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These upcoming Fortnite Kicks are pure fire

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These upcoming Fortnite Kicks are pure fire


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Back in November 2024, Epic Games added Kicks to Fortnite. These are cosmetic items that allow players to put different shoes on their characters, allowing further customization. Initially, these cosmetics were quite controversial due to their price and design. However, the community has grown fond of them, and they are now very popular.

Each batch of Kicks brings both original and collaboration shoes. The latest Fortnite update added many new cosmetics to the game, and the upcoming shoes look just amazing! They are a perfect fit for skins, and we’ll reveal them all in this article.

New Fortnite Kicks are coming soon

Epic Games decrypted new Fortnite Kicks with the latest reset of the Item Shop. This happened on Friday night, just when Power Rangers came out. Due to this, the design of the new shoes has been leaked, and their release date is around the corner. Most of the time, Epic releases Kicks one or two days after decrypting them, so we expect new ones to come by the end of the week.

Here is a list of the upcoming Kicks, as well as their image:

Nike AVA Rover ‘Explore’

Air Jordan 1 Retro OG ‘Shattered Backboard’

Nike Air Force 3 Nigo ‘White’

Nike Air Force 1 World Tour ‘Las Vegas’

Heifer Steppers

Crocs Classic Marbled Clog ‘Tinted Glass’

Crocs Classic Rubber Ducky Clog

Croc Walkers

O.X.R. Combat Boots

New Fortnite Kicks
Upcoming Fortnite Kicks look amazing. Image by VideoGamer

Considering that Fortnite has collaborated with Crocs and Nike many times in the past, it’s no surprise that the upcoming batch has Kicks from these brands. However, the new original Kicks are absolutely amazing! Once they come out, players will be able to wear cows and crocodiles on their feet! In addition to this, O.X.R. Combat Boots will be perfect for characters from the new Battle Pass.

While waiting for the new Kicks, make sure to unlock the free Halo skin in Fortnite. You may also get a free back bling by making a purchase on the web shop.


Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.

Fortnite





Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Massively Multiplayer, Shooter


9
VideoGamer



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Cute Cats and Puzzles Galore – Hex Cats Claws Its Way to Xbox | TheXboxHub

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Cute Cats and Puzzles Galore – Hex Cats Claws Its Way to Xbox | TheXboxHub


Hex Cats
Hex Cats – out now on Xbox

If there’s any unbeatable trick for getting your game to be played by the masses, it’s to do what the early Internet did and flood it with cats!

The Hidden Cats franchise knows this most of all, captivating players with its feline spin on a hidden object game.

Now, Gray Boss Game Studio introduces Hex Cats, a tricky puzzler for you to sink your claws into.

Paw-Some Adventures!

Now available on Xbox, a good while after the game was released onto PC and Nintendo Switch, Hex Cats features 50 innovative levels of puzzling action. Here, you must twist and move dozens of little hexagons into position in order to connect yarn threads for your resident kitties.

It’s a traditional hex pipes puzzle, albeit with an utterly cute and cuddly theme.

Are you able to connect the different colours of yarn, and weave your way through to the finish line? Only time (and a great deal of patience!) will tell.

Hex Cats Key Features

50 handcrafted levels.

Original soundtrack.

5 different scenarios.

Cute cats.

Game experience designed for both think and relax.

A lot of puzzles to untangle (in the form of hex-twisting based puzzles)

A ton of mischievous kittens to keep you company

A lot of levels with an adorable artstyle

Play Today!

Purrfect for any puzzle game fanatic, Hex Cats can now be purchased on Xbox Series X|S, fully optimised. There’s also an Xbox One version, or a lovely little bundle that brings both editions together, adding in some PC play for good measure.

The base game will cost you £4.19, whilst that Bundle runs an £11.74 price.

Look out for our full review of Hex Cats on Xbox, coming soon, and if you want some more grid-based puzzle action, the recently released Candy Trail is worth checking out.

