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Settlers II Gold Edition – HOT NEWS as The Settlers II is coming to the Amiga (AGA)

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Settlers II Gold Edition – HOT NEWS as The Settlers II is coming to the Amiga (AGA)


Well this is incredible news, as one of my all time favourite games ‘The Settlers II’ is coming to the Commodore Amiga AGA as of October 18th 2025. According to the press release : After almost 30 years, The Settlers II will finally be available on the Amiga starting October 18, 2025! Officially licensed by Ubisoft Entertainment, the Gold Edition of this legendary city-building strategy game has been faithfully and insightfully ported by Look Behind You, proving that true classics are timeless.

Furthermore they go on to say. “In 1993, The Settlers made a major impact on Amiga gaming and created a whole new genre: the city-building strategy game. When the even more ambitious sequel, The Settlers II, was released in 1996, it was a huge success and remains a fan favorite to this day. Unfortunately, the king of home computers missed out on it. Almost 30 years later, this gaming history is finally being corrected! With an official license from Ubisoft Entertainment, The Settlers II Gold Edition will be available natively for the Amiga on October 18, 2025. Not as a quick port, but as a lovingly optimized version that shows what the Amiga is really capable of”.

Extensive game content

thousands of lovingly animated settlersover 30 different professions, including 6 types of soldiers4 different races with different character types: Romans, Asians, Nubians, and Vikingsvarious landscapes such as lava, ice fields, swamps, forests, and much more, including the stunning winter scenery from The Settlers II Mission CD10 Roman campaigns and 9 world campaigns130 free bonus mapsintegrated in-game help and optimized game interface4 languages: fully in English and German, with French and Polish available in-game

Three editions for everyone who loves the Amiga

Box Edition (available from October 18, 2025): This physical edition will feature a classic box format with a slip lid for € 49.90 and will include a DVD plus download option, the colored world atlas, manuals in German and English, as well as four exclusive and collectible retro-design postcards.Collector’s Edition (available from December 1, 2025): The game’s deluxe version will be available for € 99.90 as a wooden box in the original Settlers II design; it will be limited to 100 copies and will also include an exclusive metal magnet (8×5 cm) with the iconic castle motif from the first Settlers game—a real gem for every Amiga enthusiast and box collector.Digital Edition (available from October 18, 2025): For immediate gaming fun, a download-only version will also be available for € 29.90.

System requirements for The Settlers II Gold Edition (Amiga version)

Minimum system requirements 68k version:

Amiga with AGA chipset68040 with 40 MHz32 MB Fast RAMAmigaOS 3.1AHI 4.18600 MB free hard disk space

Recommended system requirements 68k (LoRes):

Amiga with AGA chipset or graphics card68060 with 50 MHz or higher64 MB Fast RAMAmigaOS 3.2AHI 4.18600 MB free hard disk space

Recommended system requirements 68k (HiRes):

Amiga with graphics card68060 with 100 MHz or higher (for resolutions higher than 640×480, a PiStorm is recommended)64 MB Fast RAMAmigaOS 3.2AHI 4.18600 MB free hard disk space

PowerPC version

Minimum system requirements PPC version:

PPC Amiga with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP603e/175 MHz32 MB RAMAmigaOS 3.1 with WarpUP or AmigaOS 4.1AHI500 MB free hard disk space

Recommended system requirements PPC version:

PPC Amiga with AmigaOS 4.1 or AmigaOS 3.2 with WarpUPG3 800 MHz or higherfor resolutions higher than 640×480, a graphics card (PCI, AGP, or PCIe) is recommended64 MB RAMAmigaOS 3.2 with WarpUP or AmigaOS 4.1AHI500 MB free hard disk space



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Nintendo Switch Online’s Next GameCube Game Will Be One Of The System’s Most Unique Must-Plays

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Nintendo Switch Online’s Next GameCube Game Will Be One Of The System’s Most Unique Must-Plays


The Nintendo Switch Online GameCube collection will be growing soon with one of the console’s most unique games.

