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Time to Slay: ‘DOOM: The Dark Ages’ Looms on GeForce NOW

Time to Slay: ‘DOOM: The Dark Ages’ Looms on GeForce NOW


Steel clashes and war drums thunder as a new age of battle dawns — one that will test even the mightiest Slayer.

This GFN Thursday, DOOM: The Dark Ages — the bold medieval-inspired prequel to DOOM and DOOM Eternal — is available for GeForce NOW premium members, aka Ultimate and Performance members, to stream from the cloud at launch. Premium members can also slay in style with a free in-game reward.

The stage is set and the crowd is buzzing — Capcom: Fighting Collection 2 is joining GeForce NOW at launch.

Plus, get ready to take to the skies with Microsoft Flight Simulator 2024 coming to the cloud this week.

And catch the latest GeForce NOW updates rolling out to members starting this week. The updates include quality-of-life improvements, following performance enhancements like 120 frames-per-second streaming for SHIELD TV to keep the cloud gaming experience at its best.

It’s all part of another thrilling GFN Thursday, with five new games joining the cloud.

Stand and Fight

Keep your friends close and your enemies closer.

DOOM: The Dark Ages is a dark fantasy and sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the DOOM franchise, powered by the latest idTech engine.

As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem.

Experience every gory detail, thunderous shield bash and demon-splitting kill in the cloud. No downloads, no waiting — just pure, uninterrupted DOOM action, wherever members want to play.

DOOM reward on GeForce NOW
SHIELD your eyes.

GeForce NOW Ultimate or Performance members can now claim the DOOM Slayer Verdant skin reward, a fierce, ruthless-looking armor set that’s built for relentless slaughter. Those who’ve opted in to GeForce NOW’s Rewards program can check their email for instructions on how to redeem it. It’s available through Sunday, June 15, first come, first served.

Step Into the Ring

revised capcom fighting collection 2
The fight continues.

Capcom’s new fighting collection hits the stage — and the cloud.

Choose from fan favorites like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice, as well as 3D action titles like Power Stone and Power Stone 2 in this collection of eight classic fighting games. Each can be played online or in co-op mode. Get back in the ring and duke it out in battles that everyone rumored but no one believed.

Chase victory by streaming on GeForce NOW. Ultimate and Performance members enjoy higher resolutions and lower latency compared with free users for a true cloud-gaming edge.

Game On

Streaming from a powerful GeForce RTX gaming rig in the cloud enables GeForce NOW to deliver continuous improvements and new features that enhance members’ streaming experiences. This week, update 2.0.74 is rolling out, bringing several enhancements to the cloud.

Members will see an upgraded library syncing feature for those using PC game subscription services like PC Game Pass and Ubisoft+, making it even easier to jump into games. Supported titles for these game services will now be automatically added to members’ “My Library” after resyncing their Ubisoft, Battle.net and Xbox connected accounts in the GeForce NOW app.

This update follows the recent performance boost for SHIELD TV users in SHIELD Experience 9.2.1, now supporting up to 120 fps 1080p streaming for GeForce NOW Ultimate members. Those who prefer higher resolution over frame rates can continue streaming at up to 4K 60 fps.

With such ongoing updates, GeForce NOW is making cloud gaming more seamless and accessible across devices.

Fly Your Way

Microsoft Flight Simulator 2024 on GeForce NOW
Fly anywhere with the cloud.

GeForce NOW brings a groundbreaking aviation experience to the cloud with Microsoft Flight Simulator 2024. Members can experience the game that redefines aviation simulation with unparalleled realism and global exploration.

Pursue dynamic aviation careers through missions like Medevac, Search and Rescue, and Aerial Firefighting. Plus, compete in thrilling events such as the Red Bull Air Races. The game introduces advanced physics, enhanced aircraft systems and a groundbreaking flight planner for immersive gameplay. Explore an exceptionally detailed digital recreation of Earth, featuring handcrafted airports, landmarks, dynamic biomes, and real-time air and maritime traffic.

