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Marvel Rivals Patch 20250612 adds 616 Day event and “important hero fixes”

Marvel Rivals Patch 20250612 adds 616 Day event and “important hero fixes”



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NetEase has released a brand-new patch for its free-to-play multiplayer hero shooter Marvel Rivals. Coming just one week after the last patch, the Marvel Rivals Patch 20250612 update, the most recent update brings a host of “important hero fixes” that should enhance your gameplay.

While not as huge as a seasonal update, like Season 2.5, this update does bring a brand-new event to the game: the 616 Day event. This event launches the new 616 Vault event that also includes new limited-time bundles. Check out the full 20250612 patch notes below.

Marvel Rivals Patch 20250612 patch notes

616 Day Vault

To celebrate 616 Day and the larger Marvel Universe, we’re launching the inaugural 616 Vault event on June 13th!

For one week only, enjoy the return of exclusive limited-time bundles:

Venom – Snow Symbiote Bundle

Magik – Frozen Demon Bundle

Rocket Raccoon – Wild Winter Bundle

Groot – Holiday Happiness Bundle

Hawkeye – Galactic Fangs Bundle

Captain America – Galactic Talon Bundle

Event Duration: 2025/6/13 02:00:00 (UTC) ~ 2025/6/20 02:00:00 (UTC)

New In Store

Invisible Woman – Future Foundation Bundle

The Thing – Future Foundation Bundle

Available from 2025/6/13, 02:00:00 (UTC)

Fixes

All Platforms

Fixed an issue where Doctor Strange could not use emotes in Doom Match.

Fixed incorrect display of Trusty Sidekick and Gifted Healer stats in Career custom data.

Fixed possible errors in displaying Career Highest Rank Eternity scores for All Seasons.

Fixed inconsistent In-Game Friends status updates in the team lobby.

Fixed rare cases where the Hero Ban feature might not function properly.

Heroes

Strange’s Portal Puzzle: Resolved a mystical mishap where Doctor Strange’s portals could sometimes, under certain latency conditions, open up straight into the spawn room. Stephen’s portals now stay on the right path!

Winter Soldier’s Cold Cut: Fixed a rare bug where Winter Soldier’s Ultimate Ability could be interrupted if Moon Knight’s Ankh sent him flying at the exact moment of activation. Now, even Khonshu’s knight can’t freeze Bucky’s finishing move ever AGAIN!

Jeff & Storm’s Wild Ride: Addressed a quirk where the Team-Up between Jeff the Land Shark and Storm could, in extreme cases, send Jeff zooming at super-speed. The only thing breaking the sound barrier now is Storm’s thunder—Jeff’s back to making a splash, not a dash!



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Unplugged and Unleashed: The GTA-like MindsEye Launches on Xbox, PlayStation and PC | TheXboxHub

Unplugged and Unleashed: The GTA-like MindsEye Launches on Xbox, PlayStation and PC | TheXboxHub


Unplugged and Unleashed: The GTA-like MindsEye Launches on Xbox, PlayStation and PC | TheXboxHub
MindsEye – the hype is real

A futuristic, fictional interpretation of Las Vegas, an AI system gone rogue, and more guns and explosions that your wildest dreams could comprehend. All this, and much, much more, awaits players in MindsEye.

A collaboration between developer Build A Rocket Boy and IO Interactive, as part of the IO Interactive Partners programme, MindsEye takes the open-world formula to new heights, and will see you having a quite literal blast.

Off the Grid

Now available on Xbox, PlayStation and PC, MindsEye is a hugely ambitious open-world third-person shooter that will immediately (whether it likes it or not) be compared to the heavy-hitters in the genre like GTA.

However, with the ability to harness drones to scope out your battle arenas, utilise high-tech weaponry and much more, MindsEye is much more in the Watch Dogs ilk, if you ask us. Regardless, what IO and Build A Rocket Boy have developed here is a visually breathtaking, action-packed romp through a futuristic city, dominated by an interconnected AI system that (what a surprise!) goes rogue.

As Jacob Diaz, a super-soldier disconnected from the AI grid, you’ll form a resistance against your robotic overlords, and make use of the powerful MindsEye – a neural implant that provides Jacob the capabilities to turn any fight into a strategic operation. 

With a trusty drone by your side at all times, you’ll be able to fend off the Terminator-esque enemies that litter the world with ease, making use of a number of different weapons, and through upgrades to your implant and drone companion. Soon enough, you’ll have the ability to hack enemies to turn them into allies, mark foes across the map to dispose of them quickly, and much more.

Content, Content, Content

Whilst the ability for players to make their own maps and challenges is restricted to those on PC (sorry, console players), Build A Rocket Boy has promised reams of additional content to come to MindsEye in the months following launch.

New missions and challenges will come to players at a steady pace, and IO have already revealed that a certain bald assassin will be making his way over to the world of MindsEye very soon…

Play Today!

