Added a new Ledger window for browsing key realm, character and world information



Added 9 Ledger pages: “Ongoing Wars”, “Artifacts”, “Characters”, “Houses and Dynasties”, “Holdings”, “Counties”, “Titles”, “Faiths and Religions” and “Cultures”



Added three tabs for the “Characters” page: richest, strongest and most famed characters



Added four tabs for the “Titles” page: duchies, kingdoms, empires and hegemonies



Added the ability to favorite items in the Ledger, so you can keep track of artifacts to steal or places to conquer



Added podiums for top items in the Ledger, to show off your achievement in climbing the ranks



Added many sorting options for all Ledger pages, for example: most pious characters, biggest houses, most renowned dynasties, most developed counties and cultures with most characters.



Added filters for most Ledger pages, including filtering by players, so it can be used as a leaderboard in multiplayer



Added war losses to the Ledger (and to war overview too, see below)



Added artifact interactions to the Ledger



Added building and holding interactions to the “Holdings” page. Yes, you can build from the Ledger!



Added many (many) existing values to items in the Ledger, to easily compare things



Added more information to the Ledger that wasn’t displayed before, like artifact age or knights and prisoners of other characters



Added more total values, like soldiers of all rulers of a house, faith or culture



Added total taxes, levies and loot for titles



Added dominant culture and faith for titles and average values, like development across all their counties



Added new faith and religion metrics, like sinful and virtuous rulers, growth or decline due to conversions, total holy wars and holy sites



Added cultural metrics: growth due to promotion, total development and innovation progress



Added shortcuts to open and navigate the Ledger



Reworked Accolades into a more streamlined system, with a focus on removing tedium and adding more interesting choices



Removed the old primary and secondary Accolade Attribute structure, replaced with 1 starting Attribute and additional Attributes being unlockable



Reworked Accolade attributes to not only unlock based on the knight, but also on what the ruler has achieved



Added Accolade Attribute unlocking effects to battle events, activities, schemes, etc



Added a new Accolade Attribute selection flow with clearer UI and better invalid-choice handling



Restricted accolades to Dukes+ to make them more special



Removed manual Accolade Successor assignment with a guaranteed automatic successor based on the Accolade’s Squires property (either a suitable courtier, or generated successor if none can be found)



Added a Squires property on Accolades which modifies the traits and skills of new Acclaimed Knights upon succession



Squires property modifies stats of created character when succession fails to grab existing character as new knight



Added feed messages that improve the Accolade-related skills of Acclaimed Knights



Added feed messages that improve the Accolade-related skills of young courtiers, triggered by the Accolade having high Squires aptitude



Simplified Acclaimed Knight restrictions, especially when inheriting rather than founding an accolade – successors to Accolades do not actually need to satisfy all its original Attribute triggers



Removed Accolade deactivation as a separate state; Accolades now either exist or are retired



Improved how the UI communicates future Accolade ranks



Improved how the UI communicates available Accolade options



Prevented duplicate Accolade attributes from being stacked across your Acclaimed Knights



Added a confirmation window when retiring an Accolade



Improved Accolade inheritance rules across succession, preventing your accolades being replaced by inherited accolades



Improved Accolade ownership rules for governments



You can no longer have more Accolades than you have available knight capacity



Disabled Glory loss on succession in cases where your Acclaimed Knight died “honorably”, ex in battle or during a duel



Rebalanced Attribute bonuses



Removed era-based bonuses to Accolade MaA and removed unit size restrictions



Updated Accolade reminders, removing “you have no successor” and adding “you have an Attribute unlock you haven’t spent”



Made Acclaimed Knights less likely to die in battle and significantly less likely to be captured (because it makes Accolade succession weird)



Added new Accolade art and icons



Updated the “Relocate De Jure Capital” decision to support Hegemony-tier titles



Added the Korean cultural tradition “Fortress Mastery”, available to Korean cultures and granted to Goryeo, Silla, and Goguryeo when All Under Heaven is active



Updated the “Form Portugal” decision to require control of its target duchies rather than directly holding all four titles



Added “Create Cossack Kingdom” decisions for nomads and ex-adventurer nomads



Added a new “Overrun Duchy” casus belli for duke-tier nomads



Weak AI nomads can now collapse into herders, helping repopulate the steppe



“Humiliation” can now break off non-capital border counties as independent herders



