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The Legend of Heroes: Trails Beyond the Horizon review | TheSixthAxis

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The Legend of Heroes: Trails Beyond the Horizon review | TheSixthAxis


The Legend of Heroes series has been an absolute rollercoaster for me for the last few years. As much as I love the idea of the franchise, the deeply interconnected nature of it all got way too daunting and exhausting for me. The fresh start of The Legend of Heroes: Trails through Daybreak in 2023 was exactly what I needed, but a year later, its sequel came out and promptly fell right back into the frustrating trappings of requiring you to play a half-dozen other 100-hour JRPGs in order to understand its wildly inconsistent story. Then, last year, an even fresher start was released with the highly anticipated remake Trails in the Sky 1st Chapter. I loved my time with that game, and I’m really excited to continue following that saga with its next entry. The Legend of Heroes: Trails Beyond the Horizon isn’t that entry, and while it is one of the most mechanically dense and fun games in the franchise, it’s another title that feels like the RPG equivalent of Avengers: Infinity War.

The Legend of Heroes: Trails Beyond the Horizon puts you in the shoes of three different protagonists, as well as their three different crews of comrades and companions. These aren’t entirely new heroes who you’ll grow alongside, though – they’re the main characters of three different eras of the various arcs in this series, and you’re expected to know their history to understand what they’re doing now. There’s Van Arkride from the Trails through Daybreak duology, Rean Schwarzer from the numerous Trails of Cold Steel entries, and Kevin Graham returning all the way from Trails in the Sky the 3rd (a game we’ll likely end up seeing a big-budget remake of in just a few years).

A large majority of the 70ish hour campaign follows Van Arkride specifically, which I appreciated as someone who played both of his games, barely remembers Rean Schwarzers’ games, and barely ever played Kevin Graham’s starring entry. It feels good to have Van continue to carry the leading-man mantle for this entry, even if it doesn’t have the word Daybreak in the title – and it’s really satisfying to see him bounce off of so many new characters and get wrapped up in a world that feels so much larger than where he started.

All three characters are caught in a web of cascading mysteries and conspiracies stemming from Project Startaker – an initiative being spun up by the nation of Calvard that aims to send humanity to space for the first time ever. It’s kind of silly, realizing that it’s taken this long for something as simple as manned spaceflight to happen in a universe where arguably every other trope in JRPG history has occured by this point. Despite being the character I was probably the least excited to follow, Rean’s story ended up being the most interesting one of them all. It’s really cool seeing him focus on digging into the secretive truth of Project Startaker, and unraveling the layers of conspiracy behind it during his sections had me gripped.

Kevin’s story sees him becoming a “Heretic Hunter” and grappling with the morality of who he’s being tasked to hunt – it’s interesting on paper, but I got the vibe that it would have landed a lot harder with me if I knew more about him going into this game. Van’s story, which is much longer than the other two characters, spends a lot of time either slowly building up to big moments or simply idling around in fun, but ultimately inconsequential smaller adventures. All three stories end up colliding into each other in a really, really awesome way, though. Even without the full context or attachment from previous games that made the journey to get to that ending feel a little underwhelming, the conclusion to this game is big and fun and impossible not to get at least a little excited about.

Narrative shortcomings aside, The Legend of Heroes: Trails Beyond the Horizon is easily the most jam-packed game in the series in terms of combat systems, mini-games, and modes. When it comes to combat, some of the additions are pretty minor but still appreciated improvements. Like the ZOC mechanic that lets you steal enemy turn bonuses on the attack order timeline in turn-based battles. Or BLTZ, a new bonus ability that basically allows back-row party members to more actively support front-row party members during their turns in battle. My favourite is probably Awakening – it lets Rean, Van, and Kevin activate special powered-up modes that give them enhanced attacks and damage during real-time combat. I’m a sucker for the real-time combat in the latest Trails games, so having more features to play with in that mode is a blast.

I loved the Reverie Corridor from Trails into Reverie and the Märchen Garten from The Legend of Heroes: Trails through Daybreak II, so I was happy to see those modes expanded upon with the Grim Garten in this entry. Like the previous two named modes, it’s a roguelike-inspired mode that sees you diving into randomised sets of dungeons and battles, gathering set item rewards and even gacha-style prizes as you successfully finish runs. I think there’s a secret sauce to the idea of a roguelike JRPG dungeon crawler, and I almost wish that we could get an entire game built around this concept. To me, it’s a really fresh and rewarding way to frame the idea of repeated dungeon crawls that would otherwise feel repetitive and bland compared to the usual open exploration the series is known for.

