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Guess The Flag! – World Flags Quiz Tests Your Geography Knowledge | TheXboxHub

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Guess The Flag! – World Flags Quiz Tests Your Geography Knowledge | TheXboxHub


Screenshot from Guess the Flag - World Flags Edition on Xbox, showing the Greece flag
Think you know your flags?

If you’ve ever stared at a national flag and thought “I know that one… right?”, Guess the Flag! – World Flags Quiz is here to put that confidence to the test.

Now available on Xbox One, Xbox Series X|S, and PC via Play Anywhere for £4.99, this colourful trivia experience challenges players to identify flags from across the globe in a variety of fast-paced quiz modes.

From famous national banners to lesser-known island territories and international organisations, Guess the Flag! – World Flags Quiz turns global geography into a surprisingly addictive challenge.

At A Glance

Game: Guess the Flag! – World Flags Quiz

Developer / Publisher: Source Byte

Platforms: Xbox One, Xbox Series X|S, PC, Play Anywhere

Price: £4.99

Genre: Trivia / Educational / Puzzle

A World Of Flags To Discover

Guess the Flag! – World Flags Quiz is built around a simple premise; recognising flags from around the world. But with 255 countries, islands, and organisations included, that task quickly becomes more challenging than you might expect.

Players will travel across multiple regions including Europe, Asia, North America, South America, Australia and Oceania, and the wider world as a whole. Each area brings its own set of visual puzzles, testing memory, recognition, and sometimes pure guesswork.

It’s an experience that mixes entertainment with learning, making it just as suitable for casual players as it is for trivia enthusiasts.

Six Modes To Master

Rather than relying on a single quiz format, Guess the Flag! – World Flags Quiz offers six different gameplay modes to keep things interesting.

Some modes focus on matching flags to country names, while others reverse the challenge by asking players to identify the correct flag from text prompts. For those confident in their knowledge, there’s even a mode requiring players to type the country name manually.

The Daily Challenge adds a puzzle-like twist, gradually revealing sections of a flag with each attempt, while time-based modes increase the pressure for those seeking a faster-paced experience. A randomised mode mixes everything together, ensuring no two sessions feel quite the same.

Learn While You Play

One of the strengths of Guess the Flag! – World Flags Quiz is how naturally it blends learning into gameplay. Players gradually build recognition of flag patterns, colours, and symbols simply by playing through the different modes.

Because sessions are quick and easy to pick up, it’s the kind of game that fits neatly between larger gaming sessions or works well as a relaxing challenge on its own.

With Xbox Play Anywhere support, progress carries between Xbox and PC, allowing players to continue their global quiz journey wherever they prefer to play.

Key Features Summary

Identify 255 flags from countries, islands, and organisations

Six gameplay modes, including Daily Challenge and timed modes

Regional categories covering the entire world

Xbox Play Anywhere support

Quick-play trivia sessions with educational value

A Quiz For Geography Fans

Guess the Flag! – World Flags Quiz delivers exactly what its name promises, a straightforward but engaging trivia experience built around world geography. With hundreds of flags to learn and multiple ways to play, it’s a small but satisfying test of memory and knowledge.

If you think you can tell your Estonia from your Latvia or your Chad from your Romania, this one might be worth a look. Grab your passport and take a trip to the Xbox Store.



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Adventure Games that Reward Slow, Thoughtful Play More than Grinding

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Adventure Games that Reward Slow, Thoughtful Play More than Grinding


Old age brings unforeseen consequences, among which I must definitely include, at least in relation to video games, a growing intolerance for the concept of grinding.

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The best defense is to attack relentlessly until you know all the patterns.

Since my free time is scarce, the idea of ​​having to complete chores to progress in an adventure feels as artificial as it is abhorrent, so I’ve distanced myself from any title that involves such practices.

At the same time, I’ve decided to embrace those games that respect my time, even when I choose to take it extremely easy, because those are the ones that best understand my circumstances as a player.

Therefore, if you’re in a similar situation to mine and are looking for experiences that don’t feel as repetitive as washing dishes, I recommend these ten adventure games that reward slow, thoughtful play more than grinding.

10

Road 96

Every Journey is a Learning Experience

Talking to John in Road 96

Although emigration is an arduous process, Road 96 approaches the subject from a humanizing perspective that, while it manages to be stressful when necessary, is truly refreshing.

As you embody different young people across a fictional country trying to reach the border, you find yourself immersed in a plethora of situations that can be sad, hilarious, or thought-provoking, causing you to ponder well beyond what happens in the game itself.

