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Escape From Ever After Review – The Best Paper Mario Game?

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Escape From Ever After Review – The Best Paper Mario Game?


At some point while writing this I sneezed so hard I swear I saw interdimensional beings. Point is, I have a cold and my head is so stuffed up that an explosion is likely. But amidst my endless suffering and torment (feel sorry for me, dammit) there was a game that kept me entertained: Paper Mario: The Thousand-Year Door — I mean, Escape From Ever After.

Obviously, Escape from Ever After owes an awful lot to Paper Mario: The Thousand-Year Door. Hell, even the opening splash screen where the characters are lined up is basically a one-to-one recreation of the famous Nintendo title. It’s like they ambled into Nintendo, stole Paper Mario, realised they couldn’t sell it like that and quickly learned origami so they could toss some new characters in. A bit of paint later, and voila, new Paper Mario game…er, I mean, new game.

This also means there is an argument to be made that almost everything good about Escape From Ever After is really just everything that was good about Paper Mario: The Thousand-Year Door. But let’s be honest if we start venturing down that path then no game is ever going to get credit for doing anything. Bluntly, Escape From Ever After doesn’t massively improve on what came before it — but it doesn’t need to. It’s still a damn good time.

Classic fairy-tale hero Flynt Buckler returns to the castle to once again battle the mighty and massive Tinder the dragon, only to find a slightly miffed receptionist. Turns out, the castle has been taken over by Ever After Inc, a real-life company that buys up books and exploits the resources within, including making classic fairytale characters – like the three blind mice – work for them. As for Tinder, she’s now sporting a control collar, which has reduced her to a tiny and very angry dragon.

Flynt and Tinder must team up, much to the dragon’s annoyance, and devise a plan to infiltrate the company by working for them until they can find a way to bring the whole thing crashing down. In practice, this means Flynt and his slowly growing team of pals must explore different books and solve problems for the company, whether that means a trip to a version of Shadows Over Innsmouth where all the residents are birds, or winding up fighting the three pigs over a construction dispute.

The game’s spin on classic novels and tales is the biggest weakness because it never really takes advantage of the source material in novel or fun ways. The Shadows Over Innsmouth chapter is the prime example, giving us what is essentially just the novel in condensed form and the only gimmick being that the residents are birds. Sherlock Holmes even makes a guest appearance here, surely as a goldmine for the writers, except he’s just sort of a joke character.

Given the game’s central book-hopping premise, I did find myself wishing there were just a few more stories to explore. One short side quest that briefly drops you into a classic fairy tale is a perfect example: it’s over quickly, but it’s a genuinely fun detour, and it highlights how enjoyable it is simply to step into a new book, even for a short while.

There are a few other jabs I could take, like one of the story beats needed to be given a lot more time to breathe rather than the 10 seconds it got.

However, for the most part, there are plenty of fun jokes and your growing team is a likeable bunch of misfits. I appreciate that the game occasionally even delves a tiny bit deeper by having a character freaked out about whether they have true self-will or only make choices based on what the author made them. Hell, the game even briefly addresses the idea that Flynt is the least developed character out of the bunch, a small collection of heroic tropes on legs. Admittedly, making fun of the lack of character development doesn’t make up for the actual lack of character development on your team. Mind you, on the other hand, given the fairy-tale book vibes, the characters are kind of meant to be paper-thin. Pun fully intended.

The oceanic chapter is the game’s only weak section because there’s far too long spent stuck on a ship where you have to tediously advance from one fight to another. This drags on and on, and it’s made even worse by the fact that you get a free health and SP top-up after every fight, so it’s not even like a battle of endurance or something. While every other part of the game feels like it was made out of love, this one feels like it was made to be filler. It’s that section that makes you yell, “Oh my god, are they still in a fucking tent?”. Sorry. I’ve been re-reading Harry Potter.

That probably sounds harsher than I mean it to. Simply said, I actually did enjoy the story quite a bit. The simplistic characters are easy to like, from the overly cheerful Big Bad Wolf to the constant bickering between Flynt and Tinder. There’s a lot to enjoy, and like any good fairy-tale it doesn’t get too bogged down in details and intricacies, putting the emphasis on simple themes and enjoyable characters.

Exploring the different books and the Ever After Inc headquarters that you come back to is a lot of fun thanks to the puzzles and enemies you encounter. As more companions join Flynt, they can employ their skills outside of combat to help solve puzzles, like being able to turn Flynt into a seal so he can swim or make plants grow instantly. The puzzles aren’t overly taxing on the ‘ol grey matter, yet offer just enough bite to make them satisfying.

Visually, Escape From Ever After looks the part. The character models are especially strong, leaning hard into that paper-cutout aesthetic and further reinforcing the inevitable Paper Mario comparison. Environments are deliberately chunky and simple; some backgrounds err on the bland side, but others are far more striking, with enough visual charm to sell the idea that you’re hopping between different storybooks rather than just another dungeon or overworld.

The soundtrack is a standout, too. It’s bouncy, jazzy, and full of big-band energy, occasionally tipping over into outright chaos — but that slightly unhinged quality ends up working in its favour. It keeps the mood light, playful, and just a little manic, which suits a game about fairy tales being strip-mined by a corporate nightmare remarkably well.

Whenever you run into a foe ambling around the world, you have the chance to get the first attack for free before jumping into combat proper. This is turn-based fare where two of your team stand on the battlefield, but you can swap them in and out by spending Synergy Points, which are also used for a few special attacks, too.

The intricacies of combat come down to understanding what attacks are best employed to deal with the situation at hand. That’s a fancy way of saying that if an enemy has a pointy sword aimed at you, don’t go using ramming attacks, yeah? Tinder’s flame is good at dealing with wooden shields, flying foes can be grounded with Flynt’s buckler, special smashing attacks are good at dealing with stacks of Gnomes and so on. There’s a solid mix of abilities, attacks, skills and items, along with a decent enemy variety and mixes to force you to use them.

There’s a small interactive layer thrown into the mix, by which I mean timing button presses boosts attacks and can stop you taking so much damage from enemy attacks. It’s not a new concept, but I like that it makes the action a bit more engaging.

Combat, then, is a highlight of the game, even if it does gradually become a little repetitive. Toward the end of the game (probably 10-20 hours, depending on how much side-content you tackle) I did find myself wishing I could skip fights against flunkies. But never enough to stop me battling toward the final fight.

In Conclusion…






Rating: 4 out of 5.

