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How to Unlock Every Ending in Paranormasight: The Mermaid’s Curse

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How to Unlock Every Ending in Paranormasight: The Mermaid’s Curse


Paranormasight: The Mermaid’s Curse is a quite complex visual novel developed by Square Enix that features multiple endings that depend entirely on the player’s investigative skills. That’s because, in this experience, you act as an omnipresent force, navigating a narrative that frequently breaks the fourth wall to challenge your perception of the story.

The plot is told non-linearly, meaning you will piece together the puzzle one chapter at a time. And often, you will find it necessary to replay specific chapters to trigger new timelines and unlock different paths. This “trial and error” approach is a core part of the experience: you are encouraged to test various branches, gather new information, and use that knowledge to alter the course of history in a different chapter.

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In total, The Mermaid’s Curse features five distinct endings, ranging from tragic outcomes to the elusive “Good” or “True” ending. Unlocking all of them requires specific actions and can add several hours of gameplay for completionists.

So, to ensure you don’t miss a single detail of this Square Enix hidden gem, we have put together a comprehensive guide detailing how to trigger every ending and what each one entails!

Ending #1

The Tragedy of Kameshima

Paranormasight The Mermaids Curse Ending 1

This is the most common ending, since unlocking it is basically necessary to be able to reach the other ones – so it is also the most tragic outcome to The Mermaid’s Curse.

In order to unlock it, you need to focus primarily on Yuza’s and Sato’s chapters (ignoring Yumeko’s and Arnav’s narrative branches). First, play every available chapter for Yuza until you reach the “Time to Meet Up” chapter, which leads to a dead end for the character. Just make sure you tell Azami about the clone in the “Tomokazuki” chapter.

Now, focus completely on completing Sato’s episodes, and you will eventually reach “The Tragedy of Kameshima” chapter, which is set at the Lighthouse. Play it to discover the person behind the curses, and when the time comes, make Sato surrender to Kikuko Tsutsui.

Paranormasight The Mermaids Curse All Mocking Birds

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Now, enjoy the rest of the story and the game’s Ending #1 – I mean, there’s not much to enjoy, because it is pretty sad, but you get the idea.

What happened in the story? In this ending, Yuza is dead, and soon after, Sato, Azami, and Tsusaka are cornered by Kikuko, who is the culprit for the curse echo that killed almost everyone on the island. The player only finds out that the Hand Mirror is the condition that allows the curse to strike, but there is nothing else to do except surrender to the villain. Also, you don’t find out anything about the mermaids, Mare Minakuchi’s mysterious past, or the Curse of Raging Waves that has inflicted on Kameshima for 800 years.

Ending #2

The Glory of Arnav Barnum

Paranormasight The Mermaids Curse Ending 2

I feel that this is one of the most incomplete endings (right next to Ending #3) for Paranormasight: The Mermaid’s Curse, since it practically only focuses on Arnav Barnum, forgetting the rest of the characters, the curses, and Kameshima.

However, it is quite simple to unlock it, since it only requires that you have unlocked Ending #1 and two specific actions in two chapters from Arnav’s narrative line. Here they are:

“Possessions” (Arnav Barnum): Refuse the hand mirror while talking with Kikuko and throw away Ikoma’s business card to steal the Curse of Tomoshige from her. This will make Kikuko stay alive.

“Claim” (Sato Shiranami): Don’t convince Avi to give the tamatebako to Sato by being completely honest in the answers (choose “Deny” and “I want to thank one”).

“An Exciting Ise-Shima Adventure” (Arnav Barnum): Finish the chapter.

What happened in the story? In this ending, Avi is the main focus since he is transformed into an 800-year immortal, where he becomes a true adventurer to write more fantasy novels. He ends up being famous and quite wealthy, selling millions of copies! However, you don’t break Curse of Raging Waves in the scenario, you don’t discover Ikoma’s true identity, and Kameshima’s destiny is not even mentioned (but it probably isn’t good news).

Ending #3

The Fall of Arnav Barnum

Paranormasight The Mermaids Curse Ending 3

The Ending #3 is basically an alternate version of Ending #2, meaning that it also feels a bit incomplete by focusing again only on Arnav Barnum, forgetting the rest of the characters and most parallel plots.