With stunning visuals, diverse wildlife and realistic weather systems, Microsoft Flight Simulator 2024 offers unmatched experiences for pilots and adventurers. Ultimate and Performance members can play with GeForce RTX 4080-level performance with the highest frame rates and lowest latency. Ultimate members can elevate their adventures at up to 4K resolution and 120 fps for the most immersive rides in the sky.

Fired Up for New Games

Blacksmith Master on GeForce NOW
It’s hammer time.

Manage a medieval forge in Blacksmith Master, launching this week in the cloud. Find and hire the best staff and equip them with the right tools to optimize the business and train their skills over time. Design the shop for the best throughput, fulfill orders from across the kingdom to unlock new capabilities, and seek out new opportunities in the market as customers come looking for a variety of historically inspired items — from weapons and armor to tools and cooking utensils. Perfect the craft to become the Blacksmith Master.

Look for the following games available to stream in the cloud this week:

The Precinct (New release on Steam, May 13)
Blacksmith Master (New release on Steam, May 15)
Capcom Fighting Collection 2 (New release on Steam, May 15)
DOOM: The Dark Ages (New release on Steam, Battle.net and Xbox, available on PC Game Pass, May 154)
Microsoft Flight Simulator 2024 (Steam and Xbox, available on PC Game Pass)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Ubisoft delays its “biggest productions” after AC Shadows delay led to a better game | TheSixthAxis

Ubisoft delays its “biggest productions” after AC Shadows delay led to a better game | TheSixthAxis


Ubisoft has decided to extend the development timelines for some of its “biggest productions”, in order to try and ensure they meet the high bar set by the Assassin’s Creed Shadows, both by critics and at the tills.

These are unnamed titles that did not have confirmed launch windows, pushing their release back to mid-2026, 2027 or early 2028 and generally giving development teams longer to work on projects. The suggestion that these are their top tier games, and from an investor call Q&A, this would refer to the publisher’s top brands, including Assassin’s Creed, Far Cry, Rainbow Six, The Division and Ghost Recon.

“After a review of our pipeline,” CEO Yves Guillemot said, “we have decided to provide additional development time to some of our biggest productions in order to create the best conditions for success. As a consequence, FY2026-27 and FY2027-28 will see significant content coming from our largest brands.”

This gives an indication to investors that there will not be a massive budget release this financial year. The company still has committed launches for Anno 117: Pax Romana, the Prince of Persia: The Sands of Time remake, The Division Resurgence spin-off, Rainbow Six Mobile, Rainbow Six Siege X, and some unannounced titles within this window.

FY 2024-25 was down on the previous year, despite the launch of Assassin’s Creed Shadows in March, after the underperformance of Star Wars Outlaws last summer. However, AC Shadows should have a long tail into FY 2025-26 that, alongside the new titles, should keep things steady through this year for the successive years to improve upon.

Announced back in March, Ubisoft is creating a new subsidiary in financial partnership with Tencent to act as a new home for some of its biggest studios and franchise – specifically Assassin’s Creed, Far Cry and Rainbow Six. The expectation is that this will be fully formed by the end of this year.

That comes after their “cost savings program” (read: layoffs) that took place over the last few years. Guillemot says they “are committed to going further” (read: more layoffs) and will aim to make additional savings of €100 million in the next two years. The company cut around 3,000 jobs in the last two years to save €200 million, so simple maths suggests that 1,500 more jobs will be cut in the next year or two. That’s always reassuring to hear for employees…

Source: Ubisoft



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Hideo Kojima Has A Crazy Idea For a “Forgetting Game”

Hideo Kojima Has A Crazy Idea For a “Forgetting Game”


Summary

Kojima’s game ideas involve innovative concepts about life and aging as mechanics.

Players age in-game and gradually lose abilities, requiring continuous play.

Kojima also proposed a “forgetting game” where character abilities deteriorate with time away.

