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No Tricks, Just Games: GeForce NOW Thrills With 22 Games in October

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No Tricks, Just Games: GeForce NOW Thrills With 22 Games in October


The air is crisp, the pumpkins are waiting to be carved, and GFN Thursday is ready to deliver some gaming thrills.

GeForce NOW is unleashing a monster mash of gaming goodness this October with 22 titles joining the cloud, with five available for members to stream this week. From pulse-pounding action to immersive role-playing games, members’ cloud gaming cauldrons are about to bubble over with excitement. Plus, a new account portal update lets members take a look at their playtime details and history on GeForce NOW.

October Treats in Store

GeForce NOW is offering plenty of treats for members this month, starting with the launch of THRONE AND LIBERTY this week.

Unite the realms across devices.

THRONE AND LIBERTY is a free-to-play massively multiplayer online role-playing game that takes place in the vast open world of Solisium. Scale expansive mountain ranges for new vantage points, scan open skies, traverse sprawling plains and explore a land full of depth and opportunity.

Adapt to survive and thrive through strategic decisions in player vs. player or player vs. environment combat modes while navigating evolving battlefields impacted by weather, time of day and other players. There’s no single path to victory to defeat Kazar and claim the throne while keeping rival guilds at bay.

Look for the following games available to stream in the cloud this week:

THRONE AND LIBERTY (New release on Steam, Oct. 1)
Sifu (Available on PC Game Pass, Oct. 2)
Bear and Breakfast (Free on Epic Games Store, Oct. 3)
Monster Jam Showdown (Steam)
TerraTech Worlds (Steam)

Here’s what members can expect for the rest of October:

Europa (New release on Steam, Oct. 11)
Neva (New release on Steam, Oct. 15)
MechWarrior 5: Clans (New release on Steam and Xbox, Oct. 16)
A Quiet Place: The Road Ahead (New release on Steam, Oct. 17)
Worshippers of Cthulhu (New release on Steam, Oct. 21)
No More Room in Hell 2 (New release on Steam, Oct. 22)
Romancing SaGa 2: Revenge of the Seven (New release on Steam, Oct. 24)
Call of Duty: Black Ops 6 (New release on Steam and Battle.net, Oct. 25)
Life Is Strange: Double Exposure (New release on Steam and Xbox, available in the Microsoft store, Oct. 29)
Artisan TD (Steam) 
ASKA (Steam)
DUCKSIDE (Steam)
Dwarven Realms (Steam)
Selaco (Steam)
Spirit City: Lofi Sessions (Steam)
Starcom: Unknown Space (Steam)
Star Trek Timelines (Steam)

Surprises in September

In addition to the 18 games announced last month, 12 more joined the GeForce NOW library:

Warhammer 40,000: Space Marine 2 (New release on Steam, Sept. 9)
Dead Rising Deluxe Remaster (New release on Steam, Sept. 18)
Witchfire (New release on Steam, Sept. 23)
Monopoly (New release on Ubisoft Connect, Sept. 26)
Dawn of Defiance (Steam)
Flintlock: The Siege of Dawn (Xbox, available on PC Game Pass)
Fort Solis (Epic Games Store)
King Arthur: Legion IX (Steam)
The Legend of Heroes: Trails Through Daybreak (Steam)
Squirrel With a Gun (Steam)
Tyranny – Gold Edition (Xbox, available on Microsoft Store)
XIII (Xbox, available on Microsoft Store)

Blacksmith Simulator didn’t make it in September as the game’s launch was moved to next year.

What are you planning to play this weekend? Let us know on X or in the comments below.



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Three Weeks Nonstop: Star Citizen Devs Forced to Work Without Break Ahead of CitizenCon

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Three Weeks Nonstop: Star Citizen Devs Forced to Work Without Break Ahead of CitizenCon


Key Takeaways

Star Citizen devs endure 18-day crunch for CitizenCon 2024. Cloud Imperium demands weekend work, provides TOIL for extra hours. Devs has left the company during a weakened job market within the gaming industry.

The perpetual development cycle of Star Citizen somehow keeps finding ways to get sillier, courtesy of the leadership at Cloud Imperium Games.

