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Fat Tarzan – This upcoming platformer for the C64 looks fantastic!

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Fat Tarzan – This upcoming platformer for the C64 looks fantastic!


It’s time for another Commodore 64 special, as looking through our Commodore 64/128 Facebook group earlier today we’ve come across an upcoming game by Rebel Bytes in partnership with Digital Monastery called ‘Fat Tarzan’. A game that looks to feature great graphics, animation and sound! While it’s very early days for this one and details are sparse, we can at least provide some footage from the main menu, as well as a screenshot from the map of the first level.

Here’s the latest from Andrea Schincaglia. “Hello everyone, it’s been a while since my last update. While I’m waiting for better times for TQII (everything is currently on hold), I decided to dust off Fat Tarzan. The map for the first level is now complete, and I’m currently adding a bit more color to the stage, which will be fully hi‑res.”

And that’s all there is to say about the game, but as soon as we know more it will be updated here 🙂



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Get A Plague Tale: Innocence & Requiem, Evil West and more in the Focus Entertainment Humble Bundle

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Get A Plague Tale: Innocence & Requiem, Evil West and more in the Focus Entertainment Humble Bundle


Get some quality games from Focus Entertainment in the new Humble Bundle, all of them should work well on Linux / SteamOS too thanks to Proton.

Below we’ll list all of their games and all their ratings using Deck Verified, ProtonDB and Steam user rating percentages to give you an easy look at a glance. With each a Steam link for more info.

For £22.09 you can get all these:

A Plague Tale: InnocenceSteam Deck Playable / ProtonDB Platinum93% Positive on Steam

A Plague Tale: RequiemSteam Deck Verified / ProtonDB Gold91% Positive on Steam

Atlas Fallen: Reign Of SandSteam Deck Playable / ProtonDB Platinum73% Positive on Steam

Evil WestSteam Deck Playable / ProtonDB Platinum74% Positive on Steam

Curse of the Dead GodsSteam Deck Verified / ProtonDB Platinum84% Positive on Steam

Shady Part of MeSteam Deck Verified / ProtonDB Platinum93% Positive on Steam

Looking up prices right now, even with some on sale this bundle still saves you a good amount of money.

You can purchase from the Humble Bundle website.

Article taken from GamingOnLinux.com.



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Cthulhu: The Cosmic Abyss brings investigation to the fore in a way that you’ll love(craft) to see | TheSixthAxis

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Cthulhu: The Cosmic Abyss brings investigation to the fore in a way that you’ll love(craft) to see | TheSixthAxis


His many personal faults notwithstanding, H.P. Lovecraft’s writings continue to cast a profound shadow over the horror genre. While his own views were reprehensible (even by the standard of his time) the continuing fascination with cosmic horror can be seen across many media. Big Bad Wolf are the latest developers to take influence from this mythos in their upcoming horror adventure game Cthulhu: The Cosmic Abyss, but have moved away from the beaches of Innsmouth and out to sea to take advantage of the thalassophobia (fear of deep water) that underlines much of Lovecraft’s work.

Cthulhu: The Cosmic Abyss begins in 2053 with you playing as Noah, an investigator charged with following the trail of a missing colleague who finds that an occult cosmic threat is spreading across the world. His investigations lead him to a mining facility located deep within the Pacific Ocean wherein he discovers that the missing miners have stumbled upon a passage to R’lyeh. So far, so Lovecraftian, and I was impressed by how well the content I played in the preview build slotted into the wider Mythos whilst also maintaining an identity of its own.

The Cosmic Abyss is played out through a first-person perspective, but this is no action shooter and combat plays no real role in this game. There were no direct engagements with enemies during the section I got to play, though there was still plenty of threat and dread. The full version promises some confrontations with unknown horrors that will require quickness of thought rather than trigger finger to survive. This fits perfectly with cosmic horror as no small part of the terror comes from your insignificance in the face of the unknowable.

