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343 Industries rebrands itself while announcing Halo is moving to Unreal Engine 5 and its working on multiple games

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343 Industries rebrands itself while announcing Halo is moving to Unreal Engine 5 and its working on multiple games


In a very surprising announcement, Halo developer 343 Industries, which was founded to takeover the Halo franchise from Bungie, has announced that it is being rebranded.

Now going by Halo Studios, the company also made a couple of other announcements in an Xbox Wire post. From now on, all Halo projects will be made in Unreal Engine 5, shifting away from the proprietary Slipspace Engine that was used to create Halo Infinite.

The video shown is what Halo Studios refers to as Foundry, which is neither a new game nor a “traditional tech demo.” What’s shown is supposed to be  “a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.”

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries,” Studio Head Pierre Hintze said to Xbox Wire. “Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

The idea is that by switching over to the widely used Unreal Engine 5, Halo Studios will able to create games quicker and will be able to hire talented developers who don’t need to learn how Slipspace works.

“Respectfully, some components of Slipspace are almost 25 years old,” said Studio Art Director, Chris Matthews. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.”

The Xbox Wire post frequently mentions multiple games being in the works, but details are thin on the ground. It does, however, mention that  “it’s fair to say that a new Halo game isn’t imminent.”

Hintze also stated that the team has been intentionally quiet, as he believes  “We should do more and say less.”

“We should talk about things when we have things to talk about, at scale,” Hinte said. “Today, it’s the first step – we’re showing Foundry because it feels right to do so – we want to explain our plans to Halo fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.”

The shift to Unreal Engine 5 is interesting because it will also theoritcally allow for easier porting. Given how Xbox is now willing to move some franchises over to the rival PlayStation, could this be another step toward some futurew in which Master Chief can be controlled with a Dualsense?

Ultimately though, all the graphical bells and whistles mean very little to a franchise that is built on its physics and game feel. Halo is beautiful, but its never been at the cutting edge of visuals. Hopefully, the newly named Halo Studios will remember this and keep their focus on the gameplay above all else.



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Goodbye 343 Industries, hello Halo Studios, multiple new games, and a switch to Unreal Engine 5

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Goodbye 343 Industries, hello Halo Studios, multiple new games, and a switch to Unreal Engine 5



It’s the end of an era at 343 Industries, as the developer is going by a new name, Halo Studios, with multiple Halo games apparently in development.


Just yesterday, in this story about how Halo Infinite is getting a third person mode, I noted how the future of the series is a bit uncertain given its lack of appearance at Not-E3, and then someone at Microsoft decides to pull a prank on me after I packed up my work desk for the day and share what the future of the series is. It was the 2024 Halo World Championship yesterday, and before that all kicked off the developer formerly known as 343 Industries had a video to share which had some pretty big announcements for both it and Halo.

Watch on YouTube


Off the bat, you’ll already have seen that 343 is now called Halo Studios, with studio head Pierre Hintze explaining in an Xbox Wire post, “If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

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The other big change is that Halo Studios will be switching away from its proprietary Slipspace Engine to Unreal Engine 5, something that was first reported to be happening almost exactly two years ago now. The video above talks about Project Foundry, a research project revolving around seeing what Halo looks like on Unreal Engine, which has apparently been worked on for the past two years. While no actual gameplay was shown off, a few different locales familiar to Halo fans have been rendered in Unreal Engine, to set some expectations for what a new game might look like.


Speaking of new games, there are apparently multiple of them in the works, with extra teams being set up to work on them – just don’t expect to see any of them yet, as this whole announcement really is just a case of “don’t worry, the future of Halo is safe.” That obviously remains to be seen, but hey, it’s something!



