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Vadzo Imaging Explains UVC Compliance: What Plug-and-Play Means for OEM UVC Camera Integration | Web3Wire

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Vadzo Imaging Explains UVC Compliance: What Plug-and-Play Means for OEM UVC Camera Integration | Web3Wire


UVC USB cameras deliver true plug-and-play imaging, combining OEM flexibility with embedded vision capabilities for seamless system integration. Engineered for performance, these cameras feature HDR imaging, fast autofocus, and industrial-grade 4K quality to meet demanding application needs. Built on USB 3.2 Gen 1 and optimized for Edge AI, they enable high-speed data transfer and intelligent real-time vision processing.

FORT WORTH, TX / ACCESS Newswire / April 20, 2026 / Vadzo Imaging, a world leader of embedded vision, today announced four purpose-built UVC USB camera products from Falcon series the Falcon-821CRH 8.3MP 4K HDR Autofocus Camera, the Falcon-1335CRA 13MP 4K Autofocus Camera, the Falcon-234CGS 2MP Global Shutter Camera and the Falcon-2020MRS 20MP Monochrome Camera each engineered for embedded vision systems that demand driverless integration, consistent image quality and reliable operation across production-grade deployments. Powered by the Onsemi AR0821 HyperLux, Onsemi AR1335, Onsemi AR0234 and Onsemi AR2020 HyperLux LP sensors respectively the four camera combine full UVC compliance, USB 3.2 Gen 1 SuperSpeed connectivity and VISPA ARC SDK support in a lineup designed for OEM teams building industrial automation, robotics, surveillance and edge AI platforms that demand integration speed, cross-platform compatibility and long-term driver stability.

What UVC Compliance Actually Means

UVC stands for USB Video Class. It is a standard defined by the USB Implementers Forum that governs how a USB camera communicates with a host system. A camera that is fully UVC compliant exposes a standardized device descriptor to the operating system which recognizes it as a video capture device and loads its own built-in class driver automatically. No vendor installer. No kernel module. No custom driver required at boot.

The distinction matters because driver development is expensive. It demands engineers with OS-level expertise, a qualification matrix that spans OS versions and hardware platforms and a long-term maintenance commitment that follows the product through its entire deployment lifecycle. Every kernel update, every OS version bump and every new platform the product gets ported to becomes a re-qualification event for a driver-dependent camera. A genuine plug-and-play camera with full UVC compliance eliminates this cycle entirely. What works on the OS version tested at launch continues to work on the next version because Microsoft, the Linux kernel team and Google maintain the UVC stack. The OEM spends engineering resources on application logic instead of driver maintenance.

For teams building industrial camera platforms with deployment lifetimes of ten years or more this stability is not a preference; it is an operational requirement. Vadzo’s UVC camera portfolio is built around this standard from the ground up across all four cameras in this announcement.

Why OEM Teams Care About Driver-Free Integration

For a consumer product plugging in a webcam and watching it work feels unremarkable. For an OEM camera integration team the same outcome represents a significant reduction in program risk.

Driver development is expensive. It requires engineers with OS-level expertise, a test matrix that spans OS versions and hardware configurations and a long-term maintenance commitment. When a vendor updates their driver to address a bug or add a feature the OEM must re-qualify their product. This cycle repeats across the product lifecycle.

A UVC USB camera removes this cycle entirely. Because the camera speaks the OS’s native language the integration is stable by definition. What works on the OS version tested at launch will work on the next version without driver changes because Microsoft, the Linux kernel team and Google maintain the UVC stack. The OEM gets to spend engineering resources on application logic instead of driver maintenance.

This matters even more for teams building industrial camera platforms where the deployment lifetime can stretch to ten years or more and where the cost of a field update to fix a driver incompatibility is measured in logistics and service contracts not just engineering hours.

UVC and the Embedded Vision Reality

Embedded vision deployments add constraints that a desktop webcam never has to handle. The host platform might be a single-board computer running a custom Linux build with a locked kernel version. It might be an Android-based kiosk or an edge AI system running inference with minimal headroom for background processes. In these environments driver stability is not a preference it is a requirement.

Full UVC compliance means the embedded vision camera works on these platforms without any modification. There is no need to port a driver to a new kernel version or negotiate with a vendor to support an embedded Linux distribution that is not in their test matrix. The camera enumerates and streams. That is the contract UVC provides.

For edge AI deployments this also means the camera can feed a frame pipeline directly from a USB port without a software layer between the sensor and the inference engine. Sensor-level controls like ROI windowing and in-pixel binning that are exposed through UVC allow the application to reduce frame size and bandwidth programmatically. This keeps the compute budget focused on the model rather than on data movement.

The Role of Image Quality Within a Plug-and-Play Framework

UVC compliance defines how a camera integrates. It does not define what the camera captures. The two are independent dimensions and both matter for OEM deployments.

A plug-and-play camera that delivers mediocre image quality under real-world conditions forces the OEM to compensate in software. Post-processing pipelines add latency consume compute resources and introduce another layer of engineering to develop and maintain. The better approach is a camera that handles difficult imaging conditions at the sensor level so the application receives clean data from the start.

This is where sensor choice becomes critical. The Falcon-821CRH, built on the Onsemi AR0821 HyperLux sensor delivers embedded HDR beyond 140 dB handling extreme contrast scenes that wash out highlights or crush shadows on standard sensors. The Falcon-1335CRA built on the Onsemi AR1335 sensor delivers 13MP resolution giving OCR engines and AI classifiers significantly more pixel data per capture than 8MP platforms reducing recognition errors at variable working distances. The Falcon-234CGS built on the Onsemi AR0234 sensor eliminates rolling shutter distortion entirely through global shutter architecture delivering geometrically accurate frames on fast-moving platforms where rolling shutter cameras produce skew and smear. The Falcon-2020MRS built on the Onsemi AR2020 HyperLux LP sensor delivers 20MP monochrome imaging with enhanced NIR sensitivity at 850nm and 940nm giving inspection and medical imaging systems the fine feature resolution and spectral range that color sensors at lower megapixel counts cannot match. Each camera addresses a different category of real-world imaging failure and each pairs that sensor-level capability with a genuine UVC interface that requires no driver development to deploy.

The Falcon UVC USB Camera Lineup

Each camera in this lineup addresses a distinct imaging requirement while sharing the same integration foundation: full UVC compliance, USB 3.2 Gen 1 connectivity, VISPA ARC SDK support and a compact board footprint designed for direct embedded integration. Together they give OEM teams a single supplier and a single SDK across four different sensor architectures and application categories.

Falcon-821CRH: 8.3MP 4K HDR Autofocus USB 3.2 Gen 1 UVC Camera

The Falcon-821CRHM, 8 MP USB camera built on the Onsemi AR0821 HyperLux sensor the Falcon-821CRH delivers 8.3MP 4K resolution at 30fps with embedded HDR exceeding 140 dB and an M12 VCM autofocus system that adapts to varying subject distances through software-controlled focus. In-pixel binning, windowing and flexible ROI give system designers direct control over bandwidth and processing load. It is particularly well suited for UAV imaging, OCR systems, access control and edge AI deployments where both dynamic range and depth variability are system constraints.

Falcon-1335CRA: 13MP 4K Autofocus USB 3.2 Gen 1 UVC Camera

For applications that demand higher resolution than the 8.3MP AR0821 platform the Falcon-1335CRA delivers 13MP USB Camera built on the Onsemi AR1335 sensor with VCM-based autofocus covering 100mm to infinity. ROI-based AE and AF, Digital PTZ and iHDR are supported through a full UVC interface. It is particularly well suited for document scanning kiosks, OCR stations, product label capture and retail AI applications where variable working distance and fine text detail both matter.

Falcon-234CGS: 2MP Global Shutter USB 3.0 UVC Camera

Where the application involves fast-moving subjects or a camera mounted on a moving platform the Falcon-234CGS provides 2MP global shutter camera that captures every pixel at the same instant eliminating the rolling shutter distortion that affects scene accuracy at speed. Built on the AR0234 sensor with USB 3.0 UVC compliance it is used in AGV navigation, drone vision, robotics arms, traffic monitoring and machine inspection conveyor systems where motion fidelity is critical.

Falcon-2020MRS: 20MP Monochrome USB 3.2 Gen 1 UVC Camera

The Falcon-2020MRS, 20MP USB Camera Built on the Onsemi AR2020 HyperLux LP sensor the Falcon-2020MRS delivers 20MP monochrome imaging at 5120 x 3840 with enhanced NIR sensitivity at 850nm and 940nm, LI-HDR, eDR and Wake-on-Motion. Through binning the same camera achieves 4K output serving both ultra-high-resolution and bandwidth-optimized workflows from a single hardware platform. It is particularly well suited for digital pathology, semiconductor inspection, microscopy, night vision surveillance and iris identification where fine feature capture and near-infrared response determine output accuracy.

