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11 bit studios working on getting Frostpunk 2 up to Steam Deck Verified

11 bit studios working on getting Frostpunk 2 up to Steam Deck Verified


11 bit studios latest game Frostpunk 2 was recently rated Steam Deck Playable by Valve, with the developer noting they are working towards getting it bumped up to Verified.

Writing in a post on Steam the developer announced:

We’re glad to inform that Frostpunk 2 is playable on Steam Deck!

The Story Mode is fully stable and playable, with solid performance. Thanks to your feedback, we’re aware that Utopia Builder mode has some UI issues, and late-game saves might take longer to load.

We’re working on further performances and an official control layout fixes to earn the Steam Deck Verified badge ✅

Nice to see another developer keen to improve their game.

More about it: “Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.”

The developer also updated their roadmap recently to note on May 8th a free major content update will arrive, along with the Spectrum DLC sometime in August.

Frostpunk 2 | Release Date: 20th September 2024

Official links:

Article taken from GamingOnLinux.com.



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Daredevil’s White Tiger is a living relic of a very different Marvel Comics

Daredevil’s White Tiger is a living relic of a very different Marvel Comics


Daredevil isn’t just back in Disney Plus’ Daredevil: Born Again. He’s bringing more members of the Marvel Comics community with him, with the late Kamar de los Reyes in the role of Hector Ayala, the White Tiger.

Born Again skates lightly over White Tiger’s powers and backstory in its premiere episodes — just enough to leave a viewer either tantalized or confused. He’s got superpowers from some amulets? How did he get them? Which superpowers? What’s the meaning behind his tiger theming?

The answer to those questions is: Yes, it’s three amulets; he found them in the garbage; they give him strength, stamina, agility, and instant mastery of martial arts; and he’s a tiger because tigers are, you know, a powerful shorthand for Asian themes in Western art.

And for that to make sense, you need to know a little more about how Marvel Comics responded to the blockbuster success of martial arts movies in the 1970s.

Who is Daredevil’s White Tiger?

Image: Bill Mantlo, George Pérez/Marvel Comics

There have been multiple White Tigers over the years, but Daredevil: Born Again features Hector Ayala, the first White Tiger and Marvel’s first Latino superhero. Born in San Juan, Puerto Rico, Hector’s family moved to New York City at some point during his adolescence. While attending Empire State University — the fictitious Manhattan college most name-dropped by Marvel Comics writers — he discovered the three amulets of the Sons of the Tiger in a garbage-strewn alley.

Upon donning the head- and paw-shaped amulets, he discovered his new powers and his new destiny as the White Tiger, using them to battle street gangs and crime syndicates.

Hector was created by legendary comics figures, writer Bill Mantlo (co-creator of Rocket Raccoon) and artist George Pérez (co-creator of the New Teen Titans, revitalizer of Wonder Woman, artist of Infinity War), at the very beginning of their careers. And he was created for an audience that was martial arts fans first, and comics fans second.

In 1975, the year of White Tiger’s debut, Mantlo and Pérez were working on the comics sections of The Deadly Hands of Kung Fu, a magazine for the martial arts fan produced by Marvel Comics’ then-sister publisher, Magazine Management. Chasing the interest that had propelled films like Five Fingers of Death and Fist of Fury to the top of the American box office, Deadly Hands published interviews, editorials, guides, and reporting (though you probably wouldn’t call it a rigorous examination of the martial arts tradition, at least not by today’s standards). And it also featured martial arts adventure fiction in each issue, in the form of ongoing comics stories, printed in black and white.

The White Tiger poses with hands ready on the cover of The Deadly Hands of Kung Fu #22. It seems that a street gang armed with various East Asian style weapons have cornered him on a protruding steel girder somewhere high on a sickly green Manhattan skyline.

Image: Ken Barr/Marvel Comics

Though Deadly Hands left the Marvel branding off its covers in favor of emphasizing its martial arts specificity, its comics naturally featured Marvel characters, both those that had originated in the comics — like Iron Fist, Shang-Chi, Colleen Wing, and Misty Knight — and original characters like Mantlo and Pérez’s the Sons of the Tiger. The Sons of the Tiger were a trio of multicultural friends who used three amulets (one tiger’s head and two claws) to pool their strength, giving each of them the power of three martial artists in one body. Who doesn’t love a “By our powers combined!” kind of adventure?