Hex Cats Description

Twist and move hex pieces to connect yarn threads for playful felines. A charming twist on classic hex pipes puzzle!



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Earthion And 3 Other Great Games We Can’t Wait To Get Back To

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Earthion And 3 Other Great Games We Can’t Wait To Get Back To


Summer is barreling to a close, and so is this week. Naturally, we here at Kotaku have yet another round of great games to suggest if you’re looking for some fun pixels to interact with on your time off.

That is, if you’re not playing the Battlefield 6 open beta, which is having some cheating issues already. Still, it’s a promising title which Kotaku’s Zack Zwiezen recently got some hands-on time with while drinking a ton of Red Bull. But that of course isn’t the only thing going down in the gaming world. This week we learned that Microsoft sure loves cancelling games, Nintendo once considered augmenting Pikachu’s appearance in a surprising way, and, yes, BioShock 4 is going to come out. Probably. Lol. Insert something about there always being a lighthouse.

Anyway, all that stuff is behind us and it’s time to get to some gaming. Here are our picks for the weekend!

and Roger

Screenshot: TearyHand Studio

Play it on: Switch, Windows PCs (Steam Deck: “Verified”)Current goal: Finish it in one sitting

I wrote about and Roger, a mysterious new narrative game, earlier this week, pitching it to folks as a short and cheap experience you could finish in less than an hour and for the price of a Starbucks coffee order. Now that we have reached another Kotaku Weekend Guide in which I must recommend a game to the masses, I’m taking another opportunity to tell you to drop $5 and spend an hour on the game without looking up any more information about it. This is the kind of game that works best if you go in blind, and even if you don’t walk away loving it, I’d hope you’d at least appreciate what it was trying to do. So open up Steam or the eShop and try it out. It won’t take you any time at all to see it through to the end. — Kenneth Shepard

Earthion

A shop does battle with a large flying mech above the earth.
Screenshot: Ancient Corporation

Play it on: Windows PCs (with Switch, Xbox, PlayStation, and Genesis versions coming soon)Current goal: Find out if we’ve got a new shmup classic on our hands

My two favorite shmups ever, Thunder Force 3 and Gaiares, were both Genesis games, and Yuzo Koshiro’s musical contributions to games like The Revenge of Shinobi and Streets of Rage 2 rank among my all-time favorite video game compositions. So imagine my excitement when I learned that developer Ancient, founded by Koshiro, had released a brand-new shmup called Earthion, designed for Genesis hardware. In fact, it’ll be released as an actual Genesis cartridge next year, but for now it’s only out on Steam, with modern console versions coming next month. This weekend, I’m gonna fire it up and see if it can live up to the legacy of those beloved ‘90s Genesis shmups of mine.

If the trailers I’ve seen are any indication, it certainly might. I loved Thunder Force 3 and Gaiares for their gameplay, sure, but just as much, I loved them for their incredible sense of drama and excitement. Environments exploding with detail, incendiary tunes on the soundtrack, every element of the game working in concert to pull you into a pulse-pounding struggle against overwhelming odds, set against the backdrop of the stars. It’s clear that Earthion has a sense of drama, and with Koshiro in the composer’s chair, there’s every chance that the soundtrack will be exceptional. Here’s hoping my pair of beloved, all-time great Genesis shmups is about to become a trio. – Carolyn Petit

Earthbound

A child walks down a path.
© Screenshot: Ape Inc. / HAL Laboratory

Play it on: SwitchCurrent goal: Rescue Paula

I picked Earthbound back up again recently for the first time in a long time. I thought it would be something cool to show my son who has never really played an RPG before, mostly because he can’t fully read yet. We’ve been playing it past his bed time on weeknights to channel those ‘90s summer break vibes. I read everything and try to explain what’s going on and not move through the game too quickly, remembering that while I know it like it’s the neighborhood I grew up in, he’s seeing it all for the first time.