Updated AI use of “Overrun Kingdom” to favor more appropriate neighboring and historical migration targets



Limited culture and faith replacement when nomads move into conquered lands



Confederation members can use “Overrun Duchy” and leave their confederation on success



Expanded the former “Maim Co-Emperor” interaction into the broader “Remove Co-Ruler” interaction, with additional valid outcomes and stricter eligibility checks



Added a dedicated invasion Casus-Belli for the Son of Heaven to seize kingdoms within China



Chinese dynasties that take the throne peacefully or through civil war now generate more appropriate dynasty elements and colors, while restored dynasties keep their established identity



Ministers, their titles, and their domiciles now remain tied to the realm capital



Celestial rulers who rise from kingship now keep their former capital instead of being forced to move to the previous dynasty’s de jure capital



Grand Campaigns now complete automatically if the entire target kingdom is already subject to the Huangdi



Added the ability to remain a landless adventurer after helping peasants win independence through the Fight Corruption contract



Reworked lethal Tournament events so characters have a chance to avoid death at the cost of wounds or disfigurement



Reforming a faith away from your old state faith as an independent ruler now updates the state faith automatically



Wanua rulers can now pay barter goods instead of gold for adventurer task contracts, this makes it easier to play as an adventurer in the area as more contract types are valid



Added Saxon Elective to relevant titles



Added a nickname line to the death screen



Added an informative toast when inheriting a Holy Order loan



Added a game concept explaining the Seize Peripheral Duchy Casus-Belli



Added title and title-holder flavorization for the new Phoenician Heritage unlocked by restoring the Carthaginian Empire



Added support for wards sent to university to gain a visible modifier and clearer interaction text



Added new flavorization for Han culture



Fixed Coronation courtesans so they now use the local faith and culture



Corrected character infection chance values



Dog-related events now only trigger when your character is available



Limited an intrigue event so it now only triggers for Murder and Abduct schemes



Fixed an event that could poach family members from the targeted ruler



Disabled an adopted-ward event that could trigger incorrectly



Corrected spouse council-task bonus values



“Too Much of a Good Thing” now correctly removes soulmate relationships as well



“A Servant of the Horned God” now properly reveals the secret and ends the witch conversion scheme



Changed the Albanian cultural tradition from “Hill Dwellers” to “Mountain Homes”



Rebalanced the chance of disease outbreak events



Made the “Random Black Death” game rule actually random



Corrected the names of “Rottenburg” and “der Laaber”



Fixed an incorrect event name in the “Passage of Arms” contract



“Seize the Moment” no longer grants claims to barons



The Pope will no longer refer to himself in the third person while granting himself a claim



Swapped the map positions of Hartlepool and Darlington



Renamed Pockington to Pocklington



“The Last Lesson” now correctly sets the elder relationship



“Addressing the Corruption” now properly assigns the new steward



Improved a bishop letter event so false accusations of incest are more clearly framed as fabricated



Removed a duplicate Nasir Khusraw



“A Journey to Adventure” now correctly plays when the player becomes landless



Updated Denise de Deols’ 1178 setup and added her historical betrothal to Baldwin de Redvers



Fixed a bug where some combinations of Tenets would result in higher hostility than expected



Landless Diarchs now properly evaluate interactions using the AI frequency of the tier they are temporarily replacing



Granting titles to local nobles now respects the culture’s gender laws



Fixed a bug where succession could leave you as your own tax collector



Children of parents from the same dynasty in male-dominated faiths now correctly use patronyms instead of matronyms



Improved the “Fort Level” concept wording to better explain which bonuses are applied



Factions at war are no longer invalidated when their first leader is imprisoned and now select a new leader from among the participants instead



If a faction is dissolved before its war ends, the defender now wins if their warscore is above the required threshold



Requesting or granting a court position via an interaction now always shows the correct aptitude in the list



Standardized aptitude bonus for Court Positions



Fixed decaying and growing opinions so they now update correctly when they only have a timed duration



Custom names can now be up to 40 characters long instead of 40 bytes, improving support for non-English languages using bigger UTF-8 characters



Notification and alert sounds no longer play when the GUI element is not visible



Fixed ambient audio from activity windows continuing to play forever after closing the window without selecting an option



