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Today’s Nintendo Direct, Full Review of ‘EGGCONSOLE Star Trader’, Plus New Releases and Sales – TouchArcade

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Today’s Nintendo Direct, Full Review of ‘EGGCONSOLE Star Trader’, Plus New Releases and Sales – TouchArcade


Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 27th, 2024. In today’s article, we kick things off with a bit of news. After that, we’ve got one review for you to snack on. Just my look at the latest EGGCONSOLE release from last week, and the regulars probably know how that’s going to play out. After that, we have just one new release to take a gander at. Luckily, it’s a good one. We finish things up with the usual lists of new and expiring sales, and they’re okay as well. I have no idea what’s in that Direct tonight, so maybe it will make for a more exciting Tuesday? That is a mystery I cannot solve as I write, but you already know the answer to as you read. Let’s get into it!

News

Check Out Today’s Nintendo Direct/Indie World Showcase

As recently prophesized by the once-in-a-while-correct insiders, Nintendo has scheduled a Nintendo Direct for August at nearly the last minute. We’re getting 40 minutes in total, split between a Partner Showcase and Indie World Showcase. Don’t expect any first-party stuff, and definitely do not expect anything about the Switch’s successor console. As you read this, the presentation should be long since finished. You can watch it above, and I’ll summarize the most important points tomorrow.

Reviews & Mini-Views

EGGCONSOLE Star Trader PC-8801mkIIsr ($6.49)

It always comes down to two questions with these non-translated EGGCONSOLE releases. First, how is the game itself? Second, can it be enjoyed without understanding Japanese? Star Trader is an interesting game, though not what I would call a great one. Falcom fused a Japanese-style adventure game format with some side-scrolling shoot ’em up stages, and it doesn’t do either of those things amazingly well. The adventure game side at least has some nice art, and it’s interesting to see a shoot ’em up try to tell a story in this way. You’re mostly talking to people and picking up quests, the successful completion of which will earn you money you can use to upgrade your ship. This is important, because you’ll need to keep that cash coming in to stay on top of the action segments.

As for the shoot ’em up parts… well, the PC-8801 wasn’t very good at scrolling the screen smoothly. So what you get here is a very choppy experience, and one that I’m not sure would even be all that great if things were moving at a normal clip. I’m not sure which part of the game is meant to serve the other, but in the end Star Trader is more interesting than it is good. Which naturally brings us to the second question. As you might expect, the adventure game segments are text-heavy and require some informed input from the player to achieve the best outcomes. If you can’t understand them, you’re not only missing out on half of the game, but you’re likely hobbling yourself for the other half because you’ll fail to earn enough credits to keep your ship up to date. You can brute force this one better than some EGGCONSOLE releases, but it’s not going to be a good time.

Star Trader is an interesting piece of gaming history, showing a developer working outside of the lane we usually associate them with. Unfortunately, what joy could be had from poking at this curio is severely dampened by the fact that there is a ton of Japanese text in here that most Western players won’t be able to read. You might still get something out of messing around with it, but it’s hard to recommend it with much vigor.

SwitchArcade Score: 3/5

Select New Releases

Crypt Custodian ($19.99)

A top-down action-adventure game about a recently-deceased cat named Pluto who, after a bad meeting with the Afterlife Guardian, is banished from the palace of the afterlife and sentenced to eternally clean. Dang. Explore, fight enemies with your broom, meet weird characters, battle bosses, expand your abilities, and so on. You know how this kind of game works. You know what? This is pretty good. If you enjoy this genre, I’d say you should give it a go.

Sales

(North American eShop, US Prices)

If you like colorful shoot ’em ups with some quirky mechanics, I recommend checking out the Dreamer games and Harpoon Shooter Nozomi. I’ve enjoyed all three of them. Over in the outbox, buy 1000xRESIST. Do it. Other things to consider: Star Wars games, Citizen Sleeper, Paradise Killer, and Haiku, the Robot. Maybe some Tomb Raider, as a treat. Check those lists!

Select New Sales

Return ($10.49 from $13.99 until 9/2)Summer Daze: Tilly’s Tale ($2.99 from $14.99 until 9/9)Please Fix the Road ($5.99 from $9.99 until 9/9)Ticket to Ride ($26.99 from $29.99 until 9/9)King ‘n Knight ($9.59 from $11.99 until 9/9)Spiritfarer ($7.49 from $29.99 until 9/9)Harpoon Shooter Nozomi ($6.98 from $9.98 until 9/16)Like Dreamer ($5.99 from $11.99 until 9/16)Cosmo Dreamer ($4.10 from $8.20 until 9/16)Mortal Kombat 11 Ultimate ($8.99 from $59.99 until 9/16)Gluck ($5.59 from $6.99 until 9/16)Love Love School Days ($4.19 from $10.49 until 9/16)Ugly ($6.79 from $19.99 until 9/16)Replik Survivors ($3.44 from $4.99 until 9/16)

Sales Ending Tomorrow, August 28th

1000xRESIST ($15.99 from $19.99 until 8/28)Citizen Sleeper ($9.99 from $19.99 until 8/28)Genesis Noir ($4.49 from $14.99 until 8/28)Haiku, The Robot ($9.99 from $19.99 until 8/28)Heads Up! Phones Down Edition ($1.99 from $39.99 until 8/28)Legend Bowl ($18.74 from $24.99 until 8/28)MythForce ($14.99 from $29.99 until 8/28)Paradise Killer ($5.99 from $19.99 until 8/28)Star Wars Battlefront Collection ($28.00 from $35.01 until 8/28)Star Wars Bounty Hunter ($14.99 from $19.99 until 8/28)Star Wars Episode I Racer ($7.49 from $14.99 until 8/28)Star Wars Jedi Academy ($9.99 from $19.99 until 8/28)Star Wars Jedi Outcast ($4.99 from $9.99 until 8/28)Star Wars KotOR ($7.49 from $14.99 until 8/28)Star Wars KotOR II: Sith Lords ($7.49 from $14.99 until 8/28)Star Wars Republic Commando ($7.49 from $14.99 until 8/28)Star Wars The Force Unleashed ($9.99 from $19.99 until 8/28)Super Mutant Alien Assault ($1.99 from $9.99 until 8/28)Suzerain ($4.49 from $17.99 until 8/28)The Pale Beyond ($9.99 from $19.99 until 8/28)Times & Galaxy ($17.99 from $19.99 until 8/28)Tomb Raider I-III Remastered ($22.49 from $29.99 until 8/28)

That’s all for today, friends. We’ll be back tomorrow to talk a bit about whatever was in that Direct, plus have some new games, sales, and perhaps a review or two on top. I hope you all have a terrific Tuesday, and as always, thanks for reading!