MindsEye is now available on Xbox Series X|S, PS5 and PC. The game will set you back £54.99, whilst you may wish to upgrade to the Deluxe Edition, for £24.99. The Deluxe Edition comes with:

“Premium Pass”

“Deluxe” Thorn & Kepler Yellowjacket Weapon

“Future” Jacob Vest Skin

“Future” DC2 Companion Drone Skin

“Future” Silva Sedan Vehicle Skin

Whilst the “Premium Pass” includes:

Pack 1 “Exotic Pack” (“Exotic” Jacob Vest Skin, “Exotic” DC2 Companion Drone Skin, “Exotic” Silva Sedan Vehicle Skin)

Horde Mode Mission: Face a variety of enemies with distinct tactics and behaviors. Think fast and use your surroundings to outmaneuver your opponents.

Pack 2: Extra missions and challenges in Q3 2025

Pack 3: Extra missions and challenges in Q4 2025

Pack 4: Extra missions and challenges in Q1 2026

We cannot wait to get stuck into MindsEye – no surprises if it pops up on many Game of the Year lists, come December. It’s already in our Best Games of June article. It simply looks that good.

You won’t find MindsEye dropping onto Game Pass Day One though.

Look out for our full review of the game, dropping soon!

MindsEye Description

Play as Jacob Diaz, a former soldier fitted with The MindsEye, a mysterious neural implant that haunts him with fragmented memories of a covert mission that changed his life forever. Fight to uncover the truth in a world where AI, high-tech experimentation, and unchecked military power shape every encounter. Jacob isn’t the only one searching for answers, forces working from the shadows may be more powerful and dangerous than he ever imagined. Get ready for intense combat – on foot, behind the wheel, and in the air – where every decision can mean the difference between survival and defeat.



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Dune: Awakening is out now and works well on Linux Desktop but rough on Steam Deck

Dune: Awakening is out now and works well on Linux Desktop but rough on Steam Deck


Dune: Awakening from Funcom has officially arrived, and thankfully it does work rather nicely on Desktop Linux. Disclosure: a key was provided to GamingOnLinux.

How does Dune: Awakening connect to the Dune books and films? It’s the same world, but an alternate timeline where Paul Atreides was never born. Here Lady Jessica had a daughter, which pushed things in a different direction. Duke Leto Atreides survived the attempt on his life and is now locked in a conflict with the Harkonnen over Arrakis and its precious spice.

The good news, as I shared previously, is that BattlEye anti-cheat is enabled for Linux platforms and so there’s no issues playing it. The game does have a launcher too, which is for once not an annoyance. It loads just fine and I haven’t had any problems with that side of it.

Since this is an absolutely massive game, please do not consider this an attempt at any kind of formal review. It’s pretty close to impossible to do that for something this big, which will change often since it’s an MMO.

Desktop Linux / General

Only one Linux-specific problem I’ve encountered, is that it initially gave a slow hard drive warning, but I’ve never seen it again since the first time and it hasn’t been a problem. I’ve seen this a few times with Windows games on Proton but it’s whatever they use to detect your drive not working well with Proton. Other than that, using the current stable Proton 9.0-4 the game really has been running great during Advanced Access.

Start off with character customization, there’s a good amount that you can do here. With skin tones, hair styles, vitiligo, freckles, neck size, eyebrows and more you can make some pretty interesting looking people. After actually making your character, you’ll then move onto some background details like where you were born to get a special emote and your initial skillset sorted.

Playing this, at least in the early hours, firmly reminded me of the times spent running around in Rust. The initial loop is somewhat similar, especially when you randomly come across a little house from someone and they come running out at you. That, and your bases needing an upkeep. It’s a survival game at its heart with a whole lot of MMO features. So you’ll be engaging in various events but you’ll also need to keep an eye on your character’s needs like dehydration. Unlike Rust though, this is a far more forgiving game (for the most part) and I’ve not had a problem running solo in it.

I’m also feeling a little bit of Breath of the Wild for the climbing. And even a bit Assassin’s Creed for the map system. The way you need to survey to actually reveal areas of the map, to then go to new locations for intel and repeat. There’s a lot of different gameplay features that have been mashed together here. I do appreciate the survey system is not some static location though. You craft survey probes and fire them up into the sky, wherever you can get high enough.

The sun is definitely not your friend here. It’s Dune, of course it isn’t. Staying out of the sun is a necessity since it will burn you to a crisp if you stay out too long. Something the tutorial, which is surprisingly good as an MMO walk-through, keeps drilling into you. Add into that the massive Sandworms, you’re never a few feet away from immediate danger. I really like it though, this constant sense of urgency you get in Dune: Awakening really keeps you on your toes — but, not in a punishing way, it’s more about keeping you focused on it.

Sandworms are an absolute menace in this. It’s such a unique feeling threat for an online game. You need to cross over the dunes often, and seeing the middle of your screen show the vibration UI meter wobbling, and then you hear the rumbling – it can end up as a real “oh shit” moment. Doubly so, because it’s a really brutal death too. Not just because you’re being gobbled up by a massive freaking worm, but you’ll lose everything. You’re going to see a lot of players running around in their underwear in this one I think. Death by normal PvE or PvP at least won’t get you to lose everything but you’ll lose some resources.

