Metal Gear Solid Delta: Snake Eater from KONAMI is a remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER. It’s out now but it’s Steam Deck Unsupported.
Valve checked it out and put up a notice that it just can’t perform well enough on Steam Deck, not even by their sometimes strange standards. Not exactly surprising though, this is a full next-gen remake with a big visual bump and a lot of newer AAA games have really struggled on Steam Deck.
It is at least noted to be SteamOS Compatible though, and so it will run with Proton on Linux systems that are a bit more powerful from other handhelds to Desktop Linux. And, early reports on ProtonDB paint a reasonably positive picture for Desktop Linux.
I’m not really up to date enough on Metal Gear Solid to go jumping into this one, so I won’t be looking at it directly.
Brace yourself, COGs — the Locusts aren’t the only thing rising up. The Coalition’s legendary shooter Gears of War: Reloaded is launching day one on GeForce NOW.
But that’s just the start. This GFN Thursday, seven games join the GeForce NOW library, including Ubisoft’s The Rogue Prince of Persia, the electrifying 2D roguelike action-platformer.
More Grit, More Gears
Never skip leg day.
Chainsaws — check. Grizzled one-liners — absolutely. Gears of War: Reloaded is back, buffed and primed, remastered from the ground up in Unreal Engine 5. It’s the classic curb-stomping action gamers remember, now with visuals sharp enough to make the Locust run for cover. Form up and get loud.
Dive into battle with Marcus, Dom and the rest of Delta Squad to fight tooth and chainsaw to save humanity from the subterranean Locust Horde. Carve through the epic campaign solo or tag in friends for online co-op mode. The remastered version packs every blast, chainsaw duel and bro fist from the original — plus bonus campaign missions, multiplayer maps and more. Tackle battles with modern controls for franchise newcomers or classic controls for veterans — no grunt left behind.
Stream Gears of War: Reloaded on GeForce NOW and witness Unreal Engine’s best visuals without upgrading hardware. Run multiplayer with the lowest latency with an Ultimate membership, cross-play with the squad and see every crumbling wall and flying chunk — all from the cloud, effortlessly.
Greatest Leap Yet
Kick first, ask questions later.
The Rogue Prince of Persia 1.0 marks the game’s full release after months of early access, bringing refined parkour, polished combat, fresh content and the complete story of the rogue heir racing to reclaim his kingdom. Sprint, vault and wall-run through a reimagined Persia as the prince battles to undo a deadly curse and stop the invading Huns.
Each run is a new fight for survival, blending fluid platforming with swift, acrobatic combat. Leap over traps, chain stylish moves and wield an ever-expanding arsenal while unlocking medallions, upgrading gear and uncovering the truth behind the prince’s fall — and his shot at redemption.
On GeForce NOW, the adventure shines at its best with up to 4K 120 frames-per-second streaming. Land every parkour move with perfect timing thanks to ultralow latency and take the prince’s fight anywhere, instantly, on nearly any device.
Let’s Play Today
Catbots > Brainblobs.
Make sure to check out Chip ‘n Clawz vs. The Brainioids, a quirky action-strategy hybrid from X-COM creator Julian Gollop, where players control a clever inventor and his robo-cat to fight off an invasion of bizarre Brainioid aliens. Mix third-person action with real-time strategy while building bases, commanding bot armies and squishing rogue brains in solo and co-op modes, all wrapped in a colorful, comic-book world. Couch and online multiplayer, player vs. player battles and a humorous campaign make this a fresh, approachable take on the strategy genre.
In addition, members can look for the following:
Gears of War: Reloaded (New release on Steam and Xbox, available on PC Game Pass, Aug. 26)
Chip ‘n Clawz vs. The Brainioids (New release on Steam, Aug. 26)
Make Way (Free, new release on Epic Games Store, Aug. 28)
Among Us 3D (Steam)
Gatekeeper (Steam)
Knightica (Steam)
No Sleep for Kaname Date – From AI: THE SOMNIUM FILES (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.
