Added a new Ledger window for browsing key realm, character and world information
Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”
Added three tabs for the “Characters” page: richest, strongest and most famed characters
Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies
Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer
Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks
Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.
Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer
Added war losses to the Ledger (and to war overview too, see below)
Added artifact interactions to the Ledger
Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!
Added many (many) existing values to items in the Ledger, to easily compare things
Added more information to the Ledger that wasn’t displayed before, like artifact age or knights and prisoners of other characters
Added more total values, like soldiers of all rulers of a house, faith or culture
Added total taxes, levies and loot for titles
Added dominant culture and faith for titles and average values, like development across all their counties
Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites
Added cultural metrics: growth due to promotion, total development and innovation progress
Added shortcuts to open and navigate the Ledger
Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices
Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable
Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved
Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc
Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling
Restricted accolades to Dukes+ to make them more special
Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)
Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession
Squires property modifies stats of created character when succession fails to grab existing character as new knight
Added feed messages that improve the Accolade-related skills of Acclaimed Knights
Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude
Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade – successors to Accolades do not actually need to satisfy all its original Attribute triggers
Removed Accolade deactivation as a separate state; Accolades now either exist or are retired
Improved how the UI communicates future Accolade ranks
Improved how the UI communicates available Accolade options
Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights
Added a confirmation window when retiring an Accolade
Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades
Improved Accolade ownership rules for governments
You can no longer have more Accolades than you have available knight capacity
Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel
Rebalanced Attribute bonuses
Removed era-based bonuses to Accolade MaA and removed unit size restrictions
Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”
Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)
Added new Accolade art and icons
Updated the “Relocate De Jure Capital” decision to support Hegemony-tier titles
Added the Korean cultural tradition “Fortress Mastery”, available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active
Updated the “Form Portugal” decision to require control of its target duchies rather than directly holding all four titles
Added “Create Cossack Kingdom” decisions for nomads and ex-adventurer nomads
Added a new “Overrun Duchy” casus belli for duke-tier nomads
Weak AI nomads can now collapse into herders, helping repopulate the steppe
“Humiliation” can now break off non-capital border counties as independent herders
Updated AI use of “Overrun Kingdom” to favor more appropriate neighboring and historical migration targets
Limited culture and faith replacement when nomads move into conquered lands
Confederation members can use “Overrun Duchy” and leave their confederation on success
Expanded the former “Maim Co-Emperor” interaction into the broader “Remove Co-Ruler” interaction, with additional valid outcomes and stricter eligibility checks
Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China
Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity
Ministers, their titles, and their domiciles now remain tied to the realm capital
Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty’s de jure capital
Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi
Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract
Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement
Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically
Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid
Added Saxon Elective to relevant titles
Added a nickname line to the death screen
Added an informative toast when inheriting a Holy Order loan
Added a game concept explaining the Seize Peripheral Duchy Casus-Belli
Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire
Added support for wards sent to university to gain a visible modifier and clearer interaction text
Added new flavorization for Han culture
Fixed Coronation courtesans so they now use the local faith and culture
Corrected character infection chance values
Dog-related events now only trigger when your character is available
Limited an intrigue event so it now only triggers for Murder and Abduct schemes
Fixed an event that could poach family members from the targeted ruler
Disabled an adopted-ward event that could trigger incorrectly
Corrected spouse council-task bonus values
“Too Much of a Good Thing” now correctly removes soulmate relationships as well
“A Servant of the Horned God” now properly reveals the secret and ends the witch conversion scheme
Changed the Albanian cultural tradition from “Hill Dwellers” to “Mountain Homes”
Rebalanced the chance of disease outbreak events
Made the “Random Black Death” game rule actually random
Corrected the names of “Rottenburg” and “der Laaber”
Fixed an incorrect event name in the “Passage of Arms” contract
“Seize the Moment” no longer grants claims to barons
The Pope will no longer refer to himself in the third person while granting himself a claim
Swapped the map positions of Hartlepool and Darlington
Renamed Pockington to Pocklington
“The Last Lesson” now correctly sets the elder relationship