Despite a narrative that struggles to shine from beneath a dense layer of established franchise lore, I had a great time playing The Legend of Heroes: Trails Beyond the Horizon. It may not be the right follow-up to Trails in the Sky 1st Chapter in terms of how engaging and understandable the story is, but it is absolutely a worthy follow-up when it comes to how fun it is, how dense the combat is, and how rich the world is with interactivity and unlockables.



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ARC Raiders has a new content-filled roadmap for early 2026

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ARC Raiders has a new content-filled roadmap for early 2026


Embark Studios have released a fresh roadmap for ARC Raiders covering the next few months, and it sounds like it’s adding a whole lot to the game.

ARC Raiders remains as one of the most popular games on Steam, as it has been in the top 5 of the global weekly sellers on Steam for the last 12 weeks which is pretty incredible. Regularly seeing peak concurrent players counts on Steam of over 300,000 people, which is especially good since it has the anti-cheat enabled for Linux too!

The game is set to get new matchmaking options, new map conditions, new ARC enemies, new player decks for cosmetics, new quests, map updates, new maps and lots more. I’m very curious to see what the Scrappy update is too. Here’s the image they officially shared of what’s coming:

I have over 200 hours in the game now, and it has started to feel a bit samey. I know, that probably sounds a bit silly given the hours I’ve put into it. But this is an extraction shooter – once you’ve got all the Blueprints and you’ve taken down all the enemies (including the huge ones), you do start to question what you’re continuing to go running around for. There definitely needs to be more of an end-game to it. The expedition is a nice touch, but it wasn’t handled particularly well the first time and feels like a lot of effort just to get a reset with some minor bonuses. So I’m keen to see all this added to the game.

If you want to see what all the fuss is about Fanatical still have it discounted.

Release Date: 30th October 2025

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Rise of Babylon – A city management game for the C64 by WindigoProductions

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Rise of Babylon – A city management game for the C64 by WindigoProductions


From the creator of awesome Commodore 64 games such Battle for Cronos, Deathflood Dungeon of Doom, devolution, and the tribe, comes a new C64 game that blends a bit of micromanagement and city-building, called ‘Rise of Babylon’ by WindigoProductions. A game in which you must achieve the greatest possible population growth in the city of Babylon during your reign. As king, you will also have to make important decisions. Events and dangerous neighbors will complicate your task.

Here’s the latest. “Your father, the King of Babylon, has died unexpectedly, and you inherit his throne. Babylon is a burgeoning little settlement, and after your father gained dominance in the region through successful campaigns, his goal was to make Babylon the most powerful and influential city.  His unexpected death prevents him from carrying out his plans himself.  Now it’s up to you to make his dream a reality.”

Released in 2026 by Windigo ProductionsPublished by: K&A plusConcept, Art and Code: Friedrich VolmeringMusic: Krzysztof KarnowskiPhysical release production, testing & Polish translation: Tomasz ‘Tomxx’ Ankudowicz

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Final Fantasy VII Part 3 Promises Upgrades to the Best Modern RPG Minigame

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Final Fantasy VII Part 3 Promises Upgrades to the Best Modern RPG Minigame


One of the best parts of Final Fantasy VII Rebirth was its open world.

There was plenty to see and do in the game, and best of all, most of it had a purpose. Sure, there were some Ubisoft-style chores, but there was enough worthwhile side content that made it all worthwhile.

Nothing, however, holds a candle to Queen’s Blood, the popular in-game trading card game that I lost countless hours to.

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Like Gwent with The Witcher 3, Queen’s Blood is arguably more addictive than the game it is featured in. It’s familiar enough to something like Magic: the Gathering while still being its own, unique thing, feeling fresh and new.

One key question leading into the eventual release of the third and final entry of the Final Fantasy VII trilogy will be back in a big way. “Queen’s Blood is a very popular and beloved minigame, and I believe a lot of people are still wanting something like that,” director Naoki Hamaguchi told Polygon. “I want to expand on Queen’s Blood so that we are enhancing it, and giving you a more powered-up version of it when you see that third installment… Queen’s Blood is still going to be available in the third installment. We just want to expand on it.”