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Arrowfell’ Now Available on Mobile Through Crunchyroll Game Vault – TouchArcade

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Arrowfell’ Now Available on Mobile Through Crunchyroll Game Vault – TouchArcade


Action adventure game RWBY: Arrowfell from WayForward is now available on mobile through the Crunchyroll Game Vault. RWBY: Arrowfell, developed by WayForward, is an action adventure game featuring Ruby Rose, Weiss, Blake, and Yang using their signature weapons and Semblances to take on Grimm and more enemies. It has the original cast included, new cut-scenes from the show creators, and more. Shaun wasn’t too hot on RWBY: Arrowfell when it hit Switch, but he did say it is worth playing if you like the show. Read his review here. Watch the RWBY: Arrowfell Crunchyroll Game Vault trailer below:

Check out RWBY: Arrowfell on the App Store for iOS here and on Google Play for Android here. If you have an active Crunchyroll Mega or Ultimate membership right now, you can play RWBY: Arrowfell at no additional cost today. While it didn’t have the best reviews on PC and console, I’m happy to see more WayForward titles hit mobile. I’m excited to try it out today since I skipped the original release. What do you think of today’s new Crunchyroll Game Vault release and have you played RWBY: Arrowfell before?



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Bitcoin Layer 2s: Explained & Examples | Chainlink

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Bitcoin Layer 2s: Explained & Examples | Chainlink


A Bitcoin layer 2 is any offchain network, system, or technology built on top of the Bitcoin blockchain to help extend its capabilities.

Since its inception in 2008, Bitcoin has become the focal point of the verifiable web as the first decentralized cryptocurrency, remaining the largest one by market capitalization. However, Bitcoin’s growth has faced challenges due to the network’s limited scalability, often resulting in high transaction fees and network congestion. 

The recent introduction of ordinals, BRC-20 tokens, and other Bitcoin-native onchain applications has further exacerbated these issues, where—especially during peak times—Bitcoin can become impractical for everyday use. These ongoing scalability challenges highlight the immediate need for Bitcoin scaling solutions such as layer-2 networks.

In this post, we discuss what Bitcoin layer 2s are, how they work, and how they can benefit from industry-standard oracle services.

How Do Bitcoin Layer 2s Work?

The Bitcoin network takes about 10 minutes to finalize a single block of transactions—only seven transactions per second (TPS) on average. Scaling the Bitcoin blockchain directly isn’t an option, as it would require compromising either security or decentralization per the blockchain scalability trilemma.

The blockchain scalability trilemma posits that a tradeoff has to be made when attempting to maximize scalability, security, and decentralization.

It’s worth noting that the limited core functionality (i.e., a global, censorship-resistant decentralized currency) helps make the Bitcoin network so tamper-proof and robust, and a significant technological breakthrough of the 21st century. However, this narrow focus limits the network’s usability in everyday scenarios and limits developers’ ability to launch new applications on Bitcoin. Enter layer 2s.

A Bitcoin layer 2 is any offchain network, system, or technology built on top of the Bitcoin blockchain that helps extend its capabilities. Layer-2 networks can introduce improvements such as greater transaction throughput, reduced fees, and programmability through smart contracts. A key requirement for a network to be considered a layer 2 is that it must inherit the security of the blockchain it is built on—in this case, Bitcoin. In the case of Bitcoin layer 2s, this means that transaction data is verified and confirmed by the Bitcoin blockchain rather than a separate set of nodes.

Layer-2 networks can vary considerably in how they achieve this increased scalability, but a common denominator between layer-2 environments is that when looking to settle on the base chain, they must provide some kind of cryptographic proof to the blockchain on the integrity of the proposed state change, either preemptively or retroactively.

If you’d like a deep dive into how layer 2s work, read What Is Layer 2?.

Types of Bitcoin Layer 2s

There are several types of Bitcoin scalability solutions that can be categorized as layer 2s, though some exist in a gray area regarding their classification as true layer-2 solutions. Note that Bitcoin scalability is an ongoing area of research, and new solutions and technologies may emerge in the future to address some of the limitations of current Bitcoin layer-2 technologies.

State Channels

State channels enable users to bypass high transaction fees by moving transactions offchain, where two parties lock a certain amount of bitcoin into a multisig to send and receive payments. These channels then maintain records of all transactions that occur within them until they are closed. When the parties are done transacting, they sign and broadcast the final state of the channel to the Bitcoin blockchain.

State channels keep all transactions within them offchain, only reporting the opening and closing balance of participants to the Bitcoin network. This allows participants to make transactions without having to pay Bitcoin mainnet fees for each transaction. 

State channels are similar to payment channels in the Bitcoin Lightning Network, but they also support more complex transactions other than micropayments.

Bitcoin Lightning Network payment channels diagram
State and payment channels enable users to move transactions offchain.

Sidechains

A sidechain is an independent blockchain with its own consensus mechanism that connects to Bitcoin via a two-way peg, allowing the transfer of assets or balances between the two chains. While sidechains often use bitcoin as their native currency, they can also issue their own native tokens.

Operating as separate blockchains, sidechains offer faster transactions and additional features like smart contracts. Because sidechains have their own validator set, they are not always considered true layer-2 solutions, as transactions aren’t necessarily ultimately verified by the Bitcoin network. However, some sidechains may tap into Bitcoin’s security or periodically settle on the main chain.

Rollups

Bitcoin layer-2 rollups move transaction execution and data off the main Bitcoin blockchain to a separate rollup chain or layer while still anchoring to Bitcoin for data availability and consensus.

Rollup technology involves executing transactions on the rollup chain, compressing data, and anchoring to the Bitcoin mainnet. Users submit transactions to be executed on the rollup chain rather than directly on the Bitcoin blockchain. The rollup chain then processes these transactions and updates account balances accordingly. 