It also requires Ending #1 and only two specific actions in two chapters from Avi’s narrative line (but going in an opposite way). You can check the steps right below:

“Possessions” (Arnav Barnum): Refuse the hand mirror while talking with Kikuko, but don’t throw away Ikoma’s business card. This will force Avi to kill her in order to steal the Curse of Tomoshige from her.

“Claim” (Sato Shiranami): Don’t convince Avi to give the tamatebako to Sato by being completely honest in the answers (choose “Deny” and “I want to thank one”).

Replay “An Exciting Ise-Shima Adventure” (Arnav Barnum): Finish the chapter.

Paranormasight The Mermaids Curse All Chapters and Storyteller Answers

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What happened in the story? In this ending, Avi is the main focus since he is transformed into an 800-year immortal, but soon after, he is accused of murdering Tsutsui with a curse (Kikuko is the one to blame for that). This makes him disappear to never be seen again. Also, you don’t break Curse of Raging Waves, you don’t discover Ikoma’s true identity, and Kameshima’s destiny is not mentioned (but it probably isn’t good news).

Ending #4

Taira no Tomoshige’s Desire

Paranormasight The Mermaids Curse Ending 4

After unlocking Ending #1 (#2 and #3 are not required), keep progressing normally through the story until you reach the “Possessions” chapter, featuring Avi – because from this point on, you will have to make some important decisions that will reflect in the outcome.

Since we are going after Ending #4, you will need to choose some specific decisions and actions in some chapters, so we will leave all the orientation and the order right below.

“Possessions” (Arnav Barnum): Refuse the hand mirror while talking with Kikuko and throw away Ikoma’s business card to steal the Curse of Tomoshige from her.

“Claim” (Sato Shiranami): Convince Avi to give the tamatebako to Sato by being completely honest in the answers (choose “Admit”, “Please, I need it!”, and “Tell the truth”).

“To the Sanctuary” (Yuza Minakuchi): Break the Curse of Raging Waves.

Ignore the “We Need a Plan” chapter and don’t play it.

“Real Name” (Sato Shiranami): Choose “Obey Tomoshige” when the time comes.

This is the quickest way of unlocking Ending #4, but you can also do that by failing in the “We Need a Plan” chapter by choosing the wrong plan.

What happened in the story? In this ending, most people on the island are safe, and the Curse of Raging Waves has been broken, but Sato had to “sacrifice” herself in order to achieve that. Consumed by his resentment that has lasted over 800 years, Tomoshige wants Sato to die with him, meaning she won’t get a happy ending (nor will Yuza).

Ending #5

Sato Shiranami’s Curse

Paranormasight The Mermaids Curse Ending 5

Entering the bittersweet kind of ending, we have Ending #5, which pretty much unravels like Ending #4, but it requires you to refuse Tomoshige’s last demand to Sato and also set a plan correctly to stop his curse from killing the people on the island.

The last touch for this one is not completing Yuza’s and Sato’s secret plan to turn her into an 800-year immortal again, so all you need to do is simply do nothing on the “Conclusion” chapter. Here’s every step you need to follow:

“Possessions” (Arnav Barnum): Refuse the hand mirror while talking with Kikuko and throw away Ikoma’s business card to steal the Curse of Tomoshige from her.

“Claim” (Sato Shiranami): Convince Avi to give the tamatebako to Sato by being completely honest in the answers (choose “Admit”, “Please, I need it!”, and “Tell the truth”).

“To the Sanctuary” (Yuza Minakuchi): Break the Curse of Raging Waves.

“Real Name” (Sato Shiranami): Choose “Refuse” when the time comes to face Tomoshige in the Kantekisho Ruins.

“We Need a Plan” (Yuza Minakuchi): Choose Circe with Shikigami and Sodo with Feast of Shadows to stop Ikoma’s evil plan of cursing most people on the island.

“Conclusion” (Yuza Minakuchi): Choose the option “…” when everyone asks if there is nothing they can do to avoid Sato’s death.

What happened in the story? In this ending, everyone on the island is safe, the Curse of Raging Waves has been broken, and Tomoshige was stopped and taken into custody to die alone when his time comes. This means that Sato can spend her last moments with Yuza and her friends. However, Sato will die the day after, since her 800 years of existence are coming to an end, and she won’t be able to spend the rest of her life with Yuza.

Ending #6

True Ending

Paranormasight The Mermaids Curse Ending 6

As you have probably figured out up to this point, the True Ending requires a happy ending for pretty much everyone – except for Tomoshige, the main villain of the game, since screw him –, especially Sato!