“Addressing the Corruption” now properly assigns the new steward
Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated
Removed a duplicate Nasir Khusraw
“A Journey to Adventure” now correctly plays when the player becomes landless
Updated Denise de Deols’ 1178 setup and added her historical betrothal to Baldwin de Redvers
Fixed a bug where some combinations of Tenets would result in higher hostility than expected
Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing
Granting titles to local nobles now respects the culture’s gender laws
Fixed a bug where succession could leave you as your own tax collector
Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms
Improved the “Fort Level” concept wording to better explain which bonuses are applied
Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead
If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold
Requesting or granting a court position via an interaction now always shows the correct aptitude in the list
Standardized aptitude bonus for Court Positions
Fixed decaying and growing opinions so they now update correctly when they only have a timed duration
Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters
Notification and alert sounds no longer play when the GUI element is not visible
Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option
Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective
War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income
Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions
Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss
Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules
Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position
Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used
Landless adventurers no longer lose Prestige for marrying characters below duchy rank
Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules
Fixed Grand Tour AI so the “many vassals” logic now only counts relevant landed vassals
Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out
Added the correct cue track to fullscreen transitions when becoming landless
Characters can no longer become their own Tax Collector
Dynasty patronyms now apply correctly in male-dominated faiths
Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied
Invalid faction wars now resolve correctly in the defender’s favor
Heisting a treasury now correctly removes the stolen gold from the target
Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards
Updated Faith and Religion GUI windows to a more modern standard
The Character Finder no longer closes when you choose a character interaction on a character
Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines
Added Rabbinism and Karaism as involved faiths in the Iberian Struggle
Fixed pronoun and animation issues in “A Poetic Life: An Exchange of Verses”
Any territory in the West Slavia Geographic Region that doesn’t belong to a West-Slavic kingdom upon forming West Slavia will now be assigned to one (most commonly German duchies will be assigned to Polabia)
With the Extra Nomadic Region: Sahel rule on, players will no longer become nomadic if selecting a Daju-culture ruler
Fixed not being able to assign vassal directives if you have MORE than rank 5 legitimacy
Education lvl 4 and 5 will now properly add quality to created book artifacts
Corrected the spelling of ‘Mandaeism’
“A Moment Alone” now only triggers for family members who are not your spouse
The events child_personality.7020 and child_personality.7010 now properly check if the child fulfills the ‘is_available_child_allow_travel’ trigger
Mandaeism now prohibits the drinking of alcohol
Fixed lvl 3 Iberian and Turkish mosques showing up as a fire temple
Bosnia is now also de jure shifted if uniting all slavs into Slavia
The AI will no longer be as inclined to host tours if they only have a lot of Baron-tier vassals
The first Activities Dynasty Legacy now only gives marriage acceptance for Grand Weddings, as advertised by the legacy
Fixed the Break with the Old Ways decision for Kuzarites to conform with the faith now having Chosen People by default
Female Spouses valid for the Abbasid clothes will no longer wear no headgear
When submitting to the Great Khan as a Confederation member, you will now leave the confederation
Fixed the tgp_portrait_liege_or_ceremonial_liege triggers making dead emperors wear the wrong clothing and headgear
Fixed an issue where dead holders of the Crysanthemum Throne wouldn’t use the correct headgear
Restore the Pope in Rome and Hindustan decisions now do not have errors if the Head of Faith does not exist
Renamed ‘Economical Archetype’ to ‘Economic Archetype’
Hegemonies now have a higher Grandeur expectation than Empires
The Chancellor option of stewardship_duty_special.2015 now requires you to have a chancellor employed
Removed the 30 development requirement from the Foster Enlightenment Oath, as it wasn’t explained when taking it (and prevented early Universities from being founded)
Added War Losses
Added losses to the War Overview and War Results, tracking battle losses, attrition and character deaths that happened in battles or sieges
Added breakdown of battle losses by participants
Added breakdown of character deaths by killed knights, commanders and rulers and their close family
Updated the Outliner
Added the option to pin any titles and holdings to the Outliner
Improved pinned character layout
Made army entries smaller
Improved holding information
Added realm flags
Updated the Character window
Added a button to expand the full trait list in the character window
Moved most character-portrait buttons to hover states to reduce portrait clutter
Added a compact list of subjects with their soldiers
Added a compact list of subjects to the Realm window
Grouped compact subjects by powerful vassals, regular vassals, and tributaries
Added soldiers to the compact list
Added directives for the compact list, to easier find and manage eligible vassals
Added many many shortcuts and new buttons:
Hotkeyed all tabs in the game: Ctrl+number or Alt+number for sub-tabs
Hotkeyed armies in the outliner: Alt+number. Next army can also be selected with N.