VISPA ARC SDK: Unified Software Control Across the Lineup

All four cameras are supported by the Vadzo VISPA ARC SDK which provides fine-grained software control over streaming, ROI configuration, exposure, HDR settings, trigger synchronization, binning and windowing beyond what the UVC standard exposes natively. APIs are available for C, C++, C# and Python across Windows, Linux and embedded platforms enabling faster development cycles and straightforward lifecycle management for OEM deployments. For OEM teams that need driverless operation at launch and deeper sensor control as the application matures the SDK provides both paths from a single camera platform.

“OEM teams told us repeatedly that plug-and-play was the starting point not the finish line. They needed cameras that integrate without driver work on day one and then give them full sensor control as the application matures. The four cameras in this lineup are built around that requirement. The UVC interface handles the OS layer and the VISPA ARC SDK handles everything the standard does not expose.” – Alwin Vincent, Product Manager, Vadzo Imaging

Frequently Asked Questions

Q1. What does UVC compliant mean for a USB camera?

A UVC compliant camera follows the USB Video Class standard defined by the USB Implementers Forum. The host operating system recognizes it and drives it using its built-in class driver with no vendor-supplied driver required. All four cameras in this lineup are fully UVC compliant and operate driverlessly on Windows, Linux and Android out of the box.

Q2. Which of the four cameras is best for motion-critical applications like AGV and robotics?

The Falcon-234CGS global shutter camera is the correct choice for motion-critical deployments. It captures every pixel simultaneously eliminating the rolling shutter distortion that causes geometric inaccuracies when subjects or the camera platform are moving. For platforms that additionally need HDR imaging across high-contrast warehouse environments the Falcon-821CRH addresses both requirements in a single compact module.

Q3. What is the difference between the Falcon-821CRH and the Falcon-1335CRA?

Both cameras are UVC compliant autofocus platforms. The Falcon-821CRH delivers 8.3MP 4K HDR imaging with embedded HDR exceeding 140 dB on the Onsemi AR0821 sensor making it the stronger choice for high-contrast scene environments. The Falcon-1335CRA delivers 13MP imaging on the Onsemi AR1335 sensor making it the higher-resolution choice for OCR, document scanning and label capture applications where pixel density at the capture plane determines recognition accuracy.

Q4. Can the Falcon-2020MRS deliver 4K output despite being a 20MP camera?

Yes. The Falcon-2020MRS achieves 4K output through on-sensor binning providing a flexible resolution path that allows the same camera to serve both 20MP ultra-high-resolution workflows and bandwidth-optimized 4K deployments within the same system architecture without swapping hardware.

Q5. Do all four cameras support the VISPA ARC SDK?

Yes. All four cameras are supported by the VISPA ARC SDK which provides APIs for C, C++, C# and Python across Windows, Linux and embedded platforms. The SDK enables fine-grained control over streaming, ROI, exposure, HDR settings, trigger synchronization, binning and windowing beyond what the UVC standard exposes natively.

Availability

The Falcon-821CRH, Falcon-1335CRA, Falcon-234CGS and Falcon-2020MRS are available now for evaluation and pre-production sampling with production quantities available for OEM deployment. Engineering teams can access full technical datasheets, CAD files and SDK documentation through Vadzo’s online store at vadzoimaging.com or contact Vadzo’s sales team directly for volume pricing, customization requirements and integration support.

About Vadzo Imaging

Vadzo Imaging develops embedded and machine vision cameras for OEMs and system integrators building production-ready vision systems across industrial automation, robotics, healthcare and smart infrastructure. The company’s imaging platforms span USB, MIPI, GigE, Wi-Fi and SerDes interfaces covering the full range of embedded deployment architectures from compact edge devices to distributed networked systems. Beyond hardware Vadzo provides end-to-end imaging support including sensor integration, ISP tuning, firmware development and SDK frameworks giving engineering teams a single partner from initial evaluation through production lifecycle management.

Media Contact

Alwin VincentVadzo ImagingEmail: [email protected]LinkedIn: Vadzo ImagingYouTube: Vadzo ImagingX: Vadzo Imaging

SOURCE: Vadzo Imaging

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Loony Ledges – A new 8-bit style platform game for the Amiga 500 by PixelPlop

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Loony Ledges – A new 8-bit style platform game for the Amiga 500 by PixelPlop


PixelPlop has officially announced that the Commodore Amiga game called ‘Loony Ledges’ is in development, a vibrant new 8-bit style platformer specifically designed for the Amiga 500. Early impressions from the community have been overwhelmingly positive, with fans particularly praising the “great game” feel and “loving the music.” To coincide with this news, provided below is some more details, as well as some gameplay footage to go along side the latest preview demo.

The game stars Funky Freddy, who awakens to find himself trapped within a surreal, futuristic computer simulation. Players must navigate Freddy through treacherous environments, collecting scattered trinkets to unlock a magic door. The tension is high, as each stage must be completed before Freddy’s air supply runs out! While the full version—boasting a “fun-packed” 75 levels—is listed as coming soon, a playable Preview Demo is currently available for download. The demo offers a 10-level taste of the action, showcasing the additional polish PixelPlop has brought to this port.

The full game will feature crazy new sprites, new music, new gameplay features, (Ice, Sand, Trampolines, etc.), game options menus, redefinable keyboard controls, and additional polish.

Links :1) Source 



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IDIOTS | Teaser Trailer | Independent Film Company

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    IDIOTS | Teaser Trailer | Independent Film Company


    Genre:

    Action, Adventure, Fantasy, Martial Arts

    Release Date:

    May8, 2026

    Director: 

    Simon McQuoid

    Cast:

    Karl Urban, Hiroyuki Sanada, Tati Gabrielle, Jessica McNamee, Mehcad Brooks, Lewis Tan, Joe Taslim, Ludi Lin

    Plot Summary:

    The fan favorite champions — now joined by Johnny Cage himself — are pitted against one another in the ultimate battle to defeat the dark rule of Shao Kahn that threatens the very existence of the Earthrealm and its defenders.



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    Pragmata has a sneaky secret ending, and here’s how to unlock it

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    Pragmata has a sneaky secret ending, and here’s how to unlock it


    The whole premise of Pragmata is an intriguing one to say the least, and when you actually start playing the game, you get more and more enthralled as you go.

    Like other story-led titles, digging into bits of lore only adds more flavor to the experience, and if you’re into this, any additional endings you can unlock will be right up your alley.

    Thankfully, Pragmata does have a secret ending, and we know how to get it.

    How to get Pragmata’s secret ending

    If you do want to suck up every last drop of what Pragmata has to offer, securing the secret ending is definitely something you’ll need to explore.

    The first prerequisite, though, is that you will need to complete an initial playthrough of the game. You’ll likely have done this if you’re seeking out another ending, but if not, get that done asap.

    With the plain old boring standard ending out of the way, you can get cracking on making inroads on the much more desirable secret one.

    Once you finish the campaign, Pragmata will let you either dive into NG+ or load your completed save from right before the final boss. For the secret ending, you’ll need to do the latter, as this opens up the Unknown Signal post-game mode.

    Once in Unknown Signal, you can take the tram to the Hidden Chamber, where there will be not only Big Cabin, but also 10 Simulation Pods, though most of them will be locked at first.

    To unlock them, you need to go full completionist. That means 100% every sector, collect everything there is to find, and defeat each area’s tougher Mk. II boss variant in their original arenas.

    In other words, Pragmata’s secret ending is tied to basically clearing everything the game has to offer, and thankfully, you don’t have to do this on Lunatic difficulty.

    After you’ve fully completed the game and beaten all 10 Hidden Chamber simulation missions, you’ll be rewarded with some optional costumes and, more importantly, a new Mod called the Black Box. This is the key item for triggering the secret ending, so make sure you equip it straight away so you don’t forget.

    With the Black Box equipped, head back to Central Port and fight the final boss again. The encounter itself won’t look wildly different apart from particularly difficult hacking, but you should be locked in after taking down all of the other 2.0 bosses in the run-up.

    With the final boss boxed off, the ending cutscenes that follow will seem very familiar at first, so don’t panic and think you’ve done something wrong.