So, for this one, you must have at least unlocked Ending #1 and Ending #5 to gather enough information and also trigger some specific details. And this ending also has a meta-touch, since it requires you to load a mysterious save file and even talk to the mermaid that is sitting on the main menu. Here are all the steps:

“Possessions” (Arnav Barnum): Refuse the hand mirror while talking with Kikuko and throw away Ikoma’s business card to steal the Curse of Tomoshige from her. It doesn’t matter if she lives or dies, actually.

“Point of Contact” (Sato Shiranami): Find the Kameshi-maru Keychain on the ground, right behind Sato, to make Tsusaka the point of contact (instead of Sato).

“Claim” (Sato Shiranami): Convince Avi to give the tamatebako to Sato by being completely honest in the answers (choose “Admit”, “Please, I need it!”, and “Tell the truth”).

“To the Sanctuary” (Yuza Minakuchi): Break the Curse of Raging Waves.

Unlock the Ending #5 (jump to its section to check its requirements, which involve specific choices on the “Real Name”, “We Need a Plan”, and “Conclusion” chapters).

Unlock the Mermaid’s Memory: Go to the Load screen on the main menu and load the last save file, which is a mysterious and blurry file that wasn’t there before.

Replay “Claim” (Sato Shiranami): Select “Start from Minakuchi Residence” and interact with the Altar Shelf to find the mermaid’s scale. Then, select the “Put it in the tamatebako” option and check the chat log for a secret message.

Select “Return to Title” in the menu (while the scale is inside the tamatebako) to go back to the Title Screen

Click on the mermaid 3 times (wait 3 seconds between each click) and answer “Yuza”

Replay “Conclusion” (Yuza Minakuchi): Select “Start from Bay” and choose the option “Actually…” when everyone asks if there is nothing they can do to avoid Sato’s death.

“An Eternal Conclusion” (Yuza Minakuchi): Hear what the Storyteller has to say and enjoy the best ending for Paranormasight: The Mermaid’s Curse.

What happened in the story? This is the true ending, where everyone on the island is safe, the Curse of Raging Waves has been broken, and Tomoshige was stopped and taken into custody to die alone when his time comes. Yuza and Sato managed to find a way to get a mermaid’s flesh to give her another 800 years for them to live together, happily ever after! And you also have a glimpse on what happened to Azami and Tsusaka.

paranormasight-the-mermaid-s-curse-tag-page-cover-art.jpg

Released

February 19, 2026

ESRB

Mature 17+ / Violence, Blood, Strong Language

Developer(s)

Square Enix

Publisher(s)

Square Enix

Prequel(s)

PARANORMASIGHT: The Seven Mysteries of Honjo

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10 Best Square Enix Franchises, Ranked

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Turn recipes into huge cooking production lines in the new Snacktorio demo

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Turn recipes into huge cooking production lines in the new Snacktorio demo


Snacktorio is a factory-cooking automation game from the developer of APICO and Mudborne, and looks to be another great indie game to try out. A demo has gone live ahead of Steam Next Fest, with Native Linux support too just like their previous games.

Inspired by the likes of old Minecraft mods, as well as factory games like Satisfactory and Factorio — here instead of manufacturing random resources, you’re turning recipes into full production lines to feed hungry monsters. Pushing around various ingredients through pipes and machines to serve up some tasty dishes.

You get to play through various islands each adding different ingredients, mechanics, and logistical challenges, increasing the complexity of the systems required to keep the kitchens running. As you expand your factories and see orders become more demanding you have to keep up a constant balancing act to mash everything together correctly, while getting the orders out.

See the new demo trailer below:

Fun fact for you – this one is made with the LOVE game engine.

Platform: 🐧 Native Linux

Article taken from GamingOnLinux.com.



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Arkheron Preview – The glorious battle royale lovechild of Diablo and Hades | TheSixthAxis

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Arkheron Preview – The glorious battle royale lovechild of Diablo and Hades | TheSixthAxis


Arkheron is doing something we all love in gaming, putting a fresh twist on something familiar. Coming from Bonfire Studios, a team founded by ex-Blizzard Creative Officer Rob Pardo, and whose influence runs through World of Warcraft, Diablo III and Overwatch, Arkheron is a PvP multiplayer dungeon crawler, with teams of three attempting to make it to the top of the tower, slicing their way through enemies and opposing teams, as the playable space shrinks. A team-based, dungeon-crawling battle royale? It’s a brilliant mix.