Getting swallowed by a worm can really set you back a long time too, especially if you were carrying some essentials and don’t have a good respawn set up. One thing to help with that though: respawn beacons. You can craft them and place them down near enough anywhere. It’s like mashing a quick-save button in a horror game, just make sure you have a few ready. I cannot stress enough how setting up a good respawn point is. I messed up at one point, and it set me back a good while. Note: your base is not an automatic respawn point, you need to manually activate it. If you forget, you might be screwed and have a long way to travel. I feel they should tweak this though, that if you only have one it should automatically be a spawn point.

The first time you get swallowed by a worm, it’s not as punishing, as you can accept a gift of a speeder (or not – your choice). But that’s it. Everything else is still just gone. Don’t take anything out with you that you’re not willing to lose. I’ll admit I shed a little tear the first time it happened. It was quite an event, heart-pumping frightening and maddening at the same time. At least I was still only about 11 hours in, so it didn’t reset me too much, but still super frustrating.

A little tip for you: have a chest full of backup equipment. A basic set of weapons, tools and clothing. Always keep it stocked. That will make the experience far less destroying when it happens. And it will happen.

It’s not just the giant worms you have to worry about though…

You also have the weather to face. Sandstorms are a regular occurrence requiring you to seek urgent shelter. There’s varying levels of shelter too from partial to water-tight. So you’ll need either a good base, a special shield, or just — something that can shield you from the storm. Heck, I’ve found a few times a tiny little gap in a rock would do just enough to protect me while it flows past.

Each week on Tuesday morning (UTC) there’s also a Coriolis Storm, the most intense Sandstorm, which will refresh the Deep Desert with a new generated map. The servers go down for this, which is usually about 2 hours long. This is part of how the developers at Funcom plan to keep players interested, since each week there will be new stuff to explore. Which thankfully means all your hard work building up in the PvE areas is not wiped.

Once you get your first Sandbike, the game really opens up quite a lot. Until that point, you’re still in the tutorial. The initial area is quite big and open, but there’s not exactly a whole lot there. Once you get into the Vermillious Gap up North, things get bigger and far more dangerous too.

Adding to the existing dangers you’ll also deal with Drumsand, which makes extra noise when you cross it and those worms are ready and waiting to pounce. Thankfully with the map scanning system, you can just send up a probe and reveal the area and see where all the Drumsand is to try and avoid it. Easier said than done though. You’ll turn into a Rockhopper soon enough when you starting hearing worms coming.

Dune: Awakening has quite an interesting and easy to use building system, which was nice to play around with. You start off building a Sub-Fief Console, which allows you to claim an area of land. You can do this almost anywhere. You can instantly build, but you can also set down blueprints to actually plan your base builds giving you quite a lot of freedom, as long as you’re within your claimed area.

Don’t get too attached to your first base though, as you progress you actually have to completely abandon it as part of the quest-line. That felt a little rough to me, as I put more effort than I should have into the first base and couldn’t be arsed with all the backtracking to pick up some stuff left in there. Oh well.

Annoyances with being forced to abandon a base aside, it does make sense. Upkeep is needed with fuel cells to power your base shield, this ticks down all the time and at the start spreading you across more than one would be silly.

You know what makes exploring it great though? The different types of belts you can get. Some can pretty much entirely stop fall damage, others can allow you to float upwards at speed. They all use power though, so you need to have a battery equipped which will drain. All your items can get damaged too, so you’ll need to sort out your repair station. There’s so many things to keep thinking on when you’re exploring and what equipment to take with you.

Not just that, the vehicle system is pretty great too. You can have multiple types of vehicles and easily store them using a device you carry with you, to be able to spawn them in whenever you need. So while the world is big and takes quite some time to cross it, once you get far enough in it’s not that big of an issue…unless you’re worm food.

There’s a definite repeat grind to the game though, it really does take forever at times to do even the simplest thing. That’s the way it’s designed though, it’s an MMO and they need you to keep playing. Especially with the water system, it’s not just about quenching your thirst. It’s also needed for construction materials too, so you’re balancing resources often. It does get easier as you go through the research though. You start off sucking a little water from plants, and eventually you’ll be able to carry around containers full of water – but it takes a while and water goes fast.

They do need to tweak NPC spawning though, as I’ve had hostile NPCs spawn directly inside my base. Perhaps that might be the location I picked, but even so, it just shouldn’t happen. It’s my base with a powered shield, they need to go away. Just look at how brazen they are, standing in my doorway, acting is if they own the place. Excuse me NPC, that is my humble abode, would you mind dying so I can get in?

Some accidental genius with my base placement though. With a steady stream of NPCs, I can harvest their blood for water on a regular basis. So actually if the developers could not fix the spawning and increase it a little, I’ll be swimming in er — purified blood water.

Nice. Don’t mind if I do.

Now, let’s talk about the combat. I’ve only done a small amount of PvP, but quite a lot of PvE, mostly because I still have so much yet to explore to see more of the PvP. My first PvP encounter went about what I expected while exploring a crashed ship. I saw someone run past, got scared and asked them not to shoot. I walked closer and then they began firing at me, after I got closer again they pulled out their sword hit me a few times and eventually they just ran away.

Until you see more types of enemies, the PvE falls a little flat though but eventually gets a bit more interesting. When you’re trying to dodge multiple different types ranged weapons, grenades and people coming running at you with knives it can get quite frantic.