    The change comes once the credits start rolling, where you’ll be treated to some great artwork and a new post-credits scene, which serves as Pragmata’s ‘true ending’.

    We won’t spoil what this is, but put it this way, if you’re invested in the story, it’s a bit of a tear-jerker…

    The post Pragmata has a sneaky secret ending, and here’s how to unlock it appeared first on Adventure Gamers.



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    Can AI Be Used for Crypto Trading? 7 AI Crypto Trading Bots for Beginners in 2026

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      Can AI Be Used for Crypto Trading? 7 AI Crypto Trading Bots for Beginners in 2026


      AI crypto trading bots are now part of the mainstream conversation around digital assets. In 2026, beginners are not just asking whether automation exists. They are asking which tools are easiest to start with, which platforms feel trustworthy, and whether AI can actually make crypto trading more manageable. That interest is showing up in the market as well: CoinShares reported US$1.1 billion in weekly inflows into digital asset investment products, with 95% of inflows coming from the U.S.

      The short answer is yes, AI can be used for crypto trading. But for most beginners, AI does not mean a perfect robot that predicts every move. In practice, it usually means software that helps with market scanning, rule-based execution, pattern detection, strategy automation, and risk controls. The SEC’s Division of Investment Management said on February 3, 2026 that artificial intelligence creates major opportunities for investment management, while also making clear that adoption is still developing and deserves careful attention.

      In this guide, we review 7 of the leading AI crypto trading bots for beginners in 2026, with a focus on usability, automation features, and overall fit for new users entering the crypto market.

      How Beginners Should Use AI for Crypto Trading in 2026

      For beginners, the ideal way to use AI tools in 2026 is to treat it as a tool for structure and consistency, not a replacement for judgment. Start with one exchange, one strategy, and a small amount of capital. Many beginner-friendly platforms now offer no-code setup, prebuilt templates, and built-in bot logic, making automated trading easier for users without technical experience.

      It is also better to begin with one bot on one trading pair instead of trying to automate multiple markets at once. This makes it easier to understand how an AI crypto bot performs in real conditions and helps beginners avoid unnecessary complexity. Used this way, an AI trading bot for crypto supports discipline and execution rather than acting like a black box.

      Risk control should come next. Before turning on automation, set rules for position sizing, stop-loss levels, take-profit targets, and capital limits. Even the leading AI crypto trading bot cannot remove market risk. Features like stop losses, trailing take profits, and allocation caps are often more important than flashy promises.

      In short, beginners should use AI bots to trade with more discipline, clearer rules, and less emotion, not to hand over every decision to automation.

      7 AI Crypto Trading Bots for Beginners in 2026

      1. MoneyFlare — A beginner-friendly AI crypto trading bot for simple 24/7 automation

      Summary: Ideal for beginners who want an easier way to start AI crypto trading without dealing with a steep learning curve.

      MoneyFlare

      MoneyFlare is a strong option for readers searching for a beginner-friendly AI crypto trading bot, a free AI crypto trading bot, or a simpler way to explore automated crypto trading in 2026. Its positioning is centered on accessibility, straightforward onboarding, and always-on automation, which makes it especially relevant for users who want to start without coding or building complex strategies from scratch. For beginners comparing the leading crypto trading bot for beginners, MoneyFlare stands out most for ease of entry and low-friction setup.

      Beginner Tip: Start with a small amount of capital and use MoneyFlare first to observe how automated trading works in real market conditions before increasing exposure.

      👋 Visit and register to receive a free $10 real reward and $50 trial credit!

      2. Cryptohopper — A flexible crypto trading bot that grows with your experience

      Summary: Ideal for users who want a crypto bot with more flexibility, strategy options, and long-term room to grow.

      CryptohopperCryptohopper

      Cryptohopper is one of the well-known names in crypto bot trading because it combines automated trading, copy trading, DCA tools, and customizable strategy features in one platform. It is a good fit for readers searching for the leading AI crypto trading bot or a crypto trading bot app that can work for both beginners and more experienced traders over time. If your goal is to start simple and gradually move into more advanced automation, Cryptohopper is one of the strongest long-term options on this list.

      Beginner Tip: Beginners should avoid using too many advanced settings at once and begin with one simple bot strategy or a basic copy-trading setup.

      3. Pionex — A built-in crypto trading bot platform for all-in-one convenience

      Summary: Ideal for beginners who want exchange access and built-in trading bots in the same place.

      PionexPionex

      Pionex is especially appealing to users looking for a free crypto trading bot or an auto trading bot crypto solution with fewer moving parts. Because the bot experience is built directly into the platform, beginners do not need to stitch together multiple tools to get started. That makes it a practical choice for readers who want an all-in-one experience and prefer a more streamlined path into crypto automated trading.

      Beginner Tip: New users should begin with one built-in bot, such as a simple grid or DCA approach, instead of running multiple bots across different pairs right away.

      4. Coinrule — A no-code AI crypto trading bot for rule-based automation

      Summary: Ideal for beginners who want to build trading rules without learning code.

      CoinruleCoinrule

      Coinrule is a good match for readers searching for AI for crypto trading, no-code crypto trading bot, or the leading automated crypto trading platform for beginners. Its biggest strength is that it gives users more control than a simple one-click bot while still keeping the setup process approachable. For traders who want to create strategy logic, apply risk controls, and automate decisions without programming, Coinrule offers a balance between usability and customization.

      Beginner Tip: When using Coinrule, beginners should start with prebuilt templates and keep their rules simple until they understand how each condition affects trade execution.

      5. 3Commas — An automated crypto trading platform with broader strategy tools

      Summary: Ideal for users who want exchange-connected automation plus more advanced trading utilities.

      3Commas3Commas

      3Commas is well suited to readers looking for an automated crypto trading bot, a crypto trading bot app, or a platform that does more than basic bot execution. Its appeal comes from combining exchange-linked automation with broader trading tools, which makes it a strong option for users who want more flexibility in how they manage trades and strategies. For beginners who are ready for a slightly more feature-rich platform, 3Commas is one of the most established names in the market.

      Beginner Tip: Beginners should test one exchange connection and one strategy first, rather than trying to automate multiple markets before learning the platform’s workflow.

      6. Bitsgap — A multi-exchange crypto trading bot platform for broader portfolio control

      Summary: Ideal for users who want to manage bots, exchanges, and portfolio activity from one dashboard.

      BitsgapBitsgap

      Bitsgap is a strong fit for readers searching for crypto trading bots, leading crypto trading bots, or a platform that can scale beyond a single exchange. Its main advantage is unified control: instead of managing separate accounts and automation tools in isolation, users can monitor and automate more of their trading activity in one place. That makes Bitsgap especially useful for beginners who want a platform they can continue using as their trading setup becomes more sophisticated.

      Beginner Tip: New users should focus on one exchange and one bot setup first, using the dashboard mainly to monitor performance before expanding into multi-exchange trading.

      7. TradeSanta — A simple cloud-based crypto trading bot for beginners

      Summary: Ideal for users who want a straightforward, easy-to-understand bot for 24/7 crypto trading.

      TradeSantaTradeSanta

      TradeSanta is one of the easiest platforms to understand for readers searching for a crypto trading bot for beginners, a trading bot free option, or a lightweight way to explore 24/7 automated crypto trading. Its value comes from simplicity rather than complexity. For new users who want a bot they can set up quickly and manage without feeling overwhelmed, TradeSanta remains a practical and beginner-friendly option in 2026.

      Beginner Tip: Beginners using TradeSanta should set conservative trade sizes and monitor results closely during the first few weeks instead of assuming automation alone will manage risk.

      How to Choose the Leading AI Crypto Trading Bot

      The leading AI crypto trading bot for beginners is not always the one with the longest feature list. It is the one you can understand, configure, and monitor with confidence. In practice, the most important factors are ease of onboarding, transparent pricing, exchange compatibility, risk controls, and access to templates, free entry options, or guided workflows that help reduce early mistakes. These are usually more valuable than advanced features when you are still learning how automated crypto trading works.

      Different platforms suit different needs. MoneyFlare may appeal to users who want a simpler and more beginner-oriented starting point. Cryptohopper is a strong option for those looking for flexibility and room to grow. Pionex works well for users who prefer built-in bots within the exchange environment. Coinrule is a good match for no-code strategy building. 3Commas is better suited to users who want broader exchange-connected automation. Bitsgap stands out for multi-exchange management, while TradeSanta is often one of the easiest platforms for beginners to understand quickly.