But by ’75 Mantlo and Pérez felt like they’d kind of done all they could do with the Sons and wanted to move on to something different. So they penned a story where the three friends had a falling out over a girl — typical 20-something drama — and discarded their magical amulets in the trash. After all, Spider-Man did it with his costume in 1967! This was a fine Marvel tradition!

Their new character, Hector Ayala, found the amulets, and the rest was history — or at least a brand-new hero for them to work with in the pages of Deadly Hands.

Hector Ayala, newly clad in the white suit of the White Tiger, his form superimposed over a drawing of a snarling tiger’s face, marvels a his new strength and knowledge. “And there’s pictures in my head! […] Things that I shouldn’t know! Like my name! I never heard it before […] But I know that I’m the White Tiger!” A narration box reads: “This story, like most stories, has a beginning… this is it!” From The Deadly Hands of Kung Fu #19.

Image: Bill Mantlo, George Pérez/Marvel Comics

Pérez, himself a native Nuyorican, recalled that it was Mantlo’s suggestion to make White Tiger Puerto Rican. “Figuring that we had pretty much dredged the well of ideas for the Tiger Sons,” he told Marvel.com in 2019, “we wanted to go in a different direction and, since he was working with a Puerto Rican artist from the Bronx, Bill suggested creating a character utilizing my experience and background. And, as simply as that, the White Tiger was born.”

The artist admitted that “Bill was probably more aware of the significance of creating the first Latino Super Hero to star in his own series” than Pérez was. “That said, I did feel a special connection with Hector Ayala — whose name was one I chose based on some neighborhood friends — since it was a novelty for me to draw from my own life experiences to create Hector’s inner city world, both visually and atmospherically,” he said, noting that he drew Hector’s face after his own brother, and Hector’s mother after his own mother.

Who else has been the White Tiger?

Hector Ayala has had several successors since his debut in the 1970s, notably two of his younger relatives: his younger sister, Ava Ayala, and his niece, Angela del Toro.

Any other weird White Tiger stuff in Marvel history?

Well… for a year or so in the late 1990s, the current White Tiger was — let me check my notes here — an actual white Bengal tiger that the High Evolutionary “evolved” into the form of an adult human woman martial arts expert. The tiger did not like this very much, found human emotions difficult, and was eventually returned to her original form and the wild. So that’s nice.



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Magic: The Gathering’s Final Fantasy Set Is An Expansion Four Years In The Making

Magic: The Gathering’s Final Fantasy Set Is An Expansion Four Years In The Making


Two years ago, Wizards of the Coast and Square Enix announced a collaboration that would bring the worlds and characters of Final Fantasy to Magic: The Gathering, the tabletop card game juggernaut. Recently, WotC gave us our first look at some of the cards included in the set, which ranged from expected faces like Cloud, Tidus, and Terra to wackier inclusions like Jumbo Cactuar and its 10,000-damage ability.

The set is still three months away, but based on reactions to the first handful of cards revealed, both WotC and Square Enix are leaning on this set to be a massive success. Recently, at MagicCon Chicago, GameSpot sat down with the Final Fantasy set’s lead game designer, Gavin Verhey, and Wizards franchise VP Rebecca Shepard to learn firsthand how this set came to be.

The conversation includes both the creative side of developing a set like Final Fantasy–refining 16 games into one set, design philosophies behind some of the cards, and more–and the fostering of the partnership between Wizards of the Coast and Square Enix. To hear Wizards tell it, this may be the first time the two sides have collaborated, but it won’t necessarily be the last.

Sephiroth, Planet’s Heir and Cloud, Planet’s Champion

Partnering with Square Enix

The story of Final Fantasy joining Magic: The Gathering begins, according to Shepard, back in 2021, when the world was still in the quarantine times of the COVID-19 pandemic. The foundation of the relationship between Wizards and Square Enix, she says, was built over Zoom–with calls sometimes happening weekly, and other times happening multiple times a week.

The relationship may be four years in, but there’s still plenty to discuss even this close to launch. “It takes so much time and conversation, from the first reveal like we did recently, to the set’s launch, and then to any post-launch plans like reprints and everything else,” Shepard says. “Universes Beyond partnerships can be five-, six-, sometimes seven-year relationships depending on the pipeline.”