Each avatar you play has different tools, context, and challenges, so seeing the same shared story through different lenses, including the wonderful characters you meet along the way, makes for a unique kind of adventure.

However, you shouldn’t push yourself too hard, since not reaching your goals isn’t an irreversible defeat, but rather part of the journey; one that, to be honest, you’ll want to experience several times so you can listen to Road 96’s soundtrack on repeat.

9

Blue Prince

A Roguelike for Serene People

camp in blue prince

Speaking of potentially stressful experiences, roguelikes are often the antithesis of calm and relaxation due to their unpredictable and typically fast-paced nature, but Blue Prince takes a completely different approach.

This marvel of the puzzle genre leverages the uncertainty inherent in procedural generation to imbue its dilemmas with an even deeper layer, creating one of the most multidimensional experiences I’ve ever enjoyed.

Blue Prince feels like a Sudoku puzzle that starts with the traditional number of squares, but as you progress, you realize the grid is three times larger, each space actually has two sides, and a centuries-old political and cultural conflict is playing out in the various corners of the game.

Considering the incredibly imaginative and challenging nature of its mysteries, magnificent setting, and tremendous soundscape, it’s the perfect game to lose yourself in for hours without feeling rushed, because even the title itself acknowledges that time will keep passing anyway.

However, if you aspire to see 100% of Blue Prince, we could probably describe a grinding situation, though there’s no such feeling at any point in the campaign during its first, at least, 50 hours, hence why it’s here.

8

Mirror’s Edge Catalyst

Decision-making in Milliseconds

Mirror's Edge Catalyst Evade Threat

Mirror’s Edge Catalyst is a sequel that didn’t win over many fans of the series’ first game, though for me, it was a relaxing way to pass the time during a couple of months when I didn’t have internet access.

Although the title has a skill tree, it’s completed organically, simply by wandering through the beautiful world DICE crafted into our personal parkour playground.

Learning to master the game’s mechanics enough to sprint from rooftop to rooftop without pausing was extremely rewarding, and even today, I feel motivated to do the occasional run when I really want to de-stress.

Despite the high speed, Mirror’s Edge Catalyst is a game where you’re constantly making decisions and even stopping to consider the best routes to take, which is the main difference from its predecessor.

In the first installment, you’re always in a hurry and on high alert, but here, there’s no reason not to enjoy the views from time to time, and take advantage of the scenery to designate the path to follow to fly over the concrete.

7

Animal Well

No Upgrades, Only Knowledge

Capybaras in a Heart in ANIMAL WELL

Creating a Metroidvania where your character never gets stronger is truly daring, and that’s one of the many reasons why Animal Well fascinates me so much.

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They were quickly judged, but the passage of time vindicated these works.

Instead of getting frustrated because you can’t beat a boss or because a platforming section is too difficult, what truly matters here is the power of knowledge, given that you’ll progress the more you understand how everything around you works.

As the hours pass, you unlock new tools that help you channel your understanding of the environment, leading you to discover so many secrets that you won’t want to stop playing until you’ve seen everything.

There’s no money, levels, or upgrades to farm, just cultivating logical problem-solving skills and experimenting with Animal Well’s deep mechanics, which might be frustrating for some but extremely satisfying for others.

6

Dredge

Sailing the Waters Calmly

Dredge fishing boat

If you’re determined, you can easily finish Dredge by grinding until your eyebrows fall off, but the game’s magnificent progression curve is designed for a different adventure.

In reality, the best way to enjoy this wonderful fishing and management game in a Lovecraftian setting is precisely by understanding the surrounding circumstances, and allowing yourself to feel the fear of both the unknown and what overwhelms you.

The ship upgrade system, which lets you travel faster, store more items, improve your lighting, and so on, is quite convenient and straightforward, fulfilling its purpose perfectly without requiring you to constantly repeat actions to get the most out of it.

You can do that if you want to make things easier, but doing so is as tedious as it is discouraging, considering it removes the fear of knowing you can’t go out at night or certain phenomena will inevitably destroy you, because that uncertainty is what forces you to be thoughtful, which is a vital part of Dredge’s superb experience.

5

Death Stranding

The Apocalypse Has Already Happened

Best Selling PlayStation Exclusives Of All Time Death Stranding

Hideo Kojima is known, among countless other things, for his tactical stealth experiences, and this gameplay design philosophy permeated Death Stranding, one of the most meticulous games ever made.