On August 21, Switch 2 owners with a Nintendo Switch Online Expansion Pack subscription will be able to play Chibi-Robo!, originally released in Japan in 2005 and worldwide in 2006, and the first game in its series.

This will be the second post-launch addition to the service’s GameCube library, the first being Super Mario Strikers last month, and it will join F-Zero GX, Soulcalibur II, and The Legend of Zelda: The Wind Waker.

Chibi-Robo! was one of the games teased for the service when it was first announced during the Nintendo Switch 2 Direct back in April.

Complete Chores, Earn Rewards

Chibi-Robo! is a platformer that puts players in control of the diminutive titular robot, and tasks them with helping the Sanderson family and their collection of living toys with household chores, while keeping an eye on how much battery power and time in the day he has left.

Completing tasks around the house and exploring will earn him Moolah, the game’s currency, which can be spent on upgrades and other useful items, and Happy Points, which will help him climb the Chibi-Rankings and (hopefully) eventually become the Super Chibi-Robo.

The game became something of a cult classic and is considered one of the best games on the GameCube.

It even got a re-release on the Wii as part of the New Play Control! line in 2009, albeit only in Japan, and over the decades, the original version has become one of the more valuable games on the console.

Locking these GameCube games behind a subscription service (let alone a more expensive tier than the base subscription) is unfortunate, but in the case of Chibi-Robo!, this is a lot simpler than trying to track down a physical copy for a reasonable price.

Hopefully its prompt release after Super Mario Strikers is a sign that Nintendo will continue to add games to the service and grow its library quickly, although at this point we still don’t know when we can expect to see the five remaining titles that have already been announced.



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Rogue-lite slot machine nightmare CloverPit launches September 3

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Rogue-lite slot machine nightmare CloverPit launches September 3


The demonic lovechild of Balatro and Buckshot Roulette, apparently. CloverPit looks like it will suck away all your time.

It’s been something of a viral hit too with the demo helping it along, as it’s gathered nearly half a million Steam wishlists which puts it in the top 100 upcoming games. Today, they revealed it will be launching September 3rd. Going by the demo, it should be a flawless experience on Linux systems thanks to Proton.

While the game is inspired by actual slot-machine gambling, the developer was keen to note it’s “not a slot machine simulator” as it’s “designed to be broken and ultimately overcome”. They said they “don’t really like gambling” which is what the game is about as you manipulate it for extra coins, while you bend and break the rules.

Check out the new trailer:

Highlights:



A gripping rogue-lite where every round could be your last!
Meta-progression, seeded runs, unlockable run modifiers and power-ups!
A hellish escape room atmosphere!
150+ items and synergies to boost your luck!
A sinister tale of addiction and escape!

CloverPit | Release Date: 3rd September 2025

Official links:

Article taken from GamingOnLinux.com.



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How to Cook Coq en Barbouille in Disney Dreamlight Valley

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How to Cook Coq en Barbouille in Disney Dreamlight Valley


Coq en Barbouille Burger is one of the 4-star Entrée Meals added with the A Rift in Time expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. In this guide, we will tell you how to cook Coq en Barbouille Burger in Disney Dreamlight Valley.

Required Ingredients to Cook Coq en Barbouille Burger in Disney Dreamlight Valley

Players can make a Coq en Barbouille Burger Entree meal with the following ingredients.

1x Poultry

1x Onion

1x Any Vegetable

1x Grapes

Poultry is a protein ingredient that you can purchase from Gaston’s Stall for 500 Star Coins. You will have to pursue Gaston’s Friendship Quests to unlock the stall. You can purchase the Onion from Goofy’s Stall in the Forest of Valor (Valley) biome for 255 Star Coins. Moreover, you can also grow it on your own using Onion Seeds. It will take 1 hour and 15 minutes for the Onion Seeds to grow. For the next ingredient, you can use any vegetable. Some of the easiest vegetables to acquire are Carrots, Lettuce, and Tomatoes.