One key element in getting the deal done, as Verhey tells it, was Square Enix Japan’s love for Magic. “I hopped onto a weekly call for the first time, and one guy from Square Enix hops on and says, ‘I played four prereleases last weekend and I have new questions about my Modern deck,'” Verhey says. “[Final Fantasy producer Shoichi] Ichikawa-san is so into it. One of the team members over there owns a Black Lotus. These are serious Magic players.”

Shepard says this is a common occurrence. “Almost every relationship we’ve had has been that way; Bethesda, for example, has weekly games,” Shepard explained. “We didn’t even know about it until we were in negotiation and one of them said, ‘You know I’m a big player, right?’ Well no, you didn’t tell me, but that’s awesome!”

Working so closely with Square Enix meant speaking with some of the games’ original creators, which led to some memorable moments for the team at Wizards. “I got to speak to one of the original designers of Final Fantasy 9–my favorite Final Fantasy–who still works there,” Verhey recounts. “This designer mentioned that while he loved the cards and that FF9 was represented, there was one specific character he wished would be included. Right then, I flipped through one of the decks and showed him a card with art of this character, and he immediately lit up. Seeing them geek out as much as we were geeking out to be there was incredible.”

Verhey says Square Enix’s excitement for Magic echoes WotC’s excitement for Final Fantasy, with many members of the team wanting to come and help work on some of the cards. “People will come out of the woodwork asking, ‘Hey, are we working on this?’ and we suddenly have someone who can help,” Verhey says. “Even if they’re not in the game design space, they can tag in.”

16 games, one set

The Final Fantasy expansion encompasses the 16 mainline Final Fantasy games–no spin-offs like Final Fantasy X-2, no remakes like FF7 Remake or Rebirth, and no offshoots like Final Fantasy Tactics are included. One key challenge for the team was making sure each of the 16 games were represented fairly throughout the set. Verhey notes they were trying to avoid a situation where “Final Fantasy 7 gets 200 cards, while Final Fantasy 2 only gets two,” but he does note that while the more popular games have more cards, all 16 have “plenty of cards.”

Square Enix, as Shepard says, was very interested in that kind of balanced approach. “In [Square Enix’s] eyes, no one installment is more important than the other,” she says. Working with a video game company on a set like this, as opposed to a broader entertainment firm, brings with it more nuanced comments as well. “It’s a different level of feedback because they’re gamers, right? They build games too,” Shepard says. “They’ll dig into mechanics and understand at a deeper level than someone whose background is just entertainment.”

Even within those specific parameters and pinpoint feedback, however, distilling 16 full-length RPGs into one card game expansion takes a lot of work; as Verhey explains, “a ‘short’ Final Fantasy game is like 12 hours long, and then you have Final Fantasy XIV which can be played for hundreds of hours. There’s a ton of content to consider.”

One game posed a unique challenge: Final Fantasy XVI, which launched in 2023, was going through active development at the same time as the Magic set. While the team at Wizards was able to see some concepts and art in advance to help with planning, they didn’t actually get their hands on the game until launch. “When [FFXVI] finally launched,” Verhey says, “there was a week when the four main designers agreed we wouldn’t spoil anything for each other, but we’d post what was happening in our chat as we’re going saying, ‘This should be a card!'”

Tonberry
Tonberry

Balancing act

The team found a unique way to keep track of each game’s representation through the specific game designations on the bottom of every card. Some are obvious–the Cloud cards seen so far all say “FFVII” on the bottom–but the Tonberry, for example, is specifically the creature’s Final Fantasy V iteration.

Verhey says the idea came from playtesting, when one tester mentioned that they knew a few of the characters shown on cards, but not all of them. “We then realized that this is another fun storytelling moment–where a player can say, ‘I know this, let me tell you where it’s from’–and a little indicator on the card that tells you what game it’s from can inspire someone to go and look up what was happening there,” Verhey explained. “We thought it was a great little touch; here’s the game the card is from, go find out more or ask a friend about it.”

One of the team’s focuses was to find recurring elements of the Final Fantasy world, so that anyone who’s ever played a FF game can recognize them. The first batch of revealed cards included a few of those–Tonberry, the summon Shiva, and a Chocobo among them.

Another focus was laying out each game’s main story, heroes, villains, and key side characters, and from there decisions had to be made. Verhey says that while not every character in Final Fantasy’s history will receive a card–he expects a few omissions will leave some fans disappointed–most people will be pleased. “I’m not going to say who is or isn’t there, but it’s pretty safe to guess that if you’re a major hero or antagonist from a game, there’s a good chance you have a spot in the set,” Verhey confirms. “As for party members, I’m not going to say we covered every single party member ever, but we tried to get them all.”