Specialized court position names now resolve consistently from the employer side instead of sometimes using the employee perspective



War reparation payments now correctly enforce a positive minimum value for rulers and armies with no regular income



Fixed various issues with landless gameplay, UI clarity, historical setup, tooltips, travel logic, and nomad or Mandala interactions



Fixed an issue where Longboats could wrongly block the Plunder intent and cause heavy Prestige loss



Fixed several issues with adventurer contracts, imperial event duplication, acclamation scoring, missing UI text, scheme rewards, and House retirement rules



Fixed exploitable strategy of picking a travel option that adds a character only for the duration of one travel and employing them as any court position



Decisions that depend on a Head of Faith now properly check that the Head of Faith exists before they can be shown or used



Landless adventurers no longer lose Prestige for marrying characters below duchy rank



Fixed issues with adventurer contracts, duplicate Roman Empire events, acclamation scoring, missing text perspective, court-position exploits, Siphon Treasury rewards, and House retirement rules



Fixed Grand Tour AI so the “many vassals” logic now only counts relevant landed vassals



Court Tutors now send notifications to the correct character and no longer try to improve traits that are already maxed out



Added the correct cue track to fullscreen transitions when becoming landless



Characters can no longer become their own Tax Collector



Dynasty patronyms now apply correctly in male-dominated faiths



Improved phrasing for the concepts of Fort Level to clarify which bonuses are applied



Invalid faction wars now resolve correctly in the defender’s favor



Heisting a treasury now correctly removes the stolen gold from the target



Added a cooldown to the Claim Mandate of Heaven decision to prevent it from being taken repeatedly for duplicate rewards



Updated Faith and Religion GUI windows to a more modern standard



The Character Finder no longer closes when you choose a character interaction on a character



Extended the Marital Status Character Finder filter to show eligible, betrothed, and concubines



Added Rabbinism and Karaism as involved faiths in the Iberian Struggle



Fixed pronoun and animation issues in “A Poetic Life: An Exchange of Verses”



Any territory in the West Slavia Geographic Region that doesn’t belong to a West-Slavic kingdom upon forming West Slavia will now be assigned to one (most commonly German duchies will be assigned to Polabia)



With the Extra Nomadic Region: Sahel rule on, players will no longer become nomadic if selecting a Daju-culture ruler



Fixed not being able to assign vassal directives if you have MORE than rank 5 legitimacy



Education lvl 4 and 5 will now properly add quality to created book artifacts



Corrected the spelling of ‘Mandaeism’



“A Moment Alone” now only triggers for family members who are not your spouse



The events child_personality.7020 and child_personality.7010 now properly check if the child fulfills the ‘is_available_child_allow_travel’ trigger



Mandaeism now prohibits the drinking of alcohol



Fixed lvl 3 Iberian and Turkish mosques showing up as a fire temple



Bosnia is now also de jure shifted if uniting all slavs into Slavia



The AI will no longer be as inclined to host tours if they only have a lot of Baron-tier vassals



The first Activities Dynasty Legacy now only gives marriage acceptance for Grand Weddings, as advertised by the legacy



Fixed the Break with the Old Ways decision for Kuzarites to conform with the faith now having Chosen People by default



Female Spouses valid for the Abbasid clothes will no longer wear no headgear



When submitting to the Great Khan as a Confederation member, you will now leave the confederation



Fixed the tgp_portrait_liege_or_ceremonial_liege triggers making dead emperors wear the wrong clothing and headgear



Fixed an issue where dead holders of the Crysanthemum Throne wouldn’t use the correct headgear



Restore the Pope in Rome and Hindustan decisions now do not have errors if the Head of Faith does not exist



Renamed ‘Economical Archetype’ to ‘Economic Archetype’



Hegemonies now have a higher Grandeur expectation than Empires



The Chancellor option of stewardship_duty_special.2015 now requires you to have a chancellor employed



Removed the 30 development requirement from the Foster Enlightenment Oath, as it wasn’t explained when taking it (and prevented early Universities from being founded)



Added War Losses



Added losses to the War Overview and War Results, tracking battle losses, attrition and character deaths that happened in battles or sieges



Added breakdown of battle losses by participants



Added breakdown of character deaths by killed knights, commanders and rulers and their close family