An anonymous Star Citizen developer has leaked an internal memo that details a grueling 18-day crunch to avoid a potential PR disaster at Citizencon 2024.

CitizenCon 2024 is a fan event by Cloud Imperium Games and was created to celebrate Star Citizen. The first convention happened in 2013 when the game entered early access. Back then, developers promised Star Citizen would come out in 2014.

Ten years later, the game is still in early access, albeit in better shape, but the scope of improvements hardly matches the time and money invested (north of $700 million thus far).

The hellish October crunch aims to push out patch 3.24.2 and assemble a playable demo of the Squadron 42 campaign, a star-studded disaster that has been in development since 2012.

Wake Me Up When October Ends

The specifics of the CitizenCon crunch seem inspired by the worst of AAA studio practices, a testament to their commitment to making Cloud Imperium match big names like EA at every step.

Fridays, traditionally a work-from-home day, now have mandatory office presence, but that is nothing compared to the requirement of full workdays on Saturday and Sunday. These are officially flexible, but it is highly ‘encouraged’ to be physically present.

Cloud Imperium will “compensate” workers by giving them breakfast, lunch, and TOIL (time off in lieu) to use later.

The poor management and treatment of developers is made more sinister when you tie in an earlier leak from July. Employees have had to work 12 extra weekly hours to ship a demo for CitizenCon, again in exchange for TOIL, but there is a catch. Any TOIL earned between then and the convention can only be cashed in when Squadron 42 releases, which at this point will occur sometime before the heat death of the universe. Additionally, this will only be available if the employee in question is still employed with Cloud Imperium Games at the time of release.

The company was careful not to infringe on UK labor laws, reminding its developers based in the islands that they need to have 11 hours outside of work per every 24-hour cycle.

Charitably, Cloud Imperium is gifting one (1) day off for free after CitizenCon is over.

These demands from management are a systemic issue within the company and, unsurprisingly, have caused talented workers to quit the Star Citizen team despite the hostile job market in game development and tech today.

In Space, Nobody Can Hear a Release

Star Citizen Ships

Star Citizen players are right when they say the game is broadly enjoyable now, but critics frequently retort that this sentiment is the bastard child of Stockholm Syndrome and a sunken cost fallacy.

It is easy to be deeply invested in a game you have spent thousands of dollars on. “At this point, why not stick around until it is released?” And thus the Star Citizen cycle continues, for another year… or ten.



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The Day Before’s strange saga continues, as Fntastic attempts a comeback with a new game

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The Day Before’s strange saga continues, as Fntastic attempts a comeback with a new game


The developers behind 2023’s disastrous survival MMO The Day Before want a second chance. More than nine months after studio Fntastic announced it was closing down in the wake of The Day Before’s spectacular flame-out, former members of that dev team announced Fntastic 2.0, which they describe as “a plan for recovery” for the beleaguered company.

Fntastic 2.0 will focus on honesty, transparency, and professionalism, according to a PDF of the company’s plan. “From now on, our development and marketing will be based on the principle of honesty,” developers said in the document. “We understand the mistakes and absence of past communications. We commit to ensuring transparency in development and openly providing honest and comprehensive information.”

The studio also pledges to move from a volunteer-driven approach — unpaid volunteers were behind some of The Day Before’s development — to “one firmly rooted in professionalism,” though it’s unclear exactly what this means. The people behind Fntastic 2.0 use non-specific language, saying they will “gather industry professionals and specialists,” “improve our existing employees’ skills,” and “continuously raise all standards and practices.”

According to an FAQ published by Fntastic, the team has become “smaller, but it still consists of the same people who created all of our previous games.”

Alongside the announcement of Fntastic 2.0, the developer launched a Kickstarter campaign to help fund a new game at the studio. The game, Escape Factory, is pitched as a physics-based, multiplayer co-op escape game in which players navigate their way through dangerous factories. Escape Factory appears to be inspired by multiplayer games like Fall Guys and Party Animals, with a cast of cute factory workers trying to survive a series of deadly traps. A demo is available on Steam.