The enemy AI is often a bit overly dumb though. I’ve lost count of the amount of times I’ve been standing directly in front of an enemy, and they just don’t react at all until I shove a sword into their chest.

What makes the melee a bit more fun is the shield system. You and enemies can equip a personal shield, which needs to be broken with a power-attack. Shielded enemies can really make things quite difficult when you get surrounded. It’s a fun system.

And since it’s an MMO, what good is it without a friendly neighbour?

Thanks, DoubleFreedom, you’re a real one. You saved me from the sands.

Performance

The Desktop Linux testing was done on Kubuntu 25.04: AMD Ryzen 5800x, Radeon 6800 XT and 2560×1440. With most settings either on High or Ultra, with XeSS upscaling on Ultra Quality and FSR Frame Generation turned on.

Performance is perhaps my biggest surprise here. We have a big-branded MMO that actually works rather well at release. I am shocked. There’s areas that will bring the performance down, but I’ve never seen it dip to a level where I thought it wasn’t acceptable. Funcom did quite good here.

So far the only place I’ve seen it dip below 60FPS was during the fourth trial. But it was still above 50FPS. Overall, the game has been mostly over 90FPS.

The worst performing part of the game? Weirdly, the map. When you zoom in the performance goes right down and it does feel sluggish there. Not exactly a big deal but worth noting. One thing that is annoying, is the cursor seems off position when zoomed in, making placing a marker a bit of a nuisance but it’s fine when zoomed out.

Stable too. In many multi-hour sessions, not even a single crash. Actually amazed at that. Which is sad to say, but that’s the industry, too many games are rushed out by the people at the top but it seems not in this case.

Steam Deck

I was really curious to see how it would go on Steam Deck here, since the original benchmark I covered showed a fair amount of promise. For the install, luckily you’re fine there as it’s a lot smaller than I was expecting at only 41.81GB on disk so it can easily fit alongside your other games. My testing was on the Steam Deck LCD, SteamOS 3.7.8 Stable.

One thing you’ll want to do right away is flick on the experimental “Low End Laptop Mode”. This reduces the visual quality quite a bit, but does allow the game to be playable to a certain degree. Even flicking about all other settings to their lowest, the performance is still just all over the place. Especially so when you get further in and more is happening, it will still drop below 30FPS repeatedly.

I got swallowed by a worm testing this on Steam Deck for you, I hope you’re happy. The things I do for you, my dear readers…

You’re also going to get barely even 1 single hour on battery on the Steam Deck LCD. Probably about 50 minutes tops.

If the Steam Deck is your only way to play, it’s playable, but not exactly a good experience. Doing some light casual exploring and resource gathering is fine, but anything more intense I wouldn’t exactly recommend on Steam Deck.

Other SteamOS systems and Desktop Linux it will be fine, providing your system has the specs for it. But you’re not really going to enjoy it on Deck. I mentioned earlier how the map is the biggest performance problem even on Desktop, and that issue is only amplified on Steam Deck with it dropping really low and makes it a nuisance to use.

While it notes it has Steam Cloud, you’re going to want to ensure you link up your Steam and Dune accounts from the main menu, otherwise it won’t detect your existing characters. It’s easy enough to do, it’s just signing in with Steam and then entering an email. It’s a proper MMO, so that type of experience is to be expected.

With Advanced Access over, hopefully any server problems have been sorted too, which did cause the game to drop quite quickly into Mixed user reviews. However, Funcom had a rapid turnaround on that and at time of writing it has hit Very Positive. That’s at least one upside for this pay-up for Advanced Access model, the people paying extra get to enjoy all the initial issues. And the developers get to solve them before everyone else joins in.

There’s plenty of small bugs and quirks, as expected for a big new release but don’t let that put you off.

I’ve repeatedly said to myself, “I’ll just play it for a quick hour to do a little more”, which seems to turn into 4-5 hours every time. I completely lose track of life whenever I load it up. I was supposed to be making more preparations for Steam Next Fest yesterday and ended up playing well over 6 hours without a break just because I was so entirely sucked into it. Woops.

While the game is an MMO, it is doing a pay-once model. There’s no ongoing subscription fees and no micro-transactions. But there will be DLC expansions releasing Q4 2025, Q1 2026 and Q2 2026 included in a Season Pass. Funcom said they plan continuous free updates to the game too.

As far as MMOs and survival games go, this is the most fun with them I’ve had in years. It’s fantastic that such a huge release comes working on Linux out of the box. I couldn’t be happier. Surviving the unforgiving desert has never felt so good. I’ve really thoroughly enjoyed the exploration, unlocking new research and skills and exploring some more. I have a lot of the game still left to cover since it’s an MMO though, I’m only really scratching the surface here.

You can also follow the game on Bluesky.

Article taken from GamingOnLinux.com.



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Ninja Gaiden Ragebound is the perfect mix of nostalgia and modern game design | TheSixthAxis

Ninja Gaiden Ragebound is the perfect mix of nostalgia and modern game design | TheSixthAxis


While most gamers will recognise Ninja Gaiden through its full 3D entries from the original Xbox and beyond the series actually began way back in 1988 on the NES (and arcade). The first games were released in Europe as Shadow Warriors with the iconic name being used worldwide with the turn to 3D. While these earlier games are a very different looking beast to the modern ones they do share one key characteristic – they are hard as nails. Before Dark Souls became the shorthand for difficult games it was Ninja Gaiden that held the sadistic crown. Ragebound can continue this trend if you want it to but also contains a more streamlined difficulty setting that is perfect for learning the game.