This is a duo appreciation post. 😁
Who are you locking in with? (tag them) 🔒🎮
— 🌩️ NVIDIA GeForce NOW (@NVIDIAGFN) August 27, 2025
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The latest Fortnite update was released on Tuesday and brought several big changes. Epic Games released another Festival season, bringing the Gorillaz to the game. Besides this collaboration, the game developer also released a Front Man skin from Squid Game, as well as One Punch Man cosmetics. Unfortunately, the update also removed two game modes.
Epic has been making significant changes to Fortnite’s modes over the past few months, adding new modes and vaulting ones that haven’t been popular. Due to this, it’s no surprise that the company removed two more modes, although the exact reason hasn’t been specified.
The latest Fortnite update removed Expert OG modes
With the arrival of update v37.10, two playlists have been removed from Fortnite OG. The developer has decided to vault both Expert Solos and Duos for the time being. These modes were added in late July, but it doesn’t seem they’ve gained much traction in the community.
The removal of these specific playlists provides a way for Epic Games to simplify the matchmaking queues. This will improve overall matchmaking health and reduce matchmaking times, which is always a positive thing. Unfortunately, players who looked for a challenge in modes with no bots will have to play a different mode.
Fortnite added Expert modes with the v36.30 update in July. Image by VideoGamer
It’s important to note that the removal is only “for the time being.” The official message from Epic Games, posted on X, says that these playlists “may come back at a later date,” so there’s still a chance to see them return to Fortnite OG in the future.
For now, however, it seems that the majority of players prefer the classic Fortnite OG mode with building and bots. Even its Zero Build variant hasn’t been quite popular, although it’s unlikely that Epic will remove it anytime soon.
Fortnite
Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
Genre(s):
Action, Massively Multiplayer, Shooter
9
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After about three decades of gaming, and having worked in the industry for half that time, it’s safe to say I’ve been around the block a few times. I know my favorite genres, the must-plays within them, and some of the more obscure picks I can confidently recommend.
Conversely, I know at a glance when a game just isn’t going to be for me. If I had to choose only one genre that I typically don’t like, it would be puzzle games. Which is where the problem begins.
You see, I also have a deep love of retro games and a considerable case of FOMO. Combine all of this, and the end result is that I feel I should show due diligence to one of the Best Games Of All Time, the retro classic Tetris, but also that I just don’t have the willpower to stick with it for very long at all. No matter how many clones it’s spawned.
What is it about puzzle games that doesn’t agree with me? I think it’s partly that, typically, they don’t ‘end.’ When you have a backlog that, stacked vertically, would be about the height of the Chrysler Building, it’s important to be able to tick games off of it.
I enjoy a good endless mode from time to time, but I also like to wrap up a narrative and move on to the next game. This industry waits for nobody, after all. Further, the all important positioning of the Tetriminos feels incredibly awkward to me.
There’s an art to quickly spinning them as they fall and positioning them optimally. Checking the little panel that tells you which block is coming up next and taking that into account can be a crucial part of it too.
Sadly, when I play, it all quickly falls apart as I place an annoying-shaped block, which then sets me all the way back and makes it much more difficult to clear any decent rows. Unlike some puzzle titles, that’s all there is to Tetris really.
Naturally, my only friend and ally, the ‘I’ block, is never anywhere to be seen when I need it. I think it sneaks away to re-watch Scrubs on Disney+ or something whenever I have a perfect four-deep gap to slot it into. Which I never do.
There’s Nothing More Puzzling Than Tetriminos
Of course, practicing and steadily improving at the game would help me to resolve some of my block-fumbling issues. I’ve tried multiple times with the Game Boy version, available via Nintendo Switch Online, but I don’t have the drive to stick with it long enough for that to happen.
It’s a shame that one of the most beloved titles from one of my favorite eras of gaming doesn’t appeal to me, and that the innumerable flashier versions of Tetris that have been released since 1989 haven’t either.
Still, you can’t please everyone.
At one point, it seemed that the whole world was playing Tetris, just as it seemed that we were all watching Game of Thrones. Some people look at us in shocked disbelief when we tell them that we haven’t played/watched such-and-such, or that we just don’t like them, but it’s entirely valid.