A screenshot from Escape Factory’s demo
Image: Fntastic

Escape Factory’s Kickstarter campaign appears to be on track to fail. The developer has raised just $2,348 toward its $15,539 goal in its first week. The campaign has 23 days left to go. Fntastic says that if Escape Factory’s Kickstarter campaign is unsuccessful, “we won’t be able to return,” and the game won’t be released. Developers said on Discord that they’ve also been trolled by Kickstarter users, with one large contribution pledged and then retracted.

While the people behind Fntastic’s attempted return say they’re committed to transparency and open communication, the general tenor of discussion from would-be players on Escape Factory’s Kickstarter page and on the Fntastic official Discord server is pessimistic and accusatory. Many say Fntastic’s latest project and its attempt to return are all a scam, a common refrain in discussions concerning The Day Before.

Polygon has attempted to contact Fntastic founders Eduard and Aisen Gotovtsev, via their official and personal email addresses, but has not received a response to multiple emails and Discord messages. We’ve also contacted others listed as developers on the Fntastic Discord and have not received a response.

Fntastic shot to fame in 2021 when it first revealed The Day Before. The “open-world multiplayer survival game” set in a “huge, stunningly detailed post-apocalyptic world” wowed viewers with its visuals and pre-release gameplay footage. But after experiencing multiple delays and amassing a massive fanbase, The Day Before landed with a thud, suffering from shallow gameplay and major technical issues at launch. The Day Before was shut down within weeks of its debut, and Fntastic fell out with its publisher, Mytona, losing the rights to The Day Before and a previously released prop-hunt-style game, Propnight.

If Fntastic’s return hinges on Escape Factory’s Kickstarter campaign being successfully funded, the company seems unlikely to get its second chance. The developer says it has “many exciting plans for future games,” including a new version of Propnight, but its “2.0” plans, thus far, do not bode well for a revival of Fntastic.



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No, Starfield Shattered Space ghost parents, I will not stop touching everything in your acid-filled teleportation shop

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No, Starfield Shattered Space ghost parents, I will not stop touching everything in your acid-filled teleportation shop


Warning: Spoilers for the main quest of Starfield’s Shattered Space DLC lie ahead.

STOP. Can you NOT touch things in here and maybe just THINK about p**sing off? They keep telling me this, in pretty huffy tones, their spooky ghost people faces made of slightly wiggly light scrunching up into cyber-frowns.

It’s not enough. I hunger to wander into the places. I yearn to touch the things. This is what I am, it’s all I can ever be, and my curse is that nothing can stop me in my being this way.

I am the stuff interacter, and I am doomed to fondle the universe’s inanimate objects, relentlessly and forever.

Manage cookie settings

I’m not sure if they get it. I’m not sure if I get it, to be honest. But, as I pull out my gun again, after asking them if I can just have the thing, I’m starting to think that this might be the closest we’ve come.

I kill them over again. I move on, because there are things to be touched, but not felt. This time, in Starfield, on the far flung planet of Va’ruun’kai which houses the Shattered Space DLC that I’m working my way through, the thing to be touched is a thingamajig. The entities trapped in here with me, the great and terrifying interacter, don’t want me to touch it, to take it into my possession, to continue building the world’s most depressing Katamari and rolling it about a bleak galaxy.

I have to touch it. Sadly, that is how these things work, and it feels like Bethesda might finally have realised that, and started to play with it in an interesting manner here. It’s probably not the first time it’s happened, during this quest, but in my return to a game I once roleplayed as Santa in, for some reason it sticks out more than usual.

There may be a thingamajing in here, or so I’m told. | Image credit: VG247/Bethesda

Starfield is a game about hoarding. That’s nothing new. We’ve all hoarded things in it and previous Bethesda games, and the litany of other titles guilty of giving you an imaginary – or literal – backpack and allowing you to pick up stuff to fill it with. Useful stuff, useless stuff, it all goes in the bag and gets carried about, just in case you need it. We all rightly laugh about it, giggling as we realise ‘oops, I’m over encumbered again’, and we’re right to, because it can’t be helped.

