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Environmental strategy game Terra Nil gets gamepad support and Steam Deck Verified

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Environmental strategy game Terra Nil gets gamepad support and Steam Deck Verified


Terra Nil is an absolute joy, an environmental strategy game about bringing the wastes back to life and now it’s Steam Deck Verified with gamepad support. The update just launched today, which is also the final update for the game as it’s considered complete now.

So now you can play it wherever you go, on whatever platform you want with either keyboard and mouse or your favourite controller / handheld.

The original trailer below if you’ve not seen it before:

Game Highlights:



A reverse city builder – Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more—then efficiently recycle everything you’ve built, leaving the environment pristine for its new animal inhabitants.
Different maps every time – Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.
A natural ebb and flow – Each region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.
Experience tranquility – Lush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. When you’re done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.

Release Date: 28th March 2023

Platform: 🐧 Native Linux

Article taken from GamingOnLinux.com.



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Here’s if you can hide your helmet in Crimson Desert to show off Kliff’s glorious locks

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Here’s if you can hide your helmet in Crimson Desert to show off Kliff’s glorious locks


While you might be a gaming fashionista, showing off every new aesthetically pleasing armor piece you pick up, there are times when you just want to see your character’s face.

Some games opt for a hide helmet system where you’re able to equip a strong bit of kit and receive the benefits, but not have to see it every minute you play.

If you’re wondering whether Crimson Desert goes down this route or just leaves you with all armor on display, we’ve got all you need to know.

Can you hide helmet in Crimson Desert?

Even though some RPGs do offer you the chance of hiding your helmet, Crimson Desert sadly does not allow you to do so.

Cutscenes will also show whatever helmet you have equipped, too, which is even more of a kick in the teeth, as you might want to engage more with the story by seeing Kliff and co. ‘s facial expressions.

This is the more ‘FromSoftware’ approach, but maybe with a few additional voice lines since your character is essentially mute in its games, meaning it doesn’t have too much of a detrimental effect on story beats.

The only saving grace is that you can essentially hotswap your helmet on and off via the quick menu to simulate hiding it.

If you hold left on your D-pad or the assigned button on mouse and keyboard, you’ll bring up the quick menu where you equip and unequip your helmet.

You’ll obviously lose what bonuses you have when not on, but it could be a nice little workaround when you’re anticipating a cutscene, or are simply enjoying the Pywel atmosphere, potentially doing a little fishing.

Who knows, later down the road, we might see Pearl Abyss introduce a hide helmet option in an update, but for now, we’re unfortunately stuck with the above.

The post Here’s if you can hide your helmet in Crimson Desert to show off Kliff’s glorious locks appeared first on Adventure Gamers.



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Want to know how to fish in Crimson Desert? Here are the steps to reel in a catch

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Want to know how to fish in Crimson Desert? Here are the steps to reel in a catch


While you’re out exploring the lands of Pywel, you may want to take a second to do a spot of fishing. This will both give you a little respite between battles and provide some sustenance if you want to dabble in a bit of cooking.

The fishing mechanic in Crimson Desert isn’t just hit a button, and a fish will instantly be yours; there’s a little finesse to it.

We’ve caught a few whoppers in our time as Kliff, so we will hopefully be able to give you some tips on becoming an expert fisherman.

How to fish in Crimson Desert

If you are getting a bit peckish after doing some exploring in Crimson Desert, hooking and cooking some fish is a good way to heal up, ready for the next battle.

To start fishing in Crimson Desert, you will first need a rod. You can buy these from a Provisioner’s Shop, and can range from the basic, cheap version to more expensive ones that may be required for bigger hauls.

Now you can head to most decently sized bodies of water, rivers, or streams, and you should be able to cast out a line. Make sure you equip your rod and hold L2/LT/Left-Click, depending on your input, and a marker should appear over the water. Let go, and you should be set up.

Something to note here is that you want to cast where you can actually reel a fish in. If there is anything in the way, like a pile of rocks, you’re going to have a hard time securing the fish, usually breaking the line in the process.

After your line is out, hold the same L2/LT/Left-Click input and wait for a fish to bite. You’ll know when one is coming because there will be some splashes and then an indicator in the bottom right telling you to hook via pressing R2/RT/Right-Click.

You’ll now need to fight the fish by pulling your rod in the opposite direction until the fish is tired. Once the fish has stopped resisting, reel it in directly toward you, and it should be yours. Do not try to reel in when there is still movement from the fish; otherwise, you’ll end up with a broken line.

The post Want to know how to fish in Crimson Desert? Here are the steps to reel in a catch appeared first on Adventure Gamers.