Legendary game creator Hideo Kojma might have shot to fame with the Metal Gear Solid franchise, but the artist is also known for pushing game ideas that are so far out, that they are considered either crazy or genius.

While Death Stranding 2: On the Beach is still in the oven, Kojima has discussed some of his game ideas, and hearing about them will make you appreciate Kojima’s brilliance even more.

Related

Hideo Kojma

Kojima is one of the gaming industry’s most trusted names. Here are all the games he’s mainly responsible for creating.

Kojima Has Game Ideas Based On Concepts About Life

Hideo Kojima

Kojima aired the latest episode of his podcast KOJI10 and in it, he gave listeners an insight on how he thinks when it comes to game design.

One of Kojima’s ideas involved the passing of time as a game mechanic. “It starts out with the player being born, you’re a child and then gradually over time you become an adult. In the game, you fight various enemies. Like with the previous example (MGS3’s The End), if you keep playing the game, you will become a 70 or 80 year old man. However, at this age you will be weaker, your eyesight will worsen. When you are a teenager you’ll be able to run faster but by the time you reach 60 you’ll slow down a bit,” Kojima shared (via IGN).

Kojima explains that while your character might be in better physical condition when they are younger, they will have more knowledge and experience as they get older. This will, in turn, affect your strategy for dealing with enemies. Kojima thinks that no would buy this kind of game, though people in his podcast rightfully expressed interest in it.

Another game concept he has is when the player creates something that takes time to age/mature such as wine or cheese. This will require the player to continue gradually playing the game over a long period of time.

The last idea is possibly the best one, and it’s about a “forgetting game” where the player have to “play through quickly.” The core concept of this is the main character gradually forgets important info and abilities if the player takes too long of a break from the game. For example: if you don’t play the game every day, the main character will gradually forget things such as how to fire their gun or even what their job is. This would build up until the player is finally unable to move. “Players would have to take a week off work or school to play it,” Kojima joked.

Related

Death Stranding 2 Implementing Surprising Feature To Help New Players

Hideo Kojima just made new players unafraid of boss fights.

I have to admit, those are games I’d be interested in playing — especially the one about the aging thing. Of course, Kojima has to release Death Stranding 2 first, before he can even consider developing some of those concepts into actual games.

Given how Kojima has already said he wants to hand off the next Death Stranding game to someone else, perhaps he’ll have time to do some of those games. I mean, he still has a feature film, a horror game for Xbox and that espionage game for Sony to go through, but maybe after? Maybe we’ll see these concepts into one of his games, even.

As for Death Stranding 2: On the Beach, it’s set for release on June 26, 2025 on the PS5, and it’s been confirmed recently that it will feature multiple graphical modes.

Related

Death Stranding 2 Doesn’t Feature Solid Snake, Lookalike Explained By Hideo Kojima

Hideo Kojima said he wanted the casting to surpass Mads Mikkelsen from DS1.

death-stranding-2-on-the-beach-tag-page-cover-art.jpg

Death Stranding 2: On the Beach

Released

June 26, 2025

ESRB

Mature 17+ // Violence, Blood and Gore, Partial Nudity, Strong Language

Engine

Decima

Franchise

Death Stranding

Number of Players

Single-player

PS5 Release Date

June 26, 2025



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Inside the Nintendo Switch 2 hardware specs

Inside the Nintendo Switch 2 hardware specs


The full reveal of the Nintendo Switch 2 was largely focused on all the new games you can play. The hardware specs weren’t the focus, but Nintendo dropped a detailed list of what’s inside the Switch 2 on its website, and later provided even more detailed tech specs. Most of what we knew from the original announcement video and some leaks turned out to be true: It’s a bigger, better handheld console with a full slate of upgraded hardware.

Here’s what we now know, specs-wise, about the Nintendo Switch 2.