Added Halt button for armies to easily stop their movement (hotkey H)
Added Next button (N) to cycle through your personal holdings
Hotkeyed holdings in the county view to Ctrl+number and buildings to Alt+number
Added Alt+S to open capital (can also right-click the Go To Capital button)
Added = to increase game speed, so you can use -= next to Backspace
Added Q to toggle Outliner and Alt+Q for pin buttons
Added shortcuts for the Barbershop: numbers for tabs, Z and X to change zoom, A/D or C/V to rotate the portrait, H to hide UI, Escape to close
Added number hotkeys to settings tabs, pause-menu buttons, and bookmark-screen navigation
Added Ctrl+Shift+F to dismiss all feed notifications
Added more hotkeys for hud elements, activity planning, lifestyles and various other places
Added event hotkeys:
Event options can be selected with Shift+number (except dangerous red options, so you don’t select them by accident)
Added option previews with Alt+number, so you can first read the tooltip and then select it with the same hotkey. All without moving the mouse!
Added Alt+E to preview all event option tooltips at once
Added a setting to add numbers to options, like in your classic RPGs
Added a setting to hide shortcuts from tooltips, if you don’t wish to see them
Improved handling for ongoing travel plans
Renamed “Current Situation” to “Tips”, to avoid confusing it with Situations
Added a “mark all as read” button to “Tips”
Made the settings window taller to reduce scrolling
The Barbershop now only asks to discard changes when you have actually changed something
Added two more backgrounds for the Barbershop: Crossroads Inn and Wine Cellar
Fixed the screenshot button in the Barbershop screenshotting itself
Fixed overlap of Coats of Arms and the label in the Barbershop and the misaligned close buttons
Updated the Ruler Designer:
Made it possible to zoom into portraits and drag them around. You can see every wrinkle
Added extra camera angles so you can turn the portrait or even tilt it up and down
Added the option to hide the profile portrait
Added different lighting options, so you’ll know how your chin will look in the light of the Mediterranean throneroom
Made it possible to click on sliders to instantly change the value instead of dragging the little button
Added exact gene values next to sliders
Added an option to open a big slider for each gene, which can be adjusted with mouse wheel for finer control
Reduced the width of the left panel and added an option to auto-hide it
Added an option to hide the full UI in the Ruler Designer
Made ethnicity selection optional, rather than a required step before customizing the portrait
Made some buttons wider where space allowed, so long names will fit better
Added the weight slider and sex toggle to portrait customization
Added more descriptive names for several appearance options, for example, “Skin Complexion” is now: “Pale”, “Healthy”, “Freckles”, etc.
Fixed some text that could get too long in other languages and resize the window
Improved the Struggle window so it opens faster and uses the full screen height
Improved various interfaces by adding iconography to tabs
Made mass prison actions always visible and hotkeyed them to Alt+number
Added portrait icons for Acclaimed Knights
Changed Accolade attributes to a clearer vertical layout
Adjusted the hierarchy of several character interactions to shorten long interaction lists
Added missing footer text for certain map modes
Fixed long governor relation strings in the province window from pushing interaction buttons off-screen
Added a proper HUD alert icon for rulers who have not yet held a coronation
The Character Finder now stays open after using character interactions, and its marital-status filter now includes more relationship states
The Ritsuryo window now lists county-level titles under active candidacies
Added potential task information to court-position tooltips in court events
Made more building requirements visible and improved several cost and eligibility tooltips
Added strength of a potential alliance to the marriage interaction window, greyed out if it’s an alliance with your vassal instead of a foreign ruler
Made armies on the map smaller when zoomed out by hiding the quality icon, amount of separate armies and the “well-supplied” icon. Normal view when zoomed-in.
