends in gaming have definitely made that proposition less attractive. Party games like Guitar Hero that might get you to rent a console for a weekend get-together or vacation are now nonexistent and many of the most popular releases can be played on a smartphone or older hardware.
A kid without a PS5 is way more likely to ask for Fortnite skins or Robux than a week-long glimpse of next-gen gaming. Of course, if we ever do get to that long-predicted console-less future, retro hardware rentals will hopefully make a comeback.
Describing itself as the first “Yoyovania” is Pipistrello and the Cursed Yoyo, a metroidvania where your main weapon is the titular Cursed Yoyo.
But how does a yoyo become cursed, and, more importantly, is Pipistrello a game that should be on your radar?
To answer the first question then, all you need is four crime bosses, a wealthy auntie, some unethical technology and four mega-batteries to power it up. On Pippit’s annual visit to his aunt’s mansion to ask for some more money, it is quickly apparent that something is not right. Your auntie is hiding in her office but as you arrive, four crime bosses from all over the city have teamed up to take her new, and questionable, power generation machine and use it on herself. Only Pippit has the genius idea to throw his yoyo into the emitted beam at the last moment. Whilst this doesn’t outright kill his auntie, it does place her soul into his yoyo. At this point you could call it a Cursed Yoyo.
And now you know.
Gravity Pull
To be fair, there is a fair amount of backstory to Pipistrello and the Cursed Yoyo. Pippit’s family has a monopoly on the energy market, but their new tech promises complete domination. It would, however, raise more than a few eyebrows if the tech was to ever be used. But now, the crime bosses have used it, whilst also storing the energy in their mega-batteries. The only way to free your auntie is to gather these four batteries back up and use the machine once again.
Navigating the mansion is a good tutorial for you to get to grips with using the yoyo for pretty much everything. Out in the city though, and it is a different ball game entirely. There are obstacles and dangers around almost every corner and in every new screen. Enemies are one thing, but environmental dangers need to be taken into account too. Pippit cannot swim, and even shallow puddles can cause your already minimal HP to deplete. And then there are the cars flying up and down the roads; they can (and probably will) damage you, but they can also be used to your advantage to clear screens of multiple enemies…
Good thing then that you can upgrade Pippit, and in a way that can suit your playstyle. There are new skills and attacks to find throughout the world, but you may need to be vigilant to find these.
Get working that yoyo
Bind
There are also Contracts, which are a unique way of applying an upgrade tree. It’s fairly simple in practice; money you collect can be spent on upgrading and unlocking various abilities and buffs in your base. However, and there is a massive caveat here, Contracts work slightly differently. Entering into a Contract to unlock, say, an extra attack power, means you have to pay off the Contract before unlocking your chosen perk. And there comes a penalty whilst you are paying it off, such as reduced health or no healing items to drop from enemies.
Contracts can only be paid off with money you accrue after entering into it. So, even if you have enough bank, that cannot be used to pay it off early. The upgrades are worth it ultimately, but it really does open up the possibility of completing the game without any upgrades as a viable solution. And, I wouldn’t be at all surprised to see an achievement related to just that fact.
Around the World
There is an undeniable charm to Pipistrello and the Cursed Yoyo. It’s in the artstyle, the back and forth between Pippit and his auntie, other character interactions and the design of the world as well. It is dense, detailed, and packed with extras and hidden bonuses to discover. One minute you could be delivering a burger for a hungry NPC, the next partaking in a jumping minigame for some extra coin.
For a game with a retro look and feel to it, the sense of discovery and exploration is more akin to an open-world epic.
That visual style reminds me of the Game Boy Advance, and the gameplay does too. Bright, colourful, wacky and a little bit devilish to boot; Pipistrello and the Cursed Yoyo feels like a cocktail of platformer, puzzler, metroidvania and RPG. But above all, it is fun. Coming from Pocket Trap, the Brazilian studio behind the likes of Dodgeball Academia and Ninjin: Clash of Carrots, that should go without saying.
The best bit though? You won’t have to wait long to play. Pipistrello and the Cursed Yoyo launches on Xbox, PlayStation, Nintendo Switch and PC on May 28th 2025.