The best Paper Mario game since The Thousand Year Door just so happens to be missing the Paper Mario nametag. Escape From Ever After spins an entertaining fairy-tale yarn, backed by likeable characters, smartly designed combat, and a clear affection for the genre it’s riffing on.

While it rarely pushes its storybook concepts as far as it could, and one chapter drags far longer than it should, the overall experience is charming, funny, and consistently enjoyable. If you’ve been craving something that feels like classic Paper Mario without replaying The Thousand Year Door for the fifteenth time, this is about as close as you’re going to get.

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Disney Dreamlight Valley Puppy Love Update Releases on February 11

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Disney Dreamlight Valley Puppy Love Update Releases on February 11


Disney Dreamlight Valley has finally unveiled its first update of 2026, Puppy Love. It includes two new characters, a new Realm, a new Star Path, new premium shop items, and more. The devs have recently released the teaser on their socials, giving a sneak peak on what is coming with the Puppy Love Update along with its release date. Disney Dreamlight Valley Puppy Love update releases on February 11.

Disney Dreamlight Valley Puppy Love Update – Features

A New Realm and Two New Characters

As we know from the 2026 Roadmap, this new update revolves around Disney’s Lady and the Tramp Universe. This new update will bring a new Realm Door to the Dream Castle. Players will be able to unlock it with Dreamlight currency. After unlocking the Realm, players will be able to enter and help plate up a romantic dinner for the Lady and the Tramp.

Unfortunately, the dogcatchers will lock up the Lady at the dog pound. The players will have to break the Lady out of the dog pound and foil the dogcatchers using their wits and a magical snout. After that, they will get to reunite the Lady with the Tramp.

However, the story does not end there. A mysterious spaghetti storm will take place in the realm. Players must solve the mystery of the spaghetti storm to bring the Lady and the Tramp to the Valley.

Friendship Quests and Exclusive Rewards

After bringing the Lady and the Tramp to the Valley, players will be able to pursue their Friendship Quests. These quests will reward players with exclusive rewards, such as Lady’s signature set, Tramp’s signature outfit, New England-inspired furniture items, and many more.

New Star Path and Premium Shop Items

The Winter Warmth Star Path is ending next week on February 9. We will get to see a brand-new Star Path with the Puppy Love update on February 11. However, the official theme and name of the Star Path have not been confirmed yet. In addition to this, we will surely get some new premium items in the premium shop.



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Carmageddon: Rogue Shift Review | TheXboxHub

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Carmageddon: Rogue Shift Review | TheXboxHub


A Nightmarish Future Where Survival Is Won One Wreck At A Time

The iconic, somewhat controversial Carmageddon has never cared much for rules, fairness, or clean racing lines. In fact, it’s not really cared for much at all. 

What Carmageddon: Rogue Shift does, however, is give that trademark vehicular chaos a grim new purpose. Set in a ruined future where civilisation only survives by hiding from the streets after dark, Rogue Shift reframes destruction racing as humanity’s last desperate gamble, rather than mindless carnage.

The result is a roguelite reinvention that feels surprisingly focused. Still brutal, still anarchic, but now Carmageddon is driven by progression, choice and a constant sense that every run might be the one that finally gets you closer to escape. Might. 

Screenshot from Carmageddon: Rogue Shift on Xbox, showing cars blasting through a street race
Can you handle the Rogue Shift of Carmageddon?

A World Trapped In Darkness

It’s been a while since we’ve played a Carmageddon (Max Damage back in 2016, in fact), but Rogue Shift drops players into a bleak, post-collapse future where cities become death zones once the sun sets. By night, the streets belong to the Wasted, grotesque remnants of humanity twisted by long-term exposure to MiVis; a synthetic food substitute introduced during global shortages. What began as survival has become mutation, and the result is a relentless tide of hostile creatures that flood the roads as darkness falls.

The only way out of this endless night is the Carmageddon itself. These destruction races aren’t entertainment anymore – they are trials. Win, and you gain power, reputation and the parts needed to push further. Lose, and another driver takes your place. You’ll nearly always lose. 

Whilst the narrative hook of Carmageddon: Rogue Shift is reasonably slight, one that you’ll rarely stumble upon during gameplay, it quietly underpins everything you do, without ever getting in the way of the action.

A Roguelite Campaign Built On Choice And Risk

Rather than a linear campaign, Carmageddon Rogue Shift uses a branching, node-based structure, with every run charting a different course through events, shops, elite challenges, boss encounters and the odd scavenging of resources. And that means you’ll be constantly making decisions: do you chase bigger rewards at a higher risk, or play it safe and keep your vehicle intact for later encounters.

Events are swift, over in mere minutes, but range from standard destruction races to Elite encounters, which throw tougher enemies and more punishing conditions into the mix. Boss events sit at the top of the food chain, demanding you overcome heavily armed, brutally resilient opponents before progressing further. These are set-up with a comicbook style cutscene, that whilst nice, do begin to outstay their welcome the more runs you partake in. 

All this comes with the background of dynamic weather and the shifting of time-of-day, adding to the unpredictability. Night races feel markedly more dangerous, as visibility drops, ambushes are harder to spot, and the Wasted become far more aggressive. You can be sure that in Rogue Shift, no two runs will ever feel the same, and that randomness is core to the game’s appeal.

Vehicles With Identity, Not Just Stats

A big part of that variety comes from the wide selection of vehicles, each with distinct handling traits, drivetrain types and starting loadouts. These aren’t minor differences either – every stat noticeably affects how a run unfolds.

Unlocked as you play, some vehicles excel at ramming and close-quarters combat, whilst others favour speed and evasion. Of course, certain builds lean heavily into ranged weaponry and so choosing the right vehicle for your playstyle becomes just as important as upgrading it mid-run.

Taking in runs of Rogue Shift, learning the intricacies of each vehicle is good fun too, and so whether you continue to race with the default Eagle GT muscle car, or ramp things up to the likes of the Warhog or nippy (sometimes too nippy) Firecracker, you’ll notice big differences throughout. Each of those comes with its own selection of weapons and perks too. 

Screenshot from Carmageddon: Rogue Shift as a close smashes through a pile of the Wasted. Screenshot from Carmageddon: Rogue Shift as a close smashes through a pile of the Wasted.
Smash through the Wasted like they aren’t even there!