Updated the Outliner



Added the option to pin any titles and holdings to the Outliner



Improved pinned character layout



Made army entries smaller



Improved holding information



Added realm flags





Updated the Character window



Added a button to expand the full trait list in the character window



Moved most character-portrait buttons to hover states to reduce portrait clutter



Added a compact list of subjects with their soldiers





Added a compact list of subjects to the Realm window



Grouped compact subjects by powerful vassals, regular vassals, and tributaries



Added soldiers to the compact list



Added directives for the compact list, to easier find and manage eligible vassals





Added many many shortcuts and new buttons:



Hotkeyed all tabs in the game: Ctrl+number or Alt+number for sub-tabs



Hotkeyed armies in the outliner: Alt+number. Next army can also be selected with N.



Added Halt button for armies to easily stop their movement (hotkey H)



Added Next button (N) to cycle through your personal holdings



Hotkeyed holdings in the county view to Ctrl+number and buildings to Alt+number



Added Alt+S to open capital (can also right-click the Go To Capital button)



Added = to increase game speed, so you can use -= next to Backspace



Added Q to toggle Outliner and Alt+Q for pin buttons



Added shortcuts for the Barbershop: numbers for tabs, Z and X to change zoom, A/D or C/V to rotate the portrait, H to hide UI, Escape to close



Added number hotkeys to settings tabs, pause-menu buttons, and bookmark-screen navigation



Added Ctrl+Shift+F to dismiss all feed notifications



Added more hotkeys for hud elements, activity planning, lifestyles and various other places





Added event hotkeys:



Event options can be selected with Shift+number (except dangerous red options, so you don’t select them by accident)



Added option previews with Alt+number, so you can first read the tooltip and then select it with the same hotkey. All without moving the mouse!



Added Alt+E to preview all event option tooltips at once



Added a setting to add numbers to options, like in your classic RPGs



Added a setting to hide shortcuts from tooltips, if you don’t wish to see them





Improved handling for ongoing travel plans



Renamed “Current Situation” to “Tips”, to avoid confusing it with Situations



Added a “mark all as read” button to “Tips”



Made the settings window taller to reduce scrolling



The Barbershop now only asks to discard changes when you have actually changed something



Added two more backgrounds for the Barbershop: Crossroads Inn and Wine Cellar



Fixed the screenshot button in the Barbershop screenshotting itself



Fixed overlap of Coats of Arms and the label in the Barbershop and the misaligned close buttons



Updated the Ruler Designer:



Made it possible to zoom into portraits and drag them around. You can see every wrinkle



Added extra camera angles so you can turn the portrait or even tilt it up and down



Added the option to hide the profile portrait



Added different lighting options, so you’ll know how your chin will look in the light of the Mediterranean throneroom



Made it possible to click on sliders to instantly change the value instead of dragging the little button



Added exact gene values next to sliders



Added an option to open a big slider for each gene, which can be adjusted with mouse wheel for finer control



Reduced the width of the left panel and added an option to auto-hide it



Added an option to hide the full UI in the Ruler Designer



Made ethnicity selection optional, rather than a required step before customizing the portrait



Made some buttons wider where space allowed, so long names will fit better



Added the weight slider and sex toggle to portrait customization



Added more descriptive names for several appearance options, for example, “Skin Complexion” is now: “Pale”, “Healthy”, “Freckles”, etc.



Fixed some text that could get too long in other languages and resize the window





Improved the Struggle window so it opens faster and uses the full screen height



Improved various interfaces by adding iconography to tabs



Made mass prison actions always visible and hotkeyed them to Alt+number



Added portrait icons for Acclaimed Knights



Changed Accolade attributes to a clearer vertical layout



Adjusted the hierarchy of several character interactions to shorten long interaction lists



Added missing footer text for certain map modes



Fixed long governor relation strings in the province window from pushing interaction buttons off-screen



Added a proper HUD alert icon for rulers who have not yet held a coronation



The Character Finder now stays open after using character interactions, and its marital-status filter now includes more relationship states



The Ritsuryo window now lists county-level titles under active candidacies



Added potential task information to court-position tooltips in court events



Made more building requirements visible and improved several cost and eligibility tooltips



Added strength of a potential alliance to the marriage interaction window, greyed out if it’s an alliance with your vassal instead of a foreign ruler



Made armies on the map smaller when zoomed out by hiding the quality icon, amount of separate armies and the “well-supplied” icon. Normal view when zoomed-in.