“I’ve gotten questions all the time since we announced the set two years ago, ‘Is this going to be in there?’ about a bunch of different things,” Verhey continues. “My answer, generally, is that if it’s super obvious, it’s going to be in there. We know Triple Triad is a thing, people love the side card games, but you’ll have to wait and see if it makes the set.”

Summon: ShivaSummon: Shiva
Summon: Shiva

Designing Final Fantasy

Incorporating something like Final Fantasy into Magic: The Gathering sometimes requires the creation of an entirely new mechanic or subset of cards. One major example shown so far is the unique representation of summons–which, for the first time in Magic’s history, combines the creature card type with the “Saga” enchantment card type to create a unique Saga Creature hybrid. Verhey says this wasn’t the first idea for summons during development, but it was the best one.

“At first we gave them Vanishing, which is an old mechanic where a creature comes in with a certain number of vanishing counters, every turn a counter goes away, and when all the counters go away, it goes into the graveyard,” Verhey says. “Another designer asked, ‘What if we took the concept of the summon going away and turned it from a downside into something awesome?’ That’s all it took; everyone on the design team thought it was perfect, no debate or anything.”

Double-sided cards–which appear once in a while in Magic expansions, but not every set–also feature throughout the Final Fantasy set. Verhey says including them allowed the team to explore key elements of the FF experience. Five “Sidequest” cards represent some of the offshoot activities in a Final Fantasy adventure, while some heroes and villains needed double-sided cards to tell their full story.

“Final Fantasy really pioneered the ‘you haven’t seen my final form’ or ‘hero transformation’ idea in video games for me,” he says. “Incorporating that into double-faced cards was a great fit; we can show both hero transformations and multiple boss forms.”

Dragon of Mount GulgDragon of Mount Gulg
Dragon of Mount Gulg

Through The Ages

While the Final Fantasy expansion includes products many players expect–booster packs, pre-constructed decks, limited Secret Lair drops, and more–the 60-card “set within a set” called Final Fantasy Through The Ages took many by surprise. Through The Ages cards are reprinted card designs from throughout Magic’s history, and all of them portray concept art and scenes from throughout Final Fantasy’s history provided to the team by Square Enix itself.

“Square Enix said, ‘We have this. If you want to use it, you’re able to.’ And once they said that, we had to,” Verhey recalls. “That stuff is so iconic; all of the work done by the prolific Final Fantasy artists is incredible. [Product architect] Zakeel [Gordon] called a meeting one day and said, ‘We have to use it for something,’ and eventually we landed on the bonus sheet.”

The Through The Ages bonus sheet also confirms a question Verhey had received for a long time: Would Yoshitaka Amano and/or Tetsuya Nomura–two names synonymous with Final Fantasy for decades–be involved with the Final Fantasy set? “I’m happy to say that the answer is yes,” Verhey says. “I’m so glad we were able to do something, and they’ve got some cool surprises in the set.”

Each artist had one piece of artwork featured in the initial reveal, and both were part of the Through The Ages bonus sheet. Amano’s work was shown on Dragon of Mount Gulg, a reprint of Ancient Copper Dragon, while Nomura’s art came through on the Yuffie Kisaragi reprint of Yuriko, Tiger’s Shadow.

This isn’t the first time Magic has worked with Amano; for 2019’s War Of The Spark set, Amano provided artwork of fan-favorite Liliana Vess for a Japan-exclusive version of Liliana, Dreadhorde General. That card, according to Shepard, was used in the pitch to Square Enix for the full Final Fantasy set.

Nomura, meanwhile, is working with Wizards on Magic for the first time, and his feedback has been a major boon for the team. “Getting Nomura’s stamp of approval has meant a lot for us in this partnership,” Shepard said. “When we think about the future of the relationship, we really feel like we earned his respect.”

Jumbo CactuarJumbo Cactuar
Jumbo Cactuar

Beyond vs. within

Final Fantasy marks a new era for Magic: The Gathering, as it’s the first Universes Beyond set that will be legal in the game’s Standard competitive format. It also won’t be the last for 2025, as sets themed around Marvel’s Spider-Man and Avatar: The Last Airbender have already been confirmed for September and November, respectively.