This Yoyovania is one to watch
An Xbox Store page is up and ready for action for those looking to play on Xbox Series X|S, but you can also wishlist it on Steam too.
Huge thanks go out to PM-Studios and Pocket Trap for providing us access to Pipistrello and the Cursed Yoyo for preview purposes. We’ll follow with a full review around launch.
You’ll find the game launching on Xbox Series X|S, PlayStation 5, Nintendo Switch and PC.
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Epic Games has officially confirmed the upcoming Fortnite x Star Wars season! While the theme had already been leaked earlier, this marks the first time Epic has acknowledged it. Alongside the confirmation, the developer also shared exciting details about what’s arriving in early May.
Epic revealed all the big stuff during the third day of the Star Wars Celebration event, on Saturday night Eastern Time. In this article, we will list all the revealed things that are coming in Season 3, which is poised to be one of the greatest Fortnite seasons ever.
Fortnite x Star Wars is coming with Season 3
The upcoming two weeks will be massive for Fortnite players. The current season will conclude with a live event and introduce us to a Star Wars storyline in Season 3. Interestingly, the next season will be one of the shortest, lasting only five weeks. Fortunately, it will include a wealth of new content, as more iconic Star Wars characters will come to the battle royale game.
Mace Windu is coming to Fortnite. Image by VideoGamer
On Saturday night, Epic released a trailer for Fortnite Chapter 6 – Season 3. The trailer confirms the Star Wars theme and shows many other fantastic things coming to the game, including the following:
Huge map changes with Star-Wars-themed POIs
New vehicles and weapons
Star Wars powers (one of them being Force Lightning)
TIE fighters
Lightsabers
Many new skins
Darth Sidious
Darth Jar-Jar
Mace Windu
New Mandalorian skin
Wookie Team Leader
Jedi and Sith Evie skins
Different events
Star Destroyer Bombardment
Death Star Sabotage
New gameplay elements and surprises to come every week
Live event at the end of the season
Interestingly, some of the most important aspects of the next season were leaked in mid-March, including its theme and a couple of Battle Pass skins. Epic Games and Disney have collaborated many times in the past, bringing lots of amazing content. However, this will be the first time we get a Star Wars-themed Fortnite season.
While waiting for the release of Season 3, make sure to unlock all the free skins in Fortnite. If you need to finish the current Battle Pass, check out our list of the best Fortnite XP maps, as they will help you unlock all the rewards before the season ends.
The next Fortnite season is scheduled to launch on Friday, May 2 and end on June 7.
Fortnite
Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
Genre(s):
Action, Massively Multiplayer, Shooter
9
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Beignets is a 4-star dessert meal that players can make early/mid-game. Players can make the Beignets meal for consumption to restore Energy or gift it to any villager in The Valley. This guide will help you how to make a Beignets in Disney Dreamlight Valley.
Required Ingredients to Make Beignets in Disney Dreamlight Valley
Players can make a Beignets Dessert Meal with the following ingredients.
1x Canola
1x Sugarcane
1x Wheat
1x Egg
Canola is a dairy and oil ingredient that players can purchase from Goofy’s Stall in the Forest of Valor biome for 164 Star Coins. Moreover, players can grow Canola on their own using Canola Seeds. It takes 35 minutes for the seeds to grow. You can purchase the Sugarcane from Goofy’s Stall in the Dazzle Beach biome for 29 Star Coins.
Wheat is a common grain ingredient in DDV that players can purchase from various Goofy Stalls. Goofy sells Wheat at his stall in the Peaceful Meadow (Valley) and Ancient’s Landing (Eternity Isle). It will cost you 3 Star Coins to purchase 1 Wheat from Goofy. Lastly, Egg is a dairy product, and you can purchase it from the Chez Remy restaurant for 220 Star Coins.
How to Make Beignets in Disney Dreamlight Valley
After gathering all the ingredients for the Beignets, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Beignets Entrée Meal.
Use of Beignets
Players will mainly require the Beignets for completing The Pumpkin King Returns quest. It is a Level 2 Friendship quest for Jack Skellington. Moreover, players can choose to eat the Beignets to restore 912 Energy. Furthermore, they can gift it to another villager to increase their Friendship Level. Lastly, they can sell it to Goofy for 524 Star Coins.