After processing a batch of transactions offchain, the rollup compresses the transaction data into a compact cryptographic proof or commitment, representing the net effect of all those transactions. This compressed proof is periodically submitted to the Bitcoin blockchain as a single transaction, and some kind of verification mechanism on Bitcoin then validates and applies the changes represented by the rollup proof.

Rollup transaction bundling
Rollups bundle transactions into batches that are executed offchain and verified onchain using some kind of proof.

Benefits of Bitcoin Layer 2s

Bitcoin layer 2s offer several benefits:

Greater scalability—Bitcoin layer 2s effectively increase the transaction throughput and speed of Bitcoin by processing transactions offchain and then settling them on the main chain, depending on the solution.
Reduced fees—Bitcoin layer 2s enable lower transaction costs, unlocking use cases secured by Bitcoin that wouldn’t be feasible on the main Bitcoin network, such as micropayments.
Programmable smart contracts—Although Bitcoin was not initially designed to support smart contracts, layer-2 solutions can introduce this functionality, enabling the creation of complex decentralized applications and novel programmable financial instruments built on Bitcoin.
Deeper liquidity—Bitcoin layer 2s can improve liquidity and access to Bitcoin, unlocking DeFi on Bitcoin with enhanced liquidity, capital efficiency, and increased access.

Bitcoin Layer 2 vs. Ethereum Layer 2

The utility of layer-2 solutions lies in how they tap into the security of the main chain while increasing its scalability. In this way, Bitcoin and Ethereum layer 2s are quite similar—both seek to introduce enhanced scalability without making changes to the base layer. However, Bitcoin and Ethereum layer 2s differ significantly in their technical implementation, as Bitcoin and Ethereum themselves are designed for distinct purposes.

Accelerating Bitcoin Layer 2 Adoption

State channels, sidechains, rollups, and other layer-2 solutions are all methods of approaching the blockchain scalability problem in different ways—supporting both the growing adoption of onchain applications and enhanced use cases and user experiences.

The Chainlink platform has underpinned the DeFi ecosystem since its inception, fulfilling the need for high-quality data, compute, and interoperability services that help developers create fully-fledged decentralized applications. In many cases, integrating Chainlink has helped layer-1 and layer-2 ecosystems bootstrap their growth with battle-tested Chainlink infrastructure, attracting both new developers and users. With the emerging ecosystem of Bitcoin layer-2 scalability solutions, the need for high-quality data and other oracle services will also grow in the Bitcoin ecosystem.

Chainlink Effect
Ecosystems that integrate high-quality Chainlnik services are better equipped to help bootstrap their ecosystem.

A significant advantage of adopting the Chainlink platform is that once an app uses a single Chainlink service, there are little-to-no additional trust assumptions for using other Chainlink services since they are all built upon the same time-tested oracle infrastructure. And every new service built on top of Chainlink adds more value for all existing users. This is why blockchains are increasingly joining the Chainlink Scale program as a way to accelerate the growth of their application ecosystem. An integration with Chainlink can bring multiple services to a single blockchain and subsequently drive a surge in developer activity.

To learn more about Chainlink, visit chain.link, subscribe to the Chainlink newsletter, and follow Chainlink on Twitter, YouTube, and Reddit.



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Capcom Updates ‘Resident Evil 4′, ‘Resident Evil Village’, and ‘Resident Evil 7’ on iOS With Online DRM – TouchArcade

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Capcom Updates ‘Resident Evil 4′, ‘Resident Evil Village’, and ‘Resident Evil 7’ on iOS With Online DRM – TouchArcade


Usually, updates for premium priced ports on mobile are good to have for optimization or compatibility reasons, but Capcom’s newest update pushed out an hour ago for Resident Evil 7 biohazard (Free), Resident Evil 4 Remake (Free), and Resident Evil Village (Free) on iOS and iPadOS adds an online DRM that checks purchase history when you launch the games. This checks to see if you own the game or DLC and then proceeds to the title screen. If you click no, the game will close. If you’re connected to the internet, this takes a few seconds before you can get back to your save, but you cannot boot up any of these three games and play it offline. You will need to be online for the purchase check on launching the game. This is unfortunate, and frankly is awful because the games are all now worse off with online DRM as opposed to being playable and launchable offline before.

I tested this with all three games before updating them and verified that they did launch and work offline as of the update prior to today. With today’s update, you see the alert above or a similar one and clicking no closes the game. If this doesn’t matter to you, that’s fine, but I’m not a fan of online DRM like this being patched into a game people have already paid for before. Hopefully Capcom can find a better solution for checking purchases or do it once in a while and not on every launch. Stuff like this makes it harder to recommend Capcom’s premium priced ports. If you’ve not gotten the games yet, they are free to try, and you can grab Resident Evil 7 biohazard on iOS, iPadOS, and macOS, here. Check out Resident Evil 4 Remake here on the App Store and Resident Evil Village here. Read my reviews of them here, here, and here. Do you own the three modern Resident Evil games on iOS and what do you think of this update for all three?



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Gundam Breaker 4 Review – Steam Deck, Switch, and PS5 Tested – TouchArcade

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Gundam Breaker 4 Review – Steam Deck, Switch, and PS5 Tested – TouchArcade


Back in early 2016 when I was looking for import-friendly games on PS Vita, I used to often see Gundam Breaker mentioned. If you’ve never heard of the series before, think of them as hack and slash action games with RPG elements, deep customization, and a pure unadulterated love of Gunpla. Around the time I was looking into the series, Bandai Namco announced an Asia English release for Gundam Breaker 3 on PS4 and PS Vita, and I decided to buy both versions. I ended up loving it as my first Gundam game. Since then, I’ve imported and played Gundam Breaker 1 and 2 on PS Vita, and also gotten basically every Gundam game released in English across platforms. To see Gundam Breaker 4 announced earlier this year and confirmed for a global multi-platform simultaneous release remains one of 2024’s biggest surprises. Fast forward to today and Gundam Breaker 4 is finally here on Steam, Switch, PS4, and PS5. Having put in about 60 hours across platforms, I adore Gundam Breaker 4, but it has a few issues right now.