There are other things going on too, both in Shattered Space and in the base game. Lots of other things, designed to suit whatever you might want to do, but rarely given much depth, or exploration of the meatier human elements behind them. That’s the thing though, none of that’s the point. It never has been. Starfield, rather than being a game that doesn’t know what to say, that doesn’t know what tale it wants to tell, has been busy telling an anti-tale.

It lets you, the player, do things, because things must be done. It doesn’t judge you any more than it has to. It’s got to try, just to maintain the illusion a bit. But it can’t get quite as far as setting things up in a way that’ll make you properly care about a lot of the stuff that’s going on, aside from the occasional bit of marvelling at a detail that its developers have clearly put a lot of research into. It knows you’re just doing what you’ve got to do. A lot of the time, it’s a video game about the act of playing a video game.

One of the House Va'ruun energy ghost people in Starfield Shattered Space.

Look, ghost mum, at least I’ve not just randomly decided to sit down in one of the freezer stuff aisles. | Image credit: VG247/Bethesda

This Shattered Space quest, Exhuming The Past, a simple mission about going to a dam and retrieving a science thing because you’ve been told it might be useful to the putting together of a pile of stuff that’ll allow you to get into a currently magic barrier sealed-fortress that’ll assuredly contain more stuff, is the point. There’s some story going on, about a guy who’s voice you can hear. He’s been trying to talk to a giant snake. It’s an inherently interesting concept, but I’m still struggling a bit to feel like it’s properly hooking me in as much and as easily as it should.

As you move through the dungeon, there’s a bit of light hazard negotiation as you figure out how to make your way past floors flooded with acidic water. As you progress, and get closer to the thingamajig, the ghosts – a few House Va’ruuners who’ve been turned into spectral energy guards for the place by experiments that happened there – keep stopping you and telling you to stop being in their place, touching their place’s things.

Every time, there’s one more to deal with, as things gradually escalate. They really don’t want you to touch this thing. But you have to. Eventually, you do. You touch their thing. As it turns out, there’s another thing to touch, if you feel like it. One of them tells you that if you touch it, some bad stuff might happen to some farmers. If you’re anything like me, you touch it anyway, just to see what that stuff might be. It kills the ghosts. Their corpses flop into being on the floor in front of you, like discarded action figures.

There’s some fairly decent loot on them.

A farmer in Starfield Shattered Space.

I’m so sorry, farmer man, I must touch the things. | Image credit: VG247/Bethesda

Then, you leave. On the way to deliver the thingamajig to the entity that dispatched you to investigate the dam and see if there were any useful thingamajigs – or thingamajigs with useful info about thingamajigs – there, if you’ve picked the choice I have, you’ll be given the option the check on the nearby farm. One of the farmers there will tell you they’re not very happy because their town’s now flooded, thanks to you.

It’s one short conversation, and it doesn’t exactly do much to emphasise why what you’ve done is so catastrophic. Actually going there at all is an optional objective. Then, you head back to the main city, and go on with finding more things to touch. Admittedly, I’ve not quite gotten to the end of Shattered Space as I write this, so there’s a chance someone might pull me up on it further on in the main quest. I really hope they will.

Rest assured, I’ll let you know if that happens, but regardless, I think Exhuming The Past is my favourite quest of the DLC so far. Whether accidentally or on purpose, it’s a fun bit of commentary on what so much of Starfield feels like, outside of those brief moments when everything sings and meaning doesn’t feel a bit lost in the game’s struggle to feel like it’s offering an experience that accomplishes the tough task of properly capturing something tangible and human.

It’s a game about doing things, as all of them are. And it’s nice when stuff like your weird ghost parents are telling you to keep your grubby space toddler hands to yourself in this shop they’ve ended up in is there to bring that to life a bit.



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Cancelled Halo Battle Royale details emerge, and it sadly sounds sublime 

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Cancelled Halo Battle Royale details emerge, and it sadly sounds sublime 



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Halo Infinite’s troubled development also has a knock-on effect on another project, a Halo Battle Royale game. Known as Project Tanaka, the unreleased multiplayer mode aimed to bring the battle royale format to Xbox’s flagship shooter. 