With no combat to speak of, the gameplay mechanics instead revolve around investigation and puzzle solving, with a focus on a mind palace method of connecting clues that is reminiscent of Frogwares’ Sherlock Holmes games. In order to interact with the environment you can call on your AI companion, Key, who can scan, assess, and record the information that you acquire. This digital compendium can be called up in order to make connections between clues and objects that you scan, reveal deeper insights and even give you the direct solution to riddles.

The Unreal Engine 5 powered graphics are breathtaking at times, with the scale of the underwater environment being overwhelming. Relatively early on you have to venture outside of the submersed facility to explore a mysterious labyrinth and even though there was no pressure of oxygen limits in place I found the whole section almost unbearably tense. This wasn’t helped by my stubbornness in trying to brute force my way through when a more direct route via further investigations was the more efficient solution.

Cthulhu: The Cosmic Abyss – object observation with Key

Major puzzles and obstacles in the world of The Cosmic Abyss will often have more than one solution with the main division between each being the effect they have on your sanity. Leaning into the world of R’lyeh for answers will drive you further into madness whereas presumably more rational and scientific solutions will help keep you sane. This mechanic was hinted at in the preview but I look forward to seeing its full effects in the full game.

As is often the case with early preview builds, there were a few small bugs and glitches, but these were refreshingly infrequent with the game just a couple months from release in April. One that took me a while to work out was that the controls would occasionally revert to AZERTY (to match the Big Bad Wolf’s keyboards as a French studio) so I couldn’t move forward. For a while I thought this was a deliberate effect in keeping with the classic Eternal Darkness’ manipulation of your controls, but checking with the team, it became clear that this was just a bug. Rebranding it as a feature wouldn’t be the worst idea, though!

Cthulhu: The Cosmic Abyss – strange growth

The world of Cthulhu: The Cosmic Abyss has certainly got its claws into me and I’m eagerly awaiting getting stuck into the full version when it launches in April. What I’ve seen so far promises a twisting and tense narrative that will challenge the grey cells rather than the trigger fingers and, as such, should be a truly cosmic horror experience.



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Best Fighting Games that You Need to Play this Winter

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Best Fighting Games that You Need to Play this Winter


If you’re one of those people who craves the heat, I don’t know what to tell you. This isn’t going to be that sort of article. Because I’m from the PNW, and all we have is cold and wet weather.

But that’s not anything to be sad about, because there are a lot of amazing things about the cold. And this list is devoted to fighting games that get better in the frigid weather. For simplicity’s sake, they’re ranked according to the overall review reception of their respective games.

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Nothing like a journey through the snowy drifts.

All the games featured on this list have some truly iconic chilly stages, and they’ll be from many series you’re familiar with. Those range from Dead or Alive, Tekken, and Darkstalkers, as well as some weirder stuff like Marvel vs. Capcom, Them’s Fightin’ Herds, and Smash Bros. So bundle up and get cozy, because it’s time to talk about the Best Fighting games you need to play this winter!

10

The Ends of the Earth / Dead or Alive 5 Ultimate

Dance With the Penguins

Winter Ends of the Earth DOA5

Typically, when I think of the Dead or Alive series, I think of tropical locales full of very dangerous women. I don’t think of penguins, glaciers, and ice. But that’s exactly what was in store in Dead or Alive 5 Ultimate’s Ends of the Earth stage.

Sure, those penguins waddling around might look cute, but they’re watching a blood sport. Because Ends of the Earth is a ruthless Dead or Alive stage. Not only is it slippery, but you take significant fall damage if you’re knocked off the glacier. And you always have to watch out for falling ice formations.

Still, threats aside, this is a really beautiful stage, and a great example of Dead or Alive’s realism and attention to visual detail.

Servbots Galore

Winter Bonne Wonderland UMvC3

Even though I’m a huge fan of Mega Man, I never really got into the Legends series. It just felt a bit too different for my tastes. The only format where I appreciated them was their cameos in other games, like Ultimate Marvel vs. Capcom 3.

In that entry, Bonne Wonderland was a great alternate version of Kattelox Island. A cozy dusting of snow is everywhere, and you can see Servbots playing in the background. Or working, since Tron Bonne tends to be a demanding mistress.