For map armies, disabled right-click interaction menu on Coats of Arms when you have an army selected, to prevent misclicks
Updated shortcuts for armies, so buttons don’t use the same ones
Fixed some tooltips for army buttons not showing shortcuts
Added compact view for the message log, only showing headers of messages, with the text in the tooltip
Added a scrollbar for the bottom-right notification feed if it gets too many messages, so they don’t go off-screen
Made the feed shrink when a right side window is opened, to show more of the map
Made messages in the feed slightly smaller and reduced their spacing in the list
Fixed that traits in interactions could push claims or the checkmark outside the window
Added scrollable tooltips for army composition and laws, so they won’t go off-screen
Moved law tooltips slightly left, so they won’t block the buttons
Fixed an empty gap that could appear between subjects in the Realm window
Fixed portraits in duels sticking out of the window
Fixed misaligned backgrounds for Coats of Arms and icons in events
Fixed icons in events checking for the wrong portrait
Fixed that warnings for saves could go outside the window
Fixed an icon in Council window overlapping interactions, if you were assigned as a minister
Fixed issue where Alert buttons could display over the View Succession window
Fixed issue where “Show All Armies” window did not close after selecting a single army
Fixed bug where opening the “Plagues” window through the ‘P’ hotkey when another tab is opened, kept the other tab highlighted as if opened
Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range
Fixed issue where language-icon would shift slightly when on-hover character buttons appear
Fixed issue where Faith name in the county view could shift left
Repositioned tooltip of ‘More’ button so it doesn’t obscure the first item of the list
Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier
Moved children in “birth.1003” event to the right to better fit the mother’s nameplate
Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics
Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably
Dynasty Legacies are now scrollable in House View.
Improved visual consistency between the 2-tab and 3-tab Council views.
Royal Court and other portrait-side interactions can no longer be accessed from the lobby before the game has started.
Adjusted leveled trait markers so the final level is easier to inspect.
Added treasury tax income to the Subjects tab in Realm View for relevant vassals.
The alert for upgrading a Japanese Aspiration no longer appears when the option is unavailable.
Fixed multiple cases of Out-of-Syncs in Multiplayer
Fixed being able to legitimize yourself if you are a bastard house or dynasty head
Expanded the use of “allow_accolade” for East-Asian Governments
Fixed errors from events when Holding Court
Disabled event previews for the oath event
Made event previews scrollable in big events
Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions
Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides
Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony
Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it
Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1
Fixed several self-targeting edge cases that could cause characters to gain opinion of themselves or interact with themselves
Buildings that have already been built in other slots can no longer be built
Fixed edgecase where faiths could not be reformed properly
Fixed several missing tenets on certain faiths
Added an else_if block for equal gender faiths when the game rules are not allowing same-sex marriage
All Monastery levels are now available in valid holding types for faiths with the Preservation tenet
Immortals are now immune to aging traits
Dynamic hybrid cultures now respect relevant game rules
Fixed Angkor not starting with Capital Temple Complex at level 3 in 1178
Fixed so certain historical characters should no longer have their educational traits randomized
Fixed History setup for Hasan and Ghurid
Fixed Fujiwara Hidehira so they are no longer being marked as Count while being a Duke
Fixed the houses Braganza, Asturias, Rogerios Dalassenos, Clare, Rocaberti and Chalon not being in the correct dynasties and having broken family trees
Fixed Warning Message about completing Examinations being displayed even after reaching highest Merit Rank in non-Celestial Meritocracies
In the “Last Lesson” debate event, the elder now correctly gains opinion of you
Debates now correctly trigger pro-movements situation catalysts
Grand Campaign requirements rewritten to be less confusing anymore and correctly outline requirements for Paddy Fields
Switching Intents will now remove you from taking the exam properly
Confirmation as a Governor will now deduct stress when you take the decision instead of when the travel plan starts (this means you can no longer farm it for repeated stress reductions you cheaters!)