Lastly, you can get Grapes by growing them on your own using the Grape Seeds. Goofy sells the Grape Seeds at his stall in Ancient’s Landing for 5 Star Coins each. It takes 20 minutes for the seed to grow mature. Harvesting the grapes will grant you 3 Grapes.

How to Cook Coq en Barbouille Burger in Disney Dreamlight Valley

After gathering all the ingredients for the Coq en Barbouille Burger, go to any Cooking Station to start making them. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Coq en Barbouille Burger Entree Meal. It will cost 1 Coal Ore to finish cooking the Coq en Barbouille Burger. Upon making a Coq en Barbouille Burger for the first time, you will learn the recipe. You will be able to autofill the ingredients the next time you make Coq en Barbouille Burger.

Use of Coq en Barbouille Burger

Players can choose to eat the Coq en Barbouille Burger to restore 880 Energy. Moreover, they can gift it to another villager to increase their Friendship Level. Lastly, they can sell it to Goofy for 1,030 Star Coins.



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Stalker 2 devs are overhauling loot stashes to make the game’s open world more exciting 

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Stalker 2 devs are overhauling loot stashes to make the game’s open world more exciting 


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GSC Game World’s Stalker 2: Heart of Chornobyl has come a long way in the six months since release, but there’s still work to be done. 

Following the reveal of the game’s massive Q3 and Q4 roadmap, which will enhance mod tools, add new quests and night vision tools and continue to improve A-Life, the team confirmed that the open world will feel very different by the end of these improvements. 

Stalker 2 Skif standing in front of an emission

Stalker 2 stashes are being overhauled 

One exciting part of the game’s massive roadmap is a complete overhaul of stashes, loot pools hidden throughout the open world. 

As they stand, current stashes range from exciting finds to downright terrible, and many players have complained that they simply aren’t interesting enough to hunt down. However, GSC Game World is aiming to make them far more engaging. 

Speaking to players on Discord, GSC confirmed that stashes will indeed be made more fun to find and more rewarding sometime during the remainder of 2025. 

“We want to make stashes more ‘exciting’ to find,” the team explained. “We have different ideas, and will be happy to share a bit more details later down the road. In general, opening the stash you find should be [a] more interesting game event for the player.”

Stalker 2 roadmap Stalker 2 roadmap

As for when these updates will be released, the Q3 and Q4 roadmap for Stalker 2: Heart of Chornobyl is not in release order. GSC explained that the list was in “no particular order” which means that any one of the bullet points on the list could be released at any given time. 

Alongside the new content, GSC Game World is also working on a PS5 and PS5 Pro port of the open-world survival game. There’s no concrete release date for this port. 




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Drag X Drive is the Nintendo Switch 2’s Red Steel

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Drag X Drive is the Nintendo Switch 2’s Red Steel


Gaming’s great success stories are often built on the backs of forgotten failures. Which is why Nintendo’s next Switch 2 exclusive, Drag x Drive, will only be remembered by real ones as the console’s Red Steel.

You can’t talk about the Nintendo Wii without talking about Wii Sports. The lightning-in-a-bottle launch game defined an entire console generation, single-handedly (or two-handedly in the case of its boxing minigame) selling the idea of motion-controlled games to the world. But you can talk about the Nintendo Wii without talking about Red Steel.

Ubisoft’s clumsy stab at a first-person Wiimote shooter was something of an anti-launch game in 2006. For every way that Wii Sports proved the potential of motion controls, Red Steel had a counterpoint locked and loaded. Desyncing motion controls left characters pirouetting on-screen. Players contorted their bodies into new shapes to pull off melee strikes with the Wii’s nunchuck. But Ubisoft’s swing-and-miss didn’t matter much: The Wii was taking players to uncharted territory, and there would be experimental duds along the way. Red Steel stumbled so that Metroid Prime 3: Corruption could double jump its way into rose-colored Wii retrospectives.