While Infinite is still yet to release its second post-launch weapon, or any new vehicles, developer 343 Industries has crafted a solid Halo title with fantastic multiplayer, a robust Forge Mode and even Firefight, but new details reveal just how amazing the battle royale spin-off could’ve been. 

New Halo Battle Royale details 

Revealed by renowned Halo leaker Rebs Gaming, Project Tanaka was in a robust play testing stage at 343 Industries before its cancellation. Built with Halo Infinite assets, the game saw players drop onto Zeta Halo in ODST drop pods and scavenge to survive on the ring world. 

In a recent YouTube video, the Halo investigator claims that alleged playtesters revealed the nature of the game loop. Players would drop onto the ring, search for loot and complete sub objectives to acquire Power Weapons such as the Pinpoint Needler or the Arcane Sentinel Beam. 

As the match progressed, Pelicans would fly across the ring and drop vehicles that would be marked for players, similar to the launch version of Big Team Battle. This would create mini skirmishes where players would fight over a Scorpion tank or a speedy Gungoose. 

A sad cancellation 

Just like games like Halo Mega Bloks, which we’ve played, 343’s Halo Battle Royale game was sadly scrapped, but it does sound promising. 

With the battle royale market largely dead outside of games like Fortnite and PUBG, it does seem like the mode would’ve had a hard time surviving. However, with Infinite’s free-to-play multiplayer still going strong, albeit nowhere near as strong as Call of Duty or Battlefield, it could’ve been a decent success. 

Nowadays, 343 Industries is hard at work on the next entry in the Halo franchise. Hopefully a sequel to Infinite, very little is known about the upcoming sequel outside of an alleged shift to Unreal Engine. 



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2024’s Terrific Suikoden Spiritual Successor Is A Bargain Right Now

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2024’s Terrific Suikoden Spiritual Successor Is A Bargain Right Now


Image: 505 Games

The Suikoden series of role-playing games may be defunct, but for its devoted fans, it remains a cherished example of the genre at its best. People love these games! Which they are absolutely correct to do. Suikoden games—especially the first two in the series—feature fantastic stories of political intrigue filled with a huge cast of compelling characters. But the last mainline entry was released in 2006, and they just don’t make them like they used to. Except this year, someone did. Eiyuden Chronicle: Hundred Heroes is the modern Suikoden game fans have been waiting for, and now that it’s on sale, it’s the perfect time to pick it up.

The two core pillars of the Suikoden series that made fans fall in love with it in the first place are the political narratives and the extensive casts of collectible party members. Eiyuden checks both those boxes and more. That’s no surprise, with Suikoden series creator Yoshitaka Murayama leading development on the title. As Murayama’s last game before his tragic passing only months before its release, it’s a stunning showcase of how the games of the past can be recreated today and still rock just as hard.

Like the Suikoden games that inspired it, Eiyuden puts you in the shoes of a new recruit in the military of a large nation. Soon enough your fresh-faced hero falls into a story of war, betrayal, honor, and friendship. In many ways the narrative can be seen as tropey and too familiar, but at the end of the day the RPG pulls off its fantasy story with extreme skill. You might have played games with stories like this, but none of them have writing that’s as consistently sharp over the course of dozens of hours. That includes the writing for every collectible hero, of which—as the name suggests—there are over a hundred. Searching out every character and then continuing to interact with them throughout your playthrough helps tease out so many complexities to these individuals, while also adding context and meaning to the larger-scale conflicts you’re engaged in.

Actually playing the game feels great, too. The turn-based six-person party combat feels fast and dangerous, with the sheer number of potential party members and different permutations allowing for some truly amazing team compositions that are a joy to discover. Beyond the typical encounters, there are also large-scale strategy sections that put you in control of an army. These are contrasted with one-on-one duels that feel filled with tension at the prospect of a wrong choice during combat that could lead to game over. That scale, both epic and intimate, is a recurring element of Eiyuden that helps make it memorable and set it apart from its peers. Perhaps that is best exemplified by the ability to run a castle, manage its inhabitants, build it up, and have your efforts impact the rest of the game. Some of Eiyuden can feel old-school but that’s often what makes it so special. Right now, the RPG is 35 percent off on Xbox, Nintendo Switch, and PC, a worthwhile price of entry for one of the best RPGs of 2024.