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All the hype has already made Crimson Desert one of the biggest launches on Steam this year

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All the hype has already made Crimson Desert one of the biggest launches on Steam this year


Crimson Desert, the open-world action RPG off-shoot from Korean MMO Black Desert Online, has officially launched, nearly six years after it was initially revealed. The game has been building up a lot of momentum over the years, which recently coalesced to turn it into one of 2026’s most anticipated titles.

All of it has been leading up to this moment, and the game appears to have landed smoothly, though not without controversy, as has seemingly become part of its MO.

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It has not been 24 hours since Crimson Desert launched on PC and consoles, and it’s already become a big hit. On Steam, one of two stores where the game can be purchased (the other being the Epic Games Store), the game shot to the top of the charts.

The action RPG continued to accumulate more and more players on Steam, peaking at a very respectable 239,045 concurrent players (via SteamDB). Though its success was very much expected, we perhaps didn’t predict its peak would be that high.

Indeed, Crimson Desert has been in Steam’s top 100 global sellers list for six weeks, jumping up six spots to become the number one seller this week just before it launched. As we get closer to the weekend, the numbers could climb even higher.

Image credit: Pearl Abyss

This peak concurrent puts Crimson Desert in the same league as several of the other major releases of the first quarter of 2026. The top spot continues to belong to Slay the Spire 2, which peaked at a staggering 574,638 concurrent players. It happened just days after the juggernaut Resident Evil Requiem achieved its own 344,214 peak concurrent, which was the year’s highest up until Slay the Spire 2’s release. All three are well ahead of Nioh 3’s 88,045 peak concurrent, and Marathon’s nearly identical peak of 88,337.

Crimson Desert has seen something of a mixed reception by critics. James gave it three stars in our review, saying it “lacks the connective sinew to be truly functional,” which is a common criticism shared by other outlets. Many also lamented the sheer number of systems fighting for player attention, its poorly explained mechanics, and counterintuitive controls.

On Steam, at least, players have similarly been divided, with the current Steam user rating sitting at Mixed, based on 8,728 reviews. Unsurprisingly, most of the negative reactions fall on the clunky controls and the game’s tendency to, as one Steam user put it, “so miserably tries to be everything at once, and fails to be anything at all.”

If you’re just getting started in Crimson Desert yourself, or plan to do so soon, we recommend reading these crucial tips to help orient yourself in the game’s vast world. You should also plan your initial skill unlocks by prioritising these skills to spend your Abyss Artifacts first.



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A New Fantasy Journey Begins In Crimson Desert | TheXboxHub

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A New Fantasy Journey Begins In Crimson Desert | TheXboxHub


Crimson Desert keyart as the game launches on Xbox, PlayStation, PC
Crimson Desert – available today

There’s no shortage of open-world epics these days, but Crimson Desert arrives with a very different kind of weight behind it.

Built by Pearl Abyss and years in the making, this is a game that doesn’t just promise scale – it promises deep storytelling, combat freedom, and a world that feels as dangerous as it is beautiful.

Available today across console (Xbox and PlayStation) and PC, it’s ready to make its mark… just don’t expect it to come cheap or land on Game Pass anytime soon.

At A Glance

Game: Crimson Desert

Developer: Pearl Abyss

Publisher: Pearl Abyss

Price: £54.99 (Standard Edition) / £64.99 (Deluxe Edition)

Platforms: Xbox Series X|S, PlayStation 5, PC, Play Anywhere

Game Type: Open-World Action-Adventure

Game Pass: No

A Journey Through A Brutal And Beautiful World

Crimson Desert places you in the boots of Kliff, leader of the Greymanes, as he attempts to rebuild what was lost following a devastating attack. The continent of Pywel stretches out as a seamless open world, filled with contrasting moments; one minute harsh and unforgiving, the next unexpectedly calm.

This isn’t just about moving from objective to objective. Exploration plays a central role, with traversal systems like climbing and gliding opening up the landscape in ways that encourage curiosity. Whether you’re stumbling into side stories or uncovering hidden factions, there’s a sense that the world is constantly shifting around you.

Combat That Rewards Creativity

Fights in Crimson Desert are fast, physical, and often unforgiving. There’s no single correct approach as you are given a wide range of weapons and abilities to experiment with.

From swords and spears to ranged options and hand-to-hand combat, the game encourages mixing and matching techniques. Timing and positioning matter just as much as raw power, especially when battles escalate into chaotic encounters where a single mistake can turn the tide.