Ragebound is developed by The Game Kitchen, most famous for their fantastic Blasphemous titles. These games had a similar hardcore approach but functioned more as search adventures than straight forward action platformers. When the developers were announced there was some speculation that Ninja Gaiden might be taking the turn towards backtracking and levelling up but I can happily report that the new game feels as close to a modern take on the originals as you can get. I tested this by playing through the original on Switch Online but haven’t finished it yet – did I mention that it was hard?

The modern graphics have a great sense of style whilst still being in keeping with the original. The sprites look like a modern update of the best of 16bit aesthetics with colourful environments and hordes of demons to fight. Special mention needs to be made for the soundtrack too which has some of the best rocking game music you’ll hear. I can’t wait to check out the full track list when it releases and anticipate it making an appearance on my shuffle play for quite a while to come.

Chronologically Ragebound fits in alongside the first Ninja Gaiden game in which long-running protagonist Ryu Hayabusa travels to America to honour his father’s will. This is shown through an introductory cutscene that serves to establish new hero Kenji Mozu whilst also setting up a nice tongue in cheek counter to initial complaints about the change in character. Functionally Kenji is similar to Ryu but with a shock of ginger hair to give much needed representation to us carrot tops (technically it’s only my beard that’s ginger but that still counts!).

Unlike the more realistic urban 1980s environment of much of the original game, Ragebound starts off in a timeless Japanese village being attacked by demons. The supernatural enemy here allows for a lot more range in foes than the thugs and ninjas and some are suitably grotesque and challenging. Alongside your standard sword attack some enemies will provide a necessary super charge to your weapon that is needed to quickly defeat shielded enemies and barriers which offers a nice element of strategy. Secondary throwable weapons are also available when you have enough ninja charge which are useful for picking off tricky enemies or inflicting quick damage on bosses. Most interesting of all is the ability to bounce on enemies and projectiles which feels very in keeping with the Blasphemous titles but utilised in a more traditional platforming game.

The demo I played included the first level and also a couple of later ones that showed an extra gameplay mechanic in which Kenji seems to have been fused with another mysterious character who he can call on to explore a shadowy alternative world that interacts with the main one. This adds an environmental puzzle aspect to these levels that is really interesting although I do question how much it’ll break the flow of the action.

Once the demo levels are beaten a hard mode is unlocked that plays a lot more like the original in terms of enemy challenge and infrequent checkpoints. This promises to be a suitable challenge for those looking for that and I’m intrigued to see whether this stays as an unlockable or if it’ll be open to choose as a first play experience.

Suffice it to say that Ninja Gaiden: Ragebound is an absolute blast and really manages to combine the past and present to produce a game that looks and controls brilliantly. The added hard mode continues the legacy of the series whilst the standard one feels more accessible to newcomers (or oldies like me whose reactions aren’t what they used to be). When the full game comes out it promises to be a real standard bearer for traditional 2d arcade platformers and I am champing at the bit to get my hands on it.



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System Shock 2: 25th Anniversary Remaster – Extended Multiplayer Trailer

System Shock 2: 25th Anniversary Remaster – Extended Multiplayer Trailer



There are Many reasons to bring three friends with you on your trip to the Von Braun… like blasting through Cyborg-infested corridors, blowing a bunch of stuff up, giving each other terrible directions, getting lost, accidentally leading everyone to their deaths, and a whole lot more. Discover all the ways you and your friends can wreak havoc together when System Shock 2: 25th Anniversary Remaster launches June 26 with fully restored cross-platform multiplayer!



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New Video Game Releases in Week 23 of June 9, 2025

New Video Game Releases in Week 23 of June 9, 2025


Here’s the list of new video game releases in week 23 of 2025; the week starting Monday, June 9, 2025. The most popular video games released this week include: Dune: Awakening, Stellar Blade, The Alters & Five Nights at Freddy’s: Secret of the Mimic.

A couple of high-profile new games arrive in this second week of June 2025. Remember, often the new video game releases this week will have a demo / prologue available for you to try before you buy.

The new video game releases this week are:

Monday June 9, 2025 Game Releases

Tuesday June 10, 2025 Game Releases

Alien Hominid HD (PS4, PS5)

Alien Hominid Invasion (PS4, PS5)

Dune: Awakening (PC)

MindsEye (PC, PS5, Xbox Series X / S)

Star Trucker (PS5)

Warhammer 40,000: Space Marine – Master Crafted Edition (PC, Xbox Series X / S)

Dune: Awakening — Official Launch Trailer

Wednesday June 11, 2025 Game Releases

Legendary Hoplite (NS, PS4, PS5, Xbox One, Xbox Series X / S)

Stellar Blade (PC)

Stellar Blade PC – Launch Trailer

Thursday June 12, 2025 Game Releases

Backyard Baseball ’97 (Switch, PS5)

Forgotlings (PC)

Virtual Girl @ World’s End (PC, Switch)

Wizard of Legend II (PC, PS5, Xbox Series X / S)

Friday June 13, 2025 Game Releases

The Alters (PC, PS5, Xbox Series X / S)

Five Nights at Freddy’s: Secret of the Mimic (PC, PS5; VR compatible)

The Alters | Launch Trailer
Five Nights at Freddy’s: Secret of the Mimic – PS5 Gameplay Trailer

Saturday June 14, 2025 Game Releases

Sunday June 15, 2025 Game Releases

Free PC / Mac / Linux / Steam Deck Games in June 2025

Epic Games Store: [12th] Two Point Hospital, [19th] The Operator.