Final Fantasy VII minigames

That’s not all, sports fans. Hamaguchi adds that minigames, which were a large part of Rebirth, will continue to be a big focus in the trilogy’s third entry. Final Fantasy VII snowboarding is being done as well.

“This is something that fans have really deep memories about!” Hamaguchi said. “I’m afraid I can’t delve too much into the details, but we understand that it’s not going to be just a simple snowboarding minigame. We want to make sure that it’s incorporated into the story to have that sort of connection with the theming of it.”

Sephiroth Midgar Cover Final Fantasy VII Remake Art

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Beyond that, details on what’s in store for the final Final Fantasy VII game are still sparse. Hamaguchi adds that he believes that things are “coming along very smoothly” and the team is on track for internal milestones. While the game is technically playable, it still needs some polish.

In the meantime, you can now play Final Fantasy VII Remake Intergrade on Nintendo Switch 2 and Xbox Series X. Final Fantasy VII Rebirth is currently in development for both systems. Both games are available now on PlayStation 5 and PC.

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The time has come to discover the franchise of the crystals.



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How to increase base power output in Arknights: Endfield

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How to increase base power output in Arknights: Endfield


Increasing your factory’s base power output in Arknights: Endfield becomes a necessity as the number of facilities and production lines grow. Expanding your factory and building new machines is the natural flow in the game, but you can’t simply place the machines without considering the logistics of a factory. Most machines require energy to work, and the Automation Core alone can’t supply enough, which means you need a better source of energy.

Below, learn how to increase base power output in Arknights: Endfield and have enough energy in your factory.

How to increase base power output in Arknights: Endfield


Image: Hypergryph via Polygon

To increase the power output in your factory above the base 200 energy points, you need a Thermal Bank. This facility uses originium ores or batteries to produce energy, increasing the total power output of your factory depending on the source of energy. It’s important to keep in mind that you can’t increase the base power output, but complement it using Thermal Banks.

Before you can build a Thermal Bank, you must first obtain its recipe by unlocking the “Power 1” node in the AIC Factory Plan menu. This node is located in the Basic AIC 2 level, which becomes accessible by using the Basic Expansion Core, given to you by the end of the main quest “Paving the Way.” Once you unlock this node, you can build a Thermal Bank which requires 10 origocrusts and 10 amethyst parts.

A montage showing the Power node in the AIC Factory Plan screen
Graphic: Paulo Kawanishi/Polygon | Source images: Hypergryph

You must feed a Thermal Bank with either originium ores or LC valley batteries for it to work and produce energy. If it’s not receiving one of the two energy sources, a Thermal Bank stops working and the factory’s total power output goes back to its base value.

The quantity of energy points a Thermal Bank produces depends on the power source you are using. By feeding it with originium ores, the facility only adds 50 energy points to the grid. However, if you use batteries, it produces 220 extra energy points, more than double the base power output.

An Arknights: Endfield screenshot showing the Thermal Bank menu and how much energy a battery can produce
Image: Hypergryph via Polygon

You can build batteries using the Packaging Unit, a facility available once you unlock the “Packaging Tech” node in the Basic AIC 2 level. You need five amethyst parts and 10 units of originium powder to build one LC valley battery.



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Call Of Duty: Black Ops 7 Ranks as 5th Best-Selling Game Of 2025, A Big Drop For The Series As Battlefield Takes The Win

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Call Of Duty: Black Ops 7 Ranks as 5th Best-Selling Game Of 2025, A Big Drop For The Series As Battlefield Takes The Win


We know Call of Duty: Black Ops 7 has had a rougher year than usual for the series, but now new data is shedding light on just how bad it really has been, at least for a franchise that typically dominates the sales charts.

Mat Piscatella of Circana has posted their data for the best-selling premium games of 2025, ranked by dollar sales. Circana’s data is usually extremely reliable.

The big thing to note that is Call of Duty: Black Ops 7 ranked just 5th on the list, having managed to jump up two spots since the last update.

Now, 5th place is still very impressive, especially since it launched toward the end of the year, giving it less time to rack up the money. Any normal game would be highly delighted with 5th. However, relative to the rest of the Call of Duty series, this is actually a big decline. This is its lowest ranking since 2008’s Call of Duty: World at War. In fact, Call of Duty always comes 1st or 2nd on the year charts. It has only come 2nd in rare circumstances, such as when Hogwarts Legacy or Red Dead Redemption 2 launched.