Combat Racing Refined And Relentless

It’s in the moment-to-moment gameplay where Rogue Shift really shines. The driving feels weighty and aggressive, with metal-on-metal impacts delivering real force. Side-bashing rivals fast becomes a necessity, as does boosting through enemy packs and smashing opponents into scenery. All feel satisfyingly destructive.

Combat is layered on top through a broad range of weapon types, from close-range tools to long-distance firepower, all of which can be upgraded and modified over time; machine guns, shotguns, laserguns, missile launchers and the like. Combined with dozens of perks that allow for powerful synergies, this is a game that encourages experimentation and build-crafting rather than sticking to a single safe approach.

Enemies behave differently too. Some rush the pack, others hang back and unload from afar, while elite foes and bosses demand full mastery of driving, positioning and firepower. The chaos rarely feels random – it feels earned.

Beatcoins, Credits And Progress That Matters

As with others in the ‘rogue’ genre, progression is split, and in Rogue Shift that is between Beatcoins and standard Credits; the balance between the two works extremely well. Beatcoins act as the permanent currency, unlocking new vehicles, skills, perks and long-term bonuses via a deep catalogue that steadily expands your options.

Credits, meanwhile, are earned and spent during individual runs. These are used for immediate upgrades, repairs, weapon swaps and powerful consumables like Golden Tickets, which allow you to jump straight back into the action after failure. It’s a way of keeping tension high without making death feel overly punishing.

You will fail in Rogue Shift, but even the shortest of runs contribute meaningfully, reinforcing that sense of forward momentum essential to any good roguelite.

Achievements That Feed Back Into The Game

One of Rogue Shift’s smartest ideas is how it integrates Xbox and in-game achievements directly into progression. Unlocking achievements and earning Gamerscore doesn’t just serve as the usual badge of honour and bragging rights. Here, it actively adds bonuses to the game itself, such as increased Beatcoin gains going forward.

It’s a small touch, but one that makes achievements feel genuinely worthwhile, encouraging experimentation with different vehicles, builds and playstyles rather than sticking to a single optimal path.

The Wasted And The Threat Of Nightfall

While rival racers and gangs provide constant opposition, the real wildcard is the Wasted themselves. Individually they’re manageable, but in large numbers they become genuinely dangerous, capable of swarming vehicles and tearing you apart if you get boxed in.

Special variants add further danger, introducing explosive attacks, ranged threats and sudden ambushes that tend to appear deeper into runs and later at night. These moments create spikes of panic and intensity that keep you alert, even during runs that initially feel comfortable. It’s here where your boost becomes vital, building as you race, always on hand to help power you through even the biggest of swarms. Failing that, call on your swift respawn. 

Performance That Never Buckles Under Pressure

Technically, Carmageddon: Rogue Shift is impressively solid. Across our time with the game, we’ve not encountered a single instance of lag, slowdown or stuttering, even when the screen is filled with enemies, explosions and debris. And believe us, this is a game that becomes absolutely chaotic at times, leaving you to close your eyes and hope for the best, as you power through a host of explosions and Wasted swarms, crossing fingers and hoping for the best. It’s here where things can go wrong, leaving you to draw on those respawns instead of struggling to point your vehicle in the right direction again. 

A night race through a forest in Carmageddon: Rogue Shift on XboxA night race through a forest in Carmageddon: Rogue Shift on Xbox
A super strong solo racer

A Solo Experience That Leaves You Wanting More

For the good, and occasional brilliance, of Carmageddon: Rogue Shift, one notable absence is any form of online or multiplayer support. Given the roguelite structure, that omission is understandable, but it still feels like a missed opportunity by those at 34BigThings. 

Carmageddon’s brand of chaos feels made for shared carnage, and tackling elite events or branching runs alongside friends could have been something special. Even just taking to the tracks and battling others would have brought something new to proceedings. 

As it stands, Rogue Shift is a strictly solo affair. It works well in that context, but the lack of online play does leave a lingering sense of what might have been.

A Brutal, Rewarding Evolution Of Carmageddon

Carmageddon: Rogue Shift is unapologetically a roguelite, and with that comes the usual repetition and grind. But that grind feels purposeful, layered with smart systems that reward racing, persistence, experimentation and the odd bit of skill. 

With a strong setting, varied vehicles, weapons and perks, some meaningful progression and rock-solid performance, Rogue Shift succeeds in modernising Carmageddon; and it does so without losing its soul. 

Carmaggedon: Rogue Shift is chaotic, challenging and consistently fun – and that’s despite the absence of online play. 

Exclusive Interview: How 34BigThings Is Reclaiming The Infamous Carmageddon Legacy With Rogue Shift – https://www.thexboxhub.com/exclusive-interview-how-34bigthings-is-reclaiming-the-infamous-carmageddon-legacy-with-rogue-shift/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/carmageddon-rogue-shift/9NV9DZSP9Q88/0010



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Underkeep – This upcoming Dungeon Crawler by Rake in Grass looks stunning! (PC)

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Underkeep – This upcoming Dungeon Crawler by Rake in Grass looks stunning! (PC)


First Person Dungeon Crawlers have a huge fan base on Indie Retro News, so many of us love games such as Dungeon Master, Eye of the Beholder and my personal favorite Ishar. Well here we are with another special announcement especially if you love dungeon crawlers, as Rake in Grass has not only shown off some new footage for the work in progress PC game of Underkeep, but there’s also been talking of a demo that is due very soon this month. So if that’s the case, I’ll make sure to update this article with the demo for you to try.

New videos via Twitter

Here’s the latest ” Underkeep brings back the spirit of classic dungeon crawlers: grid movement, slow tension and tactical combat. At the same time it plays clean and responsive thanks to modern controls, clear visuals and thoughtful conveniences that remove the old frustrations without losing the heart. Gather your party, venture into hand-built dungeons, speak with peculiar locals, discover hidden passages, solve ancient puzzles and face encounters where planning matters as much as courage.”

They go on to say that the game not only features multiple adventurers whose strengths and flaws define how you survive, but there’s handmade corridors and rooms filled with lingering spirits, abandoned camps, cryptic symbols and choices that echo deeper than you expect. As well as tactical combat, hidden secrets, an automap, a well designed UI, NPC’s to talk to, and so much more. Seriously if you love Dungeon Crawlers make sure to keep an eye out for Underkeep throughout 2026!

Links :1) Twitter  2) Source



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10 FPS Games Designed for Players Who Love Getting Lost

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10 FPS Games Designed for Players Who Love Getting Lost


There are certain genres whose inclination towards straightforward, no-holds-barred action is much more pronounced, and we can all agree that FPS are among them.