You can’t afford to be overconfident or move recklessly without planning, because everything in this post-apocalyptic universe is designed to destroy you. The weather, terrain, BTs, and MULEs won’t spare you if you go around thinking you’re immortal.

Therefore, what vehicle to use, how much weight to carry, how to distribute the load, and where to plan your route are all questions you start asking yourself because they provide essential answers, helping you make deliveries as efficiently and calmly as possible while listening to the best soundtrack in human history.

The option to grind is there, but in over 50 hours, I never once felt the need to leave my peaceful path to do so, which I think is impressive considering the number of systems, types of items, and map size Death Stranding has.

4

Minecraft

A World Without Haste

Minecraft Creeper

When I first started playing Minecraft, I played with friends, and I was making a mistake that took me a long time to realize. They were progressing much faster than me, and it was stressful trying to keep up with them, even though they already had hundreds of hours under their belts.

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When I played it alone, the situation changed considerably, making me realize how calming it can be. It’s daunting because of its immeasurable size, with so many interactions and unspoken mechanics, but it’s relaxing when you focus on each small, minute detail rather than the big picture.

Before you know it, a couple of hours have passed, you finally know how to build a reasonably decent house, and you’re not (so) scared of seeing a skeleton anymore, because little by little you become one with the game world, achieving a familiarity that turns into comfort faster than you realize.

I’m no Minecraft expert, so anyone with 1000 hours in the game can disagree, but so far, the string of discoveries and advancements has meant I haven’t had a single repetitive or tedious moment, especially since few games convey the sense of adventure like this one.

3

Cairn

Rock by Rock

Cairn What is it 4

As the most recent title on the list, Cairn is the most vivid reminder that The Game Bakers is among the finest indie developers of all time, because only a studio with such a reputation could create a masterpiece of this caliber.

Beyond the overwhelming surprise of creating such a massive, fully interactive mountain for us to rise in the most meticulous detail possible, it’s a magical climbing experience where immersion and introspection take center stage.

Far from the arcade approach many games of this type tend to adopt, Cairn doesn’t offer shortcuts, upgrades, or perks, but rather realistic mechanics that force you to take every decision very seriously, from which rock to grab next to saving your last rations of food until it’s a matter of life or death.

It never imposes suffocating stress that leaves you breathless, but it’s always flirting with that idea, never allowing you to be completely at ease. It’s a controlled cortisol level that helps you stay active while enjoying one of the most beautiful audiovisual combinations of recent years.

2

Outer Wilds

The Galaxy Demands Patience

The outer wilds

Speaking of games that disregard the concept of gameplay progression and place the entire burden of campaign advancement on the player, Outer Wilds is an immersive intergalactic explorer simulator that evokes feelings unlike any other title.

Thanks to its diegetic interface, where all relevant information is justified within the game, and its seamless integration of the laws of its world with our objectives and challenges, it’s a one-way journey you won’t forget for a million years.

Since everything resides in your mind, with your wisdom being the sole source of power driving the plot forward, Outer Wilds is about exploring, learning, experimenting, and re-experience. You become an archaeologist of the previous civilization, working to understand the overarching puzzle that is its premise, building upon the advancements of those who came before you to find the answers.

It’s difficult to recommend Outer Wilds because the relationship between its quality and the amount of things you can tell without spoiling the experience is directly proportional, so I can only say it’s a masterpiece for thousands of reasons that, for better or for worse, you’ll have to discover for yourselves, because I won’t tell you.

1

Disco Elysium

Becoming One with Martinaise

Disco Elysium Harry and Kim

Unlike most modern RPGs, there’s no such thing as grinding in Disco Elysium. There’s no true game over, no matter how hard you try, as the game goes to great lengths to accept even the worst possible outcomes, especially since you’re the one who will bear the consequences.

Some consumables and items illuminate certain paths, though fate is fickle, and the dice rolls won’t always be in your favor. You can increase your chances of success, but it’s best to accept that, in Martinaise, victory is more of an anomaly.

When you do, you’ll understand the gritty, human, and imperfectly perfect magic of Disco Elysium, which rewards those who take their detective work seriously and investigate every last corner of the city to piece together all the theories, lies, and possibilities of the case plaguing our detective and his partner.

Because the game features such incredible dialogue that it’s a contender for the best in interactive history, each conversation is a world unto itself, demanding that you give it the importance it deserves. The secrets lie within the city’s inhabitants, so no word should be taken lightly.