With the rise of Universes Beyond has come a subset of fans who “wish Magic were still Magic,” where outside IP don’t have such a foothold in the game. The team has heard these complaints, and those desires are not lost on them.

“I hear it, and I respect those opinions, but I still think it’s right for us to continue growing this community for another 35 years, and to do that, we have to keep bringing people in,” Shepard says. “If someone’s like, ‘I love the Magic IP,’ we do too. It’s very important to me in all the work my team does in addition to Universes Beyond.”The in-universe worlds of Magic are about to be explored heavily outside of the card game, with a Netflix animated series, live-action projects for both TV and theaters coming from Legendary Pictures, and books from Dark Horse Publishing. Ultimately, as Shepard says, “We’re trying to give everyone everything that they want.”

“It’s okay if you don’t love Final Fantasy; making Magic for everyone also means not everyone is going to love every decision we make,” Shepard says. “But if we choose a partner that your kids also love, or your brother or sister or roommate knows about but doesn’t play Magic, and it encourages them to join you for a game, we’ve done our job. We’ve grown the gathering by one more.”

2025 isn’t just for Universes Beyond either; the first set Aetherdrift was set entirely in-universe, and there are two more–Tarkir: Dragonstorm is due in April, and the “Magic meets space opera” set Edge Of Eternities is scheduled for early August. Verhey says this all falls within normal Magic release parameters. “If you looked at our release calendar five or six years ago,” he says, “we were doing three or four worlds a year, so it tracks.”

Sidequest: Catch a Fish // Cooking CampsiteSidequest: Catch a Fish // Cooking Campsite
Sidequest: Catch a Fish // Cooking Campsite

Ahead On Our Way

If there’s one thing Gavin Verhey, Rebecca Shepard, and the rest of the team at Wizards want people to know about the Final Fantasy set, it’s that for them, this has been a labor of love. “It was four Final Fantasy superfans developing this thing, then an entire company of Final Fantasy superfans creating this thing, and we now get to show it to the world,” Verhey says.

Even though release is fast approaching, Shepard doesn’t think this is the end of Wizards of the Coast’s story with Square Enix. “I don’t think there’s ever an end to any partnership. Even if the product is done and we don’t reprint it anymore because the term of the contract expired, we still stay in contact,” she says. “So much like any other partnership, we can revisit it like we revisit our own worlds. I’m not confirming something is in the works here, but it’s likely a matter of ‘when,’ not ‘if.'”

As Verhey looks back on the work he’s done, he keeps coming back to how collaborative this set in particular had become. “I’ve played a lot of Final Fantasy myself, but I can’t say I’ve played them a hundred times and know them all by heart, right?” he says. “By talking to people who have a favorite Final Fantasy and running cards from that game by them, we end up with the coolest stuff imaginable. It’s a special set, and working on it has been an honor.”

Magic: The Gathering | Final Fantasy launches June 13 in local game stores and big box retailers. Prerelease events are scheduled to begin June 6 at local game stores and run right up to launch.



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Tony Hawk’s Pro Skater 3+4 Officially Announced, Releasing This July

Tony Hawk’s Pro Skater 3+4 Officially Announced, Releasing This July


Following some teasing and a fair few leaks, Microsoft and Activision have officially announced Tony Hawk’s Pro Skater 3+4, a remastering and combining of the 3rd and 4th games in the franchise.

The game will launch on  Xbox Series X|S, Xbox One, Battle.net, Windows PC, Steam, Nintendo Switch, PlayStation 5 and PlayStation 4 on July 11.

It’ll also come to Game Pass on day 1.

While the game combines the 3rd and 4th entries like Tony Hawk’s Pro Skater 1+2 did a few years back, it’ll also include “new parks, skaters, and music, as well as cross-platform multiplayer, new creation tools, a New Game+ mode, and more.”

There’a also going to be an “in-depth” tutorial from Tony Hawk himself, apparently.

But there is some potentially bad news: Vicarious Visions is not developing the game. You might recall that after releasing the excellent Tony Hawk’s pro Skater 1+2, Vicarious Visions was renamed and sent to work with Blizzard. Sadly, Microsoft has not reformed the team to work on this sequel. Instead, Iron Galaxy is leading development, a team known for their port and support work. They helped out on Tony Hawk’s pro Skater 1+2, so hopefully they’ll be able to do this follow-up justice.

If you opt to to pre-order the regular edition of the game ($50) then you’ll get access the Foundry level demo in June, providing 2 skaters and 2 parks to try out.