So far I think he’s mostly just watching along to appease me until he falls asleep. But I’ve been happy to discover how well the game still holds up. For all the turn-based battles and random NPC conversations, the pace never starts to drag. Having the RNG reward you with an outsized stat growth bonus during a level-up feels as good as ever. The art isn’t quite as detailed and vibrant as I remember it, but along with the music and sound effects it’s all still an incredibly evocative interpretation of American suburbia through the lens of a classic Dragon Quest-style PRG.

I’m currently making my way through the Peaceful Rest Valley with a backpack full of eggs so I can sell them all when they grow into chickens. It’s lowkey one of the more terrifying quasi-dungeon areas in the game because of its scope and the caliber of enemies relative to your power at that point in the game. Earthbound has a wonderful way of making you feel all grown up and then kicking you in the teeth and stealing all your money. In Peaceful Rest Valley that means getting a cold from a UFO and being torn to shreds by a bear. I’ll see you on the other side. – Ethan Gach

Splinter Cell (Enhanced Mod)

Sam Fisher looks around the corner at an enemy while wearing night vision.
© Screenshot: Ubisoft / Joshhhuaaa / Claire Jackson / Kotaku

Play it on: Windows PCs (Steam Deck: “Playable”)Current goal: Stay stealthy

Between Hitman, Metal Gear Solid, and now Splinter Cell, I am fully enjoying my little summer of stealth as I attempt to hide from the heat in my non-air-conditioned Brooklyn apartment. At least I have a ceiling fan. Oh, shit. I’m sorry.

Well, I also happen to have Splinter Cell installed on my Steam Deck with a fantastic mod that not only makes the game more playable on modern hardware, but also improves some of the original release’s core components so well that I’m content with considering this a fan-made definitive edition.

Read More: This Incredible Splinter Cell Mod Offers The Definitive Experience Of A Stealth Classic

I certainly never went to Splinter Cell for its blatantly propagandistic neocon story (thanks to its connection with this jackass). Rather, its core stealth experience was where I went to have my sneaking skills put to the ultimate test–and in my view, even MGS4 and V struggled to compete with what Chaos Theory offered in 2005.

So this weekend I will continue to bask in the shadows as I embrace my favorite genre of video game. I love an exciting shooter. I love the narrative and mechanical depths of a good RPG. But getting from point A to B without being seen is my bread and butter, and I want to be able to better articulate just what makes the experience so alluring. As I chew my way through a game I can’t quite talk about just yet, I also want to get back to stealth game basics with some OG Splinter Cell, and I highly recommend you do the same if this kind of challenge is your cup of tea. – Claire Jackson

And that wraps our picks for the weekend! Happy gaming.



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Steam’s Performance Monitor now supports showing CPU temperature

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Steam’s Performance Monitor now supports showing CPU temperature


Valve released a small update to the Steam Beta Client to continue working on the newer Performance Monitor.

A feature that has been a wonderful addition to Steam, meaning less third-party software is needed just to get some system performance info. I’m a big fan, although for now I still use MangoHud since it has more configurable options. The latest update to the Steam Performance Monitor has added support for displaying the CPU temperature on Linux and Windows.

On Windows it needs a kernel driver, whereas on Linux it appears to just work out of the box. For Windows Valve said “The driver is only installed and running when Performance Monitor is visible at full CPU detail levels” unless you disable it in the settings.

So now the full display looks like this (top left in the below picture):


Game pictured – PEAK

Two other changes in the Beta are:



Fixed mouse input being offset on macOS when running certain games on high dpi displays.
Fixed game overview window failing to load if there is an issue loading data for popular or favorite guides.

Source: Valve

Article taken from GamingOnLinux.com.



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Humble’s Uncharted Realms Bundle has 9 fun picks to grab for the weekend

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Humble’s Uncharted Realms Bundle has 9 fun picks to grab for the weekend


The newly launched Humble Uncharted Realms Bundle has 9 games and a good few of them are really good, some cheap treats for the weekend.

