Inkay, the revolving Pokémon from Kalos, can be found in the wild in Pokémon Go. Yes, Inkay can be shiny in Pokémon Go!
While neither of this Pokémon have use in PvP content, Malamar is actually used in both Great and Ultra League PvP, so it may be worth grabbing some with decent IVs to use. Inkay is mostly known for its wackadoodle evolution method, where you need to hold your phone upside down. Yeah. I mean, I get that it makes sense because a Malamar is an elongated upside-down Inkay, but still. Come on.
What is the shiny rate for Inkay in Pokémon Go?
As per old research by the now-defunct website The Silph Road (via Wayback Machine), the shiny rate for Pokémon on a regular day is approximately one in 500. Inkay is not a confirmed Pokémon that gets a “permaboost” (meaning that it’s a rare spawn and thus gets a boosted shiny rate).
What can I do to attract more shiny Pokémon?
Not much, unfortunately. It appears to be random chance. Shiny Pokémon catch rates are set by developer Niantic, and they are typically only boosted during special events like Community Days or Safari Zones, or in Legendary Raids. There are no consumable items that boost shiny Pokémon rates.
Where can I find a list of available shiny Pokémon?
Kingdom Come: Deliverance 2 is kicking some serious ass out there as developer Warhorse Studios has announced that it has soared past 2 million copies sold after being on the market for just 2 weeks.
Over on SteamDB, Deliverance 2 is still drawing in big numbers too. In the last 24 hours it peaked at just under 1740,000 concurrent players which is very impressive for a singleplayer RPG. It’s sitting 3rd in the top sellers list right now, too, so its still shifting copies like crazy, not taking into account Xbox and PlayStation as well.
In contrast, Avowed, which is Obsidian’s new RPG, has peaked at just over 12,000 concurrent players in the last 24 hours. However, in fairness to Avowed it’s currently in an early access scheme where only people who pay a premium can play which will certainly keep the player numbers down. It will get its full release tomorrow, February 18, so we will see what it can do then.
The original Kingdom Come: Deliverance managed to sell an impressive 8 million copies. With 2 million in the bank, it looks like the sequel is well on its way to beating that.
“A toast to you all for making KCD2 a triumph!” wrote Warhorse on X.
Two million copies in under two weeks! A toast to you all for making #KCD2 a triumph! pic.twitter.com/Swe7sL4lgc
— Warhorse Studios (@WarhorseStudios) February 17, 2025
https://platform.twitter.com/widgets.js
Meanwhile, Warhorse Studios owner Embracer Group is also very pleased with the success of Kingdom Come: Deliverance 2. And let’s face it, Embracer needs all the victories it can get because while it does seem to have staved off total destruction, the company is still in a bad place.
Embracer’s CEO had this to say: “”The success of Kingdom Come: Deliverance II is a reminder of our core – to bring great products to the market. High-quality teams must have the resources and the time to execute their visions. When you have the right teams, this trust benefits gamers, employees, and shareholders. I am convinced that we will remain among the industry leaders in our core business verticals in the future.””
The second major update for Stalker 2 is here, and GSC Game World has brought in more than 1700 fixes, tweaks, changes, and improvements to the game.
When Stalker 2 arrived last year, despite being a great game, it did so in a less-than-perfect state, but developer GSC Game World has been working hard to bring improvements to every aspect of the game. Only a month after it was released, it received a patch fixing more than 1800 issues with the game, and now a couple of months on from that patch 1.2 is here, bringing in a similarly long list of changes and improvements. Specifically, there’s more than 1700 fixes in this patch, slightly less than the last major one, but a ridiculous number all of the same.
To see this content please enable targeting cookies.
Manage cookie settings
In an update post on Steam, GSC Game World explains that the patch covers things like “balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn’t have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.” I’ll be real, the full list is way too long to include here, and there’s almost a guarantee that some of the fixes will be a spoiler for some of you too, so tread carefully.