Amazon Prime Gaming: Death Squared, Station to Station, Golf With Your Friends, Saints Row: Gat out of Hell, Wolfenstein II: The New Colossus – Digital Deluxe Edition, Samurai Bringer, Trinity Fusion, Masterplan Tycoon, Liberte, Jennifer Wilde: Unlikely Revolutionaries, FATE, Thief II: The Metal Age, Amnesia: Rebirth, Chessarama, Everdream Valley, The Lost Ashford Ring, Blood Omen 2: Legacy of Kain, Endless Legend Definitive Edition, Mail Time, Hypnospace Outlaw, Doors: Paradox, Gloomhaven, Troublemaker: Raise Your Gang, Mafia III: Definitive Edition, The Last Show of Mr. Chardish, Wild Country, Faraway: Director’s Cut, Clouds & Sheep 2, Syberia: The World Before, Gamedec – Definitive Edition, Endling: Extinction is Forever.

Good Old Games: The GOG Free Games Collection.

Steam

Apple Arcade (iOS, Mac, Apple TV)

Free Mobile Games in June 2025

Apple Arcade (iOS, Mac, Apple TV): Balatro+, NBA 2K25: Arcade Edition, Pro Tour Golf, What The Clash?, Pac-Man 256+, Osmos+, Ridiculous Fishing.

Netflix Games (iOS, Android, Tablets): Street Fighter IV: Collector’s Edition, Civillization VI, Tomb Raider Reloaded, Braid, Knittens, Skies of Chaos, Battleship, Minesweeper, Carmen Sandiego, Into the Dead 2, Katana Zero.

Free Xbox Series X | S / Xbox One Games in June 2025

Xbox Game Pass: [3rd] Crypt Custodian, Symphonia, [coming soon] Baldur’s Gate 1, Baldur’s Gate 2, Crash Bandicoot 4: It’s About Time, EA Sports FC25, Alters, FBC Firebreak, Warhammer 40k: Space Marine – Master Crafted Edition, Lost in Random: The Eternal Die, Kingdom: Two Crowns, Barbie: Project Friendship.

Xbox Game Pass Core (formerly Games with Gold): Chivalry II, Totally Reliable Delivery Service + Among Us, Astroneer, Celeste, Dead Cells, Descenders, Dishonored 2, DOOM Eternal – Standard Edition, Fable Anniversary, Fallout 4, Fallout 76, Firewatch, Forza Horizon 4 – Standard Edition, Gang Beasts, Gears 5 – Game of the Year Edition, Golf with your Friends, Grounded, Halo 5: Guardians, Halo Wars 2, Hellblade: Senua’s Sacrifice, Human Fall Flat, INSIDE, LIMBO, Ori & the Will of the Wisps, Overcooked! 2, Payday 2: Crimewave Edition, Powerwash Simulator, Psychonauts 2, Slay the Spire, Spiritfarer: Farewell Edition, Stardew Valley, State of Decay 2: Juggernaut Edition, Superliminal, The Elder Scrolls Online, Teenage Mutant Ninja Turtles: Shredder’s Revenge, Unpacking, Vampire Survivors. [38 games, will be updated 2-3 times a year]

Free PlayStation 5 / 4 Games in June 2025

Free Switch Games in June 2025

Nintendo Switch Online + Expansion Pack: [GameCube] The Legend of Zelda: The Wind Waker, F-Zero GX, SoulCalibur II, [N64] Ridge Racer 64, [GameBoy] Survival Kids, Gradius The Interstellar Assault, Kirby’s Star Stacker, The Sword of Hope.

Note: You need to claim each free weekly / monthly featured game ASAP in order to add it to your game system’s account before it disappears.

What video games will you be playing this week? Any of these?



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How Mario Kart World’s weight classes work

How Mario Kart World’s weight classes work


Weight classes in Mario Kart World work much like they do in Mario Kart 8, in that they determine how a kart performs. With no kart customization in World, though, a character’s weight class is the sole influencing factor on your kart’s stats. There’s no quick-and-easy way to see who belongs in what category, and since every character can use every kart, it’s easy to miss some of the stat nuances if you don’t know what you’re looking for.

Below, we explain how weight classes work in Mario Kart World, the difference between lighter and heavier sizes, and which characters belong in which weight class.

How weight class works in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Reddit user VikeStep first posted a chart with character weights in April 2025. There was no way to verify the information at the time, but after comparing it to the stats you can see in Mario Kart World, it turns out VikeStep was completely right. Nintendo used a scale from 1.0 to probably 4.0, in keeping with how World handles its other stats, to determine character size. There are no official weight classes, but you can still broadly group characters together as very light, light, and so on, just like with Mario Kart 8.