There’s also going to be a Digital Deluxe Edition ($70) which offers 3 days of early access along with a special Doom skin that lets you skate around as the Doom Slayer on a hoverboard. He even has his own special tricks. Or you can choose to be Revenant instead. This edition also comes with bonus “skate decks, Create-a-Skater items and bonus soundtracks.”

Finally, there’s a pricier ($130) Collector’s version of the game that comes with everything in the Premium version plus a full-size Birdhouse skateboard deck, and a physical version of the game itself.

Now, now with that out of the way, why don’t you go check out my ranking of all the Tony Hawk titles? Hint: the 3rd and 4th games both rank really high.



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Bad news, Verdansking queens, Call of Duty Black Ops 6 and Warzone season 3 promises to be a “big moment”, but it’s been pushed back

Bad news, Verdansking queens, Call of Duty Black Ops 6 and Warzone season 3 promises to be a “big moment”, but it’s been pushed back


If you were hoping to be delving into season 3 of Call of Duty Black Ops 6 and Warzone later this month, you’re out of luck. Activision has announced that it needs a bit more time to put together this update, but has also promised that when it does drop, it’ll be “a big moment”.

With classic map Verdansk on its way sometime soon – this season being a definite possibility in terms of its entry point – it’s a delay that’ll frustrate some folks. But, hey, at least the new release date announced isn’t quite April Fools’ Day.

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“Season 3 is a big moment for Call of Duty: Warzone and Black Ops 6, and we’re taking the time to deliver a great experience starting on April 3,” Activision wrote in a social media post confirming the new plans, “More to come following Call of Duty: Warzone’s 5th anniversary next week…”

So, April 3 is the date you’ve got to look forward to now, rather than the March 20 date that had been pencilled in the new season’s start point, because it’s when season 2 is slated to end. That means two more weeks of waiting are on tap for you, but that tease of more stuff to come following Warzone’s fifth birthday on March 10 could mean you’re at least not waiting for announcements regarding what the fresh season will bring.

Verdansk is the hot tip, given it was confirmed to be returning in spring 2025 by Activision last summer, so folks will definitely be keeping an eye out for teases of it, especially given that CharlieIntel has recently reported that content creators have been testing the map ahead of its return.

Are you keen to drop back into the OG Warzone map soon, and how do you feel about this Season 03 delay? Let us know below!





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Twitch Bans Hasan Piker After Hypothetical About Republicans Killing Senator Rick Scott

Twitch Bans Hasan Piker After Hypothetical About Republicans Killing Senator Rick Scott


Screenshot: Twitch / Hasan / Kotaku

Twitch has temporarily banned Hasan Piker for a fifth time on Monday shortly after the leftist streamer talked about how if Republicans really cared about Medicaid they would kill Florida Senator Rick Scott. “Big shout out to the right wing free speech lovers who took time out of their day screaming about dei & immigrants, to cry abt this!” he posted on X after his stream was taken down.

One of the Amazon-owned platforms’ top streamers, Piker is known for his unfiltered leftwing critiques and reactions to political news and world events. During a stream on Monday he was reacting to recent comments by House Speaker Mike Johnson about Republicans’ budget priorities when the comments that seemingly got him banned for the fifth time in the platform’s history were made.

The Louisiana Congressman told CNN that Republicans are looking to “carve out” waste, fraud, and abuse in welfare entitlements, including “$50 billion lost in Medicaid just in fraud alone.” Hasan interrupted the clip to argue that Medicaid fraud is predominantly perpetuated by providers rather than individual people before pointing out that current Florida Senator Rick Scott ran a healthcare company that was fined $1.7 billion back in 2003 for defrauding the federal government. Scott has dismissed that case “political persecution.”

“If you cared about Medicare fraud or Medicaid fraud you would kill Rick Scott,” Piker said on today’s stream. “You wouldn’t make Rick Scott, former Governor of Florida Rick Scott, you wouldn’t make him…the fucking head of the Senate Committee or something like the Republican fund raising initiatives.”

While Twitch has not confirmed the reason for Piker’s latest ban, the platform has guidelines banning users from making comments supporting hateful conduct or harm toward others. The company’s latest revision to this policy came in November 2024 as Twitch tried to moderate conversations about Israel and Palestine. Like many of the platform’s past attempts at clear and firm moderation, however, Twitch’s interpretation of its rules can seem vague and not always equally enforced.