Environmental factors also come into play, adding an extra layer of unpredictability. It’s a system that feels designed to reward those willing to adapt rather than rely on repetition.

A Story Of Loss, Loyalty And Revenge

At the heart of Crimson Desert sits a personal story. Kliff’s journey to reunite the scattered Greymanes and confront the Black Bears provides a strong narrative thread, but it’s far from the only tale unfolding across Pywel.

Different factions vie for control, each with their own motivations and agendas. As alliances form and tensions rise, your role in shaping events becomes increasingly important. It’s not just about rebuilding – it’s about understanding the forces that threaten to tear everything apart again.

Built On Experience From Black Desert

Pearl Abyss isn’t new to building large-scale worlds. Their work on Black Desert laid a strong foundation, and many of those learnings carry over here.

When we previously looked at Black Desert on Xbox Series X|S, we found it to be “more than worthy of the price of admission,” praising its enhancements and depth. Crimson Desert feels like a natural evolution of that experience, pushing further into cinematic storytelling while maintaining a strong focus on player freedom.

A Premium Adventure With Plenty To Offer

With a £54.99 Standard Edition and a £64.99 Deluxe Edition – which includes the Kairos armour set, mount gear, and additional items – Crimson Desert firmly positions itself as a premium release.

It’s also worth noting that this is not part of Game Pass.

For those willing to dive in, though, there’s a sprawling world waiting; one filled with danger, discovery, and the constant pull of unfinished business. Crimson Desert doesn’t just ask you to explore its world… it asks you to survive it.

You’ll find Crimson Desert on the usual storefronts, playable on Xbox Series X|S, PlayStation 5 and PC from 3pm PDT today.



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Soul Trapped – An MSX2 adventure game featuring MSX-Music and mouse support!

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Soul Trapped – An MSX2 adventure game featuring MSX-Music and mouse support!


The MSXdev scene is no stranger to variety, but this year’s competition is reaching new extremes. While some developers are pushing the limits of tiny 16KB ROMs, the duo of Casper Croes & Pixel Phenix has swung for the fences with Soul Trapped, an MSX2 adventure housed in a massive 14MB NEO ROM. In fact this is so unusual for the competition it also features MSX-Music and mouse support, with a helpful manual that should help you get started… hopefully. 

Here’s the latest. “Feeling lost and hopeless, wandering in despair with only a faint memory of the past, you find yourself in these strange surroundings. Trapped, without a clue. What happened? This edition of MSXdev is all about extremes, with classic MSX1 game ROMs as small as 16KB on one end and massive ROM cartridges packed with streaming data on the other. Soul Trapped falls into the latter category, housed in a hefty 14MB NEO ROM. This adventure boasts some unique features rarely seen on the MSX. You wake up in a house that feels both familiar and strange. You have no idea how you got there, no memory at all. Don’t loose hope, be a man and get up! Gather yourself, and check the room for clues and a way out. And remember to flush before you leave.”

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DEATH STRANDING 2: ON THE BEACH is now available on PC

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DEATH STRANDING 2: ON THE BEACH is now available on PC


As potentially one of the last Sony PlayStation published releases on PC, DEATH STRANDING 2: ON THE BEACH is officially out now from KOJIMA PRODUCTIONS. This is a day I have been waiting for!

The PC release comes with a bunch of new features too including the “to the wilder” mode that makes everything a little bit more difficult with harsher environments and more enemies. You also get some new bandanas unlockable via a “VR” training area and even a little Chiral Feline in your private room.

You can also expect the usual assortment of PC features like NVIDIA DLSS, AMD FSR, Intel XeSS, frame generation, ultra-wide monitor support, keybind mapping, Ray Tracing and much more is configurable.

See the PC release trailer below:

Since it has only just released, I’ve barely had any time to play since no codes were available to GamingOnLinux before the PC release dropped. I don’t plan to rush through it either, I’m just going to enjoy my time with this one like I did with the first which was quite an experience.

For people who haven’t played the original, or have a fuzzy memory, there is a recap option you can pick first to get a little refresher. It also gives you a brief bit of backstory when you first start a new game too.

Initial testing with Proton 10-4 (the latest stable Proton) on my Ryzen 5800x and Radeon 6800 XT (Mesa 25.3.6) and the experience was not great. The recap noted above worked, but the actual game froze on the Kojima logo screen and just refused to continue. A second launch, and it then ran a bit further into the intro and froze again. Thinking perhaps it needed Proton Experimental – that seemed to run for a fair bit longer, but still eventually froze completely again.