Independent rulers are no longer punished for previously cheating in exams
Exposing your own cheat secret will now revoke your exam result and governor titles properly
Grand Campaign now can be inherited properly
Grand Campaign will now add all rulers who lost title as defender for initial contribution
Switching your Primary Title will no longer block you from completing your oath
Debate will now select a proper target if the previous one died (No more debating with a ghost!)
Nerge now counts as a successful hunt for your Oath
Foster Enlightenment now tracks if your oath is a new University
Learn Language effects in the exams activity has been added
Added a cooldown for getting sent to an exam
Fixed duplicated events and wrong scope for Grand Campaign
Fixed various cases that would cause Grand Wedding and its promise invalid or inaccessible
Improved reliability for Grand Wedding promises; after your character dies or abdicates, you should hopefully no longer get stuck with betrothed who think they’ve been promised one while your new heir has forgotten all about it
Legendary Sighting events will now allow Landless Adventurers to move the camp to the sighting
Landless Adventurers will no longer retain characters created from travel options
Temporary travel characters can no longer be invited to court or exploited for court positions
Adventure Inspirations, Treasure Hunts, and travel cancellation prompts now use valid regions and only appear when appropriate
Romance and Seduce schemes now pause properly while traveling
Children and guests now use more appropriate logic in several childhood, wedding, funeral, and house-feud events
Having a target duchy title in your realm will no longer block Grand Campaign if any counties are not conquered yet
Uncreated ministry titles can now be created and granted correctly
Admin Summon to War interaction no longer allows you to attack a far away duchy
Seize Peripheral Duchy Casus-Belli now only targets neighboring lands
You will no longer be able to use Chinese Consolidation Casus-Belli to cross whole continents without neighboring China
Changing between Governors with different Domicile titles should now always change your Noble Family titles
Landless Noble Families should now always be direct vassal during succession
Updated the “Withdraw from Governorship”-decision for Ministers to correctly remove them from the Council
Populist factions will no longer take foreign duchy titles
Fixed bug where Ceremonial Claimant factions would disband immediately after being formed
Fixed a bug related to escalated Peasant Factions sometimes not being able to be pressed successfully
Fixed Ceremonial Claimant faction wars invalidating if the Claimant was landless
Confederate Partition now only creates extra top-tier titles to provide one to each secondary heir
Fixed incorrect tooltip for meritocratic appointment succession law
Fixed Meritocratic governor’s succession laws not changing when modifying province administration type
Fixed Ritsuryō military governors not using the military appointment succession law
Imperial Censor now actually use treasury to do their job
Added missing Secretary Director aptitude calculations for Imperial Censor and rebalanced the values
Improved aptitude breakdown tooltip and all Mandates related tooltips
Fixed a bug where heads of noble families were being paid salaries as though they were governors in Byzantium
East Asian Estate progression, accomplishment checks, and appointment investment caps now work and display correctly
Fixed a bug where unit map icons would show incorrect data when multiple armies were moving in different directions but standing in the same province
Fixed bug where unit map icons would be visible from different zoom levels depending on if the unit was moving or not
Fixed Claim wars declared by Adventurers transferring all titles in target realm and the starting attacker will receive Ennobled Adventurer modifier
Fixed demanding Influence in a Ransom costing the Ransomer Influence, it now pays Influence to the Ransomer
Fixed loans from Holy Orders not being properly inherited by your heir, with the decision stating the loan is to be repaid to yourself
Fixed Adventurer Mercenaries only receiving payment for the first war to end rather than payment being given after the last war the Adventurer joined ends
Fixed Adventurers being created under circumstances they otherwise wouldn’t when losing land which is part of a larger Realm whose Ruler would become an Adventurer
Non-Struggle rulers can now declare religious wars on Struggle rulers