Though the stage doesn’t offer a lot of hazards to make it more memorable, it was still one of the most-played stages in competitive tournaments, mostly because it didn’t suffer from bad lag.

8

Manji Valley / Tekken 6

Yoshimitsu’s Domain

Winter Manji Valley T6

Back in the PS1 and PS2 era, I played a lot of Tekken. It was a great series to dial up my machismo and take on friends in competitive bouts. And though I enjoyed playing a lot of the various fighters, one of my favorites was the creepy and unpredictable Yoshimitsu.

In Tekken 6, players got to duke it out in a snowy area called Manji Valley, which was likely the home base of Yoshimitsu’s clan. All we can confirm definitively is that it’s full of white and ice, and is as sterile as it is beautiful.

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This wasn’t a stage with a lot to worry about, though it did a great job of showcasing neat visual effects. Predominantly, that was cutting through the snow and leaving a perceptible trail, an effect used in Tekken Tag Tournament 2’s Arctic Dream stage.

7

Canada / Darkstalkers Resurrection

Land of the Sasquatch

Winter Canada DS

When you think about the Darkstalkers games, you usually don’t think about how cheerful the series could be. I mean, all the fighters are some form of monster, which usually puts me in the mind of horror. But that’s the exact opposite of what you’ll find in the Canada stage in Darkstalkers Resurrection.

The entire stage has a cozy vibe, with smaller versions of Sasquatch milling about in the background, cheering and ambling about. You’ll also be able to spot the occasional bird of prey flying about, as well as fish twitching on lines before they’re eaten.

The stage looks great, whether it’s daytime or nighttime, but it’s a surprisingly fun area to unwind in. Assuming you’re not getting decimated by your opponent, that is.

6

Reine City / Them’s Fightin’ Herds

Where Velvet Reigns

Winter Reine City TFH

I’ve been fascinated by Them’s Fightin’ Herds since I first heard about it. I mean, there are a lot of fighters out there, but not many of them mix the genre with a visual style reminiscent of My Little Pony.

In Them’s Fightin’ Herds, the chilliest stage belongs to Velvet, and it’s their home base of Reine City. It’s a cleverly named stage, since it references the French word for queen, as well as being akin to Renne, the French word for reindeer.

As for the stage itself, Reine City has lots of cameos from various NPCs, including the Elite 7. Meaning this cozy little hamlet is bustling with activity.

5

Snow Town / BlazBlue: Central Fiction

Igloos For Days

Winter Snow Town BB

Publisher

Aksys Games

Platforms

PC, PS3, PS4, Switch, Arcade

Genre

Fighting

Release Date

November 1, 2016

If you’re looking for a winter wonderland with a bit of a twist, then let’s talk about Snow Town from BlazBlue: Central Fiction. It was originally a snowy area, then some madness led to climate change, and then that ended, returning it to chilly goodness.

As for how Snow Town appears in the game, it’s very idyllic. There are wood and brick abodes warmed with light, pine trees, and igloo-styled turrets. There are even Beastkin children having a snowball fight, further immersing you in this cozy setting.

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Much like in Tekken 6, your movements in Snow Town displace the snow. But aside from that, your only concern in this stage is beating the daylights out of your opponent.

4

Dead Woods / Mortal Kombat X

Sub Zero Conditions

Winter Dead Woods MKX

Mortal Kombat is a series known for over-the-top violence and brutality. But what makes any situation harder is freezing conditions. And in Mortal Kombat X’s Dead Woods, nature itself is working hard to defeat you.

Not only do you have to worry about the cold in the Dead Woods. It’s also full of rotted trees, corpses, and fog. So if it wasn’t hard enough fighting against your opponents, you also have to make sure they don’t club you with branches or impale you with a stump.

This is the sort of stage that Sub Zero thrives in. Meaning you’ll have to be cautious and avoid letting the frigid fury overwhelm you.