Trying to track down the cause of the freezing, enabling Proton logging (PROTON_LOG=1 %command% as a launch option) to grab a debug log file to send to Valve – and the crashes stopped while it’s making a log. Bit of a nuisance. The log file it makes is also massive (multiple GB).

Picture above is on the default High settings preset, with PICO upscaling at 2560×1440.

The same scene below with AMD FSR Frame Generation turned on:

And a few more quick shots below of it running on Linux:

Aside from the freezing, the performance seems somewhat okay bearing in mind my resolution and High settings preset but on my system even the early part of the game is dipping well below 60FPS without frame generation. But much smoother usually at over 90FPS with AMD Frame Generation, but that comes with a drawback where some cut-scenes have some screen distortion where it looks like part of the scene is split into frames, like there’s a crack going through it. XeSS Frame Generation seems just as good for performance.

Happy Death Stranding 2 PC day to all those celebrating. That’s me sorted for the next 50 hours or so.

Will you be picking it up? If you already have it do leave a comment on your experience with it.

Release Date: 19th March 2026

Platform: ⚛ Proton / Wine

Article taken from GamingOnLinux.com.



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The Darkside Detective: Backside of the Moon Preview | TheSixthAxis

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The Darkside Detective: Backside of the Moon Preview | TheSixthAxis


From the very beginning, The Darkside Detective: Backside of the Moon doesn’t take itself that seriously. I mean, with a name like that, you wouldn’t expect it to either. This third entry to the The Darkside Detective series sees Detective McQueen and Officer Dooley once again solving crimes in Twin Lakes using some classic point and click adventure logic.

The preview case for The Darkside Detective: Backside of the Moon is titled Honey I Shrunk The Detective, and you don’t have to be a superintendent to work out what the premise will be. The case opens with Detective McQueen completing paperwork while Officer Dooley complains about paperwork, and his job. The opening dialogue between the two sets the tone for this comedy, and it does have funny banter between the two characters. While McQueen gets on with work, while Dooley’s boredom leads him to mess around with an artifact that sees them both get shrunk.

Being a detective is tough enough already, so being the size of a pen really makes things difficult. So McQueen and Dooley naturally begin a quest to get back to their right size. In the opening parts of the case, the pair meet another couple smaller couple that take things to furnish their little home (but don’t call them Borrowers), and a rat who just wants his shower fixed. If you ignore the preposterousness of the situation, fixing a shower and climbing up something are normal things to do. Being a point and click adventure game, the solutions are not the most straightforward.

In this part of The Darkside Detective: Backside of the Moon, you need to climb back to McQueen’s desk, fix the plumbing, and find a way to unshrink yourselves. The solutions for each of the puzzles while absurd to fit with the theme are very straightforward, so much so that the demo was over in 15 minutes. If the opening speaks for what to expect in the full release, then Backside of the Moon should be a fun adventure game without too much frustration when figuring out puzzle solutions.

I haven’t played the previous The Darkside Detective games, but just going by the demo for The Darkside Detective: Backside of the Moon, I think I have been missing out. The humour is well written with fourth wall breaking moments, the characters already seem very likeable, and the puzzle elements are fun to figure out. Definitely one to keep an eye of for you point and click adventure fans.



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Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW

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Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW


It’s a double feature on GFN Thursday. This week, GeForce NOW offers smoother sights in virtual reality (VR) and a sprawling new land to conquer.

Streaming at 90 frames per second (fps) comes to supported VR headsets.

And Crimson Desert, which recently surpassed 3 million wishlist additions on Steam, debuts in the cloud with GeForce RTX 5080‑class power. Catch it as part of four new games on GeForce NOW

VR, but Make It 90 FPS

Power levels rising … to 90 fps.

VR in the cloud is getting a smoothness upgrade. GeForce NOW is boosting support for Apple Vision Pro, Meta Quest devices and Pico devices to stream at up to 90 fps for Ultimate members, bringing crisper motion and more responsive gameplay straight from the cloud. The app update is starting to roll out to members starting today.

Members can transform the space around them into a personal gaming theater with GeForce NOW, playing favorite PC titles on a massive virtual screen. With support for up to 90 fps for Ultimate members, gameplay feels smoother, movement more natural and action more comfortable. All premium members can continue to enhance their experiences with NVIDIA RTX and DLSS technologies in supported titles.

Just fire up GeForce NOW on supported VR platforms, step into a virtual big screen and let the cloud handle the heavy lifting. From chill sessions in a virtual theater to high‑octane firefights, 90 fps helps keep every moment looking sharp and feeling responsive.

A Storm Brews

Crimson Desert on GeForce NOW
Into the cloud with “Crimson Desert.”