This isn’t to say that I think Tetris is a bad game, by any means. The best games, to me, are those that set out to achieve something very specific, and waste no time in doing so. Really, Tetris is one of the purest possible examples of that.
It’s a simple concept, and a masterpiece of design. No extraneous fluff, just a flawless execution of a basic idea that made a true monster seller. Like Pong. The existence of the so-called Tetris Effect proves how absolutely absorbing it can be. I suppose I’m just immune to its charms. The music sure is iconic, though.
The Xenomorph is the star of the show in Alien: Earth, but after catching episode 4, “Observation,” I’m starting to think the eyeball-octopus monster might be a bigger threat than anyone realizes.
When we first encountered the creepy little creature — officially known as trypanohyncha ocellus, or Species 64 — it was innocently floating in its containment unit on the USCSS Maginot in episode 1. By the time Kirsh (Timothy Olyphant) and his group of adolescent android assistants, The Lost Boys, stumbled across it, it had escaped containment and burrowed its way into the skull of a dead cat, replacing the poor thing’s eyeball and hijacking its nervous system. In “Observation,” it did the same thing to a sheep in one of Prodigy’s labs, and had a pretty unsettling stare-down with everyone’s least-favorite eternally barefoot trillionaire, Boy Kavalier (Samuel Blenkin).
The foreshadowing seems clear: That thing’s gonna end up crawling into the Prodigy CEO’s skull at some point in the probably not-too-distant future. But as of episode 4, the humans aren’t who I’m worried about.
[Ed. note: Spoilers ahead for Alien: Earth episode 4.]
From what we’ve seen thus far, it’s pretty clear that facehuggers, chestbursters, Xenomorphs, those weird blood-sucking ticks, and that odd, plant-like thing Kirsh found hanging out in the Maginot’s wreckage are, for the most part, only interested in creatures made of flesh and blood. Even in episode 3’s big Xenomorph vs. Wendy (Sydney Chandler) fight, the alien mostly seemed interested in her human brother — Wendy was just getting in its way.
By the end of episode 3, Kirsh had caught onto this, and wisely declared the lab currently housing the Xenomorph eggs as a synths-only zone, removing Boy Kavalier from the room for his own safety. In “Observation,” Kirsch gently caresses one of those eggs, and it doesn’t respond. By the end of the episode, Wendy is casually snake-charming a chestburster, petting it like a house cat. The message is clear: Synthetics are relatively safe, humans are not.
But this doesn’t necessarily apply to t. ocellus. When The Lost Boys first encountered it on the Maginot, it immediately abandoned its feline host and went straight for nervous redhead Nibs (Lily Newmark), who managed to escape the encounter physically unscathed, but has been having flashbacks ever since, and is now inexplicably convinced that she is pregnant. But Nibs is synthetic, and she wasn’t doing anything to provoke the creature, which had already found a host. So why on Earth did it go after her?
Photo: Patrick Brown/FX
“Observation” seems to suggest that unlike the other creatures from the alien homeworld, t. ocellus is something unique. My theory? It doesn’t feed on flesh and blood. It feeds on intelligence. Which means none of Prodigy’s synthetics or hybrids are truly safe. If anything, they’re in more danger than their non-synthetic counterparts, as they can download massive amounts of information into their brains, allowing them to learn new languages and master difficult scientific subjects with ease.
So for instance, Tootles (Kit Young), who recently re-christened himself Isaac, after Sir Isaac Newton, is likely in a good amount of danger given his ever-growing mental library of scientific knowledge, and the fact that he works with Kirsh in close proximity to Prodigy’s various extraterrestrial test subjects.
If you’re wondering how feeding on intelligence would even work, well, so am I. But notes taken by the Maginot scientists who were studying the creature before their ship crashed make it clear that this creature is not to be trifled with. According to the Maginot’s science team, t. ocellus displays “remarkable problem-solving skills at near-human measure,” so it’s certainly possible it could learn to feed from a synthetic host, and its immediate desire to climb into Nibs’ skull seems to suggest it’s perfectly capable of doing exactly that.