Now, there is something to keep in mind with data like this. Since we don’t get actual numbers, we can’t say for certain if Black Ops 7 sold a lot less than previous entries, or if the games above it sold an unusually high amount, or if its both. However, based on circumstantial player numbers, other chart data etc. the evidence points toward Black Ops 7 selling considerably fewer copies than normal.

Of course, we have to consider Game Pass which will almost certainly have eaten up some of the sales. However, Black Ops 6 was also on Game Pass in 2024 and still managed to top the sales for that year.

The big winner of the year was Battlefield 6, a massive success for EA. Its launch could not have been timed better – not only was it a great game, but it also launched at the exact time Call of Duty fumbled.

I was also shocked to see Borderlands 4 taking 3rd place for the year, because it kind of flew under the radar. I never see anyone discussing it. Yet it has clearly been quietly selling copies, which serves as a strong reminder that you can’t always trust what the Internet crowd says about games.

Ghost of Yotei slipped out of the top ten but still did respectably for a platform-exclusive game. I’m pretty sure Sony and Sucker Punch will be happy with that.

I also noted Forza Horizon 5 in 16th, driven almost entirely by its PS5 release. It has allegedly sold 5-million copies on PlayStation, which is absolutely nuts to think about. It is, by far, the best performing Xbox game on PlayStation hardware if you don’t count Call of Duty.



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Battlefield 6’s first big map in months is coming to Labs soon, but I’m more excited about BF4’s Golmud Railway making its way to BF6

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Battlefield 6’s first big map in months is coming to Labs soon, but I’m more excited about BF4’s Golmud Railway making its way to BF6


Battlefield 6’s Season 2 was recently pushed back by a month to give Battlefield Studios time to polish up its content. Now, the developer has revealed how it plans to use some of that time, and the first port of call is Battlefield Labs.

As discussed in the initial delay message, BF Studios wants the community’s involvement earlier and more consistently in the development of future content. This includes Season 2, of course, and a big component of what it’s bringing to the game is headed to Labs.

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The first Battlefield Labs session kicking off soon will focus on Contaminated, one of the new maps coming to Battlefield 6 with Season 2. BF Studios says the map falls between Eastwood and Mirak Valley, in terms of size.

The blog post even likened it to Battlefield 1’s St. Quentin Scar, and Battlefield 5’s Arras. Although we’ve yet to actually play it, the size and description do sound really well, especially in a game as starved of big maps as Battlefield 6 currently is.

Another thing BF Studios wants to test is the way ground vehicle gameplay and aerial presence interact with infantry combat, which is pretty standard for most Battlefield maps. Interestingly, there appears to be some sort of mechanic unique to Contaminated that the developer also wants to evaluate.

Image credit: Battlefield Studios, EA.

More Labs sessions are planned, including one that will show off new gameplay tools and vehicles. The AH-6 Little Bird helicopter was specifically namedropped, which makes sense given that it’s going to be part of Season 2’s content.

Battlefield Labs sessions will also extend beyond the biggest-ticket items of maps and vehicles. BF Studios said we should expect tests of upcoming features, like the Aircraft Radar, as part of a list of other air combat updates.

Ground vehicles, and they way the various rockets interact with them, will also be evaluated in a different session, with specific adjustments planned for RPGs and TOWs. And, of course, the work to improve and perfect hit reg remains ongoing, and future tweaks will go through Labs first.

Image credit: Battlefield Studios, EA.

There’s even more exciting news for fans of big maps, as the blog post also confirmed that Battlefield 4’s Golmud Railway is currently in the works, planned to go live in a future season. Golmud Railway will show up early in Labs, and you can expect it to evolve over multiple sessions.

For context, when it does arrive in Battlefield 6, Golmud Railway will be the largest map in the game, which is saying something. Though the map is beloved by vehicle players, it has its issues elsewhere, and BF Studios says it will be looking at all that when it creates the BF6, emphasising that it won’t be a simple port of the BF4 original.

Finally, the post throws a bone to Redsec battle royale players still waiting for a Solo mode. BF Studios continues to test the idea internally, but it’s taking a while. Needless to say, there are so many aspects that need to be considered. Game pace, balance, player survivability, match flow just to name a few.