It’s that time of the week again, Bitizens! There is a new challenge ribbon to be earned, and a new milestone to be unlocked. And that means the brand new Love Bug Challenge in BitLife is live! This is one is not too hard, especially for experienced players, but it does involve a bit of work.
Don’t forget to check the Challenge Vault if you have it unlocked, you can do all the old BitLife challenges there as well. Check on some of our BitLife guides while you’re here for tips on those.
The Love Bug Challenge in BitLife is actually kind of gross, so be warned. You’re going to have to get down and dirty in the mobile game this week. Keep reading on to find out what to do.
How to complete the Love Bug Challenge in BitLife
The steps for the challenge can be found below:
Be born in CaliforniaBecome a MicrobiologistContract 3 STIsGive a gift to a loverGive an STI to a lover
The first step is the easiest, just make a character of any gender and base them in Los Angeles in the good ole’ USA.
How to become a Microbiologist in Bitlife
The process is basically the same as a Marine Biologist, you just need to get the right degree. Focus early on in life on Smarts and Looks, and this will set you up nicely for later. Go to the Library and Gym via the Mind&Body menu as often as you can.
Once you have high smarts, getting the degree is easy. You need to age up and get to University as fast as you can, so get through the early days of school ASAP. Once you have the option to pick a major, pick Biology.
After making it through the schooling process, just keep checking the job board under Occupation until Microbiologist pops up. Once you’ve applied and made it in, you’re good to move on.
Now, it’s time for the real RNG hell to be unleashed. While you’re in university, you can start building lovers, just to speed things up. Once you start getting a stable of lovers together, it’s time to start spreading the love. Yes, I told you this challenge was a little gross.
How to get lovers and give them “gifts”
Getting lovers is done quickest through the Love option under Relationships. Click that, then click Hook Up. You will get an option to use protection, and (unlike in real life) you should choose not to use it. Seriously, that’s the key to the Love Bug Challenge in BitLife. You just sleep with a lot of people and eventually give out diseases like candy. Yes, I hated typing that sentence.
With enough persistence and luck, you can get the degree and the required number of other milestones all around the same time. If you get bad RNG, just keep hooking up and you’re basically done. Giving gifts to lovers is also done via the relationships menu.
How to Give a gift to a lover in BitLife
The process for giving gifts can be done once someone is formally listed as a Lover under Relationships. Simply click on their name and choose an option to give them a gift. Since you probably have very little money during this challenge, don’t worry about spending too much on it.
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Some video games start slower than others, forcing players to be patient until they discover their true potential.
Whether it’s a story that moves slowly or complex mechanics that require a continuous explanation, certain experiences are more enjoyable when they unfold gradually.
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Of course, this tends to scare away some players, as you must dedicate several hours of your life to an experience until it becomes its best version.
However, if you don’t mind unhurried starts that demand attention and consistency, this list of ten games that get better as you go is perfect for you.
10 Ghostrunner
Hooking Challenges
With its combination of parkour, platforming, and one-hit enemy kills, Ghostrunner is a game that’s quite discouraging at first, as you don’t feel comfortable yet with the movement options.
However, sooner rather than later, you’ll realize how incredibly satisfying its gameplay loop is, with levels that present a significant challenge both mechanically and mentally.
As you unlock new tools and become familiar with how to interact with the environment, each map is a playground that encourages you to perfect it to the maximum and achieve exceptional times.
When you reach the later levels, you’ll be racing with adrenaline as you wall-run, deflect bullets, and slice enemies in half in seconds, generating indescribably delightful sensations at every step.
9 Titanfall 2
An Unstoppable Momentum
Having come out in an era of sci-fi shooters, Titanfall 2’s first impressions can be a bit mixed because it does little to break away from the stereotype at an initial glance.
Despite this, what initially seems like a generic FPS with jetpacks and mechs turns out to be one of the most intense, varied, and engaging campaigns in the genre’s history.
Thanks to its magnificent levels, tight script and characters, and near-perfect gunplay, each new plot development is yet another reason to fall in love with the game.
No mission is the same as the last, and the creativity with which Titanfall 2 constantly reinvents itself is unusual even by today’s standards, achieving masterpiece status without any major setbacks.