Drag x Drive is firmly in this pantheon. The mouse-controlled sports game is an inspired invention, a three-on-three basketball game where players navigate a small court in wheelchairs, where each wheel is controlled by an individual Joy-con mouse. It’s ingenious on paper, but hampered by the same technological growing pains that haunted Ubisoft in 2006. Awkward dual mouse controls turn a great premise into a relative non-starter that’s bound to hurt the perception of Nintendo’s unique gimmick more than it helps it. Pushing both forward accelerates the chair, while just moving on allows players to turn. That combines with motion controls, allowing players to lift a Joy-con off the table and mime a free throw to shoot. The shallow offering is destined to be a Switch 2 footnote.

There is toy-like charm to picking up Drag x Drive. I felt that new console magic the first time I slid both my hands across my snack table and watched my wheelchair rocket forward. The tutorial emphasizes the tactile satisfaction of each movement before peppering in the other nuances that need to be mastered to win. There’s not too much to juggle. Smash headfirst into an opponent and you’ll knock the ball out of their hands. There are a few other advanced tricks to learn, like launching off the quarter pipe surrounding the net to perform a dunk, but Drag x Drive aims to nail the same elegance that made Wii Sports a casual phenomenon.

When I’m at my most locked in, I can see the subtle strategic notes that come from well-timed passing, smart defense, and risky tricking to increase the value of two and three pointers. But it never goes too overboard with high-skill nuances, maintaining a pick-up game feel in its brisk three-minute rounds. However, the wheels started to come off Drag x Drive with every passing match.

After trouncing some low-level bots, I tried to get competitive and incorporate some more advanced tricks into my toolset. Reliability went out the window as my wheelchair would swerve instead of moving forward or vice versa anytime I quickened my movement. My cross-court chases were about as graceful as a three-legged race. Sometimes I’d try to go for a dramatic dunk only for the ball to anticlimactically drift off my fingers rather than slam into the hoop. I tried to lock in, paying close attention to my hands, but I was still running into errors every match.

Image: Nintendo

Those control quirks become much clearer when you dip out of the court and into Drag x Drive’s frustrating micro challenges. Players hang out in a hub-like gym between rounds where they can aim for high scores in mobility minigames that test their mastery of each control nuance. Some have me dashing through an obstacle course as fast as I can, while others have me carefully turning through checkpoints. Beating the target time on each requires a level of precision that Drag x Drive sorely lacks. The simple task of launching off a half pipe to reach midair checkpoints turned into a physics crapshoot that had me hitting retry dozens of times.

Drag x Drive’s biggest problems aren’t entirely the fault of its (yet-to-be-announced) team at Nintendo EPD. The gameplay butts up against the limitations and annoyances of Nintendo’s new control scheme as the devs dare to use them to their fullest. There’s a good reason that games like Nintendo Switch 2 Welcome Tour utilize mouse mode for brief minigames. Playing like that for long periods gets uncomfortable due to the Joy-cons’ non-ergonomic design when placed on their sides.

Even finding a good surface to play on can be a hassle. I tried on my jeans, but I didn’t have enough leg real estate to work with. Dragging my controllers across my snack table produced a loud scratching sound as plastic scraped against wood. My best solution had me using the extra-large mouse pad on my desk, but that meant I had to ditch my natural living room setup to play. Drag x Drive didn’t invent these hurdles, but its demanding control scheme exacerbates them. (Perhaps some accessibility controls could have helped here, but it ironically features none despite being a game about athletes in wheelchairs.)

It’s like buying a Beyblade set because you just want to feel what it’s like to let it rip.

Even if it wasn’t butting up against the Switch 2’s inherent design flaws, the shallow package would still be a tough sell. Communication options are limited to three unhelpful lines mapped to the D-pad (“Cool!”) and there’s no in-game chat for strangers looking to coordinate. There’s no good way to tell a teammate when you want them to pass the ball to you. The dull character designs look like they were hastily repurposed from the ashes of Metroid Prime: Federation Force. Customization is very limited, with only a few unlockable helmets and a handful of color options. You will always play on the same court in the same game mode. After every two online games, you compete in one of two recurring minigames with minimal variation.