There are a couple of amusing fixes that specifically targeted an issue where NPCs could randomly be teleported, including to an area outside of the playable map, so it’s nice to know you won’t be hindered by some random character disappearing on you in the middle of something important.
Audio, cutscenes, and voice over have also been “improved with almost 100 fixes”, and a further, much, much smaller patch was even released shortly after the main one to sweep up a few other bugs too. All in all, great news for those still playing, or those yet to play at all.
During the championship weekend of the Six Invitational, Ubisoft has announced that it will be revealing a new era of Rainbow Six Siege on March 13 at the Siege X Showcase in Atlanta, Georgia. A new attacker operator named Rauora, who hails from New Zealand, will also join Rainbow Six Siege.
The teaser for the big upcoming Siege update describes it as the game’s “biggest transformation” yet. This will include both graphical and audio improvements, as well as “deepened tactical gameplay,” although no specifics were shared. Additionally, Ubisoft said there will be “new ways to play,” but again didn’t say if that would come in the form of new game modes or something else.
Rauora will be available to play at the start of the upcoming Year 10 Season 1 as part of the Operation Prep Phase battle pass, and will be unlockable with Renown or R6 credits after two weeks.
Rauora is equipped with the 417 designed marksman rifle or the M249 light machine gun as her primary weapon, and the GSH-18 9mm pistol or the new Reaper MK2 machine pistol as her secondary. The latter has a red dot sight and an extended magazine. Her special gadget is the Deployable Omnilink Mesh Launcher, or DOM. It’s a smart bulletproof barrier that can only be used in doorways and reaches all the way to the ground. As a smart cover, DOM can sense when ally drones are nearby and will let them through by lifting itself up.
DOM also has a trigger at the top that can be opened by any operator through shooting it. While both attackers and defenders can open and close the barrier, the attacking side has more benefits. Defenders will be locked out for a short time when the barrier is first deployed or has just closed, and only an attacker’s presence will open it again. It also opens up much faster when an attacker triggers it.
While Rauora’s barriers are bulletproof, they are still susceptible to explosions. They also cannot remove Castle’s reinforced barricades if it’s already out or used while Tubarão’s Zoto Canister is in effect. Jäger’s ADS gadget can also take out DOM before it gets a chance to even deploy.
Rainbow Six Siege was released in 2015 and has been one of Ubisoft’s premiere live-service games since. It’s gotten a ton of support of the years, most recently full cross-play as well as stricter anti-cheat measures, including cheaters being instantly perma-banned.
Despite rumors of a sequel, Rainbow Six creator director Alexander Karpazis claimed that its a game that can “last forever,” which is good news for the nearly decade-old game. Separately, Ubisoft’s executives said that they are doubling down on open-world and live-service games going forward.
I both like and hate Door Kickers 2. It’s a great strategy game… where I can’t beat the tutorial missions because it is hard as hell. You put a squad of men together and go raid compounds to kill terrorists and rescue hostages. It is pretty nifty and well put together. I can’t really fault it for that. What I can fault is the unbalanced difficulty. You see, the first Door Kickers was a bit more forgiving. I seem to remember you could make mistakes and not have to restart the entire mission, just redo the section over again. Here you don’t get that luxury. I think its best to show you a video of a raid that ended because I put a guy in the wrong place looking the wrong direction. Opps.
In the map above, there are two ways into the compound, the way I took, or the grated gate with ten dudes behind it on the other side. That way would require a flash bang and rushing in and praying. There’s two ways of play, active directing and planning. Planning is drawing paths and choose where to look and what to do at points. The problem with planning is when you have the dudes go through with it, your enemies could be anywhere. They’re not all that stupid. I find active directing a bit easier in Door Kickers 2 at points as you can change strategy on the fly.
There’s a lot here for you to enjoy, if you can get there.
Outside Gaming has an article that summarizes the difficulty of Door Kickers 2 as follows:
The game doesn’t pull punches. Mistakes are often punished harshly, but rarely do players feel the game is unfair. Failure usually comes down to a lapse in strategy, not random chance.