Redsec BR was built with squads in mind, so that task is extra challenging. Though the developer didn’t say when we can expect Solos to arrive in Labs, players will get a chance to experience it before it enters the live game.



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Forza Horizon 6: Everything We Know About The Open-World Racing Game Set In Japan

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Forza Horizon 6: Everything We Know About The Open-World Racing Game Set In Japan



It’s almost time to leave behind Forza Horizon 5‘s Mexico and journey to a brand new country. Forza Horizon 6 moves the series to Japan, and it looks amazing! The new entry in Xbox’s popular car sim series arrives later this year, and we have all the useful info you might want to know about the upcoming open-world racer. Just put your seatbelt on first before speed-scrolling through this list.

What is Forza Horizon 6?

Forza Horizon 6 is the next installment in the Forza Horizon franchise. Unlike the more serious, sim-heavy Motorsport games, the Horizon titles are open-world racing games focused more on over-the-top moments, music, gorgeous locations, and arcade-y fun. This time around, Forza Horizon 6 brings the franchise to Japan, a location fans have been wanting for years. You’ll be able to explore the urban streets of Tokyo, the suburbs outside of the town, and plenty of open land and rural spaces far away from the city. And like in past games, you can choose to focus on big races to level up and unlock more challenges, or you can just chill, cruise, and jam out to music.

What’s different about this latest entry?

Beyond the new location, Forza Horizon 6 is shaking things up and swapping out the main character. In Horizon 6, you won’t be playing as the “superstar” racer featured in the last few games. Instead, you’re a tourist visiting Japan who gets involved in the Horizon Festival and all the racing and car culture. That means you have to earn entry to the festival and its activities and slowly work your way up from driving rust buckets to supercars.

How big is the map in Forza Horizon 6?

Very big! In fact, this is the biggest map that Playground Games has created for a Forza Horizon game. Forza Horizon 6 art director Don Arceta claimed in an interview that Horizon 6‘s digital Japan is the biggest map in the history of the series, and Tokyo is the largest city the team has ever built. And as you explore this massive location, you’ll fill up a journal, a new feature in Horizon 6 that helps you track everything you do and all the places you visit while playing the game.

How many cars are available at launch?

According to Xbox Wire, there will be around 550 cars to collect and drive in Forza Horizon 6 at launch. That number will go up over time as the devs add more cars to the game. As for the car on the cover of the game, that’s the Toyota 2025 GR GT Prototype.

Can I play Horizon 6 online with my friends?

Yup! Like earlier games in the series, Forza Horizon 6 supports multiplayer with friends as well as random players. And new to this entry, players will be able to build new tracks together with their friends. There will also be car meets you can hang out at with friends, and a location that lets players build their own personal home and race track. These are both new features for Horizon 6.

What is Forza Horizon 6‘s release date?

Forza Horizon 6 is launching on May 19 for Xbox Series X/S and PC, and will be available day one on Game Pass Ultimate. Xbox is also holding the game hostage, like so many publishers. If you spend extra on the Premium Edition, you’ll be able to play Forza Horizon 6 four days early, on May 15.

Will Forza Horizon 6 be available on PS5?

Yes, but not at launch. Playground has confirmed that it is working on a PS5 port of Forza Horizon 6, but it won’t be available until sometime later in 2026.

Wait, where are the goblins and magic and swords?

Ohhh, you’re looking for Playground’s other open-world game, Fable, which is also launching this year. Sorry to have wasted your time.



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Escape From Tarkov Review

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Escape From Tarkov Review


Escape From Tarkov initially came out eight years ago in the Alpha stage, offering a unique genre of Extraction Shooter with a high level of realism. It was the first time that the FPS enjoyers experienced anything like it. After the initial release, the game stepped into the Beta stage, improving and adding more content for the players to enjoy. Fast forwarding to the current time, Escape From Tarkov is finally here with its 1.0 full build. The game includes a complete story, 11 playable maps, new quests, and much more. However, the number of bugs and the extra cost of playing PVE servers still hold the full potential of Tarkov to be experienced. This is our review of Escape from Tarkov.

NOTE: The developers provided the review copy of Escape From Tarkov.