A light content suite is to be expected from a $20 package, but Drag x Drive feels like one piece removed from a larger minigame collection – as if it was meant to be bundled into Nintendo Switch 2 Sports. With no content roadmap floating around, it’s unclear if Nintendo intends to buff it up over time or simply treat this as a go-to dual mouse tech demo for new Switch 2 owners. It’s hard to imagine it capturing a consistent enough community to fill online servers for long in either case.

Three Drag x Drive competitors with their arms raised

Image: Nintendo/Nintendo EPD

The thing is: Critiquing Drag x Drive as if it’s Rematch is a fool’s errand. Both may be multiplayer sports games, but they have entirely different objectives. Rematch packs deceptive layers of depth into its simple soccer gameplay, creating the framework for a replayable live service hit funded by a constantly stocked cosmetic shop. Drag x Drive is a toy. Plain and simple. It’s like buying a Beyblade set because you just want to feel what it’s like to let it rip. The value lies in the tactile experience of swiping two Joy-cons across a table and feeling the bumpy feedback of the HD Rumble in your hands. It delivers that satisfaction, even if only for a few rounds. Does that make it a success?

The reason I still think about Red Steel these days is because I played a lot of it in 2006. Some of my favorite memories with the Wii came from goofing around in it with friends while the console’s tricks were still fresh. The act of pointing a controller at a screen to move a gun and shaking a nunchuck to melee was a pleasurable sensation, even if the underlying game was a dud. It made me hunger for more experiences like it – preferably better ones – eventually leading me to more refined games like Metroid Prime 3: Corruption. My nostalgic love of the console’s waggle controls had just as much to do with those deathmatches as my hours spent bowling.

I have a feeling that the same will be true for Drag x Drive. As shallow and frustrating as it is, there’s a charming novelty in it that could only have worked this early in the Switch 2’s life. It’s not fun to play, but it’s fun to play with.

Drag x Drive will be released on Aug. 14 on Nintendo Switch 2. The game was reviewed on Nintendo Switch 2 using a prerelease download code provided by Nintendo. You can find additional information about Polygon’s ethics policy here.



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How To Train Your Dragon’s Steelbook Edition With Collectible Medallion Is Available Now

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How To Train Your Dragon’s Steelbook Edition With Collectible Medallion Is Available Now


How to Train Your Dragon is now available on 4K Blu-ray, including a Limited Edition Steelbook bundled with a collectible medallion. Walmart has the 4K Steelbook Edition in stock for $40 on launch day (August 12). Amazon’s price, meanwhile, has jumped to $54 in recent weeks. If you’re interested in the collectible steelbook case and medallion, snag a copy at Walmart while you can. The live-action remake is also available in a combo pack with the original 2010 animated film on 4K Blu-ray, Blu-ray, or DVD. Here’s a list of the seven How to Train Your Dragon editions that launched this week.

If you want to continue your journey with Toothless, all three How to Train Your Dragon animated films are cheap on 4K Blu-ray. There’s also a standard Blu-ray box set with all three for only $12.81.

Below, you can take a closer look at the Limited Edition Steelbook, 2-Movie Collection, and other How to Train Your Dragon Blu-rays to complete your collection. To learn more about the franchise, read our roundup on the book series that inspired the DreamWorks series. Fans should also check out Lego’s recently released–and incredibly adorable–784-piece replica of Toothless for $70.

How to Train Your Dragon (2025) Limited Edition Steelbook
How to Train Your Dragon (2025) Limited Edition Steelbook



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Helldivers 2 Seems To Be Teasing A Halo Crossover

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Helldivers 2 Seems To Be Teasing A Halo Crossover


Look out the window. Do you see that distant shape in the sky? That, my good people, are flying pigs. We live in strange times, and they seem to be getting stranger, because now not only is Helldivers 2 launching on Xbox in just two short weeks, but it also seems to be teasing some Halo content or a crossover.