Without combat or shooting, puzzles or platforming, Disco Elysium bases its adventure on human communication through all its forms, elevating its complexity beyond mere mechanics. No other game inspires more reflection than this one, so approaching it as an interactive book is the best way to understand its greatness.

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Attack on Titan’s greatest romance culminated in a gross act of love — I wouldn’t have it any other way

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Attack on Titan’s greatest romance culminated in a gross act of love — I wouldn’t have it any other way


The last thing Attack on Titan can be accused of is being a romance. Love exists in the margins of the series, and it rarely survives long enough to blossom in the show’s ultra-violent story. Outside of the star-crossed lovers Armin Arlert and Annie Leonhart, nearly every pairing is marked by tragedy. But the darkest romance of them all is the complicated bond between Eren Yeager and Mikasa Ackerman, which begins in the anime’s very first moments and reaches its disturbing climax in the series finale.

After years of circling each other, hesitant to reveal their feelings, they finally share a kiss — immediately after Mikasa decapitates Eren. As shocking and unsettling as this is, the moment captures the harshest truth of the series: the world is both brutal and strangely beautiful.


Image: Wit Studio

Eren and Mikasa meet at a young age, when Eren saves her from a group of kidnappers looking to sell her into sexual slavery. A nine-year-old Eren arrives just in time and kills her attackers, except for one, who Mikasa has to confront herself. In that moment, she understands the duality of life, channeling two memories at once: her mother’s murder at the hands of those would-be kidnappers, and a beautiful butterfly falling prey to a praying mantis.

Later, once they’re safe, Eren offers the stoic Mikasa his scarf for warmth. In that instant, they fall for each other. Through death and tragedy, Mikasa finds love, and the tension between life’s cruelty and beauty would define their relationship. Eren, however, ignores that love, focusing solely on his hatred of the people and Titans who made the world cruel and stole his freedom.

Mikasa and Eren say their last words to each other in the face of death in Attack on Titan
Image: Wit Studio

After this incident, Eren’s parents adopt Mikasa, creating a familial love that overshadows their potential romance. Throughout the series, they face countless deadly situations that test their bond, giving audiences the sense that these moments could reveal or ignite their love, but they never do.

Eren finally understands how Mikasa feels when his Titan abilities give him a glimpse of the past and future. However, he also learns that he will bring about the end of the world as they know it. To protect Mikasa, Eren distances himself by being cruel and manipulating her feelings.

Up until this point, Eren had never recognized Mikasa’s feelings, which forced him to confront his own. Though he knew he was fated to follow his premonition, he desperately wanted Mikasa to confess her love so they could escape together and avoid his destiny. Using his ability to see the future and its possibilities, Eren experienced a life where they escaped the conflict to live quietly together. But even then, their relationship was doomed, either torn apart by war or cut short by Eren’s inevitable early death from the Titan curse, which claims its holders 13 years after gaining their powers.

Mikasa and Eren embracing as they say goodbye to each other in Attack on Titan
Image: Mappa

Over time, Eren’s increasingly dark and murderous actions become impossible for Mikasa to defend, until ultimately, the truth comes out. Eren reveals that every horrible thing he’s done was in the hopes of pushing Mikasa away so she wouldn’t grieve him after he’s gone. Once she knows the truth, Mikasa steels herself to do what she knows is necessary: kill the man she loves to set him free.

For Eren and Mikasa, in every possible reality, their farewell was always inevitable. It is a cruel truth, yet it is also part of life’s beauty. The world can be a terrible place, even more so in Attack on Titan. But through the grief and heartache around every corner, there is a tiny pocket of light that reminds people that life is worth living, even in its darkest moments. So when the shippers finally get what they wanted, but with a brutally dark twist, it’s all love, heartbreak, ugly, tragic, and impossibly beautiful all at once.



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Don’t Stop, Girlypop! Review – A new way to slay | TheSixthAxis

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Don’t Stop, Girlypop! Review – A new way to slay | TheSixthAxis


Finally, the world’s first yassified boomer shooter. Originally, we started calling DOOM-style shooters ‘boomer shooters’ because it called back to the aged, hyper-masculine games of that era that seemed to be inspiring a modern resurgence of games in that style. In recent years, though, the subgenre has taken on a life of it’s own, fully removed from those retro inspirations – and in many cases, the people who play these games and the fanbases that form for them are a far cry from the traditional bro-gamer image that someone might tie to DOOM or Quake or Duke Nukem.