Arkheron centres around the relics. Each player has four empty slots: two weapons, a Crown and an Amulet, and you fill these by looting treasure chests as you climb the tower. Each relic has its own unique powers, or individual weapon types, and while there are common-level versions, what you’re really looking for are Relics that belong to an Eternal.

There are eight Eternals in the game right now, each with four unique Relics and corresponding abilities. If you collect all four from the same Eternal, you can transform into them, gaining a fifth, ultra-powerful special move as well, giving you a distinct advantage, and, as an added bonus, making you look incredibly cool too.

What it does mean, however, is that you’re stuck as that Eternal for the rest of the match, and that might not be the best choice. There are literally thousands of possible combinations for the gear here, and that includes further bonuses for carrying a split pair of same-type equipment. It’s a dizzying level of customisation, and I can see players really digging into the swirling range of possibilities when Arkheron launches.

You have to get to the top of the Tower first. Every team is dropped into the bottom floor with an expanding field of view letting you see other team drops and enemies, giving you a decent picture of where you want to join the battle. Our team – led by the exceptionally cool Bonfire Studios team member, Raph, – was consistently patient, waiting to see how the map was panning out before making the leap, and that seemed to work well in terms of giving us time to start building up an armoury.

Each floor of the tower is filled with CPU-controlled enemies for you to work your way through, clearing areas so that you’re free to ransack the heady assortment of treasure chests. There’s different levels of chest, so you’ll find plenty of mundane, run-of-the-mill weapons, amulets and crowns, in the lowest level, while the Eternal gear tends to be tucked away in the rare ones that you’ve really had to work for.

As you’re decimating the various enemies on each floor, you’re earning currency to use in the shop. These contain consumables and a selection of gear, too, but they’re also focal points for all of the other teams, and you can suddenly find yourself embroiled in a melee, just because you wanted to pick up some health. We found that a hasty retreat wasn’t so much cowardly as efficient, and we repeatedly lived to fight through another few floors after spying an enemy team and legging it in the other direction.

You can hear enemy footsteps ringing out through the gothic halls, so there’s a nice and clear audible indicator of which way you want to go, much like in other Battle Royales. Running and hiding remains my favourite tactic in PUBG, and I can do that here too, so I was well at home.

I loved the hack-and-slash combat here, though. A mix of Diablo and Hades-esque weaponry and movesets, makes this feel like a multiplayer version of those incredible games, and that is as enjoyable as it sounds. The weight and variety of different weapons and abilities has been tuned really well, and while things definitely become chaotic when you’re facing off against an enemy team, it never felt unwieldy. There’s a few quirks to playing with a controller – there’s not quite the expected level of control, with the controller replicating the way you move with a mouse and keyboard – but I still found myself having a whale of a time.

The battle royale element really comes into play when it starts funnelling the fifteen teams together. At points you have to retreat to the safety of a nearby Beacon, the only thing that will protect you from the Abyssal Storm. Lower floors have plenty of Beacons, but as you climb higher, there are fewer and fewer, leading to an inevitable brawl at the top with a final remaining team.

There’s plenty of customisation too, though thanks to the isometric view during each round, the best view you’ll have of your character, and your teammates, is on the prep screen before you head to the tower. Still, the art direction is really strong throughout, and the Eternals in particular are particularly characterful.

Our hands-on time gave a tantalising glimpse of Arkheron’s possibilities. If you’ve got a steady team of friends to party up with, enjoy the action of games like Hades and Diablo, and love the competition and gameplay loop of a battle royale, you should definitely keep an eye on Bonfire Studios’ first game.



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Two classic Pokémon games are finally coming to Switch

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Two classic Pokémon games are finally coming to Switch


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Still no sign of a Gen 5 remake though

Pokémon FireRed and LeafGreen, the 2004 remakes of the original Pokémon Red and Blue games, are coming to Nintendo Switch in one week, releasing on Friday Feb. 27, aka Pokémon Day. It will also be 30 years since the original games debuted in 1996.

The Pokémon Company announced its annual Pokémon Presents broadcast will be taking place on the same day at 9 a.m. EST, but ahead of the presentation, the publisher revealed this news after leaks surfaced yesterday.