I’m not necessarily sure that’s true with Door Kickers 2. I’ve opened doors quietly and a dude is standing behind there. Sometimes, the dude isn’t there, why, who knows? But it is true mistakes are punished harshly, that I can agree on. In the end, Door Kickers 2 is pure tactical fun. Just remember that you can’t fail, or its back to the start. Good Luck! This gets a Your Mileage May Vary with an eight back-end score.
Overall: Door Kickers 2 is a great tactical game that is not for the faint of heart. Mistakes are punished, and punished harshly.
Verdict: YMMV
Steam Page
Release Date2/10/25Cost$24.99PublisherKill House Games
P.S. I don’t review many strategy games, but try Unicorn Overlord.
After years of playing horror games, I have managed to set a few ground rules; things that I have learned along the way should I ever find myself in the same position as some of the victims of these games.
Number one is to never go towards any strange or creepy sound. You must never try to summon the dead or the antichrist either, mostly as that never goes well. Thirdly, never trust a mannequin.
Dreamless is a game that sees a number of these rules be broken, fully embracing the usual horror cliches along the way. Sometimes I like going down a familiar route in games, but in this short experience, it doesn’t quite give me a new scare.
Ticking the horror set-up!
So here comes the plot for this short, five-chapter game. In a small town – somewhere unspecified – is a horrific event that happens every 25 years. For one week in August, strangers mysteriously disappear, all thanks to something that is locally known as ‘death week’. It’s here where the folk of the town are told to stay indoors for that week, rarely venturing out. The thing is, no one knows what the mystery is; it could be something paranormal or perhaps a serial killer.
It’s here where John, a 17-year-old vlogger, comes to the fore, looking to investigate the mysteries. After a tip that week he heads to a strange house and begins his investigation…
Dreamless’ Narrative and Gameplay
The story found in Dreamless is intriguing and I like the fact that it is told through the eyes of a 17-year-old protagonist. The story unravels well, revealing bits of itself slowly. And I quite like the self-narration from the main character; it is fine, but sometimes does feel a bit off-kilter and has a few too many quips. Overall the narrative doesn’t feel like it’s treading any new territory, but it does tell a story in a micro, well contained way.
The gameplay runs in a first-person perspective throughout. Over the five chapters, you will find yourself in a series of quite contained areas where you have to progress by doing a certain amount of things to progress. This might include picking up objects or actioning a sequence of events in the right order.
It’s in the first part of the game, as you wander around an empty house in the darkness, that you make the most of a video camera, utilising it as a source of light. However, Dreamless is a dark game, and this means it is tricky to see throughout, especially when you don’t have a camera and you have to use candles or a flashlight. In the end, I decided to go and turn the brightness settings to full.
Rarely scares
Navigating the Darkness
There is also that age-old problem of having the game translated over from PC to Xbox, and inaccuracies of the controls. I found at times the control system to be off slightly; at least in regards to how tight I would have liked things. But that said, battle through and the puzzle elements of the game are good ,with some nice things to do like hunting out a correct order to perform a demon summoning ritual or a ball puzzle game that is as hard as nails. Dreamless comes with a fair few surprising elements too, accompanied by others that feel extremely familiar, overused in the horror game genre.
Visually, apart from those darkness issues, Dreamless runs some decent environmental design. Even though I may chastise the use of mannequins, the developer does use them well here. But, there is nothing terrifying about how the monsters of Dreamless are revealed; this is not a game that will have you jumping in the middle of the night.
A Chilling Atmosphere
Sound-wise, an equally decent job is done, with some scary effects from windows knocking in the wind to whispers in the darkness. The voice-over work is well delivered too, even though John sounds a lot older than the 17 years he is meant to be. On the whole, the soundtrack is good though and creates some chilling atmosphere to the game.
Will suit horror fans, but doesn’t go far enough.