Gundam Breaker 4 is a very important release not only because of the game itself, but because of how far we’ve come with the series in the West. So what makes Gundam Breaker 4 a big deal? Gone are the days of waiting for an Asia English release to import. Gundam Breaker 3 was an Asia English release not released in the West, and just on PlayStation. I can’t recall the last Gundam game that had an English dub option, but here we are with a dual audio option and multiple subtitle options (EFIGS and many more). But what about the game itself and the different platform versions? I’m going to cover all of that in this extended review that will also take you on a journey of me starting my first Master Grade Gunpla (Gundam Plastic Kit if you’re new to this) after building some High Grade (easier and smaller kits) before.

Gundam Breaker 4’s story ranges from getting the job done to some highs and lows. The lows are when I felt like certain pre-mission dialog was going on a bit too long, and the highs were in the latter half of the game when there are interesting character reveals and also more interesting dialog. If you’ve not played a single game in the series before, Gundam Breaker 4 still does a good job of bringing you up to speed, but you might wonder why the appearance of certain characters is a big deal later on. The embargo only allows me to talk about the first two chapters of the story, and it feels like a straightforward affair during those two. I ended up liking the main characters quite a bit by the end, but my two favorite characters appear much later in the story.

The real draw of Gundam Breaker 4 is not the story though. It is building your own perfect Gunpla, improving it over time, getting better gear, and becoming stronger to tackle higher difficulties and more quests. When you begin, you get the basics, but what the team really underold in the promotion is the customization aspect. It is incredible. Not only can you adjust individual parts like left and right arms, but you can also adjust ranged weapons for each arm, melee with dual wielding, and adjust the individual part size and scale. This means you can even use SD (super deformed) parts on your normal Gunpla and either have it look like this weird frankenstein suit or scale things to your liking.

Beyond the actual parts for each main category in assembly, the customization in Gundam Breaker 4 takes things further with builder parts that let you add even more things to your Gunpla. Some of these even have their own skills. Speaking of skills, you have EX and OP skills to use in combat. These depend on your parts and weapons. Later on, you also unlock ability cartridges that have their own specs that give you buffs or debuffs.

As you go through the missions breaking parts and earning S-rank reward parts, you also get materials. These can be used to level up your parts. Each mission in Gundam Breaker 4 usually has a recommended parts level indicating how suitable it is for your current gear. In addition to materials you earn to upgrade parts, you start earning materials to increase part rarity later on. This lets you upgrade for more skills as well, and you can use older or lesser part skills when you upgrade and cannibalize those older parts.

During the main story, I spent a bit of time on the optional quests to earn money or parts, but feel like the game is balanced enough where you won’t really need to grind during the main story on the standard difficulty at least. Speaking of the difficulty, you unlock three higher difficulties as the main story progresses, and these up the challenge and part level recommendation quite a bit. If you do plan on skipping most of the optional quests during the main story, make sure to keep an eye on the new unlocks because some of the optional quest types are a lot of fun, especially the survival mode.

Outside of all of this, you can also adjust the paint of your suit which lets you color schemes you’ve unlocked through progression or from DLC. If you put time into Gundam Breaker 4, there’s a ton of stuff for you to get out of it, and I’m floored by how much has gone into this. When you’re done with paint, you can work with decals and weathering effects as well. Gundam Breaker 4 is the real deal for Gunpla enthusiasts, but does it play well?

Having enjoyed everything Gundam Breaker 4 has to offer in its gameplay through story missions, side content, and boss fights aside from one specific mission type, I think the team nailed it. I never got bored of combat even though the normal difficulty is on the easier side. I kept swapping out weapons and trying the various types before settling on a greatsword style weapon for the rest of my playthrough. Everything feels varied enough, and the individual skills and stats make for a fresh experience throughout.

When it comes to the bosses and minibosses, I love having them appear on the stage in the Gunpla boxes and then breaking out before fighting you. This never gets old, and seeing one of the Gunpla kits I built appear as a boss later on was awesome. Most boss fights involve targeting weak points, damaging the many health bars, destroying shields, and the usual. I did have trouble with one particular boss’ weak points using specific weapons, but I changed to a whip and sorted it immediately. The only real hard boss fight in the story was dealing with two of a specific boss at once. I won’t get into details for spoiler reasons, but I did struggle with the AI in one specific fight.

Visually, Gundam Breaker 4 ranges from great to fine. The environments look lacking early on, but I found the variety good overall. Most of the work went into making sure the Gunpla kits and animations look the best, and it shows. The developers clearly weren’t trying to go for a realistic art style here, so don’t expect something like Gundam Evolution or even how some bits of Gundam Breaker 3 looked. The aesthetic in Gundam Breaker 4 works well and it scales as it should on lower end hardware. The effects look great, and the scale of many boss fights is awesome.

The music in Gundam Breaker 4 ranges from forgettable tunes you won’t think of outside the game to a few really great songs in specific story missions. I am disappointed in no way to set music from the various anime and movies here. Usually we’d see some anime music pack DLC or a premium bundle for Asia and Japan, but I’ve not seen any of that yet in the game or announced. I also don’t see a way to load custom music like in Mobile Suit Gundam Extreme Vs Maxiboost ON on PS4.

The voice acting has been a pleasant surprise. I played through the game completely with English on one save, and also spent about a dozen hours with the Japanese voice option on another platform save. Both were very good and I found myself liking the English more during missions because I hate reading small subtitles during action battles when I’m focusing on fighting enemies.

So far, aside from one mission type really annoying me (thankfully not too prevalent) and a few bugs, I’ve had no real issues with Gundam Breaker 4. If you are new to this series and aren’t a fan of replaying missions to grind out better gear and drops, you may find things repetitive. I’ve always viewed Gundam Breaker like Earth Defense Force and Monster Hunter where after finishing the story, I spend time building my perfect Gunpla.

As for bugs, I ran into one where certain names wouldn’t save or two I think are Steam Deck-specific. The first is that returning to the title screen from in-game takes way too long. The second is one specific mission that crashed for me only when playing on my monitor. I replayed it on the Deck itself and it was fine. It might just have been relating to the performance penalty I see in some games docked, but I can’t say for sure.

The one aspect I’ve not touched on so far is the online. Pre-release I managed to play a good amount of the network test on PS5 and Switch, but I only managed to test a bit of the retail release on PS5 with a friend who is reviewing that version. The PC version’s servers have not been online pre-launch at all, so I cannot test if the online works fine on Steam Deck yet. I will be updating this once servers go online and I’ve managed testing the PC version on Steam Deck with friends online.