Here’s your usual GamingOnLinux run over what’s included and the compatibility to expect across Linux desktop, SteamOS and Steam Deck. Using Valve’s Deck Verified ratings and ProtonDB.

All the games included are below:

Fort Solis
70% Positive on Steam
Steam Deck Verified / ProtonDB Gold

The Eternal Cylinder
85% Positive on Steam
Steam Deck Unsupported / ProtonDB Platinum

Journey to the Savage Planet
88% Positive on Steam
Steam Deck Verified / ProtonDB Gold

Moon Mystery
68% Positive on Steam
Steam Deck Playable / ProtonDB Gold

The Forgotten City
96% Positive on Steam
Steam Deck Verified / ProtonDB Platinum

Under the Waves
77% Positive on Steam
Steam Deck Unsupported / ProtonDB Platinum

A Short Hike
99% Positive on Steam
Steam Deck Verified / Native Linux

Alba: A Wildlife Adventure
97% Positive on Steam
Steam Deck Verified / ProtonDB Platinum

FAR: Changing Tides
93% Positive on Steam
Steam Deck Verified / ProtonDB Gold

Pick it up from Humble Bundle for £8.86.

Article taken from GamingOnLinux.com.



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Kubanoid – Another great game entered into the YRGB competition for the ZX Spectrum!

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Kubanoid – Another great game entered into the YRGB competition for the ZX Spectrum!


If you enjoyed games such as Columns or Tetris, then come and check out the very latest Columns/Tetris YRGB competition entry of ‘Kubanoid’ by Stardust for the ZX Spectrum. A new game that the developer describes as, “a very simple game in which you must connect colored cubes in a row to make them disappear”. To coincide with this news, provided below is both the latest gameplay footage, and details from the website. 

And here’s those important details from the website. “It’s very simple: connect colored cubes in a row to make them disappear. A row must consist of at least three cubes and can be diagonal, and consecutive combos double your points. Every 100 cleared combinations, the level increases, shapes move faster, tension rises, and the fun grows! And if you make it to the leaderboard, you’ll be able to watch a replay of your game”.

Links :1) Source



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inZOI’s first DLC brings a new city with summer vacation vibes, and will be completely free to all players when it launches in less than two weeks

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inZOI’s first DLC brings a new city with summer vacation vibes, and will be completely free to all players when it launches in less than two weeks


Life sim inZOI is gearing up for the launch of the game’s first DLC, which developer Krafton made a lot less mysterious today. The add-on is called Island Getaway, and it’s going to be available to all owners for free.

The release of the Island Getaway also coincides with the game’s long-awaited launch on Mac devices.

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Island Getaway launches Agust 20, which is just one day after the DLC’s big reveal at gamescom Opening Night Live, on August 19. We’d actually suspected the DLC would shadow-drop following the show, but we certainly didn’t expect Krafton to spoil part of the surprise today.

Island Getaway is a free add-on that adds a new map, Cahaya, to the game. Cahaya is made up of two islands with Southeast Asian inspirations. The new map comes with new activities, of course, like swimming and snorkelling.

The map’s new setting will also support new lifestyle activities such farming. Dressing up your character is a big part of the DLC, too, with new tropical-themed outfits, deocarations and hairstyles available for players to acquire.

It’s summer (in inZOI)! | Image credit: inZOI Studio, Krafton.

Island Getaway arrives alongside an update that touches several parts of the main game, so it sounds like a good time to jump back in regardless. For one, farming, fishing, mining, and gem crafting will now be possible across all maps. You’ll also now have access to vehicles such as electric scooters and motorcycles to help you get around.

The patch is making some key changes to character interactions, too. Krafton has upgraded the system with new mechanics, such as random gatherings and thought bubbles. There’s also what the developer calls “cooperative actions”, which are designed to create emergent moments between Zois.