      What AI Means in Crypto Trading

      For beginners, the biggest value of an AI trading bot crypto setup is not magic stock-picking logic applied to coins. It is structured. A good AI crypto trading bot can help monitor markets continuously, follow rules without hesitation, react to pre-set conditions faster than a human usually can, and reduce the emotional mistakes that often hurt newer traders. That is why many leading platforms focus less on “prediction” and more on automation, alerts, strategy logic, and risk management.

      Crypto is especially suited to this kind of workflow because it trades around the clock. New users often search phrases like leading AI crypto trading bot, free AI crypto trading bot, and popular crypto trading bot for beginners because the market can move quickly at any hour. A bot cannot remove market risk, but it can make trading more consistent by following predefined instructions instead of fear or impulse.

      Red Flags Beginners Should Watch for

      A legitimate AI trading bot should help automate part of a trading process. It should not promise guaranteed profits or imply that risk can be eliminated. U.S. investor regulators have warned that scammers increasingly use AI-related language and emerging technology themes to attract attention. Investor.gov specifically reminds investors that AI-themed promotions can still involve fraud and that all investing carries risk.

      Before connecting an exchange account, it is worth asking a few basic questions. Does the platform clearly explain what the bot actually does? Does it provide visible risk controls? Is the language realistic and informative, or overly promotional? In 2026, asking these questions remains one of the simplest ways to separate a potentially useful AI crypto trading bot from hype-heavy marketing.

      Final Thoughts

      So, can AI be used for crypto trading? Yes, and crypto is one of the most natural environments for automation because the market is always active and often highly responsive to changing conditions. The more useful question is how beginners can use AI tools realistically and responsibly. Recent CoinShares data shows continued interest in digital asset products, while U.S. regulators continue to emphasize caution around exaggerated AI-related claims. Together, those trends make disciplined automation more relevant, but also make careful evaluation more important.

      For beginners in 2026, there is no single platform that will be right for everyone. MoneyFlare is one option for users who prioritize simplicity and beginner accessibility. Other platforms may be a better fit depending on whether you want built-in bots, no-code strategy rules, exchange-linked automation, or multi-exchange control. The smartest way to use AI is not to hand over all decision-making, but to use automation to trade with more structure, consistency, and risk awareness.

      FAQ

      Can beginners use AI for crypto trading?

      Yes. Many modern platforms are built around no-code setup, built-in bots, templates, or simplified automation, which makes them much more approachable for new users than older developer-style systems.

      What is the leading AI crypto trading bot for beginners in 2026?

      For beginners, MoneyFlare is the strongest first pick in this article because its current public positioning focuses on being easier to start, more beginner-friendly, and centered on 24/7 crypto automation.

      Are there free AI crypto trading bots?

      Yes, although “free” can mean a free start, free built-in bot access, or a free trial rather than unlimited advanced access. MoneyFlare promotes a free AI trading bot for crypto trading, Pionex markets free bot access on-platform, and Cryptohopper promotes a free-start path.

      Is AI crypto trading safe?

      It can be useful, but it is never risk-free. Crypto remains volatile, and regulators have specifically warned investors not to trust exaggerated AI claims or guaranteed-return language.

      What should a beginner look for first?

      Start with easy setup, visible risk controls, exchange compatibility, and a platform that explains its workflow clearly. For beginners, clarity and control usually matter more than maximum complexity.

       



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      Olivia Ostrow Talks Season 3 of ’24 in 24: Last Chef Standing’

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        Olivia Ostrow Talks Season 3 of ’24 in 24: Last Chef Standing’


        The 24-hour clock never stops, and Olivia Ostrow wouldn’t have it any other way. The Miami, Florida–based chef is gearing up for the Season 3 premiere of 24 in 24: Last Chef Standing, but her prep for the high-stakes competition was surprisingly minimal.

        “I watched one episode. That felt like the correct amount of research,” she tells ET. “After that I was like, ‘Okay, people are exhausted and making questionable decisions. Perfect. I’m ready.’ … I’m French. We look and then we do our own thing anyway.”

        Olivia Ostrow

        Her approach in the kitchen is just as instinctive. “I’m very in the moment. Cooking for me is almost like music,” she says. “Sometimes I feel like jazz and very improvisational, sometimes it’s classical and precise, and other times it’s a full boy band moment.”

        Rather than letting the cameras intimidate her, Ostrow leaned into the structure of the television show, which pits 24 chefs against one another over a nonstop 24-hour stretch with eight shifts, 24 challenges, and a $100,000 prize.

        “I love the chaos, the pace, and that slightly unhinged energy where things can go very right or very wrong,” she notes.

        Olivia Ostrow

        She also drew on her experience managing Maison Ostrow, where she redefines kosher dining through French-Mediterranean flavors.

        “Running a restaurant in Miami is already a reality show,” she explains. “You’re juggling everything, people are dramatic, and timing is everything. … Being under pressure actually helps me.”

        Still, even Ostrow had her limits.

        Maison Ostrow

        “I learned that I can function on no sleep, pure adrenaline, and stubbornness,” she jokes.

        As for viewers tuning in to the series, hosted by Michael Symon and Esther Choi, Ostrow suggests, “Have something you can eat with one hand, because you’ll be yelling at the screen like you’re a judge.”

        24 in 24: Last Chef Standing will premiere on Sunday, April 26 at 8 p.m. on Food Network. 

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        Joseph Duggar Confessed ‘Impure Intention’ With 9-Year-Old Girl: Report

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          Joseph Duggar Confessed ‘Impure Intention’ With 9-Year-Old Girl: Report


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          Joseph Duggar will go in front of a judge in Panama City Beach, Florida today.

          The 31-year-old former reality star will enter a plea pertaining to allegations that he molested a 9-year-old girl during a trip to Florida in 2020.

          Joseph is currently out on $600,000 bail as he awaits trial. But while Joseph might be a free man at the moment, legal experts believe he’ll soon be joining his eldest brother, Joshua Duggar, in federal prison.

          Joseph Duggar has been arrested for the alleged molestation of a 9-year-old girl.
          Joseph Duggar has been arrested for the alleged molestation of a 9-year-old girl. (Washington County Sheriff’s Office)

          One fact of the case that might be bad news for Joe is the fact that the suspect allegedly admitted that his “intentions were not pure” during a recorded phone conversation with the alleged victim’s father.

          “It is evidence of intent, the victim, and the timing of the alleged abuse,” former federal prosecutor Neama Rahmani told Fox News this week.

          “His lawyers will try to argue that it is too vague and attenuated and try to get it excluded on that basis. I don’t think they will be successful because the statement was made in the context of Duggar also admitting to inappropriate touching under a blanket,” Rahmani continued, adding:

          “A judge is unlikely to separate the two statements, and this is why pretext calls like this can be so powerful if they lead to incriminating evidence.”

          “During the vacation, the defendant asked the victim to sit on his lap, numerous times,” reads an affidavit obtained by Fox News.

          Joseph Duggar and Kendra Caldwell on TLC.Joseph Duggar and Kendra Caldwell on TLC.
          Joseph Duggar and Kendra Caldwell appear on TLC, before a sequence of disgraceful events. (Image Credit: TLC)

          “The victim would sit on the defendant’s lap. The defendant would cradle the victim with his arms. As the vacation continued, the defendant would ask the victim to sit on the couch beside the defendant. The defendant covered the parties with a blanket,” the affidavit continues.

          “The victim stated the defendant’s hand was outside of her underwear when these incidents occurred.

          “The victim stated this made her feel uncomfortable and confused. The victim stated the defendant eventually approached the victim and apologized for his actions. The incidents stopped occurring after the defendant apologized for his actions.”

          “‘My intentions were not pure’ is the kind of statement prosecutors love because they can frame it as a confession without the defendant ever fully confessing,” criminal defense attorney Duncan Levin told Fox News Digital.

          Joseph Duggar and Kendra Caldwell, Honeymoon InterviewJoseph Duggar and Kendra Caldwell, Honeymoon Interview
          Joseph Duggar and Kendra Caldwell were followed by TLC producers on their honeymoon after they married in 2017. (Image Credit: TLC)

          “It gives them language they can put in front of a jury and say, in effect, he told you himself. But from a defense standpoint, that phrase is still frustratingly vague.”

          Levin, who defended Harvey Weinstein at trial, added that while Joseph’s statement does not amount to a confession

          “It is not a clear admission to a criminal act. It could reflect shame, sinful thoughts or inappropriate intent, but criminal cases are supposed to turn on proof of conduct, not ambiguous language,” he said, adding:

          “The defense strategy would be to argue that prosecutors are trying to turn a morally charged but indefinite statement into something far more specific than it actually is, and to insist that the state prove the charged conduct with concrete evidence rather than asking jurors to fill in the gaps.”