A Short but Atmospheric Horror Experience with Familiar Tropes
Dreamless is a short experience, with each chapter taking around 30 minutes to complete. However, at no point does it do anything that allows it to stand out from the crowd. There is a scary doll, some mannequins, and strange dream sequences, but nothing that will ever scare.
Horror fans should have a good time with Dreamless, but it would have been great to see it take that extra step into the darkness.
Your Links
Dreamless: A Haunting Descent into a Town’s Dark Secret – https://www.thexboxhub.com/dreamless-a-haunting-descent-into-a-towns-dark-secret/
Buy Dreamless on Xbox – https://www.xbox.com/en-gb/games/store/dreamless/9N298QFDLGLM
Call of Duty: Black Ops 6 has a new Multiplayer Perk called Slipstream and Zombies fans already want a piece of the action.
Since releasing back in late October 2024, Black Ops 6 has already delivered two seasons of excellent post-launch content.
Zombies fans have been eating especially good, thanks to Treyarch’s release of two new round-based maps bringing the game’s map roster to a total of four undead survival arenas already.
But fans of the survival mode have been eyeing up a new Perk that arrived in the Black Ops 6’s Multiplayer, and they believe that it should make its way to Zombies in the future.
Slipstream Perk Should Come to Zombies, Fans Believe
In Black Ops 6 Season 2, Treyarch added a new Enforcer Perk called Slipstream.
A player equipped with this Perk loses their ability to Tactical Sprint, but gains an overall speed boost that is marginally slower than the regular boosted sprint.
The Slipstream Perk is powerful because it removes the Aim Down Sight (ADS) time penalties that Tactical Sprint imposes on heavy weapons. In addition, while you can’t sprint quite as fast as with Tac Sprint, you can keep moving at high speeds indefinitely, rather than having a limited amount of sprint to fall back on.
Over on the COD Zombies subreddit, user mattiadece calls on Treyarch to introduce Slipstream to Zombies, despite the fact that Multiplayer Perks don’t currently exist in the mode.
The Zombies fan states their opinion that Tactical Sprint doesn’t belong in Zombies, claiming they’d rather see an increase in overall sprint speed.
The Arguments Against Tac Sprint in Zombies
It seems that more than a few members of the Call of Duty Zombies community have an issue with Tactical Sprint’s implementation in the mode.
Some of the arguments we’ve seen against Tac Sprint in Black Ops 6 Zombies are as follows:
Tac Sprint Is Rough on Controllers – Repeatedly Tac Sprinting leads to increased pressing of your controller’s analog sticks, which fans believe contributes to stick drift.
Extra ADS Times Not Needed in Zombies – Although a point could be made for increased Aim Down Sight times being necessary for balance in Multiplayer, fans aren’t happy with LMGs, Launchers, and Sniper Rifles taking longer to ADS in Zombies.
Zombies Speed Is Tied to Tactical Sprint – In later rounds of Black Ops 6 Zombies, the undead move so fast that it seems likely they’re balanced around a player’s Tactical Sprinting speed.
If Slipstream was added to the game mode, the complaints above would be resolved, but we’re not so sure that Treyarch would be willing to re-balance entire maps with the changes in mind.
As some Reddit users rightfully point out, the Stamin-Up Perk-a-Cola already boosts player movement speed in a similar manner.
Could Slipstream be incorporated into the Perk in some way, assuming Treyarch is even willing to change a Perk-a-Cola’s Augments after their release?
We wouldn’t get your hopes up. That said, Treyarch has been remarkably good at listening to player requests with regards to Black Ops 6 Zombies so far.
And with reportedly three more Zombies maps coming to the game before the end of the year, there’s still plenty of time for the developer to adjust the Black Ops 6’s movement speed.
If you remember the game Cannon Fodder on the Amiga, then take a look at how this game plays, it will bring back a little bit of nostalgia! Ok… So Cannon Fodder didn’t have Zombies (Not that I remember) but the style of game play is very similar in this game called BDTZ by Acneproduction. A work in progress Zombie themed Cannon Fodder game, which the developer has announced with a new and improved demo for the Commodore Amiga.