Pearl Abyss’ Crimson Desert, a stunning, open‑world action adventure set in a war‑torn fantasy land, pairs large‑scale exploration with cinematic storytelling and hard‑hitting, combo‑focused combat. One moment is a quiet ride across windswept plains, the next is a chaotic clash against towering foes with mystical power effects lighting up the battlefield.

Follow Kliff, a mercenary whose close‑knit group is destroyed in a sudden ambush. The journey centers on exploring a massive, detailed world, taking on story missions, riding mounts, finding supplies and facing dangerous enemies as Kliff works to bring his scattered companions back together.

GeForce NOW brings 5080-class power to the game across supported devices, delivering high settings, smooth action and lush visuals without the need to worry about system specs. Members can jump into its cinematic battles and sweeping landscapes on the device of their choice, from low‑spec laptops to compatible TVs and mobile devices.

Joining the Family

World of Tanks Battle Pass Special: Mafia on GeForce NOW
It’s time to make an offer no tank can refuse.

World of Tanks is rolling out the red carpet for Battle Pass Special: Mafia from March 19-29, welcoming the respectable family from the fine city of Lost Heaven and bringing their signature mix of loyalty, ambition and firepower to the battlefield. Recruit iconic characters from 2K’s original Mafia game, unlock stylish 2D looks like Little Italy and Lost Heaven Noir, and command the Italian Predatore tank to make sure every deal ends with a bang. Respect is earned — and it’s best earned playing on GeForce NOW, where the action hits fast and smooth — powered by the cloud.

In addition, members can look for the following:

Everwind (New release on Steam, March 17, GeForce RTX 5080-ready)
Retro Rewind – Video Store Simulator (New release on Steam, March 17)
Crimson Desert (New release on Steam, March 19, GeForce RTX 5080-ready)
Fallout 3 (Steam)

Cyberpunk 2077, Forza Motor Sport, Icarus and Ark Survival Ascended — currently available to all GeForce NOW members — will no longer be available on the free tier starting Wednesday, April 1, as the basic rig type does not meet the game’s updated minimum system requirements. Premium members can continue to play these games uninterrupted.

For some icing on the cake, the GeForce NOW Reddit community is running a giveaway for a VR headset. Find details on how to enter. Plus, check out GeForce NOW creator Airie Summer’s gaming giveaway on X





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Nvidia Kept Developers in the Dark About DLSS 5 Showcase

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Nvidia Kept Developers in the Dark About DLSS 5 Showcase


Just a few days ago, tech giant NVIDIA revealed its new DLSS 5 AI-powered face technology, which didn’t go exactly as planned. The company even featured games that were already released to prove how much “improvement” this new tech would bring to the table.

Apparently, even the devs who worked on the games themselves weren’t briefed on their projects getting the DLSS 5 treatment.

Related

Resident Evil 5 Remake Reportedly Not In Development But Another RE Remake Is

There is some rumored good news for Resident Evil fans.

Given how controversial the topic is, this certainly adds a whole can of gasoline to the fire.

Ubisoft Devs Didn’t Know Their Project Was Getting the DLSS 5 Treatment

DLSS 5

According to anonymous sources by Insider Gaming who purportedly work at Ubisoft, the DLSS 5 reveal happened to them at the same time as when the general public knew about it.

One Ubisoft dev said, “We found out at the same time as the public.”

Additionally, developers at Capcom also told the website that the announcement and even the involvement were “shocking,” as Capcom has staunchly been “anti-AI.” At the reveal, Capcom’s Resident Evil Requiem was one of the titles shown off to spotlight how much improvement DLSS 5 can do for games, though it’s debatable whether the tech improved Grace Ashcroft’s appearance or not.

Developers at Capcom also told the website that the announcement and even the involvement were “shocking,” as Capcom has staunchly been “anti-AI.”

Supposedly, some of the devs at Capcom feared that the DLSS 5 announcement could signal a change in the company’s view on using generative AI for game development. Bear in mind that these are from anonymous sources and should not be taken as official quotes from either company.

Like it or not, it seems AI is going to be a part of games and game development for the foreseeable future. Is DLSS 5 a good thing? That depends on whom you ask, but even the improvements it’s said to be bringing to the table are debatable, given not everyone is a fan of their game characters getting an AI glow-up.

At the end of the day, it’s up to the game developers on how much they want or need to utilize DLSS 5 in their games, and I’m hoping it’s used sparingly.

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Released

February 27, 2026

ESRB

Mature 17+ / Intense Violence, Blood and Gore, Strong Language, In-Game Purchases



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