3

Ice Coffin of the Sleeping Ancient / Soulcalibur IV

Gleaming Destruction

Winter Ice Coffin of the Sleeping Giant SCIV

The Soulcalibur series differentiates itself from many other fighting games by focusing on the weapons used by each combatant. Ranging from more traditional fare like blades and axes to sword & shield and whips, there’s something for every playstyle. And you’ll need your strongest weapons to take on stages like Soulcalibur IV’s Ice Coffin of the Sleeping Ancient.

This stage has something for everyone — pirate ships, dinosaur fossils, and even a shimmering aurora borealis. It’s beautiful but also quite deadly, and makes challenging battles that much more harrowing.

The characters most associated with this area are Cervantes and Ivy. So don’t expect any mercy from this frigid frontier.

2

Snowy Rail Yard / Street Fighter IV

End of the Line

Winter Snowy Rail Yard SF4

My first fighting game was Street Fighter on the SNES. So it’s fitting that it makes its mark on this fighting game list. I bruised my thumbs mastering how to play the series, and Street Fighter IV was seen as a welcome return to the series’ roots.

Street Fighter IV’s Snow Rail Yard may not feature any hazards, but it’s a hazardous place to fight. Mostly because it’s the end of the line for many fighters in Arcade Mode, and heralds a battle against M. Bison.

The Snowy Rail Yard is in a place known for the cold, the city of Novosibirsk in Russia. So enjoy watching the trains come and go as you trade punches with the big bad.

1

Summit / Super Smash Bros. Ultimate

Climb to the Top

Winter Summit SSB

The Smash Bros. series is one that embraces all sorts of different games. And the Ice Climbers had a heck of a stage in Summit from Super Smash Bros. Ultimate.

It might not look like much, represented by a giant glacier festooned with platforms. But it’s much deadlier than you’d expect, full of falling icicles, trap doors, and floating clouds. And when it really gets going, it’ll race downwards dangerously, forcing everybody to hold on or fall into the freezing waters.

As someone who played the series for thousands of hours, I think it’s safe to say the Summit is the pinnacle of winter stages in fighting games. Equal parts cold, comfortable, and dangerous.

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They live on in the arcades of our hearts.



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Neva’s new DLC flexes just how great Nomada is at wielding tense, complex emotions

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Neva’s new DLC flexes just how great Nomada is at wielding tense, complex emotions


Last week, I received a text from my mom that the family dog, Sophie, who we got when I was in high school and who I really still think of as “my” dog, had broken her leg. It was scary news to receive about a dog who weighs maybe 15 pounds and is on the eve of her 15th birthday. I had to put it out of my mind for the moment as I was just a couple minutes away from joining an interview. When our chat finished, I quickly called my mom to hear what happened. In short, Sophie fell while at the vet, breaking her leg, but she’s doing fine now and should make a full recovery.

I couldn’t stop thinking about Sophie while playing Neva: Prologue, a new expansion for the 2024 action-platformer from developer Nomada Studio. The DLC was announced during February’s State of Play Stream and tells the story of how player character Alba met her wolf companion, Neva, when she was just a tiny puppy. Just like the main game, the Prologue DLC is harrowing and heart-breaking; I loudly gasped when Neva fell through a brittle walkway and yelped “Give me back my dog!” at my TV when she was taken by the game’s antagonist. The developers at Nomada Studio, also the makers of 2018’s Gris, are masters at imbuing their video games with strong emotion, and Neva: Prologue just further flexes that strength.

Neva: Prologue opens with Alba alone in a forest, the trees, flowers, and sky all various shades of pink. She gleefully chases after butterflies before finding herself in a dreary swamp. Enemies, the No Face-like creatures from the base game, pop out from the earth to attack her. Eventually, she finds and chases after a lonely wolf pup. After catching up to the wolf and fending off more goopy bad buys, Alba befriends the pup, whom she eventually names Neva. For stretches of Prologue, Alba carries Neva tight to her chest, just like how I used to carry Sophie around; I’d cradle her just like a baby, her head bobbing as she watched whatever was at my back.