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Diablo 4: Vessel Of Hatred Will Dive Deep On Mephisto, With More Of His Story “Still To Come”

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Diablo 4: Vessel Of Hatred Will Dive Deep On Mephisto, With More Of His Story “Still To Come”


Diablo 4 ends with a bit of a cliffhanger. Though Lilith is defeated and Sanctuary saved for a time, another threat, Mephisto, still looms. Seeking to put an end to the Lord of Hatred once and for all, Neyrelle traps Mephisto’s essence within a Soulstone before disappearing, leaving only a cryptic note as to her intentions. Enter Vessel of Hatred, Blizzard’s first expansion for Diablo 4 releasing on October 8, where players will race to find and help Neyrelle in her struggle before it’s too late.

Ahead of the release of Vessel of Hatred and alongside the debut of a new in-game cinematic highlighting the physical and mental toll Mephisto’s presence has taken on Neyrelle, we got the chance to chat with game director Brent Gibson and associate narrative designer Eleni Rivera-Colon about Vessel of Hatred’s cast of characters. How is Mephisto’s influence affecting Neyrelle? What is Mephisto’s goal, and what is he able to do while trapped within the Soulstone? What is Lorath up to? Gibson and Rivera-Colon wouldn’t spoil anything but did help set the table as to what players can expect to see as they journey through Vessel of Hatred’s story campaign.

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Now Playing: Diablo 4: Vessel of Hatred – Official Cinematic Launch Trailer

In Vessel of Hatred, Neyrelle is seeking the Vault of Light, a location said to be hidden within the dense jungle of Nahantu and supposedly the final resting place of Akarat, the founder of the Zakarum faith. It’s there she hopes to be able to destroy Mephisto for good, but his presence within the Soulstone corrupts the world around her, catching the attention of the Spiritborn, the guardians of Nahantu’s jungles.

After teaming up with a new character, the wise Spiritborn elder Eru, players finally catch up to Neyrelle in the newly revealed cinematic. Soulstone in hand, she furiously recites ancient chants in an effort to control Mephisto’s power. Gibson said the scene is the moment the player character is “coming to terms” with the scale of Neyrelle’s situation and realizing that something must be done as she struggles to tame Mephisto.

“She’s doing everything she can with chants to hold him in the Soulstone,” Rivera-Colon said. “He’s essentially trying to break out. He’s going to do everything he can.”

Players will team up with a new character, the Spiritborn elder Eru, in their hunt for Neyrelle.

Neyrelle believed that by accepting the burden of the Soulstone alone, she would be keeping her friends safe. Taking on heavy burdens and being forced to deal with situations out of her control is something that Neyrelle as a character is used to, Rivera-Colon said.

“In the expansion we get to really explore what she thinks about this choice and this decision now that she’s been with something like Mephisto and [the] Soulstone for so long,” Rivera-Colon said. “It’s going to take a heavy, heavy toll on her, and this is something she wasn’t sure if she was going to be able to do.”

As much as it’s a story about Neyrelle, it’s also one about Mephisto, too. Absent in Diablo 3, he played a supporting role in the story of Diablo 4, aiding players anonymously in his Bloodied Wolf form on their quest to stop Lilith before eventually revealing his true identity. Gibson said one of the goals of the expansion was to hone in on the Lord of Hatred and tell the next major chapter of his story, teasing that there is “still more to come” in regards to Mephisto that Blizzard will craft over time.

Mephisto is one of the Prime Evils, and though he is terrifying in his own way, he’s quite different compared to the demon from which the series derives its name, Diablo. Mephisto is more keen to sow hatred and division among the people of Sanctuary, finding vulnerabilities in people and turning friends and family against one another for his own nefarious purposes.

“That’s his MO,” Gibson said. “If you think about the way he shows up in the base game, making you second guess your allies, making you second guess Lilith. What kind of influence does he have on Neyrelle right now? What is he making her second guess?”