Earlier today, the official Helldivers 2 Youtube channel dropped a new trailer onto the battlefield titled “Bring the Boom”. It’s a standard marketing trailer hyping up Helldivers 2 dropping onto Xbox on August 26.

But the exciting bit comes at the end of the trailer when we get shown a dark, moody city. It’s night, it’s raining. And then a lone hellpod drops as a saxophone is heard playing. The whole vibe is incredibly similar to Halo: ODST, a Halo spinoff released on Xbox 360 16 years ago. For those who don’t know their Halo lore, ODST stands for Orbital Drop Ship Troopers, which, of course, is very similar to how Helldivers 2 freedom-loving soldiers are deployed to the warzone.

It’s the music that confirms it, though, because that moody saxophone is taken directly from Halo: ODST’s soundtrack. You can hear it in the video above.

While this could just be a fun nod to one of Xbox’s most iconic franchises and some of the similarities the two games share, it’s more likely to indicate that some sort of Halo inspired content is coming to Helldivers 2.

It looks like PlayStation owners won’t be missing out, either, because the same trailer – along with the ODST scene at the end – was uploaded on PlayStation’s Youtube channel.

In other Halo related news, a couple of new titles in the series have popped up in the Halo backend that are being listed as compatible with PlayStation. Most intriguing of all, they might be brand new Halo games rather than existing ones.



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Pokémon Scarlet & Violet Runs Way Better On Switch 2

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Pokémon Scarlet & Violet Runs Way Better On Switch 2


Pokémon Scarlet & Violet kicked off the ninth generation of one of the most beloved franchises in gaming history, finally bringing a full open world experience many fans had been dreaming of since the series first debuted in 1996. And now with the Nintendo Switch 2 update to the two titles, there’s never been a better time to jump in and check out the Paldea region.

While both games follow the same general narrative beats, some differences should inform your decision of which to play, such as version-specific Pokémon, characters, and lore. But whichever you pick, you should get about the same amount of playtime. Just how much time will that be? And how does it all run on Switch 2? Let’s take a look.

How does Scarlet & Violet run on Switch 2?

Unlike Tears of the Kingdom, Scarlet & Violet’s Switch 2 improvements are entirely free. On the new hardware, loading times have been dramatically cut down to a fraction of their former selves. The framerate is remarkably more stable and the game can now render more Pokémon on screen at once. If you’ve been waiting to upgrade to a Switch 2 before jumping into Scarlet & Violet, it’ll be worth it. Check out a comparison here:

How long does it take to beat Pokémon Scarlet & Violet?

How much time you spend with Pokémon Scarlet & Violet will depend on your in-game goals. If you’re just wanting to see the main campaign through to the end, you’ll be able to get about 25 hours out of either game. However, that’s just the beginning for most Pokémon trainers.

If you’re the kind of person who loves to fill up your Pokédex, explore every nook and cranny of a region, and engage with every battle possible in the game, you can certainly squeeze a whole lot of extra time out of Pokémon Scarlet & Violet. Completing the Pokédex alone is an easy 50-ish hour affair, while fully clearing everything the game has to offer could take over 80 hours for some players.

But while you’re clearly able to get a substantial amount of playtime out of either of these two Pokémon entries, the real question may be whether or not it’s worth the time investment for fans. And that entirely depends on your level of Poké-fatique. 

Pokémon is an extremely long-running franchise that, while evolving in notable ways over the years, has maintained a very familiar (and somewhat basic) gameplay loop. Scarlet & Violet‘s open world design allows for a lot more freedom than ever before, but the goal largely remains the same: Catch Pokémon and battle them. Are you still diggin’ that? If so, there are hundreds of Pokémon to capture and plenty of fighting to be done here, so don’t skip diving into one (or both) of these lengthy pocket monster expeditions.