In the DLC, Neva isn’t yet the force of nature that she becomes during the main game. She’s just a puppy, frightened and defenseless. During those sections together, Alba’s limited in what she can do. Hugging Neva firmly to her body, Alba can’t double jump, dash, or attack, but has to persevere through danger regardless.

In the most memorable section of Prologue, a giant, almost slug-like, boss chases after the pair against an inky black background. It’s followed by a sequence where Alba, having set Neva down so the pup can escape through cracks in the architecture, has to sneakily platform out of the monster’s sight. It’s a classic “move during darkness and hide when lightning illuminates the sky” video game sequence, and this time you’re trying to make it back to your newly adopted pup in one piece.

Eventually separated, Alba must journey through various platforming challenges and combat encounters to rescue Neva. Her baby’s been taken, and she won’t rest until that little white wolf is back in her arms. Anyone who’s loved a pet can relate; it doesn’t matter if you’ve had your dog or cat, lizard or bird, for 20 minutes or 20 years — you’re bonded for life.


Photo: Austin Manchester

Sophie was ever-present on my mind during this final stretch. Despite still calling her “my dog,” between college and moving states post-graduation, I’ve spent much more time away from her than with her. Every time I’ve visited my parents in recent years and seen her, I’ve had to accept it might be the last time, and the broken leg in her twilight years doesn’t help with that reality. Fifteen years is a long time for a dog; our other dog Casper, the sweetest bichon you’d ever have met, passed away at 14 years old in 2018.

No matter what happens, to quote Nicole Carpenter’s 2024 review of Neva for Polygon, “Something beautiful will grow. We’ll just move forward. Alba and Neva do, too.” With Neva: Prologue, Nomada Studio has done it again, finessing the power that video games have as an outlet for our grief and other complex emotions. It also serves as a reminder to hold your pets tight for as long as you can.

Neva: Prologue is out now on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X. The game was reviewed on PS5. You can find additional information about Polygon’s ethics policy here.



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The Legend Of Zelda Keeps Threatening To Go Full Sci-Fi

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The Legend Of Zelda Keeps Threatening To Go Full Sci-Fi



Today marks the 40th anniversary of The Legend of Zelda. Originally released for the Famicom Disk System in 1986, Nintendo’s ambitious adventure kicked off the most beloved high-fantasy video game series of them all. Through decades, the tunic-wearing hero has slain stalfos, obliterated octoroks, and harassed cuccos. But behind all the sword and sorcery lies another campaign in waiting, an adventure Link has never braved but come very close to undertaking: some outer space shit.

In 2017, Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta gave a keynote at GDC. It offered a rare and candid glimpse at the production behind the latest (and to some, greatest) Legend of Zelda, released only a few days prior. Getting a peak behind the curtain at how the toybox of physics and elemental effects came to be was a treat, but one of the more bizarre parts of the talk regarded an earlier pitch.

In a segment called “Trial and Error,” Takizawa reviews concepts for a version of the game called The Legend of Zelda: INVASION. “This is where things got a bit dodgy,” Takizawa said. “And here’s an invasion from outer space.”

As chuckling swells in the crowd, bizarre slides of this would-be Zelda cycle. It features a UFO descending on to Hyrule, a storyboard for an alien autopsy, spacesuits and Ganondorf in what appears to be a Metallica t-shirt. Most offensive of all were slides of the most fuckboy Link ever developed. Dressed like a frosh week volunteer, Link dons baggy denim pants, a striped winter hat, a Triforce guitar and a motorcycle. To think we came this close to a Link with a Superbad poster in his room still gives me chills.

The Legend of Zelda is 40 today 🤯*check notes on space*

The Legend of Zelda: Breath of the Wild (2017): UFO concept, artist unknownArt director Satoru Takizawa: “Some of our younger designers came up with very unique suggestions, like the idea that UFOs could invade from space and abduct cattle.”