The original base model of the Nintendo Switch is approximately 4 inches high and 9.4 inches long (with Joy-Cons attached), according to Nintendo’s official system specs. Switch 2 is a little bigger at 6.5 inches high and 10.7 inches long (also with Joy-Cons attached). The larger size also makes the Switch 2 weigh about 1.18 lbs, which is a little heavier than the .88-lbs original Switch. For another reference: That’s a little less than the Steam Deck LCD’s 1.5-lbs weight.

Image: Nintendo

Switch 2’s capacitive touch screen is 7.9 inches — bigger than both the original Switch (6.2 inches) and the Switch OLED (7 inches) — but it’s back to LCD.

The new display also got a bump in resolution to 1080p (from 720p) and supports a variable refresh rate (VRR) up to 120 Hz. HDR10 support is coming too, but Nintendo didn’t specify any of the fine details on the screen’s brightness so it might not be as impressive as something like the Steam Deck OLED. And while it’s technically not a feature of the screen itself, the thinner bezel should make it just feel bigger as well.

hands holding Nintendo Switch 2 Joy-Cons

Image: Nintendo

Switch 2’s new Joy-Cons work a bit differently than the original Switch. They magnetically attach to the sides of the console and don’t produce that satisfying snap like they used to. The original Joy-Cons weigh around 1.7 ounces (left) and 1.8 ounces (right), and the new ones weigh around 2.3 ounces (left) and 2.4 ounces (right). That might be because the Switch 2’s Joy-Cons have a mouse sensor that lets you flip them on their side and slide them around, and the new C button for GameChat. While Nintendo says that Joy-Con 2 controllers don’t feature Hall-effect joystick technology, “The control sticks for Joy-Con 2 controllers have been redesigned and have improved in areas such as durability,” the company says.

In addition to a mouse sensor, each Joy-Con 2 has a built-in accelerometer and gyroscope. The Joy-Con 2 controllers have wireless connectivity via Bluetooth 3.0, and the right one has NFC wireless connectivity.

Nintendo says the Joy-Con 2 controllers have approximately 20 hours worth of battery life, and require approximately 3.5 hours to fully charge.

Switch 2 has 256 GB of flash storage, considerably more than the original Switch’s 32 GB of storage.

If that sounds a little small for you, you can still expand the storage with an SD card. The original Switch supported microSDHC and microSDXC (UHS-I) cards up to 2 TB, while the Switch 2 supports up to 2 TB microSD Express cards, which offer much faster read speeds.

Switch 2 is powered by a “custom processor made by Nvidia,” Nintendo says. According to leaked details gleaned from the console’s motherboard, it’s supposedly a custom Tegra T239 processor. That would put the system’s processing power on par with previous-generation consoles like the PlayStation 4 and Xbox One, according to analysts. But leaks suggest the Switch 2 will employ upscaling technology that can boost 720p resolution visuals up to 4K when docked, using machine learning techniques.

Additionally, Switch 2 is rumored to have 12 GB of RAM.

A look at the rear of the Switch 2 with its kickstand fully lowered

Image: Nintendo

Switch 2 features a port for game cartridges, two USB-C ports, and a 3.5 mm headphone jack. The USB-C port on the bottom of the console is purely for charging and connecting to the dock. A slot for expanded microSD storage appears to be tucked away underneath the Switch 2’s kickstand, similar to the original Switch.

a close-up of the microphone built into the top of the Nintendo Switch 2, to the right of the Game Card slot

Image: Nintendo/Twitch

Switch 2 has a built-in microphone that will primarily be used for its Discord-like GameChat feature. It has noise cancellation, echo cancellation, and auto gain control so you don’t have to fuss with settings for it to pick up everyone in the room.

Switch 2’s battery will last around 2 to 6.5 hours depending on the games you play. That’s actually a tiny bit less than the launch Switch 1 models, which can run from 2.6 to 6.5 hours, and considerably less than the updated models that last 4.5 to 9 hours. Blame the Switch 2’s bigger and better screen for making you charge it a little more often. Thankfully, it can be charged up to full in the same three hours it took the original consoles (while in sleep mode).