Krafton said you can expect some quality of life updates across the game, too. You’ll notice some UI improvements, 90 new music tracks – and the big one: early gamepad support! The feature is in the testing phase still, but it’s something.

Finally, August 20 will also see inZOI’s release on Mac, which will be available on Steam and the App Store.



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Senua’s Saga: Hellblade 2 Enhanced Edition PS5 Review

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Senua’s Saga: Hellblade 2 Enhanced Edition PS5 Review


Over a year ago, Senua’s Saga: Hellblade 2 released to generally positive reviews from both critics and fans alike. Sitting at an 81 on Metacritic and very positive on Steam, most of those who took the time to play it came away feeling pretty satisfied with the product.

However, similar to the voices that haunt Senua’s thoughts, there’s a resounding negative that haunts this sequel — it feels more like an Unreal Engine 5 tech demo rather than a video game. While players praised the game for its beautiful graphics and immersive story, many had issues with it due to its lack of gameplay elements and essentially feeling like a “6-hour movie.”

It’s hard to disagree with that statement, as there are minimal puzzles, no exploration, and a large focus on scripted combat encounters that put player agency on the back burner. Still, I can’t help but feel in awe at what Ninja Theory accomplished with this title. It’s a technical marvel, and that remains true a year later.

Now that Senua’s Saga: Hellblade 2 is out on the PlayStation 5, more players will get to experience Senua’s journey. Ninja Theory didn’t just port the game to Sony’s console, but actually enhanced it to include new and improved features.

Senua’s Saga: Hellblade 2 Looks Incredible on the PlayStation 5

Senua’s Saga: Hellblade 2 is, without a doubt, the best-looking game on the PlayStation 5. That’s a tough thing to say, considering we recently got the stunning Death Stranding 2: On the Beach, and games like Horizon: Forbidden West exist, but it’s true regarding photo realism.

I would go even further to say that Hellblade 2 may be the most graphically impressive game ever made. I’m saying all this after playing Senua’s Saga: Hellblade 2 on just the standard PlayStation 5. Those who have a PlayStation 5 Pro can expect even better graphics, as the game has been confirmed to be PlayStation 5 Pro Enhanced.

For the record, I played the game in quality mode, instead of the newly added performance mode. While I did switch it up occasionally, just to see how performance mode would look on screen, I always found myself going back to quality mode simply because it looked better, ran perfectly fine, and had no bugs or stuttering.

Hellblade 2 Immersive Graphics PS5

There’s no real reason to play Senua’s Saga: Hellblade 2 in performance mode, unless you’re a player who needs a game to run at 60 FPS. However, I really couldn’t tell that the game was running 30 FPS in quality mode, so the recommendation is to try this mode first before switching, since you want to experience this game with the best graphics possible.

As I said earlier, Hellblade 2 left me in awe at what Ninja Theory accomplished. The lighting, shadows, sunsets, fire, blood, and simply everything else look so incredible and realistic on the PlayStation 5 that I constantly found myself taking a step back to take in its beauty.

Let me give you a major tip: wear headphones to help with surround sound, turn off all the lights, and play this game on the biggest TV you have. I promise you it will be one of the most immersive experiences you’ll have with a video game in a long time.

Senua’s Saga: Hellblade 2’s Problems Are Still Clear a Year Later

Hellblade 2 Senua's Saga Combat

For those who aren’t familiar with Senua’s Saga: Hellblade 2, or didn’t have an Xbox or PC to play it last year, this section is for you, as it will detail the issues that plague this sequel. Whether these issues are enough to push you away from this game boils down to preference.

The best way to describe Senua’s Saga: Hellblade 2 is a 6-hour walking simulator with an interesting story, beautiful graphics, and incredible set pieces. There are almost no gameplay elements, making this sequel feel more like a really expensive arthouse film.

The lack of gameplay elements is pretty astonishing, as the game has barely any puzzles and includes scripted combat encounters that only require pressing a few different buttons. These fights look incredible, but are so simplistic that all you need to do is press dodge, attack, and dodge again.