Games like Ultrakill and Neon White prove that nontraditional audiences are dying for nontraditional games that capture the style and essence they call home. It felt like the eventual endpoint for boomer shooters: to create a game fully built on femininity and glam in the modern Charlie XCX brat summer tone, rather than the all-too-familiar Barbie pastiche that “games for girls” immediately evoke. Don’t Stop, Girlypop! is unabashedly a game for the gals, made by the gals. While the spirit and style is there in awesome excess, though, I think the gals deserve a game with more polish and quality.

Don’t Stop, Girlypop!, in the best way possible, feels like a scrappy indie hyperpop zine lovingly made in Unreal Engine. From the moment you turn the game on, the bright, bubbly buttons on the menu evoke early-2000s maximalist web design. You press New Game, and suddenly you’re a fairy warrior named Imber being aided by an FMV companion who talks to you through a pink glam’d out flip phone – your mission is to defend your neon pink planet from the Tigris Nix corporation draining it of all The Love. It’s weird, and silly, and barely explained and hardly complicated – but also, like, yes girl, your gun is pink, and your phone is pink, and your enemies need to explode.

The game is maximalist and overindulgent and unashamed with its tone and style, and I can’t fault it for any of that. One of the things I love the most about indie games is their potential to be a canvas for expression and unorthodox art, and no part of the art here feels like a cruel parody – it’s all steeped in a sincerity and barely-holding-back-a-laugh sense of humour that is so charming.

Unfortunately, the game is way too rough around the edges to make up for that scrappy charm and style. From the start of the game, there’s an awkward sort of floatiness to…everything. The camera hangs awkwardly in cutscenes, and there’s a sort of unfinished vibe to the inconsistent way various early in-game tutorials pop up. Characters are voiced, but some of them sound like they’re hardly putting in any effort, while others are almost mute-the-game levels of annoying in how repetitive their efforts are.

Early on, you encounter a boss, your flip-phone companion summons some giant speakers, and loud hyperpop blasts all around you as you fight this foe. It’s an amazing moment on paper, but the pacing of the dialogue delivery, the lack of animated or sound-designed emphasis for the speakers appearing, and the awkward way the song restarts after the cutscene ends and the actual gameplay begins make it hard to fully appreciate the idea when the execution is so lacking.

Don’t Stop, Girlypop! has an interesting premise for combat – you’re supposed to never stop moving in this game, and you’ve got a huge speed multiplier visible on-screen at all times that goes up if you jump, dash, kill, grapple, or wave hop. Wave hopping, as explained by the game, is a unique forward boost of momentum you can trigger by jumping, ground-slamming, jumping back up, and dashing forward. I love the kind of frenetic, sweat-inducing energy that a shooter creates when you’re tasked with nonstop movement – it’s a big reason why I love Doom Eternal so much. In this game, though, while the idea is solid, your core movement fundamentals feel just a bit sloppy.

You move with snail-like slowness when your multiplier is at zero, making the start of each run or any moment you stop to listen to a story-focused audio echo feel a bit awkward. The wave hop, while satisfying upon successful execution, is just a bit too involved to be executed constantly like the game expects you to. And some mechanics like wall-running and grappling just straight-up do not work properly sometimes, leading to lots of moments where I’m just sort of mashing buttons to force out some helpful movement without a clear or consistent understanding of how I’ll move or how fast I am.

Guns are pretty great in this game, though. Don’t Stop, Girlypop! gives you a non-traditional set of weapons. Your most basic one is a stake-firing sniper rifle where your alt-fire is just a scoped zoom, but you’ve also got the magic wand. This acts like a cutesy gravity gun and pulls the nearest heavy object toward you so you can blast it at your enemy of choice. There’s also an uzi-style bubble gun where the alt fire lays down a barrage of harmless pink bubbles, and a single shot from your primary fire or any other weapon sets them all off in a beautiful cascading explosion. Finally, you’ve got a three-round shotgun with my favourite alt-fire of all – shoot out a slowly floating disco ball, and then hit it with your primary fire to cause gunfire and shrapnel to rain out in every direction. There’s also a heavy-hitting railgun you find later in the game, but by the time I found it, I was pretty set with the rest of my arsenal.

Unfortunately, you only get about 4 hours of campaign missions to spend firing these incredible guns and fiddling with the so-so movement options before the campaign wraps up. After that, there’s nothing else. No challenges, no endless waves, no remixed missions. It’s a short-but-sweet campaign, but the lack of any replayability at all is a bit of a bummer. All in all, though, I’m not sure how much I would have been clamouring to re-play Don’t Stop, Girlypop!. While there are so many fun ideas here, there’s a lack of polish across so many areas of the game that keep those ideas from shining as much as I wanted them to.