— The Spaceshipper 🚀 (@thespaceshipper.com) 2026-02-21T10:15:00.535Z

Thankfully we got the incredible game we got instead, but it’s probably no coincidence that Takizawa brought up INVASION when discussing the design for Breath of the Wild’s ancient ruins and Guardians. Sheikah technology has a strong, otherworldly and out-of-place appearance to it. Mechanical octopus arms. Ominous glowing spotlights. Metallurgy so distant to the masonry everywhere else. Hell, Link’s main weapon is a damn smartphone. It always felt like some of the sci-fi elements remained deep in Hyrule’s soil, built by ancient visitors.

This Stargate-aside wasn’t The Legend of Zelda’s only near miss with a different genre. Fact is, since day one Shigeru Miyamoto considered giving The Legend of Zelda a harder sci-fi bent. In an interview with the French publication Gamekult, Miyamoto confirmed that the series’ original idea revolved around time travel.

Obviously time travel is a frequent occurrence, but this initial concept is less Ocarina and more Back to the Future Part II. This plot seemingly concerns a bygone era of steel and shield rubbing up against strange future devices, and the source of the Triforce’s incredible magic being microchips and computer parts. In that same conversation, Miyamoto even muses that Breath of the Wild producer Eiji Aonuma might have added the Sheikah Slate as a kind of callback to this original idea. 1992’s A Link to the Past got so close to Link facing off against flying cars that concept art was drafted for a tubular, ‘90s, cyberpunk Princess Zelda, resurfacing in 2013’s Hyrule Historia. Come to think of it, the title A Link to the Past would make a lot more sense for a game about time travel than one in which you merely hop between a good dimension and a scary dimension.

After 40 years, it feels unlikely that Nintendo will send Link, Zelda, Tingle, all our Hyrule friends spiraling into wormholes and far off nebulas now. When Hylians land on the moon, it usually means the moon came to the Hyrule. Nintendo has reigned in their style guide before. As they venture into movies, Netflix shows and theme parks I expect them to only become more conservative on what their IPs do and do not do. Still, as much as INVASION’s Link… disturbs me, I am that steadfast Jackie Brown and Ed Wood are their best movies kind of hack who finds that great artists often do their greatest work beyond the comfort zone. Throughout the ages, people who work on Zelda seem to dream of one day lobbing Link into the cold void of space. Perhaps, one day, they will get their wish.



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All Three Rainbow Bouquet Locations in Heartopia (February 21)

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All Three Rainbow Bouquet Locations in Heartopia (February 21)


Rainbow weather brings a limited-time event for players to gather exclusive Rainbow Bouquets in Heartopia. These flowers are unique and give Rainbow Blessings to a player for 30 minutes. The Rainbow Blessing randomly activates while participating in any hobby. It grants you more resources and an extra star on fish, crops, insects, and photographs of birds. Today (February 21), there is rainbow weather in Heartopia servers. You can gather all three rainbow bouquets and meet Doris to purchase exclusive rainbow-themed items. In this guide, we will tell you all three Rainbow Bouquet Locations in Heartopia available on February 21, 2026.

All Three Rainbow Bouquet Locations in Heartopia – February 21

The Rainbow weather event lasts for a limited time across all servers. During that time, the locations for Rainbow Bouquets stay the same for all players. However, in every Rainbow weather, the locations are different.

NOTE: The locations mentioned below are for February 21, 2026.

If you are following through the rainbow weather events since the launch of the game, then you must know that the first Rainbow Bouquet always spawns in front of the player’s house. Take a look around your house and spot the Clover Flower in a bubble. Jump and catch the first Rainbow Bouquet.

The rest of the two Rainbow Bouquets are in Central Square. Go to the whale fountain in the middle of the central square to find the second Rainbow Bouquet. It will be floating around the fountain.

The final Rainbow Bouquet is on the front porch of the Mayor’s House. Head to the mayor’s house from the whale fountain, and you will spot the floating Rainbow Bouquet.

After getting all three Rainbow Bouquets, make sure to use them to get the Rainbow Blessing while gathering resources. It will help you greatly in getting extra resources and stars on fishing, insect catching, and birdwatching hobbies.