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          Eddie Murphy’s Family Guide: Meet His 10 Kids and Their Moms, Including Mel B and More

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            Eddie Murphy’s Family Guide: Meet His 10 Kids and Their Moms, Including Mel B and More


            Eddie Murphy has welcomed 10 children over the years — and he’s spoken highly about each member of his blended brood.

            “My kids are the center of everything. Once you have kids, it’s all about them,” he said in his November 2025 Netflix documentary, Being Eddie.

            Murphy is a dad to eldest son Eric with ex-girlfriend Paulette McNeely, daughters Bria, Shayne, Zola and Bella and son Myles with ex-wife Nicole Mitchell Murphy, son Christian with ex-girlfriend Tamara Hood and daughter Angel with ex-girlfriend Mel B. He also shares daughter Izzy and youngest son Max with wife Paige Butcher.

            Murphy is also a grandfather, as Myles and wife Carly Fink share two daughters. Meanwhile, Bria revealed in November 2025 that she’s expecting baby No. 1 with husband Michael Xavier.

            Keep scrolling to meet his kids:

            Related: Eddie Murphy Brings 3 Daughters to ‘Beverly Hills Cop: Axel F’ Premiere

            Eddie Murphy brought his fiancée, Paige Butcher, and three of his daughters to the premiere of his new film, Beverly Hills Cop: Axel F. Murphy, 63, kept it casual for the Thursday, June 20, event in Beverly Hills, wearing a black T-shirt with a matching jacket and pants while Butcher, 44, and Murphy’s daughters Bria, […]

            Eric Murphy

            “Happy Father’s Day to all the Dads out there. Extremely grateful for mine!! 🙏❤️🖤 ,” Murphy’s oldest son captioned a June 2021 Instagram snap of him and the Dolemite Is My Name actor.

            In December 2024, news broke that Eric popped the question to Martin Lawrence’s daughter Jasmin. The couple later tied the knot in May 2025.

            “They went off, everybody was making the big wedding plans, and then they decided they wanted to do something quiet with just the two of them,” Murphy said on The Jennifer Hudson Show at the time, adding that they’ll likely have a “big party” later.

            Eric and Jasmin later announced in February 2026 that they were expecting baby No. 1. Their daughter, Ari Skye, was born in April 2026. 

            Meet Eddie Murphy's 10 Kids With Nicole Mitchell, Mel B and More
            Frederick M. Brown/Getty Images

            Bria Murphy

            The Shrek star’s first child with Nicole Mitchell Murphy got married to actor Michael Xavier in July 2022.

            “Daddy’s girl forever,” Bria captioned Instagram photos of the father-daughter dance during the wedding ceremony.

            Bria revealed that she’s pregnant and expecting baby No. 1 with Xavier after showing off her baby bump at the premiere of her dad’s Netflix documentary, Being Eddie, in November 2025.

            Christian Murphy

            Christian shared photos of him with dad Eddie Murphy and all his siblings in December 2019.

            “Wishing you all a Merry Christmas and happy holiday season from my family to yours,” he captioned the Instagram snaps.

            Myles Murphy

            Myles became a father himself in July 2019, welcoming daughter Evie with girlfriend Carly Fink.

            “There’s no sweeter blessing than seeing your grandchild,” Eddie Murphy told Vanity Fair in January 2020.

            The couple tied the knot in September 2023. In October 2024, Miles and Fink welcomed their second child, daughter Zuri Liv Murphy.

            Shayne Murphy

            The California native shared a throwback photo of her dad in April 2017. “The coolest man I’ll ever know,” she captioned the black and white Instagram snap.

            Zola Murphy

            Zola describes herself as a “writer” in her Instagram bio.

            Bella Murphy

            The youngest of Eddie Murphy and Nicole Mitchell Murphy’s children appeared in Coming 2 America alongside her father in March 2021.

            “I was very nervous,” Bella told Entertainment Tonight one month prior to the film’s release. “I didn’t want people to think that I was just doing this because I can. I didn’t want people to watch it and be like, ‘Oh, that’s his daughter because she can’t keep up with everyone,’ you know? … I wanted my performance to be really good.”

            GettyImages-2227312385 Eddie Murphy Gives Rare Glimpse of Home, Life as Dad of 10 in Doc Trailer

            Related: Eddie Murphy Gives Rare Glimpse of Life as Father of 10 in Doc Trailer

            Eddie Murphy has cemented himself in Hollywood as a top-notch comedian, versatile actor, singer and above all, a dedicated father of 10. In the Wednesday, October 22, trailer for his upcoming documentary, Being Eddie, Murphy, 64, gives a glimpse into his time at his beautiful home with his big blended family, pulling back the curtain […]

            Angel Murphy

            When Mel B underwent emergency surgery for two broken ribs in December 2018, Eddie Murphy took care of their daughter.

            “Angel is very well cared for. Eddie and Angel have been spending a lot of time together in recent months,” a source exclusively told Us Weekly at the time.

            Izzy Murphy

            Murphy welcomed his first child with Paige Butcher in May 2016. “Both mother and daughter are doing well,” a rep told Us at the time.

            Max Murphy

            One month after welcoming his youngest son in November 2018, the Dr. Dolittle actor posed for his first-ever public photo with all 10 of his children.

            Murphy held then-2-year-old Izzy in his arms for the holiday portrait.



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            Sudden Strike 5 Marches Onto The Battlefield | TheXboxHub

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            Sudden Strike 5 Marches Onto The Battlefield | TheXboxHub


            The keyart for Sudden Strike 5
            Sudden Strike 5 – hitting the battlefield

            War doesn’t wait, and neither does Sudden Strike 5.

            Dropping players straight into the chaos of World War II, this latest entry in the long-running strategy series arrives on Xbox Series X|S, PlayStation 5 and PC, bringing with it huge battlefields, hundreds of units, and the kind of tactical depth that rewards careful planning over reckless charge.

            Available now in a £54.99 Deluxe Edition (with early access already underway), and launching in Standard Edition form for £44.99 on April 23rd, Sudden Strike 5 is looking to reassert itself as a heavyweight in the real-time tactics space.

            At A Glance

            Game: Sudden Strike 5

            Developer: Kite Games

            Publisher: Kalypso Media

            Platforms: Xbox Series X|S, PlayStation 5, PC

            Price: £54.99 (Deluxe Edition) / £44.99 (Standard Edition from April 23rd)

            Game Type: Real-Time Tactics / Strategy

            Back To The Frontlines

            Sudden Strike 5 wastes no time reminding players what this series is all about – scale, precision, and decision-making under pressure. Across a 25-mission campaign set in Europe and North Africa, you’ll take command of Allied, German and Soviet forces, navigating iconic battlefields where every movement matters.

            There’s a deliberate pace here. Charging headfirst into conflict rarely ends well. Instead, success comes from flanking manoeuvres, controlling supply lines, and making smart use of terrain, whether that’s holding a bridge, cutting off reinforcements, or setting up the perfect artillery strike.

            One of the standout aspects of Sudden Strike 5 is its sheer scale. With more than 300 units available – including over 190 vehicles and 110 infantry types – battles feel busy, layered, and often unpredictable.

            From Sherman tanks rolling into position to Messerschmitt fighters dominating the skies and T-34s pushing the frontline, there’s an authenticity here that fans of WWII strategy titles will immediately appreciate. Every unit has a role, and learning how they interact is key to turning the tide.

            Strategy With Freedom, Not Restrictions

            Rather than locking players into a single approach, Sudden Strike 5 leans into flexibility. Missions can be tackled in multiple ways, whether through stealthy recon, sabotage, defensive positioning or full-on assaults.

            Commanders add another layer to this, bringing unique abilities that can subtly (or dramatically) shift how battles play out. It’s a system that encourages experimentation, and more importantly, adaptation when plans inevitably go sideways. And they will.

            Deluxe Edition Extras And Early Access

            For those jumping in early, the Deluxe Edition offers more than just a head start. Alongside 72 hours of early access, it includes:

            Two exclusive PvP map variants – Mercato Square (Night) and Belarus Fields (Winter)

            Six camouflage skin packs featuring over 80 vehicle skins

            The official game soundtrack, blending orchestral and ambient war themes

            A Series With History

            Sudden Strike has been quietly building its reputation for years, and longtime fans will know just how well the formula can work. In fact, when we looked back at Sudden Strike 4 Complete Collection, we called it “the premier Real Time Strategy game available” on Xbox – high praise that sets expectations firmly in place for this sequel.