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Go Camping and Build Your Dream Campground in Camping Season – Now on Kickstarter – TGN – Tabletop Gaming News

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Go Camping and Build Your Dream Campground in Camping Season – Now on Kickstarter – TGN – Tabletop Gaming News


SweaterBear Games has launched its latest board game, Camping Season, on Kickstarter. The game, designed for 1 to 4 players, invites players to build, design, and manage their own campground. Over six seasons, players will compete to create the ultimate camping experience by attracting guests and optimizing profits. The player with the most points at the end of the game will be recognized for their efforts.

In each round, players will have the chance to expand their campground, adding a variety of amenities to improve their guest experience. With 60 different upgrades available, players can explore different strategies to maximize their campground’s potential. However, managing these amenities comes with added responsibility, as players must also ensure proper maintenance to avoid negative reviews from guests.

Each season brings new guests, and the choices made will affect how the campground evolves. The game is designed to offer a wide range of strategies and replayability, with each playthrough providing new opportunities for players to test their management skills.

Camping Season is currently available on Kickstarter, with the campaign running until October 28. The project has raised US$ 207,069 from 1,974 backers, surpassing its US$ 5,000 goal.



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NYT Connections Was So Easy Today We Almost Felt Useless, But We’re Here With Your Hints Anyway

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NYT Connections Was So Easy Today We Almost Felt Useless, But We’re Here With Your Hints Anyway


Illustration: Kotaku / Vicky Leta

Happy Sunday, gang! The weekend’s half-gone (or half-full, depending on how much you’re dreading Monday). We’ve got our Sunday mental workout ready for you, and then you can head off and get your gaming grind on. (We’ve got the new Assassin’s Creed teed up this weekend.)

Yes, your daily sweet 16 words are back and ready for your best grouping efforts. The popular Connections brainbuster from The New York Times has four groups of words with a shared theme or commonality, but they’re shuffled into random order for you to figure out. Remember to take your time—many words have multiple meanings, so think twice before you click.

Today’s words: SHED, CREAM, RETREAT, ABOUT, COTTAGE, LOGIN, HOME, SCRATCH, KNEAD, GOAT, LEAVE, STRING, FLEE, PURR, CONTACT, and WITHDRAW.



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Palia: How to Make Crab Pot Pie

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Palia: How to Make Crab Pot Pie


Crab Pot Pie is one of the uncommon meals in Palia that players can consume to gain a decent amount of Focus or give it to the characters who love/need it. This guide will walk you through how to unlock the Crab Pot Pie recipe and make it in Palia.

How to Unlock the Crab Pot Pie Recipe in Palia

Like every cooking recipe in Palia, players must first learn its recipe and it is the same for Crab Pot Pie. Before players get to make the Crab Pot Pie, they will have to unlock it. To unlock the recipe for Crab Pot Pie, you have to purchase it from the Cooking Guild Store after reaching Cooking Level 5 and it will cost 1,000 Gold. 

How to Make the Crab Pot Pie in Palia

Once you have the Crab Pot Pie recipe, you will be able to make it using your cooking appliances. As each recipe requires certain cooking appliances and ingredients, it is the same for the Crab Pot Pie. You need 1 Standard Stove and 1 Prep Station to make the Crab Pot Pie using the following ingredients.

1x Butter

1x Corn

1x Wheat

1x Onion

1x Any Vegetable

1x Any Crab

Follow the following steps to make the Crab Pot Pie.

Step 1: Interact with the Standard Stove and select the Crab Pot Pie recipe to start making it.

Step 2: Go to the Prep Station and interact with it to make Chopped Crab by chopping any crab.

Step 3: Interact with the Prep Station again to make Chopped Vegetable by chopping any vegetable.

Step 4: Interact with the Prep Station again to make Chopped Onion by chopping the Onion.

Step 5: Interact with the Prep Station again to make Basic Dough by rolling the Wheat.

Step 6: Go to the Standard Stove and add Butter, Corn, Chopped Crab, Chopped Vegetable, Chopped Onion, and Basic Dough to finish making Crab Pot Pie.

Make sure to complete all of the above steps in under 1min 40sec otherwise, you will get Spoiled Food.