T. ocellus’ existence may also explain something about Xenomorphs themselves. In the original 1979 movie Alien, the Xenomorph is depicted as having small, seemingly empty eye sockets. In subsequent films, Xenomorphs appear to have no eye sockets whatsoever, even though they are shown to have some form of sight. Since Xenomorphs and t. ocellus share a home planet, perhaps Xenomorphs evolved this way on purpose. They’re known to be very intelligent creatures, which would ostensibly make them an ideal host for t. ocellus. But if they’re able to co-exist peacefully with the eyeball-invalding alien, it may be because they don’t have eyeballs that are easily scooped out, and they bleed caustic acid — two defense mechanisms that probably make trying to hijack them difficult or even impossible for t. ocellus.
Regardless, one thing is pretty clear: Wendy’s synthetic body and weird, Parseltongue-esque ability to replicate Xenomorph speech may keep her safe from the Alien franchise’s big bad, but she and the rest of The Lost Boys are probably t. ocellus’ ideal prey.
As satisfying (and scary) as it would be to see Species 64 scoop out one of Boy Kavalier’s eyeballs and puppeteer his body, the thought of it hijacking the brain of a highly intelligent, extremely strong, nigh-indestructible hybrid who can move at the speed of light is what’s really keeping me up at night.
The eight-episode debut season of Alien: Earth premiered on FX and Hulu on Aug 12. Further episodes roll out on Tuesdays through Sept. 9.
It’s hard to believe, but Hollow Knight’s long-awaited sequel, Silksong, is finally launching for PS5, Xbox Series X|S, Nintendo Switch 2, Switch, and PC on September 4. If you’re keeping track, that’s next Thursday–so we’ll be playing it soon. However, if you’re looking for a way to pass the final few days until Silksong’s launch, or just want a neat way to display your love for the series, you should check out these unofficial–but highly reviewed–Hollow Knight building sets available for under $20 at Amazon.
$16
While the 329-piece display is not an official Hollow Knight product–and therefore does not feature any Hollow Knight branding or trademarks–it certainly looks the part. The kit lets you build a cute 5-inch Hollow Knight figure with his iconic Nail sword, a bench for him to sit on, and a 10-inch tall streetlamp that actually lights up.
The set is from BuildingBoat, which is one of numerous Lego clone companies out there, and it’s important to note that the instructions may not be as easy to follow. That said, this kit seems small enough that it shouldn’t be much of an issue. You can grab the kit for $16 at Amazon.
$18
For a slightly larger kit, there’s an almost identical The Knight set from another Lego knockoff brand, Mavo Brix. This 370-piece version features all the same elements as the BuildingBoat set, but scaled up a bit, with a 6.3-inch Hollow Knight figure, a 5-inch-wide bench, and a 10.6-inch light-up street lamp. This kit is $18 at Amazon.
Unofficial video game building kits like these are surprisingly common these days. In fact, before Lego launched its first official Legend of Zelda display last year, several other brick building brands launched their own unlicensed Zelda-inspired sets. Like the Hollow Knight sets above, the Zelda kits don’t feature official Zelda branding or trademarked iconography. But they look like the real thing–and they’re also much more affordable than official Lego sets.
Some notable picks include the 1,764-piece Hyrule Horse Station Building Model Kit, which is based on the stables you visit in Breath of the Wild and Tears of the Kingdom. The display measures 12.75 inches tall and 12.28 inches wide, featuring details such as interior rooms with furniture, chests containing food and other items, and even a floating Korok. There’s also the Link & Zonai Device Dispenser play set that lets you build a working version of the Zonai Dispenser shrine from Tears of the Kingdom, and includes a blocky 3-inch Link figure. You can also grab an 800-piece set featuring five buildable Korok figures for $27 (was $30) when you click to redeem the coupon code on Amazon’s listing.