            There’s also been a steady build-up to this release, with earlier announcements and beta talk throughout 2025 hinting at a bigger, more refined experience. Now, it’s finally time to see if Sudden Strike 5 can live up to that promise. Our review is on the way.

            Whether you’re coordinating large-scale assaults or carefully picking apart enemy defences, this is a war where brains matter just as much as firepower. And if Kite Games has nailed the balance, Sudden Strike 5 could well be one of the most absorbing tactical experiences of the year.

            You’ll find the game on the stores of Xbox (hit those links above), PlayStation and PC. There’s even a PC-centric Xbox Store page worth a visit. Unfortunately, Sudden Strike 5 is not part of Game Pass at launch, and it doesn’t have Xbox Play Anywhere support either.



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            Crusader Kings III gets a new major patch and Chapter V expansion pass

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            Crusader Kings III gets a new major patch and Chapter V expansion pass



            Added a new Ledger window for browsing key realm, character and world information



            Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”



            Added three tabs for the “Characters” page: richest, strongest and most famed characters



            Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies



            Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer



            Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks



            Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.



            Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer



            Added war losses to the Ledger (and to war overview too, see below)



            Added artifact interactions to the Ledger



            Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!



            Added many (many) existing values to items in the Ledger, to easily compare things



            Added more information to the Ledger that wasn’t displayed before, like artifact age or knights and prisoners of other characters



            Added more total values, like soldiers of all rulers of a house, faith or culture



            Added total taxes, levies and loot for titles



            Added dominant culture and faith for titles and average values, like development across all their counties



            Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites



            Added cultural metrics: growth due to promotion, total development and innovation progress



            Added shortcuts to open and navigate the Ledger



            Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices



            Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable



            Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved



            Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc



            Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling



            Restricted accolades to Dukes+ to make them more special



            Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)



            Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession



            Squires property modifies stats of created character when succession fails to grab existing character as new knight



            Added feed messages that improve the Accolade-related skills of Acclaimed Knights



            Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude



            Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade – successors to Accolades do not actually need to satisfy all its original Attribute triggers



            Removed Accolade deactivation as a separate state; Accolades now either exist or are retired



            Improved how the UI communicates future Accolade ranks



            Improved how the UI communicates available Accolade options



            Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights



            Added a confirmation window when retiring an Accolade



            Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades



            Improved Accolade ownership rules for governments



            You can no longer have more Accolades than you have available knight capacity



            Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel



            Rebalanced Attribute bonuses



            Removed era-based bonuses to Accolade MaA and removed unit size restrictions



            Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”



            Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)



            Added new Accolade art and icons



            Updated the “Relocate De Jure Capital” decision to support Hegemony-tier titles



            Added the Korean cultural tradition “Fortress Mastery”, available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active



            Updated the “Form Portugal” decision to require control of its target duchies rather than directly holding all four titles



            Added “Create Cossack Kingdom” decisions for nomads and ex-adventurer nomads



            Added a new “Overrun Duchy” casus belli for duke-tier nomads



            Weak AI nomads can now collapse into herders, helping repopulate the steppe



            “Humiliation” can now break off non-capital border counties as independent herders



            Updated AI use of “Overrun Kingdom” to favor more appropriate neighboring and historical migration targets



            Limited culture and faith replacement when nomads move into conquered lands



            Confederation members can use “Overrun Duchy” and leave their confederation on success



            Expanded the former “Maim Co-Emperor” interaction into the broader “Remove Co-Ruler” interaction, with additional valid outcomes and stricter eligibility checks



            Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China



            Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity



            Ministers, their titles, and their domiciles now remain tied to the realm capital



            Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty’s de jure capital



            Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi



            Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract



            Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement



            Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically



            Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid



            Added Saxon Elective to relevant titles



            Added a nickname line to the death screen



            Added an informative toast when inheriting a Holy Order loan



            Added a game concept explaining the Seize Peripheral Duchy Casus-Belli



            Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire



            Added support for wards sent to university to gain a visible modifier and clearer interaction text



            Added new flavorization for Han culture



            Fixed Coronation courtesans so they now use the local faith and culture



            Corrected character infection chance values



            Dog-related events now only trigger when your character is available



            Limited an intrigue event so it now only triggers for Murder and Abduct schemes



            Fixed an event that could poach family members from the targeted ruler



            Disabled an adopted-ward event that could trigger incorrectly



            Corrected spouse council-task bonus values



            “Too Much of a Good Thing” now correctly removes soulmate relationships as well



            “A Servant of the Horned God” now properly reveals the secret and ends the witch conversion scheme



            Changed the Albanian cultural tradition from “Hill Dwellers” to “Mountain Homes”



            Rebalanced the chance of disease outbreak events



            Made the “Random Black Death” game rule actually random



            Corrected the names of “Rottenburg” and “der Laaber”



            Fixed an incorrect event name in the “Passage of Arms” contract



            “Seize the Moment” no longer grants claims to barons



            The Pope will no longer refer to himself in the third person while granting himself a claim



            Swapped the map positions of Hartlepool and Darlington



            Renamed Pockington to Pocklington



            “The Last Lesson” now correctly sets the elder relationship



            “Addressing the Corruption” now properly assigns the new steward



            Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated



            Removed a duplicate Nasir Khusraw



            “A Journey to Adventure” now correctly plays when the player becomes landless



            Updated Denise de Deols’ 1178 setup and added her historical betrothal to Baldwin de Redvers



            Fixed a bug where some combinations of Tenets would result in higher hostility than expected



            Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing



            Granting titles to local nobles now respects the culture’s gender laws



            Fixed a bug where succession could leave you as your own tax collector



            Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms



            Improved the “Fort Level” concept wording to better explain which bonuses are applied



            Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead



            If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold



            Requesting or granting a court position via an interaction now always shows the correct aptitude in the list



            Standardized aptitude bonus for Court Positions



            Fixed decaying and growing opinions so they now update correctly when they only have a timed duration



            Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters



            Notification and alert sounds no longer play when the GUI element is not visible



            Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option



            Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective



            War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income



            Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions



            Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss



            Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules



            Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position



            Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used



            Landless adventurers no longer lose Prestige for marrying characters below duchy rank



            Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules



            Fixed Grand Tour AI so the “many vassals” logic now only counts relevant landed vassals



            Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out



            Added the correct cue track to fullscreen transitions when becoming landless



            Characters can no longer become their own Tax Collector



            Dynasty patronyms now apply correctly in male-dominated faiths



            Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied



            Invalid faction wars now resolve correctly in the defender’s favor



            Heisting a treasury now correctly removes the stolen gold from the target



            Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards



            Updated Faith and Religion GUI windows to a more modern standard



            The Character Finder no longer closes when you choose a character interaction on a character



            Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines



            Added Rabbinism and Karaism as involved faiths in the Iberian Struggle



            Fixed pronoun and animation issues in “A Poetic Life: An Exchange of Verses”



            Any territory in the West Slavia Geographic Region that doesn’t belong to a West-Slavic kingdom upon forming West Slavia will now be assigned to one (most commonly German duchies will be assigned to Polabia)



            With the Extra Nomadic Region: Sahel rule on, players will no longer become nomadic if selecting a Daju-culture ruler



            Fixed not being able to assign vassal directives if you have MORE than rank 5 legitimacy



            Education lvl 4 and 5 will now properly add quality to created book artifacts



            Corrected the spelling of ‘Mandaeism’



            “A Moment Alone” now only triggers for family members who are not your spouse



            The events child_personality.7020 and child_personality.7010 now properly check if the child fulfills the ‘is_available_child_allow_travel’ trigger



            Mandaeism now prohibits the drinking of alcohol



            Fixed lvl 3 Iberian and Turkish mosques showing up as a fire temple



            Bosnia is now also de jure shifted if uniting all slavs into Slavia



            The AI will no longer be as inclined to host tours if they only have a lot of Baron-tier vassals



            The first Activities Dynasty Legacy now only gives marriage acceptance for Grand Weddings, as advertised by the legacy



            Fixed the Break with the Old Ways decision for Kuzarites to conform with the faith now having Chosen People by default



            Female Spouses valid for the Abbasid clothes will no longer wear no headgear



            When submitting to the Great Khan as a Confederation member, you will now leave the confederation



            Fixed the tgp_portrait_liege_or_ceremonial_liege triggers making dead emperors wear the wrong clothing and headgear



            Fixed an issue where dead holders of the Crysanthemum Throne wouldn’t use the correct headgear



            Restore the Pope in Rome and Hindustan decisions now do not have errors if the Head of Faith does not exist