Use of Crab Pot Pie in Palia

The Crab Pot Pie meal is mainly used in the Another Way quest for Tish. Moreover, consuming Crab Pot Pie generates 225 Focus (Basic) or 337 Focus (Star Quality). You can sell it for 79 Gold (Basic) or 102 Gold (Star Quality) at the Shipping Bin. Additionally, you can give it to the villagers who like it or who need it as a weekly want.

No Villager needs Crab Pot Pie until October 6, 2024, so if you have prepared some, save them so that you can give them to villagers later.



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The Plucky Squire Review | TheXboxHub

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The Plucky Squire Review | TheXboxHub


Nostalgia is a powerful tool. The gaming industry has been going through some changes in the last couple of years and games have been very hit or miss. So when a game like The Plucky Squire comes along, which showcases gameplay that plays to old school platforming and mechanics with a modern twist, it can be incredibly enticing.

Right off the bat, The Plucky Squire is a visually beautiful game. The unique format of a story book to tell the narrative, is well done. The art style is captivating, with smooth animations and transitions that make the game feel like a story book come to life. The characters don’t talk, with the exception of the occasional cheer, but the overarching plot is conveyed by a fantastic narrator that does a great job from start to finish.

The characters are fun and quirky, and while the plot isn’t going to blow your mind, the presentation makes it an enjoyable experience from start to finish.

The Plucky Squire review 1
The Plucky Squire – a storybook adventure

As a game, The Plucky Squire blends 2D platforming and combat with 3D through “meta magic”. Meta magic allows Jot, the plucky squire, to literally break the fourth wall. The evil doer Humpgrump unleashes a spell that forces Jot out of the story book, which unintentionally gives Jot the ability to jump in and out of the book whenever magic swirls are present.

There are abilities that allow Jot to manipulate the pages of the book, mess around with words to change the reality of the book, and fight Humpgrump’s minions to restore order. 

While an overall enjoyable experience, The Plucky Squire suffers from pacing issues and a lack of depth of gameplay mechanics, which become more apparent as the game goes on.

Every boss encounter in the game plays to a specific gimmick; typically nods to old school games. For example, Jot’s first boss fight early on is an homage to Mike Tyson’s Punch Out. In it, Jot becomes a jacked boxer who needs to fight a badger. It’s something that older gamers will notice and appreciate.

However, the tedious pacing of the game, along with the incredibly low difficulty make it feel out of place. Way too often, control is taken away from the player to pan over the scene or to provide exposition that makes the game way too easy. As a result, it feels more like it would be ideal for younger players. This is why the inclusion of references to a game like Punch Out feel so out of place. After all, the first one came out in 1987.

The Plucky Squire review 4The Plucky Squire review 4
Punching out

The other boss fights are incredibly similar. One involves shooting colored balls at an approaching wall, matching colors to clear them before they hit the bottom of the screen. This is a game that I’ve seen recreated in mobile games and old computer games with a million different names.

It’s fun, and while I can appreciate the references, it takes away from the gameplay identity of The Plucky Squire. Boss fights are often defining segments of the games, and every single one in The Plucky Squire is an homage more than an original idea.

Granted, each one is done well and plays cleanly. But why is there a random rhythm game sequence near the end of the game? It doesn’t fit in with the rest of the offering and it doesn’t add anything new.

It’s weird because the platforming elements are done very well. The world is unique, and while the book sequences focus on platforming in a fantasy world, the desk segments are unique and offer a lot of variety. On the desk there are sheets of paper that allow Jot to switch between 3D space and 2D space to navigate. As the plot progresses the desk gets reorganised and the set pieces change. Jot can go from climbing around a doll house to running from dinosaurs in a prehistoric jungle, without it being jarring. It feels like running and jumping around the play sets like everyone wishes they could’ve done when playing growing up.

The Plucky Squire review 2The Plucky Squire review 2
Visually stunning

The platforming is the strongest aspect of The Plucky Squire, and I wish there would’ve been a bigger focus on the mechanics that make The Plucky Squire standout.