World and Setting

Escape from Tarkov is set in a fictional city of Tarkov, located in the Norvinsk region of Russia. The city is in chaos due to political and economic collapse, with two private military companies, USEC and BEAR, fighting to take control. USEC works for Terra Group, a multinational corporation that is behind shady dealings. Its main task is to cover up the tracks of Terra Group. BEAR, on the other hand, is put together by the government to investigate Terra Group interests and counter USEC.

The chaotic situation in Tarkov makes the tone of the world grim, realistic, and unforgiving, emphasizing survival, tactical combat, and resource management. It is nothing like never before, and that’s what makes EFT the most unique extraction shooter.

Gameplay

Escape from Tarkov is a first-person PvP and PvE extraction shooter where players venture into different areas of a war-torn city to scavenge resources, fight enemies, and extract safely back to the main hub. The gameplay offers tactical combat with great realism, increasing the overall survival aspect. You will have to go extra prepared for every raid, as you can get various types of injuries through various means. There is no HP bar, but getting shot can cause light and heavy bleeds, which are both tackled through different items. If you don’t have an appropriate item to stop the bleeding, you will keep losing blood, eventually dying.

Not only that, but taking multiple hits to a body part or falling from a height will fracture the bones. Your character will feel great pain, making it difficult to perform actions or even run. You will have to perform surgeries in the middle of the raid and heal to get properly back on your feet. The depth of realism in EFT is unlike any other game. The learning curve of EFT is one of the best in the extraction shooter genre. You will have to play several raids on one map to figure out the map and extraction zones, as there is no map to help you navigate through the raid. Remembering the layout of the map and making safer routes yourself is what keeps you alive in EFT.

Combat

Combat is the highlight of EFT. The in-depth of ammunition and gun-building feels like a whole Weaponry Simulation within. Every gun has numerous ammunition types. Some bullets are average, some deal greater penetration damage, and some are great for range fights. There is no in-game guide to learn about the ammunition types, which makes it more difficult to understand every ammunition type for your weapons. Once you get hold of the ammunition types, there is a whole gun-building mechanic. Unlike other shooters, EFT offers hundreds of pieces for gun-building. You can alter and experiment with different parts to make a custom gun. Although it feels like a lot of work in the start, it is quite fun once you get the hang of it.

After that comes the actual combat. The recoil control, durability system, and bullet placement all play a crucial role in combat. If you are using a low-durability weapon, you will run into weapon malfunctions like jamming. It is not good to get a weapon jam while fighting other raiders. Moreover, bringing a better ammunition type will give an edge in a raid, as you can eliminate another player with a single headshot. If you are using an average bullet, the headshot will not deal as much damage. You have to be precise in every action during combat, as one mistake can end your raid.

The Hub, Traders, Crafting, and Skills

The hub area includes various traders, who are also the quest givers. Complete the quests for them to get potential rewards. Sell and purchase various types of items from the traders. Use the materials to level up the different workstations, which will help in crafting items. You will have to use numerous items to build and level up the workstations. Moreover, you will be using the items and money to upgrade the maximum stash to store more items.

Escape from Tarkov uses the deep skill system. Skills improve through use rather than experience points. For instance, if you want to improve stamina, you must run and deplete stamina numerous time to improve the stamina skill. Moreover, it works the same for weapons. If you want to improve weaponry for various weapons, you must use those weapons frequently. As you play more, the better your character will become. However, if you stop using certain skills for a time, those will start to decline.

Server Load Time and Pay-To-Win Aspects

Now, let’s talk about server load time, which is the worst. Despite the game being out for eight years, the Devs have not fixed the long server load times. I get the long time on matchmaking and all, but it literally takes five minutes to get into a match on even a PvE server, for which you have to pay an extra $30. If you are not having a good time in the PvP server, which is the default, and want to learn the game peacefully, you will have to buy the PvE expansion.

The pay-to-win aspect feels very odd in the extraction shooter. To get better weapons, a reputation with traders, the biggest stash, and other modes, it will cost you $250. The standard version of the game offers only average weapons and armor. You will have to build everything yourself, which will take hundreds of hours.

Sound

The sound design of Escape from Tarkov is exceptional. Every sound of the environment and footsteps of other players stay crystal clear, especially if you are wearing a headset in-game. It is very easy to hear what’s happening around you. However, you must stay vigilant at all times to deal with encroaching dangers.