Doris Location During Rainbow Weather on February 21

In addition to the Rainbow Bouquets, players can purchase exclusive rainbow-themed items from Doris. You can find Doris on the coast of the Old Sea. Speak with Doris and browse the store to purchase two different types of colored Sugar, Rainbow Emote, and Postcards.



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Grow Stronger And Rule The Arena In Little Legs | TheXboxHub

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Grow Stronger And Rule The Arena In Little Legs | TheXboxHub


Screenshot from Little Legs, showing a millipede owning an arena
Yep – you’ve got some Little Legs in this one

If you’ve ever wanted to command a giant, battle-ready millipede in a chaotic arena showdown, Little Legs has you covered.

Launching on Xbox Series X|S, Xbox One, and Windows PC for just £3.29, this colourful action title from NOSTRA GAMES LTD throws players into fast-paced insect warfare where growth and speed are everything.

It’s simple, punchy, and built around one core idea; survive the arena and become the biggest threat on the battlefield.

At A Glance

Game: Little Legs

Developer: NOSTRA GAMES LTD

Publisher: NOSTRA GAMES LTD

Platforms: Xbox Series X|S, Xbox One, Windows PC

Price: £3.29

Genre: Arena Action

Enter The Millipede Arena

Little Legs centres on intense arena encounters where giant millipedes clash in close-quarters battles. Each match is an opportunity to grow stronger, move faster, and outmanoeuvre opponents in pursuit of dominance.

Players control their own millipede, weaving around the battlefield while avoiding or confronting enemies of varying sizes. Strategy plays a role, but reflexes and positioning are just as important.

The longer you survive, the more formidable your millipede becomes.

Grow, Upgrade, Dominate

Progression comes through strengthening your creature. Speed and size are key advantages, allowing you to chase down smaller opponents or evade larger threats until you’re powerful enough to strike back.

Customisation options add personality to the experience, with different skins available to help your millipede stand out in the chaos. While the core concept remains straightforward, there’s a satisfying rhythm to growing stronger and asserting control over the arena.

Each round feels like a fresh opportunity to refine your approach and claim the top spot.

A Lightweight Competitive Challenge

Priced at £3.29, Little Legs positions itself as a quick-fire arena experience, something easy to pick up but with enough competitive edge to encourage replaying matches.

With three separate versions available across Xbox Series X|S, Xbox One, and Windows PC, players can choose their preferred platform. As with similar multi-version releases, each edition carries its own achievements and Gamerscore.

It’s a compact, energetic game built around quick battles and immediate feedback.

Small Name, Big Battles

Now available on Xbox Series X|S, Xbox One, and Windows PC, Little Legs delivers arena-based action with a quirky twist. Giant millipedes, fast growth mechanics, and competitive skirmishes combine for a lightweight but lively experience.

Sometimes it’s not about sprawling open worlds or cinematic storytelling. Sometimes it’s just about surviving long enough to become the biggest creature in the arena. And in Little Legs, size really does matter.



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Ys Memoire: Revelations In Celceta Switch Preorders Include A Bunch Of Extras

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Ys Memoire: Revelations In Celceta Switch Preorders Include A Bunch Of Extras


First released for PS Vita in Japan over a decade ago, Ys: Revelations in Celceta quickly became a hit, garnering rave reviews from critics for its real-time combat and engaging narrative. It would eventually make its way stateside, and now a premium new version is coming to Nintendo Switch on June 30. Preorders are now open for Ys Memoire: Revelations in Celceta – Day One Edition, which comes bundled with a slew of collectibles. If you missed out on the original adventure–or want to relive it on a modern screen–be sure to give it a look.

Continue Reading at GameSpot



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Phil Spencer And Sarah Bond Are Exiting Xbox In Massive Shake-Up

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Phil Spencer And Sarah Bond Are Exiting Xbox In Massive Shake-Up


The Xbox brand is facing another massive change as both Phil Spencer, CEO of Xbox, and Sarah Bond, the President of Xbox, are leaving the company.