Both games will be available to purchase for $19.99 each once the broadcast has finished, which means they’re not coming to Nintendo Switch Online as initially thought, and you can pre-order them now via the eShop. If you’re in Japan, you can get your hands on a special physical edition, but this version is not coming to the West.

Fire Red and Leaf Green are two of the most beloved Pokémon games. They adapted the always-popular Generation 1 games with modern (for the time!) graphics and gameplay, and they’re still one of the preferred ways for fans to experience the joy of catching the original 151 Pokémon. They also added a whole new post-game area, the Sevii Islands, where players can find high-level Pokémon, including some from the Johto region.

The Pokémon Presents broadcast will likely also showcase Pokémon Pokopia, the upcoming Pokémon-themed life sim that we discovered “has so much more going on under the surface” in our preview earlier this month. Here’s hoping we also get some news about Gen 10, and it’s about time we got a Gen 5 remake too, right?



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Nioh 3 is, unsurprisingly, the fastest-selling game in the series with over a million units sold

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Nioh 3 is, unsurprisingly, the fastest-selling game in the series with over a million units sold


Even before the game came out, it was pretty easy to guess that Nioh 3 would be a hit. From the word of mouth leading up to launch, to the well-received free demo, there was little chance the action RPG wasn’t going to be a major deal.

Today, publisher Koei Tecmo has announced that the game has officially passed over one million copies sold worldwide across PC, and PlayStation 5. This makes it the fastest in the Nioh franchise to reach this milestone.

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As a result of this fantastic launch, Nioh 3 has now pushed overall Nioh franchise sales to be over 10 million, which includes the original Nioh as well as Nioh 2. Today’s news comes just two weeks after the game arrived on PC, and PS5.

On Steam, where it’s available on PC, it shot up the Steam charts, and immediately broke the series’ previous best peak concurrent player count record. From there, the numbers kept growing, leading up to a stellar weekend where it peaked at 88,045 concurrent players on Steam, double that of its launch day.

This now stands as the largest for any Nioh game on Steam, and though we don’t have insight into how well it’s doing on PS5 specifically, it still shows that the Nioh series continues to grow.

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Nioh 3 builds on everything the two prior games established, and pushes the series into the semi-open-world realm, with several larger maps that each cover a period of time in Japan’s history. In our Nioh 3 review we called it “Team Ninja’s most accomplished action game, and the series’ most accessible.”

If you’re curious about the challenging and very rewarding action RPG, start with these gameplay tips, and don’t be shy to call upon a friend (or stranger) for help using our co-op guide.



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Fortnite Just Held A Surprise Live Event In The Middle Of A Thursday

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Fortnite Just Held A Surprise Live Event In The Middle Of A Thursday



With very little fanfare or promotion in advance, Fortnite just surprised its players with a new live event that took place during rounds of Battle Royale at 3 PM PT on Thursday afternoon–not really when anybody is expecting a Fortnite event to go down. The event saw a rocket saw a rocket emerge from the recently added red rift in the sky, before flying around a bit through several other rifts, and then it eventually landed at Classified Canyon. In all, the event lasted about 90 seconds. Check out a replay of the event below.

What’s interesting about this event is that it was basically the same as the rocket launch event that occurred in Chapter 1 Season 4, and which was repeated last summer in Fortnite OG, but this time it happened in reverse. In that past event, the visitor took off from the island, flew through several rifts, and then left through a new rift–the rift being red was a new wrinkle in the OG re-do. But this time he arrived through the rift and landed on the island.

What does that mean? It’s hard to say just yet, but after the event ended, a new line of story quests was added to BR, and you can talk to The Visitor himself next to his rocket at Classified Canyon to get a few new details. One more set of new story quests will drop next week as well.

Continue Reading at GameSpot



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Sony Shuts Down Bluepoint Games, Makers Of Demon’s Souls

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Sony Shuts Down Bluepoint Games, Makers Of Demon’s Souls


In a frankly bewildering move, Sony has shut down Bluepoint Games, the makers of such games as the 2020 remake of Demon’s Souls.

The shocking news was broken by Bloomberg journalist Jason Schreier, who posted on BlueSky, saying, “PlayStation is shutting down Bluepoint Games, the studio responsible for modern remakes of classic games such as Demon’s Souls and Shadow of the Colossus, Bloomberg News has learned.”