Again, everything the developers do in the game is done well. It never felt unfair or mechanically broken, so it is definitely a success as a game when it comes to paying homage to gaming classics. But again, The Plucky Squire is not hard and the people who are going to fully appreciate those references are going to be the people who find the game incredibly easy.

The pacing issues do get better as things progress, but these could be easily fixed by allowing player movement while the narrator speaks, instead of locking the camera and making you sit and listen.

Performance wise, The Plucky Squire plays well for the most part. There is some stuttering in the 3D sections, but this seems to be more of an issue when transitioning from 2D to 3D more than anything else. There does appear to be an issue with memory leak during extended sequences, because some puzzles stopped functioning properly during my playtime, only to be fixed when I restarted the game. Thankfully, auto saves are frequent, and I lost at most a minute or two of playtime.

Overall, if you know what you’re getting when you boot up The Plucky Squire, you’ll be in for a very enjoyable experience. The plot in the second half is very engaging, the visuals are stunning, and the mechanics introduced are all done well. They may not have the mechanical depth that I was hoping for when I booted things up, but they were fun. 

The Plucky Squire review 3The Plucky Squire review 3
The Plucky Squire – a cute platformer

The Plucky Squire doesn’t overstay its welcome either, and it took about six and a half hours for me to play through. Going for collectibles and playing around with some of the mechanics can pad that time out if you want it to, but it’s a game that can be finished in a weekend.

Despite its flaws, this is a game that achieves what it wants to in a fun and accessible format. If you’re looking for a cute platformer, then The Plucky Squire is worth playing through at least once.

From Page to Play: The Plucky Squire’s 2D-to-3D Adventure – https://www.thexboxhub.com/from-page-to-play-the-plucky-squires-2d-to-3d-adventure/

Buy The Plucky Squire on Xbox – https://www.xbox.com/en-gb/games/store/the-plucky-squire/9nc3fhgqrs88



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Get a free copy of Whispering Willows during the GOG Autumn Sale

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Get a free copy of Whispering Willows during the GOG Autumn Sale


It’s time to grab another sweet free game courtesy of GOG.com during their big Autumn Sale that’s ongoing until October 8th, 7 AM UTC.

For this giveaway GOG are letting you claim a free to keeps copy of Whispering Willows, an indie adventure-horror game that also has a Linux version. When you’re logged in on GOG just scroll down a bit and you’ll see the giveaway banner allowing you to quickly claim it.

A reminder on some great discounts currently live in the sale:

Check out the full sale for all the discounts.

Check out the Heroic Games Launcher if you need an easy app for managing GOG games on Linux / Steam Deck.

Article taken from GamingOnLinux.com.



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The First Descendant’s new Death Stalker is the game’s deadliest Colossus yet

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The First Descendant’s new Death Stalker is the game’s deadliest Colossus yet



You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

The First Descendant has quickly become a must-play free-to-play title, with awesome looter shooter gameplay and formidable Vulgus and Colossi to fight. In an upcoming update, a new deadly foe is set to arrive as the Death Stalker has made its presence known.

Early patch notes for Season 2 already have fans excited, with a new story set to showcase fan-favorite character Freyna. Some great Halloween skins were also shown off to kick off the spooky season, but this new fearsome foe adds a terrifying new addition to the game.

Watch out for The Death Stalker

According to The First Descendant’s official Twitter account, The Death Stalker is a foe that’s far “more formidable” than any Colossus players have encountered thus far. Beyond fighting this new Colossus, players will also be able to fight more of these gigantic foes in the game’s final Intercept Battle, Gluttony, which has its difficulty adjusted for the newer content.

“With the introduction of the most powerful Colossus, Death Stalker, the difficulty of the final Intercept Battle, Gluttony, will also be readjusted. Join for the opportunity to intercept more Colossi,” reads the announcement Twitter post.