Though he is still trapped in the Soulstone, his wolf projection seen in the base game returns, once again serving as Mephisto’s voice and a way for him to “spread his message.” His corruption seeps from the Soulstone into the world around it, with Gibson describing the Soulstone itself as being almost radioactive in nature.

“It’s a pretty big deal that Mephisto is back on Sanctuary,” Gibson said. “Any time that happens, they get banished back to the abyss and have to kick and scream all the way back. Even though he’s stuck in the Soulstone, the danger here is if he gets out, he’s physically back on Sanctuary, and so it’s important Neyrelle finds a solution to not let that happen.”

Mephisto was defeated in Diablo 2 but is finally back on Sanctuary (albeit still inside Neyrelle's Soulstone).
Mephisto was defeated in Diablo 2 but is finally back on Sanctuary (albeit still inside Neyrelle’s Soulstone).

Mephisto is trying to do everything in his power to break free, though his options are limited and so he must be careful, Rivera-Colon said. Thankfully for Mephisto, the expansion returns him to one of his old seats of power, the jungles of Nahantu where he previously corrupted the Zakarum church and battled players in Diablo 2. Gibson said that Vessel of Hatred is “revisiting history” in that way, but it’s clear that Vessel of Hatred is also expanding on the region and its lore, adding new wrinkles to the story of Akarat, the Zakarum, the Light, and the Spirit Realm.

“The Zakarum faith didn’t get everything right,” Rivera-Colon said. “They didn’t know Akarat. So it’s an opportunity to explore Akarat and Akarat’s faith not just through the Zakarum faith but through the land and the impact he had on the land throughout Nehantu.”

There’s no doubt the focus of Vessel of Hatred is on Mephisto and Neyrelle. However, one of Diablo 4’s main characters, the last Horadrim, Lorath, is notably absent. Gibson said that was by design, as they only had so much room for the stories they could tell in the expansion.

“Where Lorath is is a mystery,” Gibson said. “That will unpack over time, but if you think about the state of the world after the base game, he had some work to do.”

Blizzard is still leaving plenty of details for players to discover come launch day, though a recent trailer may have already spoiled one of the expansion’s boss fights. Thankfully, players won’t have to wait long to find out what happens next. Preloading for Vessel of Hatred is available now for PC players using Battle.net, while console players can preload the expansion October 5 ahead of its October 8 release. For more on Diablo 4, be sure to check out our hands-on preview with the new Spiritborn class, as well as read up on all the new systems, like Runewords, and the difficulty overhaul coming alongside Vessel of Hatred.



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Palia: How to Make Bouillabaisse

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Palia: How to Make Bouillabaisse


Bouillabaisse is one of the rare meals in Palia that players can consume to gain a decent amount of Focus or give it to the characters who love/need it. Currently, Zeki and Kenli need the Bouillabaisse and this guide will walk you through how to unlock the Bouillabaisse recipe and make it in Palia.

How to Unlock the Bouillabaisse Recipe in Palia

Like every cooking recipe in Palia, players must first learn its recipe and it is the same for Bouillabaisse. Before players get to make the Bouillabaisse, they will have to unlock it. The Bouillabaisse recipe is rewarded by completing the Freshwater Bundle of the Vault of the Waves.  

How to Make the Bouillabaisse in Palia

Once you have the Bouillabaisse recipe, you will be able to make it using your cooking appliances. As each recipe requires certain cooking appliances and ingredients, it is the same for the Bouillabaisse. You need 1 Standard Stove, 1 Standard Oven, and 1 Prep Station to make the Bouillabaisse using the following ingredients.

Follow the following steps to make the Bouillabaisse.

Step 1: Interact with the Standard Stove and select the Bouillabaisse recipe to start making it.

Step 2: Go to the Prep Station and interact with it to make Chopped Onion by chopping the Onion.

Step 3: Interact with the Prep Station again to make Chopped Potato by chopping the Potato.

Step 4: Interact with the Prep Station again to make Chopped Spice Sprouts by chopping the Spice Sprouts.

Step 5: Interact with the Prep Station again to make Basic Dough by rolling the Wheat.

Step 6: Go to the Standard Oven and interact with it to make a Baguette.