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How to Unlock Frostspore Skin in Heartopia

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How to Unlock Frostspore Skin in Heartopia


The Winter Frost Seasonal Event is in full effect at the Onsen Mountain region in Heartopia. There is a ton of content to explore with this event and some secrets as well. One of the most anticipated secrets is the Frostspore Skin, a blue skin appearance for the character. Although it has been a while since the release of the event, it is finally possible to get yourself the Frostspore Skin. In this guide, we will tell you how to unlock Frostspore Skin in Heartopia.

How to Unlock Frostspore Skin in Heartopia

To unlock the Frostspore Skin in Heartopia, you must get the Cold effect 6 times in a row. The cold effect is only applied after turning your character into a snowman. To do so, go to the top of the igloo in the event area and interact with the giant snowman on the roof. As you turn into the snowman, you will receive the “Cold” effect with the following description.

“Brrr, it’s cold! Feels like I might catch Frostspore Infection.”

The cold effect stays active for 5 minutes. However, even after the cold effect has finished, you cannot turn your character into a snowman again for 5 more minutes. It is because it takes 10 minutes for the snow to build up on the giant snowman. If you interact with the snowman again within 10 minutes, you will get a pop-up on the screen mentioning, not enough snow.

The best strategy to do this process is to turn yourself into a snowman and stand still. Wait for 10 minutes and then interact with the giant snowman again. Do this 6 times total, which will take you 1 hour, and you will receive the Frostspore Skin.

How to Equip the Frostspore Skin in Heartopia

To equip the Frostspore Skin, go and interact with the mirror to open the character customization options. Navigate to the “Skin Tone” tab to find the Frostspore Skin tone. Select the Frostspore Skin to apply it to your character.



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Capcom Restores Free Viewing Option For Street Fighter World Championship After Backlash

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Capcom Restores Free Viewing Option For Street Fighter World Championship After Backlash



Capcom has announced that its plan for the Capcom Cup finals and Street Fighter League World Championship as a $40 pay-per-view have been reworked to include a cheaper price and a free viewing option following a backlash from Street Fighter 6 fans.

Prior to this year, the Capcom Cup finals and Street Fighter League World Championship were free-to-watch events. However, Capcom’s decision to move the event to pay-per-view only triggered an angry response from fans. In the face of that response, Capcom backed down.

Capcom’s eSports business department manager Tetsuya Tabuchi made the announcement on X (via GamesRadar) that the pay-per-view price is now $10. Players who own Street Fighter 6 will also be able to stream the Capcom Cup finals and Street Fighter League World Championship in-game. But the free option won’t include the commentary from the pay-per-view.

Continue Reading at GameSpot



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PlayStation Has Launched A Way To Rent A PS5, And It’s Gross

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PlayStation Has Launched A Way To Rent A PS5, And It’s Gross



PlayStation in the UK has paired up with a company called Raylo to offer rental options for a huge range of its hardware. For a whacking £24.49 ($33) a month you can get a 1TB PS5 you don’t own, or make that £28.49 ($39) if you want a second controller with it.

Called PlayStation Flex, it purports to lease out PS5s and accessories “starting at £9.95 per month,” deliberately aimed at customers who aren’t able or willing to pay the full price up front. But the reality is much more grim.

The “starting at £9.95 per month” claim in the promotional materials is extremely misleading. This is the price for the bizarre Europe-only 825GB digital edition of the PS5, roughly working out to $13.50 a month, but crucially only at that rate if you commit to a 36-month plan from which it is very difficult to opt out. In reality, to rent that lowest-tier console for a month without a contract would cost you £19.49 ($26.50), more than twice as much as the implied price.

For clarity, let’s focus on the 1TB standard PS5, which purports on the front page of the store to be available for £11.59 a month ($16), but for a single month would actually cost you £24.49 ($33). The same console, to buy and own outright, costs £479.99 ($654, with tax included in that figure).

If you signed up to that 36-month (three-year) commitment, which you cannot cancel, at the cheapest rate this would cost you a total of £417.24. So maybe a bargain, right? That’s £60 cheaper than buying it day one! Except, no, because at the end of those three years you’ve spent your £417 on owning nothing. You have to give the PS5 back. The person who bought it for a not dissimilar price three years ago gets—most importantly—to keep it, and also has the option of reselling it to make back a chunk of their cash.