Since The Death Stalker is introduced in this new season, fans should be able to take it down with the various new weapons introduced in the patch. Naturally, players will need to grind to get the best gear in this free-to-play shooter, especially with some of the buffs given in the last patch. Only time will tell if this new Colossus will live up to the hype, but this should make fans of The Last Descendant very happy.

Get ready for The Death Stalker

Now that fans know The First Descendant Season 2 is coming out on October 10, fans should have enough time to prepare for this massive boss fight. Because this is a live-service game, enemies stronger than The Death Stalker will eventually come, but seeing threats like this added in real-time is still pretty exciting.

Players need to head back into The Void to encounter The Death Stalker, so expect to struggle quite a bit before heading into this massive fight. With Ultimate Freyna joining the ranks, players might stand a chance as they stare death in the face. At the least, fans will experience this massacre in a pretty epic way.

For more on The First Descendant, check out the PS5 Pro support this game will receive when the console upgrade is released. Also, check out this new feature that will make characters look even better.



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Survival Float Simulator

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Survival Float Simulator


There’s no way to talk about Survival Float Simulator – Crocodile Waters Craft, Raft, Build, without talking about Survive & Craft. You should go read that review before continuing… read? Good. SFS is a ripoff of that game which itself was a ripoff of Raft. But while S&C managed to hold its own and was strangely good, SFS is a straight up scam. Let me start by showing you what happens when you go off your raft into the water:

The opening logo lasted longer than the actual footage did.

Yes, when you fall in the water in Survival Float Simulator, you die. Why? Don’t know. But wait, there’s more! You construct a hook to grab resources floating about. There’s one problem, there are no resources to grab. This is in stark contrast to S&C, where resources where everywhere, too many in fact. Because you can’t grab any resources, you can’t construct the hammer to use the planks you have. So you are stuck on the the tiny platform you start on. Furthermore, when you drop the planks in the water, they stay still. Despite the little water animation, you are actually sitting still. Yes, Survival Float Simulator is completely broken.

When you make a photocopy of a photocopy, the image quality degrades. When you rip off a ripoff, similarly, the quality degrades. Survival Float Simulator is a scam. All of the images shown on the eShop page were faked because the game is broken. There are no resources to get, so there’s nothing to do in the game. Just go in the water and die over and over again. Play Survive and Craft and thank me later. This gets a Garbage with a one back-end score. May the crocodile end your misery quickly!

Overall: Survival Float Simulator is a ripoff of a ripoff, and is therefore complete garbage and a scam.

Verdict: Garbage

eShop Page

Release Date10/3/24Cost$11.99PublisherPublishMeESRB RatingE



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Portal Buster – A super speedy horizontal shooter released for the Commodore 64 by drmortalwombat

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Portal Buster – A super speedy horizontal shooter released for the Commodore 64 by drmortalwombat


Another Commodore 64 game released this week ( no it’s not Amiga :p ) , as we’ve been told that Drmortalwombat has made available the super speedy bi-directional shooter of ‘ Portal Buster ‘. A game in which the developer was noted as saying “this game is perhaps too fast for some of the armchair scroller fans, but what do I care, I need speed”. To coincide with this news, we’ve got some extra info about the game as well as a gameplay video from Saberman.

And here’s the extra info! “To sweeten the deal, you get infinite continues, nine levels of weapon power-up, built-in trainer modes, portals and respawn points.  So battle your way through a gigantic 32k pixel-wide level to find and destroy the end boss.  You need to pick up fuel barrels to keep your spaceship afloat.  If you activate both sides of a colour-coded portal, you can reap the benefits of hyperspace and travel instantaneously.  Doors require buttons to be pressed”.

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Union Budget 2026: Still No Relief for India’s 90M Crypto Investors

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Key HighlightsUnion Budget 2026 makes no mention of private cryptocurrencies; 30% tax and 1% TDS remain unchanged.India has over 90 million crypto users...