However, as with everything in the video game industry, some exceptions break the mold, going beyond their predecessors’ regular characteristics to establish themselves as something new.

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These shooters don’t mess around.

Innovation isn’t always synonymous with quality, which explains why there are unique games that, nevertheless, don’t stand out, though there’s a particular selection that manages to strike a balance between being refined and fresh.

It’s an exclusive group, so much so that you could probably count them on your fingers—the same fingers I’ve used to list all the members of this list of ten FPS games designed for players who love getting lost.

10

Resident Evil Village

Embracing Open Spaces

Lady Dimitrescu and her daughters in Resident Evil Village

Unlike what the series has accustomed us to, Resident Evil Village followed in the footsteps of its predecessor with a pronounced shift in how areas are explored.

More than a single, giant structure to meticulously explore, it’s an entire town where you wander through streets connecting the different main levels, including Metroidvania-style backtracking that deviates from the franchise’s norm.

It also feels more like an action game than a horror experience per se, with highly refined shooting mechanics where you don’t feel trapped by monsters, but rather that they’re trapped with you.

Given this, I understand Resident Evil Village might not appeal to everyone. Still, if you enjoy well-executed shooting mechanics combined with the IP’s signature puzzle-focused experience, I’m sure you won’t mind wandering around shooting everything in sight while you’re evaluating how to proceed.

9

ULTRAKILL

Secrets upon Secrets

Achieving max rank in Ultrakill

Watching ULTRAKILL on this list might evoke a strange feeling because, at first glance, it appears to be a completely linear FPS where all you do is shoot every pixel that dares to move.

Nevertheless, its adrenaline-fueled and straightforward nature doesn’t detract from the depth of its secrets, as discovering the game’s true content requires more than just defeating the enemies in front of you.

Solving puzzles, finding secret areas, using objects in the environment, achieving certain notes in missions… You do it all by shooting, though figuring out where to perform each of these actions is confusing enough to force you to stop running.

As a result, the first time I played ULTRAKILL, I missed a large part of the campaign, as I was just progressing through the objectives without any real thought. When I finally sat down and approached it as a labyrinth rather than a corridor, I realized how lost I’d been the whole time.

8

Metro Exodus

The End of the Apocalypse

Exploring the frozen wasteland in Metro Exodus.

Considering the entire Metro saga aims to create a profound sense of immersion by minimizing elements that might break the post-apocalyptic experience, Metro Exodus’ semi-open world was destined to be an adventure in all its splendor.

portal, DRG, Slime Rancher, Gunfire Reborn

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Within the subterranean world, there weren’t many options for movement, but once on the surface, Artyom has far more choices to navigate and progress than you might expect.

Thus, what was originally a corridor shooter transforms into an odyssey where you feel like an explorer who must resolve the numerous conflicts that arise along the way, which don’t always involve using bullets.

With a minimalist interface, countless points of interest, and an inescapable sense that you can’t leave any stone unturned to ensure everything goes smoothly, Metro Exodus is a game designed to make you lose track of your real life and your spatial awareness, which is awesome.

7

Deathloop

Unraveling the Cycle

Best Games Where You Can Hop Between Timelines Deathloop

Every game developed by Arkane Studios has its share of confusion because they always refuse to simply make a first-person shooter, as they always strive to go further.

Deathloop is a clear example of this, where, more than just shooting enemies (and using powers to facilitate action, movement, and stealth), your main goal is to decipher the time loop in which the character is trapped.

You must explore every department, go to each area, take notes, connect the villains to the mechanics, and ultimately piece together the entire investigation to execute one last attempt where all your time-traveling forays bring to light what you’ve learned.

As a result, you’ll often encounter dead ends or seemingly insurmountable obstacles, because Deathloop is about repeating everything with slight variations to gradually change the course of your playthroughs, which makes it as intricate as it is wonderful.

6

Far Cry 4

A Country to Liberate

Far Cry 4 No HUD

Before the company overexploited the formula, Ubisoft gifted us with numerous installments featuring prodigious open worlds, with Far Cry 4 being among the most captivating for hours on end.

Using the exoskeleton from Far Cry 3, exploring Kyrat is synonymous with letting go of everything, encouraging you to focus on the forest rather than individual trees so you can enjoy the entire panorama without missing a thing.

You can go from capturing an enemy camp to hunting an animal and even experience an interdimensional journey thanks to some psychedelics, because what the game does best is connect fascinating activities so you’re never at a loss for something to do.

The main campaign understands this too, so there’s no obstacle preventing you from following the path you want. Therefore, getting lost in Far Cry 4 means that, although you know where you are, you don’t know where you’re going to end up.

5

BioShock

Becoming One with Rapture

Image of the main character in BioShock holding a Little Sister

Having to bump into walls and repeatedly open the same doors doesn’t sound like a promising experience, but BioShock’s glorious Rapture always manages to make it pure magic.

The way the atmosphere and level design blend seamlessly to make you feel like you’re inside a forgotten, underwater dystopia is breathtaking, even when you don’t know how to proceed.

Coming from Ken Levine, a connoisseur of immersive sims, it’s easy to understand the influence that games like System Shock and Thief have on BioShock, making getting lost a constant in order for the player to become familiar with the environment and, even more importantly, with how it works.

This interaction occurs both on a gameplay and narrative level, always leaving room for hypothesis and execution. The result is a superb loop that always has you like a child discovering how the world works, even when there are guys in diving suits with a giant drill chasing you.

4

Half-Life 2

A Campaign for the Sagacious

Half-Life 2 gameplay

You know a game is timeless when, even after 20 years, it still surprises you with its intelligent design and creative ideas. This is why I fell head over heels for Half-Life 2, despite arriving late to the party.

Coming from an era where diegetic and authentic experiences were more important than ease of play, Valve’s magnum opus is a masterclass in creating an immersive universe that makes you feel part of it without underestimating your abilities.

The game teaches you everything you need to master to reach the credits without explicitly clarifying it, refusing to be explicit to increase the level of satisfaction to unexpected heights when you finally find the solution to a problem.

More than a shootout or a puzzle, Half-Life 2 thrives on natural sequences whose resolutions are so spontaneous that it doesn’t feel like a video game, but rather a digital adventure whose limits are set by the player themselves.