Here’s what the website says about the story of the game. “Life flowed peacefully… every day the same. Work, bar, home… I was standing there resting when suddenly I heard them… they were all around me. They were looking for me, they wanted me… but I didn’t want them. Suddenly I was alone. A voice on the radio had time to say that in 30 days they will have a cure… 30 days in this hell. God have mercy on me”.
System Requirements : Suitable for all classic Amiga formats (A500+, A600, A1200) Or Emulator. The game needs 1 mb Ram and mouse in port1. If you are using winuae set 68000 cpu, +0% speed (approximately like an A500+) and full ecs chipset.
Sometimes I think back on the arrival of Achievements, when suddenly every minuscule or major accomplishment in an Xbox 360 game earned you a little congratulatory chime and persistent points to fuel your bragging rights. We didn’t know it then, but it now seems that was a harbinger for the modern era, in which companies give people fake little treats for engaging with all kinds of apps and services. In an effort to build brand loyalty and keep you coming back, plenty of mobile apps reward you for daily logins, completing certain tasks, and making their specific product or service so entrenched in your life that it becomes part of your routine to use it. You see it in everything from Duolingo’s language lessons to Pokemon Trading Card Game Pocket’s pack cracking and Snapchat’s streaks, gained by sending pictures and videos to the same person each day. With so many things vying for our attention, this drip feed of dopamine was bound to move into unexpected places. But I gotta say, the last place I thought I’d find dailies was in an app for long-distance sex toys. – Kenneth Shepard Read More
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
The Fortnite x Mortal Kombat collaboration was officially confirmed by Epic Games! The game developer revealed that the long-awaited partnership would take place in Chapter 6 – Season 2. Sub-Zero, one of the most popular MK characters, will be added to Fortnite. However, according to leaks, Epic has prepared even more content for this collab.
Aside from Sub-Zero, the Fortnite creator is expected to release at least one more skin. Additionally, the collaboration will introduce new gameplay features, including Mythic items and possibly map changes.
Several Mortal Kombat characters will come to Fortnite soon
Mortal Kombat has been a beloved video game franchise for over three decades, introducing numerous unique characters and even inspiring a few movies. Given its lasting popularity, incorporating it into Fortnite is a great choice.
Save Up to $1,200 on the Samsung Galaxy S25!
Pre-order now and save big with trade-in and Samsung credit. Limited time only!
*Includes trade-in value + $300 Samsung credit.
On Friday, Epic revealed that Sub-Zero will come with the Fortnite Chapter 6 – Season 2 Battle Pass on February 21. To obtain this character, you will first have to purchase the new seasonal pass for 1,000 V-Bucks. Additionally, he will also be obtainable if you have an active Fortnite Crew subscription. Since Sub-Zero will be a Battle Pass skin, Fortnite may also release him in the future, but not before the summer of 2026.
Sub-Zero will be released with the Fortnite x Mortal Kombat collab. Image by VideoGamer
According to leakers, Scorpion will also come with the Mortal Kombat collaboration. The release date and price of this skin are currently unknown, but we expect it to come out by May 2025. Since it’s a collaboration skin, it will cost at least 1,500 V-Bucks.
Must-Listen: Publishing Manor Lords w/ Joe Robinson
Finally, the collaboration will feature several gameplay items. Hypex, the most popular Fortnite leaker, claims that Fortnite will have two Mortal Kombat Mythic items. This could also mean that Epic Games will release a Mortal Kombat-themed POI, although this hasn’t been leaked yet.
Fortnite
Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
Genre(s):
Action, Massively Multiplayer, Shooter
9
VideoGamer
Subscribe to our newsletters!
By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.
The cryptocurrency market is full of surprises—one day it’s cooling off, and the next it’s roaring back with double-digit gains. For investors looking...