8 Monster Hunter Wilds
Hunting as a Profession
Image Via Capcom
As someone who debuted in the series with Monster Hunter Wilds, I can say the title is overwhelming at first because of its innumerable systems and unintuitive interface.
Yet, once you get used to its structure and familiarize yourself with how it works, you find yourself experiencing some of the most immersive and dynamic gameplay seen in the last couple of years.
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At first, you don’t handle any weapons or comprehend each one’s full potential, but when you embrace a style and master it to defeat titanic beasts, you realize just how amazing it can be.
You may never feel the interface is clear, and multiple systems aren’t clear until you’ve played dozens of hours, but Monster Hunter Wilds is remarkable and gets much better by the endgame with new weapons, enemies, and quests to complete.
7 Devil May Cry 3: Dante’s Awakening
The Rise of a Demon
Not all games improve over time by starting slowly, but by constantly being able to improve, just like Devil May Cry 3: Dante’s Awakening does.
As you progress, you discover increasingly incredible levels, encounter spectacular new weapons, and master the complex combat system, eventually becoming an all-powerful entity.
While you already feel superb at first, given the title is phenomenal from the beginning, it’s difficult to compare it to the experience of landing endless combos in the campaign’s later stages.
Devil May Cry 3 starts intensely and ends even more so, never letting up and always offering an adrenaline-pumping adventure at its maximum and most enjoyable.
6 Red Dead Redemption 2
A Slow Start to a Masterpiece
Despite being among the best action games, Red Dead Redemption 2 starts incredibly slowly, both cinematically and mechanically.
Colter is a small mining settlement that serves as the backdrop for the plot’s beginning, which takes its time to introduce us to all the characters and the adventure’s tone.
The story’s slow pace has been a detriment to many, but it’s the calm beginning needed for a campaign that later becomes the most intense and exciting experience in the interactive medium.
As you discover the map, immerse yourself in its universe, and learn to navigate its systems, Red Dead Redemption 2’s open world is simply perfect, so it’s worth the initial sacrifice.
5 Mirror’s Edge
Reaching the Flow State
Mirror’s Edge
Due to its minimalist interface and simple tutorial, it’s tough to imagine the breadth of possibilities offered by Mirror’s Edge’s gameplay, which you only fully discover over time.
Going from being unable to chain two consecutive jumps without losing momentum to flying between buildings in extreme escape sequences without thinking about it is magically indescribable.
Although Faith doesn’t acquire new abilities, the level design adapts to more challenging demands that truly push you to learn the game’s mechanics, turning you into a true parkour master.
The more you jump, grab, and wall-run, the more comfortable you become with the movements, distances, and physics. So, by the time you reach the credits, you’ll be thinking of nothing but Mirror’s Edge as a work of art.
4 Celeste
A Perfect Mountain
Since Celeste makes failure fun, you’ll spend the entire game experiencing entertainment’s purest form, but it will be frustrating at first.
Besides not having as many movement tools at your disposal, falling so many times is disheartening, especially if you’re not used to video games where losing is a vital part of the experience.
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If you can overcome the initial dissatisfaction and give the title a chance to teach you its secrets, you’ll feel motivated to play the campaign, DLC, and each chapter’s alternate versions. Celeste is compelling enough to even make you go for all the achievements, which is quite a feat.
With the tightest controls ever, a beautiful story, a magnificent soundtrack, and inexplicable platforming sequences, you’ll end up developing a fondness for this indie game that few products on the market can match.
3 Outer Wilds
The Art of Discovery
Outer Wilds isn’t an accessible game. It explains little, confuses a lot, and you can spend hours before you even know what you’re supposed to do.
However, if you can see it more as an adventure than a typical video game, you’ll understand why most people who recommend it praise it as a divine title.
The sense of discovery the game generates is unprecedented, creating one of the most engaging and immersive campaigns where you truly feel part of a living and complex ecosystem.
It doesn’t bother clarifying almost anything, and understanding your role in its world is extremely demanding, but when Outer Wilds clicks, it immediately becomes one of the most transcendent and unique video games you’ve ever played.
2 Death Stranding
A Journey Without Comparison
At first, Death Stranding is a confusing game in every way. The story doesn’t connect, all the characters seem to know things you don’t, and the mechanics are remarkably convoluted.