However, the biggest consequence of this approach is that you’ll often bang your head against the wall because you didn’t see a board that could be broken or the object you could manipulate with the Gravity Gun to access a new area, though the sacrifice is completely worth it.

3

Deus Ex: Human Revolution

More Paths than you can Count

Deus Ex Human Revolution Lawrence Barrett standing over Adam Jensen

It’s no coincidence immersive sims dominate a list of games that feel lost, because few genres leverage iteration and experimentation as central to their philosophy, just as Deus Ex: Human Revolution’s presence in this article is no coincidence.

Far from being confined to first-person shooters, Adam Jensen is a multifaceted protagonist capable of approaching each situation with a multitude of possibilities, ranging from stealth to hacking and eloquence.

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Each mission can be tackled according to the characteristics the player has assigned to their character, opening up a vast array of possibilities where each path is as complex and captivating as the next.

Inevitably, this wide range of tools is proportional to the wide range of challenges you’ll face, and the game’s semi-open spaces encourage you to get lost in order to see everything instead of just focusing on the main points.

As with any game of this genre, you’ll end up in irreverent situations that you probably didn’t want to get into, but that’s why you have your ever-faithful weapons to get you out of unexpected trouble.

2

Borderlands 2

Pandora at Your Mercy

Borderlands 2 gameplay

The last decade was packed with mind-blowing open worlds that truly took the genre to a new level, including Borderlands 2, whose fusion with looter shooters simply shattered addictiveness records.

This title is the closest thing to sugar I’ve had the chance to experience in the interactive entertainment industry, because everything is so engaging on so many levels that it’s quite difficult not to feel compelled to enjoy all the content.

Whether it’s the opportunity to talk to its disturbed NPCs, complete its bizarre side missions, find the legendary loot that gives you such a dopamine rush, or simply shoot until you run out of ammo (which never happens), Pandora is designed so that short play sessions are impossible.

And you can use the indicators and maps Borderlands 2 provides as much as you like, but you’ll almost certainly end up in a cave in the corner of the world shooting bipedal beasts while some frustrated forty-something yells at you via satellite, which is fantastic.

1

Prey

A Labyrinth of Experiments

Morgan Yu holding a gun in Prey (2017).

Becoming one with such a perfectly designed environment that it makes you want to move there is a strange feeling, but it’s one I can say I felt intensely when I first moved to the Talos I in Prey.

This space station is gigantic but remarkable in its density, with countless systems and playable interactions that force you to think outside the box every second, instead of just when faced with sporadic problems.

The entire place is a puzzle in itself, where the beasts that roam its dilapidated corridors are the ultimate incentive to use your intelligence. You have plenty of tools to deal with them, but not so many resources, so you have to be clever.

As such, is it critical to have a good aim to hit them in the head? Of course, but it’s even more important to know how to navigate its rooms to find the solution to each objective, which usually involves visiting numerous locations and reading countless documents.

Therefore, keeping track of the sequence of information and events is essential to avoid getting lost, which is bound to happen anyway. Prey is an inventive game that seeks to encourage your creativity, but what happens in between is wandering in the dark void while reveling in one of the best settings ever conceived.

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GOG are giving away Alone in the Dark: The Trilogy to celebrate their Preservation Program

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GOG are giving away Alone in the Dark: The Trilogy to celebrate their Preservation Program


GOG are celebrating their Preservation Program where they revive classic games, with you able to claim a free for keeps copy of Alone in the Dark: The Trilogy. You’ll be able to claim a free copy up until February 5th, 2PM UTC.

As part of the celebration, they’ve put up a new video going over some of what they’ve done that you can view below:

There’s also a special page for the event on GOG. And on top of that, they’ve put up a bigger blog post that goes over various parts of what they do in a little bit of extra detail. In it they note that they saw in 2025: 13 million votes on the Dreamlist, with 312 games being added – some of which “hadn’t been available anywhere for years” like Breath of Fire IV. They also have a little quote from Capcom:

“The voices of the fans and GOG’s community wishlist requesting these titles was a factor that made us decide to bring these titles back with GOG.”

CAPCOM TEAM

Hopefully GOG will continue to keep many classics available and running well on modern systems. You can easily play games from GOG on Linux / SteamOS if you check out our guide. Which may become even easier in future when GOG Galaxy comes to Linux.

Let’s not forget GOG are using generative AI on their store as well, which they’re receiving a fair amount of backlash on with hundreds of posts on the GOG forum about it.

Article taken from GamingOnLinux.com.



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Dragon Quest 7 Reimagined is your excuse to finally become a Dragon Quest fan

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Dragon Quest 7 Reimagined is your excuse to finally become a Dragon Quest fan


I’ve always felt protective — perhaps defensive — of the Dragon Quest games, even as someone who withers at the thought of spending dozens of hours to see a role-playing game’s story to completion. Dragon Quest’s cheery atmosphere, nameless heroes, and black-and-white villains resonate with me much more than Square Enix’s other big role-playing game brand.

Despite my lifelong fondness for Dragon Quest’s earnest heroes and Akira Toriyama’s silly monsters, I never played the original Dragon Quest 7: Fragments of the Forgotten Past. The original PlayStation game, released in North America in 2001, is infamous and oft-criticized for its drawn-out length. It’s a daunting undertaking, coming in at 75 hours just for the main story (closer to 100 when you factor in optional content).

Thanks to a new remake, however, Dragon Quest 7 Reimagined, I’ve finally experienced this important role-playing game. I’m glad I waited: Dragon Quest 7 Reimagined is a faithful, gorgeously polished remake that serves longtime fans and offers a perfect entry point into the franchise for newcomers.


Image: Square Enix

Dragon Quest 7 Reimagined is a classic turn-based RPG that tells a story of young, curious adventurers trying to find their place in their world. In the role of the unnamed Hero, the son of a humble but respected fisherman, players join royal heir-to-the-throne Keifer and the feisty daughter of the local mayor Maribel as they try to uncover the mysterious nature of their island home, Estard. Early in the game, the heroes are transported backward in time to other islands, solving residents’ problems, defeating evil in each new location, and ultimately restoring the world to its past glory.

Along the way, the Hero and friends are introduced to a massive cast of characters, including new heroes who will join the group on the team’s world-saving quest. It’s a charming story of good prevailing over evil.

Dragon Quest 7 Reimagined doesn’t take that story in wild new directions. Rather, it streamlines it, treating players with respect for their time and offering choice and depth that belie the game’s kid-friendly storytelling and style.