Nintendo will also let Switch 2 owners set the system’s battery charge to slow down at “around 90%” to preserve the system’s battery life.

Switch 2 supports Wi-Fi 6 connectivity, which should make downloading games faster if you have a beefy internet connection. It also means screen-sharing your games over GameChat should be smooth, too. Alternatively, the Switch 2 dock has a wired Ethernet port built-in, unlike the original Switch which required a completely separate adapter.

Image: Nintendo

Switch 2’s dock looks a lot like the original Switch’s dock, but it’s a little bigger to match the size of the new console. It comes in at 4.5 inches tall, 7.9 inches wide, and 2 inches thick. On the back, there are 2 USB ports, an HDMI port, and an Ethernet port. And when you slide your system into it, it will output video up to 4K at 60 frames per second to your TV.

Switch 2 offers a couple new accessibility options that weren’t available on the original Switch, including text sizing and text-to-speech. You can also turn on speech-to-text and text-to-speech specifically for GameChat. And like the original Switch, you can still remap controller buttons, change the display colors, zoom into the screen, and swap the audio from stereo to mono.



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Survivalist Invisible Strain Steam Review

Survivalist Invisible Strain Steam Review


Survivalist Invisible Strain wants to be Project Zomboid. Project Zomboid is quit possibly the most detailed zombie simulator known to man, as well as extremely difficult. I happen to have bought Project Zomboid a few years ago and can confirm its greatness and difficulty.

See I own Project Zomboid. I just took a pic of the tutorial, but have played a lot more.

Survivalist Invisible Strain is the sequel to a game called Survivalist, which I have never played, nor do I after playing this. The developer’s name is Bob. Well, Bob, your game sucks as it currently stands and will take years of patches to make it playable, if it ever gets there. Project Zomboid this is not. Where do I even start? First, the game is in 3d with fog and pop-in. The game is ugly. The maps are randomly generated, and you can’t go in anything, not even houses. You just scavenge from a menu. No rummaging through cabinets while sneaking around the zombies. Speaking of sneaking, it either works, or it doesn’t. What I mean is, either they don’t see you when you’re right in front of them, or they see you from half a map away. But wait, there’s more wrong with Survivalist Invisible Strain.

If you press X, you can recruit her to your cause for no explicable reason.

Combat in Survivalist Invisible Strain is terrible. You will die a lot, not necessarily because you are weak, but because you’ll miss a lot and the zombies will prompt a press A minigame. If you die and have a point of constitution, a randomly created settlement will pull out from death for one of those points. That’s nice I guess. Oh, and there’s a survival mode(random map, no story), and story mode. Except there is no story. The map is randomly generated and you get the same mission prompts in either mode. The title refers to a invisible strain of the zombie virus that can turn your mates, but honestly never got that far because the game lacks a clear purpose or reason to continue.

I’m 28 but look 70.

Survivalist Invisible Strain will take years to get good. Unfortunately, I don’t think that’ll save this because why play this when you have Project Zomboid for a few dollars more? Project Zomboid has been around for 12 years. But when I played it years ago, it was great then, its just gotten better with time. This gets a Garbage with a 2 back-end score.

Overall: Survivalist Invisible Strain is a low-rent 3D Project Zomboid knock-off that fails to deliver. It’ll take years to get good, years it doesn’t have.

Verdict: Garbage

Steam Page

Release Date4/25/25Cost$11.99DeveloperBobPublisherGinomocorp Holdings

P.S. For a zombie game I actually liked Try Splatter: Zombiecalypse Now

Game received for free from the publisher.