Step 7: Interact with the Standard Oven again to make Roasted Potatoes.

Step 8: Go to the Standard Stove and add Any Bass, Oyster Meat, Baguette, Roasted Potatoes, Chopped Onion, and Chopped Spice Sprouts.

Step 9: Complete the stirring mini-game to finish making Bouillabaisse.

Make sure to complete all of the above steps in under 3min otherwise, you will get Spoiled Food.

Use of Bouillabaisse in Palia

Consuming Bouillabaisse generates 350 Focus (Basic) or 525 Focus (Star Quality). You can sell it for 57 Gold (Basic) or 91 Gold (Star Quality) at the Shipping Bin. Additionally, you can give it to the villagers who like it or who need it as a weekly want. Zeki and Kenli need Bouillabaisse until October 6, 2024, so if you have prepared some, bring them one each.



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Palia: Where to Find & Catch Mottled Gobi

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Palia: Where to Find & Catch Mottled Gobi


Catching Uncommon and rare fish is the crucial step in leveling up the Fishing Guild in Palia. It unlocks advanced versions of the Fishing Rod, new items, and crafting recipes at the Fishing Guild Store. One of the common fish that players can catch is a Mottled Gobi which Einar currently needs. This guide will walk you through where to find and catch Mottled Gobi in Palia.

Where to Find Mottled Gobi in Palia

The Mottled Gobi is found in Ponds at any time. There are several ponds in Kilima Valley and Bahari Bay, and you can go to any pond to try and find Mottled Gobi. However, the Mirror Pond Ruins located northwest of the Kilima Valley is the pond we recommend for catching the Mottled Gobi. 

How to Catch Mottled Gobi in Palia

Upon reaching the Mirror Pond Ruins, look for a fishing bubble in the pond. After that, equip the Fishing Rod tool and cast the line inside the bubble while equipping a Glow Worm as bait.

NOTE: Glow Worm bait is mandatory for catching the Mottled Gobi. Make sure to equip Glow Worm Bait on the fishing rod before casting the line into the pond.

Once done, wait for the bobber to shake three times. As the bobber starts to move after the third shake, reel in the fish by holding the Left-Click Button and moving the mouse to keep the fish inside the brackets to catch the fish.

Uses of Mottled Gobi in Palia

The Mottled Gobi can be sold for 100 Gold (Base) or 150 Gold (Star Quality) to Zeki or at the Shipping Bin. Moreover, you can also gift it to certain villagers who like it or those who need it. Currently, Einar needs the Mottled Gobi until October 6, 2024, so if you caught one, bring it to him.



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From November 15, all Steam games sold in Germany will need an Age Rating

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From November 15, all Steam games sold in Germany will need an Age Rating


Earlier in 2024, Valve announced that games being sold in Germany were going to require an Age Rating to continue to be sold, and now there’s a deadline.

An update was posted to Valve’s official Steamworks documentation (thanks SteamDB), that now makes it clear that game developers have a deadline of November 15th 2024 to ensure an Age Rating is provided. If one is missing, from that date the games simply won’t be displayed to Steam customers in Germany.

Developers will need to “truthfully complete Steam’s built-in content questionnaire and publish the results”. Thankfully Valve has a built-in system for this, so it shouldn’t take long for developers to do.

From Valve’s FAQ:

Q. When do I need to complete this questionnaire by?A. You can complete the questionnaire at any time. Games without a German age rating will be hidden from customers in Germany starting November 15, 2024.

Q. If I fill out the questionnaire, is my game guaranteed to remain available in Germany?A. No. There are certain kinds of content that are not allowed for sale to customers in Germany. If present in your game, this content must be disclosed in the content questionnaire. Please complete the questionnaire completely and truthfully. Steam will automatically generate an appropriate rating for your game in Germany. If the generated rating allows, your game will automatically become visible to customers in Germany.

Q. What if my game has a USK rating?A. If your game has been issued an age rating by going through the rating process directly with USK, you may also enter that information within the store page editor for your game. This is rare. If you do not have an agreement directly with USK, do not enter a USK rating.

Article taken from GamingOnLinux.com.



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