Square Enix and co-developer Hexadrive haven’t simply put a new coat of high-definition paint on the original Dragon Quest 7 (and its Nintendo 3DS remake). They’ve refined many of the game’s systems with new quality of life features that vastly speed up the experience. While battles typically run at a leisurely, turn-based pace, Reimagined lets players speed up combat encounters and occasionally skip some entirely if the heroes vastly overpower their foes. There are very few random battles, letting players engage with combat largely as they see fit.

Maribel summons Blamara in a screenshot from Dragon Quest 7 Reimagined
Image: Square Enix

The combat is rich, though. The original Dragon Quest 7 featured a deep vocation system that let players level up roles and unlock class-specific abilities, like spells and special attacks. The vocation system has received a massive overhaul in Reimagined. With the new Moonlighting system, players can now advance two vocations at once, reducing grind and encouraging experimentation with new roles. Changing vocations has been massively streamlined too. In the original, players had to trek to a temple called Alltrades Abbey to switch their role. Now, the administrator of that temple can be called upon at any time from the Career Sphere, saving countless hours of backtracking.

Other gameplay elements have been tweaked in smart ways. In the original DQ7, players could take on the vocation of specific monsters, leveling them up like any other role. In Reimagined, certain high-powered monsters instead drop Monster Hearts that can be equipped like charms to imbue characters with special abilities. Equipping a Slime Heart, for example, will let a character evade attacks more easily.

The sharp visual presentation of Reimagined matches the level of thoughtfulness in polishing gameplay systems. The characters and world of Dragon Quest 7 Reimagined are gorgeously rendered with a toylike style. In some cases, this style can be distracting; the primary cast can look stiff and expressionless at times. But the overall aesthetic works, particularly when applied to Dragon Quest’s iconic monsters, which are of a piece with the diorama-style approach to dungeons and towns.

Aurally, the game has been given ample polish. Beloved, hummable Dragon Quest themes are here, of course, and lavishly orchestrated. But it’s the voice cast that stands out. Despite hurrying through battles and conversations, I often found myself relishing the spoken dialogue. I somehow never grew tired of hearing post-battle barks from characters. Hearing Maribel gloat “Easy peasy!” after winning a fight is delightful — even after the hundredth time. (And despite whatever trimming and streamlining Reimagined does to DQ7, it’s still a meaty, old-school RPG with lots of battles.)

The developers of Dragon Quest 7 Reimagined haven’t tried to reinvent the way Dragon Quest has been played nearly since its inception. Instead, they’ve addressed the shortcomings of a 25-year-old entry, freeing it from the reputation it’s been saddled with — a reputation that has turned off players who were intimidated by its infamous 100-hour length.

That effort makes Dragon Quest 7 Reimagined a call to action. With an infectious enthusiasm, the game beckons a new generation of players to find their inner hero, to save the world through the eyes of those who long for adventure and aspire to make their own destiny. For newcomers, it’s a great introduction to the series’ classic game mechanics and defining style shepherded by creators Yuji Horii and Akira Toriyama. It’s a reimagining that’s worth using as a template for more games in the Dragon Quest series (and others) that need this loving treatment too.

Dragon Quest 7 Reimagined will be released on Feb. 5 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Windows PC, and Xbox Series X. The game was reviewed on PS5 and Switch 2 using prerelease download codes provided by Square Enix. You can find additional information about Polygon’s ethics policy here.



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Dragon Quest VII Reimagined Review | TheSixthAxis

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Dragon Quest VII Reimagined Review | TheSixthAxis


Remember that sense of adventure you had as a child, eager to explore the world around you? Imagine how much brighter that would burn if your island was the only one in existence. Your father, a renowned sailor, has sailed the seas and found nothing but pilchards as far as the eye can see.

So starts Dragon Quest VII Reimagined. You set out with your best friend and the local prince, Kiefer, and quickly discover that the rest of the world is locked away under the sea by the villainous Demon King. Only you can put the world right, travelling through space and time to right historic wrongs and secure the future of your world.

Advance review code provided by Square Enix – The copyright of the images used on this page is jointly owned by SQUARE ENIX CO., LTD. and other co-owners. The unauthorized reproduction and distribution of the images is prohibited. Ⓒ ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX

While such grandiose stories are now the hallmark of JRPGs, you’d be hard-pressed to find a better originator of this trope than the Dragon Quest series. This entry, Dragon Quest VII Reimagined, is a complete rebuild of the original game released in 2000, reimagined for today’s era. It keeps the overarching narrative, but modernises pretty much everything else, from the visual styling, to the battle systems and the smaller elements of the story. Not only is this the best looking Dragon Quest game, it’s easily the most approachable Dragon Quest game to date.

First the graphics: at first glance, I must admit I was a little taken aback. I didn’t play the original or the 2013 3DS remake, so I watched the trailer wondering who this guy with a head the size of Lord Farquaad’s is  – you can’t un-see it, sorry. And when the game started, your first companion was about as grating as Hermione Granger in the first Harry Potter film. The first few hours with them were slow, but after spending a little time with the game, these characters become endearing. Maribel is still vaguely annoying, but she’s part of the gang and clearly a good friend to the protagonist.

These characters (and the monsters they face) are really brought to life in Dragon Quest VII Reimagined. Their appearance is the result of painstaking work, creating and then scanning real-life dolls into the game to create something that looks incredibly real, and it combines beautifully with a diorama style to the environments. It is so effective that it sets a new high-water mark for modern remakes. If you don’t want to go the Final Fantasy VII route with ultra HD graphics, this is almost certainly the way to go.

As to the gameplay, we are looking at something pretty formulaic. Distilled down, you go out searching for stone fragments. Collect a set and you can go back in time to right a wrong in a village filled with amusingly caricatured Irish/French/Arabic/English people. Once that’s sorted, you go back to the present to visit the island and collect more stone fragments.

Being formulaic doesn’t necessarily mean it’s bad. The locations you visit are varied and the events within them are unique. Sure, your characters aren’t quick on the uptake, and the puzzles laid before them aren’t overly difficult, but on the whole the gameplay is very engaging. I never felt bored playing this game and I enjoyed seeing what treasures each new island held.

Dragon Quest VII Reimagined – Ruff Coral Grief attack

This is where the modernisation really comes to the fore. Gone are the days of surprise encounters — as with the 3DS version, enemies walk around the overworld map and dungeons, and you can avoid them or gain a sneak attack if you’re diligent. The turn-based gameplay is interesting, with quality-of-life additions like auto-combat and instant kills for weak enemies really helping pick up the pace.