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XWheels Grandslam – A PC nod to classic racing game Super Cars from the Amiga? Hell ya! [Prototype]

XWheels Grandslam – A PC nod to classic racing game Super Cars from the Amiga? Hell ya! [Prototype]


I’m a huge top down racer fan, but truth be told, so many are utterly rubbish. I remember playing Micro Machines, Supercars and the like, against friends and had so much fun doing so. Well we now have a new contender on the scene, with ‘XWheels Grandslam’ by -Corso-. And while it is just a prototype, and unsure if it will be turned into a full game, the description of “In reference to Supercars 1 & 2 on the Amiga, this could be considered a remake with more hand drawn, hand painted artwork with enhanced destructible environments and increased difficulty”, caught my attention enough for an article!

And here’s the full details. “This game is a reflection of the 1990’s era super cars and the arcade video games about them. It has meticulously hand drawn tracks with pixel art vehicles to give an overall sense of vitality and beauty. Despite the objective to smash as much as you possibly can while you race overpowered sports machines. Choose from several tracks, with destructible environments such as: shopping centres, national geological treasure caves, farmlands, mining sites, jungle and dirt roads, multiple railway crossings, china shops, active volcanoes and even an Amazoom warehouse”.

Links :1) Source



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Will PS5 Surpass PS4 in Sales? Latest Figures Analyzed

Will PS5 Surpass PS4 in Sales? Latest Figures Analyzed


Sony’s latest financial gave us some juicy details regarding the sales trajectory of the PS5 as it takes another toward the 100m milestone.

According to Sony, the PS5 has now sold 18.5 million units this fiscal year. 2.8m of these were from the last financial quarter. That brings the total units sold to 77.7m units worldwide.

Compared to the last generation machine, that’s 1.4 million units less than the PS4 sold in the same timeframe, so in other words, the sales trajectory is pretty close.

It’s worth remembering that the PS5 is also a more expensive console than the PS4 overall, meaning that the overall dollar amount of sales for the PS5 is higher.

Whether or not the PS5 can equal or beat the PS4s total sales is the big question. Sony’s last-gen machine is the 5th best-selling console of all time at 117m units overall. The PS5 is sitting in the 12th spot and needs to sell another 10m to overtake the PS3 which is the 8th best-selling machine. Given its current pace, the PS5 should have accomplished this by three-quarters of the way through the next financial year.

However, there is a big roadblock that can affect sales. Just last month, Sony increased the MSRP of the PS5 in the UK, Australia, NZ and Europe. The new data provided in today’s financial call won’t really reflect that just yet.

And on top of that, Sony also admitted in this financial call that it is considering raising prices again to combat a predicted $680m hit due to tarriffs imposed by the US.



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Square Enix Reveals Its Plan To “Reboot” The Company Over The Next Three Years

Square Enix Reveals Its Plan To “Reboot” The Company Over The Next Three Years


Square Enix plans to emphasize “quality over quantity” for its games business, and it has come up with a new strategy to help it realize these goals. The company has now revealed more details on its “Square Enix Reboots and Awakens” medium-term plan that will unfold over the next three years.

According to Square Enix, it plans to adopt a multiplatform approach for its games, leading to “major” titles being released on a consistent basis starting March 2027. All of its game titles will be placed “under the management of the same studio,” and this will allow all of its in-house knowledge to be “consolidated, accumulated, and shared,” Square Enix added. This new approach has also resulted in several in-development games being canceled, as Square Enix decided to focus its resources on funding other projects instead.

A closer look at Square Enix’s medium-term business plan.

“Under the new management structure, we reviewed all projects at our domestic studios, including HDG and SD titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources,” Square Enix explained in an update for its investors. “We will continue to control the scale of development investment in a disciplined manner.”

The new multiplatform approach is already active, as Square Enix recently announced that the entire Final Fantasy 7 Remake trilogy will be coming to Nintendo’s Switch 2 console. Final Fantasy 7 Remake Intergrade will be a launch game for the console alongside Bravely Default Flying Fairy HD Remaster, but a release date for Final Fantasy 7 Rebirth hasn’t been revealed yet.

Final Fantasy 14 also arrived on Xbox consoles last year, and Square Enix is looking to bring more games to the Microsoft platform in the future.