Hellblade 2 Review Senua Walking Toward Tornado

If you’re looking for a game that will ask the player to be very involved in its gameplay, then Hellblade 2 is not the right choice for you. However, if you can look past its walking simulator nature, and you’re someone who appreciates the art of video games, then you’ll absolutely love this game. It’s a representation of how powerful this medium can be, and there’s really not anything like it on the market right now.

Through its immersive set pieces, explosive cutscenes that blend into its gameplay, and the moving story underneath it all, Hellblade 2 is a wild ride. It seems that Senua’s Saga: Hellblade 2 was designed to amaze and shock its player base through its cinematic presentation, rather than through traditional gameplay mechanics. In that regard, it succeeds even a year later.

Hellblade 2 Senua's Saga Characters

Senua’s Saga: Hellblade 2’s release on PlayStation 5 brings a handful of new additions to the game. You get an enhanced photo mode, a brand new 60 FPS performance mode, developer commentary, and the popular Dark Rot from the original game.

It really makes you appreciate the amount of passion and care these developers put into their work.

The most notable of these editions are the developer commentary and Dark Rot mode. The former allows players to play through the entire story as the developers speak about the creation process of Hellblade 2, while the latter is essentially a more lenient version of Permadeath modes from other games. If you die a certain number of times, your save file is wiped.

After beating Senua’s Saga: Hellblade 2, which is a requirement to unlock developer commentary and Dark Rot mode, I immediately started a new game to listen to the creators behind this project. This was my favorite part of my time with the game.

Getting the opportunity to hear how each moment was made gives great insight into the world of game development. Many games have made their own version of developer commentary, but Ninja Theory goes a bit further in detail than most.

Hellblade 2 Review Senua's Saga

Developer commentary mode almost feels like you’re on the creation journey with them as they describe the struggles, mistakes, successes, and their thought process to create such a unique experience. You’ll learn about how the devs made sounds for its impressive audio, what is going through Senua’s head in key moments, and even about specific story beats. It all kept me interested for an entire second playthrough.

The developer commentary really makes you appreciate the amount of passion and care these developers put into their work. Not just Ninja Theory, but the entire industry as a whole.

Not Including Cut Content Is a Missed OpportunitySenua's Saga Hellblade 2 Cinematics Are Incredible

I thoroughly enjoyed my time with Senua’s Saga: Hellblade 2 Enhanced Edition on the PlayStation 5, but part of me wished there was more included. This is considered the “definitive edition” of the game, but it’s hard to shake the feeling that something is missing.

Due to the game’s very limited gameplay and more of a focus on cinematics, it would have been nice for this edition to include cut content. I was hoping for new combat encounters or puzzles, maybe from levels that didn’t make it into the final product.

Since the game is incredibly short, with playthrough times averaging around 6 hours, including deleted levels would have made this version feel more special. These levels wouldn’t even have to be finished and polished, either, and I still would have loved to play through them.

Senua's Saga Hellblade 2 Giant Reaching Out for Senua

Take The Last of Us Part 2, for example, where Naughty Dog released a handful of deleted levels in the remastered version of the game. Players love this sort of stuff, as it makes them feel closer to their games and the developers behind them. It raises the players’ appreciation, similar to developer commentary mode.

Still, the new features added on top of the immersive base game are enough to justify the $49.99 price tag, especially for players who have never played the game before. Better yet, the new features are being added as a free update for Xbox and PC fans, allowing returning players on those platforms to have access as well.

Senua’s Saga: Hellblade 2 is the best-looking game on the PlayStation 5 right now. The beauty of its graphics is jaw-dropping and helps enhance the emotional impact of its set pieces and carefully choreographed levels throughout its 6-hour story. The new features, such as developer commentary, 60 FPS, improved photo mode, and Dark Rot Mode, are great additions that improve the already fantastic base game and are enough to justify the investment. However, this sequel isn’t a game for everyone, and those who have never played it should go into it with their expectations in check. It’s a walking simulator focused on delighting its players through fidelity and cinematics, rather than having fun through its gameplay.