There’s also an overhauled vocation system, allowing you to moonlight as a second character class. You can now literally be a Warrior Priest or a Troubadour Martial Artist, which adds some interesting variety to combat. There’s also a powerful limit-break-esque system which can really turn the tide of battle.

And then there are the most granular difficulty settings I’ve ever seen. I played on normal difficulty, but in the interest of getting through the story before launch, turned on the ability to automatically heal after each battle. The ability to fine-tune the difficulty to your taste and needs really does meet the team’s goal of making this a game for everyone.

Dragon Quest VII Reimagined – multi-class moonlighting

There’s a bevy of other changes that have been made to tighten up the pace and improve gameplay, but pacing is still a bit of an issue. Slow start aside, you’ll be dozens of hours in before you unlock your new vocations, meaning all that experience you could have been accumulating had been going to waste.

There are also issues in that you can tackle certain things in any order — I had Kiefer comment on the Demon King long before any of the NPCs uttered his name by way of exposition. Finally, we have the odd issue where (on the Switch) mashing B while talking to different people does different things — in a conversation with an important character you can turn down the opportunity to help them (bad), but with the priest asking if you intend to continue your adventure, B is the same as A. A truly minor issue, but something that caught our eye.



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Starsand Island is a life and farming sim that isn’t gacha, and it’s out next week

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Starsand Island is a life and farming sim that isn’t gacha, and it’s out next week


Though it may seem like we just had a big life sim release in Heartopia, 2026 actually has more than one highly-anticipated release in that particular subgenre of cozy game. The next big one on the horizon is Starsand Island, the life and farming sim from Seed Sparkle Lab.

The game has been gaining momentum since the launch of a demo in October last year, but the developer never quite managed to commit to a date for its debut title. Until now.

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Seed Sparkle Lab announced today that Starsand Island will enter Early Access on February 11, which is only a bit over one week from now. This goes for Steam and the Xbox Preview Program version.

The developer said to expect a fairly short Early Access run, as the full launch is expected in the summer of this year. When the full release arrives, the game will also make the jump to PlayStation 5 and Xbox Series, as well as Switch 2.

The full release is also expected to bring Steam Deck support and introduce the multiplayer mode, which will not be available during Early Access

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Starsand Island has something of a unique look compared to other games in the subgenre. The storybook, anime-inspired aesthetics are popular in the realm of gacha games, of course. However, seeing as this particular game isn’t gacha, being a premium product means it’s going to offer something free-to-play games aren’t designed to.

Speaking of which, the game will be available in two editions: Standard and Deluxe, with the latter including Romanticism-inspired outfits, furniture, and other customisation items. If you buy either during launch, you’ll also get a Chinese New Year bonus with even more outfits and furniture.

On top of the usual systems of farming, mining, and making friends with adorable characters (and animals), the game also has combat that pits you against ancient guardians. You can, of course, also build a home in it, and decorate it to your heart’s content.

Seed Sparkle Lab says you can expect about 100 hours of content in the Early Access launch build, and more features will arrive over the course of the next six or so months, including a crossover event with My Time At Portia.

You can look forward to more Starsand Island coverage from us in the near future. Until then, you can get started by planning who you’re going to date now.



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New Video Game Releases in Week 5 of February 2, 2026

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New Video Game Releases in Week 5 of February 2, 2026


Here’s the list of new video game releases in week 5 of 2026; the week starting Monday, February 2, 2026. The most popular video games released this week include: Nioh 3, Dragon Quest VII Reimagined, My Hero Academia: All’s Justice, PGA Tour 2K25, Super Bomberman Collection, and Carmageddon: Rogue Shift.

A couple of great new games arrive in this first week of February 2026. Remember, often the new video game releases this week will have a demo / prologue available for you to try before you buy. Especially noteworthy this week is the Switch 2 demo of Capcom’s Pragmata coming out as a surprise!

The new video game releases this week are:

Monday February 2, 2026 Game Releases

Tuesday February 3, 2026 Game Releases

Aces of Thunder (PC, PS5)

Parkour Simulator 2026 (Switch)

Rogue Factory (PC)

The Dark Rites of Arkham (PC)

The Last Starship (PC, Mac)

YAPYAP (PC, Mac)

Wednesday February 4, 2026 Game Releases

Dead Grid (PC)

Tiny Biomes (Switch)

Thursday February 5, 2026 Game Releases

4PGP aka Four Player Grand Prix (Switch, Switch 2)

Console Archives – Cool Boarders (Switch, Switch 2)

Console Archives – Ninja Gaiden II: The Dark Sword of Chaos (Switch, Switch 2)

Dragon Spira (PC, Switch, Android, iOS Mobile)

Dragon Quest VII Reimagined (PC, Switch, Switch 2, PS5, Xbox Series X/S)

Five Hearts Under One Roof (Switch)

Hermit and Pig (PC)

Jimmy and the Pulsating Mass (Switch)

Lovish (PC, Switch, PS5, Xbox One, Xbox Series X/S)

MENACE – Steam Early Access (PC)

PUBG: Blindspot – Steam Early Access (PC) — Note: Free.

PurrPlate (PC)

Super Bomberman Collection (PC, Switch 2, PS5, Xbox Series X/S) — Includes: 12 versions of Super Bomberman 1, 1 NES, 2, 2 NES, 3, 4, 5, New Boss Rush Mode & GameShare support for up to 4 players!

Dragon Quest VII Reimagined launch trailer:

DRAGON QUEST VII Reimagined Launch Trailer

Super Bomberman Collection debut trailer:

SUPER BOMBERMAN COLLECTION – Launch Trailer

Five Hearts Under One Roof Switch trailer:

Five Hearts Under One Roof – Season 1 – Game Trailer

Friday February 6, 2026 Game Releases

Carmageddon: Rogue Shift (PC, Switch 2)

Escape from Tarkan (Switch)

My Hero Academia: All’s Justice (PC, PS5, Xbox Series X/S)

Nioh 3 (PC, PS5)

PGA Tour 2K25 (Switch 2)

Snow Bros. Classic Collection (PC, Switch, PS5) — Includes: Snow Bros., Snow Bros. 2: Nick & Tom, and Snow Bros. Jr.