            Renamed ‘Economical Archetype’ to ‘Economic Archetype’



            Hegemonies now have a higher Grandeur expectation than Empires



            The Chancellor option of stewardship_duty_special.2015 now requires you to have a chancellor employed



            Removed the 30 development requirement from the Foster Enlightenment Oath, as it wasn’t explained when taking it (and prevented early Universities from being founded)



            Added War Losses



            Added losses to the War Overview and War Results, tracking battle losses, attrition and character deaths that happened in battles or sieges



            Added breakdown of battle losses by participants



            Added breakdown of character deaths by killed knights, commanders and rulers and their close family





            Updated the Outliner



            Added the option to pin any titles and holdings to the Outliner



            Improved pinned character layout



            Made army entries smaller



            Improved holding information



            Added realm flags





            Updated the Character window



            Added a button to expand the full trait list in the character window



            Moved most character-portrait buttons to hover states to reduce portrait clutter



            Added a compact list of subjects with their soldiers





            Added a compact list of subjects to the Realm window



            Grouped compact subjects by powerful vassals, regular vassals, and tributaries



            Added soldiers to the compact list



            Added directives for the compact list, to easier find and manage eligible vassals





            Added many many shortcuts and new buttons:



            Hotkeyed all tabs in the game: Ctrl+number or Alt+number for sub-tabs



            Hotkeyed armies in the outliner: Alt+number. Next army can also be selected with N.



            Added Halt button for armies to easily stop their movement (hotkey H)



            Added Next button (N) to cycle through your personal holdings



            Hotkeyed holdings in the county view to Ctrl+number and buildings to Alt+number



            Added Alt+S to open capital (can also right-click the Go To Capital button)



            Added = to increase game speed, so you can use -= next to Backspace



            Added Q to toggle Outliner and Alt+Q for pin buttons



            Added shortcuts for the Barbershop: numbers for tabs, Z and X to change zoom, A/D or C/V to rotate the portrait, H to hide UI, Escape to close



            Added number hotkeys to settings tabs, pause-menu buttons, and bookmark-screen navigation



            Added Ctrl+Shift+F to dismiss all feed notifications



            Added more hotkeys for hud elements, activity planning, lifestyles and various other places





            Added event hotkeys:



            Event options can be selected with Shift+number (except dangerous red options, so you don’t select them by accident)



            Added option previews with Alt+number, so you can first read the tooltip and then select it with the same hotkey. All without moving the mouse!



            Added Alt+E to preview all event option tooltips at once



            Added a setting to add numbers to options, like in your classic RPGs



            Added a setting to hide shortcuts from tooltips, if you don’t wish to see them





            Improved handling for ongoing travel plans



            Renamed “Current Situation” to “Tips”, to avoid confusing it with Situations



            Added a “mark all as read” button to “Tips”



            Made the settings window taller to reduce scrolling



            The Barbershop now only asks to discard changes when you have actually changed something



            Added two more backgrounds for the Barbershop: Crossroads Inn and Wine Cellar



            Fixed the screenshot button in the Barbershop screenshotting itself



            Fixed overlap of Coats of Arms and the label in the Barbershop and the misaligned close buttons



            Updated the Ruler Designer:



            Made it possible to zoom into portraits and drag them around. You can see every wrinkle



            Added extra camera angles so you can turn the portrait or even tilt it up and down



            Added the option to hide the profile portrait



            Added different lighting options, so you’ll know how your chin will look in the light of the Mediterranean throneroom



            Made it possible to click on sliders to instantly change the value instead of dragging the little button



            Added exact gene values next to sliders



            Added an option to open a big slider for each gene, which can be adjusted with mouse wheel for finer control



            Reduced the width of the left panel and added an option to auto-hide it



            Added an option to hide the full UI in the Ruler Designer



            Made ethnicity selection optional, rather than a required step before customizing the portrait



            Made some buttons wider where space allowed, so long names will fit better



            Added the weight slider and sex toggle to portrait customization



            Added more descriptive names for several appearance options, for example, “Skin Complexion” is now: “Pale”, “Healthy”, “Freckles”, etc.



            Fixed some text that could get too long in other languages and resize the window





            Improved the Struggle window so it opens faster and uses the full screen height



            Improved various interfaces by adding iconography to tabs



            Made mass prison actions always visible and hotkeyed them to Alt+number



            Added portrait icons for Acclaimed Knights



            Changed Accolade attributes to a clearer vertical layout



            Adjusted the hierarchy of several character interactions to shorten long interaction lists



            Added missing footer text for certain map modes



            Fixed long governor relation strings in the province window from pushing interaction buttons off-screen



            Added a proper HUD alert icon for rulers who have not yet held a coronation



            The Character Finder now stays open after using character interactions, and its marital-status filter now includes more relationship states



            The Ritsuryo window now lists county-level titles under active candidacies



            Added potential task information to court-position tooltips in court events



            Made more building requirements visible and improved several cost and eligibility tooltips



            Added strength of a potential alliance to the marriage interaction window, greyed out if it’s an alliance with your vassal instead of a foreign ruler



            Made armies on the map smaller when zoomed out by hiding the quality icon, amount of separate armies and the “well-supplied” icon. Normal view when zoomed-in.



            For map armies, disabled right-click interaction menu on Coats of Arms when you have an army selected, to prevent misclicks



            Updated shortcuts for armies, so buttons don’t use the same ones



            Fixed some tooltips for army buttons not showing shortcuts



            Added compact view for the message log, only showing headers of messages, with the text in the tooltip



            Added a scrollbar for the bottom-right notification feed if it gets too many messages, so they don’t go off-screen



            Made the feed shrink when a right side window is opened, to show more of the map



            Made messages in the feed slightly smaller and reduced their spacing in the list



            Fixed that traits in interactions could push claims or the checkmark outside the window



            Added scrollable tooltips for army composition and laws, so they won’t go off-screen



            Moved law tooltips slightly left, so they won’t block the buttons



            Fixed an empty gap that could appear between subjects in the Realm window



            Fixed portraits in duels sticking out of the window



            Fixed misaligned backgrounds for Coats of Arms and icons in events



            Fixed icons in events checking for the wrong portrait



            Fixed that warnings for saves could go outside the window



            Fixed an icon in Council window overlapping interactions, if you were assigned as a minister



            Fixed issue where Alert buttons could display over the View Succession window



            Fixed issue where “Show All Armies” window did not close after selecting a single army



            Fixed bug where opening the “Plagues” window through the ‘P’ hotkey when another tab is opened, kept the other tab highlighted as if opened



            Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range



            Fixed issue where language-icon would shift slightly when on-hover character buttons appear



            Fixed issue where Faith name in the county view could shift left



            Repositioned tooltip of ‘More’ button so it doesn’t obscure the first item of the list



            Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier



            Moved children in “birth.1003” event to the right to better fit the mother’s nameplate



            Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics



            Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably



            Dynasty Legacies are now scrollable in House View.



            Improved visual consistency between the 2-tab and 3-tab Council views.



            Royal Court and other portrait-side interactions can no longer be accessed from the lobby before the game has started.



            Adjusted leveled trait markers so the final level is easier to inspect.



            Added treasury tax income to the Subjects tab in Realm View for relevant vassals.



            The alert for upgrading a Japanese Aspiration no longer appears when the option is unavailable.



            Fixed multiple cases of Out-of-Syncs in Multiplayer



            Fixed being able to legitimize yourself if you are a bastard house or dynasty head



            Expanded the use of “allow_accolade” for East-Asian Governments



            Fixed errors from events when Holding Court



            Disabled event previews for the oath event



            Made event previews scrollable in big events



            Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions



            Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides



            Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony



            Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it



            Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1



            Fixed several self-targeting edge cases that could cause characters to gain opinion of themselves or interact with themselves



            Buildings that have already been built in other slots can no longer be built



            Fixed edgecase where faiths could not be reformed properly



            Fixed several missing tenets on certain faiths



            Added an else_if block for equal gender faiths when the game rules are not allowing same-sex marriage



            All Monastery levels are now available in valid holding types for faiths with the Preservation tenet



            Immortals are now immune to aging traits



            Dynamic hybrid cultures now respect relevant game rules



            Fixed Angkor not starting with Capital Temple Complex at level 3 in 1178



            Fixed so certain historical characters should no longer have their educational traits randomized



            Fixed History setup for Hasan and Ghurid



            Fixed Fujiwara Hidehira so they are no longer being marked as Count while being a Duke



            Fixed the houses Braganza, Asturias, Rogerios Dalassenos, Clare, Rocaberti and Chalon not being in the correct dynasties and having broken family trees



            Fixed Warning Message about completing Examinations being displayed even after reaching highest Merit Rank in non-Celestial Meritocracies



            In the “Last Lesson” debate event, the elder now correctly gains opinion of you



            Debates now correctly trigger pro-movements situation catalysts



            Grand Campaign requirements rewritten to be less confusing anymore and correctly outline requirements for Paddy Fields



            Switching Intents will now remove you from taking the exam properly



            Confirmation as a Governor will now deduct stress when you take the decision instead of when the travel plan starts (this means you can no longer farm it for repeated stress reductions you cheaters!)