“im sorry!” Piker wrote on X following the ban. “ill choose my words carefully next time & say “if mike johnson cares abt medicare fraud (since he wants to cut 800m from medicaid/medicare) he’d call for MAX PUNISHMENT for current fl gop senator/former gov rick scott- who has done the most medicare fraud in us history!”

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Cats and Seek: Dino Park Review  | TheXboxHub

Cats and Seek: Dino Park Review  | TheXboxHub


A Roaring Good Time or a Prehistoric Plod?

Cosy games have exploded over the years, as gamer tastes change, dropping the all-action, high octane shooters and racers for more relaxing affairs; games that they can wind down with across the course of an evening or two.  

Personal cosy tastes will dictate the game of choice there, but for me, I’ve found some serious love with the Hidden Cats series of games. In fact, they’ve been my go-to in times of need, bringing down stress levels, taking in care-free gaming. 

Cats and Seek Dino Park Review 1
Can you find the cats in the Dino Park?

A New Breed of Cosy

That Hidden Cats franchise has seen Silesia Games take us around the globe too, from London to Paris, to Berlin, Rome, New York and more. But it’s another Silesia series that has occasionally popped up as a viable alternative, playing on the same feline finding vibes, just with a slightly different take. 

That series is the Cats and Seek one. A series that has taken us to Osaka previously, and now provides a ticket to the Dino Park. 

Feline Fun in a Prehistoric Playground

Cats and Seek: Dino Park is about as cosy as you can get. But if you’re looking for it, it also brings in some timed speedrunning for good measure. To add a ticking time bomb to the basic fundamentals of such a game isn’t something we particularly wanted, not expected. Spoiler alert: It’ll come as no surprise then that we don’t care too much for that side of things. Thankfully, we have still found some huge enjoyment with hunting down some little kitty cats again; doing so in our own sweet time. Even if this one is over in a mere hour. 

There’s not too much content included in Cats and Seek Dino Park, leaving you with the chance to head into five Dino Park scenes, clicking on no less than 100 hidden cats in each. It’s very much standard cat hunting fare too, with each little meow and click colouring in a fluffball, every single one of them hidden away in the intricately detailed scene. 

Cats and Seek Dino Park Review 2Cats and Seek Dino Park Review 2
Switch up the colours if you want

Zooming and Listening

Navigation of each level is a cinch, with thumbstick and triggers aiding movement across each picturesque play field, zooming as far out as you like, or as close in as needed along the way. With the sound turned up to eleven, listening out for the cries from cleverly hidden cats is the name of the game. In fact, when you have just a few left over, that audio comes into its own. 

Prehistoric Playgrounds

The Dino Park theme is one that works well here with scenarios complete with a ton of theme park vibes. Of course, you’ll care little for any of it really, mostly intent on searching out the little kitties, zoning out on anything not cat based. But there’s no doubt, the five scenes created look the part. 

Each also has a few birds or bees to tick off as well, whilst a time-restricted hint system will allow you to navigate to the last few cats should the need arise. Across everything that the Dino Park has to offer though, we only called on it once, the other 499 cats found without too much trouble. It means that Cats and Seek: Dino Park never ever crosses the line from cosy to frustrating. 

Special Cats and Speedruns

What’s also a nice little addition, at least in the early stages, is that every single cat, when found, has a brief little bit of backstory to it. We can’t sit here and tell you that we didn’t get bored of these after the first few, but if you do need some more reasoning for your cat clicking, it’s there. Fifteen ‘special’ cats are also included in the game, each with their own section on the main menu; uncovering the likes of Catnip Crook, Sir Purrington III, Captain Whiskerbeard and more is fun. But again, it’s not something that adds too much to the game.

Similar goes for those timed speed runs if you want, and need them, as well as the chance to go switching up colour palettes; personally, that’s not something we can get our claws into.

Cats and Seek Dino Park Review 3Cats and Seek Dino Park Review 3
Cats have multiple lives…

A Purr-fectly Pleasant Hidden Object Game for Cat Lovers

We reached the end of Cats and Seek: Dino Park without any fuss, and enjoyed the brief time spent with it. Well put together, if you’re a fan of cosy gaming, hidden object hunting, or cats in general, it’ll be well worth your time taking a trip to the Dino Park. 

Dino Park is another good addition to the genre, even if the Cats and Seek series still plays second fiddle to the more accomplished Hidden Cats franchise.