Every character can use every kart in Mario Kart World, and a character’s weight class determines their kart’s handling, top speed, and acceleration. You can’t customize kart parts in Mario Kart World like you could in Mario Kart 8, so weight class is the only factor determining a kart’s stats.

Character size influences:

Top speedHandlingAccelerationKart weight

In other words, basically everything. Bear in mind that the weight value shown on the kart stat screen is for the kart, not the character, and shows how easy it is to knock the kart around. Knowing a character’s actual weight value doesn’t matter, though, since you can see the affect their size has on the kart details screen.

Daisy looking nonplussed in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Mario’s Rally Kart, for example, has better acceleration than Bowser’s, but slightly worse handling than Toad’s. If you’re Rosalina and boost into a monster truck driven by Toad, you’ll likely be able to knock him for a loop, whereas Yoshi driving into Donkey Kong isn’t quite the equivalent of driving a dune buggy into a brick wall, but it’s close.

The value Nintendo assigned for character size remains the same for each of these groups, so you won’t find any variation between characters in, for example, the medium group. You’re free to pick any character in that class without having to worry about performance variations.

All Mario Kart World weight classes

Similar to Mario Kart 8, you can divide Mario Kart World’s weight classes into three major groups — light, medium, and heavy — with several variations in those for a total of eight groups.

Below, we’ll explain a bit about all eight weight classifications in Mario Kart World, plus show you a running list of all characters in each weight class. As of this writing, we’re missing data on Swoop, Rocky Wrench, Conkdor, Fish Bone, and Cataquack, but we’ll update this guide once we have their data.

Baby Daisy doing a trick in the Biddy Buggy in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

These are the lightest characters, the ones whose karts will always have the best acceleration and handling – and the slowest top speeds. They’re also the easiest to push around on the track.

Baby PeachBaby DaisyPara-Biddybud
Cheep-Cheep riding a rail in Mario Kart World’s Cheep-Cheep Falls area

Image: Nintendo EPD/Nintendo via Polygon

These characters are slightly harder to knock aside and have acceleration that’s just a little worse than their featherweight counterparts. Otherwise, they perform in much the same way.

Baby MarioBaby LuigiBaby RosalinaCheep-CheepGoombaDry BonesSidestepperSpikePeepa
Nabbit on Peach Circuit in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Lightweight characters can reach higher maximum speeds compared to their diminutive counterparts, though they still have a lower speed cap. On the bright side, they recover from accidents more quickly than characters in the heavier classes.

ToadToadetteKoopa TroopaLakituShy GuyNabbitStinger
Peach looking surprised as a Toad waves at her on the Koopa Beach course in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

This small sub-category includes racers who perform better than most light characters and are just a smidgeon slower than standard medium characters.

Monty MoleYoshiBowser JrPeachDaisyDolphinCoin Coffer
Luigi on Mario Circuit in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

These are your all-rounders, the characters with solid speed, good acceleration, and reliable handling. They might get outpaced by heavier characters with faster top speeds, but their ease of use and faster recovery times make them competitive anyway.

MarioLuigiBirdoPaulinePenguinPokeyHammer Bro
A snow-covered Piranha Plant in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Medium-heavy characters are where you start to notice differences in kart handling and how quickly you can reach your top speed. They’re excellent choices when you want to start experimenting with something more challenging.

RosalinaPiranha PlantKing BooSnowman
Donkey Kong riding a bike at a dangerous-looking angle in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Heavy characters can reach higher top speeds at the cost of worse handling and slower acceleration. Playing them effectively takes solid knowledge of a course and knowing when to brake, drift, and boost to avoid moments where you have to build up to your maximum speed again.

CowDonkey KongWaluigiWigglerWarioChargin’ ChuckPianta
Bowser flying through a lava tunnel and looking rather frightened about it in Mario Kart World

Image: Nintendo EPD/Nintendo via Polygon

Very heavy characters are the fastest of the bunch, but they’re also the hardest to control and take a long time to reach their top speed.

Did you just get a Nintendo Switch 2? Are you trying to unlock every character and outfit in Mario Kart World? Or maybe you’re trying out The Legend of Zelda: The Wind Waker for the first time and you need a walkthrough for those pesky stoplights in the Forsaken Fortress? Either way, we have your back when it comes to helping you sort stuff out.

We have guides explaining how to set up your console (moving data from your original Switch to your Switch 2) as well as guides for things like getting external storage sorted out.



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Sub-Verge Steam Review

Sub-Verge Steam Review


Sub-Verge bills itself as a deep narrative puzzle:

Manipulate the conversation—choose the right diver at the right time to gain leverage, unlock secrets, and steer the group toward survival.

What Sub-Verge really is, is a glorified game of Mastermind. You’re in this submersible, you can only go up and down with the help of divers outside. The problem is they all disagree and have different motives, you have to pick the correct diver to give a handle to in the right order. If you fail, there’s a info box containing the try and a green circle around the diver in a correct position. There are various rules that pop up and change, and they are listed to make it easier. You might as well make a little logic chart to help you:

The story to Sub-Verge is there’s this city and an underwater base full of rebels and you have to side with one side or the other. I think this affects if you go up to the city or down the base. Really, it doesn’t matter. The story, in my humble opinion, is irrelevant in so far that the banter is meaningless. The only thing that matters is the rules to govern the order. Something to note is that the Sub-Verge trailer on the steam page is voiced, the actual game is not, which is disappointing.