For map armies, disabled right-click interaction menu on Coats of Arms when you have an army selected, to prevent misclicks



Updated shortcuts for armies, so buttons don’t use the same ones



Fixed some tooltips for army buttons not showing shortcuts



Added compact view for the message log, only showing headers of messages, with the text in the tooltip



Added a scrollbar for the bottom-right notification feed if it gets too many messages, so they don’t go off-screen



Made the feed shrink when a right side window is opened, to show more of the map



Made messages in the feed slightly smaller and reduced their spacing in the list



Fixed that traits in interactions could push claims or the checkmark outside the window



Added scrollable tooltips for army composition and laws, so they won’t go off-screen



Moved law tooltips slightly left, so they won’t block the buttons



Fixed an empty gap that could appear between subjects in the Realm window



Fixed portraits in duels sticking out of the window



Fixed misaligned backgrounds for Coats of Arms and icons in events



Fixed icons in events checking for the wrong portrait



Fixed that warnings for saves could go outside the window



Fixed an icon in Council window overlapping interactions, if you were assigned as a minister



Fixed issue where Alert buttons could display over the View Succession window



Fixed issue where “Show All Armies” window did not close after selecting a single army



Fixed bug where opening the “Plagues” window through the ‘P’ hotkey when another tab is opened, kept the other tab highlighted as if opened



Fixed issue where interaction menu header would stick out of the window for characters outside diplomatic range



Fixed issue where language-icon would shift slightly when on-hover character buttons appear



Fixed issue where Faith name in the county view could shift left



Repositioned tooltip of ‘More’ button so it doesn’t obscure the first item of the list



Fixed bug where Fanatic Accolade Attribute were not visible on the available attributes list unless the Character was a Courtier



Moved children in “birth.1003” event to the right to better fit the mother’s nameplate



Fixed bug where Battle Summary-window would not display tabs for seeing Knights statistics



Fixed bug where hovering over certain bookmark elements would cause the bookmark character to shake uncontrollably



Dynasty Legacies are now scrollable in House View.



Improved visual consistency between the 2-tab and 3-tab Council views.



Royal Court and other portrait-side interactions can no longer be accessed from the lobby before the game has started.



Adjusted leveled trait markers so the final level is easier to inspect.



Added treasury tax income to the Subjects tab in Realm View for relevant vassals.



The alert for upgrading a Japanese Aspiration no longer appears when the option is unavailable.



Fixed multiple cases of Out-of-Syncs in Multiplayer



Fixed being able to legitimize yourself if you are a bastard house or dynasty head



Expanded the use of “allow_accolade” for East-Asian Governments



Fixed errors from events when Holding Court



Disabled event previews for the oath event



Made event previews scrollable in big events



Fixed issue where Ledger soldier count would only take personal army size into account and not include all the vassal contributions



Increased size of PatternColorOverrides to 64 instead of 16 to match the size of SCourtSceneCharacterConstants::_PatternColorOverrides



Fixed a wrong scope in barony_is_valid_for_holy_order_lease_cancellation_trigger pointing towards a character instead of the barony



Fixed Chinese Consolidation War sometimes invalidating immediately after declaring it



Restored the max_regiments limit on all MaA types unlocked from Accolades back to 1



Fixed several self-targeting edge cases that could cause characters to gain opinion of themselves or interact with themselves



Buildings that have already been built in other slots can no longer be built



Fixed edgecase where faiths could not be reformed properly



Fixed several missing tenets on certain faiths



Added an else_if block for equal gender faiths when the game rules are not allowing same-sex marriage



All Monastery levels are now available in valid holding types for faiths with the Preservation tenet



Immortals are now immune to aging traits



Dynamic hybrid cultures now respect relevant game rules



Fixed Angkor not starting with Capital Temple Complex at level 3 in 1178



Fixed so certain historical characters should no longer have their educational traits randomized



Fixed History setup for Hasan and Ghurid



Fixed Fujiwara Hidehira so they are no longer being marked as Count while being a Duke