For fans looking for highly posable figures of link, there are multiple kits available, each based on a different version of Nintendo’s iconic hero. There’s a 5.1-inch Breath of the Wild Link, 6.4-inch Link wearing Majora’s Mask, and a 3-in-1 kit that lets you build either Link from Ocarina of Time, Link driving a Zonai contraption, or a robot.
Unofficial Zelda building sets
Meanwhile, if you’re looking for sets that capture the classic Zelda vibe, there’s The Adventure of Z Master: 3-in-1 Link Building Kit. The 1,2000-piece set features a buildable figure of Link based on his appearance in The Legend of Zelda II: The Adventure of Link, plus a Tektite enemy, and equipment inspired by the Master Sword and Hylian Shield. It’s available at Amazon for $22.79, which is a slight discount from its usual $24 price.
Of course, if you’re looking for the real thing, you can also grab Lego’s official The Legend of Zelda: Great Deku Tree 2-in-1 Set for $300 at Amazon. This 2,500-piece set lets you build either the Breath of the Wild or Ocarina of Time version of the Great Deku Tree. It also includes minifigures for Princess Zelda and three versions of Link.
Check out the list below for a few more Zelda-themed building kits available at Amazon.
Behold, mere mortal, as yet another month stumbles toward us on this drunken pub crawl toward the end of the universe. Is that a little too morbid for you? Well, there’s some good news because PlayStation has announced September’s “free” games that you can claim and play, provided you’re an active PlayStation Plus subscriber. They will be available to grab from September 2.
This month’s headline game is Psychonauts 2, the 2021 sequel developed by Double Fine. While it does pick up minutes after the event of the original 2005 game, you don’t need to have played it to enjoy the sequel.
“Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble,” says the PlayStation Blog blurb. “Their leader hasn’t been the same since he was rescued from a kidnapping, and what’s worse, there’s a mole hiding in headquarters. Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.”
Next up we have Stardew Valley, the indie farming sensation that has sold *checks notes* more copies than there are grains of sand on every single beach across the Earth. Specifically, the last time we were given official sales figures it had surpassed 41 million copies sold.
“You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!”
Finally, we have Viewfinder, a first-person puzzle game where a camera is your main method of interacting with the world.
“Use an instant camera to challenge perception, redefine reality and reshape the world. View the world through a new lens in this charming and unique first-person puzzle adventure. Reshape a wealth of stunning environments through your instant camera’s viewfinder in order to solve a variety of mind-bending puzzles. Bring photos, paintings, sketches and postcards to life as you reshape reality and slowly uncover the surprising mysteries that lie behind this colourful world.”
How do you guys feel about this month’s selection of titles? Drop your vote below and let me know in the comments if you’re going to be playing anything. Personally, I’m kind of intrigued by Viewfinder. I missed out on Psychonauts 2, so I might give it a shot as well.
JOTD is full steam ahead with another Amiga development, as I’ve just found out via the Amiga community, that after finishing his Arcade to Amiga conversion of a 1981 game called ‘Lock n Chase’ by Data East, he’s now working on bringing Technōs Japan volley ball game called ”U.S. Championship V’Ball’ over to the Amiga. A 1988 beach volleyball sports game that was released for the arcades by Technōs Japan Corporation and later ports to the NES and X68000. To coincide with this news, provided below is the latest gameplay footage from the developer.
Alpha Footage
If you’ve never played the game before, here’s what the wikipedia page says about US Championship V’ball. “The player takes control of a pair of self-described beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize. In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams”.
Dev Notes : US Champ V’ball uses 128 colors! Maybe reducing to 64 is possible but that would be a shame, let’s see if it runs properly on real HW first. 32 could work for ECS, a bit washed up but it could work.
As soon as I have more info, I’ll let you all know 🙂
Activision has made a major announcement regarding a particular feature in this year’s Call of Duty, Black Ops 7. The game, which had its full reveal at gamescom just one week ago, will no longer support Carry Forward.
Carry Forward is a feature that allows players to bring Black Ops 6 weapons, operators, skins and other cosmetics with them to the new game. Unfortunately, that’s made it more difficult for players to be excited about the upcoming game.