However, the essence of Hideo Kojima’s work is revealed to you as it goes, with a plot that gradually makes perfect sense and gameplay that practically becomes one with you.
You start as a scruffy employee who doesn’t know why he does what he does, and end up as a god of movement who knows the map down to the last millimeter and can explain the dense lore like a child’s tale.
Few games in history benefit so much from exposition over time, but Death Stranding is one of those games that, the more you play it, the more you realize why it leaves a lasting impact on those who love it.
1 Sekiro: Shadows Die Twice
The Way of the Shinobi
Speaking of entering a flow state, no title can match Sekiro: Shadows Die Twice. Thanks to its seamless gameplay, this is the game where mechanical mastery feels more than any other.
The transition from a clumsy warrior whose arm is severed because of his inexperience to a well-rounded Shinobi capable of disintegrating entire hordes of enemies without taking any damage is among the most magical experiences in the gaming industry.
Besides all the secondary tools you unlock, the title recognizes your growth by presenting increasingly demanding challenges that push you to the limit and force you to perform perfectly if you want to reach the end.
Sekiro: Shadows Die Twice is a game of patience, control, and learning, so being destroyed by even the most basic enemies is just part of the process.
When you reach the final boss and realize how much you’ve grown, you can’t help but feel the satisfaction of your development, and even more so, of finally getting to fight Genichiro again and completely humiliate him.
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Some more Amiga news for you all, as we’ve just been given the heads up, that JOTD who was behind great conversions such as Moon Patrol, Donkey Kong, Super Bagman, Galaxian500, Pooyan, Super Xevious, and the upcoming Bad Dudes vs DragonNinja, has now turned his attention to the 1982 game of Burger Time. A new Amiga conversion which was originally released back in the day for the Intellivision, Apple II, Atari 2600, TI-99/4A, Commodore 64, ColecoVision and many others. To coincide with this news, you can see the latest footage of Burger Time being shown below.
Here’s what the wikipedia says about the game. “The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls chef Peter Pepper who walks across oversized ingredients in a maze of platforms and ladders, causing them to fall and stack on buns below, eventually creating complete burgers. The chef is pursued by anthropomorphic hot dogs, fried eggs, and pickles. A limited supply of pepper can be thrown at aggressors immediately in front of Peter, briefly stunning them”.
Dev Notes :
transcode of Burger Time arcade version for 68000/020 amiga machines- jotd: 6502 to 68000 conversion, amiga graphics conversion, amiga sound effects- PascalDe73: iconHighscores & best times are saved (unless cheat is on)ADF now provided. Some flashing can be seen on some machines. WHDLoad version runs perfect.
Earlier this week, EA announced Star Wars Zero Company which is in development with BitReactor and Respawn on board. The initial reveal just told us that we would get more news this weekend, and that moment has arrived with the game’s first trailer along with the first details. What it confirms is that Star Wars Zero Company will be a turn based tactics game, looking a bit like XCOM, set during the final stages of The Clone Wars.
The story follows Hawks, a former Republic Officer, and his group known as Zero Company. All of the Zero Company members are essentially mercenaries for hire from across the galaxy, with each of them having their own skills. You have a droid that will be to able to hack systems, a Jedi that has Force abilities, a Mandalorian armed with all the gadgets, a Clone Trooper, and what looks like some kind of assassin. They are not the best of friends and will have their own differences to work out between themselves. We get a brief look of gameplay in the reveal trailer and that shows the turn based tactical element of Star Wars Zero Company, from positioning your characters to using their abilities in the most efficient way to take out enemies. When not in a fight, Hawks and Zero Company will set up a base of operations to gather intelligence from across the galaxy using informants who will point them to targets.
“Our vision for Star WarsZero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”
“At Lucasfilm Games, we’re huge tactics fans and we have wanted to make a game like this for a long time,” said Douglas Reilly, GM & VP, Lucasfilm Games. “The best tactics games are all about meaningful choices, and we’re confident we have chosen the right squad in Bit Reactor to deliver a compelling and innovative title that is authentic to Star Wars.”
Star Wars Zero Company is set to released in 2026 for PS5, Xbox Series XS, and PC. The game is available to wishlist now.