At this point, you’re probably wondering about the Gunpla I was building. I made some progress and got through 5 sets of runners, but made a mistake with one small part. I panicked and almost broke it while trying to separate things. This is where my guitar pick came into the picture and saved me. I ended up stopping with my RG 78-2 MG 3.0 about halfway done. Once the review embargoes of this week are over, I’ll get back to it and finish it.

Now let’s get to the platform differences and features.

Gundam Breaker 4 PC port controls – keyboard, mouse, and controller support

Gundam Breaker 4’s on PC is the only version of the game that supports above 60fps. The PS5 version is capped at 60fps and the Switch version hovers around the 30fps mark. The Gundam Breaker 4 PC release also has mouse and keyboard support in addition to controller support with multiple button prompt options.

When playing on the Deck itself, it displayed Xbox button prompts. When using my DualSense controller over the Dock on my monitor, Gundam Breaker 4 showed PlayStation prompts correctly. It also auto switches between keyboard mouse and controller prompts based on your input. The only controller-related issue I ran into is the game not correctly detecting when I’ve reconnected a controller. I tested this on my DualSense and 8BitDo Ultimate controllers wirelessly.

Gundam Breaker 4 ships with three controller presets and a custom option. You can adjust the keyboard mouse and controller settings independently.

One setting I recommend changing immediately or after you try out the first few missions is camera sensitivity and distance. You can do this in Player Mode from the game settings. I found the default too slow and close.

Gundam Breaker 4 PC graphics settings and display options

Gundam Breaker 4 supports multiple resolutions and frame rate caps. On the Steam Deck itself, it sadly doesn’t support a full 800p and runs at 720p and 16:9. On the frame rate side, it can go from 30fps to 360fps and unlimited on PC. I set it to 120fps when playing on Steam Deck since I played it almost exclusively on my Steam Deck OLED. You can also toggle v-sync.

On the graphics side, you can adjust the quality of textures, anti-aliasing, post-processing, shadows, effects, and also adjust brightness and toggle motion blur.

Gundam Breaker 4 Steam Deck performance – does it work out of the box?

I played Gundam Breaker 4 with Proton Experimental (bleeding edge) as I normally do for untested games, but I also tested it on the default Proton. It works perfectly out of the box and even invokes the on-screen keyboard for text input. I have confidence in this being Steam Deck Verified pre-launch or soon after. The 35 hours I put into it on just my Steam Deck OLED prove that.

When playing with all settings at High aside from shadows, Gundam Breaker 4 easily hit 60fps, but I wanted more. For this, I turned things to medium and played at 80-90fps almost across the board. A few late-game missions saw drops to the high 60s during gameplay, but otherwise I had no issues in actual gameplay. In-engine cut-scenes do take a hit to performance and run in the 50-70fps range for me on Steam Deck. I did run into one issue where the assembly section suddenly dropped to 1-3fps for a few seconds before shooting back up to 90fps. This didn’t happen more than three times total, but I couldn’t figure out what caused it. If this is a Proton related issue, I hope Valve can fix it.

The only visual issue I had when playing on the Deck itself is some of the icon glyphs and menus had either smaller than expected fonts, or they weren’t as crisp as they should’ve been. I noticed this even on Switch so it likely is an issue with the game being designed for a higher res and bigger screen. Not a dealbreaker, but worth pointing out.

Gundam Breaker 4 Switch vs PS5 – what to buy?

On the console side, I didn’t have time to test Gundam Breaker 4 on my PS4, so I focused on the Switch (Lite and OLED) and PS5 versions. Gundam Breaker 4 on PS5 looks amazing and runs basically perfectly at 60fps in the time I put into it, but I didn’t reach the few missions in the story towards the end that were more visually demanding. I also didn’t reach here on Switch, but I put nearly two dozen hours into the Switch version to see enough of how it runs there. Check out a comparison of the opening tutorial mission on PS5 and Switch in the screenshot comparison below:

The biggest downgrades on Switch aside from the performance are with resolution, detail, and reflections. This applies not only to the stages, but also the Gunpla parts. During the network tests, a friend of mine pointed out how the Switch version looked like an HG Gunpla while the PS5 version looked like an RG in some scenes. If you built Gunpla you will understand this, but for everyone else, it just means Gunpla in the Switch version ends up lacking in many details like decals, lining, and even weathering effects in specific situations. They do appear, but I think the lower resolution and draw distance makes it so that they are invisible sometimes. This is one of those changes you won’t realize until you see the game outside Switch.

I honestly expected this to run at 120fps on PS5 given the visuals. Playing Megaton Musashi at 120fps was good as a recent release. Maybe the developers capped this to 60fps for multiplayer reasons with the PS4 version, but I’m not sure. Aside from the 60fps cap, Gundam Breaker 4 has decent rumble support and even has PS5 Activity Card support to load into your save quicker. Since the review embargo prevents me from showing anything beyond chapter two in the story, the screenshot below is from when I just began playing showing the Activity Card implementation for story mode. I hope this supports online play and lobbies in the future as well.

Speaking of loading, the Switch load times are really long compared to PS5 and Steam Deck. Even running the game off the SD card on my old Steam Deck LCD had much faster load times than Switch.

If you only care about portability, you obviously won’t bother with the PS5 version, but the Switch port currently has one major issue that makes me hesitate to recommend it. The assembly section and diorama mode feel very sluggish. While the main lobby or hub is also sluggish, the performance in missions is better albeit still not a perfect 30fps. I saw drops even in early missions from 30fps, but again, this is a lot better than I expected given some recent Switch ports.

I would be ok with this given the hardware if the assembly section ran better considering you will be spending a lot of time there after each mission. Diorama mode also needs more optimization on Switch with how sluggish it feels. If you played Gundam Breaker 3 on PS Vita, you will be more than fine with the Switch version, but I was hoping for a better port all things considered. Since there are more content updates planned, I hope we see some optimization on this front.

For those who own multiple platforms, I only recommend the Switch version if you exclusively want to play portably and don’t own a Steam Deck. Speaking of portable play, I enjoyed Gundam Breaker 4 on my Switch Lite aside from the text size in some menus. Gundam Breaker 4 is also sadly the final game I reviewed on it before the screen developed some LCD-related issues.

Is the Gundam Breaker 4 Ultimate Edition worth it?