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While Carry Forward is something that would typically be celebrated for respecting the players’ legacy and time spent, it has gained an especially negative connotation. Over the course of Black Ops 6’s lifespan, Activision continued to deviate from the original art style and look of the game by introducing more cross-over and cartoony skins, which have practically turned it into Fortnite.
Since it was confirmed for Black Ops 7, fan reaction online has been overwhelmingly negative. The decision to drop the feature just a week after it was announced was made in a blog post that specifically points to that fan response. It also acknowledges that the series may have deviated from that cohesive look.
“We know there’s been a lot of conversation recently about the identity of Call of Duty,” the post reads.
“Some of you have said we’ve drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded. That feedback hits home, and we take it seriously. We hear you.”
I wouldn’t call this the most ‘authentic’ either… | Image credit: Treyarch, Raven, Activision.
What that means in practice is that Black Ops 6 weapons, operators – and crucially, operator skins, will not be available for use in Black Ops 7. This won’t affect Warzone, however, as the battle royale mode will continue to have continuity with previous games. Double XP tokens and GobbleGums are exempt from this, and will be the only items to carry forward to the new game.
The blog post also confirms that Black Ops 7 store bundles will be “crafted to fit the Black Ops identity.”
“We need to deliver a better balance toward the immersive, core Call of Duty experience,” it adds.
Before Black Ops 7’s launch on November 14, we’re getting a new edition of Call of Duty: Next on September 30, where multiplayer will be shown off for the first time. A few days afterwards, the Black Ops 7 beta will kick off.
Final Fantasy 14 came out over a decade ago and has been running on PlayStation 4 since soon after it launched. Sony’s last-gen hardware won’t be able to support Square Enix’s MMORPG forever, though, and director Naoki “Yoshi-P” Yoshida recently explained why.
“My basic stance is that I do want to continue supporting hardware which has grown old,” he said in an interview with Feed4Gamers (via TweakTown). “But I do have one concern, and that’s regarding the OS of the PlayStation 4, and this is regarding the hardware regulations which were made by Sony. These regulations are related to the limit of the data, and because there’s that limit of the data, well, we are continually incorporating updates for Final Fantasy 14 and we are now approaching that limit.”
He continued:
And so for this limit that’s in place, we have been asking Sony Interactive Entertainment from our side to increase that just for Final Fantasy 14, and they have kindly been doing that so far. But they’ve told us now that they are also reaching their limits. So I will repeat myself: I do want to provide support for platforms as long as possible. However, there will eventually come a time when the hardware is at its limits in terms of its technology, and at that point in time we would have to provide an end to the service on that hardware. But I will be sure to provide clear reasoning for that decision when I communicate it to the players.
According to Yoshida, Sony’s already been making exceptions to its standard developer rules in order to accommodate new content for FF14. The game has received several major updates since last year’s Dawntrail expansion, including this month’s patch 7.3, The Promise of Tomorrow. It’s unclear just how much wiggle room is still left for further upgrades and content drops.
When is Final Fantasy 14‘s next expansion coming?
Square Enix has been cagey on the timing of its next expansion, with speculation from some fans that it could arrive as late as spring 2027. Yoshida teased that there will at least be an update on the date for FF14 Fan Fest 2026 on the 10-year anniversary of A Realm Reborn this week.
Other big multiplayer games like PUBG and Genshin Impact are both dropping support for last-gen consoles in the coming months. While Call of Duty: Black Ops 7 is still coming to PS4 and Xbox One this fall, other big annual franchises like MLB: The Show and Madden NFL have all ditched the aging hardware. Considering we’re nearly five years into the PS5 and Xbox Series X/S lifecycles, the only surprising thing is that these moves didn’t come sooner.
Originally released on the PS3 in 2013, FF14 left that console behind at the time of the Stormblood expansion in 2017, a departure for which Square Enix provided eight months of notice. My guess is that update 8.0, whenever it arrives, might similarly mark the end of the MMORPG’s journey on PS4. And by that point, PS6 will probably be just around the corner.