There’s a monster to avoid, who actually the rebel leader or something.

I liked the Sub-Verge. Yes, it is a glorified game of Mastermind but its a well done game of Mastermind. The diver banter did not engage me, but the logic side of it did. So if you’re looking for an puzzle game wrapped up in a visual novel of sorts, you cannot go wrong here. Sub-Verge gets a recommended with a seven score.

Overall: Sub-Verge is a game of a Mastermind wrapped up in a visual novel, and kinda works that way.

Verdict: Recommended

Score: 7

Steam Page

Release Date5/1/24Cost$6.99DeveloperInteractive TragedyPublisherPantaloon

p.s. I mentioned Mastermind in review before, but I forgot which one… so I’ll just pimp my Donate page! I’ll review any non-adult Steam game that costs less than or equal to twice your donation!

Subscribe so you never miss a review:

Game received for free from the publisher!



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The Outer Worlds 2 Is Going To Be Xbox’s First $80 Game. Really?

The Outer Worlds 2 Is Going To Be Xbox’s First  Game. Really?


Shortly after the Xbox Game’s Showcase the other day, Obsidian’s upcoming RPG sequel The Outer Worlds 2 also got its own showcase. It was a strong showing for what’s looking to be a very fun game. However, it’s also going to be Xbox’s first official $80 following Microsoft’s announcement last month that it was going to start increasing the RRP for some of its games.

Following the showcase, pre-orders went live for The Outer Worlds 2 and store listings confirmed the $80/£70 price-tag. Steam, for example, has pre-orders up, and you can also find it on both the Xbox and PlayStation stores for the same price.

There’s also a more expensive version available if you fancy shelling out $100.

Of course, The Outer Worlds 2 will also launch straight onto Game Pass, so if you’re a PC or Xbox gamer that’s the more cost-effective way of playing.

What I find interesting is that this is the first game on the Xbox side to get the price hike. When announcing the increase, Microsoft said they would raise the price of “some of our new, first-party games starting this holiday season to $79.99.”

To me, that implied the big triple-A titles. The Outer Worlds, though, was a relatively small, double-A kind of RPG when it released, and while the sequel does seem bigger and probably has a chunkier budget, I’m not sure people are going to view it as the kind of game that can get away with an $80 RRP.

It’s not a bad thing that The Outer Worlds 2 looks more like a double-A title, either. In fact, that’s what Obsidian are good at. Both the industry as a whole and Game Pass specifically need more of these smaller games that don’t have absurd budgets and hefty price-tags. We need games covering a wider range of prices, rather than just being “indie” or $80.

Now, in fairness, we haven’t been given the budget behind The Outer Worlds 2, so this could be Obsidian trying to step into the triple-A space with a bigger, punchier RPG, but while the game does look very pretty, nothing in the showcase gave me that kind if vibe. No, it looks more polished than the last few Obsidian games, and I’m super-hyped to play it because I loved The Outer Worlds, but still falls into the double-A category from what I’ve seen.

In short, The Outer Worlds 2 seems like a peculiar choice to be leading Xbox’s charge toward a new standard price-point. When they said “some” games would be increasing to $80, I assumed they meant big-hitters like the upcoming Fable perhaps, or the next Gears of War or Halo. But The Outer Worlds was already a fairly niche game. Now, Xbox wants to place is sequel as the cannon-fodder on the frontline of the $80 war.



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Nintendo Switch 2 GameChat Can Transcribe Curse Words

Nintendo Switch 2 GameChat Can Transcribe Curse Words



When Nintendo unveiled the Switch 2 earlier this year, one of the big reveals was for GameChat, the console’s video and voice chat hub. For the first time, Nintendo users have a program that gives players live captions and text-to-speech options. However, the latter might be a little too good, as it can apparently transcribe curse words as well.

Switch 2 owner David Howe confirmed Switch 2’s ability to bring bad words from speech to text (via Eurogamer).

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It’s surprising that the issue wasn’t addressed by launch, and given Nintendo’s family-friendly reputation, we wouldn’t be shocked if a future update limits or eliminates the ability to make the Switch 2 transcribe those words.

Nintendo has already disclosed that it reserves the right to “collect, monitor, and record” audio and video chats conducted through Switch 2. The company later clarified that it will only review those recordings if the chats are reported for violating community guidelines. Nintendo has also disclosed several safety measures to prevent children from being preyed upon by older GameChat users. For example, players younger than 16 need a parent or guardian’s permission to use GameChat, and a phone number is required for all users to sign up for it.

The Nintendo Switch mobile app was recently updated with GameChat and other Switch 2 features. The app now allows players to invite friends to GameChat, view each others’ play history, and add new friends via friend code or a QR code. It also let’s players see the Switch 2 games in their play history.

GameChat is free for now, but it will become a paid feature on April 1, 2026.



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