Verdict – Score 7/10

Escape from Tarkov might be the pioneer of the Extraction Shooter genre, but it still feels lacking after its full release. The number of janky bugs, long server times, pay-to-win aspects, and the extra costs for PvE hold players back from getting the complete experience of what Tarkov city has to offer. However, if you are a returning player who has watched EFT formed, then I must say that it is in a very good state. The improvements and additions in the game make it feel grander than ever. It is a unique experience with brutal combat and realistic mechanics. Moreover, you can easily spend hundreds of hours managing your stash. EFT is grand, bold, brutal, chaotic, unforgiving, and lacking.

Escape from Tarkov 1.0 is now available on Steam and Battlestate Launcher.



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Look Mum No Computer Turns Music Into Console Mayhem | TheXboxHub

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Look Mum No Computer Turns Music Into Console Mayhem | TheXboxHub


The official keyart for Look Mum No Computer as it launches onto Xbox, PlayStation and Switch
Look Mum No Computer Brings Music-Driven Mayhem To Consoles

Look Mum No Computer is now live on Xbox One, Xbox Series X|S, PlayStation, and Nintendo Switch, bringing its wonderfully odd blend of twin-stick shooting, action-RPG systems, and DIY electronic music creation to consoles for the very first time.

Already well received on Steam since its 2025 release, this console debut lets a whole new audience dive into the pixel-art madness of Soldersworth – a world where rogue household appliances have gone off the rails, and the only way to fix them is from the inside, armed with synthesizers, flamethrowers, and a whole lot of noise.

Where Music And Mayhem Collide

At its core, Look Mum No Computer is a fast-paced twin-stick shooter, but it’s one that refuses to stay in a single lane. You play as Sam, joined by his synthesiser sidekick Kosmo, battling your way through warped machines and glitchy interiors in a quest to restore harmony to a world that’s very much lost the beat.

What sets it apart immediately is how closely combat and music are intertwined. Every module you equip doesn’t just act as a weapon – it also becomes part of the game’s evolving soundtrack. The result is a game where how you play directly affects how everything sounds.

Build Weapons, Build Music

Rather than traditional guns or spells, Look Mum No Computer revolves around craftable modules inspired by the real-world creations of Sam Battle himself. These range from rhythmic blasters to gloriously over-the-top tools like the flamethrower module, a nod to his infamous flamethrower organ.

As you collect parts and upgrade your loadout, you’re also shaping your own electronic score, turning each run into a personalised audio-visual performance.

Combat asks you to think about more than just enemy patterns. Energy management is key, as it fuels both your weapons and the music driving them. Push too hard and you’ll run dry; find the rhythm and battles start to flow, both mechanically and musically.

A Pixel World Full Of Personality

Soldersworth is packed with bizarre locations, strange characters, and machines that are very much alive in all the wrong ways. Each area throws new enemies, quests, and boss encounters at you, all wrapped in a colourful pixel-art style that leans heavily into charm and chaos.

There’s a strong sense of humour running through everything, but it never undermines the challenge. Boss fights in particular demand smart builds, quick reactions, and a good ear for how your setup is working together.

From Cult PC Hit To Console Stage

Designed in collaboration with Sam Battle – better known as Look Mum No Computer – the game feels like a natural extension of his DIY ethos. It’s experimental, slightly unhinged, and proudly different, offering something that feels genuinely fresh now that it’s arrived on consoles.

With positive reception already behind it on PC, the console launch feels like the perfect next step for a game built around creativity, expression, and controlled chaos.

Key Features At A Glance

Twin-stick shooter action blended with RPG progression

Interactive music creation tied directly to gameplay

Craftable modules inspired by real DIY electronic instruments

Pixel-art worlds filled with strange enemies and bosses

Designed in collaboration with Look Mum No Computer’s Sam Battle

Available on Xbox One, Xbox Series X|S, PlayStation, and Nintendo Switch

Turn Up The Volume

Look Mum No Computer isn’t just about clearing rooms or beating bosses – it’s about expression. Few games let you shape the soundtrack as you play, and even fewer wrap that idea in such an energetic, personality-driven package.

If you’re after something loud, inventive, and happily off-kilter, this is one console arrival that’s well worth plugging into.

Look Mum No Computer is available for £11.99, now on Xbox One, Xbox Series X|S (through the Xbox Store), PlayStation, and Nintendo Switch. Stay tuned for our full review, but for now you can check out the launch trailer…



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