Pokémon Scarlet & Violet are both available now on Nintendo Switch and Nintendo Switch 2.



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Elden Ring Nightreign gets a tiny patch that boosts Storm Ruler for that Everdark Augur fight

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Elden Ring Nightreign gets a tiny patch that boosts Storm Ruler for that Everdark Augur fight


Elden Ring Nightreign servers are back online following three hours of maintenance that kicked off earlier today in preparation for the release of the game’s latest update. Patch 1.02.1 has now rolled out across all platforms, and it’s another incremental one.

The patch’s biggest addition comes in the form of a big buff to the Storm Ruler skill.

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Storm Ruler is a unique weapon skill, and patch 1.02.1 boosts its performance practically across the board. The time it takes to charge its storm effect has been reduced, and the speed of the blade animation that plays with the attack has been increased.

Rounding out the list of upgrades is a boost to the skill’s attack power when it’s not charged with the storm effect, making for a trio of powerful updates.

Storm Ruler is something of a gimmick skill, available during the recently-added Everdark Sovereign Augur fight. Much like it worked in the Yhorm the Giant boss fight from Dark Souls 3, it lets you deal significant damage to the boss each time you use it.

The rest of the patch notes are almost entirely about bug fixes, and there’s a bounty of them in this one, too. Read on below for the full list.

Wylder can be seen being tossed up into the air by a Frost attack in an Elden Ring Nightreign trailer
Necessary? | Image credit: Bandai Namco/FromSoftware

Fixed a bug where, under certain conditions, using dropped items would prevent any actions other than moving and camera operation.
Fixed a bug where effects triggered by successful guards would not activate for certain guard actions.
Fixed a bug where target lock would immediately be released on eggs or insects parasitizing the player character when Duchess’s Ultimate Art “Finale” effect is active.
Fixed a bug where some attacks by Everdark Sovereign “Maris, Fathom of Night” would cause stagger damage when negated with the Executor’s Skill.
Fixed a bug where, under certain conditions, the relic effect “[Executor] While Character Skill is active, unlocking use of cursed sword restores HP” would not activate.
Fixed a bug where the skill “Storm Ruler” could be used without consuming FP by specific steps.
Fixed a bug where the damage dealt to enemies by the passive effect “Frostbite Produces a Mist of Frost” was higher than intended.
Fixed a bug where using a Flask would not heal the player’s own HP when equipped with relics that have the effect “Flask Also Heals Allies”.
Fixed a bug where the displayed effect value of “Extended Spell Duration” differed from the actual effect value.
Fixed a bug where the color of effects generated by certain Passive Effects was different than intended.
Fixed a bug where some attacks of the Everdark Sovereign, “Caligo, Miasma of Night,” would not hit playable characters.
Fixed a bug where the framerate would drop during battles with Everdark Sovereigns “Caligo, Miasma of Night” and “Maris, Fathom of Night” under certain conditions.
Fixed a bug where the number of displayed relics did not match the actual number shown when sorting by “Order by Size” or “Order by Color” in the Relic Rites menu.
Fixed a bug where certain relics could not be equipped when using specific filter functions in the Relic Rites menu.
Fixed a bug where, under certain conditions, audio may not play correctly.
Fixed a bug where continuous use of Sorceries and Incantations would degrade game performance for other players.
Fixed a bug where activating certain passive effects or continuous use of Sorceries and Incantations could impact network stability.
Corrected some texts in Brazilian Portuguese.
PS5 Only: Fixed an issue where the UI, including the HUD, would disappear and the game might unexpectedly terminate if play were continued.

We recently made some big updates to our mega Elden Ring Nightreign guide. As new Everdark Sovereign Nightlord bosses have been added, we also have new guides to help you take on Everdark Fissure in the Fog, Everdark Augur, Everdark Sentient Pest and more.



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