            Independent rulers are no longer punished for previously cheating in exams



            Exposing your own cheat secret will now revoke your exam result and governor titles properly



            Grand Campaign now can be inherited properly



            Grand Campaign will now add all rulers who lost title as defender for initial contribution



            Switching your Primary Title will no longer block you from completing your oath



            Debate will now select a proper target if the previous one died (No more debating with a ghost!)



            Nerge now counts as a successful hunt for your Oath



            Foster Enlightenment now tracks if your oath is a new University



            Learn Language effects in the exams activity has been added



            Added a cooldown for getting sent to an exam



            Fixed duplicated events and wrong scope for Grand Campaign



            Fixed various cases that would cause Grand Wedding and its promise invalid or inaccessible



            Improved reliability for Grand Wedding promises; after your character dies or abdicates, you should hopefully no longer get stuck with betrothed who think they’ve been promised one while your new heir has forgotten all about it



            Legendary Sighting events will now allow Landless Adventurers to move the camp to the sighting



            Landless Adventurers will no longer retain characters created from travel options



            Temporary travel characters can no longer be invited to court or exploited for court positions



            Adventure Inspirations, Treasure Hunts, and travel cancellation prompts now use valid regions and only appear when appropriate



            Romance and Seduce schemes now pause properly while traveling



            Children and guests now use more appropriate logic in several childhood, wedding, funeral, and house-feud events



            Having a target duchy title in your realm will no longer block Grand Campaign if any counties are not conquered yet



            Uncreated ministry titles can now be created and granted correctly



            Admin Summon to War interaction no longer allows you to attack a far away duchy



            Seize Peripheral Duchy Casus-Belli now only targets neighboring lands



            You will no longer be able to use Chinese Consolidation Casus-Belli to cross whole continents without neighboring China



            Changing between Governors with different Domicile titles should now always change your Noble Family titles



            Landless Noble Families should now always be direct vassal during succession



            Updated the “Withdraw from Governorship”-decision for Ministers to correctly remove them from the Council



            Populist factions will no longer take foreign duchy titles



            Fixed bug where Ceremonial Claimant factions would disband immediately after being formed



            Fixed a bug related to escalated Peasant Factions sometimes not being able to be pressed successfully



            Fixed Ceremonial Claimant faction wars invalidating if the Claimant was landless



            Confederate Partition now only creates extra top-tier titles to provide one to each secondary heir



            Fixed incorrect tooltip for meritocratic appointment succession law



            Fixed Meritocratic governor’s succession laws not changing when modifying province administration type



            Fixed Ritsuryō military governors not using the military appointment succession law



            Imperial Censor now actually use treasury to do their job



            Added missing Secretary Director aptitude calculations for Imperial Censor and rebalanced the values



            Improved aptitude breakdown tooltip and all Mandates related tooltips



            Fixed a bug where heads of noble families were being paid salaries as though they were governors in Byzantium



            East Asian Estate progression, accomplishment checks, and appointment investment caps now work and display correctly



            Fixed a bug where unit map icons would show incorrect data when multiple armies were moving in different directions but standing in the same province



            Fixed bug where unit map icons would be visible from different zoom levels depending on if the unit was moving or not



            Fixed Claim wars declared by Adventurers transferring all titles in target realm and the starting attacker will receive Ennobled Adventurer modifier



            Fixed demanding Influence in a Ransom costing the Ransomer Influence, it now pays Influence to the Ransomer



            Fixed loans from Holy Orders not being properly inherited by your heir, with the decision stating the loan is to be repaid to yourself



            Fixed Adventurer Mercenaries only receiving payment for the first war to end rather than payment being given after the last war the Adventurer joined ends



            Fixed Adventurers being created under circumstances they otherwise wouldn’t when losing land which is part of a larger Realm whose Ruler would become an Adventurer



            Non-Struggle rulers can now declare religious wars on Struggle rulers



            Fixed some instances of Betrothal not being cleared when the betrothed dies



            Fixed edge case where a House-Bloc could have Member Houses in different Realms



            Fixed custom localization related to relations so Unlanded characters with no liege won’t call each other “fellow vassals”



            Fixed GetRelation loc functions returning Courtier instead of Follower for Followers of Landless Adventurers



            Landless Adventurers that “Demand Pastureland” from a Herder now changes their capital into a Nomad holding properly upon becoming a Nomad



            Reasserting a Tributary without using leveraging options now actually rewards Renown



            You can no longer petition to change your Province’s purpose if you’re a landless ruler



            Herd ransom value should now be a bit more dynamic depending on your title or if the ransomed character is someone important to the receiving character



            Clarified when you become a vassal if you “Purchase Land” as a landless adventurer



            Fixed AI sending the “Bargain Fealty”-interaction when it was not valid



            Fixed issue in great project contribution description where the name of the project would be printed as great_project_type__ERROR_FLAG_INDEX



            Fixed and tested the new triggers for music and the proper mixing routing to make them respond to control volume



            Fixed counties that become feudalized via the “Demand Administrative”-Government interaction not losing the Siberian Permafrost modifier



            The Siberian Permafrost Modifier is now removed if you convert to Mandala



            Fixed the “Adopt _ Ways”-decisions not clearing Siberian Permafrost modifiers



            Fixed bug where “Tribalizing” a Nomadic or Herder-holding did not clear Siberian Permafrost modifiers



            Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50%




            Fixed the default CK3 soundtrack not playing if you owned All Under Heaven



            Fixed an issue where some Accolade modifiers were not being applied to the army they belonged to.



            Added back the accolade army modifier to the combat cache.



            Offer Courtier now uses the correct opinion modifier.



            Fixed an issue where landed heirs of Celestial rulers could incorrectly change their de jure capital on succession.



            Ceremonial Lieges and Regents can no longer access Coronation laws or the Coronation activity unless they are the same character.



            Fixed an incorrect candidate score modifier name from the Commander’s Study Manor upgrade.



            Fixed an issue where the option to appoint a Vizier could appear for invalid characters when playing Clan government.



            Elderly characters no longer gain new traits when the game rule is set to Infirm Only.



            Fixed an incorrect scope link in faith reforming.



            Akan Herders can no longer access the Humiliation War CB.



            Fixed overlapping Story Cycles.



            Fixed an issue where an artifact’s quality indicator could shift incorrectly during story presentation.



            Improved consistency for culture-based Accolade triggers.



            Fixed an issue where nomadic characters were not developing domiciles.



            Fixed Evict Adventurer so adventurers in your domain can now be expelled correctly.



            Added a cooldown to tribute mission decisions to prevent exploits.



            Corrected a trigger issue for ep3_laamp_flavour_ewan.2041.



            The Secret Tunnels event no longer grants incorrect Influence.



            Fixed DLC-locking issues for Emishi army visuals.



            Fixed DLC-locked innovations appearing in history without the required DLC.



            Fixed a major interest trigger so it now properly checks your liege.



            You can once again select the Expansion phase when founding a new Dynasty.



            Guests can now be recruited directly as Knights in administrative realms, and non-administrative vassals under administrative realms can also serve as Knights.



            Fixed an issue where invalidated schemes could remain visible in the Intrigue window.



            Releasing a tributary now refreshes the truce correctly.



            The requirement for monastic_schools_02 is now visible.



            In infirm events is_immortal is now used, so immortal traits from mods are taken into account.



            Fixed an incorrect icon name for Heavy Horse Archers that could cause errors.



            Fixed startup errors caused by DLC-locked content when playing without DLCs.



            The Accolades interface is now properly disabled if you do not own the required DLC.



            Locked Accolade Men-at-Arms from Title Men-at-Arms where appropriate.



            Fixed an issue where Struggle Ending decisions could be taken multiple times.



            Fixed the Sexuality Distribution game rule overriding a Custom Ruler’s selected sexuality.



            Regencies no longer increase Domain Limit.


            … and more than 2000 other individual changes, tweaks, and bugfixes throughout development!



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