Fixed the houses Braganza, Asturias, Rogerios Dalassenos, Clare, Rocaberti and Chalon not being in the correct dynasties and having broken family trees



Fixed Warning Message about completing Examinations being displayed even after reaching highest Merit Rank in non-Celestial Meritocracies



In the “Last Lesson” debate event, the elder now correctly gains opinion of you



Debates now correctly trigger pro-movements situation catalysts



Grand Campaign requirements rewritten to be less confusing anymore and correctly outline requirements for Paddy Fields



Switching Intents will now remove you from taking the exam properly



Confirmation as a Governor will now deduct stress when you take the decision instead of when the travel plan starts (this means you can no longer farm it for repeated stress reductions you cheaters!)



Independent rulers are no longer punished for previously cheating in exams



Exposing your own cheat secret will now revoke your exam result and governor titles properly



Grand Campaign now can be inherited properly



Grand Campaign will now add all rulers who lost title as defender for initial contribution



Switching your Primary Title will no longer block you from completing your oath



Debate will now select a proper target if the previous one died (No more debating with a ghost!)



Nerge now counts as a successful hunt for your Oath



Foster Enlightenment now tracks if your oath is a new University



Learn Language effects in the exams activity has been added



Added a cooldown for getting sent to an exam



Fixed duplicated events and wrong scope for Grand Campaign



Fixed various cases that would cause Grand Wedding and its promise invalid or inaccessible



Improved reliability for Grand Wedding promises; after your character dies or abdicates, you should hopefully no longer get stuck with betrothed who think they’ve been promised one while your new heir has forgotten all about it



Legendary Sighting events will now allow Landless Adventurers to move the camp to the sighting



Landless Adventurers will no longer retain characters created from travel options



Temporary travel characters can no longer be invited to court or exploited for court positions



Adventure Inspirations, Treasure Hunts, and travel cancellation prompts now use valid regions and only appear when appropriate



Romance and Seduce schemes now pause properly while traveling



Children and guests now use more appropriate logic in several childhood, wedding, funeral, and house-feud events



Having a target duchy title in your realm will no longer block Grand Campaign if any counties are not conquered yet



Uncreated ministry titles can now be created and granted correctly



Admin Summon to War interaction no longer allows you to attack a far away duchy



Seize Peripheral Duchy Casus-Belli now only targets neighboring lands



You will no longer be able to use Chinese Consolidation Casus-Belli to cross whole continents without neighboring China



Changing between Governors with different Domicile titles should now always change your Noble Family titles



Landless Noble Families should now always be direct vassal during succession



Updated the “Withdraw from Governorship”-decision for Ministers to correctly remove them from the Council



Populist factions will no longer take foreign duchy titles



Fixed bug where Ceremonial Claimant factions would disband immediately after being formed



Fixed a bug related to escalated Peasant Factions sometimes not being able to be pressed successfully



Fixed Ceremonial Claimant faction wars invalidating if the Claimant was landless



Confederate Partition now only creates extra top-tier titles to provide one to each secondary heir



Fixed incorrect tooltip for meritocratic appointment succession law



Fixed Meritocratic governor’s succession laws not changing when modifying province administration type



Fixed Ritsuryō military governors not using the military appointment succession law



Imperial Censor now actually use treasury to do their job



Added missing Secretary Director aptitude calculations for Imperial Censor and rebalanced the values



Improved aptitude breakdown tooltip and all Mandates related tooltips



Fixed a bug where heads of noble families were being paid salaries as though they were governors in Byzantium



East Asian Estate progression, accomplishment checks, and appointment investment caps now work and display correctly



Fixed a bug where unit map icons would show incorrect data when multiple armies were moving in different directions but standing in the same province



Fixed bug where unit map icons would be visible from different zoom levels depending on if the unit was moving or not



Fixed Claim wars declared by Adventurers transferring all titles in target realm and the starting attacker will receive Ennobled Adventurer modifier



Fixed demanding Influence in a Ransom costing the Ransomer Influence, it now pays Influence to the Ransomer



Fixed loans from Holy Orders not being properly inherited by your heir, with the decision stating the loan is to be repaid to yourself



Fixed Adventurer Mercenaries only receiving payment for the first war to end rather than payment being given after the last war the Adventurer joined ends