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Marvel Rivals Bringing Back Old Battle Passes, But The Price Is Going Up

Marvel Rivals Bringing Back Old Battle Passes, But The Price Is Going Up


Image: Marvel / NetEase

Later this week, Marvel Rivals developers NetEase will bring back the free-to-play online shooter’s very first cosmetic battle pass. However, if you didn’t buy it the first time around, you’re now going to have to pay a higher price. And the developer confirmed this is how it will work moving forward for all returning passes.

Since it launched last year, Marvel Rivals has been a massive hit across console and PC. (Not a big enough hit to avoid layoffs, though.) And since the start, Marvel Rivals has featured a fairly generous battle pass system. Like many other free-to-play games in 2025, you can play the game and earn free rewards during each season as part of the active battle pass or spend some money (or in-game currency) to unlock a premium version of the pass that offers more rewards. However, unlike in most other games, once you buy a pass in Rivals you’re free to unlock its rewards whenever you want. But each pass is only available for a certain amount of time and if you don’t buy it during that window, then you can’t go back later and earn missing rewards. That’s changing this week, which is nice. Less nice is that costs are going up for these old passes.

As announced on May 13, Marvel Rivals is bringing back the very first battle pass from the game’s initial “Season 0.” However, the Season 0 pass back at launch only cost 490 Lattice. When it returns on May 15 it will cost 590 Lattice. That’s a jump from about $5 to roughly $6. The old pass will only be available for two weeks and will go away again on May 29. And there will not be a free option when it returns. So if you want any of the rewards, you’ll have to pay.

NetEase says that future passes might return, though they will not be back until at least two seasons have elapsed since their debut and the passes will cost 20 percent more when they return.

The first season in Rivals was short—just four weeks long—and happened over the holidays, so many players didn’t have a chance to get the first battle pass, which contains some great skins for Punisher, Black Panther, and Mantis. So it’s nice that its coming back and I’m happy to hear that all battle passes will seemingly be returning after a few months. But the price increase is shitty. Charging more for the same content, which is now months old, is gross and also means more players might be willing to buy a premium pass in future seasons to avoid higher costs later. Basically, Rivals has introduced some more FOMO despite the battle pass system actually being pretty nice.

.



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Warhammer Skulls returns on May 22 with a drop pod full of reveals around Space Marine 2, Darktide and more

Warhammer Skulls returns on May 22 with a drop pod full of reveals around Space Marine 2, Darktide and more


Warhammer Skulls is back from the Warp, and will be landing on your computer screens very soon. Starting May 22, a festival of Warhammer-themed game news, reveals, and juicy discounts will pop up in this annual event, promising some updates on recent hits like Space Marine 2, Rogue Trader, and Darktide.

The event, which kicks off with a livestreamed event you can watch on the official Warhammer Twitch channel, will be hosted by actor Rahul Kohli. It starts at 5PM BST/9AM PST, making it not only a must-watch event for Warhammer fans, but also that rare gaming showcase that doesn’t require us UK-based writers to stay up super late. Thank you Nottingham!

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It’s worth tuning into. If you’re just looking to save some cash, Warhammer Skulls also comes with a suite of discounts for Warhammer games, which will vary, though include up to a 90% price cut on some titles. So if you’re thinking of taking out a loan and buying all the Total War: Warhammer 3 DLC or whatever, it may be worth waiting a spell to see if you can limit the damage.

The Warhammer IP – video game and beyond – has been on one hell of a hot streak as of late. Not only have brilliant playable experiences like Space Marine 2 raised a lot of capital (social and fiscal) for the franchise, but you’ve got that excellent Secret Level episode that shone a light on Space Marines. That’s not all, the Henry Cavill Amazon Warhammer show is still seemingly in the works, which may provide an extra bump in popularity. It’s safe to say it’s a good time to be a Warhammer fan.

Will you be tuning in? Let us know below!



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