Schrier goes on to say that 70 people will be affected by the closure of the studio, which Sony purchased in 2021 after a lengthy relationship in which BluePoint made several PlayStation-exclusive remasters/remakes, including Uncharted: The Nathan Drake Collection and a remake of Shadow of the Colossus.

Sony themselves has confirmed the closure in a statement. The studio will officially shut its doors next month.

The team was hailed as a smart purchase by Sony in 2021, as it had built a strong reputation as both a support studio (they worked on God of War: Ragnarok) and as masters of resurrecting older games.

However, we learned late last year that it had also apparently been tasked with creating a God of War live-service spin-off, going against everything the team was good at and built around. That project was cancelled, seemingly leaving Bluepoint with nothing to do.

“The studio then spent the last year pitching and trying to determine what it would do next,” said Schreier.

The move is even weirder when you consider the timing: Sony Santa Monica just announced a remake of the original God of War trilogy, the kind of project that Bluepoint would have been perfect for. Instead, the game will be developed in-house and with partner studios.

At this point, we do not know Sony’s reasoning behind their decision. Presumably, it comes down purely to money and being a victim of Sony’s heavy push into live-service territory.

I assume Sony is now calmy loading another bullet so it can proceed to shoot itself in the other foot, too.



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Tony Do It! – A highly enjoyable puzzle game inspired by the classic Sokoban for the Atari XL/XE

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Tony Do It! – A highly enjoyable puzzle game inspired by the classic Sokoban for the Atari XL/XE


We’ve just been informed that Monochrome Productions, who was behind two brilliant games called TONY Montezuma’s Gold and Go! Tony Go! has released the Atari XL/XE game called ‘Tony Do It!’. A small yet highly enjoyable puzzle game inspired by the classic Sokoban. A game that takes place immediately after the events of the original game, in which you discover the legendary treasure of King Montezuma II. To coincide with this news provided below is the latest details and footage.

Here’s the latest “Your objective is simple: place all the crates onto the spots marked with crosses. However, the mechanics offer an interesting twist — you can not only push the crates but also pull them by pressing the Fire button, adding new tactical possibilities. The levels feature additional challenges. Scorpions and wandering natives roam the chambers. They won’t kill you, but direct contact will drain your remaining time more quickly, forcing you to think and act fast.”

Links :1) Source 



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All About the Games: Play Over 4,500 Titles With GeForce NOW

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All About the Games: Play Over 4,500 Titles With GeForce NOW


The GeForce NOW anniversary celebration keeps on rolling, and this week is all about the games that make it possible. With more than 4,500 titles supported in the cloud — plus 12 new games this week — there’s always something new to stream, share and discover.

The #6YearsofGFN fun continues with a community giveaway hosted on the GeForce NOW Reddit. Share in-game screenshots and memes to celebrate the anniversary for a chance to win prizes such as an Amazon Fire TV Stick 4K, a Thrustmaster HOTAS ONE flight stick and more  — through Friday, Feb. 20.

Gamers can also join the GeForce NOW community Discord to join in on more celebrations and events.

A Library Built for Every PC Gamer

GeForce NOW features an ever-growing library of over 4,500 titles that are ready to stream in seconds. From cozy indies and competitive shooters to sprawling role-playing games and strategy epics, the collection has something for everyone.

The GeForce NOW library spans popular stores like Steam, Xbox — including supported PC Game Pass titles — Epic Games Store, Ubisoft Connect and GOG.com, bringing together free-to-play hits and paid blockbusters in one place. Install-to-Play further expands access by letting members install Steam games opted in for cloud gaming, doubling the number of titles that can be launched through the service.

The GeForce NOW app has curated rows that highlight new releases, RTX-enhanced titles or popular free-to-play picks, while tags make deals and downloadable content easier to spot. Smart library syncing connects supported games directly into the cloud catalog, enabling instant access without downloads or hardware worries. Ultimate members get priority entry with powerful servers to jump into the action even faster.

Fight the Fog of War

Every move matters.

Battlefield 6 erupts into its second season, “Extreme Measures,” taking the fight to contaminated terrain and distorted frontlines. A massive new map, fresh arsenal and agile air support redefine large-scale warfare — pushing squads to adapt and survive across shifting contamination zones and fog-laced choke points.