Nioh 3 launch trailer:

Nioh 3 – Launch Trailer

My Hero Academia: All’s Justice launch trailer:

MY HERO ACADEMIA: All’s Justice | Launch Trailer

Carmageddon: Rogue Shift launch trailer:

Carmageddon: Rogue Shift – Launch Trailer

Snow Bros. Classic Collection trailer:

Snow Bros. Classic Collection Trailer

Saturday February 7, 2026 Game Releases

Sunday February 8, 2026 Game Releases

Free PC / Mac / Linux / Steam Deck Games in February 2026

Epic Games Store: [29th] Definitely Not Fried Chicken, [5th] Botany Manor, Poison Retro Set.

Amazon Prime Gaming: [2nd] Tiny Tina’s Wonderlands (Epic), Dread Templar, [9th] Technotopia, Elderborn, [12th] Hexguardian (Epic), Around the World: Travel to Brazil CE, [19th] Ambition: A Minuet in Power (GOG), Captain Blood (GOG), Meganoid (GOG), [26th] Rebel Galaxy Outlaw (GOG), Total War: Attila (Epic), Tavern Talk.And last month we got… Harold Halibut, D&D Al-Qadim: The Genie’s Curse, D&D Stronghold: Kingdom Simulator, Sid Meier’s Civilization VI, Brigador: Up-Armored Deluxe, Gunslugs: Rogue Tactics, DeathKeep, Reflections of Life: Dark Architect – CE.

Good Old Games: [3-5th] Alone in the Dark: The Trilogy 1+2+3. + The GOG Free Games Collection.

Steam

Apple Arcade (iOS, Mac, Apple TV)

Free Mobile Games in February 2026

Apple Arcade (iOS, Mac, Apple TV): Sid Meier’s Civilization VII, Retrocade (includes Pac-Man, Space Invaders, Galaga, Astroids, Bubble Bobble, Breakout, Centipede, Haunted Castle, Galaga, Frogger, Track & Field), Felicity’s Door, I Love Hue Too+.And last month we got… Dominoes: Classic Tile Game+, Cozy Caravan, True Skate+, Sago Mini Jinja’s Garden, Potion Punch 2+, Cult of the Lamb.

Netflix Games (iOS, Android, Tablets): Word Trails, Stranger Things 3: The Game, Before Your Eyes, Game Dev Tycoon, Exploding Kitens Game, Dragon Up, Puzzle Gods.And last month we got… Netflix Puzzled: Bridgerton Event Update, Bloons TD 6 – New Update, Red Dead Redemption, Netflix Puzzled, Football Manager 26 Mobile, Cozy Grove: Camp Spirit, Hearts, Barbie Color Creations, Lego Duplo World, Underwatermelon: Fruit Merge, Nailed It! Baking Bash, SpongeBob: Get Cooking, World of Peppa Pig, Hello Kitty and Friends: Happiness Parade, PAW Patrol Academy, Heads Up!, Single’s Inferno: Choices, Secrets By Episode, The Ultimatum: Choices, S*x Education: Netflix Stories, Selling Sunset: Netflix Stories, Outer Banks: Netflix Stories, Sweet Magnolias: Netflix Stories, Love Is Blind: Netflix Stories, Perfect Match: Netflix Stories, Emily in Paris: Netflix Stories, Virgin River: Netflix Stories, The Perfect Couple: Netflix Stories, Too Hot To Handle 2, RollerCoaster Tycoon Touch, Cats & Soup, Squid Game: Unleashed, Pinball Masters, Country Friends, Teeter Up Remastered.

Free Xbox Series X | S / Xbox One Games in February 2026

Xbox Game Pass Ultimate: [3rd] Final Fantasy II, Like A Dragon: Pirate Yakuza in Hawaii, [5th] Madden NFL 26, Menace – Game Preview, Paw Patrol Rescue Whels: Championship, [10th] Relooted, [12th] BlazBlue Entropy Effect X, Roadside Research – Game Preview, Starsand Island, [13th] High on Life 2, Kingdom Come Deliverance, [17th] Avatar: Frontiers of Pandora, Avowed, [19th] Death Howl.Coming in March 2026: [12th] Replaced.Coming in the rest of 2026: Fable [2026 Reboot], Forza Horizon 6, Gears of War: E-Day, Halo: Campaign Evolved, and Aphelion, Persona 4 Revival, Resonance: A Plague Tale Legacy.

Xbox Game Pass Core (formerly Games with Gold): Retro Classics, Batman: Arkham Knight, Cities: Skylines – Xbox One Edition, Control, Control: Ultimate Edition – Xbox Series X/S Edition, Crash Team Racing Nitro-Fueled, DayZ, Deep Rock Galactic (Season 5), Goat Simulator, Monster Sanctuary, SnowRunner, Superhot: Mind Control Delete, Tunic, Wreckfest, Chivalry II, Totally Reliable Delivery Service + Among Us, Astroneer, Celeste, Dead Cells, Descenders, Dishonored 2, DOOM Eternal – Standard Edition, Fable Anniversary, Fallout 4, Fallout 76, Firewatch, Forza Horizon 4 – Standard Edition, Gang Beasts, Gears 5 – Game of the Year Edition, Golf with your Friends, Grounded, Halo 5: Guardians, Halo Wars 2, Hellblade: Senua’s Sacrifice, Human Fall Flat, INSIDE, LIMBO, Ori & the Will of the Wisps, Overcooked! 2, Payday 2: Crimewave Edition, Powerwash Simulator, Psychonauts 2, Slay the Spire, Spiritfarer: Farewell Edition, Stardew Valley, State of Decay 2: Juggernaut Edition, Superliminal, The Elder Scrolls Online, Teenage Mutant Ninja Turtles: Shredder’s Revenge, Unpacking, Vampire Survivors. [51 games, will be updated 2-3 times a year]

13 NEW Xbox Game Pass Games to Play in February 2026

Free PlayStation 5 / 4 Games in February 2026

PlayStation Plus Essential: [3rd] Undisputed (PS5), Subnautica: Below Zero (PS5, PS4), Ultros (PS5, PS4), and Ace Combat 7: Skies Unknown (PS4).

PlayStation Plus Extra and Premium: Unannounced.

PlayStation Plus Premium’s PlayStation Classics: Unannounced.

PlayStation Plus Monthly Games – February 2026

Free Switch Games in February 2026

Game Boy – Nintendo Classics – February 2026 Game Updates

Note: You need to claim each free weekly / monthly featured game ASAP in order to add it to your game system’s account before it disappears.

What video games will you be playing this week? Any of these?



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