This situation obviously gets considerably worse if you rent the PS5 for a shorter period of time. If you were unable to commit beyond a monthly rate (which of course is the case for many with low incomes looking to find cheaper access to this tech, unable to commit to 12-month contracts, let alone three-year ones), for the equivalent three years you’d have paid out £882 ($1202) for a console you don’t even own.

Oh, and let’s not forget, we did all this math for consoles that come with just one controller. Run that again with a couple of DualSense included and it’s £450 at the cheapest, £1,026 at the monthly rolling rate. That’s $1400 for a console you didn’t buy. (And just for fun, the PS5 Pro? $834 to $1840.)

If you cannot keep up payments…

This becomes more insidious when you note the ease with which these contracts can be entered into. Sony’s store states that applying for the deal takes “60 seconds,” and that “We only do a soft credit check and applying has no impact on your credit file.” Which is to say, it’ll allow you to sign up to a long-term contract costing hundreds of pounds without checking if you can afford it.

There is nothing mentioned on the store pages for what happens if you’re unable to keep up your payments years after making the commitment, and the site’s AI assistant fought hard against telling me this, but eventually revealed that cancelling early requires having paid a minimum of 18 months of charges, plus that month’s and the next. So if you’ve signed up for two years but need to cancel after 12 months, you’ll need to pay another eight months’ worth of charges to get out of the contract. What happens if you can’t? It wouldn’t tell me. I’m waiting on a human response.

Renting electronics was once a peculiarly popular phenomenon in the UK, with 1970s retailers like Radio Rentals and Granada renting out color TVs and washing machines to those who couldn’t afford to buy them outright. And of course those people would go on to spend far more in monthly payments than the item would have cost up front. There was another resurgence of this model, but far more predatory, in the 2010s with companies like BrightHouse working on a “rent-to-own” model, preying on those with the lowest income, designed to trick customers into spending five times the real price, although people did at least get to keep the product. (The company collapsed in 2020 under the weight of its own cruelty, after it was found to have deliberately sold contracts to those who couldn’t afford them.)

Raylo pushes its rental scheme as a “circular economy,” claiming renting tech is in some way more sustainable and environmentally friendly, as was declared during its partnership with Dyson last year. Meanwhile, the company has rather embraced its own model by taking on board more than £180 million of debt and equity funding in the last few years, all with a view to launching in the U.S. later this year.





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Starship Troopers: Ultimate Bug War gets a satisfying demo and release date

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Starship Troopers: Ultimate Bug War gets a satisfying demo and release date


The retro single-player FPS Starship Troopers: Ultimate Bug War! has a demo available on Steam and it’s going to release March 16th. Coming from the same team that made the rather excellent Warhammer 40,000: Boltgun, it’s another retro-styled licensed shooter.

We have a number of modern Starship Troopers games now including an online-focused FPS, and a strategy game but thankfully Ultimate Bug War is nicely different again.

Check out the new trailer:

From the press release:

Today’s trailer includes a message delivered directly from General Johnny Rico (Casper Van Dien) introducing the brand new singleplayer campaign and its hero, Major Samantha Dietz (Charlotta Mohlin, Immortality). The player dives into Dietz’s wartime experiences from 25 years earlier, and the gameplay follows the promising young recruit on the hunt for the despicable Assassin Bug during the First Bug War, as depicted in the classic 1997 film. Dietz’s story spans missions brimming with thrilling action, expansive weaponry, and exemplary devotion to the Federation.

The demo gives you a single location to run through, the famous Zegema Beach and gives you a small taste of what to expect from the shooter. While the game will have various different locations, each mission appears to have quite an open setting with you picking the order of the objectives you do as you run around. In my testing it ran flawlessly with Proton 10.

As a big fan of the classic movie it seems to have the right amount of cheesiness to it, especially with the cut-scenes. The actual gameplay lets you relive some classic moments too with various weapons and different bugs, which I very much enjoyed blasting through. Throwing a grenade at a big tanker bug that came up through the floor – perfection.

The human NPCs AI is a little on the weak side though, they’re ridiculously stupid and will walk right in front of your bullets, but in a way that’s part of the charm here – as everyone is pure fodder, much like the original movie. The game is all about you living out that bug-stomping fantasy. Still, some tweaks to stop them just wandering directly in front of you are needed.

Incredibly promising, hopefully the rest of the game is just as good.

Release Date: 16th March 2026

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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Castlevania: Belmont’s Curse Announced, More Castlevania Coming

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Castlevania: Belmont’s Curse Announced, More Castlevania Coming


Konami is looking to kick some vampiric ass as they announced the resurrection of Castlevania at Sony’s recent State of Play, and it’s only the beginning.