I had access to some of the DLC included in the Gundam Breaker 4 Deluxe Edition and Gundam Breaker 4 Ultimate Edition. I can’t comment on the story DLC yet since it isn’t available, but the early unlocks aren’t game changing. You get level 1 parts for the suits listed on the store page, but I found the builders parts to be better as early DLC to help you get started.

Beyond that, the Diorama content doesn’t seem to be fully available right now, but there is some content from the DLC I had access to, and it was really good for posing Gunpla and using the cel-shaded filter as well. Having tried the Diorama mode a lot across my playthroughs on all platforms, photo mode enthusiasts and those who enjoy those kinds of modes in games will find a lot to love here. Having more items and accessories in this mode will be good, but you could get those separately I assume. I love how Gunbarrel Strike Gundam – Gundam Breaker Ver looks, so having those parts was nice. I liked the design enough to order the collector’s edition the moment pre-orders went up as well.

Is Gundam Breaker 4 worth it for the story?

I’ve seen some folks excited to play Gundam Breaker 4 for its story, and while it is a fine story, you really are here for customization, battles, and building your ideal Gunpla. If you want a story-focused game instead, look at Megaton Musashi. Both games have their strengths and weaknesses, but I ended up clicking with the gameplay in Gundam Breaker 4 more as a fan of the older games.

When I got my review codes for Gundam Breaker 4, I had a fun idea of starting the MG 78-2 Version 3.0 kit and building it alongside the game to finish both at the same time, but sadly there are too many other games releasing for me to be able to do that.

Not only was it great to play a new Gundam Breaker alongside building my newest Gunpla kit, but there’s a new found appreciation I have for the work that goes into designing these kits now after moving to an MG and also an RG from HG kits. I’ve also been lucky enough to have some friends who are super helpful with Gunpla tips for decals, panel lining, and also what to do when stuck. I look forward to finishing this kit and then working on my RG next.

The wait for Gundam Breaker 4 has been super long, and I didn’t even think we’d see a new game in the series after New Gundam Breaker, but here we are. Gundam Breaker 4 is real and it is spectacular in almost every way. It is my favorite Steam Deck game this year since Shin Megami Tensei V Vengeance, and one I look forward to playing online and offline over the coming months with all the DLC planned.

Gundam Breaker 4 Steam Deck review: 4.5/5



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Meta Cancels Next-Gen Headset Amidst Changing Market Landscape

Meta Cancels Next-Gen Headset Amidst Changing Market Landscape


The tech community is buzzing over Meta’s recent cancellation of a next-gen mixed-reality headset. Was this a necessary move for a swiftly changing market that has yet to establish a viable product, or was it a strategic error that forfeits a chance to compete with Apple’s Vision Pro? The answer appears to be a bit of both as Meta seeks the sweet spot between innovation and market demand.

Meta’s mixed-reality headset will no longer be developed. CEO Mark Zuckerberg and other executives reached this decision after the product review meeting, during which they threw the headset under the bus. Once considered a top contender and a direct competitor to Apple’s Vision Pro, the device’s development was clearly no longer tenable—hence, the decision to stop working on it.

The cancellation of the next-generation Reality Labs headset can mainly be attributed to the high costs associated with advanced OLED display technology. Reality Labs has been a big area of focus for parent company Meta, but the division’s ambitious vision for AR/VR has come at a staggering cost, resulting in billions of dollars in losses.

Zuckerberg is undeterred, though. He continues to believe that the AR/VR field will amount to something tangible over the next decade or so. Still, the decision to cancel the headset seems to suggest he is rethinking his approach.

Impact of Apple’s Vision Pro

Initially seen as a game changing device, Apple’s Vision Pro headset has had trouble catching on. Sales have been disappointing, to the point that we could say the product has not yet found its market. Meta may well have looked to Apple’s struggles when second-guessing its own decision to introduce a pricey mixed-reality headset to a consumer base that seems highly doubtful, at present, about the usefulness of such products.

In general, the virtual reality marketplace seems to be in a state of turbulence. Microsoft’s HoloLens has moved toward niche markets with heavy wallets, and Google’s smart glasses failed to catch the public’s attention.  Meta, looking at all this, might have decided that now is not the best time to invest in a premium VR headset.

Shift in Market Focus

Meta’s cancellation of the next-generation headset appears to be part of a larger strategic realignment. Instead of going head-to-head with the high-end hardware competitors, Meta seems to be focusing on its software ecosystem. If the company manages to create a compelling environment for users and developers, it will have accomplished something of value that it can then monetize.

In the long run, Meta’s vision could be in forming partnerships and collaborations with other tech firms and start-ups focused on developing affordable AR/VR solutions. If they do that, it might open the door to innovation in areas where Meta could achieve competitive differentiation, like AI integration or improved connectivity between AR/VR devices and smartphones.

From High-End to Consumer-Friendly Options

That said, the projected growth for the worldwide smart glasses market is nothing short of impressive. Estimates call for the sale of 13 million units by 2030, and the average annual growth rate from 2023 to 2030 is expected to be as high as 53.0%. In 2023, the U.S. market for smart glasses reached approximately 432,300 units, and this value is poised to climb.

While high-end items such as Apple’s Vision Pro might keep making the news, the real expansion should come from cheaper, more consumer-friendly products. Meta looks likely to take the lead in this. Its recent foray into the next big thing in computing—mixed-reality (MR) headsets—seems to have the everyday consumer in mind, and not only the well-heeled VR enthusiast.

Future Implications

The premium mixed-reality headset that Meta promised to build and sell has been canceled, and that may indicate a turnaround in strategy—away from high-end hardware that delivers premium mixed-reality experiences and toward making augmented reality/virtual reality (AR/VR) technology more accessible and practical. Despite cancelling the headset, Meta still plans to offer a range of hardware and software solutions for various AR/VR use cases, and its significant investment in this area still gives the company an edge in the office and education markets.

The future of AR/VR may rely less on cutting-edge devices and more on the kind of affordable, everyday products that consumers can easily make use of.

Editor’s note: This article was written with the assistance of AI. Edited and fact-checked by Owen Skelton.

Owen Skelton

Owen Skelton is an experienced journalist and editor with a passion for delivering insightful and engaging content. As Editor-in-Chief, he leads a talented team of writers and editors to create compelling stories that inform and inspire.