Fixed Adventurers being created under circumstances they otherwise wouldn’t when losing land which is part of a larger Realm whose Ruler would become an Adventurer



Non-Struggle rulers can now declare religious wars on Struggle rulers



Fixed some instances of Betrothal not being cleared when the betrothed dies



Fixed edge case where a House-Bloc could have Member Houses in different Realms



Fixed custom localization related to relations so Unlanded characters with no liege won’t call each other “fellow vassals”



Fixed GetRelation loc functions returning Courtier instead of Follower for Followers of Landless Adventurers



Landless Adventurers that “Demand Pastureland” from a Herder now changes their capital into a Nomad holding properly upon becoming a Nomad



Reasserting a Tributary without using leveraging options now actually rewards Renown



You can no longer petition to change your Province’s purpose if you’re a landless ruler



Herd ransom value should now be a bit more dynamic depending on your title or if the ransomed character is someone important to the receiving character



Clarified when you become a vassal if you “Purchase Land” as a landless adventurer



Fixed AI sending the “Bargain Fealty”-interaction when it was not valid



Fixed issue in great project contribution description where the name of the project would be printed as great_project_type__ERROR_FLAG_INDEX



Fixed and tested the new triggers for music and the proper mixing routing to make them respond to control volume



Fixed counties that become feudalized via the “Demand Administrative”-Government interaction not losing the Siberian Permafrost modifier



The Siberian Permafrost Modifier is now removed if you convert to Mandala



Fixed the “Adopt _ Ways”-decisions not clearing Siberian Permafrost modifiers



Fixed bug where “Tribalizing” a Nomadic or Herder-holding did not clear Siberian Permafrost modifiers



Added parameter to Cultivation Culture Tradition that reduces the chances of getting new elder traits by 50%




Fixed the default CK3 soundtrack not playing if you owned All Under Heaven



Fixed an issue where some Accolade modifiers were not being applied to the army they belonged to.



Added back the accolade army modifier to the combat cache.



Offer Courtier now uses the correct opinion modifier.



Fixed an issue where landed heirs of Celestial rulers could incorrectly change their de jure capital on succession.



Ceremonial Lieges and Regents can no longer access Coronation laws or the Coronation activity unless they are the same character.



Fixed an incorrect candidate score modifier name from the Commander’s Study Manor upgrade.



Fixed an issue where the option to appoint a Vizier could appear for invalid characters when playing Clan government.



Elderly characters no longer gain new traits when the game rule is set to Infirm Only.



Fixed an incorrect scope link in faith reforming.



Akan Herders can no longer access the Humiliation War CB.



Fixed overlapping Story Cycles.



Fixed an issue where an artifact’s quality indicator could shift incorrectly during story presentation.



Improved consistency for culture-based Accolade triggers.



Fixed an issue where nomadic characters were not developing domiciles.



Fixed Evict Adventurer so adventurers in your domain can now be expelled correctly.



Added a cooldown to tribute mission decisions to prevent exploits.



Corrected a trigger issue for ep3_laamp_flavour_ewan.2041.



The Secret Tunnels event no longer grants incorrect Influence.



Fixed DLC-locking issues for Emishi army visuals.



Fixed DLC-locked innovations appearing in history without the required DLC.



Fixed a major interest trigger so it now properly checks your liege.



You can once again select the Expansion phase when founding a new Dynasty.



Guests can now be recruited directly as Knights in administrative realms, and non-administrative vassals under administrative realms can also serve as Knights.



Fixed an issue where invalidated schemes could remain visible in the Intrigue window.



Releasing a tributary now refreshes the truce correctly.



The requirement for monastic_schools_02 is now visible.



In infirm events is_immortal is now used, so immortal traits from mods are taken into account.



Fixed an incorrect icon name for Heavy Horse Archers that could cause errors.



Fixed startup errors caused by DLC-locked content when playing without DLCs.



The Accolades interface is now properly disabled if you do not own the required DLC.



Locked Accolade Men-at-Arms from Title Men-at-Arms where appropriate.



Fixed an issue where Struggle Ending decisions could be taken multiple times.



Fixed the Sexuality Distribution game rule overriding a Custom Ruler’s selected sexuality.



Regencies no longer increase Domain Limit.


… and more than 2000 other individual changes, tweaks, and bugfixes throughout development!



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