Buy Cats and Seek: Dino Park on Xbox – https://www.xbox.com/en-gb/games/store/cats-and-seek-dino-park/9pgnz2rbn5bb



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How to Make Tzatziki in Disney Dreamlight Valley

How to Make Tzatziki in Disney Dreamlight Valley


Tzatziki is one of the 3-star Appetizer Meals added with the Storybook Vale expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. This guide will help you make a Tzatziki in Disney Dreamlight Valley.

Required Ingredients to Cook Tzatziki in Disney Dreamlight Valley

Players can make a Tzatziki appetizer meal with the following ingredients.

Goofy sells Plain Yogurt at his stall in the Everafter biome for 240 Star Coins. You will have to first repair the stall for 3,000 Star Coins and then get both upgrades of the stall. All two upgrades will cost you an additional 18,000 Star Coins.

You can purchase the Cucumber from Goofy at his stall in the Frosted Heights (Valley) biome. It will cost you 239 Star Coins. Moreover, you can also purchase Cucumber Seeds and grow cucumbers on your own. It will take 1 hour and 15 minutes for a cucumber to grow. Lastly, you can forage Garlic from the ground in the Everafter biome or the Forest of Valor (Valley) biome.

How to Make Tzatziki in Disney Dreamlight Valley

After gathering all the ingredients for the Tzatziki, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Tzatziki Appetizer Meal.

Use of Tzatziki

Players can choose to eat the Tzatziki to restore 1,094 Energy. Moreover, they can gift it to another villager to increase their Friendship Level or sell it to Goofy for 460 Star Coins.



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Kaizen: A Factory Story announced from former Zachtronics developers

Kaizen: A Factory Story announced from former Zachtronics developers


Coincidence, which includes a bunch of former Zachtronics developers, have announced the open-ended puzzle automation game Kaizen: A Factory Story.

Zachtronics are pretty legendary in the programming-puzzler space, although not a huge name, their games are much loved by their fans. It was a shame when they announced their closure back in 2022, but now they’re sort-of back under a new name and with a new game.

More about Kaizen: A Factory Story:

From the creators of Opus Magnum, SpaceChem, and Infinifactory comes Kaizen: A Factory Story — another masterfully engineered game.


Weld, rivet, cut, and drill the optimal design and share your solutions to build the simplest, fastest, and sleekest items in your factory. Export animated GIFs to show them off.


But wait! There’s more! In case you want to take a break from factory life, you can spend your days playing Pachi-Sol, an exciting new pachinko-themed solitaire game.

Article taken from GamingOnLinux.com.



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The First Descendant teases new companion arriving with March 13 update

The First Descendant teases new companion arriving with March 13 update


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

The First Descendant is about to become even more charming with the arrival of new canine companions in the game’s future update, which will be released on March 13. Following the popularity of Fellow, the beloved German Shepherd-inspired companion introduced in Season 2, developer Nexon is making good on its promise to add more four-legged buddies to the sci-fi looter shooter.

The upcoming addition, a rumored Retriever companion, has fans buzzing with anticipation as they prepare to team up with a new buddy in the game’s vast worlds. The new companion has finally been revealed by Nexon and he’s called Vespers Hunting Dog who is arriving with the update.

The First Descendant is adding new Vespers Hunting Retriever Dog in mid-season update

The official First Descendant X account posted the image of the upcoming companion called Vespers Hunting Dog who has been revealed as a male Golden Retriever dog. The image featured a portrait of the dog with his tongue out and the word “Heh” written next to the “good boy” to resemble a meme.

Vespers Hunting Dog in The First Descendant
A Golden Retriever fellow will be added with the mid-season update. Image by VideoGamer.

According to leaks, the dog is described as a loyal and fierce companion, is supposed to help players scavenge loot and provide tactical support during battle, especially in the Vespers region of the game, similar to Fellow’s popular auto-dismantle and item-pickup abilities. Nexon has teased that Vespers The Hunting Dog will include unique customization choices such as fur colors and accessories, allowing players to tailor their trusty buddy.

As The First Descendant progresses, these canine friends are proving to be more than simply cosmetics as they’re changing the way players approach objectives and manage resources. With the March 13 update quickly approaching, a bunch of stuff has already been revealed to be added in the Season 2 Episode 2 patch. Catch up on everything coming to the game right here in our detailed roadmap hub.



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