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‘Fragrant Story & Papaya’s Path’, Plus Today’s Other Releases and Sales – TouchArcade

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‘Fragrant Story & Papaya’s Path’, Plus Today’s Other Releases and Sales – TouchArcade


Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 26th, 2024. In today’s article, we get the week started with a somewhat lighter edition than we usually go with. No reviews today as I’m a bit busy on other projects, which means we just have a few new releases to go through plus the usual lists of new and expiring sales. Well, at least one of the new releases is interesting. The sales lists aren’t too shabby either. I’ll have some reviews tomorrow, hopefully. Let’s head on in and check out what we’ve got!

Select New Releases

Fragrant Story and Papaya’s Path ($7.99)

Ah, the sordid tale of Fragrant Story, one of the would-be final Nintendo 3DS releases. There’s a lot of confusion out there around this game, so let me sort it out. Despite being a seemingly star-studded tactical role-playing game, those who bought the game on its release were surprised to get a game that lasted all of twenty minutes. The real story? Nintendo’s deadline for 3DS releases was coming quickly, so the developer pushed an unfinished game to the eShop. It was later updated into its intended from, a far more substantial game that lasts more than ten hours. So don’t worry if you see anything about this game being ridiculously short. It’s not. This version has the updates already packed in, and is a pretty solid pick-up for eight bucks if you’re into the genre.

Quack Jump ($3.99)

A simple platformer, but a functional one. It tries to keep things fresh through its 40-level run by sprinkling in new gimmicks as you go. For four dollars, it’s amusing enough.

Underground Station ($7.90)

Something of an idle game where you’re trying to repay your debts by working in a dungeon. It doesn’t look very fancy, but on a day where we have to wade through Moist Editions of AI-generated bikini anime girls, we take what we can get.

Sales

(North American eShop, US Prices)

Okay, let’s check that inbox first. Another sale from Limited Run Games, which is nice if you’re missing any of their quirky releases. Most of TROOOZE’s junk is on sale, of which I’ve listed only a few. Some Team 17 sales, too. Over in the outbox, the recent somewhat rare sale on the Front Mission remakes is drawing to a close. You might want to add them to your collection if you’re interested, because it seems like they’re discounted far less frequently than Forever’s other games.

Select New Sales

Jurassic Park Games Collection ($17.99 from $29.99 until 8/31)The House in Fata Morgana ($19.99 from $39.99 until 8/31)Arzette: The Jewel of Faramore ($11.99 from $19.99 until 8/31)Night Trap ($3.74 from $14.99 until 8/31)Cosmic Star Heroine ($3.74 from $14.99 until 8/31)Phoenotopia: Awakening ($6.99 from $19.99 until 9/7)Enoh ($5.49 from $19.99 until 9/13)CosmoPlayerZ ($5.49 from $10.99 until 9/13)Knowledge Keeper ($2.49 from $4.99 until 9/13)Three Minutes to Eight ($2.99 from $14.99 until 9/13)Fall of Porcupine ($7.99 from $19.99 until 9/13)Star Gagnant ($22.80 from $38.00 until 9/13)Moon Dancer ($13.29 from $18.99 until 9/13)Re:Touring ($4.99 from $9.99 until 9/13)Life of Slime ($2.49 from $4.99 until 9/13)

Cybertrash STATYX ($4.99 from $9.99 until 9/13)Awesome Pea 3 ($2.49 from $4.99 until 9/13)Itorah ($3.99 from $19.99 until 9/13)Pizza Tycoon ($2.09 from $14.99 until 9/13)Lacuna ($1.99 from $19.99 until 9/13)Alien Survivors: Starship Resurrection ($10.49 from $14.99 until 9/13)World War: Battle of the Bulge ($10.49 from $14.99 until 9/13)World War: D-Day Part One ($8.99 from $14.99 until 9/13)World War: D-Day Part Two ($8.99 from $14.99 until 9/13)Out Racing: Arcade Memory ($10.49 from $14.99 until 9/13)Last 4 Survive: The Outbreak ($8.99 from $14.99 until 9/13)Modern War: Tank Battle ($1.99 from $14.99 until 9/13)Counter Delta: The Bullet Rain ($1.99 from $14.99 until 9/13)Haunted Dawn: Zombie Apocalypse ($1.99 from $14.99 until 9/13)

Urban Warfare: Assault ($11.99 from $14.99 until 9/13)Operation Scorpion: Takedown ($11.99 from $14.99 until 9/13)Hamster on Rails ($5.99 from $14.99 until 9/14)Ultimate Chicken Horse ($6.74 from $14.99 until 9/14)Our Field Trip Adventure ($3.99 from $14.50 until 9/15)Overcooked! All You Can Eat ($15.99 from $39.99 until 9/15)Worms Rumble ($2.99 from $14.99 until 9/15)The Survivalists ($2.49 from $24.99 until 9/15)Blasphemous 2 ($14.99 from $29.99 until 9/15)Moving Out ($7.49 from $24.99 until 9/15)

Sales Ending Tomorrow, August 27th

Aeterna Noctis ($8.99 from $29.99 until 8/27)Arise: A Simple Story ($2.99 from $19.99 until 8/27)ATONE: Heart of the Elder Tree ($1.99 from $14.99 until 8/27)Badland: GotY Edition ($1.99 from $5.99 until 8/27)Bang-On Balls: Chronicles ($9.99 from $24.99 until 8/27)Blazing Beaks ($1.99 from $14.99 until 8/27)Bus Driving Simulator 22 ($2.99 from $27.99 until 8/27)Chippy & Noppo ($13.99 from $19.99 until 8/27)Cult of the Lamb ($12.49 from $24.99 until 8/27)Descenders ($4.99 from $24.99 until 8/27)Everdream Valley ($9.99 from $24.99 until 8/27)Flame Keeper ($3.99 from $11.99 until 8/27)Front Mission 1st: Remake ($17.49 from $34.99 until 8/27)Front Mission 2: Remake ($23.44 from $34.99 until 8/27)