Drop into “Contaminated,” a sprawling German mountainside airbase where the psychoactive VL‑7 smoke twists visibility, strategy and players’ senses. Mask up and press through as helicopters sweep low over objectives for high-risk insertions and surgical strikes. Dynamic cover and ever‑evolving hazards keep combat unpredictable, turning every push into a brutal test of precision and squad grit.

On GeForce NOW, the battle starts instantly — no waiting for patches or worrying about download space. Jump straight into the latest content, fully loaded and always in sync, for nonstop action anywhere.

Game On!

Styx Blades of Greed on GeForce NOW
Heist now, sneak later.

Styx: Blades of Greed from publisher Nacon lands with a sharp tongue and an even sharper blade. Styx is back to doing what he does best: slipping through shadows, looting anything that isn’t nailed down and talking trash the whole way through. Tight stealth, devious tools and a world powered by precious Quartz make every heist feel like a risky, rewarding score — perfect for anyone who prefers a dagger in the dark over a sword in the spotlight.

In addition, members can look for the following:

Norse: Oath of Blood (New release on Steam, Feb. 17)
Diablo (New release on Ubisoft Connect, Feb. 18)
Diablo + Hellfire Expansion  (New release on Ubisoft Connect, Feb. 18)
Star Trek: Voyager – Across the Unknown (New release on Steam, Feb. 18, GeForce RTX 5080-ready)
STALCRAFT: X (New release on Epic Games Store, Free Feb. 19)
Styx: Blades of Greed (New release on Steam, Feb. 19, GeForce RTX 5080-ready)
Ys X: Proud Nordics (New release on Steam, Feb. 20)
KILLER INN (Steam)
Trine Enchanted Edition (Epic Games Store)
Trine 2: Complete Story (Epic Games Store)
Trine 3: The Artifacts of Power (Steam and Epic Games Store)
Trine 4: The Nightmare Prince (Epic Games Store)

What are you planning to play this weekend? Let us know on X or in the comments below.





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X2 Superstrike Shaves A Blink Of An Eye Off Your Gaming Delay

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X2 Superstrike Shaves A Blink Of An Eye Off Your Gaming Delay



Usually, pro esports players are hesitant to change up their peripherals, especially before a big tournament. Getting comfortable with a new keyboard or mouse can be especially daunting when, y’know, your entire job is on the line. But a new mouse is making waves in a Counter-Strike 2 tournament as players try to get any edge they can in the team-based shooter. 

Logitech only just released the X2 Superstrike and the new $180 gaming mouse is already becoming a fast favorite for competitive Counter-Strike 2 players. As pointed out by IGN, 13 of the ongoing PGL Cluj-Napoca tournament’s remaining 50 players have all switched over to the X2 Superstrike. Apparently no one wants to prioritize familiarity over potentially losing out on reaction time. 

Logitech’s website boasts that the mouse is a “breakthrough in ultra-low click-latency technology.” It uses something called a Haptic Inductive Trigger System (or HITS) instead of traditional switches to allow users to click with a lot less travel time while receiving customizable haptic feedback. Basically, it saves players even more time from the second they try to fire off a gun in an online multiplayer shooter to the instant the hit registers on the enemy player.

How much time, exactly? Up to 30 milliseconds. That’s 20 milliseconds less than the average time it takes a human to blink their eye. The X2 Superstrike effectively gets you a half-blink advantage over the competition if you’re skilled enough to need it. It’s probably not beneficial to casual players, but for competitive players, a more responsive mouse that can fire just a few ticks earlier can be a game-changer. 

According to IGN, Logitech apparently sped up the technology’s development after receiving encouragement from pros who tested it. This isn’t really a surprise, however, considering the fact that the X2 is basically a fancier spiritual successor to the Superlight 2, which was already a top pick for CS2 pros.

We do know that some (if not all) of these players had access to the mouse in advance. Kscerato already won the MVP award at the Thunderpick World Championships using the mouse back in October. Still, it’s pretty impressive to see a mouse taking over a competition so quickly, especially considering that a few high-ranking teams like the Mongolz, Team Falcons, and FURIA now have half their players using the mouse.

The X2 Superstrike is obviously a new favorite in the CS2 community, but I’m personally curious to see if the mouse spreads to other esports. Based on its newfound status as a hot commodity among CS2 pros, I could see it becoming the default gaming mouse in other competitive games like Valorant and League as well—that is, if it isn’t banned.





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