Fixed some instances of Betrothal not being cleared when the betrothed dies
Fixed edge case where a House-Bloc could have Member Houses in different Realms
Fixed custom localization related to relations so Unlanded characters with no liege won’t call each other “fellow vassals”
Fixed GetRelation loc functions returning Courtier instead of Follower for Followers of Landless Adventurers
Landless Adventurers that “Demand Pastureland” from a Herder now changes their capital into a Nomad holding properly upon becoming a Nomad
Reasserting a Tributary without using leveraging options now actually rewards Renown
You can no longer petition to change your Province’s purpose if you’re a landless ruler
Herd ransom value should now be a bit more dynamic depending on your title or if the ransomed character is someone important to the receiving character
Clarified when you become a vassal if you “Purchase Land” as a landless adventurer
Fixed AI sending the “Bargain Fealty”-interaction when it was not valid
Fixed issue in great project contribution description where the name of the project would be printed as great_project_type__ERROR_FLAG_INDEX
Fixed and tested the new triggers for music and the proper mixing routing to make them respond to control volume
Fixed counties that become feudalized via the “Demand Administrative”-Government interaction not losing the Siberian Permafrost modifier
The Siberian Permafrost Modifier is now removed if you convert to Mandala
Fixed the “Adopt _ Ways”-decisions not clearing Siberian Permafrost modifiers
Fixed bug where “Tribalizing” a Nomadic or Herder-holding did not clear Siberian Permafrost modifiers
Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50%
Fixed the default CK3 soundtrack not playing if you owned All Under Heaven
Fixed an issue where some Accolade modifiers were not being applied to the army they belonged to.
Added back the accolade army modifier to the combat cache.
Offer Courtier now uses the correct opinion modifier.
Fixed an issue where landed heirs of Celestial rulers could incorrectly change their de jure capital on succession.
Ceremonial Lieges and Regents can no longer access Coronation laws or the Coronation activity unless they are the same character.
Fixed an incorrect candidate score modifier name from the Commander’s Study Manor upgrade.
Fixed an issue where the option to appoint a Vizier could appear for invalid characters when playing Clan government.
Elderly characters no longer gain new traits when the game rule is set to Infirm Only.
Fixed an incorrect scope link in faith reforming.
Akan Herders can no longer access the Humiliation War CB.
Fixed overlapping Story Cycles.
Fixed an issue where an artifact’s quality indicator could shift incorrectly during story presentation.
Improved consistency for culture-based Accolade triggers.
Fixed an issue where nomadic characters were not developing domiciles.
Fixed Evict Adventurer so adventurers in your domain can now be expelled correctly.
Added a cooldown to tribute mission decisions to prevent exploits.
Corrected a trigger issue for ep3_laamp_flavour_ewan.2041.
The Secret Tunnels event no longer grants incorrect Influence.
Fixed DLC-locking issues for Emishi army visuals.
Fixed DLC-locked innovations appearing in history without the required DLC.
Fixed a major interest trigger so it now properly checks your liege.
You can once again select the Expansion phase when founding a new Dynasty.
Guests can now be recruited directly as Knights in administrative realms, and non-administrative vassals under administrative realms can also serve as Knights.
Fixed an issue where invalidated schemes could remain visible in the Intrigue window.
Releasing a tributary now refreshes the truce correctly.
The requirement for monastic_schools_02 is now visible.
In infirm events is_immortal is now used, so immortal traits from mods are taken into account.
Fixed an incorrect icon name for Heavy Horse Archers that could cause errors.
Fixed startup errors caused by DLC-locked content when playing without DLCs.
The Accolades interface is now properly disabled if you do not own the required DLC.
Locked Accolade Men-at-Arms from Title Men-at-Arms where appropriate.
Fixed an issue where Struggle Ending decisions could be taken multiple times.
Fixed the Sexuality Distribution game rule overriding a Custom Ruler’s selected sexuality.
Regencies no longer increase Domain Limit.
… and more than 2000 other individual changes, tweaks, and bugfixes throughout development!