Gamedec: Definitive ($2.99 from $29.99 until 8/27)LOUD: My Road to Fame ($1.99 from $7.99 until 8/27)Nine Parchments ($4.39 from $19.99 until 8/27)Ready, Steady, Ship! ($8.99 from $14.99 until 8/27)Red Wings: American Aces ($1.99 from $11.99 until 8/27)Soundfall ($4.49 from $29.99 until 8/27)Summum Aeterna ($9.99 from $19.99 until 8/27)SuperEpic: The Entertainment War ($1.99 from $17.99 until 8/27)Terra Flame ($15.99 from $19.99 until 8/27)Tools Up ($1.99 from $19.99 until 8/27)Trine 2: Complete Story ($3.73 from $16.99 until 8/27)Trine 3: Artifacts of Power ($4.39 from $19.99 until 8/27)Trine Enchanted Edition ($3.29 from $14.99 until 8/27)War Titans ($1.99 from $14.99 until 8/27)Xiaomei & the Flame Dragon’s Fist ($8.99 from $14.99 until 8/27)

That’s all for today, friends. We’ll be back tomorrow with more new releases, more sales, and perhaps some reviews and news. It really depends on what else I’ve got to deal with. Wish me luck in getting things done in a timely manner. I hope you all have a magnificent Monday, and as always, thanks for reading!



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‘TMNT Splintered Fate’, ‘Subway Surfers’, ‘Another Eden’, and More – TouchArcade

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‘TMNT Splintered Fate’, ‘Subway Surfers’, ‘Another Eden’, and More – TouchArcade


Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Lots of big names in the list this week, though one heavily skewed towards free-to-play stuff. Some Apple Arcade games as well, naturally. Still, it’s a good mix of games with some interesting updates to consider. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Subway Surfers, Free

Sydney is a city, and Sydney is the center of a couple of updates this week. Apparently in the world of Subway Surfers, there is a veggie revolution happening. Veggie, not Vegimite. Collect Veggie tokens, build a bean burger, and unlock Billy Bean. On top of this, you can look forward to a bunch of green-themed characters, boards, and bundles. Oh, I see. It’s a whole “green” thing. Okay, that’s fun. Save the planet, kids. It’s the only one we’ve got. Mars isn’t happening anytime soon.

Tiny Tower: Tap Idle Evolution, Free

Out with the Olympics event, in with the summer event. It’s still summer! So says the calendar, so says the temperature. Anyway, the gist of this event is that you serve up VIPs and roll the dice to earn event points, and at certain thresholds you get rewards. Each week is its own thing, and at the end you’ll get rewards based on your overall progress across all weeks. Different VIPs are worth different amounts of points, and you know the pay to win option is real here. But hey, free stuff.

MARVEL Puzzle Quest: Hero RPG, Free

I don’t talk enough about Marvel Puzzle Quest, but that’s more because it trucks along consistently and quietly. As with other Marvel games, this one was doing an event tied in with Deadpool and Wolverine. It’s over now, and all the sweeping up has been done. That includes a rebalance for Old Man Logan, complete with a new costume. The latest PVP Season of Mind has come to a close, so keep your eyes out for the next one. Hm. I’m now realizing this update is mostly clean-up, but at least you’re thinking about Marvel Puzzle Quest now.

ANOTHER EDEN, Free

The King of Fighters! In addition to being a pretty good little RPG in its own right, Another Eden has been home to some truly strange collaboration events. Is The King of Fighters the strangest? Probably not, but it’s up there. On top of that cross-over, this update adds a new Parallel Time Layer Ally, the Thornbound Witch Shanie. Is Mai here? Let me check the paperwork. Yes, she is. Good. Terry, Kyo, Mai, and Kula. Good enough. I’ll give this the UMMSotW award for this week because Mai is cool.

Temple Run: Legends,

The relatively recently-launched stage-based Temple Run game already has a nice little update to enjoy. The new Outfit System does pretty much what you would think it does. Unlock new Outfits to equip to the characters to change their looks. But wait, there’s more! Those Outfits have some useful new traits to give you a variety of advantages during your runs. Wacky looks that work for you? If only real life was like that! Instead people just point and laugh, which is not an advantage at all.

TMNT Splintered Fate,

Those Toitles are at it again! Splintered Fate launched on other platforms recently, and it seems the developers have decided to bring over some of the improvements for those versions over to the mobile release. Couch co-op! Cross-platform online multiplayer! Improved controller interfaces! All that, plus some nice upgrades to the graphics, audio, and more. It’s like getting extra cheese on your pizza without asking for it!

Disney Dreamlight Valley,

The Princess and the Frog is in the spotlight in the latest version of Disney Dreamlight Valley. Tiana is here to set up a restaurant and a new Stall, and apparently Remy is somewhere around too. Makes sense. Cooking is kind of his thing. You can also get a New Orleans style parade going on. That’s fun. I always like seeing Disney movies outside of the biggest hits get some representation in games like these.

Outlanders,

Okay, let’s try to parse the update notes for Outlanders. Always a challenge. Volume VI of Outlanders Chronicles is here, giving you six new playable leaders and following the rise and subsequent fall of a community. Something to do with a comet not appearing when it should have. Maybe they’re one of those weird cults? Well, I’m not about to bother them to find out. They seem sad about it. You, however, can feel free to bother them by checking out this latest version of the game.

SimCity BuildIt, Free

Here’s our other Sydney-themed update today, and it’s also somewhat focused on the whole green angle. Okay, that’s fine. Captain Planet would certainly approve, and I never mess with someone with a green mullet. Add buildings like the Beam Wireless, Green Exchange, and Flower Bud to your city. There are also some limited-time structures like the Sydney Zoo and Paper Bag. Jump in on this Mayor’s Pass Season and liven up your city with these new sites. Sights? Sites and sights.

Merge Mansion: Mystery & Story, Free

The obligatory free-to-play matching puzzle game update of the week is our closer this time, and I’ve picked Merge Mansion. A new area is available in the form of the Speakeasy. Wait, are those legal? Like Grandma would care. Some improvements have been made to the Landing Room and Lounge, a new Mystery Pass offers an intriguing new pet, some balance adjustments have been made, and a whole mess of events have been seeded in that you’ll see pop up in the coming weeks. Add in some bug fixes, and that’s about it for this one.

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!



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Gypsy Rose Blanchard Compares Feeding Tube To Umbilical Cord

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In “My Time to Stand,” co-authored with Melissa Moore, Gypsy Rose Blanchard alleges that her mother, Dee Dee Blanchard—who medical professionals believe suffered...