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Gina Carano’s Lucasfilm settlement leaves the door open for a Mandalorian return

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Gina Carano’s Lucasfilm settlement leaves the door open for a Mandalorian return



Former MMA fighter and actor Gina Carano, Lucasfilm, and the Walt Disney Company have “have reached an agreement” settling the lawsuit that followed after Carano was removed from her role in the Disney Plus Star Wars series The Mandalorian, a Lucasfilm spokesperson tells Polygon. No details were forthcoming about the agreement, particularly in terms of whether Carano might return to the show, or whether her character, mercenary warrior Cara Dune, might reappear in future Star Wars spin-offs. But the statement Lucasfilm provided to Variety seems carefully worded to suggest they might work together at some future point, but have no current plans on the docket.

That seems significant, because Carano’s lawsuit, funded by Elon Musk, specifically demanded either her reinstatement on The Mandalorian or a significant financial payoff.

Disney fired Carano from the show in 2021 after a series of controversial social-media posts on X (formerly Twitter) and Instagram, including posting anti-masking memes in 2020, when COVID-19 protocols were in the news; alleging that Donald Trump lost the 2020 election due to voter fraud; and mocking pronouns in X user bios by adding “boop/bop/beep” to her username. During this period, she periodically complained that fans were bullying her over her beliefs, and her tone on X became alternately belligerent and defensive.

The eventual break with Disney came in response to an Instagram post that equated openly being a Republican online in 2021 with being a Jewish citizen during the Holocaust. She compared the online backlash against her to Jews being “beaten in the streets, not by Nazi soldiers but by their neighbours… even by children.” In response, Disney removed her from the show and issued a statement declaring her social media posts “abhorrent and unacceptable.”

Carano responded with the lawsuit, alleging that other Mandalorian stars, including series star Pedro Pascal, were allowed to post pro-LBGTQ statements and other political speech without similar consequences, and demanding compensation or reinstatement on the show.

Regarding the settlement, a Lucasfilm spokesperson tells Polygon, “The Walt Disney Company and Lucasfilm are pleased to announce that we have reached an agreement with Gina Carano to resolve the issues in her pending lawsuit against the companies. Ms. Carano was always well respected by her directors, co-stars, and staff, and she worked hard to perfect her craft while treating her colleagues with kindness and respect. With this lawsuit concluded, we look forward to identifying opportunities to work together with Ms. Carano in the near future.”

Carano responded by posting on X, “… and the truth shall set you free.” For the moment, no more information has been forthcoming, but given Carano’s periodic updates on social media about the progress of her lawsuit, we can likely expect more from her in the months to come, whether or not we ever see more from Cara Dune.



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Wildwood Down Review – Let’s Get Down To Business

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Wildwood Down Review – Let’s Get Down To Business


No matter how far the video game media evolves, no matter how shiny the graphics or complicated the gameplay become, the point-and-click adventure game will never die. That immortality comes with a price, though, and that’s an inability to change. From its glory days in the 90s and early 2000s to now, the genre hasn’t evolved all that much. Can Wildwood Down change it that? A tiny game borne of love and carried on the shoulders by a unique protagonist who with a giant heart.

Review code provided by the publisher.

Before we get into this, I do want to address the slight difficulty in reviewing a game like Wildwood Down. As someone with a disability, I’ve always been more than happy to take the piss out of it, and let others do the same, but quite often in the modern world that’s a surefire way to get into some deep shit. I don’t want to say people can be touchy, but…

That can make criticising people and things that also happen to have disabilities or are related to disabilities a touchy subject. In this instance, not only is this a game where the lead character (Daniel) has Down syndrome, but the very same lead character is heavily based on a real person (also Daniel) with Down syndrome. That makes criticising anything about Wildwood Down feel like wandering through a minefield while chugging straight vodka. Allow me to be clear: I’m not providing any free passes. I’m treating this game – and by extension, the leading man himself – like how I like to treat my own illness; poorly, and with the occasional curse-laden rant.