IGN broke the story, citing sources who could not be named. Phil Spencer, who has been with Microsoft since 1988 and Xbox since 2001, has opted to retire effective February 23.

Sarah Bond would normally have been expected to take the role, but she is apparently resigning from the company. She’s been with Xbox for 9 years, taking the role of Xbox President in October 2023.

IGN got hold of internal Emails in which Microsoft’s head-honcho Satya Nadella thanked Spencer for his time at Xbox.

Asha Sharma, currently the President of Microsoft’s CoreAI product., will take over Spencer’s role as the final boss of Xbox. Meanwhike, Xbox Game Studios head Matt Booty is being promoted to Chief Content Officer, a brand new role within the company.

Interestingly, no new President of Xbox was mentioned. It’s unclear who will take on the role, or if it is being phased out.

According to the Emails IGN saw, Spencer told employees that, “Last fall, I shared with Satya that I was thinking about stepping back and starting the next chapter of my life.”

“Today marks an exciting new chapter for Microsoft Gaming as Asha Sharma steps into the role of CEO, and I want to be the first to welcome her to this incredible team,” Spencer told the Xbox division. “Working with her over the past several months has given me tremendous confidence. She brings genuine curiosity, clarity and a deep commitment to understanding players, creators, and the decisions that shape our future.”

Spencer also says he wil remain in an advisory role through the Summer.

Asha Sharma. Credit to Microsoft for the image.

As for Sharma, she is focusing on three core tenants, saying that she will focus on “great games. Everything begins here. We must have great games beloved by players before we do anything.”

Her second tenant is to “the return of Xbox”.

“We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are,” said Sharma. “It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.”

Third is the “future of play.”

“To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love,” Sharma told Xbox’s employees in her Email. “But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.”

Phil Spencer’s departure is a massive change for the brand amidst a time of already massive changes. He took over Xbox in 2014, shortly after the launch of the Xbox One which had left gamers with a sour taste in their mouths. Under his leadership, he steered Xbox back toward being for the gamers, including making Kinect a seperate product, instantly bringing the price of Xbox’s down to a more affordable pricepoint.

Also also spearheaded the launch of Xbox Game Pass, a massive shift for the industry. While the arguments over whether the subscription service has been good or bad for the industry as a whole remain, it was a titanic shift for gaming and a hail-mary play for a brand which needed to do something drastic to stay in the game.

And, of course, Spencer has also been at the helm of Xbox as the brand has fallen. Under his watch, Xbox bought out Zenimax and Activision-Blizzard for a staggering amount of cash each, and also brought in numerous other studios that have helped make Xbox the biggest publisher in the world. While he was in the big chair, Xbox came to own some of the biggest IP in the world.

Speaking of which, that’s Spencer’s current legacy – an Xbox that is now multiplatform, that publishes its games on PC and PlayStation.

I’m sure the debate of whether Spencer was good or bad for Xbox will roll on for years to come. Regardless of which it was, the man deserves some respect for taking on a difficult challenge. After all, Xbox was only top-of-the-heap once, and has otherwise been on the back foot for most of its existence.

But all of this leads to one question: did Spencer and his right-hand Sarah Bond go willingly, or where they pushed out? The fact that both of them are leaving at the same time is suspcious, and would seem to suggest that both of them are being dropped by Microsoft now that Xbox is heading into its new future as….er, whatever the hell it’s going to be.

The other option is that Bond in not happy with the fact that she isn’t going to be taking over the big chair and would rather just leave. Or she’s so loyal to Spencer that she just isn’t interested in the job without him there. After all, his departure will mark yet another big change for Xbox, so perhaps she simply doesn’t want to be involved with it going forward.

Spencer does address Bond’s resignation in his memo, which you read in full at Insider Gaming, but he simply says she wants to leave to begin a new chapter.

What do you guys think? Has Spencer’s run as Xbox CEO been good or bad? And is this really a retirement, or was this one of those big-company polite nudges out the door?



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