Castlevania: Belmont’s Curse is the first brand-new entry in the series in over a decade, and it is being developed by Evil Empire, the team behind Dead Cells (heavily Castlevania inspired) and The Rogue Prince of Persia. It’s also being developed by Motion Twin, who also worked on Dead Cells.

“We couldn’t think in other studios to work together rather than Evil Empire and Motion Twin, studios brimming with talent and passion, to deliver a new exploration-based 2D action game that captures the essence of Castlevania while bringing fresh innovation,” wrote Konami.

It will launch on PS5, Xbox Series S/X, PC and Switch. Although

The game stars a red-headed female described as the successor Trevor Belmont and wielding Vampire Killer, the classic whip.

The new art-style is gorgeous, both invoking the classic Castlevania vibe and yet giving it a cool new spin. Gameplay looks smooth, snappy and, importantly, fun.

So far, fan reception seems good, and you won’t have to wait long to play it either as it does have a 2026 release date.

But that’s not all because Konami also announced that they have more plans for the series 40th anniversary which will be celebrated later this year. In a post, Konamia states, “In this commemorative year, Castlevania will be revived.”

“This is the beginning of numerous new products around Castlevania,” promises Konami. Note that they do say “products”, meaning it could be anything from games to movies to books to comics to anime. Regardless, it seems Konami wants to bring back Castlevania and make it a big part of their company.

Castlevania is back, baby.



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Genshin Impact Luna 5 takes the squad back to Mondstadt, finally makes Varka playable

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Genshin Impact Luna 5 takes the squad back to Mondstadt, finally makes Varka playable


The latest big content update has been revealed for HoYoverse’s breakout game, Genshin Impact. Version Luna 5, which has the unusually long and needlessly layered title — Song of the Welkin Moon: Variation – Homeward, He Who Caught the Wind — is set to arrive February 25.

This one is a bit of a nostalgia play, taking everyone back to Mondstadt, the place where you may remember taking your first steps. And, as with any good return to the ol’ hunting grounds, come familiar characters, too.

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The big new arrival is Varka, who joins as a playable character for the first time. Varka, Grand Master of the Knights of Favonius, is a character whose debut has been long-awaited. He is a 5-Star Anemo Claymore wielder with a dual-wield combat style, capable of dealing two different types of Elemental damage. His addition means that there’s now finally a burly 5-Star male character of each elemental type… do with that information what you will.

Varka’s dual-wielding combat style allows him to deal two different types of Elemental damage at the same time. The way it works is that his Elemental Skill boosts the damage of his regular attacks, but it also converts the damage type of his right-hand claymore to match his teammates’ elements (Pyro, Hydro, Electro, or Cryo). The left-hand claymore always deals Anemo damage.

The more normal attacks you use, the more frequently he can activate a special Elemental Skill, or trigger a Charged Attack that doesn’t consume stamina. He can also rely on the Hexerei effect to trigger more instances of Elemental Skill, as well as Charged Attacks, making him a monster damage-dealer.

Watch on YouTube

Varka, of course, has been a staple member of the cast, featuring in both the original story in a small cameo, as well as taking a bigger role in the recent Nod-Krai chapters. With the return to Mondstadt, his playable debut makes sense. His Story Quest will shed light on his encounter with the Wild Hunt, and the Great Wolf King of the North

The reruns for this version are going to be Flins — who will be available in the first phase of Event Wishes — as well as Skirk and Escoffier in the second phase. You can also look forward to the return of the Chronicled Wish with Mondstadt characters.

Staying on the theme of reminiscence, the big event in Luna 5 is centered around revisiting memories from the beginning of your time with Genshin Impact, and reuniting with old friends. In Echoes of Memory, you’ll witness familiar scenes that have been changed slightly, and you’ll need to use the Spotter Kamera to detect and record those differences.

Image credit: HoYoverse.

The Knights of Favonius are hosting several other activities for everyone to take part in, including an event that lets you catch up with old friends over drinks which you make for them.

Outside of events, there’s a new set of Gliding and Combat Challenges. And, of course, there are new minigames that you can relax with. The Kamera is being utilised yet again, and this time you can use to capture sights from your time in spots across Natlan, Fontaine, and Sumeru. There’s also… a horde mode of a sort, where you fend off waves of enemies.

Catch up on the latest set of Genshin Impact codes before you play, and check out why we think Genshin Impact is one of the best mobile games you can play today.



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