If that wasn’t enough, this is also a tiny indie game made by a tiny passionate team, and it’s always inherently harder to nitpick stuff like that. Everything about this game is absurdly wholesome, but that needs to be put aside. It doesn’t matter.

With that said, I am glad to say that I don’t actually have to lay into Wildwood Down too heavily, because this is a competently made point and click adventure game, and Daniel’s a charming lead who is clearly giving it all with his voice acting. Naturally, that means you have a type of line delivery with a wholly unique cadence and style to what you’re probably used to hearing, but that’s part of the fun. He’s joined by a strong cast, too, that helps bring the zany characters to life.

Daniel, his sister Becca, Becca’s boyfriend and their friend Dakota are heading for the equivalent of Spring Break. Things quickly take a turn when Becca disappears and Daniel finds Dakota buried on the beach, seemingly killed by the mysterious Bay Butcher. The scene is set for Daniel to rescue his sister, which is going to involve seagulls with diarrhoea, a mirror maze and a few more corpses turning up. And on top of that, there’s a mystery to solve and not a Scooby-Gang in sight to help. Who is the Butcher? What’s up with the mysterious person working with him? All of those questions will be answered through the simple yet entertaining yarn that Wildwood Down spins, telling jokes while it weaves.

The writing falls in the perfectly serviceable category. The jokes can be hit or miss (although I did appreciate Daniel’s constant denial that he had done anything, despite the evidence) but the actual mystery is an enjoyable ride. My biggest complaint is Daniel himself. No, not because he isn’t a great character and a lovable goofball. No, it’s because I wish the story had used his Down syndrome more, found a way to use Daniel’s unique way of thinking and existing to make it so only he could solve the mystery and save the day. As it is, you could take Daniel out and replace him with a bog-standard person and little would change.

The tricky thing about the point and click genre is that it has found itself stuck in a time warp. The genre is almost entirely static at this point, only making small changes and tweaks over the years like being able to highlight points of interest or inbuilt hint systems, both things Wildwood Down has. But this raises an important question: should point and click games be too heavily criticised for failing to innovate, when it looks like the whole genre doesn’t have anywhere to go?

Where I’m going with this rambling is that Wildwood Down is a wholly competent point and click game, but also one that doesn’t do much to stand out in terms of how it plays. As soon as you grab the mouse, you’ll know exactly what to do: go around talking to random people, picking up objects along the way and combining them with other items in a bid to progress the story.

As someone who grew up playing Monkey Island, Discworld and Simon the Sorcerer, I’m far too familiar with the insane leaps of logic that have been a staple of the genre. It’s a staple I’m kind of glad the genre ripped out, though. These days, there’s more emphasis on establishing in-game logic that still usually involves crazy scenarios, but with a followable breadcrumb trail that makes finding solutions satisfying. For the most part, Wildwood Down does okay at giving you puzzles that don’t feel overly obtuse to solve, but there are definitely going to be a few conundrums that make you want to punch a wall. There’s a sense that the game is relying on the hint system during these moments. If you decide to tough it out, you’ll need to fall back on the traditional method of clicking on everything like a demented chimpanzee.

It does have a couple of standout puzzles. In particular, I’m thinking of the wrestling sequence where Daniel has to do battle with a cavalcade of wrestlers by paying attention to their movement patterns. It’s a really fun concept.

In Conclusion…






Rating: 3.5 out of 5.

A goofy good time starring a memorable and lovable lead character. It doesn’t manage to click its way to the very tippity-top of the adventure game mountain, but there is absolutely no denying the love and passion that has been poured into it. It isn’t going to blow your mind, but you’re gonna have a good time anyway.



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